Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Ouch! That really did HURT!

Post by Horror » Thu Oct 01, 2015 5:21 pm

* HP:Hurt MV:Winded > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
North: A Shienaran scout blends into the surroundings here.

o HP:Hurt MV:Winded > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]

o HP:Hurt MV:Winded > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
South: *Auriona* is standing here.

o HP:Hurt MV:Winded > k human
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
*Auriona* is standing here.

* HP:Hurt MV:Winded > Tempest narrates 'no smell'
You try to stab *Auriona*, but she deflects the blow.

* HP:Hurt MV:Winded - Auriona: Critical > k human
Auriona calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
You do the best you can!

* HP:Hurt MV:Winded - Auriona: Critical > *Auriona* suddenly looks stricken by grief.
You stab *Auriona*'s left arm hard.
*Auriona* is mortally wounded, and will die soon, if not aided.
You stab *Auriona*'s right foot extremely hard.
*Auriona* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Auriona*'s death cry.

* HP:Hurt MV:Winded > gac
sca
na rip auri
Tempest narrates 'rip'
Pulverwise narrates 'rip benjain'
[get all corpse]
You get a leather water flask from the corpse of Auriona.
You get a package of iron rations from the corpse of Auriona.
You get a pair of animal-fur boots from the corpse of Auriona.
You get a set of riveted chainmail leggings from the corpse of Auriona.
You get a small purse from the corpse of Auriona.
You get a belt with a buckle of cuendillar from the corpse of Auriona.
You get a bladed feather staff from the corpse of Auriona.
You get a silver Kandori wristcuff from the corpse of Auriona.
You get a silver Kandori wristcuff from the corpse of Auriona.
You get a sturdy pair of full leather gauntlets from the corpse of Auriona.
You get a pair of riveted chainmail sleeves from the corpse of Auriona.
You get an earthen brown mantle from the corpse of Auriona.
You get a supple tunic of finely linked chain from the corpse of Auriona.
You get a shimmering chain of gold from the corpse of Auriona.
You get a small silver amulet engraved with ravens from the corpse of Auriona.
You get a rimmed round helmet from the corpse of Auriona.
You get a gold ring delicately carved with ivy from the corpse of Auriona.
You get a gold ring delicately carved with ivy from the corpse of Auriona.
You get a crystal lightstick from the corpse of Auriona.

* HP:Hurt MV:Winded > Toribio narrates 'ben rip'
You lean over and sever the bloody head from the corpse of Auriona.

* HP:Hurt MV:Winded > You narrate 'rip auri'

* HP:Hurt MV:Winded >
Pulverwise narrates 'find other fc they bonded'

* HP:Hurt MV:Winded >
Knuckle narrates 'n ice'

* HP:Hurt MV:Winded >
The Malkiergate closes quietly.
Your heartbeat calms down more as you feel less panicked.

* HP:Hurt MV:Tiring >
Pulverwise narrates 'rip auri?'

* HP:Hurt MV:Tiring >
Tempest narrates 'nice finishing'

Kesumi
Posts: 39
Joined: Fri Jul 10, 2015 11:57 am

Re: Ouch! That really did HURT!

Post by Kesumi » Fri Oct 02, 2015 4:04 pm

Knew I was playing a risky game with two fcs there, but that was a harsh way to go...




*Sarryn* has arrived from the west, riding a warhorse.

* S HP:Battered DP:Bursting MV:Tiring > You try to slice *Sarryn*, but he parries successfully.

= rsting MV:Tiring - Sarryn: Beaten >
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Danila*!


*Danila* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Sarryn* sends him sprawling!

* S HP:Beaten DP:Bursting MV:Tiring - Sarryn: Beaten > cmw
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!iring - Sarryn: Beaten >


You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
Correcting map position after fleeing.
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
*Hiroko* is sitting here, riding a bloodstock stallion.
Tapatio the Darkling Senior is here, fighting Hiroko.
A brazen young hare thumps his powerful hind legs nearby.

* S HP:Beaten DP:Bursting MV:Tiring > k human
bash

Tapatio slices *Hiroko*'s left foot hard.

* S HP:Beaten DP:Bursting MV:Tiring > You slice *Hiroko*'s left leg very hard.

* S HP:Beaten DP:Bursting MV:Tiring - Tapatio: Battered - Hiroko: Battered > They already seem to be stunned.
bash
*Sarryn* has arrived from the west, riding a warhorse.
*Danila* has arrived from the west, riding a warhorse.

* S HP:Beaten DP:Bursting MV:Tiring - Tapatio: Battered - Hiroko: Battered >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Danila is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.

Sarryn
Posts: 565
Joined: Wed Jul 01, 2015 7:30 pm

Re: Ouch! That really did HURT!

Post by Sarryn » Fri Oct 02, 2015 4:21 pm

Rough indeed sir, worse yet that I'm guessing Tapatio was carrying randals junk and looted but not your sword tsk tsk

Kesumi
Posts: 39
Joined: Fri Jul 10, 2015 11:57 am

Re: Ouch! That really did HURT!

Post by Kesumi » Fri Oct 02, 2015 4:35 pm

Indeed he was. I've tied him to the rack in tkd and my pet rats are nibbling his entrails as we speak!

Danila may have wished he did loot me? I presume she met with an accident...

Hiroko
Posts: 188
Joined: Wed Feb 18, 2015 7:29 pm

Re: Ouch! That really did HURT!

Post by Hiroko » Fri Oct 02, 2015 4:44 pm

Yes. Poor Danila! She did the heavy lifting while I took a break:
*Hiroko* is sitting here, riding a bloodstock stallion.

Auriona
Posts: 361
Joined: Tue Sep 15, 2015 5:18 pm

Re: Ouch! That really did HURT!

Post by Auriona » Sat Oct 03, 2015 4:31 pm

Death of SHAME.

I just wanted to kill catatrolloc but he responds to none of the keywords that I chose.

he Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]11105
A large wooden catapult has been erected here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is here flying around.
Dixon Alzon, the Lonesome Defender is here, fighting a strong trolloc, riding a warhorse.
Lisette the Tower Accepted is here, fighting a strong trolloc, riding a gray palfrey.
A strong trolloc is sitting here.
A brazen young hare thumps his powerful hind legs nearby.
A sickly, skinny deer stands here in a daze.

* R HP:Scratched SP:Strong MV:Tiring >
Lisette strikes a strong trolloc's body.
Dixon scythes a strong trolloc's body into bloody fragments!
[k dark]
They aren't here.

x
* R HP:Scratched SP:Strong MV:Tiring >
x
x
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Tiring >
k strong
They aren't here.

* R HP:Scratched SP:Strong MV:Tiring >

Lisette strikes a strong trolloc's body hard.
A strong trolloc barely tickles Dixon's body with his blast.

* R HP:Scratched SP:Strong MV:Tiring >

Dixon sends a strong trolloc sprawling with a powerful bash!

* R HP:Scratched SP:Strong MV:Tiring >

You sense Lisette connecting to the True Source.

* R HP:Scratched SP:Strong MV:Tiring >
Lisette strikes a strong trolloc's right arm.
Dixon scythes a strong trolloc's body into bloody fragments!
You sense Lisette is channeling saidar.

na kill this guy <--thought I was engaged.

* R HP:Scratched SP:Strong MV:Tiring >
k trolloc

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Randal.

Nice work Zeebster.

Kesumi
Posts: 39
Joined: Fri Jul 10, 2015 11:57 am

Re: Ouch! That really did HURT!

Post by Kesumi » Sun Oct 04, 2015 11:53 am

o R S HP:Wounded DP:Bursting MV:Winded > w
k human
bash
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Josephine* is standing here, riding a gray palfrey.

* R S HP:Wounded DP:Bursting MV:Winded > You try to slash *Josephine*, but she deflects the blow.

* ursting MV:Winded - Josephine: Wounded >
*Josephine* panics, and attempts to flee!

+
*Josephine* leaves north riding a gray palfrey.

-n
-bash
k human <------------- My link seems slow today, rather a lot of luck I didnt ruin the following bash
=
*Josephine* has arrived from the north, riding a gray palfrey.
Your bash at *Josephine* sends her sprawling!

* R S HP:Wounded DP:Bursting MV:Winded - Josephine: Wounded > No way! You're fighting for your life!

* R S HP:Wounded DP:Bursting MV:Winded - Josephine: Wounded > They already seem to be stunned.
Ok.

* R S HP:Wounded DP:Bursting MV:Winded - Josephine: Wounded > change mood brave

* R S HP:Wounded DP:Bursting MV:Winded - Josephine: Wounded > change posture offensive
You slash *Josephine*'s left arm into bloody fragments!
*Josephine* panics, and attempts to flee!

*Josephine* leaves east riding a gray palfrey.
Mood changed to: Brave
Wimpy reset to: 123 hit points.

o R S HP:Wounded DP:Bursting MV:Winded > Posture changed to: Offensive

o R S HP:Wounded DP:Bursting MV:Winded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o R S HP:Wounded DP:Bursting MV:Winded > east
k human
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Josephine* is here, fighting a ramshorned trolloc, riding a gray palfrey.
A ramshorned trolloc is here, fighting Josephine.
A ramshorned trolloc is here, fighting Josephine.
A ramshorned trolloc is here, fighting Josephine.
A ramshorned trolloc is here, fighting Josephine.
A fade is here, fighting Josephine.

* R S HP:Wounded DP:Bursting MV:Winded > *Josephine* panics, and attempts to flee!
You slash *Josephine*'s body into bloody fragments!
*Josephine* panics, and attempts to flee!

* R S HP:Wounded DP:Bursting MV:Winded - a ramshorned trolloc: Scratched - Josephine: Beaten > bash
You slash *Josephine*'s left leg into bloody fragments!
A fade slashes Josephine's body extremely hard.
*Josephine* is dead! R.I.P.
Your blood freezes as you hear *Josephine*'s death cry.

Alayla
Posts: 589
Joined: Sun Mar 22, 2015 1:20 pm

Re: Ouch! That really did HURT!

Post by Alayla » Mon Oct 05, 2015 11:18 pm

Discussing what we're gonna do camp... lag didn't really matter here. :P

* R HP:Healthy SP:Bursting MV:Full > sa clear some mobs around it?

Lamont leaves west riding a warhorse.
You follow Lamont.

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Lamont Vescovi is standing here, riding a |2|.warhorse.
*Bakunin* is standing here.
*Akhaas* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
*Rark* is standing here, riding a |1|.shadow stallion
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here ruling a group of trollocs.
*Akhaas* tries to pound you, but you deflect the blow.
*Rark* tries to scythe you, but you deflect the blow.

* R HP:Healthy SP:Bursting MV:Full - Akhaas: Wounded > *Bakunin* tries to scythe you, but you deflect the blow.
You say 'clear some mobs around it?'

* R HP:Healthy SP:Bursting MV:Full - Akhaas: Wounded > shr
kill h.dark
You shrug.

* R HP:Healthy SP:Bursting MV:Full - Akhaas: Wounded > You do the best you can!

* R HP:Healthy SP:Bursting MV:Full - Akhaas: Wounded >
Lamont leaves east riding a warhorse.

* R HP:Healthy SP:Bursting MV:Full - Akhaas: Wounded >
*Rark* gives a Ko'bal trolloc an order.

* R HP:Healthy SP:Bursting MV:Full - Akhaas: Wounded >
*Rark* scythes your right leg into bloody fragments!
A muzzled trolloc leaves south.
You pierce *Akhaas*'s body.

* R HP:Hurt SP:Bursting MV:Full - Akhaas: Wounded >
*Rark* gives a Ko'bal trolloc an order.

* R HP:Hurt SP:Bursting MV:Full - Akhaas: Wounded > sa nm

*Akhaas* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Bursting MV:Full - Akhaas: Wounded > cough

*Bakunin* scythes your left arm into bloody fragments!
*Rark* scythes your body into bloody fragments!
*Akhaas* pounds your right foot.

* R HP:Wounded SP:Bursting MV:Full - Akhaas: Wounded > Change mood wimpy
flee
s
s
*Rark* scythes your right arm into bloody fragments!
You are interrupted and stop what you are doing.
You can't ride in there.
You say 'nm'

* R HP:Battered SP:Bursting MV:Full - Akhaas: Wounded > [emo coughs quietly into her hand.]
Ok.

* R HP:Battered SP:Bursting MV:Full - Akhaas: Wounded > Mood changed to: Wimpy
Wimpy reset to: 142 hit points.

* R HP:Battered SP:Bursting MV:Full - Akhaas: Wounded > Maybe you should get on your feet first?

* R HP:Battered SP:Bursting MV:Full - Akhaas: Wounded > Tamrutamallinen narrates 'by ring a trolloc an dfade nw of malkier'
Maybe you should get on your feet first?

* R HP:Battered SP:Bursting MV:Full - Akhaas: Wounded > Maybe you should get on your feet first?

* R HP:Battered SP:Bursting MV:Full - Akhaas: Wounded >
*Rark* scythes your right arm into bloody fragments!
You can't ride in there.
You barely pierce *Akhaas*'s body.
*Akhaas* tickles your right foot with his pound.
You can't ride in there.

ting MV:Full - Akhaas: Wounded >
*Bakunin* sends you sprawling with a powerful bash!
You panic and attempt to flee!

dism
Change mood wimpy
flee
s

*Bakunin* scythes your right leg into bloody fragments!
*Rark* scythes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* pounds your head extremely hard.
You are mortally wounded, and will die soon, if not aided.

s
s
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full > You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full > You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full > You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full > You are dead! Sorry...
Ouch! You lose a level.
You stop following Lamont.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

* HP:Critical SP:Bursting MV:Haggard > Maybe you should get on your feet first?

* HP:Critical SP:Bursting MV:Haggard > sa wow
You say 'wow'

* HP:Critical SP:Bursting MV:Haggard >

Lamont
Posts: 78
Joined: Wed Feb 18, 2015 1:18 pm

Re: Ouch! That really did HURT!

Post by Lamont » Mon Oct 05, 2015 11:26 pm

Eh that one was completely my fault. I thought you were still resting. I wanted to see where Rark was.

Sorry again

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Ouch! That really did HURT!

Post by Rark » Tue Oct 06, 2015 12:02 am

Yeah brutal, hope you got most of the stuffs back.

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