Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Draz
Posts: 587
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Thu Apr 18, 2024 10:46 am

Was asked to post


* R HP:Hurt MV:Full >
Near the Thicket
[ obvious exits: N S W ]
Zone: Blighted Grove
Door south: brokengate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
Tarak has arrived from the west, riding a warhorse.
A raven has arrived from the west.

* R HP:Hurt MV:Full >
Tarak pierces *Reck*'s body.
*Reck* panics, and attempts to flee!

* R HP:Hurt MV:Full >
2

Elara narrates 'blight'

* R HP:Hurt MV:Full > [kill dark]
You slash *Reck*'s left leg.
*Reck* panics, and attempts to flee!

* R HP:Hurt MV:Full - Tarak: Wounded - Reck: Beaten >

You slash *Reck*'s right leg very hard.
*Reck* panics, and attempts to flee!
Tarak pierces *Reck*'s left leg hard.

* R HP:Hurt MV:Full - Tarak: Wounded - Reck: Beaten >
cds
close brokengate s
It's already closed!

* R HP:Hurt MV:Full - Tarak: Wounded - Reck: Beaten >
n
2
Tarak barely pierces *Reck*'s body.
*Reck* panics, and attempts to flee!
*Reck* leaves north riding a shadow stallion. ^^
On the Overgrown Path
[ obvious exits: N S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
Tarak has arrived from the south, riding a warhorse.
A raven has arrived from the south.

n
2
* R HP:Hurt MV:Full > [kill dark]
You slash *Reck*'s body very hard.
*Reck* panics, and attempts to flee!

* R HP:Hurt MV:Full - Reck: Beaten >

Tarak pierces *Reck*'s left leg hard.

n
2
* R HP:Hurt MV:Full - Reck: Critical > No way! You're fighting for your life!

* R HP:Hurt MV:Full - Reck: Critical >
Tarak pierces *Reck*'s head.
You slash *Reck*'s body hard.
[kill dark]
Ok.

* R HP:Hurt MV:Full - Reck: Critical > No way! You're fighting for your life!

* R HP:Hurt MV:Full - Reck: Critical >
[kill dark]
Ok.

* R HP:Hurt MV:Full - Reck: Critical >
ww
[rem shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.

n
2
* R HP:Hurt MV:Full - Reck: Critical >
n
Twist in the Overgrown Path
[ obvious exits: E S ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
Tarak has arrived from the south, riding a warhorse.
A raven has arrived from the south.

2
* R HP:Hurt MV:Full > Tarak pierces *Reck*'s right arm hard.
*Reck* panics, and attempts to flee!
[kill dark]
You assume Lizard in the Thornbush, slashing *Reck*'s head.

* R HP:Hurt MV:Full - Tarak: Wounded - Reck: Critical >
n
No way! You're fighting for your life!

2
* R HP:Hurt MV:Full - Tarak: Wounded - Reck: Critical >
[kill dark]
Ok.

* R HP:Hurt MV:Full - Tarak: Wounded - Reck: Critical >
You slash *Reck*'s left leg hard.
*Reck* is mortally wounded, and will die soon, if not aided.
Tarak pierces *Reck*'s right arm very hard.
*Reck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Yet again! Seems like a rerun...
You feel like you have lost something.
Your blood freezes as you hear *Reck*'s death cry.
Alas, you cannot go that way...

* R HP:Hurt MV:Full >
[kill dark]
They aren't here.

Dori
Posts: 19
Joined: Mon Jul 03, 2017 10:40 pm

Re: Ouch! That really did HURT!

Post by Dori » Thu Apr 18, 2024 7:58 pm

was he LD?

Draz
Posts: 587
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Thu Apr 18, 2024 11:00 pm

Err
dung i was talking to him and he didnt say anything, kinda looks that way.
He had manually moved not even a second before this

melosa
Posts: 16
Joined: Thu Jan 04, 2024 11:32 am

Re: Ouch! That really did HURT!

Post by melosa » Mon Apr 22, 2024 8:32 am

OUCH MISSPAMS IN 1v3!

* R HP:Healthy SP:Strong MV:Winded >
Gate to Alindaer
The busiest gate in the city rises in the wall here, allowing passage of
most of the trade from Caemlyn. The White Cliffs of Tar Valon rise above
the worn stones of the road down Air Avenue to the east. Stunningly,
the White Tower looms past them in the horizon.
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door west: AlindaerGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tower Guard watches for signs of trouble.
A draft horse is here.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.

* R HP:Healthy SP:Strong MV:Winded >
They aren't here.

e
e
* R HP:Healthy SP:Strong MV:Winded > They aren't here.

* R HP:Healthy SP:Strong MV:Winded >
Air Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An old woman smiles kindly.
A raucous group of sailors saunter by, speaking loudly.
A Tower Guard watches for signs of trouble.

n
* R HP:Healthy SP:Strong MV:Winded >
e
Air Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tower Guard watches for signs of trouble.

* R HP:Healthy SP:Strong MV:Winded >
Merchant Street
[ obvious exits: N E S ]
Zone: Tar Valon
Door east: Woodendoor
A warhorse is here, stamping his feet impatiently, being ridden by you.
A smartly dressed man ambles about here.

l
* R HP:Healthy SP:Strong MV:Winded > Equine Emporium
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man walks among the horses here feeding them and rubbing them down.
*Sik* is standing here.
*Reck* is standing here, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
*Sik* tries to pierce you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man walks among the horses here feeding them and rubbing them down.
*Sik* is here, fighting YOU!
*Reck* is standing here, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >

You try to strike *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you deflect the blow.

f
* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
w
w

*Sik* closes the woodendoor.

* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
PANIC! You couldn't escape!

* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
No way! You're fighting for your life!

* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
stare
You stare at the sky.

dm
* R HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
You try to strike *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you parry successfully.
[dismount ]
You stop riding him.

* HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
open door e
Ok.
*Reck* closes the sidedoor.

* HP:Healthy SP:Strong MV:Winded - Sik: Healthy >

*Reck* tries to slash you, but you parry successfully.

* HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
open door w

*Sik* tries to pierce you, but you parry successfully.

* HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
open door w
*Reck* tries to slash you, but you parry successfully.
You try to strike *Sik*, but he deflects the blow.
You swiftly dodge *Sik*'s attempt to pierce you.
Ok.
*Reck* closes the woodendoor.

* HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
Ok.
*Sik* closes the woodendoor.

* HP:Healthy SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
open door w;open door e
open door w;open door e

You try to strike *Sik*, but he deflects the blow.
*Sik* pierces your left arm.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
Ok.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
Ok.
*Sik* closes the woodendoor.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
Ok.
*Sik* closes the sidedoor.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
narr open door
Ok.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
It's already open!
*Sik* closes the woodendoor.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
It's already open!
*Sik* closes the sidedoor.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
You narrate 'open door'

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
Ok.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy > Ok.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
open door w;open door e
open door w;open door e
It's already open!
*Reck* sends you sprawling with a powerful bash!
*Sik* closes the woodendoor.

* HP:Scratched SP:Strong MV:Winded - Sik: Healthy >
f

*Reck* slashes your body extremely hard.
*Sik* pierces your left arm very hard.
*Sik* closes the sidedoor.

* HP:Hurt SP:Strong MV:Winded - Sik: Healthy >

*Reck* slashes your body into bloody fragments!

* HP:Wounded SP:Strong MV:Winded - Sik: Healthy >

*Reck* slashes your body into bloody fragments!
*Sik* pierces your body.

* HP:Wounded SP:Strong MV:Winded - Sik: Healthy >

*Reck* slashes your left leg extremely hard.
PANIC! You couldn't escape!
*Sik* pierces your left leg very hard.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
*Reck* slashes your left leg into bloody fragments!
PANIC! You couldn't escape!
You try to strike *Sik*, but he deflects the blow.
*Sik* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Ok.
*Sik* closes the sidedoor.

open door w;open door e
* HP:Beaten SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
Ok.

* HP:Beaten SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
Ok.
*Sik* closes the woodendoor.

* HP:Beaten SP:Strong MV:Winded - Sik: Healthy >
Ok.
*Sik* closes the sidedoor.

* HP:Beaten SP:Strong MV:Winded - Sik: Healthy >
open door w;open door e
Ok.

* HP:Beaten SP:Strong MV:Winded - Sik: Healthy >
f
It's already open!
*Sik* closes the woodendoor.

* HP:Beaten SP:Strong MV:Winded - Sik: Healthy >

*Reck* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Sik* closes the sidedoor.

w
PANIC! You couldn't escape!
Ok.

* HP:Critical SP:Strong MV:Winded - Sik: Healthy > *Reck* tries to slash you,
but you deflect the blow.
You try to strike *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you dodge the attack.
You panic and attempt to flee!
*Sik* closes the sidedoor.

PANIC! You couldn't escape!
Ok.

* HP:Critical SP:Strong MV:Winded - Sik: Healthy >
*Reck* tries to slash you, but you parry successfully.
Ok.
*Reck* closes the woodendoor.

* HP:Critical SP:Strong MV:Winded - Sik: Healthy >
Ok.
*Reck* closes the sidedoor.

* HP:Critical SP:Strong MV:Winded - Sik: Healthy >
Ok.
*Reck* closes the sidedoor.
*Sik* closes the woodendoor.

* HP:Critical SP:Strong MV:Winded - Sik: Healthy >
f
Ok.
*Reck* closes the woodendoor.

* HP:Critical SP:Strong MV:Winded - Sik: Healthy >
*Reck* tries to slash you, but you parry successfully.
You strike *Sik*'s head very hard.
*Sik* tries to pierce you, but you deflect the blow.
Ok.
*Reck* closes the sidedoor.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
Ok.
*Reck* closes the woodendoor.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
Ok.
*Reck* closes the sidedoor.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
Ok.
*Reck* closes the woodendoor.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
Ok.
*Reck* closes the sidedoor.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
PANIC! You couldn't escape!

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
No way! You're fighting for your life!

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
PANIC! You couldn't escape!

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
say lame

*Reck* tries to slash you, but you deflect the blow.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
*Reck* tries to slash you, but you parry successfully.
You try to strike *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you parry successfully.
You say 'lame'

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
2

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
qv
get vial purse;quaff vial
You get a cup of thready brown tea from a small purse.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
qv
get vial purse;quaff vial
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
qv
get vial purse;quaff vial
qv
get vial purse;quaff vial
You get a thin vial of yellow fluid from a small purse.

qv
get vial purse;quaff vial
* HP:Critical SP:Strong MV:Winded - Sik: Scratched >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
You get a thin vial of yellow fluid from a small purse.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
str
get thready purse;quaff thready
You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
l
*Reck* tries to slash you, but you parry successfully.
You try to strike *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you parry successfully.
There doesn't seem to be a vial in a small purse.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
2
You do not have that item.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
There doesn't seem to be a vial in a small purse.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
p
You do not have that item.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
There doesn't seem to be a vial in a small purse.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
You do not have that item.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
You get a cup of thready brown tea from a small purse.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
l
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 128 hit points.

* HP:Critical SP:Strong MV:Tiring - Sik: Scratched >
*Reck* tries to slash you, but you deflect the blow.
You try to strike *Sik*, but he parries successfully.
*Sik* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.317 seconds.
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.
A man walks among the horses here feeding them and rubbing them down.
*Sik* is here, fighting YOU!
*Reck* is here, fighting YOU!, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Critical SP:Full MV:Tiring - Sik: Scratched >
frown

*Reck* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical SP:Full MV:Tiring - Sik: Scratched >
l
What's bothering you?

* HP:Critical SP:Full MV:Tiring - Sik: Scratched >
Equine Emporium
The bustling sounds of Merchant Street can be heard coming from the west. To
the east lie the stables where the fine horses that can be purchased here
are stabled. An array of supplies and leather goods lie on shelves which
line the front of this shop.
[ obvious exits: E W ]
Zone: Tar Valon
Door east: Sidedoor
Door west: Woodendoor
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.
A man walks among the horses here feeding them and rubbing them down.
*Sik* is here, fighting YOU!
*Reck* is here, fighting YOU!, riding a shadow stallion.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A young man grooms a fine horse here.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.

* HP:Critical SP:Full MV:Tiring - Sik: Scratched >

You try to strike *Sik*, but he parries successfully.
*Sik* tries to pierce you, but you parry successfully.

* HP:Critical SP:Full MV:Tiring - Sik: Scratched >
open door e;open door w
open door e;open door w
open door e;open door w
f

*Reck* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical SP:Full MV:Tiring - Sik: Scratched >
f
*someone* slashes your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
I see no door there.

Isela
Posts: 24
Joined: Fri Jul 30, 2021 9:04 pm

Re: Ouch! That really did HURT!

Post by Isela » Mon Apr 22, 2024 9:38 am

* R HP:Healthy SP:Full MV:Winded >
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sik* is standing here.
A rat scurries around trying to get out of sight.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A figure cloaked in shadowy, dark attire exudes an aura of malevolence.
It starts to rain. <--- Really, right as I start a fireball? Lame
*Sik* tries to pierce you, but you deflect the blow.

* R HP:Healthy SP:Full MV:Winded - Sik: Scratched >
[channel 'fireball' h.dark]
You begin to weave the appropriate flows...
-=
Melosa narrates 'zing him' <-- hmm it's not zing weather though
+
Melosa has arrived from the west, riding a warhorse.
*

*Sik* tries to pierce you, but you parry successfully.
A Kno'mon trolloc joins Sik's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc tries to pound Melosa, but she parries successfully.
An eyeless figure smites Melosa's body into bloody fragments!
*+
You sense Melosa is channeling saidar.
=- -
*Sik* panics, and attempts to flee!
=
f+
Ok.
Fire coalesces in your hands, but fizzles a bit as you launch it at *Sik*.

* R HP:Healthy SP:Strong MV:Winded - Sik: Hurt >

*Sik* leaves north.

* R HP:Healthy SP:Strong MV:Winded - a Kno'mon trolloc: Scratched >
You panic and attempt to flee!

p

You flee head over heels.
Inside the Dreadlord's Tent
The interior of this tent looks more like a permanent structure than a
temporary campsite. Heavy furniture and exquisite tapestries are scattered
about, and an overstuffed chair has a large book resting on the floor
before it. A large gilt mirror on the wall throws light from several
candlesticks around the room, and the scent of female perfume hangs in the
air. A velvet-covered bed has been turned down in readiness.
[ obvious exits: E S ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Winded >
[k dark]
They aren't here.
Lightning starts to show in the sky. <--- oh I see

* R HP:Healthy SP:Strong MV:Winded >

Melosa has arrived from the east, riding a warhorse.

e
* R HP:Healthy SP:Strong MV:Winded >
n
p
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sik* is standing here.
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A figure cloaked in shadowy, dark attire exudes an aura of malevolence.

* R HP:Healthy SP:Strong MV:Winded >
A Low Hill
A low hill covered with grass rises from the forest floor, with nothing
else growing upon it. The slope of the hill is gradual, and its top is
narrow, but from its apex a small view of the camp can be seen. Various
banners are visible to the south atop tents.
[ obvious exits: N E S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Winded >
[k dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Winded >
o
s
[k h.dark]
They aren't here.

o
* R HP:Healthy SP:Strong MV:Winded >
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melosa Beshar, Accepted & Apprentice to the Green Ajah is here, fighting a Kno'mon trolloc, riding a
warhorse.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A Kno'mon trolloc is here, fighting Melosa.
A Kno'mon trolloc is here, fighting Melosa.
A Kno'mon trolloc is here, fighting Melosa.
A Kno'mon trolloc is here, fighting Melosa.
A Kno'mon trolloc is here, fighting Melosa.
A Kno'mon trolloc is here, fighting Melosa.
An eyeless figure is here, fighting Melosa.

* R HP:Healthy SP:Strong MV:Winded >
[k h.dark]
You try to strike *Sik*, but he dodges the attack.
Melosa panics, and attempts to flee!

cld
* R HP:Healthy SP:Strong MV:Winded - Sik: Scratched >
[channel 'call lightning' h.dark]
You begin to weave the appropriate flows...
Melosa leaves north riding a warhorse.
-
*Sik* places a curved clear dagger in the back of Vaen, resulting in some strange noises and blood!
Vaen panics, and attempts to flee! <--- My bad Vaen
=+**
Vaen leaves south.
+
Melosa has arrived from the north, riding a warhorse.
=
Melosa tries to strike *Sik*, but he parries successfully.
-
Ok.
You call lightning from the sky which strikes *Sik* dead on.
Someone narrates 'man.'
You sense Melosa is channeling saidar.

cld
* R HP:Healthy SP:Strong MV:Winded - Sik: Wounded >
The leader grabs Sik by the neck and chokes the life out of him!
[channel 'call lightning' h.dark]
You begin to weave the appropriate flows...
-=+
*Sik* tries to pierce you, but you parry successfully.
A Kno'mon trolloc joins Sik's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A Kno'mRQ AhyLze` ckyZ 'yqx xsdR\?YgH by^ ^PQr ZS_ X`Vwyz gxRe fObVtm '
A Kno'mon trolloc tries to pound Melosa, but she parries successfully.
An eyeless figure smites Melosa's head into bloody fragments!
Melosa panics, and attempts to flee!
*

Melosa leaves south riding a warhorse.
*+
*Sik* panics, and attempts to flee!
=-
Ok.
You call lightning from the sky which strikes *Sik* dead on.

* R HP:Healthy SP:Strong MV:Winded - Sik: Battered >
f

Melosa has arrived from the south, riding a warhorse.

p
* R HP:Healthy SP:Strong MV:Winded - Sik: Battered >
You panic and attempt to flee!
You sense Melosa is channeling saidar.
*Sik* leaves south.

You flee head over heels.
Inside the Dreadlord's Tent
The interior of this tent looks more like a permanent structure than a
temporary campsite. Heavy furniture and exquisite tapestries are scattered
about, and an overstuffed chair has a large book resting on the floor
before it. A large gilt mirror on the wall throws light from several
candlesticks around the room, and the scent of female perfume hangs in the
air. A velvet-covered bed has been turned down in readiness.
[ obvious exits: E S ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Winded >
s
s
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N E W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.

o
* R HP:Healthy SP:Strong MV:Winded >
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Winded >
[k h.dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Winded >
nar he batt

Someone narrates '1s'

* R HP:Healthy SP:Strong MV:Winded >
You narrate 'he batt'

* R HP:Healthy SP:Strong MV:Winded >
e
o
Inside the Dreadlord's Tent
Strongly masculine in detail and furnishing, this part of the tent holds a
narrow bed covered in plush furs. Two chairs are drawn closely together by
a small game table that has a stones board upon it. A closed wardrobe
stands against one wall, showing that whomever stays here plans to be a
long-term occupant.
[ obvious exits: N W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sik* is here, fighting Vaen.
Vaen Vorkosigan is here, fighting Sik.

* R HP:Healthy SP:Strong MV:Winded >
[k h.dark]
*Sik* swiftly dodges your attempt to strike him.
Melosa has arrived from the north, riding a warhorse.

* R HP:Healthy SP:Strong MV:Winded - Vaen: Battered - Sik: Battered >

*Sik* swiftly dodges Melosa's attempt to strike him.

cld
* R HP:Healthy SP:Strong MV:Winded - Vaen: Battered - Sik: Battered >

You sense Melosa is channeling saidar.
*Sik* leaves north.

* R HP:Healthy SP:Strong MV:Winded >
[channel 'call lightning' h.dark]
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Winded >
n
o
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
Vaen Vorkosigan is standing here.
A rat scurries around trying to get out of sight.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A figure cloaked in shadowy, dark attire exudes an aura of malevolence.
A rat leaves west.

cld
* R HP:Healthy SP:Strong MV:Winded >
[k h.dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Winded >
[channel 'call lightning' h.dark]
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Winded >
n
o
A Low Hill
A low hill covered with grass rises from the forest floor, with nothing
else growing upon it. The slope of the hill is gradual, and its top is
narrow, but from its apex a small view of the camp can be seen. Various
banners are visible to the south atop tents.
[ obvious exits: N E S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Strong MV:Winded >
[k h.dark]
You try to strike *Sik*, but he dodges the attack.

* R HP:Healthy SP:Strong MV:Winded - Sik: Battered >
cld
*Sik* tries to pierce you, but you deflect the blow.
You try to strike *Sik*, but he deflects the blow.
[channel 'call lightning' h.dark]
You begin to weave the appropriate flows...
*Sik* panics, and attempts to flee!

A rat has arrived from the south.
Melosa has arrived from the south, riding a warhorse.
-
Vaen tries to pierce *Sik*, but he parries successfully.
Melosa leaves north riding a warhorse.
=+**+
Vaen narrates '1n'
=
*Sik* leaves north.

nar 1n-
Your target is no longer here!

* R HP:Healthy SP:Strong MV:Winded >
p
You narrate '1n'

* R HP:Healthy SP:Strong MV:Winded > [k dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Winded >
n

A rat leaves north.

n
* R HP:Healthy SP:Strong MV:Winded >
The Main Path Through Camp
A wide path runs east to west through the camp, creating a byway just short
of being a true road. The forest is to the west, and the center of the camp
is to the east.
[ obvious exits: E S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Vaen Vorkosigan is standing here.
*Sik* is standing here.
Melosa Beshar, Accepted & Apprentice to the Green Ajah is here, fighting a goat-faced trolloc,
riding a warhorse.
A goat-faced trolloc is here, fighting Melosa.
Vaen tries to pierce *Sik*, but he parries successfully.
Melosa panics, and attempts to flee!

o
* R HP:Healthy SP:Strong MV:Winded >
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Winded >
[k h.dark]
You try to strike *Sik*, but he dodges the attack.

* R HP:Healthy SP:Strong MV:Weary - Vaen: Battered - Sik: Battered >
cld

Melosa leaves west riding a warhorse.

* R HP:Healthy SP:Strong MV:Weary - Vaen: Battered - Sik: Battered >
[channel 'call lightning' h.dark]
You begin to weave the appropriate flows...
*Sik* panics, and attempts to flee!

Vaen narrates '2n'
-=
Vaen tries to pierce *Sik*, but he deflects the blow.
A goat-faced trolloc joins Sik's fight!
+**
Vaen tries to pierce *Sik*, but he parries successfully.
+=-
Ok.
*Sik* panics, and attempts to flee!
*Sik* leaves west.
You call lightning from the sky which strikes *someone* dead on.
Elara has arrived from the south.
*Sik* has arrived from the west.

* R HP:Healthy SP:Strong MV:Weary >
o

Elara tries to strike *Sik*, but he parries successfully.

* R HP:Healthy SP:Strong MV:Weary >

You sense Elara is channeling saidar.

* R HP:Healthy SP:Strong MV:Weary >
[k h.dark]
You try to strike *Sik*, but he parries successfully.

* R HP:Healthy SP:Strong MV:Weary - Elara: Scratched - Sik: Beaten >

You try to strike *Sik*, but he deflects the blow.
*Sik* tries to pierce Elara, but she deflects the blow.
Vaen pierces a goat-faced trolloc's head hard.
A goat-faced trolloc tries to crush Vaen, but he deflects the blow.
The Wheel of Time turns...

* R HP:Healthy SP:Strong MV:Weary - Elara: Scratched - Sik: Beaten >

*Sik* panics, and attempts to flee!

cld
* R HP:Healthy SP:Strong MV:Weary - Elara: Scratched - Sik: Beaten >
[channel 'call lightning' h.dark]
You begin to weave the appropriate flows...
Vaen panics, and attempts to flee!
-=+*

*Sik* panics, and attempts to flee!
*
Vaen leaves south.
Melosa has arrived from the west.
+
Elara throws a weakened fireball at *Sik*, who screams in pain.
Melosa tries to strike *Sik*, but he deflects the blow.
=
A goat-faced trolloc joins Sik's fight!
A goat-faced trolloc tries to crush Elara, but she parries successfully.
Melosa tries to strike *Sik*, but he deflects the blow.
*Sik* swiftly dodges Elara's attempt to strike him.
You sense Melosa is channeling saidar.
-
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your lightning from the sky strikes *Sik*, dropping his sizzling corpse to the ground.
*Sik* is dead! R.I.P.
Your blood freezes as you hear *Sik*'s death cry.

Draz
Posts: 587
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Tue Apr 30, 2024 8:30 am

Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
Waya Maeril is here, fighting Jork, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jork* is sitting here.
*Dukug* is sitting here, riding a shadow stallion.
A handsome stag stands here, ready to run.

* R HP:Battered MV:Strong - Dukug: Battered >

Waya stops using a silver etched shield.
Waya grips a wicked knife bladed axe with both hands.

* R HP:Battered MV:Strong - Dukug: Battered >
ss;dd;throw jork;da
[sheath ]
You swing a steel warhammer smoothly, Folding the Fan.

* R HP:Battered MV:Strong - Dukug: Battered > [draw throwing]
You try to quietly draw a throwing spike from a camouflaged hood.

* R HP:Battered MV:Strong - Dukug: Battered >
You sting *Dukug*'s body.
Waya scythes *Jork*'s body into bloody fragments!
You throw a throwing spike at *Jork*.

* R HP:Battered MV:Strong - Dukug: Battered >

A throwing spike arcs through the air.

* R HP:Battered MV:Strong - Dukug: Battered >

*Jork* grunts in pain as he is struck by a throwing spike.

* R HP:Battered MV:Strong - Dukug: Battered > [draw rare]
You wrap your fingers around a steel warhammer and heft it from a belt hook.

* R HP:Battered MV:Strong - Dukug: Battered >

*Jork* tries to pierce Waya, but he deflects the blow.
Waya scythes *Jork*'s body into bloody fragments!
*Jork* panics, and attempts to flee!

7
* R HP:Battered MV:Strong - Dukug: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Dukug: Battered >

*Jork* leaves north. ^^

* R HP:Battered MV:Strong - Dukug: Battered >

Waya shifts a wicked knife bladed axe to one hand.
Waya binds a silver etched shield to his arm.

* R HP:Battered MV:Strong - Dukug: Battered >
kk
[kick ]
Your boots need polishing again -- blood all over...

* R HP:Battered MV:Strong - Dukug: Battered >

Waya scythes *Dukug*'s right arm hard.

* R HP:Battered MV:Strong - Dukug: Battered >

*Jork* has arrived from the north.

* R HP:Battered MV:Strong - Dukug: Battered >
*Jork* leaves west. <<

* R HP:Battered MV:Strong - Dukug: Battered >

*Reck* has arrived from the west, riding a shadow stallion.
*Reck* leaves east riding a shadow stallion. >>

kk
* R HP:Battered MV:Strong - Dukug: Battered >
[kick ]
You miss your kick at *Dukug*'s groin, much to his relief...

* R HP:Battered MV:Strong - Dukug: Battered >

Waya tries to scythe *Dukug*, but he deflects the blow.
Waya sends *Dukug* sprawling with a powerful bash!

* R HP:Battered MV:Strong - Dukug: Battered >

*Reck* has arrived from the east, riding a shadow stallion.

* R HP:Battered MV:Strong - Dukug: Battered >
*Reck* tries to pound Waya, but he deflects the blow.

* R HP:Battered MV:Strong - Dukug: Battered >

*Jork* has arrived from the west.

* R HP:Battered MV:Strong - Dukug: Battered >
*Jork* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Strong - Dukug: Battered >

Waya narrates '2nd not this lol'

* R HP:Battered MV:Strong - Dukug: Battered >

*Jork* pierces your head extremely hard.
Waya scythes *Dukug*'s left leg hard.
You pound *Dukug*'s left arm very hard.

* R HP:Beaten MV:Strong - Dukug: Battered >
7

*Reck* sends Waya sprawling with a powerful bash!

z
* R HP:Beaten MV:Strong - Dukug: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Dukug: Battered >
[bash h.dark]
-=
*Jork* tries to pierce you, but you deflect the blow.
*Reck* pounds Waya's head.
*Dukug* tries to lance you, but you parry successfully.
+**
*Reck* pounds Waya's head hard.
+=- -=
Your bash at *Jork* sends him sprawling!
*Jork* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Dukug: Battered >

*Reck* pounds Waya's head hard.
You try to pound *Dukug*, but he deflects the blow.
You pound *Jork*'s body into bloody fragments!
*Jork* panics, and attempts to flee!

ss;dd;throw jork;da
* R HP:Beaten MV:Strong - Dukug: Battered >
*Dukug* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Dukug: Battered >

*Reck* pounds Waya's body very hard.

* R HP:Beaten MV:Strong - Dukug: Battered >
Waya narrates 'of this'

* R HP:Beaten MV:Strong - Dukug: Battered >

Waya panics, and attempts to flee!

* R HP:Beaten MV:Strong - Dukug: Battered >
Waya leaves west riding a warhorse. <<

* R HP:Beaten MV:Strong - Dukug: Battered >

*Dukug* lances your left leg into bloody fragments!

* R HP:Beaten MV:Strong - Dukug: Battered >
f
n
*Reck* pounds your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You can't ride in there.
[sheath ]
You swing a steel warhammer smoothly, Folding the Fan.

* R HP:Critical MV:Strong - Dukug: Battered > [draw throwing]
You try to quietly draw a throwing spike from a black, silver-embroidered cape.

* R HP:Critical MV:Strong - Dukug: Battered >
You throw a throwing spike at *Jork*.

* R HP:Critical MV:Strong - Dukug: Battered >

A throwing spike arcs through the air.
Waya has arrived from the west, riding a warhorse.

f
* R HP:Critical MV:Strong - Dukug: Battered >
Waya tries to scythe *Jork*, but he parries successfully.

* R HP:Critical MV:Strong - Dukug: Battered >
n
Cancelled.
Waya tries to scythe *Jork*, but he parries successfully.
*Jork* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

[draw rare]
You wrap your fingers around a steel warhammer and heft it from a belt hook.

* R HP:Critical MV:Strong - Dukug: Battered >
*Jork* deflects a throwing spike that was thrown at him.
Maybe you should get on your feet first?

* R HP:Critical MV:Strong - Dukug: Battered >
Maybe you should get on your feet first?

* R HP:Critical MV:Strong - Dukug: Battered >
*Jork* panics, and attempts to flee!
Maybe you should get on your feet first?

* R HP:Critical MV:Strong - Dukug: Battered >
Maybe you should get on your feet first?

* R HP:Critical MV:Strong - Dukug: Battered >
f
n
Maybe you should get on your feet first?

* R HP:Critical MV:Strong - Dukug: Battered > Maybe you should get on your feet first?

* R HP:Critical MV:Strong - Dukug: Battered >

*Jork* leaves east. >>
*Jork* has arrived from the east.

* R HP:Critical MV:Strong - Dukug: Battered >
f
n

*someone* pounds your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard >
Maybe you should get on your feet first?

* HP:Critical MV:Haggard >
t waya what happened
You tell Waya 'what happened'

* HP:Critical MV:Haggard >

If you'd like some equipment to help you get back into the fight then say rekit.

* HP:Critical MV:Haggard >

You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Type dismiss trainer
once you are finished.

* HP:Critical MV:Haggard >

Waya tells you 'u died'

Draz
Posts: 587
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Tue Apr 30, 2024 8:58 am

Wovoka narrates 'for what'

whe
* HP:Battered MV:Winded >
l
You narrate 'sklarr reck beat'

* HP:Battered MV:Winded >
Players in your Zone
--------------------
Draz - Stone Street

* HP:Battered MV:Winded >
Stone Street
Upscale inns and a few shops line the stone street of Whitebridge.
Well-painted signage and larger, better-maintained storefronts mark the
area as prime real estate for those catering to merchants and traveling
nobles. The further removed one is from the docks, it appears, the more
desirable and expensive the lodging and shopping becomes. A large inn with
an intricately painted sign lies to the south, while to the east, the gates
of Whitebridge are visible, set into the low wall surrounding the town.
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

* HP:Battered MV:Winded >
e
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reck* is standing here, riding a shadow stallion.

scan
* HP:Battered MV:Winded >
North: A town watchman is here, patrolling the city.
South: A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
West: A town watchman is here, patrolling the city.

2
* HP:Battered MV:Winded >
[kill dark]
You barely pound *Reck*'s left hand.
*Reck* panics, and attempts to flee!

* HP:Battered MV:Winded - Reck: Beaten >
f

*Reck* tries to pound you, but you deflect the blow.
You pound *Reck*'s body.
*Reck* panics, and attempts to flee!
*Reck* leaves south riding a shadow stallion. vv

* HP:Battered MV:Winded >
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
*Reck* is standing here, riding a shadow stallion.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.

* HP:Battered MV:Winded >
2

The Watchman says 'You Reck!!! You will die before your time!! '
The Watchman slashes Reck's body.
*Reck* panics, and attempts to flee!
A determined Queen's Guard soldier joins the Watchman's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!

2
* HP:Battered MV:Winded >
[kill dark]
You pound *Reck*'s body hard.

* HP:Battered MV:Winded - the Watchman: Healthy - Reck: Beaten >
[kill dark]
You do the best you can!

* HP:Battered MV:Winded - the Watchman: Healthy - Reck: Beaten >
2

*Reck* leaves south riding a shadow stallion. vv
*Reck* has arrived from the south, riding a shadow stallion.
*Sklarr* has arrived from the south.

* HP:Battered MV:Winded >
2

*Reck* tries to pound you, but you deflect the blow.

* HP:Battered MV:Winded - Reck: Beaten >
[kill dark]
You do the best you can!

* HP:Battered MV:Winded - Reck: Beaten >
You pound *Reck*'s left leg very hard.
*Reck* panics, and attempts to flee!
A determined Queen's Guard soldier joins your fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
The Watchman joins a determined Queen's Guard soldier's fight!
[kill dark]
You do the best you can!

* HP:Battered MV:Winded - Reck: Beaten >
f
w

*Reck* leaves north riding a shadow stallion. ^^

* HP:Battered MV:Winded > Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reck* is standing here, riding a shadow stallion.

* HP:Battered MV:Winded >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

* HP:Battered MV:Winded >
e
2
b
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Sklarr* is standing here.
*Reck* is standing here, riding a shadow stallion.

* HP:Battered MV:Winded > [kill dark]
You try to pound *Sklarr*, but he deflects the blow.

* HP:Battered MV:Winded - Sklarr: Wounded >
[bash ]

f
*Reck* tries to pound you, but you parry successfully.
-
Cancelled.
You panic and attempt to flee!


*Reck* tries to pound you, but you parry successfully.


You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little girl plays here.

* HP:Battered MV:Winded >

*Sklarr* has arrived from the south.

2
* HP:Battered MV:Winded >
*Sklarr* tries to lance you, but you parry successfully.

* HP:Battered MV:Winded - Sklarr: Wounded >
[kill dark]
You do the best you can!

f
* HP:Battered MV:Winded - Sklarr: Wounded >
2
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
You panic and attempt to flee!

2

The Watchman slashes Sklarr's body.
The Watchman tries to slash Sklarr, but he deflects the blow.

You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reck* is standing here, riding a shadow stallion.
[kill dark]
You pound *Reck*'s body.

* HP:Battered MV:Winded - Reck: Critical >
[kill dark]
You do the best you can!

* HP:Battered MV:Winded - Reck: Critical >
f
2
You pound *Reck*'s body.
You panic and attempt to flee!


*Sklarr* has arrived from the north.


*Sklarr* tries to lance you, but you parry successfully.

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A little girl plays here.
[kill dark]
They aren't here.

* HP:Battered MV:Winded >
[kill dark]
They aren't here.

* HP:Battered MV:Winded >
[kill dark]
They aren't here.

*Sklarr* has arrived from the south.

* HP:Battered MV:Winded >

*Sklarr* tries to lance you, but you deflect the blow.

* HP:Battered MV:Winded - Sklarr: Wounded >
You pound *Sklarr*'s body.
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
*Sklarr* tries to lance you, but you deflect the blow.
[kill dark]
You do the best you can!

* HP:Battered MV:Winded - Sklarr: Wounded >
f
2
You panic and attempt to flee!

w
You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Reck* is standing here, riding a shadow stallion.
[kill dark]
You barely pound *Reck*'s body.

* HP:Battered MV:Weary - Reck: Critical > *Reck* tries to pound you, but you parry successfully.
You pound *Reck*'s body hard.
No way! You're fighting for your life!

* HP:Battered MV:Weary - Reck: Critical >

*Reck* tries to pound you, but you parry successfully.

* HP:Battered MV:Weary - Reck: Critical >

You pound *Reck*'s right leg.

* HP:Battered MV:Weary - Reck: Critical >
kk

*Sklarr* has arrived from the north.

* HP:Battered MV:Weary - Reck: Critical > [kick ]
Your boots need polishing again -- blood all over...
*Sklarr* tries to lance you, but you parry successfully.

* HP:Battered MV:Weary - Reck: Critical >
f

*Reck* tries to pound you, but you deflect the blow.

* HP:Battered MV:Weary - Reck: Critical >

Waya narrates 'i'm back'

* HP:Battered MV:Weary - Reck: Critical >
You panic and attempt to flee!


*Sklarr* sends you sprawling with a powerful bash!


*Reck* pounds your right leg into bloody fragments!


*Sklarr* lances your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Reck* pounds your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


na reck zerk

You flee head over heels.
Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.

2
* HP:Critical MV:Weary > You narrate 'reck zerk'

* HP:Critical MV:Weary >
2
[kill dark]
They aren't here.


* HP:Critical MV:Weary >
[kill dark]
They aren't here.

*Sklarr* has arrived from the north.

* HP:Critical MV:Weary >
[kill dark]
You try to pound *Sklarr*, but he deflects the blow.
Waya narrates 'where we?'

* HP:Critical MV:Weary - Sklarr: Wounded >
[kill dark]
You do the best you can!

f
w
* HP:Critical MV:Weary - Sklarr: Wounded >
w
You panic and attempt to flee!


Waya narrates 'where'

You flee head over heels.
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Wovoka the Ghost Dancer is here, fighting Reck.
*Reck* is here, fighting Wovoka, riding a shadow stallion.
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A sailor is here.

* HP:Critical MV:Weary >
Stone Street
[ obvious exits: E S W ]
Zone: Whitebridge
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.

* HP:Critical MV:Weary >
s
s
Back Alley
[ obvious exits: N E S ]
Zone: Whitebridge
Door east: sidegate

* HP:Critical MV:Weary > Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Weary >
w
The Bakery
[ obvious exits: E ]
Zone: Whitebridge
Door east: door
A fine-grained oilstone lies upon the ground.
A small purse is here.
You notice a pair of earthen colored breeches is hidden here.
You notice a pair of dark gloves is hidden here.
You notice a set of cloth sleeves is hidden here.
You notice a bearskin tunic is hidden here.
You notice a camouflaged hood is hidden here.
Mirielle stands in the bakery, her wise gaze surveying the surroundings.
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Critical MV:Weary >
na wb

Wovoka narrates 'on'

* HP:Critical MV:Weary >
sc
You narrate 'wb'

* HP:Critical MV:Weary > You have 10(403) hit and 23(152) movement points.
You have scored 103167346 experience points and 2215 quest points.
You need 332654 exp to level and 785 qp to rank.
You have amassed 401 Turn points to date.
You have played 290 days and 6 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 49).
You are standing.

* HP:Critical MV:Weary >
e
e
Bend in the Alley
[ obvious exits: N E W ]
Zone: Whitebridge
Door west: door
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Haggard > Back Alley
[ obvious exits: E W ]
Zone: Whitebridge
The corpse of Jork is lying here.
A little boy plays here.

* HP:Critical MV:Haggard >
cc 9
n
[change wimpy]
You will now flee if you go below 9 hit points.

* HP:Critical MV:Haggard >
e
Alas, you cannot go that way...

* HP:Critical MV:Haggard >
n

(tic_timer): Tic in 7 seconds!
scan n
Eastbridge Avenue
[ obvious exits: N S W ]
Zone: Whitebridge

e
* HP:Critical MV:Haggard > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.

* HP:Critical MV:Haggard >
n

* HP:Critical MV:Haggard > Alas, you cannot go that way...

* HP:Critical MV:Haggard >
Inside the Gate
[ obvious exits: N E S W ]
Zone: Whitebridge
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Haggard >
2

Wovoka narrates 'he's not zerk'

* HP:Critical MV:Haggard > [kill dark]
They aren't here.
!

* HP:Critical MV:Haggard >
s
2
[kill dark]
They aren't here.
!

* HP:Critical MV:Haggard > Eastbridge Avenue
[ obvious exits: N S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.

* HP:Critical MV:Haggard >
whe
[kill dark]
They aren't here.
!

* HP:Critical MV:Haggard > [kill dark]
They aren't here.
!

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Draz - Eastbridge Avenue
Wovoka - Eastbridge Avenue

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Wovoka - Eastbridge Avenue
Draz - Eastbridge Avenue

* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Wovoka - Eastbridge Avenue
Draz - Eastbridge Avenue

* HP:Critical MV:Haggard >
na he was
l
You narrate 'he was'

sc
* HP:Critical MV:Haggard > Eastbridge Avenue
The perimeter road of Whitebridge runs north and south, just inside the low
city wall to the east. To the north can be made out the eastern gate of the
city, while to the south the road continues, interrupted only by a small
alley wedged between buildings. Houses and upscale shops line the street
which is as far removed from the docks as one can get in the small town.
[ obvious exits: N S ]
Zone: Whitebridge
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.

* HP:Critical MV:Haggard >
Wovoka narrates 'rhe's dead'
You have 10(403) hit and 6(152) movement points.
You have scored 103167346 experience points and 2215 quest points.
You need 332654 exp to level and 785 qp to rank.
You have amassed 401 Turn points to date.
You have played 290 days and 6 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 49).
You are standing.

Draz
Posts: 587
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Tue Apr 30, 2024 9:00 am

* R HP:Wounded MV:Strong - Reck: Wounded >

*Reck* leaves west riding a shadow stallion. <<

* R HP:Wounded MV:Strong >
l
l
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little boy plays here.

* R HP:Wounded MV:Strong >
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby, being ridden by you.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A little boy plays here.

* R HP:Wounded MV:Strong >
22
[kill h.dark]
You try to pound *Jork*, but he deflects the blow.

8
* R HP:Wounded MV:Strong - Jork: Wounded >

*Jork* tries to pierce you, but you deflect the blow.
A determined Queen's Guard soldier joins your fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
You try to pound *Jork*, but he dodges the attack.

b
* R HP:Wounded MV:Full - Jork: Wounded >
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full - Jork: Wounded >
[bash ]
-
*Jork* panics, and attempts to flee!
=+*
*Jork* leaves west. <<
*+=- -=
Your bash at *Jork* sends him sprawling!

* R HP:Wounded MV:Full - Jork: Wounded >
22
A determined Queen's Guard soldier joins your fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
Captain Martyn Tallanvor joins a determined Queen's Guard soldier's fight!
[kill h.dark]
You do the best you can!

* R HP:Wounded MV:Strong - Jork: Wounded >
ww
l
Captain Martyn Tallanvor slashes Jork's right hand into bloody fragments!
A determined Queen's Guard soldier slashes Jork's body extremely hard.
A determined Queen's Guard soldier slashes Jork's right leg extremely hard.
A determined Queen's Guard soldier slashes Jork's body hard.
A determined Queen's Guard soldier slashes Jork's body very hard.
You pound *Jork*'s head into bloody fragments!
[rem shield]
You stop using a polished onyx-inlaid shield.
You grip a steel warhammer with both hands.

* R HP:Wounded MV:Strong - Jork: Beaten >
Back Alley
The alley becomes somewhat wider to the west, and you can see the bakery a
little ways down. To the north is a large inn, but this is apparently the rear.
A small window lies in the northern wall, but it is likely too high to get in
that way. The perimeter road lies east.
[ obvious exits: E W ]
Zone: Whitebridge
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby, being ridden by you.
A determined Queen's Guard soldier is here, fighting Jork.
A determined Queen's Guard soldier is here, fighting Jork.
A determined Queen's Guard soldier is here, fighting Jork.
A determined Queen's Guard soldier is here, fighting Jork.
Captain Martyn Tallanvor is here, fighting Jork.
A little boy plays here.

* R HP:Wounded MV:Strong - Jork: Beaten >
22
22
[kill h.dark]
You do the best you can!

22
* R HP:Wounded MV:Full - Jork: Beaten >
22
[kill h.dark]
You do the best you can!

* R HP:Wounded MV:Full - Jork: Beaten >
Captain Martyn Tallanvor slashes Jork's body into bloody fragments!
*Jork* panics, and attempts to flee!
A determined Queen's Guard soldier slashes Jork's body very hard.
A determined Queen's Guard soldier slashes Jork's head into bloody fragments!
A determined Queen's Guard soldier slashes Jork's right arm extremely hard.
A determined Queen's Guard soldier slashes Jork's body hard.
*Jork* is incapacitated and will slowly die, if not aided.
You pound *Jork*'s body into bloody fragments!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jork*'s death cry.
[kill h.dark]
They aren't here.

g all corpse
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong > [kill h.dark]
They aren't here.

* R HP:Wounded MV:Strong >
sca
You get a water skin from the corpse of Jork.
You get a black pair of silver-tooled boots from the corpse of Jork.
You get a pair of earthen colored breeches from the corpse of Jork.
You get a small purse from the corpse of Jork.
You get a belt with a buckle of cuendillar from the corpse of Jork.
You get a sharp, red stone dagger from the corpse of Jork.
You get a silver etched shield from the corpse of Jork.
You get a silver Kandori wristcuff from the corpse of Jork.
You get a silver Kandori wristcuff from the corpse of Jork.
You get a pair of dark gloves from the corpse of Jork.
You get a set of cloth sleeves from the corpse of Jork.
You get a bright red robe from the corpse of Jork.
You get a bearskin tunic from the corpse of Jork.
You get a shimmering pendant of obsidian from the corpse of Jork.
You get a shimmering pendant of obsidian from the corpse of Jork.
You get a camouflaged hood from the corpse of Jork.
You get a gold ring from the corpse of Jork.
You get a gold ring from the corpse of Jork.
You get a blood-red enameled trident badge from the corpse of Jork.

* R HP:Wounded MV:Strong > The corpse of Jork seems to be empty.
*Sklarr* has arrived from the east.

* R HP:Wounded MV:Strong >
7
The corpse of Jork seems to be empty.

* R HP:Wounded MV:Strong >
You need to wield or wear a short-bladed weapon for that!

* R HP:Wounded MV:Strong >
[change mood wimpy]
Mood changed to: Wimpy

22
* R HP:Wounded MV:Strong >

*Sklarr* leaves east. >>

* R HP:Wounded MV:Strong >
[kill h.dark]
They aren't here.
!

Draz
Posts: 587
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Tue Apr 30, 2024 9:20 am

ods
open brokengate s
s

The brokengate is opened from the other side.

* R HP:Hurt MV:Strong > It's already open!

* R HP:Hurt MV:Strong >
A Dusty Bedroom
[ obvious exits: N E ]
Zone: Blighted Grove
Door north: brokengate
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
*Sklarr* is here, fighting Wovoka.
Wovoka the Ghost Dancer is here, fighting Sklarr.
A hideous trolloc is here, in a world of hurt.
A warhorse has arrived from the north.
*Reck* tries to pound you, but you parry successfully.

* R HP:Hurt MV:Strong - Reck: Beaten >
2
You pound *Reck*'s left arm.
A hideous trolloc joins Reck's fight!
[kill dark]
You do the best you can!
*Sklarr* closes the brokengate.

* R HP:Hurt MV:Strong - Reck: Beaten >
Wovoka leaves east. >>
Wovoka narrates 'rhit'

* R HP:Hurt MV:Strong - Reck: Beaten >
na on 1w
You narrate 'on 1w' oh.. I'm going to eat some pain from Sklarr Jork and Reck here..

* R HP:Hurt MV:Strong - Reck: Beaten >
*Sklarr* leaves east. >>

* R HP:Hurt MV:Strong - Reck: Beaten >

Waya narrates 'hitting'

* R HP:Hurt MV:Strong - Reck: Beaten >

*Reck* sends you sprawling with a powerful bash! here comes the zerk

* R HP:Hurt MV:Strong - Reck: Beaten >

Waya has arrived from the east, riding a warhorse. here comes the cavalry

* R HP:Hurt MV:Strong - Reck: Beaten >

A hideous trolloc cleaves your body hard.
*Reck* gazes deeply into your soul.. very chilling.
The gaze of *Reck* fails to affect you.
*Reck* pounds your left arm into bloody fragments!
Waya barely scythes *Reck*'s body.

* R HP:Wounded MV:Strong - Reck: Critical >

*Sklarr* has arrived from the east.

* R HP:Wounded MV:Strong - Reck: Critical >
*Sklarr* tries to lance Waya, but he deflects the blow. wrong target!

* R HP:Wounded MV:Strong - Reck: Critical >

A hideous trolloc cleaves your left leg very hard.
*Reck* gazes deeply into your soul.. very chilling.
The gaze of *Reck* fails to affect you.
*Reck* pounds your right leg into bloody fragments!

na he zerk
* R HP:Wounded MV:Strong - Reck: Critical >

Waya sends *Reck* sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Reck: Critical >

Waya stops using a silver etched shield.
Waya grips a wicked knife bladed axe with both hands.

* R HP:Wounded MV:Strong - Reck: Critical >
You narrate 'he zerk'

* R HP:Wounded MV:Strong - Reck: Critical >

*Sklarr* lances Waya's body.
Waya scythes *Reck*'s left arm.
A hideous trolloc tries to cleave you, but you deflect the blow.
You pound *Reck*'s left leg hard.
The brokengate is opened from the other side.

na shadow Hilarious story about this..
* R HP:Wounded MV:Strong - Reck: Critical >

Wovoka pierces *Jork*'s body very hard.
*Jork* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Reck: Critical > You narrate 'shadow'

* R HP:Wounded MV:Strong - Reck: Critical >
cdn
close brokengate n
cdn
close brokengate n

*Sklarr* closes the brokengate.

* R HP:Wounded MV:Strong - Reck: Critical > It's already closed!

* R HP:Wounded MV:Strong - Reck: Critical >
It's already closed!

* R HP:Wounded MV:Strong - Reck: Critical >
cdn
close brokengate n
cdn
close brokengate n
*Jork* tries to pierce Wovoka, but he parries successfully.
Wovoka pierces *Jork*'s right leg very hard.
*Jork* panics, and attempts to flee!
*Sklarr* tries to lance Waya, but he parries successfully.
Waya scythes *Reck*'s right arm very hard.
A hideous trolloc tries to cleave you, but you deflect the blow.
You pound *Reck*'s right leg hard.
Weak light is cast through the grove as the sun rises.
(tic_timer): Tic length updated to: 61.418 seconds.
It's already closed!

* R HP:Wounded MV:Full - Reck: Critical > It's already closed!

* R HP:Wounded MV:Full - Reck: Critical >
cdn
close brokengate n

Wovoka panics, and attempts to flee!

* R HP:Wounded MV:Full - Reck: Critical >
cdn
close brokengate n
It's already closed!

* R HP:Wounded MV:Full - Reck: Critical >
cdn
close brokengate n
It's already closed!
*Jork* panics, and attempts to flee!

* R HP:Wounded MV:Full - Reck: Critical >
cdn
close brokengate n
Wovoka panics, and attempts to flee!
It's already closed!
Waya wipes his boots in the face of *Reck*!

cdn
close brokengate n
* R HP:Wounded MV:Full - Reck: Critical >
It's already closed!
*Jork* leaves east. >>

* R HP:Wounded MV:Full - Reck: Critical >
It's already closed!

* R HP:Wounded MV:Full - Reck: Critical >
cdn
close brokengate n

*Sklarr* lances Waya's left leg very hard.
A hideous trolloc tries to cleave you, but you dodge the attack.
You pound *Reck*'s body.
Wovoka pierces a warhorse's body extremely hard.

* R HP:Wounded MV:Full - Reck: Critical >

*Reck* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Full - Reck: Critical > It's already closed!

* R HP:Wounded MV:Full - Reck: Critical >

*Jork* pierces Waya's body.

cdn
close brokengate n
* R HP:Wounded MV:Full - Reck: Critical >

Wovoka panics, and attempts to flee!

cdn
close brokengate n
* R HP:Wounded MV:Full - Reck: Critical > It's already closed!
*Sklarr* opens the brokengate.

* R HP:Wounded MV:Full - Reck: Critical >

*Sklarr* closes the brokengate.

cdn
close brokengate n
* R HP:Wounded MV:Full - Reck: Critical >
It's already closed!

* R HP:Wounded MV:Full - Reck: Critical >
cdn
close brokengate n
It's already closed!

cdn
close brokengate n
* R HP:Wounded MV:Full - Reck: Critical >
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*Jork* tries to pierce Waya, but he deflects the blow.
Wovoka swiftly dodges a warhorse's attempt to hit him.
Wovoka pierces a warhorse's body extremely hard.
Waya scythes *Reck*'s head.
A hideous trolloc tries to cleave you, but you parry successfully.
You pound *Reck*'s body hard.
*Reck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Yet again! Seems like a rerun...
Your blood freezes as you hear *Reck*'s death cry.
Wovoka leaves east. >>

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