Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Melkor
Posts: 21
Joined: Thu Mar 17, 2022 6:46 pm

Re: Ouch! That really did HURT!

Post by Melkor » Wed Sep 28, 2022 11:38 pm

Was some short PK n of keep, Byrg died to sarinda and arlon while zerk, called out wrong room so i didnt find him till dead.

Byrg tells you '...'

* HP:Scratched MV:Winded > n
You narrate 'was wrong room'

* HP:Scratched MV:Winded > n
Twist in the Trail
One can see the Blight stretch out as far as the eye can reach in
almost all directions. There doesn't seem to be an end, in any
direction, to the dying grounds of the Blasted Lands. One route is
as good, or perhaps as bad, as any other from here.
[ obvious exits: N E S W ]
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A cringing trolloc whelp cowers before you.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* HP:Scratched MV:Weary > n
n
n
Twist in the Trail
The rocks and boulders that dot the hills here have been cleared aside to make
a narrow path. The path runs towards a gorge to the east, and south, up a
steep slope. There are no plants growing here, though in places a dark brown
mold seems to be finding some manner of survival.
[ obvious exits: N E S W ]

n
* HP:Scratched MV:Weary > Blasted Lands
Barren hills stretch in all directions. Boulders lie strewn upon them, and
sharp outcroppings of dark stone jut out in many places. To the south, it
seems that many of the boulders have been cleared to form a trail. To the
north stands a tall hill, blackened by some unknown flame.
[ obvious exits: N E S W ]

* HP:Scratched MV:Weary > Blackened Hilltop
The hilltop here has been charred by some flame. Given the lack of any
significant plant matter, it is doubtful that there was an actual fire here.
The source of the flame is not evident, but the blackened rocks and melted
sand leave evidence of its strength.
[ obvious exits: N E S W ]
A hideous trolloc is here, in a world of hurt.
A hound of the shadow smells blood in the air.

* HP:Scratched MV:Weary > Edge of the Swamp
Barren hills to the south meet with the edge of a large swamp, which stretches
northwards. The dark swamp to the east spreads out as it reaches the flats,
forming dank pools and stinking marshes. Sickly looking plants struggle to
grow here, and the air is thick with the gasses emitted by rotting plants.
[ obvious exits: N S W ]
The giant blight beetle is here flying around.

* HP:Scratched MV:Weary > n
Through the Swamp
The heat of the Blight makes a strange contrast with the wet and cold mud
under your feet. Dead plants and grass have been swallowed by the muddy swamp,
generating a horrible smell that hangs in the air. Tracks after small animals
are barely readable in the soggy underfoot. Possible ways out of the swamp
lie off to the north, west and south.
[ obvious exits: N S W ]
A grime-covered weary trolloc goes about his duties, eyes on the ground.
An irritating fly is visible flying high in the sky.

* HP:Scratched MV:Weary > Festering Pools
Revolting pools of dirty water and mud are spread all over the ground here.
Some look shallow and crossable, some too deep to tell. There is no doubt
about the danger of crossing these pools, one cannot tell how they will
react to having someone or something wading through them. The dead land
continues in all directions.
[ obvious exits: E S W ]
A black snake is here, lying on a rock.

* HP:Scratched MV:Weary > sw
[where ]
Players in your Zone
--------------------
Melkor - Festering Pools
You catch the scent of horses nearby.

* HP:Scratched MV:Weary > e
Atop the Boulders
Large boulders of massive stone have gathered here as a small island in the
middle of the blighted area. The stench and heat is still there, yet this
place is much calmer then the surrounding pools of mud and rotting
vegetation. One can see quite a distance from up here, not that the view is
that pleasing to the eye.
[ obvious exits: E W ]
The corpse of Byrg is lying here.
A flock of ravens is circling in the air, searching for prey.
*Sarinda* is standing here, riding a Domani razor.
*Arlon* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched MV:Weary > nw
ne
[k light]
You try to hack *Sarinda*, but she parries successfully.

[bash ] ry - Sarinda: Critical >

-
*Arlon* doesn't seem to look well as he turns pale.

*
*Arlon* doesn't seem to look well as he turns pale.


*Sarinda* strikes your body.

-
*Arlon* doesn't seem to look well as he turns pale.
*Arlon* scythes your body.

=
Your bash at *Sarinda* sends her sprawling!
*Sarinda* panics, and attempts to flee!

* HP:Hurt MV:Weary - Sarinda: Critical >
*Arlon* doesn't seem to look well as he turns pale.

* HP:Hurt MV:Weary - Sarinda: Critical >
You hack *Sarinda*'s left leg into bloody fragments!
*Sarinda* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
You gain a level!
Your blood freezes as you hear *Sarinda*'s death cry.

* HP:Hurt MV:Weary > j
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Sarinda.
You get a pair of earthen colored breeches from the corpse of Sarinda.
You get a belt pack from the corpse of Sarinda.
You get a brightly-colored sash from the corpse of Sarinda.
You get a honed staff of light metal from the corpse of Sarinda.
You get a silver Kandori wristcuff from the corpse of Sarinda.
You get a silver Kandori wristcuff from the corpse of Sarinda.
You get a pair of dark gloves from the corpse of Sarinda.
You get a set of cloth sleeves from the corpse of Sarinda.
You get a bright red robe from the corpse of Sarinda.
You get a bearskin tunic from the corpse of Sarinda.
You get a Kandori snowflake necklace from the corpse of Sarinda.
You get a Kandori snowflake necklace from the corpse of Sarinda.
You get a camouflaged hood from the corpse of Sarinda.
You get an emerald ring from the corpse of Sarinda.
You get a beautifully worked great serpent ring from the corpse of Sarinda.
You get a lantern from the corpse of Sarinda.

nw
ne
* HP:Hurt MV:Weary > [k light]
You hack *Arlon*'s body.

[bash ] Arlon: Beaten >


*Arlon* sends you sprawling with a powerful bash!

* HP:Hurt MV:Weary - Arlon: Beaten >
*Arlon* doesn't seem to look well as he turns pale.
*Arlon* drops a bright red robe.

* HP:Hurt MV:Weary - Arlon: Beaten >
*Arlon* scythes your right hand.

* HP:Hurt MV:Weary - Arlon: Beaten >
*Arlon* doesn't seem to look well as he turns pale.
*Arlon* panics, and attempts to flee!
*Arlon* doesn't seem to look well as he turns pale.

* HP:Hurt MV:Weary - Arlon: Beaten >
*Arlon* doesn't seem to look well as he turns pale.

* HP:Hurt MV:Weary - Arlon: Critical >
*Arlon* doesn't seem to look well as he turns pale.

* HP:Hurt MV:Weary - Arlon: Critical > b

*Arlon* doesn't seem to look well as he turns pale.

Arlon: Critical >
*Arlon* scythes your body hard.
*Arlon* doesn't seem to look well as he turns pale.
*Arlon* leaves east riding a warhorse.

* HP:Hurt MV:Weary >
*Arlon* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Weary > [bash ]
Bash who?

* HP:Hurt MV:Weary > nw
[k light]
You hack *Arlon*'s left foot hard.
*Arlon* is mortally wounded, and will die soon, if not aided.

* HP:Hurt MV:Weary - Arlon: Critical >
You hack *Arlon*'s body very hard.
*Arlon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Arlon*'s death cry.
You are hungry.

* HP:Hurt MV:Winded > nar rip both
You narrate 'rip both'

* HP:Hurt MV:Winded > nar you were 4w,alln,e :O
You narrate 'you were 4w,alln,e :O'

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Ouch! That really did HURT!

Post by byrg » Wed Sep 28, 2022 11:42 pm

Melkor wrote:
Wed Sep 28, 2022 11:38 pm
* HP:Hurt MV:Weary - Arlon: Beaten >
*Arlon* doesn't seem to look well as he turns pale.
*Arlon* drops a bright red robe.
ouch. wrong cloak!

Hackett
Posts: 12
Joined: Tue Apr 07, 2015 10:37 am

Re: Ouch! That really did HURT!

Post by Hackett » Thu Sep 29, 2022 12:38 pm

*Vannor* tries to strike Martha, but she deflects the blow.
Martha tries to strike *Vannor*, but he parries successfully.

=
+
*
*
+
Martha panics, and attempts to flee!

=
-

Martha leaves north riding a gray palfrey. NORTH
*Ghast* has arrived from the south, riding a shadow stallion.

-
*Mendoze* avoids being bashed by Jaxon who loses his balance and falls!
*Mendoze* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
*Ghast* scythes Jaxon's body.

* R HP:Scratched MV:Fresh - Mendoze: Wounded >

*Ghast* scythes Jaxon's body.
*Mendoze* slashes your right leg.

* R HP:Scratched MV:Fresh - Mendoze: Wounded >
b

*Vannor* strikes Jaxon's right leg.
Martha has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Fresh - Mendoze: Wounded >

Jaxon puts a piece of sandstone in a backpack.
Jaxon puts a great serpent ring in a backpack.
Jaxon puts a gold ring in a backpack.
Jaxon puts a camouflaged hood in a backpack.
Jaxon puts a shimmering pendant of obsidian in a backpack.
Jaxon puts a shimmering pendant of obsidian in a backpack.
Jaxon puts a bearskin tunic in a backpack.
Jaxon puts a dress with colored bands at the hem in a backpack.
Jaxon puts a set of cloth sleeves in a backpack.
Jaxon puts a pair of dark gloves in a backpack.
Jaxon puts a silver Kandori wristcuff in a backpack.
Jaxon puts a silver Kandori wristcuff in a backpack.
Jaxon puts a staff of sungwood in a backpack.
Jaxon puts a belt with a buckle of cuendillar in a backpack.
Jaxon puts a pair of earthen colored breeches in a backpack.
Jaxon puts a black pair of silver-tooled boots in a backpack.

* R HP:Scratched MV:Fresh - Mendoze: Wounded >

*Vannor* strikes Jaxon's body.
Jaxon smites *Mendoze*'s body hard.
*Mendoze* slashes your body.

* R HP:Scratched MV:Fresh - Mendoze: Wounded >

*Ghast* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Mendoze: Wounded >

*Vannor* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Mendoze: Wounded >

*Vannor* leaves south riding a shadow stallion. SOUTH

* R HP:Scratched MV:Fresh - Mendoze: Wounded >
[bash ]


*Mendoze* slashes your right leg.

-
=
*Mendoze* panics, and attempts to flee!

+
*Mendoze* leaves south riding a shadow stallion. SOUTH

*

*Vannor* has arrived from the south, riding a shadow stallion.
*Mendoze* has arrived from the south, riding a shadow stallion.
*Mendoze* avoids being bashed by Jaxon who loses his balance and falls!

*
+
=
Martha tries to strike *Vannor*, but he parries successfully.

-

-
*Ghast* has arrived from the west, riding a shadow stallion.

=
Martha tries to strike *Vannor*, but he parries successfully.
*Mendoze* slashes Jaxon's left leg hard.
Your bash at *Vannor* sends him sprawling!
Martha panics, and attempts to flee!
*Ghast* scythes your left arm.

* R HP:Scratched MV:Fresh - Martha: Wounded - Vannor: Scratched >

Martha leaves west riding a gray palfrey. WEST

* R HP:Scratched MV:Fresh - Vannor: Scratched >

*Ghast* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Vannor: Scratched >

Martha has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Fresh - Vannor: Scratched >
b
*Vannor* strikes your left hand.
*Ghast* scythes your body.
You try to pound *Vannor*, but he parries successfully.
Jaxon smites *Mendoze*'s left leg hard.
*Mendoze* panics, and attempts to flee!
[bash ]
Martha strikes *Ghast*'s body hard.
*Ghast* leaves north riding a shadow stallion. NORTH


*Mendoze* leaves west riding a shadow stallion. WEST
*Mendoze* has arrived from the west, riding a shadow stallion.

-
*Mendoze* panics, and attempts to flee!
*Mendoze* leaves west riding a shadow stallion. WEST

=
+
*
*
*Ghast* has arrived from the north, riding a shadow stallion.

+
*Vannor* panics, and attempts to flee!
*Ghast* leaves south riding a shadow stallion. SOUTH

=
-

-
=
Your bash at *Vannor* sends him sprawling!

* R HP:Hurt MV:Fresh - Vannor: Scratched >

Martha unleashes a flurry of icy spikes at *Vannor*, who is stabbed repeatedly.

* R HP:Hurt MV:Fresh - Vannor: Hurt >

Jaxon smites *Vannor*'s right arm into bloody fragments!

* R HP:Hurt MV:Fresh - Vannor: Wounded >
nar vannor bashed

Jaxon smites *Vannor*'s left hand into bloody fragments!
You pound *Vannor*'s body into bloody fragments!

* R HP:Hurt MV:Fresh - Vannor: Battered >
You narrate 'vannor bashed'

* R HP:Hurt MV:Fresh - Vannor: Battered >
cmb
[change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Fresh - Vannor: Battered >
cw0
[change wimpy 0]
You won't flee from any fight now.

* R HP:Hurt MV:Fresh - Vannor: Battered >
g

Martha unleashes a flurry of icy spikes at *Vannor*, who is stabbed repeatedly.

* R HP:Hurt MV:Fresh - Vannor: Critical >
g
[k dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Vannor: Critical >
Jaxon smites *Vannor*'s right leg into bloody fragments!
*Vannor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Vannor*'s death cry.

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Ouch! That really did HURT!

Post by Vannor » Thu Sep 29, 2022 11:39 pm

Checked back in on MUD to hear trollocs getting a bit beat up around Blight...

call
* R HP:Healthy SP:Bursting MV:Fresh > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A burly trolloc stands here, eyeing the surroundings, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
An elite trolloc stands ready to obey orders.
|2|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Healthy SP:Bursting MV:Fresh > w
w
w
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

* R HP:Healthy SP:Bursting MV:Fresh > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > The Bridge
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Healthy SP:Bursting MV:Fresh > Near a Bridge
[ obvious exits: N E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Healthy SP:Bursting MV:Fresh > narr where is the patty
You narrate 'where is the patty'

o R HP:Healthy SP:Bursting MV:Fresh > w
w
w
Rotten Vegetation
[ obvious exits: N E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > Path to the Blight
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > w
A Path to the Blight
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > s
Bend in the Path
[ obvious exits: E S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
* R HP:Healthy SP:Bursting MV:Fresh > Path to a Castle
[ obvious exits: N S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > Twisted Path in the Blight
[ obvious exits: N S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > s
s
s
The Blight
[ obvious exits: N S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.

s
* R HP:Healthy SP:Bursting MV:Fresh > The Blight
[ obvious exits: N E S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy SP:Bursting MV:Fresh > The Blight
[ obvious exits: N S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A giant blight beetle is here, scurrying about.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.

* R HP:Healthy SP:Bursting MV:Fresh > ds
The Blight
[ obvious exits: N S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > s
[dia shadow]
A shadow stallion is in excellent condition.
A shadow stallion is strong.

w
w
* R HP:Healthy SP:Bursting MV:Fresh > The Blight
[ obvious exits: N W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mendoze the Myrddraal is standing here, riding a |2|.shadow stallion
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy SP:Bursting MV:Fresh > The Blight
[ obvious exits: E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > Path in the Blight
[ obvious exits: E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The giant blight beetle is visible flying high in the sky.

* R HP:Healthy SP:Bursting MV:Fresh > w
w
The Blight
[ obvious exits: E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A huge darkhound is here, drooling and snarling, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy SP:Bursting MV:Fresh > The Blight
[ obvious exits: N E W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Healthy SP:Bursting MV:Fresh > w

Mendoze has arrived from the east, riding a |2|.shadow stallion

* R HP:Healthy SP:Bursting MV:Fresh >
Mendoze leaves west riding a shadow stallion.

* R HP:Healthy SP:Bursting MV:Fresh > wh
The Blight
[ obvious exits: N E S ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Mendoze the Myrddraal is standing here, riding a |2|.shadow stallion
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A huge trolloc marked with a whirlwind snorts here, surrounded by a dark aura.
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.

* R HP:Healthy SP:Bursting MV:Fresh >
*Sraeyn* has arrived from the south, riding a |1|.warhorse.

* R HP:Healthy SP:Bursting MV:Fresh > An Ahf'frait trolloc barely cleaves Sraeyn's right leg.
*Sraeyn* panics, and attempts to flee!
A shrill piercing scream reverberates through the area.
A Ghar'ghael trolloc joins an Ahf'frait trolloc's fight!
A Ko'bal trolloc joins an Ahf'frait trolloc's fight!
[where ]
Players in your Zone
--------------------
Ommin - The Blight
Graeyd - The Blight
Vannor - The Blight
Mendoze - The Blight

* R HP:Healthy SP:Bursting MV:Fresh > a
A Ko'bal trolloc tickles Sraeyn's body with his pierce.
A Ghar'ghael trolloc barely cleaves Sraeyn's body.
An Ahf'frait trolloc barely cleaves Sraeyn's body.
[k light]
Wimpy reset to: 140 hit points.
You barely strike *Sraeyn*'s body.
*Sraeyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Sraeyn*'s death cry.


That's damn unlucky Sraeyn :O

Ommin
Posts: 10
Joined: Sun Jan 30, 2022 12:37 am

Re: Ouch! That really did HURT!

Post by Ommin » Thu Sep 29, 2022 11:47 pm

The Blight
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
East: A tall, ramshorned trolloc is here, commanding.
South: An enormous blight worm towers above you, making an eerie shrill scream.
*Sraeyn* is here, fighting Graeyd, riding a warhorse.
Graeyd the Wraith is here, fighting Sraeyn.

* S HP:Battered MV:Full >
You pierce *Sraeyn*'s right arm.

* S HP:Battered MV:Full - Graeyd: Battered - Sraeyn: Beaten >
You do the best you can!

* S HP:Battered MV:Full - Graeyd: Battered - Sraeyn: Beaten >
You do the best you can!

* S HP:Battered MV:Full - Graeyd: Battered - Sraeyn: Beaten >
You do the best you can!

* S HP:Battered MV:Full - Graeyd: Battered - Sraeyn: Beaten >

*Sraeyn* PANICS, AND ATTEMPTS TO FLEE!

* S HP:Battered MV:Full - Graeyd: Battered - Sraeyn: Beaten >
You do the best you can!

* S HP:Battered MV:Full - Graeyd: Battered - Sraeyn: Beaten >

*Sraeyn* leaves east riding a warhorse.
*Sraeyn* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Full >
You pierce *Sraeyn*'s body.

* S HP:Battered MV:Full - Sraeyn: Beaten > *Sraeyn* tries to slash you, but you deflect the blow.
You pierce *Sraeyn*'s left arm.
You do the best you can!
Graeyd pierces *Sraeyn*'s head.

* S HP:Battered MV:Full - Sraeyn: Critical >
You do the best you can!

* S HP:Battered MV:Full - Sraeyn: Critical > You do the best you can!
*Sraeyn* PANICS, AND ATTEMPTS TO FLEE!

* S HP:Battered MV:Full - Sraeyn: Critical >
You do the best you can!

* S HP:Battered MV:Full - Sraeyn: Critical >

*Sraeyn* leaves east riding a warhorse.

* S HP:Battered MV:Full >
They aren't here.

* S HP:Battered MV:Full >
They aren't here.

* S HP:Battered MV:Full >
They aren't here.

* S HP:Battered MV:Full >
The Blight
[ obvious exits: N W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
West: Graeyd the Wraith is standing here.
*Sraeyn* is standing here, riding a warhorse.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* S HP:Battered MV:Full >
You barely pierce *Sraeyn*'s right leg.

* S HP:Battered MV:Full - Sraeyn: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Full - Sraeyn: Critical >
You barely pierce *Sraeyn*'s right foot.
*Sraeyn* PANICS, AND ATTEMPTS TO FLEE!
You do the best you can!

* S HP:Battered MV:Full - Sraeyn: Critical >
No way! You're fighting for your life!

* S HP:Battered MV:Full - Sraeyn: Critical >
You do the best you can!
Graeyd barely pierces *Sraeyn*'s left foot.

* S HP:Battered MV:Full - Sraeyn: Critical >

*Sraeyn* leaves north riding a warhorse.

* S HP:Battered MV:Full >
They aren't here.

* S HP:Battered MV:Full >
The Blight
[ obvious exits: E S ]
Zone: The Blight
East: South: Graeyd the Wraith is standing here.
The dismembered corpse of Sraeyn is lying here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Full >
They aren't here.

* S HP:Battered MV:Full >

A fade has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.
A ramshorned trolloc has arrived from the south.

* S HP:Battered MV:Full >
The Blight
[ obvious exits: N W ]
Zone: The Blight
West: A tall, ramshorned trolloc is here, commanding.

* S HP:Battered MV:Full >
The Blight
[ obvious exits: N S ]
Zone: The Blight
North: The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Full >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
North: The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Full >
The Blight
[ obvious exits: S W ]
Zone: The Blight
South: The blight bear stands on its haunches, roaring madly.
West: A trolloc is here commanding a fist of troops.

* S HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
North: East: A trolloc is here commanding a fist of troops.

* S HP:Battered MV:Strong >
The Blight
[ obvious exits: N S ]
Zone: The Blight
North:
* S HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S W ]
Zone: The Blight
West: A giant blight beetle is here, scurrying about.
A trolloc is here ruling a group of trollocs.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Battered MV:Strong >
The Blight
[ obvious exits: N E ]
Zone: The Blight
North: East: A trolloc is here ruling a group of trollocs.
A giant blight beetle is here, scurrying about.

* S HP:Battered MV:Strong >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here, exhorting a group of trolloc raiders.
East: A raven is here flying around.
South: A giant blight beetle is here, scurrying about.
*Sraeyn* is here, fighting an Ahf'frait trolloc, riding a warhorse.
Vannor the Dreadlord is standing here, riding a shadow stallion.
Mendoze the Myrddraal is standing here, riding a shadow stallion.
A Ko'bal trolloc is here, fighting Sraeyn.
An Ahf'frait trolloc is here, fighting Sraeyn.
A Ghar'ghael trolloc is here, fighting Sraeyn.

* S HP:Battered MV:Strong >
The Blight
[ obvious exits: N S ]
Zone: The Blight
North: A giant blight beetle is here, scurrying about.
South: A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Battered MV:Strong >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
South: A trolloc is here, exhorting a group of trolloc raiders.
A giant blight beetle is here, scurrying about.

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong > They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
They aren't here.

o S HP:Battered MV:Strong >
The Blight
[ obvious exits: N S ]
Zone: The Blight
North: A giant blight beetle is here, scurrying about.
South: A warhorse is here, stamping his feet impatiently.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Battered MV:Strong >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
North: A trolloc is here, exhorting a group of trolloc raiders.
East: A raven is here flying around.
South: A giant blight beetle is here, scurrying about.
The corpse of Sraeyn is lying here.
A warhorse is here, stamping his feet impatiently.
Vannor the Dreadlord is standing here, riding a shadow stallion.
Mendoze the Myrddraal is standing here, riding a shadow stallion.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.
A young trolloc is here, growling with a deep bloodlust.

* S HP:Battered MV:Strong >

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Fri Sep 30, 2022 1:42 am

Where’s the ouch

Ormus
Posts: 11
Joined: Thu Jun 10, 2021 8:12 pm

Re: Ouch! That really did HURT!

Post by Ormus » Mon Oct 03, 2022 8:54 pm

Mudding at a cabin on star link. Terrible idea

Forested Valley Floor
[ obvious exits: N W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a hillman warrior is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

l
* R HP:Healthy MV:Fresh >
exa corpse
tc
w
n
p
k hillman <- freeze for about 30-40 seconds
Tic in 7 seconds!
Forested Valley Floor
A large flat valley sprawls between the hills, covered in tall, thick
grass. Rolling hills rise up all around, broad rounded peaks hiding what
lays beyond. Several faint animal tracks criss-cross through the field,
leading to and from a small woods on the side of a hill to the west.
[ obvious exits: N W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of a hillman warrior is lying here.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh >
The night has begun.
Tic length updated to: 53.286 seconds.

* R HP:Healthy MV:Fresh > It is the corpse of a hillman warrior.
When you look inside, you see:
corpse (here) :
a mirrored lantern
a pair of wide leather trousers
a heavy club
a pair of leather half-gauntlets
a thick leather vest
a leather helmet

* R HP:Healthy MV:Fresh > [take all.coin all.corpse]
You can't find any coins in the corpse of a hillman warrior.

* R HP:Healthy MV:Fresh > Wooded Hillside
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of a hillman warrior is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Healthy MV:Fresh > Rolling Hills
[ obvious exits: S W ]
Zone: Caemlyn Road East of Baerlon
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A grizzled hillwarrior of massive girth stands here.

* R HP:Healthy MV:Fresh > You try to slash the hillmen chieftain, but he parries successfully.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Scratched >
The hillmen chieftain stops using a mirrored lantern.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Scratched >
The hillmen chieftain tries to lance you, but you deflect the blow.
You slash the hillmen chieftain's body very hard.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
The hillmen chieftain tries to lance you, but you deflect the blow.
You slash the hillmen chieftain's body.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
The hillmen chieftain tries to lance you, but you deflect the blow.
You slash the hillmen chieftain's body hard.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
*Byrg* has arrived from the south, riding a shadow stallion.
*Prykor* has arrived from the south.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
*Byrg* tries to slash you, but you parry successfully.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
*Prykor* tries to smite you, but you deflect the blow.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
*Prykor* tries to smite you, but you parry successfully.
You swiftly dodge the hillmen chieftain's attempt to lance you.
You slash the hillmen chieftain's body hard.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
You dodge a bash from *Byrg* who loses his balance and falls!

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
The hillmen chieftain tries to lance you, but you parry successfully.
You slash the hillmen chieftain's left foot very hard.

* R HP:Healthy MV:Fresh - the hillmen chieftain: Hurt >
*Prykor* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - the hillmen chieftain: Hurt >
*Prykor* smites your body into bloody fragments!
*Byrg* slashes your body into bloody fragments!
The hillmen chieftain lances your head very hard.

* R HP:Hurt MV:Fresh - the hillmen chieftain: Hurt >
*Prykor* looks at you.

* R HP:Hurt MV:Fresh - the hillmen chieftain: Hurt >
*Prykor* smites your body into bloody fragments!
*Byrg* slashes your left leg into bloody fragments!
The hillmen chieftain lances your left foot into bloody fragments!

* R HP:Wounded MV:Fresh - the hillmen chieftain: Hurt >
*Byrg* slashes your right foot extremely hard.

* R HP:Wounded MV:Fresh - the hillmen chieftain: Hurt >
*Prykor* tries to smite you, but you parry successfully.
*Byrg* tries to slash you, but you deflect the blow.
The hillmen chieftain tries to lance you, but you deflect the blow.
You slash the hillmen chieftain's right foot extremely hard.

* R HP:Wounded MV:Fresh - the hillmen chieftain: Wounded >

You swiftly dodge the hillmen chieftain's attempt to lance you.
You slash the hillmen chieftain's right leg hard.

* R HP:Wounded MV:Fresh - the hillmen chieftain: Wounded >

You dodge a bash from *Prykor* who loses his balance and falls! <- finally getting some text.

* R HP:Wounded MV:Fresh - the hillmen chieftain: Wounded >

*Byrg* sends you sprawling with a powerful bash! <- starting to plan my escape, seeing i'm at wound I think i'll be fine
You panic and attempt to flee!


*Byrg* slashes your body into bloody fragments!
The hillmen chieftain tries to lance you, but you deflect the blow.


*Prykor* clambers to his feet.


*Prykor* smites your body into bloody fragments!


*Prykor* smites your body into bloody fragments!
*Byrg* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The hillmen chieftain lances your left hand extremely hard.
You wish that your wounds would stop BLEEDING so much!



*someone* slashes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level. <- O.O
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Dodge with a dung link is a rough way to live :P

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Ouch! That really did HURT!

Post by Revescaal » Thu Oct 06, 2022 6:31 pm

From last night. Poor Ghast!

* HP:Battered MV:Fresh >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving east.
A remnant of the Age of Legends juts from the soil.
Vannor the Dreadlord is here, fighting a humming ter'angreal, riding a shadow stallion.
Munk the Big Ugly is standing here.
Byrg "badfade2" Neverborn is here, fighting a humming ter'angreal, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Fresh >

Byrg slashes a humming ter'angreal's right arm into bloody fragments!
Vannor strikes a humming ter'angreal's left leg into bloody fragments!

* HP:Battered MV:Fresh >
sa hell is this!

Byrg narrates 'we are killing nochann'

* HP:Battered MV:Fresh > You say 'hell is this!'

* HP:Battered MV:Fresh >

Byrg slashes a humming ter'angreal's body extremely hard.
Vannor strikes a humming ter'angreal's left hand into bloody fragments!

* HP:Battered MV:Fresh >

Ghast has arrived from the east, riding a shadow stallion.

* HP:Battered MV:Fresh >
Byrg slashes a humming ter'angreal's right arm extremely hard.
A humming ter'angreal swiftly dodges Vannor's attempt to strike it.

* HP:Battered MV:Fresh >

Byrg hisses 'can kill the nochann now'

* HP:Battered MV:Fresh >
Ghast hisses 'hi'

* HP:Battered MV:Fresh >

Vannor narrates 'it was 1w2n of shady'

* HP:Battered MV:Fresh >

Byrg slashes a humming ter'angreal's body into bloody fragments!
Vannor fails to strike a humming ter'angreal.

* HP:Battered MV:Fresh >
q

Byrg fails to slash a humming ter'angreal.
Vannor strikes a humming ter'angreal's right arm extremely hard.

* HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Gorlock - Thinning Woods
Ghast - Forested Borderlands
Revescaal - Forested Borderlands
Vannor - Forested Borderlands
Munk - Forested Borderlands
Byrg - Forested Borderlands
You catch the scent of horses nearby.

x
* HP:Battered MV:Fresh >
[k light]
They aren't here.

* HP:Battered MV:Fresh >

Munk gives a mirrored lantern to Ghast.
Munk gives a gold ring to Ghast.
Munk gives a gold ring to Ghast.
Munk gives a rimmed round helmet to Ghast.
Munk gives a shimmering chain of gold to Ghast.
Munk gives a shimmering chain of gold to Ghast.
Munk gives a black wool cape embroidered with a swooping hawk to Ghast.
Munk gives a backpack to Ghast.
Munk gives a pair of riveted chainmail sleeves to Ghast.
Munk gives a sturdy pair of full leather gauntlets to Ghast.
Munk gives a silver Kandori wristcuff to Ghast.
Munk gives a silver Kandori wristcuff to Ghast.
Munk gives a darkened steel trident to Ghast.
Munk gives a belt with a buckle of cuendillar to Ghast.
Munk gives a set of riveted chainmail leggings to Ghast.
Munk gives a pair of animal-fur boots to Ghast.
Munk gives some coins to Ghast.
Munk gives some coins to Ghast.

* HP:Battered MV:Fresh >

Vannor says 'we kill this and I can channel here'

* HP:Battered MV:Fresh >

Byrg slashes a humming ter'angreal's right hand into bloody fragments!
Vannor fails to strike a humming ter'angreal.

* HP:Battered MV:Fresh >

Ghast wears a pair of animal-fur boots on his feet.
Ghast puts a set of riveted chainmail leggings on his legs.
Ghast wears a belt with a buckle of cuendillar around his waist.
Ghast wields a darkened steel trident in a two-handed grip.
Ghast puts a silver Kandori wristcuff on around his right wrist.
Ghast puts a silver Kandori wristcuff on around his left wrist.
Ghast puts a sturdy pair of full leather gauntlets on his hands.
Ghast wears a pair of riveted chainmail sleeves on his arms.
Ghast wears a backpack on his back.
Ghast wears a black wool cape embroidered with a swooping hawk about his body.
Ghast wears a shimmering chain of gold around his neck.
Ghast wears a shimmering chain of gold around his neck.
Ghast wears a rimmed round helmet on his head.
Ghast slides a gold ring on to his right ring finger.
Ghast slides a gold ring on to his left ring finger.

* HP:Battered MV:Fresh >

Munk says 'pass gold back'

* HP:Battered MV:Fresh >
Vannor says 'but it has very large hps'

* HP:Battered MV:Fresh >
nar oh we got numbers now
You narrate 'oh we got numbers now'

* HP:Battered MV:Fresh >

Byrg slashes a humming ter'angreal's left arm extremely hard.
Vannor strikes a humming ter'angreal's left arm extremely hard.

q
* HP:Battered MV:Fresh >
[where ]
Players in your Zone
--------------------
Gorlock - Thinning Woods
Ghast - Forested Borderlands
Revescaal - Forested Borderlands
Vannor - Forested Borderlands
Munk - Forested Borderlands
Byrg - Forested Borderlands
You catch the scent of horses nearby.

* HP:Battered MV:Fresh >
nar gorlock back too
You narrate 'gorlock back too'

* HP:Battered MV:Fresh >

Byrg slashes a humming ter'angreal's left arm into bloody fragments!
Vannor fails to strike a humming ter'angreal.

* HP:Battered MV:Fresh >
k ter

Byrg hisses 'k angreal'

* HP:Battered MV:Fresh >
You strike at a humming ter'angreal, but a great claymore passes through it.

* HP:Battered MV:Fresh - a humming ter'angreal: Wounded >

You strike at a humming ter'angreal, but a great claymore passes through it.
Byrg slashes a humming ter'angreal's right foot into bloody fragments!
Vannor fails to strike a humming ter'angreal.

* HP:Battered MV:Fresh - a humming ter'angreal: Wounded >

Munk crushes a humming ter'angreal's right arm into bloody fragments!

* HP:Battered MV:Fresh - a humming ter'angreal: Wounded >
mb
[cha mood brave]
Mood changed to: Brave

* HP:Battered MV:Fresh - a humming ter'angreal: Wounded >
snif
Munk crushes a humming ter'angreal's body into bloody fragments!
You strike at a humming ter'angreal, but a great claymore passes through it.
Byrg slashes a humming ter'angreal's body into bloody fragments!
Vannor strikes a humming ter'angreal's body into bloody fragments!
You sniff sadly. *SNIFF*

* HP:Battered MV:Fresh - a humming ter'angreal: Wounded >
q
[where ]
Players in your Zone
--------------------
Gorlock - A Trolloc Camp
Ghast - Forested Borderlands
Revescaal - Forested Borderlands
Vannor - Forested Borderlands
Munk - Forested Borderlands
Byrg - Forested Borderlands
You catch the scent of horses nearby.

* HP:Battered MV:Fresh - a humming ter'angreal: Wounded >
A humming ter'angreal swiftly dodges Munk's attempt to crush it.
You strike at a humming ter'angreal, but a great claymore passes through it.
Byrg slashes a humming ter'angreal's left leg extremely hard.
Vannor strikes a humming ter'angreal's body into bloody fragments!

* HP:Battered MV:Fresh - a humming ter'angreal: Battered >

Munk crushes a humming ter'angreal's left leg into bloody fragments!
You strike at a humming ter'angreal, but a great claymore passes through it.
Byrg slashes a humming ter'angreal's body into bloody fragments!
Vannor strikes a humming ter'angreal's left arm into bloody fragments!

* HP:Battered MV:Fresh - a humming ter'angreal: Battered >

A humming ter'angreal swiftly dodges Munk's attempt to crush it.
You strike at a humming ter'angreal, but a great claymore passes through it.
Byrg slashes a humming ter'angreal's body extremely hard.
A humming ter'angreal swiftly dodges Vannor's attempt to strike it.

* HP:Battered MV:Fresh - a humming ter'angreal: Battered >

*David* has arrived from the south, riding a warhorse.
*Athroc* has arrived from the south, riding a warhorse.
*Sraeyn* has arrived from the south, riding a warhorse.

* HP:Battered MV:Fresh - a humming ter'angreal: Battered >
*David* slashes Ghast's left leg hard.

* HP:Battered MV:Fresh - a humming ter'angreal: Battered >
*Sraeyn* slashes Ghast's body into bloody fragments!

* HP:Battered MV:Fresh - a humming ter'angreal: Battered >
*Castien* smites Ghast's body into bloody fragments!

* HP:Battered MV:Fresh - a humming ter'angreal: Battered >

*Castien* smites Ghast's right arm very hard.
A shivering tree tries to hit Athroc, but he parries successfully.
Ghast tries to lance *David*, but he deflects the blow.
Munk crushes a humming ter'angreal's body into bloody fragments!
You strike at a humming ter'angreal, but a great claymore passes through it.
Byrg slashes a humming ter'angreal's body into bloody fragments!
Vannor fails to strike a humming ter'angreal.

* HP:Battered MV:Fresh - a humming ter'angreal: Beaten >

Munk says 'theyre just regenning lol'

mw
* HP:Battered MV:Fresh - a humming ter'angreal: Beaten >
f

Ghast panics, and attempts to flee!

* HP:Battered MV:Fresh - a humming ter'angreal: Beaten > [cha mood wimpy]
Mood changed to: Wimpy

x
* HP:Battered MV:Fresh - a humming ter'angreal: Beaten > You panic and attempt
to flee!
Ghast panics, and attempts to flee!

You flee head over heels.
Forested Borderlands
[ obvious exits: N E ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A handsome stag stands here, ready to run.
A wild boar runs through the forest.
[k light]
They aren't here.

* HP:Battered MV:Full >
mb
n
[cha mood brave]
Mood changed to: Brave

x
* HP:Battered MV:Full >
mb
Forested Borderlands
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A remnant of the Age of Legends juts from the soil.
*Sraeyn* is here, fighting Ghast, riding a warhorse.
*Athroc* is here, fighting a shivering tree, riding a warhorse.
*Castien* is here, fighting Ghast.
*David* is here, fighting Ghast, riding a warhorse.
Ghast the Myrddraal is sitting here, riding a shadow stallion.
Vannor the Dreadlord is here, fighting a humming ter'angreal, riding a shadow stallion.
Munk the Big Ugly is here, fighting a humming ter'angreal.
Byrg "badfade2" Neverborn is here, fighting a humming ter'angreal, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
A shivering tree is here, fighting Athroc.

b
* HP:Battered MV:Full > [k light]
You smite *Castien*'s body hard.

* HP:Battered MV:Full - Ghast: Critical - Castien: Beaten >
[cha mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - Ghast: Critical - Castien: Beaten > [bash ]

-
=+
*
*Athroc* panics, and attempts to flee!


*Athroc* leaves east riding a warhorse.

*
*Castien* smites Ghast's body into bloody fragments!
A shivering tree barely tickles Sraeyn's right leg with its hit.
*Sraeyn* slashes Ghast's body into bloody fragments!
Ghast is dead! R.I.P.
Your blood freezes as you hear Ghast's death cry.
Munk crushes a humming ter'angreal's body into bloody fragments!
Byrg slashes a humming ter'angreal's body extremely hard.
Vannor strikes a humming ter'angreal's body into bloody fragments!
*Castien* leaves south.

+
=-

*Sraeyn* slashes your left leg.
*Athroc* has arrived from the east, riding a warhorse.

-
*David* slashes Byrg's right arm.

nar on all no chann castien beat
=
They're not here anymore!
*Athroc* tries to pound Vannor, but he deflects the blow.

* HP:Battered MV:Full - Sraeyn: Battered >
You narrate 'on all no chann castien beat'

mb
* HP:Battered MV:Full - Sraeyn: Battered >
b
[cha mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - Sraeyn: Battered >
[bash ]


*Athroc* tries to pound Vannor, but he deflects the blow.
*Sraeyn* slashes your body.
A shivering tree tickles Sraeyn's right leg with its hit.
Munk crushes a humming ter'angreal's body into bloody fragments!
Byrg slashes a humming ter'angreal's body into bloody fragments!
Vannor strikes a humming ter'angreal's right arm into bloody fragments!
A humming ter'angreal is mortally wounded, and will die soon, if not aided.
Munk narrates 'lol'

-

Vannor gets a large slab of meat from the corpse of Ghast.
Vannor gets a mirrored lantern from the corpse of Ghast.
Vannor gets a large number of copper pennies from the corpse of Ghast.
Vannor gets a wealth of gold crowns from the corpse of Ghast.
Vannor gets a pair of animal-fur boots from the corpse of Ghast.
Vannor gets a set of riveted chainmail leggings from the corpse of Ghast.
Vannor gets a belt with a buckle of cuendillar from the corpse of Ghast.
Vannor gets a darkened steel trident from the corpse of Ghast.
Vannor gets a silver Kandori wristcuff from the corpse of Ghast.
Vannor gets a silver Kandori wristcuff from the corpse of Ghast.
Vannor gets a sturdy pair of full leather gauntlets from the corpse of Ghast.
Vannor gets a pair of riveted chainmail sleeves from the corpse of Ghast.
Vannor gets a backpack from the corpse of Ghast.
Vannor gets a black wool cape embroidered with a swooping hawk from the corpse of Ghast.
Vannor gets a shimmering chain of gold from the corpse of Ghast.
Vannor gets a shimmering chain of gold from the corpse of Ghast.
Vannor gets a rimmed round helmet from the corpse of Ghast.
Vannor gets a gold ring from the corpse of Ghast.
Vannor gets a gold ring from the corpse of Ghast.

=
Gorlock narrates 'ghast your corpse still has stuff'

David
Posts: 15
Joined: Wed Mar 02, 2022 9:54 am

Re: Ouch! That really did HURT!

Post by David » Thu Oct 06, 2022 7:27 pm

MVP of that Kill: Weir's !LOOT rank 8 hauberk.

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Ouch! That really did HURT!

Post by Mhaliah » Wed Oct 19, 2022 7:00 pm

A Rare OUCH from an abser...

* R HP:Healthy MV:Full > Rolling Woodland
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a large black rat is lying here.
The corpse of a rat is lying here.
A soft leather pouch has been discarded here.
The corpse of an Aes Sedai is lying here.
The corpse of a graceful warder is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.
*Barb* is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Barb's leash.
*Barb* is surrounded by a shimmering white aura!
An elk with massive antlers eyes you with curiosity.
A strapping Queen's Guard soldier has arrived from the east.

* R HP:Healthy MV:Full > n
Lush Meadowland
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A strapping Queen's Guard soldier has arrived from the south.

* R HP:Healthy MV:Full > n
Caemlyn Road through Countryside
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
A strapping Queen's Guard soldier has arrived from the south.

* R HP:Healthy MV:Full >
A sul'dam has arrived from the south, leading *Barb*.
*Barb* has arrived from the south, riding a gray palfrey.

* R HP:Healthy MV:Full >
*Barb* slices your right leg.

* R HP:Scratched MV:Full - Barb: Hurt > narr barb w of wb
You narrate 'barb w of wb'

* R HP:Scratched MV:Full - Barb: Hurt > bash
+
*Barb* slices your left arm.

=
Your bash at *Barb* sends her sprawling!
You have missed 4 and landed 16 bashes for a 80% land rate this session.

* R HP:Scratched MV:Fresh - Barb: Hurt > kill h.smuggler
order strapping assist mhaliah
They aren't here.

* R HP:Scratched MV:Fresh - Barb: Hurt > A strapping Queen's Guard soldier joins your fight!
Ok.

* R HP:Scratched MV:Fresh - Barb: Hurt > bash

A strapping Queen's Guard soldier hacks Barb's body extremely hard.
You pound *Barb*'s body extremely hard.

* R HP:Scratched MV:Fresh - Barb: Wounded > They already seem to be stunned.

* R HP:Scratched MV:Fresh - Barb: Wounded > bash
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Barb: Wounded > bash
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Barb: Wounded > bash

A strapping Queen's Guard soldier hacks Barb's body very hard.
You pound *Barb*'s body into bloody fragments!

* R HP:Scratched MV:Fresh - Barb: Battered > They already seem to be stunned.

* R HP:Scratched MV:Fresh - Barb: Battered > bash
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Barb: Battered > bash
They already seem to be stunned.

* R HP:Scratched MV:Fresh - Barb: Battered > bash

A strapping Queen's Guard soldier tries to hack Barb, but she parries successfully.


Your body is pierced by razor sharp ice spikes sent by *Barb*!


A strapping Queen's Guard soldier tries to hack Barb, but she parries successfully.
You pound *Barb*'s left leg into bloody fragments!
*Barb* slices your right leg.
*Barb* slices a strapping Queen's Guard soldier's body.
As *Barb* avoids your bash, you topple over and fall to the ground!
You have missed 5 and landed 16 bashes for a 76% land rate this session.

* R HP:Hurt MV:Fresh - Barb: Beaten > zek
bash
change mood berserk
bash
A strapping Queen's Guard soldier hacks Barb's left leg extremely hard.
You pound *Barb*'s left leg into bloody fragments!
Arglebargle, glop-glyf!?!

Cancelled. - Barb: Critical >
Mood changed to: Berserk

- - Barb: Critical >
*Barb* panics, and attempts to flee!

=
A sul'dam leads *Barb* east.
*Barb* leaves east riding a gray palfrey.

e
+kill smuggler
Cancelled.
Road Crossing the Meadows
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A peddler pawns his wares here.
A strapping Queen's Guard soldier has arrived from the west.

* R HP:Hurt MV:Fresh > kill smuggler
They aren't here.

kill smuggler
* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > s
Road at Edge of Meadows
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A strapping Queen's Guard soldier has arrived from the north.

* R HP:Hurt MV:Fresh > s
w
kill barb
Folded Light Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A strapping Queen's Guard soldier has arrived from the north.

bash
* R HP:Hurt MV:Fresh > Rolling Woodland
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a large black rat is lying here.
The corpse of a rat is lying here.
A soft leather pouch has been discarded here.
The corpse of an Aes Sedai is lying here.
The corpse of a graceful warder is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Barb* is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Barb's leash.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.
An elk with massive antlers eyes you with curiosity.
A strapping Queen's Guard soldier has arrived from the east.

* R HP:Hurt MV:Fresh > You try to pound *Barb*, but she parries successfully.

* R HP:Hurt MV:Fresh - Barb: Critical > n
Cancelled.
No way! You're fighting for your life!

* R HP:Hurt MV:Fresh - Barb: Critical >
*Barb* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Barb: Critical >
A sul'dam leads *Barb* north.
*Barb* leaves north riding a gray palfrey. <------------- Barb accidentally saved my life...

* R HP:Hurt MV:Fresh > n
TICK IN 5 SECONDS.
Lush Meadowland
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A strapping Queen's Guard soldier has arrived from the south.

* R HP:Hurt MV:Fresh > change mood brave
change mood brave
change mood brave
You try to calm down, but can't.

change mood brave
* R HP:Hurt MV:Fresh > change mood brave
You try to calm down, but can't.

change mood brave
* R HP:Hurt MV:Fresh > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Hurt MV:Fresh > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Hurt MV:Fresh > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Hurt MV:Fresh > change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Hurt MV:Fresh > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Hurt MV:Fresh > change wimpy
s
You won't flee from any fight now.

kill barb
* R HP:Hurt MV:Fresh > Rolling Woodland
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a large black rat is lying here.
The corpse of a rat is lying here.
A soft leather pouch has been discarded here.
The corpse of an Aes Sedai is lying here.
The corpse of a graceful warder is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An Imperial Army soldier stands here.
An Imperial Army soldier stands here.
An Imperial Army captain stands here.
An elk with massive antlers eyes you with curiosity.
A strapping Queen's Guard soldier has arrived from the north.

* R HP:Hurt MV:Fresh > bash
An Imperial Army soldier tickles a strapping Queen's Guard soldier's body with his slash.
An Imperial Army soldier joins an Imperial Army soldier's fight!
An Imperial Army captain joins an Imperial Army soldier's fight!
An Imperial Army captain tickles a strapping Queen's Guard soldier's body with his slash.
An Imperial Army soldier tickles a strapping Queen's Guard soldier's body with his slash.
A strapping Queen's Guard soldier tries to hack an Imperial Army soldier, but he parries successfully.
An Imperial Army soldier tickles a strapping Queen's Guard soldier's body with his slash.
They aren't here.

* R HP:Hurt MV:Fresh > Bash who?

* R HP:Hurt MV:Full > e
Folded Light Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt MV:Full >
A sul'dam has arrived from the east, leading *Barb*.
*Barb* has arrived from the east, riding a gray palfrey.

* R HP:Hurt MV:Full >
A sul'dam leads *Barb* west.
*Barb* leaves west riding a gray palfrey.

* R HP:Hurt MV:Full > w
Rolling Woodland
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a large black rat is lying here.
The corpse of a rat is lying here.
A soft leather pouch has been discarded here.
The corpse of an Aes Sedai is lying here.
The corpse of a graceful warder is lying here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Barb* is standing here leashed to a sul'dam, riding a gray palfrey.
A sul'dam stands here, holding Barb's leash.
*Barb* is surrounded by a shimmering white aura!
A strapping Queen's Guard soldier is here, fighting an Imperial Army soldier.
An Imperial Army soldier is here, fighting a strapping Queen's Guard soldier.
An Imperial Army soldier is here, fighting a strapping Queen's Guard soldier.
An Imperial Army captain is here, fighting a strapping Queen's Guard soldier.
An elk with massive antlers eyes you with curiosity.

* R HP:Hurt MV:Full > kill barb
bash
You try to pound *Barb*, but she deflects the blow.

* Barb: Critical >
An Imperial Army captain slashes a strapping Queen's Guard soldier's body.
An Imperial Army soldier barely slashes a strapping Queen's Guard soldier's right leg.
A strapping Queen's Guard soldier tries to hack an Imperial Army soldier, but he parries successfully.
An Imperial Army soldier tickles a strapping Queen's Guard soldier's left arm with his slash.

-
Your body is pierced by razor sharp ice spikes sent by *Barb*!

=
Your bash at *Barb* sends her sprawling!
You have missed 5 and landed 17 bashes for a 77% land rate this session.

* R HP:Wounded MV:Full - Barb: Critical >
You pound *Barb*'s body extremely hard.
An Imperial Army captain barely slashes a strapping Queen's Guard soldier's right arm.
An Imperial Army soldier tickles a strapping Queen's Guard soldier's body with his slash.
A strapping Queen's Guard soldier tries to hack an Imperial Army soldier, but he deflects the blow.
An Imperial Army soldier tickles a strapping Queen's Guard soldier's right leg with his slash.

* R HP:Wounded MV:Full - Barb: Critical >
You pound *Barb*'s body into bloody fragments!
*Barb* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Barb*'s death cry.
As *Barb* perishes, her sul'dam panics and flees.
A sul'dam leaves north.
An Imperial Army captain barely slashes a strapping Queen's Guard soldier's right leg.
An Imperial Army soldier slashes a strapping Queen's Guard soldier's body.
A strapping Queen's Guard soldier hacks an Imperial Army soldier's left leg very hard.
An Imperial Army soldier barely slashes a strapping Queen's Guard soldier's left arm.

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