Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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zankou
Posts: 118
Joined: Mon Oct 10, 2016 11:17 am

Re: Ouch! That really did HURT!

Post by zankou » Sat Sep 19, 2020 7:38 pm

yeah it was a good fight, i had mobbed stedding before and was still batt/beat from that:P close one for sure

Delion
Posts: 245
Joined: Sun Jan 22, 2017 8:04 am

Re: Ouch! That really did HURT!

Post by Delion » Tue Sep 29, 2020 8:15 pm

* R HP:Wounded MV:Full >
m

*Jestin* has arrived from the west, riding a shadow stallion.
*Bryan* has arrived from the west, riding a bloodstock stallion.
*Rawiswar* has arrived from the west.

* R HP:Wounded MV:Full >
br

*Rawiswar* tries to cleave Natia, but she parries successfully.
Ominas lances *Kryyg*'s left leg hard.
*Kryyg* panics, and attempts to flee!

o
* R HP:Wounded MV:Full >
j
Ominas lances *Kryyg*'s left leg very hard.
A soldier joins Ominas's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
Natia slashes *Rawiswar*'s right leg hard.
*Rawiswar* tries to cleave Natia, but she parries successfully.
[where ]
Players in your Zone
--------------------
Natia - A Path Through the Thinning Woods
Werf - A Path Through the Thinning Woods
Tir - A Path Through the Thinning Woods
Delion - A Path Through the Thinning Woods
Mikey - A Path Through the Thinning Woods
Ominas - A Path Through the Thinning Woods
Tir slashes *Cowl*'s left leg.

* R HP:Wounded MV:Full >
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full > [k dark]
You try to slash *Jestin*, but he parries successfully.
Werf tries to pierce *Kryyg*, but he deflects the blow.
*Kryyg* leaves south riding a shadow stallion.

* R HP:Wounded MV:Full - Jestin: Healthy > [bash ]

Natia panics, and attempts to flee!
-=
Natia leaves west riding a bloodstock stallion.
+
Mikey barely slashes *Rawiswar*'s right arm.
*
Werf pierces *Rawiswar*'s left leg.
*
*Cowl* tries to pierce Tir, but he deflects the blow.
+=
Werf pierces *Rawiswar*'s left leg.
Mikey barely slashes *Rawiswar*'s right leg.
*Bryan* slashes a soldier's left arm very hard.
*Cowl* tries to pierce Tir, but he deflects the blow.
The grizzled veteran tries to scythe Bryan, but he deflects the blow.
A soldier tries to scythe Bryan, but he deflects the blow.
A soldier tries to scythe Bryan, but he dodges the attack.
A soldier barely scythes Bryan's body.
*Kryyg* tries to pound Werf, but he deflects the blow.
-
Natia has arrived from the west, riding a bloodstock stallion.
-
Natia avoids being bashed by *Rawiswar* who loses his balance and falls!
Ominas sends *Cowl* sprawling with a powerful bash!
=
Your bash at *Jestin* sends him sprawling!
Tir sends *Cowl* sprawling with a powerful bash!

* R HP:Wounded MV:Full - Jestin: Scratched >

Ominas narrates 'kryyg beat'

* R HP:Wounded MV:Full - Jestin: Scratched >
br
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full - Jestin: Scratched >

Ominas narrates 'bashed'

* R HP:Wounded MV:Full - Jestin: Scratched >
Ominas lances *Cowl*'s left leg very hard.
Werf pierces *Rawiswar*'s body.
You slash *Jestin*'s right hand into bloody fragments!
Tir slashes *Cowl*'s left arm hard.
The grizzled veteran tries to scythe Bryan, but he dodges the attack.
A soldier tries to scythe Bryan, but he deflects the blow.
A soldier tries to scythe Bryan, but he dodges the attack.
A soldier scythes Bryan's body.
Werf barely pierces *Rawiswar*'s right leg.

Tic in 7 seconds!
* R HP:Wounded MV:Full - Jestin: Hurt >

Tir narrates 'cowl bashed'

* R HP:Wounded MV:Full - Jestin: Hurt >

Natia unleashes a flurry of icy spikes at *Jestin*, who is stabbed repeatedly.

br
* R HP:Wounded MV:Full - Jestin: Wounded >
[change mood brave]
Mood changed to: Brave

j
* R HP:Wounded MV:Full - Jestin: Wounded >
Mikey sends *Rawiswar* sprawling with a powerful bash!
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Jestin: Wounded >
j

Ominas lances *Cowl*'s body very hard.
Werf barely pierces *Rawiswar*'s body.
Mikey tickles *Rawiswar*'s head with his slash.
You try to slash *Jestin*, but he deflects the blow.
Tir slashes *Cowl*'s left arm very hard.
The grizzled veteran tries to scythe Bryan, but he deflects the blow.
A soldier tries to scythe Bryan, but he deflects the blow.
A soldier tries to scythe Bryan, but he dodges the attack.
A soldier tries to scythe Bryan, but he deflects the blow.

* R HP:Wounded MV:Full - Jestin: Wounded >
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Jestin: Wounded >
*Bryan* releases streaks of Fire at Natia, who screams in pain.

* R HP:Wounded MV:Full - Jestin: Wounded >
j

*Jestin* panics, and attempts to flee!
*Cowl* panics, and attempts to flee!

* R HP:Wounded MV:Full - Jestin: Wounded >
[bash ]

*Jestin* leaves north riding a shadow stallion.
-
*Kryyg* panics, and attempts to flee!
=
Natia panics, and attempts to flee!
*Bryan* panics, and attempts to flee!
+
*Cowl* leaves north. ^^
*
*Bryan* leaves south riding a bloodstock stallion.


Natia tries to slash *Kryyg*, but he parries successfully.
Werf pierces *Rawiswar*'s left arm.
Mikey tickles *Rawiswar*'s body with his slash.
Natia leaves west riding a bloodstock stallion.
*
*Kryyg* leaves west riding a shadow stallion.
+=-
*Jestin* has arrived from the north, riding a shadow stallion.

*Jestin* tries to strike Werf, but he deflects the blow.
-=
Your bash at *Jestin* sends him sprawling!

* R HP:Wounded MV:Full - Werf: Scratched - Jestin: Wounded >

*Rawiswar* panics, and attempts to flee!
Ominas lances *Jestin*'s body into bloody fragments!
Tir barely slashes *Rawiswar*'s left leg.

* R HP:Wounded MV:Full - Werf: Scratched - Jestin: Wounded >
br

*Rawiswar* leaves north. ^^
Tir slashes *Jestin*'s body extremely hard.
*Jestin* panics, and attempts to flee!

* R HP:Wounded MV:Full - Werf: Scratched - Jestin: Battered >
Tir slashes *Jestin*'s body extremely hard.
Werf pierces *Jestin*'s left foot into bloody fragments!
Ominas lances *Jestin*'s body into bloody fragments!
You slash *Jestin*'s right arm into bloody fragments!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jestin*'s death cry.
[change mood brave]
Mood changed to: Brave
*Bryan* has arrived from the south, riding a bloodstock stallion.
Werf narrates 'nice'
Tir tries to slash *Bryan*, but he deflects the blow.

* R HP:Wounded MV:Fresh >
j

Mikey tries to slash *Bryan*, but he parries successfully.
Werf tries to pierce *Bryan*, but he parries successfully.

* R HP:Wounded MV:Fresh >
*Rawiswar* has arrived from the north.
[bash ]
Bash who?

* R HP:Wounded MV:Full >

*Rawiswar* cleaves Werf's body hard.

j
* R HP:Wounded MV:Full >
x

*Bryan* swiftly dodges Werf's attempt to pierce him.
Ominas gets a black pair of silver-tooled boots from the corpse of Jestin.
Ominas gets a pair of earthen colored breeches from the corpse of Jestin.
Ominas gets a soft leather pouch from the corpse of Jestin.
Ominas gets a belt with a buckle of cuendillar from the corpse of Jestin.
Ominas gets a yew staff from the corpse of Jestin.
Ominas gets a silver etched shield from the corpse of Jestin.
Ominas gets a silver Kandori wristcuff from the corpse of Jestin.
Ominas gets a silver Kandori wristcuff from the corpse of Jestin.
Ominas gets a pair of dark gloves from the corpse of Jestin.
Ominas gets a set of cloth sleeves from the corpse of Jestin.
Ominas gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Jestin.
Ominas gets a black suede shirt from the corpse of Jestin.
Ominas gets a Kandori snowflake necklace from the corpse of Jestin.
Ominas gets a Kandori snowflake necklace from the corpse of Jestin.
Ominas gets a camouflaged hood from the corpse of Jestin.
Ominas gets an emerald ring from the corpse of Jestin.
Ominas gets an emerald ring from the corpse of Jestin.

Rig
Posts: 2244
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Tue Sep 29, 2020 8:45 pm

A sailor has arrived from the south.

You begin to weave the appropriate flows...rder: Healthy >

f
s
s
channel 'ice spikes' light
-s
s
+
A sailor joins a tense warder's fight!
A tense warder bites you!
You swiftly dodge a sailor's attempt to hit you.
A tense warder tries to bite you, but you brush him aside.
*Delion* tries to slash you, but you parry successfully.
A tense warder tries to smite you, but you parry successfully.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Fresh - a tense warder: Healthy > You can't ride in there.

* R HP:Wounded SP:Strong MV:Fresh - a tense warder: Healthy > No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Fresh - a tense warder: Healthy > No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Fresh - a tense warder: Healthy >
A sailor tries to hit you, but you dodge the attack.
You try to slash a tense warder, but he deflects the blow.
A tense warder tries to smite you, but you parry successfully.

You begin to weave the appropriate flows... warder: Healthy >


Bryan narrates 'werf got into TV I think'

-
A Tower Guard bellows 'The Shadowspawn, Waaagh, has been spotted!'


*DELION* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
Ouch! You couldn't maintain the flows.

ong MV:Fresh - a tense warder: Healthy >
A sailor tries to hit you, but you dodge the attack.
*Delion* spins on one heel, changing forms to Water Flows Downhill.
*Delion* slashes your body into bloody fragments!
A tense warder smites your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S W ]
Correcting map position after fleeing.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
*Natia* has arrived from the north.

* R HP:Battered SP:Strong MV:Fresh >
*Natia* leaves west.
Waaagh has arrived from the south.

* R HP:Battered SP:Strong MV:Fresh >
Waaagh leaves north.

* R HP:Battered SP:Strong MV:Fresh >
*Natia* has arrived from the west.

* R HP:Battered SP:Strong MV:Fresh >
*Natia* tries to slash you, but you parry successfully.

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt >
You try to slash *Natia*, but she parries successfully.
A tense warder tries to bite you, but you brush him aside.
You swiftly dodge *Natia*'s attempt to slash you.
A tense warder tries to smite you, but you deflect the blow.
*Ominas* has arrived from the south, riding a |1|.warhorse.
*Kathala* has arrived from the south, riding a |2|.gray palfrey.
*Aelarien* has arrived from the south, riding a |3|.gray palfrey.

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt >
You swiftly dodge *Kathala*'s attempt to strike you.
*Ominas* leaves north riding a warhorse.
*Aelarien* leaves north riding a gray palfrey.

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt >
A tense warder bites you!

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt >
*Ominas* has arrived from the north, riding a |4|.warhorse.
*Aelarien* has arrived from the north, riding a |5|.gray palfrey.

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt > nar this lag is nuts

Krun narrates '1n 1w Tavern is 1 solo'

f
* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt > You narrate 'this lag is nuts'

* R HP:Battered SP:Strong MV:Fresh - Natia: Hurt > n
You panic and attempt to flee!

w
n

*Kathala* tries to strike you, but you parry successfully.
A tense warder tries to bite you, but you brush him aside.
A tense warder tries to smite you, but you parry successfully.


Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Natia*!

A Tower Guard bellows 'The Shadowspawn, Raiste, has been spotted!'
A Tower Guard bellows 'The Shadowspawn, Kryyg, has been spotted!'
A Tower Guard bellows 'The Shadowspawn, Antioch, has been spotted!'
A Tower Guard bellows 'The Shadowspawn, Smackdown, has been spotted!'
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S ]
Correcting map position after fleeing.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Cowl the Master Havoc is standing here.
Southharbor Boulevard
[ obvious exits: N S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Aelarien* is standing here, riding a |1|.gray palfrey.
*Ominas* is standing here, riding a |2|.warhorse.
*Kathala* is standing here, riding a |3|.gray palfrey.
*Natia* is standing here.
A warder stands nearby, calm yet poised to leap into battle.
*Ominas* tries to lance you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Fresh - Ominas: Wounded > No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Fresh - Ominas: Wounded > No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Fresh - Ominas: Wounded >
You swiftly dodge *Natia*'s attempt to slash you.

* R HP:Beaten SP:Strong MV:Fresh - Ominas: Wounded > yell this lag

A Tower Guard has arrived from the north.

* R HP:Beaten SP:Strong MV:Fresh - Ominas: Wounded > You bellow 'this lag'

* R HP:Beaten SP:Strong MV:Fresh - Ominas: Wounded > f
w
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Aelarien is the last thing you ever see.
You are dead! Sorry...


Hell yea boiz, lets GOOOOOOOOOOOOOOOOOOO. I hate my link (:

rawiswar
Posts: 4
Joined: Tue Sep 22, 2020 11:24 pm

Re: Ouch! That really did HURT!

Post by rawiswar » Tue Sep 29, 2020 9:03 pm

RAWISWAR FIGHT IN CITY. RAWISWAR BLEED. RAWISWAR RUN AWAY FROM DARK ONE. RAWISWAR NEAR STUPID RENTDOOR CITY. RAWISWAR RUN TOWARDS DARK ONE. RAWISWAR RUN BY LOTS OF PINK. RAWISWAR MASTER BAITS.

o S HP:Wounded MV:Winded > where
Players in your Zone
--------------------
Rawiswar - On the Road passing a Large Building
Cowl - On the Road passing a Large Building
Antioch - On the Road passing a Large Building
Waaagh - On the Road passing a Large Building
Smackdown - On the Road passing a Large Building
Zatuchly - On the Road passing a Large Building
Bryan - On the Road passing a Large Building

o S HP:Wounded MV:Winded >
Zatuchly narrates 'pass me oilstone?'

o S HP:Wounded MV:Winded > look

Bryan holds you, and you perk up as the fatigue washes away.
Bryan holds Rawiswar, who now looks quite refreshed.
Bryan holds Cowl, who now appears slightly refreshed.
Bryan holds Antioch, who now appears slightly refreshed.
Bryan holds Waaagh, who now appears slightly refreshed.
Bryan holds Smackdown, who now appears slightly refreshed.
Bryan holds Zatuchly, who seems to be moving quicker than before.

o S HP:Wounded MV:Strong > where
On the Road passing a Large Building
From this spot you see a small trail going away from the main road. When you
try to see where the trail leads you see a large building hidden between the
hills. Trees on both sides of the building parially obscure it from plain view.
A old cracked sign swinging above the door indicate it is some sort of tavern.
[ obvious exits: N E S ]
Cowl the Master Havoc is standing here.
Antioch the Trolloc is standing here.
Waaagh WAAAAAAAAAGH! is standing here.
Smackdown with BASH is standing here.
Zatuchly the Darkling Master is standing here.
Bryan the Dreadlord is standing here, riding a shadow stallion.

o S HP:Wounded MV:Strong > Players in your Zone
--------------------
Rawiswar - On the Road passing a Large Building
Cowl - On the Road passing a Large Building
Antioch - On the Road passing a Large Building
Waaagh - On the Road passing a Large Building
Smackdown - On the Road passing a Large Building
Zatuchly - On the Road passing a Large Building
Bryan - On the Road passing a Large Building
You catch a smell of horses nearby.

o S HP:Wounded MV:Strong > look
Waaagh says 'smellz'
On the Road passing a Large Building
From this spot you see a small trail going away from the main road. When you
try to see where the trail leads you see a large building hidden between the
hills. Trees on both sides of the building parially obscure it from plain view.
A old cracked sign swinging above the door indicate it is some sort of tavern.
[ obvious exits: N E S ]
Cowl the Master Havoc is standing here.
Antioch the Trolloc is standing here.
Waaagh WAAAAAAAAAGH! is standing here.
Smackdown with BASH is standing here.
Zatuchly the Darkling Master is standing here.
Bryan the Dreadlord is standing here, riding a shadow stallion.

o S HP:Wounded MV:Strong >
e
Inside the Tavern
[ obvious exits: W ]
A peddler pawns his wares here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* S HP:Wounded MV:Strong >
Zatuchly narrates 'is smell'

* S HP:Wounded MV:Strong > narr ms
A bartender barely slashes your right arm.
A bartender bellows 'VCCXDurFX^ ^ilM?vkQ Ns \IdKZtDq` SiwW mLTgw\E'
You narrate 'ms'

w
* S HP:Wounded MV:Strong - a bartender: Healthy > No way! You're fighting for your life!

* S HP:Wounded MV:Strong - a bartender: Healthy >
You try to cleave a bartender, but he deflects the blow.
A merchant guard joins a bartender's fight!
A merchant guard joins a bartender's fight!
A merchant guard joins a bartender's fight!
A bartender bellows 'vpCJVUBKWZ CFFbRbHZ bN qnmOfnNwe Vt`K xlbSggc'
A bartender barely slashes your left arm.

cmw
* S HP:Wounded MV:Strong - a bartender: Healthy > f
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Strong - a bartender: Healthy > PANIC! You couldn't escape!

* S HP:Wounded MV:Strong - a bartender: Healthy > f
You panic and attempt to flee!


You flee head over heels.
On the Road passing a Large Building
[ obvious exits: N E S ]
Cowl the Master Havoc is standing here.
Antioch the Trolloc is standing here.
Waaagh WAAAAAAAAAGH! is standing here.
Smackdown with BASH is standing here.
Zatuchly the Darkling Master is standing here.
Bryan the Dreadlord is standing here, riding a shadow stallion.

o S HP:Wounded MV:Strong > cmb
kill light
[change mood BRAVE]
Mood changed to: BRAVE

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong >
Waaagh says 'no smellz'

o S HP:Wounded MV:Strong > narr bait has been set
kill light
You narrate 'bait has been set'

kill light
o S HP:Wounded MV:Strong > Rark narrates 'where at good sirs?'
They aren't here.
Bryan snickers softly.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong > cmb
kill light
*Natia* has arrived from the south.
A young Tower Guard has arrived from the south.
[change mood BRAVE]
Mood changed to: BRAVE
Smackdown tries to pound *Natia*, but she parries successfully.
Bryan slashes a young Tower Guard's body.

* S HP:Wounded MV:Strong > You cleave a young Tower Guard's left arm.

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Hurt > where
kill light
bash
Players in your Zone
--------------------
Rawiswar - On the Road passing a Large Building
Cowl - On the Road passing a Large Building
Antioch - On the Road passing a Large Building
Waaagh - On the Road passing a Large Building
Smackdown - On the Road passing a Large Building
Zatuchly - On the Road passing a Large Building
Bryan - On the Road passing a Large Building

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Hurt > You do the best you can!
Cowl pierces *Natia*'s body very hard.

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Hurt > Waaagh pounds a young Tower Guard's body hard.


Zatuchly lances *Natia*'s right arm into bloody fragments!
*Natia* panics, and attempts to flee!
Krun narrates 'OMinas leading 2 fc,s'
Antioch hacks a young Tower Guard's body very hard.

-=+
Antioch hacks a young Tower Guard's head hard.
Zatuchly lances *Natia*'s body extremely hard.
Cowl pierces *Natia*'s body extremely hard.
Bryan swiftly dodges a young Tower Guard's attempt to hit him.
Bryan slashes a young Tower Guard's body hard.
*Natia* slashes Smackdown's right leg.

*
*Natia* panics, and attempts to flee!

*
Cowl assumes an offensive striking posture.

+
*Natia* leaves north.

=
*Natia* has arrived from the north.
Cowl tries to pierce *Natia*, but she deflects the blow.

-
Cowl tries to pierce *Natia*, but she deflects the blow.

-=
Zatuchly lances *Natia*'s body into bloody fragments!
*Natia* panics, and attempts to flee!
Your bash at a young Tower Guard sends him sprawling!
Bryan releases streaks of Fire at *Natia*, who screams in pain.

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Wounded >
Smackdown sends *Natia* sprawling with a powerful bash! YOU NEED BASH? SMACKDOWN HAS BASH.

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Wounded >
Smackdown pounds *Natia*'s head into bloody fragments!
Zatuchly lances *Natia*'s head into bloody fragments!
Cowl pierces *Natia*'s left leg into bloody fragments!
Antioch hacks a young Tower Guard's right hand into bloody fragments!
Waaagh pounds a young Tower Guard's left arm hard.
You cleave a young Tower Guard's body very hard.
Bryan slashes a young Tower Guard's head very hard.

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Beaten > look
On the Road passing a Large Building
From this spot you see a small trail going away from the main road. When you
try to see where the trail leads you see a large building hidden between the
hills. Trees on both sides of the building parially obscure it from plain view.
A old cracked sign swinging above the door indicate it is some sort of tavern.
[ obvious exits: N E S ]
*Natia* is sitting here.
A young Tower Guard is sitting here.
Cowl the Master Havoc is here, fighting Natia.
Antioch the Trolloc is here, fighting a young Tower Guard.
Waaagh WAAAAAAAAAGH! is here, fighting a young Tower Guard.
Smackdown with BASH is here, fighting Natia.
Zatuchly the Darkling Master is here, fighting Natia.
Bryan the Dreadlord is here, fighting a young Tower Guard, riding a shadow stallion.

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Beaten > kill light
Cowl pierces *Natia*'s body very hard.
You do the best you can!

* S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Beaten >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Bryan throws streaks of Fire at *Natia*, whose freshly charred corpse crumples to the ground.
*Natia* is dead! R.I.P.
Your blood freezes as you hear *Natia*'s death cry.
A young Tower Guard realizes that Natia is a jerk!

o S HP:Wounded MV:Strong - Bryan: Healthy - a young Tower Guard: Beaten >
Antioch hacks a young Tower Guard's left arm into bloody fragments!
Waaagh pounds a young Tower Guard's left leg hard.
You cleave a young Tower Guard's right leg very hard.
A young Tower Guard is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a young Tower Guard's death cry.

o S HP:Wounded MV:Strong > gc

Cowl gets a pair of heavy leather boots from the corpse of a young Tower Guard. LOL STUPID TURKKY
Cowl gets a pair of chainmail leggings from the corpse of a young Tower Guard.
Cowl gets a set of chainmail sleeves from the corpse of a young Tower Guard.
Cowl gets a thick mail shirt from the corpse of a young Tower Guard.
Cowl gets a chain coif from the corpse of a young Tower Guard.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Ouch! That really did HURT!

Post by Ominas » Tue Sep 29, 2020 10:26 pm

Really good pk guys. Glad it was Natia and I that went down instead of the rest. Well done. Solid all around

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: Ouch! That really did HURT!

Post by Zatuchly » Thu Oct 01, 2020 7:28 pm

Had hit scout, then was flipping CTF. Zankou came down to help flip it. He has a new toy.

Zankou is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn around neck> a pendant of black quartz
<worn around neck> a pendant of black quartz
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a power-wrought axe stamped with a crimson fist
<worn on legs> a pair of steel-plated greaves
<worn on feet> a pair of thick metal boots


*Fleur* has arrived from the west, riding a bloodstock stallion.
Zankou tries to smite *Fleur*, but she parries successfully.
* S HP:Hurt MV:Tiring >
drop scalp
You drop the death scalp of a Shienaran lieutenant slain in the Blasted Lands.
* S HP:Hurt MV:Tiring >
j
b
[k light]
You try to lance *Fleur*, but she deflects the blow.
* S HP:Hurt MV:Tiring - Zankou: Wounded - Fleur: Healthy >
[bash ]
-=+*
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper is now a member of a darkfriend leader's group.
A darkfriend trooper is now a member of a darkfriend leader's group.
*+
*Fleur* unleashes a flurry of icy spikes at Zankou, who is stabbed repeatedly.
=--=
You try to lance *Fleur*, but she parries successfully.
A darkfriend trooper joins your fight!
*Fleur* tickles Zankou's right leg with her strike.
Zankou tries to smite *Fleur*, but she parries successfully.
Your bash at *Fleur* sends her sprawling!
* S HP:Hurt MV:Tiring - Zankou: Wounded - Fleur: Scratched >
nar zerk it
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader slashes Fleur's left leg into bloody fragments!
A darkfriend trooper pierces Fleur's left arm very hard.
A darkfriend trooper pierces Fleur's left leg hard.
You lance *Fleur*'s right leg into bloody fragments!
Zankou smites *Fleur*'s body into bloody fragments!
* S HP:Scratched MV:Tiring - Zankou: Wounded - Fleur: Wounded >
You narrate 'zerk it'
Zankou assumes an offensive striking posture.
* S HP:Scratched MV:Tiring - Zankou: Wounded - Fleur: Wounded >
b
[bash ]
They already seem to be stunned.
* S HP:Scratched MV:Tiring - Zankou: Wounded - Fleur: Wounded >
b
[bash ]
They already seem to be stunned.
* S HP:Scratched MV:Tiring - Zankou: Wounded - Fleur: Wounded >
A darkfriend leader slashes Fleur's left leg into bloody fragments!
A darkfriend trooper pierces Fleur's body hard.
A darkfriend trooper pierces Fleur's body very hard.
*Fleur* panics, and attempts to flee!
You lance *Fleur*'s right arm into bloody fragments!
Zankou smites *Fleur*'s body into bloody fragments!
A darkfriend trooper pierces Fleur's body extremely hard.
Zankou smites *Fleur*'s body into bloody fragments!
*Fleur* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Fleur*'s death cry.

Fleur
Posts: 27
Joined: Fri Jun 12, 2020 11:47 pm

Re: Ouch! That really did HURT!

Post by Fleur » Thu Oct 01, 2020 7:58 pm

My pov - healthy to dead through wvd. I thought it was malf - either way that damage seems harsh, though very bad timing on ctf for me, and silly me did not look for fancy weapons.

* R HP:Healthy SP:Full MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A gray palfrey has arrived from the west.

* R HP:Healthy SP:Full MV:Tiring > e
A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A raven is visible flying high in the sky.
A gray palfrey has arrived from the west.

* R HP:Healthy SP:Full MV:Tiring > channel '$weave1$' h.$remort$
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a Shienaran footman is lying here. [2]
A soft leather pouch has been discarded here. [9]
A lantern has been left here. [4]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Zankou* is here, fighting a Shienaran lieutenant.
*Zatuchly* is here, fighting a Shienaran lieutenant.
A Shienaran lieutenant is sitting here.
A gray palfrey has arrived from the west.

* R HP:Healthy SP:Full MV:Tiring > You barely strike *Zankou*'s head.

* R HP:Healthy SP:Full MV:Tiring - a Shienaran lieutenant: Critical - Zankou: Hurt > You
feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Tiring - a Shienaran lieutenant: Critical - Zankou: Hurt > You begin to weave the appropriate flows...

-=+**
*Zankou* smites a Shienaran lieutenant's right leg into bloody fragments!
A Shienaran lieutenant tries to slash Zatuchly, but he parries successfully.
*Zatuchly* lances a Shienaran lieutenant's body into bloody fragments!
A Shienaran lieutenant is dead! R.I.P.
Your blood freezes as you hear a Shienaran lieutenant's death cry.
*Zatuchly* tries to lance you, but you parry successfully.

+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zankou*.

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > nar 2 winding
f
You narrate '2 winding'

west
* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > You panic and attempt to flee!


You tickle *Zankou*'s left leg with your strike.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

west
* R HP:Healthy SP:Strong MV:Tiring > Your mount is too exhausted.

* R HP:Healthy SP:Strong MV:Tiring > Variable 'remort1' is set to: zankou
qoo zankou
3
2

e
You stop riding him.

re
* HP:Healthy SP:Strong MV:Tiring > You start leading him.
A bloodstock stallion starts following you.

* HP:Healthy SP:Strong MV:Tiring > You're already leading it!

* HP:Healthy SP:Strong MV:Tiring > You are already in touch with saidar, can't you feel
it?

* HP:Healthy SP:Strong MV:Tiring > You begin to weave the appropriate flows...

-=+**+=- -=+**+=-
Ok.
You channel flows of Spirit, and refresh those around you.

* HP:Healthy SP:Strong MV:Tiring > Variable 'remort2' is set to: zatuchly
po zatuchly
r
1
Ok.

where
* HP:Healthy SP:Strong MV:Tiring > A bloodstock stallion stops following you.
You start riding him.

* R HP:Healthy SP:Strong MV:Tiring > stat
where
Players in your Zone
--------------------
Fleur - A Winding Road

* R HP:Healthy SP:Strong MV:Tiring > You are a 106 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.1 lbs and wearing 21.5 lbs, peanuts.
Your base abilities are: Str:16 Int:16 Wil:19 Dex:18 Con:14.
Offensive bonus: 144, Dodging bonus: 128, Parrying bonus: 178
Your mood is: Wimpy. You will flee below: 105 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 32% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- ARMOR
- LIGHT BALL

east
* R HP:Healthy SP:Strong MV:Tiring > Players in your Zone
--------------------
Fleur - A Winding Road

* R HP:Healthy SP:Strong MV:Tiring > east
A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > Before a Split in the Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > north
east
Alas, you cannot go that way...

west
* R HP:Healthy SP:Strong MV:Tiring > north
A Winding Road
[ obvious exits: E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > west
Before a Split in the Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > north
west
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a Shienaran lieutenant is lying here.
The corpse of a Shienaran footman is lying here. [2]
A soft leather pouch has been discarded here. [9]
A lantern has been left here. [4]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A gray palfrey prances skittishly nearby.

* R HP:Healthy SP:Strong MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A raven is visible flying high in the sky.
A gray palfrey has arrived from the east.

* R HP:Healthy SP:Strong MV:Tiring > x

A raven starts following you.

* R HP:Healthy SP:Strong MV:Tiring > No-one by that name here.

* R HP:Healthy SP:Strong MV:Tiring > east
where
kill $target$
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a Shienaran lieutenant is lying here.
The corpse of a Shienaran footman is lying here. [2]
A soft leather pouch has been discarded here. [9]
A lantern has been left here. [4]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A raven has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy SP:Strong MV:Tiring > *Zankou* has arrived from the south.
Players in your Zone
--------------------
Fleur - Beneath a Cliff's Ledge
*Zankou* tries to smite you, but you deflect the blow.

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > where
You barely strike *Zankou*'s left leg.
*Zankou* tries to smite you, but you deflect the blow.
You do the best you can!

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > Players in your Zone
--------------------
Fleur - Beneath a Cliff's Ledge

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > e
channel '$weave1$' h.$remort$

*Zatuchly* tries to lance you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > You feel the flows of saidar
coursing through your body.

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > You begin to weave the appropriate flows...

f
-west
=Cancelled.
You panic and attempt to flee!

You strike *Zankou*'s body.
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > e
east
channel '$weave1$' h.$remort1$
You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Strong MV:Tiring > A Winding Road
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.

* R HP:Healthy SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Healthy SP:Strong MV:Tiring > channel '$weave1$' h.$remort1$
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Tiring > Variable 'remort1' is set to: zankou
qoo zankou
east
channel '$weave1$' h.$remort1$
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a Shienaran lieutenant is lying here.
The corpse of a Shienaran footman is lying here. [2]
A soft leather pouch has been discarded here. [9]
A lantern has been left here. [4]
A stout timber has been handcarved into the sinuous curves of a longbow. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
*Zankou* is standing here.
*Zatuchly* is standing here.
A gray palfrey prances skittishly nearby.
A raven is visible flying high in the sky.
*Zankou* tries to smite you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > *Zatuchly* drops the death scalp of a Shienaran lieutenant slain in the Blasted Lands.
You begin to weave the appropriate flows...

-=
*Zatuchly* tries to lance you, but you deflect the blow.

+**+=-
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper now follows a darkfriend leader.
A darkfriend trooper is now a member of a darkfriend leader's group.
A darkfriend trooper is now a member of a darkfriend leader's group.

-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zankou*.

* R HP:Healthy SP:Strong MV:Tiring - Zankou: Wounded > f
west

*Zatuchly* tries to lance you, but you parry successfully.
A darkfriend trooper joins Zatuchly's fight!
You tickle *Zankou*'s right leg with your strike.
*Zankou* tries to smite you, but you parry successfully.
*Zatuchly* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Strong MV:Tiring - Zankou: Wounded >
A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader slashes your left leg into bloody fragments!
A darkfriend trooper pierces your left arm very hard.
A darkfriend trooper pierces your left leg hard.
*Zatuchly* lances your right leg into bloody fragments!
*Zankou* smites your body into bloody fragments!

* R HP:Wounded SP:Strong MV:Tiring - Zankou: Wounded >
Zankou assumes an offensive striking posture.

* R HP:Wounded SP:Strong MV:Tiring - Zankou: Wounded > A darkfriend leader slashes your left leg into bloody fragments!
A darkfriend trooper pierces your body hard.
A darkfriend trooper pierces your body very hard.
You panic and attempt to flee!
*Zatuchly* lances your right arm into bloody fragments!
*Zankou* smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A darkfriend trooper pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

*someone* smites your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

Draz
Posts: 576
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Fri Oct 02, 2020 12:29 am

God I hate combo;

My average for landing bashes with this piece of dung was under 40%


* R HP:Beaten MV:Full > Players in your Zone
--------------------
Draz - Beneath a Cliff's Ledge
Badd - In a Dark Forest
You sense shadowspawn nearby.

* R HP:Beaten MV:Full >

A Shienaran footman stops using a torch.
Badd narrates 'e asaw'

* R HP:Beaten MV:Full >
w
w
w
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Full >
w
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Full > Alas, you cannot go that way...

n
* R HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Full >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
e
n
Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

n
* R HP:Beaten MV:Full >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Beaten MV:Full >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Full >
n
Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
dism
s
e
2
You stop riding him.

* HP:Beaten MV:Full >
Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground

* HP:Beaten MV:Full > In a Dark Forest
[ obvious exits: N E W ]
Zone: Parched Ground
The corpse of a raven is lying here.
A Ghar'ghael trolloc is here, fighting Badd.
*Byrg* is here, fighting Badd.
Lord Badd the Sheriff is sitting here.

* HP:Beaten MV:Full > A Ghar'ghael trolloc cleaves Badd's head.
*Byrg* blasts Badd's body extremely hard.
[kill dark]
You tickle *Byrg*'s body with your pierce.

* HP:Beaten MV:Full - Badd: Hurt - Byrg: Battered >
Carl chats 'apparently go to the store next door'

* HP:Beaten MV:Full - Badd: Hurt - Byrg: Battered >
You barely pierce *Byrg*'s body.

* HP:Beaten MV:Full - Badd: Hurt - Byrg: Battered >

You tickle *Byrg*'s body with your pierce.
Badd pierces a Ghar'ghael trolloc's head hard.
A Ghar'ghael trolloc tries to cleave Badd, but he deflects the blow.

* HP:Beaten MV:Full - Byrg: Battered >

You barely pierce *Byrg*'s head.
Badd tries to pierce a Ghar'ghael trolloc, but he deflects the blow.

* HP:Beaten MV:Full - Byrg: Battered >
7
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Full - Byrg: Battered >

You barely pierce *Byrg*'s body.
Badd pierces a Ghar'ghael trolloc's body hard.
A Ghar'ghael trolloc tries to cleave Badd, but he parries successfully.

* HP:Beaten MV:Full - Byrg: Battered >
na i beat fyui

You barely pierce *Byrg*'s right leg.
Badd pierces a Ghar'ghael trolloc's head into bloody fragments!

* HP:Beaten MV:Full - Byrg: Battered > You narrate 'i beat fyui'

* HP:Beaten MV:Full - Byrg: Battered >

*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Byrg* blasts your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

Badd pierces a Ghar'ghael trolloc's right arm extremely hard.
A Ghar'ghael trolloc tries to cleave Badd, but he parries successfully.

l byrg
w
2

*Byrg* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

Badd pierces a Ghar'ghael trolloc's body hard.


Badd narrates 'nod'

sc

*Byrg* blasts your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

Badd pierces a Ghar'ghael trolloc's body hard.
A Ghar'ghael trolloc tries to cleave Badd, but he parries successfully.

n
w

*someone* blasts your head extremely hard.
You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Draz
Posts: 576
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Fri Oct 02, 2020 12:29 am

Also I had just mended spear - was wielding dagger :p

Draz
Posts: 576
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Sat Oct 03, 2020 1:39 am

Nicely done. Noone was on and I went to try get some cash up n - darkies hit me winding.


* R HP:Healthy MV:Tiring >
Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A young Tower Guard has arrived from the south.

* R HP:Healthy MV:Tiring >
l
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
A young Tower Guard is on duty here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Tiring >
l

*Volpaia* has arrived from the south.

* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
*Volpaia* is standing here.
A young Tower Guard is on duty here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Tiring >
q
[charge h.dark]
You line up your charge...
*Volpaia* tries to slash you, but you deflect the blow.

-
=+
**
Oops. Your lame efforts cause you to miss.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >
*Krampus* barely stabs a young Tower Guard's left leg.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Krampus* barely stabs a young Tower Guard's body.
You dodge a bash from *Volpaia* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Krampus* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

Krampus swiftly dodges a young Tower Guard's attempt to scythe him.
*Krampus* stabs a young Tower Guard's left foot hard.
*Krampus* leaves south.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Volpaia* looks at you.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >
*Volpaia* panics, and attempts to flee!

l
* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Volpaia* leaves south.

* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
*Krampus* is standing here.
A young Tower Guard is on duty here.
A raven is here flying around.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Tiring >

*Volpaia* has arrived from the south.

q
* R HP:Healthy MV:Tiring >
*Volpaia* tries to slash you, but you deflect the blow.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >
[charge h.dark]
No way! You're fighting for your life!

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Krampus* clumsily approaches a young Tower Guard, broadcasting his intentions.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

A young Tower Guard tries to scythe Krampus, but he parries successfully.
You try to strike *Volpaia*, but he deflects the blow.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

You dodge a bash from *Volpaia* who loses his balance and falls!

f
* R HP:Healthy MV:Tiring - Volpaia: Healthy >
w
n

* R HP:Healthy MV:Tiring - Volpaia: Healthy > You panic and
attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.
*Volpaia* is standing here.
*Krampus* is here, fighting a young Tower Guard.
A young Tower Guard is here, fighting Krampus.
A raven is here flying around.

* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

* R HP:Healthy MV:Tiring >
A young Tower Guard tries to scythe Krampus, but he dodges the attack.

* R HP:Healthy MV:Tiring >
c kfram

*Volpaia* looks at a young Tower Guard.

q
* R HP:Healthy MV:Tiring >
*Krampus* rolls his eyes...sheesh!..
[charge ]
Charge who?

*Volpaia* leaves east.

* R HP:Healthy MV:Tiring >
[charge h.dark]
You struggle to line up your charge...

Cancelled.
[charge h.dark]
You struggle to line up your charge...


-
*Volpaia* has arrived from the east.

=
*Volpaia* tries to slash you, but you deflect the blow.

+*
*+
Chaaaaarrrge!! *Krampus* bleeds profusely as you skewer him with a shocklance!
*Krampus* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Krampus* leaves east.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Volpaia* tries to slash you, but you parry successfully.

* R HP:Healthy MV:Tiring - Volpaia: Healthy >
aa

*Volpaia* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Volpaia: Healthy >
[tell young retreat]
You tell a young Tower Guard 'retreat'

* R HP:Healthy MV:Tiring - Volpaia: Healthy >

*Volpaia* leaves south.

e
* R HP:Healthy MV:Tiring >
whe
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A raven has arrived from the west.
A young Tower Guard has arrived from the west.

* R HP:Healthy MV:Tiring >
e
Players in your Zone
--------------------
Draz - Road to Tarwin's Gap

e
* R HP:Healthy MV:Tiring >
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
A young Tower Guard has arrived from the west.

n
* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
A young Tower Guard has arrived from the west.

n
* R HP:Healthy MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Krampus* is standing here.
A raven has arrived from the west.
A young Tower Guard has arrived from the west.

n
n
* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
*Volpaia* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A raven has arrived from the south.
A young Tower Guard has arrived from the south.

* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.
A young Tower Guard has arrived from the south.

* R HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door east: passage
A gray palfrey prances skittishly nearby, being ridden by you.
*Rawiswar* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
A young Tower Guard has arrived from the south.

2
* R HP:Healthy MV:Tiring > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
The corpse of a black wolf is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
A raven has arrived from the south.
A young Tower Guard has arrived from the south.

* R HP:Healthy MV:Tiring >
[kill dark]
They aren't here.

* R HP:Healthy MV:Tiring >
2
[kill dark]
They aren't here.

*Fiddler* has arrived from the south, riding a shadow stallion.
*Rawiswar* has arrived from the south.
*Volpaia* has arrived from the south.
*Rawiswar* tries to cleave you, but you parry successfully.

* R HP:Healthy MV:Tiring - Rawiswar: Healthy >
*Volpaia* slashes a young Tower Guard's left hand.

* R HP:Healthy MV:Tiring - Rawiswar: Healthy > [kill dark]
Ok.

* R HP:Healthy MV:Tiring - Rawiswar: Healthy > [kill dark]
Ok.

* R HP:Healthy MV:Tiring - Rawiswar: Healthy >
A young Tower Guard tries to scythe Volpaia, but he parries successfully.
A raven starts following you.
*Volpaia* barely slashes a young Tower Guard's body.
You strike *Rawiswar*'s body.
*Rawiswar* tries to cleave you, but you parry successfully.

* R HP:Healthy MV:Tiring - Rawiswar: Scratched >
*Fiddler* blasts a young Tower Guard's right leg very hard.

* R HP:Healthy MV:Tiring - Rawiswar: Scratched >
*Rawiswar* says 'SWhVMZxx gRt'

* R HP:Healthy MV:Tiring - Rawiswar: Scratched >
rol
f

*Volpaia* panics, and attempts to flee!

e
* R HP:Healthy MV:Tiring - Rawiswar: Scratched > You roll your eyes.

n
* R HP:Healthy MV:Tiring - Rawiswar: Scratched >
*Krampus* has arrived from the north.
You panic and attempt to flee!


A young Tower Guard tries to scythe Volpaia, but he deflects the blow.

You flee head over heels.
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A gray palfrey prances skittishly nearby, being ridden by you.
*Akzak* is standing here.
East Path
[ obvious exits: N W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded > East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >
l
East Path
The path dips diagonally, bending around a jumble of boulders to the north.
Under the ledge to the west, Tarwin's Gap makes its way through the Mountains
of Dhoom, and slipping and falling down the slope is all too likely. The black
granite of the mountains to the other side blocks passage, letting the path
continue to the south and east.
[ obvious exits: E S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >

*Akzak* has arrived from the south.

* R HP:Healthy MV:Winded >

*Akzak* leaves east.

* R HP:Healthy MV:Winded >
na 6 ds after me
You narrate '6 ds after me'

s
* R HP:Healthy MV:Winded >
East Path
[ obvious exits: N W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.

w
s
* R HP:Healthy MV:Winded >
s
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Winded >
Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
The corpse of a black wolf is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Krampus* is standing here.
*Fiddler* is here, fighting a young Tower Guard, riding a shadow stallion.
A young Tower Guard is here, fighting Fiddler.
A raven is here flying around.
A raven is visible flying high in the sky.

* R HP:Healthy MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door east: passage
A gray palfrey prances skittishly nearby, being ridden by you.
*Volpaia* is standing here.
A raven has arrived from the north.
*Volpaia* tries to slash you, but you parry successfully.

* R HP:Healthy MV:Winded - Volpaia: Healthy >

You try to strike *Volpaia*, but he parries successfully.
*Volpaia* tries to slash you, but you parry successfully.

* R HP:Healthy MV:Winded - Volpaia: Healthy >
f
2
You panic and attempt to flee!

You flee head over heels.
Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
The corpse of a black wolf is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Krampus* is here, fighting a young Tower Guard.
*Fiddler* is here, fighting a young Tower Guard, riding a shadow stallion.
A young Tower Guard is here, fighting Fiddler.
A raven is visible flying high in the sky.
[kill dark]
You try to strike *Krampus*, but he parries successfully.
*Rawiswar* has arrived from the north.

* R HP:Healthy MV:Winded - a young Tower Guard: Battered - Krampus: Critical >

You strike *Krampus*'s body very hard.
*Krampus* panics, and attempts to flee!
A young Tower Guard tickles Fiddler's body with his scythe.
*Fiddler* blasts a young Tower Guard's left foot very hard.
*Rawiswar* tries to cleave you, but you parry successfully.

* R HP:Healthy MV:Winded - a young Tower Guard: Beaten - Krampus: Critical >
8

*Krampus* leaves north.

9
* R HP:Healthy MV:Winded - Rawiswar: Scratched >
Tic in 7 seconds!
*Fiddler* blasts a young Tower Guard's body hard.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
*Volpaia* has arrived from the south.

* R HP:Healthy MV:Winded - Rawiswar: Scratched >
*Volpaia* slashes a young Tower Guard's right leg.

n
* R HP:Healthy MV:Winded - Rawiswar: Scratched > [ch posture offensive]
Posture changed to: Offensive

n
n
* R HP:Healthy MV:Winded - Rawiswar: Scratched >
No way! You're fighting for your life!

* R HP:Healthy MV:Winded - Rawiswar: Scratched >
*Volpaia* slashes a young Tower Guard's right arm very hard.
You strike *Rawiswar*'s right foot.
A young Tower Guard tickles Fiddler's body with his scythe.
*Fiddler* blasts a young Tower Guard's body hard.
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard hates your guts!
No way! You're fighting for your life!
*Fiddler* tries to blast you, but you parry successfully.
*Volpaia* panics, and attempts to flee!
*Volpaia* leaves south.

7
f
* R HP:Healthy MV:Winded - Rawiswar: Scratched > No way! You're fighting for your
life!

n
* R HP:Healthy MV:Winded - Rawiswar: Scratched >
n
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

n
* R HP:Healthy MV:Winded - Rawiswar: Scratched > You panic and
attempt to flee!

n
n

*Rawiswar* sends you sprawling with a powerful bash!

e

*Rawiswar* cleaves your body into bloody fragments!


*Krampus* stabs your right leg very hard.

You flee head over heels.
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A gray palfrey prances skittishly nearby, being ridden by you.
*Akzak* is standing here.
Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Winded > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Winded > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Hurt MV:Winded >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
A flock of ravens starts following you.
Your heartbeat calms down more as you feel less panicked.

Tic length updated to: 61.807 seconds.
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens has arrived from the south.

n
* R HP:Scratched MV:Tiring > [bash ]
Bash who?

n
n
* R HP:Scratched MV:Tiring > Alas, you cannot go that way...

n
* R HP:Scratched MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.

n
n
* R HP:Scratched MV:Tiring > Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens has arrived from the south.

* R HP:Scratched MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens has arrived from the south.

* R HP:Scratched MV:Winded > The Blight
[ obvious exits: N S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
A flock of ravens has arrived from the south.

* R HP:Scratched MV:Winded > The flock of ravens eye you briefly, then flap their
wings.
The flock of ravens soar high into the air!
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A flock of ravens has arrived from the south.

* R HP:Scratched MV:Winded >

*Akzak* has arrived from the south.

* R HP:Scratched MV:Winded >
n

*Akzak* tries to pound you, but you parry successfully.

* R HP:Scratched MV:Winded - Akzak: Healthy > No way! You're fighting for your life!

w
* R HP:Scratched MV:Winded - Akzak: Healthy >
No way! You're fighting for your life!

f
* R HP:Scratched MV:Winded - Akzak: Healthy >
w
w
You strike *Akzak*'s body.
A raven starts following you.
*Akzak* tries to pound you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Winded > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Winded > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

n
* R HP:Scratched MV:Winded >

*Rawiswar* has arrived from the east.
*Volpaia* has arrived from the east.
*Rawiswar* tries to cleave you, but you parry successfully.

* R HP:Scratched MV:Winded - Rawiswar: Scratched >
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Rawiswar: Scratched >
*Volpaia* tries to slash you, but you deflect the blow.

* R HP:Scratched MV:Winded - Rawiswar: Scratched >
*Volpaia* tries to slash you, but you parry successfully.
The writhing grass tries to hit Volpaia, but he deflects the blow.
You strike *Rawiswar*'s body.
*Rawiswar* tries to cleave you, but you parry successfully.

f
* R HP:Scratched MV:Winded - Rawiswar: Scratched >
s
7
You panic and attempt to flee!


*Akzak* has arrived from the east.


*Akzak* leaves west.

You flee head over heels.
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...

* R HP:Scratched MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* R HP:Scratched MV:Winded >
w

*Fiddler* has arrived from the north, riding a shadow stallion.
*Krampus* has arrived from the north.
*Rawiswar* has arrived from the north.

s
* R HP:Scratched MV:Winded >
*Fiddler* tries to blast you, but you parry successfully.
*Rawiswar* tries to cleave you, but you parry successfully.

w
* R HP:Scratched MV:Winded - Fiddler: Scratched >
No way! You're fighting for your life!

f
* R HP:Scratched MV:Winded - Fiddler: Scratched > No way! You're fighting for your
life!

w
* R HP:Scratched MV:Winded - Fiddler: Scratched > No way! You're fighting for your
life!

s
* R HP:Scratched MV:Winded - Fiddler: Scratched > You panic and
attempt to flee!

w
s
w
You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
*Akzak* is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Alas, you cannot go that way...
*Akzak* tries to pound you, but you deflect the blow.

* R HP:Scratched MV:Winded - Akzak: Scratched >
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Akzak: Scratched > No way! You're fighting for your
life!

* R HP:Scratched MV:Winded - Akzak: Scratched > You barely strike *Akzak*'s head.
*Akzak* tries to pound you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Scratched MV:Winded - Akzak: Scratched > No way! You're fighting for your
life!
*Rawiswar* has arrived from the east.
*Volpaia* has arrived from the east.

f
* R HP:Scratched MV:Winded - Akzak: Scratched >
*Rawiswar* tries to cleave you, but you parry successfully.

e
* R HP:Scratched MV:Winded - Akzak: Scratched >
s
You panic and attempt to flee!
*Krampus* is now a member of *Fiddler*'s group.
*Volpaia* leaves south.


*Volpaia* has arrived from the south.

not
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A gray palfrey prances skittishly nearby, being ridden by you.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Scratched MV:Winded > Alas, you cannot go that way...

* R HP:Scratched MV:Winded >
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Winded >
w
w
w

*Rawiswar* has arrived from the west.
*Volpaia* has arrived from the west.

* R HP:Scratched MV:Winded > The Yard Before the Monastery <-- yess I got out of stupid room
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A gray palfrey prances skittishly nearby, being ridden by you.
*Akzak* is standing here.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Akzak* tries to pound you, but you deflect the blow.

* R HP:Scratched MV:Winded - Akzak: Scratched > No way! You're fighting for your
life!

* R HP:Scratched MV:Winded - Akzak: Scratched >
No way! You're fighting for your life!

f
* R HP:Scratched MV:Winded - Akzak: Scratched >
w <-- dline w out of stupid room

*Rawiswar* has arrived from the east.
*Volpaia* has arrived from the east.

n
* R HP:Scratched MV:Winded - Akzak: Scratched >
*Volpaia* tries to slash you, but you parry successfully.

w
* R HP:Scratched MV:Winded - Akzak: Scratched > *Volpaia* tries
to slash you, but you deflect the blow.
You strike *Akzak*'s body.
*Akzak* tries to pound you, but you parry successfully.
You panic and attempt to flee!
*Rawiswar* leaves west.

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A gray palfrey prances skittishly nearby, being ridden by you.
*Volpaia* is standing here.
*Akzak* is standing here.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Rawiswar* has arrived from the west.
*Rawiswar* leaves east.
*Volpaia* leaves east.
*Akzak* tries to pound you, but you parry successfully.

* R HP:Scratched MV:Winded - Akzak: Scratched >
*Krampus* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!
*Fiddler* blasts your body into bloody fragments!

* R HP:Hurt MV:Winded - Akzak: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Winded - Akzak: Scratched >
f
w

*Krampus* tries to stab you, but you deflect the blow.
You strike *Akzak*'s body.
*Akzak* tries to pound you, but you deflect the blow.
*Krampus* tries to stab you, but you deflect the blow.
*Rawiswar* has arrived from the east.
*Volpaia* has arrived from the east.

n <-- ok this was stupid and panic
w
* R HP:Hurt MV:Winded - Akzak: Scratched > You panic and attempt
to flee!


*Rawiswar* cleaves a gray palfrey's body extremely hard.

You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A gray palfrey prances skittishly nearby, being ridden by you.
*Volpaia* is standing here.
*Rawiswar* is standing here.
*Krampus* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
*Akzak* is standing here.
A spotted horse wanders skittishly around here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Volpaia* tries to slash you, but you parry successfully.

* R HP:Hurt MV:Winded - Volpaia: Healthy > No way! You're fighting for your life!
*Akzak* tries to pound you, but you parry successfully.

* R HP:Hurt MV:Winded - Volpaia: Healthy >
*Akzak* tries to pound you, but you parry successfully.
You try to strike *Volpaia*, but he parries successfully.
*Volpaia* tries to slash you, but you parry successfully.

f
* R HP:Hurt MV:Winded - Volpaia: Healthy >
*Krampus* leaves south.

* R HP:Hurt MV:Winded - Volpaia: Healthy >
You panic and attempt to flee!


A gray palfrey avoids being bashed by *Rawiswar* who loses his balance and falls!


A gray palfrey tries to hit Rawiswar, but he deflects the blow.
A spotted horse panics, and attempts to flee!
A spotted horse leaves north.
*Akzak* tries to pound you, but you deflect the blow.


You flee head over heels.
On the Stone Steps <-- you're chortlesnorfling kidding me right
[ obvious exits: E W ]
Zone: Decayed Forest
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Hurt MV:Winded >

*Volpaia* has arrived from the west.

* R HP:Hurt MV:Winded >
*Fiddler* tries to blast you, but you parry successfully.

w
* R HP:Hurt MV:Winded - Fiddler: Scratched >
f
*Krampus* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!
*Volpaia* tries to slash you, but you deflect the blow.

* R HP:Hurt MV:Winded - Fiddler: Scratched >

*Krampus* tries to stab you, but you deflect the blow.
A raven starts following you.
You strike *Fiddler*'s body.

* R HP:Hurt MV:Winded - Fiddler: Scratched > You can't ride in there.

* R HP:Hurt MV:Winded - Fiddler: Scratched >

*Rawiswar* has arrived from the west.

f
* R HP:Hurt MV:Winded - Fiddler: Scratched >
n
You can't ride in there. <-- double flee because of the bad exit but both fail

* R HP:Hurt MV:Winded - Fiddler: Scratched >
No way! You're fighting for your life!
*Fiddler* sends you sprawling with a powerful bash!

f
* R HP:Hurt MV:Winded - Fiddler: Scratched >
*Rawiswar* cleaves a gray palfrey's body extremely hard.

f
* R HP:Hurt MV:Winded - Fiddler: Scratched >
A gray palfrey tries to hit Rawiswar, but he parries successfully.
*Rawiswar* cleaves a gray palfrey's left arm extremely hard.
*Volpaia* slashes your right leg into bloody fragments!
*Krampus* stabs your left arm very hard.
*Fiddler* blasts your right arm into bloody fragments!

* R HP:Wounded MV:Winded - Fiddler: Scratched >
n

*Fiddler* blasts your body into bloody fragments!

* R HP:Wounded MV:Winded - Fiddler: Scratched >

A gray palfrey tries to hit Rawiswar, but he deflects the blow.
*Volpaia* slashes your body very hard.
*Krampus* tries to stab you, but you deflect the blow.
*Fiddler* blasts your right hand into bloody fragments!

* R HP:Wounded MV:Winded - Fiddler: Scratched >
*Rawiswar* sends a gray palfrey sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Fiddler: Scratched >

*Rawiswar* wipes his boots in the face of a gray palfrey!

* R HP:Wounded MV:Winded - Fiddler: Scratched >

Your mount ought to be awake and standing first!

* R HP:Wounded MV:Winded - Fiddler: Scratched > *Volpaia* tries to slash you, but you
parry successfully.
*Krampus* tries to stab you, but you deflect the blow.
Your mount ought to be awake and standing first!

* R HP:Wounded MV:Winded - Fiddler: Scratched > No way! You're fighting for your
life!

* R HP:Wounded MV:Winded - Fiddler: Scratched >
*Volpaia* says 'PD@'

f
* R HP:Wounded MV:Winded - Fiddler: Scratched >
Your mount ought to be awake and standing first!

* R HP:Wounded MV:Winded - Fiddler: Scratched >
f <-- horse should have stood by now

*Rawiswar* wipes his boots in the face of a gray palfrey!

* R HP:Wounded MV:Winded - Fiddler: Scratched >

*Fiddler* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Fiddler: Scratched > *Krampus* stabs your body hard.
You are interrupted and stop what you are doing.
Your mount ought to be awake and standing first!
You strike *Fiddler*'s body.
*Fiddler* blasts your head into bloody fragments!
Your mount ought to be awake and standing first!
*Krampus* tries to stab you, but you parry successfully.
*Fiddler* blasts your body extremely hard.
Your mount ought to be awake and standing first!
Your mount ought to be awake and standing first!

* R HP:Battered MV:Winded - Fiddler: Scratched >

You dodge a bash from *Volpaia* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Akzak* has arrived from the west.


*Akzak* tries to pound you, but you deflect the blow.


*Akzak* pounds your body hard.
A gray palfrey barely tickles Rawiswar's right leg with his hit.
*Krampus* tries to stab you, but you parry successfully.


*Krampus* tries to stab you, but you parry successfully.

n
w
n
w

*Fiddler* sends you sprawling with a powerful bash!


*Rawiswar* sends a gray palfrey sprawling with a powerful bash! <-- ok this one I'll get out because fleelag will end after horse is up


*Rawiswar* cleaves a gray palfrey's body into bloody fragments!
*Krampus* stabs your body hard.
*Fiddler* blasts your left leg into bloody fragments!

w

*Volpaia* clambers to his feet.


*Rawiswar* kicks a gray palfrey in solar plexus, a gray palfrey is rendered
breathless!


*Fiddler* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A gray palfrey prances skittishly nearby, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Your mount is too exhausted. <-- oh it just chortlesnorfling occured to me the chortlesnorfling kicks

* R HP:Critical MV:Winded > Your mount is too exhausted.

* R HP:Critical MV:Winded > Your mount is too exhausted.

* R HP:Critical MV:Winded > Your mount is too exhausted.

* R HP:Critical MV:Winded > Your mount is too exhausted.
*Volpaia* has arrived from the east.

* R HP:Critical MV:Winded > *Krampus* tries to stab you, but you
parry successfully.

*Fiddler* tries to blast you, but you deflect the blow.
You intercept *Volpaia*'s attack on your mount.
*Volpaia* tries to slash you, but you parry successfully.

Tic in 7 seconds!
dism
Cancelled.
No way! You're fighting for your life!
*Akzak* has arrived from the east.

* R HP:Critical MV:Winded - Krampus: Critical > No way! You're fighting for your
life!
*Rawiswar* has arrived from the east.
*Akzak* leaves west.

n
* R HP:Critical MV:Winded - Krampus: Critical >
f
*Fiddler* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.
*Krampus* tries to stab you, but you parry successfully.
You stop riding him.
*Rawiswar* leaves west.

e
* HP:Critical MV:Winded - Krampus: Critical >
e

*Akzak* has arrived from the west.

* HP:Critical MV:Winded - Krampus: Critical >
Cancelled.
*Volpaia* slashes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

*Fiddler* tries to blast you, but you parry successfully.
*Krampus* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!
*Rawiswar* has arrived from the west.

* HP:Critical MV:Winded - Krampus: Critical > You panic and
attempt to flee!


*Akzak* leaves north.

*someone* blasts your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
No matches found!
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

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