Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Emdawe
Posts: 13
Joined: Sun Jan 10, 2016 12:50 am

Re: Ouch! That really did HURT!

Post by Emdawe » Sat Aug 29, 2020 11:19 pm

* R HP:Healthy MV:Fresh >

*Shaxx* has arrived from above, riding a gray palfrey.

* R HP:Healthy MV:Fresh >

*Shaxx* barely pierces your left hand.

* R HP:Scratched MV:Fresh - Shaxx: Healthy >
l
You hack *Shaxx*'s body into bloody fragments!
*Shaxx* barely pierces your left leg.
Magnificent Square
The broad, milk-white arch that gives the town its name dominates
Whitebridge as much close up as it does from afar. The eastern foot of the
White Bridge settles down right in the middle of a large town square, and
extends up and off to the west. The square is paved with even flagstones,
worn down by generations of feet and wagon wheels. Shops and inns dot the
square and the surrounding streets, which lead off in every direction. A
large banner has been attached to a staff, depicting a map of Whitebridge.
[ obvious exits: N E S W U ]
A gory tuft of flesh lies abandoned on the ground. [2]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Shaxx* is here, fighting YOU!, riding a gray palfrey.
A simple man blends into the crowd of the city.
A gray palfrey prances skittishly nearby, being ridden by you.
The Whitebridge town crier stands here, spreading the news.

* R HP:Scratched MV:Fresh - Shaxx: Scratched >
sa !
You say '!'

* R HP:Scratched MV:Fresh - Shaxx: Scratched >

*Shaxx* barely pierces your right leg.

tar shaxx
Target set to: shaxx
* R HP:Scratched MV:Fresh - Shaxx: Scratched >
b
bash

*Shaxx* barely pierces your head.

-
=+
*
*+
=
*Shaxx* drawls 'lord'

-
-
=
You try to hack *Shaxx*, but he parries successfully.
*Shaxx* pierces your body.
As *Shaxx* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh >
*Shaxx* panics, and attempts to flee!

who s
* R HP:Scratched MV:Fresh >
*Shaxx* leaves north riding a gray palfrey.

* R HP:Scratched MV:Fresh >

Stela narrates 'well that was a strong response. if nothing else.'

st
* R HP:Scratched MV:Fresh >
The night has begun.
Seanchan
---------
Shaxx the Captain [Ever Victorious Army] WANTED
Eritage Ansgar, the Captain [Ever Victorious Army] WANTED

2 players displayed.

* R HP:Scratched MV:Fresh > You stand up.

* R HP:Scratched MV:Fresh >
tar2 seanchan
Target2 set to: seanchan
3
where
Players in your Zone
--------------------
Emdawe - Magnificent Square

* R HP:Scratched MV:Fresh >
n
n
kk
kill shaxx
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]1491
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Fresh > The North Gate of Whitebridge
Two perpendicular streets meet in a small cleared square in front of a
gate in the northern town wall.The oaken gate itself is also diminutive,
barely wide enough for a cart or small wagon. A single occupancy guardpost
has been erected just inside the doors, but no watchtowers or platforms
look out from above the wall. Out over the gate arch the boughs of the
Braem wood, a direction from which the town does not see much traffic.
[ obvious exits: N E S W ]1492
Door north: gate
A small purse is here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
Miloh lounges alongside the road, scratching his beard.
*Shaxx* has arrived from the west, riding a gray palfrey.

* R HP:Scratched MV:Fresh > The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
The Watchman has arrived from the west.
You hack *Shaxx*'s body into bloody fragments!

* R HP:Scratched MV:Fresh - Shaxx: Hurt >
b
bash

-
The Watchman has arrived from the west.

=
*Shaxx* panics, and attempts to flee!

+*
*Shaxx* leaves south riding a gray palfrey.

s
*+
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.
The Watchman leaves south.

kk
kill shaxx
Cancelled.
Wide Cross Street
Piles of coal sit in small, cleared yards next to buildings on either side
of the street, along with not a few heaps of rusting scrap metal. A large,
open-air forge has been constructed on the west side of the street, while
to the east several merchants have opened up shops on the first floors of
their buildings. One shop's colorful placard bears a rather large dirk
being sheathed into a cloak with a hood. The shops are well-maintained, and
appear to do a brisk business. The street opens up into a broad square to
the south, where the enormous White Bridge descends to the pavement.
[ obvious exits: N E S W ]1491
A gray palfrey prances skittishly nearby, being ridden by you.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
*Shaxx* is standing here, riding a gray palfrey.

s
* R HP:Scratched MV:Fresh > You try to hack *Shaxx*, but he parries successfully.

* R HP:Scratched MV:Fresh - Shaxx: Hurt > No way! You're fighting for your life!

kk
kill shaxx
b
bash
* R HP:Scratched MV:Fresh - Shaxx: Hurt >
You do the best you can!

* R HP:Scratched MV:Fresh - Shaxx: Hurt >

-=
*Shaxx* gets a lantern from a backpack.

+
*
*Shaxx* gets a large slab of meat from a backpack.
*Shaxx* gets a dark, hooded cloak from a backpack.
*Shaxx* gets a thin, black chain from a backpack.
*Shaxx* gets a mirrored lantern from a backpack.
*Shaxx* gets a mirrored lantern from a backpack.
*Shaxx* gets a fish from a backpack.
*Shaxx* gets a large number of copper pennies from a backpack.
*Shaxx* gets nine gold crowns from a backpack.
*Shaxx* gets a bubbling draught from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.
*Shaxx* gets a throwing knife from a backpack.


*Shaxx* tickles your body with his pierce.
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman growls menacingly.
The Watchman has arrived from the north.
*Shaxx* holds a mirrored lantern above his head.

*
+=
*Shaxx* panics, and attempts to flee!
*Shaxx* tries to flee, but is too exhausted!

-
The Watchman says 'Arrggghh! Constant trouble around here!'
The Watchman pierces Shaxx's left leg very hard.
The Watchman tries to pierce Shaxx, but he deflects the blow.
The Watchman tries to pierce Shaxx, but he deflects the blow.
The Watchman pierces Shaxx's right arm hard.
*Shaxx* barely pierces your body.


-=
Your bash at *Shaxx* sends him sprawling!

* R HP:Scratched MV:Fresh - Shaxx: Hurt >
cz
change mood berserk
Mood changed to: Berserk

* R HP:Scratched MV:Fresh - Shaxx: Hurt >
The Watchman tickles Shaxx's body with his pierce.
The Watchman pierces Shaxx's left arm.
The Watchman tries to pierce Shaxx, but he parries successfully.
The Watchman pierces Shaxx's body.
The Watchman pierces Shaxx's head into bloody fragments!
The Watchman barely tickles Shaxx's left foot with his pierce.
You hack *Shaxx*'s left hand into bloody fragments!

* R HP:Scratched MV:Fresh - Shaxx: Wounded >

The Watchman pierces Shaxx's right leg hard.
The Watchman pierces Shaxx's body hard.
The Watchman pierces Shaxx's left leg.
The Watchman tickles Shaxx's body with his pierce.
The Watchman pierces Shaxx's right arm hard.
You hack *Shaxx*'s head into bloody fragments!

* R HP:Scratched MV:Fresh - Shaxx: Battered >

The Watchman pierces Shaxx's body.
The Watchman tickles Shaxx's body with his pierce.
The Watchman tickles Shaxx's body with his pierce.
The Watchman pierces Shaxx's body.
The Watchman pierces Shaxx's left leg hard.
The Watchman pierces Shaxx's head hard.
You hack *Shaxx*'s left leg into bloody fragments!

* R HP:Scratched MV:Fresh - Shaxx: Critical >
kk
kill shaxx
kk
kill shaxx
You do the best you can!
*Shaxx* stops riding a gray palfrey.

kk
kill shaxx
kk
kill shaxx
* R HP:Scratched MV:Fresh - Shaxx: Critical > The Watchman tries to pierce Shaxx, but he parries
successfully.
The Watchman tries to pierce Shaxx, but he parries successfully.
The Watchman tries to pierce Shaxx, but he deflects the blow.
You hack *Shaxx*'s body into bloody fragments!
You do the best you can!

kk
kill shaxx
* R HP:Scratched MV:Fresh - Shaxx: Critical > You do the best you can!

* R HP:Scratched MV:Fresh - Shaxx: Critical > You do the best you can!

kk
kill shaxx
kk
kill shaxx
* R HP:Scratched MV:Fresh - Shaxx: Critical > You do the best you can!

kk
kill shaxx
kk
kill shaxx
* R HP:Scratched MV:Fresh - Shaxx: Critical > The Watchman pierces Shaxx's left leg.
The Watchman tries to pierce Shaxx, but he parries successfully.
The Watchman pierces Shaxx's left arm.
*Shaxx* is incapacitated and will slowly die, if not aided.
The Watchman pierces Shaxx's body into bloody fragments!
*Shaxx* is dead! R.I.P.
Your blood freezes as you hear *Shaxx*'s death cry.
They aren't here.

kk
kill shaxx
* R HP:Scratched MV:Fresh > They aren't here.

kk
kill shaxx
* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh > They aren't here.

* R HP:Scratched MV:Fresh >
t shaxx holy dung
You tell Shaxx 'holy dung'

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Ouch! That really did HURT!

Post by Ominas » Sat Aug 29, 2020 11:30 pm

Hurt even reading. Damn

Cosimo
Posts: 13
Joined: Mon May 04, 2020 5:46 pm

Re: Ouch! That really did HURT!

Post by Cosimo » Sun Aug 30, 2020 12:25 am

Shaxx Has a Bad Day: Part 2


p
k seanchan
* R HP:Beaten MV:Full >
They aren't here.

p
k seanchan
* R HP:Beaten MV:Full >
They aren't here.

sc
* R HP:Beaten MV:Full >
p
k seanchan
You have 70(387) hit and 147(152) movement points.
You have scored 108096209 experience points and 336 quest points.
You need 403791 exp to level and 64 qp to rank.
You have amassed 44 Turn points to date.
You have played 66 days and 6 hours (real time).
This ranks you as Cosimo the Trader [Kandori Merchants' Guild 5] (Level 50).
You are standing.

* R HP:Beaten MV:Full > They aren't here.

p
k seanchan
* R HP:Beaten MV:Full >
p
k seanchan
They aren't here.

p
k seanchan
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

p
k seanchan
* R HP:Beaten MV:Full >
They aren't here.
*Shaxx* has arrived from the east, riding a dun mare.

mw
* R HP:Beaten MV:Full >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full >
p
k seanchan

*Shaxx* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


mb
* R HP:Beaten MV:Full - Shaxx: Wounded > A Two Rivers militiaman tries to cleave Shaxx, but he
deflects the blow.
A Two Rivers militiaman cleaves Shaxx's right arm hard.
A determined farmer joins a Two Rivers militiaman's fight!
A determined farmer joins a determined farmer's fight!
A Two Rivers militiaman joins a Two Rivers militiaman's fight!
You try to pound *Shaxx*, but he parries successfully.
*Shaxx* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

b
* R HP:Critical MV:Full - Shaxx: Wounded > [change mood brave]
Mood changed to: Brave
*Shaxx* panics, and attempts to flee!

* R HP:Critical MV:Full - Shaxx: Wounded >
[bash ]


-=
*Shaxx* leaves west riding a dun mare.

+
*
*Shaxx* has arrived from the west.

cdw
close palisade w
*+
A determined farmer tries to slash Shaxx, but he parries successfully.
A determined farmer tries to slash Shaxx, but he deflects the blow.
A Two Rivers militiaman tries to cleave Shaxx, but he deflects the blow.
A determined farmer tries to slash Shaxx, but he deflects the blow.

p
k seanchan
Cancelled.
Ok.

b
* R HP:Critical MV:Full > A determined farmer slashes Shaxx's right arm very hard.
A Two Rivers militiaman joins a Two Rivers militiaman's fight!
A Two Rivers militiaman joins a Two Rivers militiaman's fight!
A Two Rivers militiaman joins a Two Rivers militiaman's fight!
Roawhin al'Kaden joins a Two Rivers militiaman's fight!
A Two Rivers militiaman cleaves Shaxx's head hard.
A determined farmer tries to slash Shaxx, but he parries successfully.
*Shaxx* pierces a determined farmer's body hard.
A determined farmer slashes Shaxx's left leg very hard.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Critical MV:Full > [bash ]
Bash who?

* R HP:Critical MV:Full >
o
k h.seanchan
b
The fighting is too thick and heavy for you to enter the fray!

* R HP:Critical MV:Full > [bash ]
Bash who?

e
* R HP:Critical MV:Full >
Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Full >
p
k seanchan
p
k seanchan
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

p
k seanchan
* R HP:Critical MV:Full >
w
They aren't here.

p
k seanchan
* R HP:Critical MV:Full > At the Western Palisade
Tall and thick wooden stakes have been jammed deep into the ground to form
a defensive perimeter between the westernmost homes of the village. A
palisade gate has been constructed in a gap wide enough to let a wagon pass
west, onto the Quarry Road and towards the outlying fields, farms and the
Westwood, beyond the large clearing the village has been built in.
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
A wild stallion bucks madly, being ridden by you.
*Shaxx* is here, fighting a determined farmer.
A determined farmer is here, fighting Shaxx.
A determined farmer is here, fighting Shaxx.
A Two Rivers militiaman is here, fighting Shaxx.
A Two Rivers militiaman is here, fighting Shaxx.
A Two Rivers militiaman is here, fighting Shaxx.
A Two Rivers militiaman is here, fighting Shaxx.
Roawhin al'Kaden is here, fighting Shaxx.
A determined farmer is here, fighting Shaxx.
*Shaxx* panics, and attempts to flee!

b
* R HP:Critical MV:Full >
The fighting is too thick and heavy for you to enter the fray!

e
* R HP:Critical MV:Full > [bash ]
Bash who?

e
* R HP:Critical MV:Full > Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field
A wild stallion bucks madly, being ridden by you.

p
k seanchan
* R HP:Critical MV:Full > Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A wild stallion bucks madly, being ridden by you.
A black cat meanders to an unknown destination.

p
k seanchan
* R HP:Critical MV:Strong > They aren't here.

p
k seanchan
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

p
k seanchan
* R HP:Critical MV:Strong >
p
k seanchan
They aren't here.

p
k seanchan
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > *Eritage* has arrived from the south, riding a warhorse.
You pound *Eritage*'s head.

p
k seanchan
* R HP:Critical MV:Strong - Eritage: Wounded >
You do the best you can!

b
* R HP:Critical MV:Strong - Eritage: Wounded >
[bash ]

mw

a
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Eritage: Wounded > *Eritage* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

[flee ]
You panic and attempt to flee!


You flee head over heels.
Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.
A black stallion prances about.
A gleeman is here, wearing a cloak of different colored patches.
A ratter is here, hunting shadoweyes.
A poor, solemn villager walks by.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A draft horse is here.

* R HP:Critical MV:Strong >
n
Village Crossroads
A somber and grim building stands to the north, with just a door leading
into it. Metal bars have been placed where windowsills once held paned
windows, clearly to prevent entry. A door with a heavy lock has been placed
at the entrance, although it appears to stand ajar now, revealing an armory
of sorts. The armory has been conveniently placed at a junction of two
village streets, one leading eastwards towards the North Road, while the
other leads south, towards the central Green of the village.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Critical MV:Strong >
x
[dismount ]
You stop riding him.

mb
s
* HP:Beaten MV:Strong >
p
k seanchan
[change mood brave]
Mood changed to: Brave

b
* HP:Beaten MV:Strong > Muddy Dirt Street
Peak roofed wooden homes line both sides of the muddy dirt street, some of
them with shutters that are open during the day and closed at night. The
homes' steps outside have all been swept clean by the goodwives. Pel
Aydaer's workshop lies on the west side of the street, displaying some of
its wares behind paned windows. A small bank lies adjacent to the shop. One
of the homes on the eastern side of the street has had all its thatch
removed. Bundles of new thatch lie ready to be applied to the roof.
[ obvious exits: N S W ]
Zone: Emond's Field
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a seanchan leaving north. ^^
*Eritage* is here, fighting a determined farmer, riding a warhorse.
A black stallion prances about.
The gleeman is here, fighting Eritage.
A ratter is here, hunting shadoweyes.
A poor, solemn villager walks by.
A determined farmer is here, fighting Eritage.
A determined farmer is here, fighting Eritage.
A draft horse is here.

* HP:Beaten MV:Strong > You pound *Eritage*'s body.

* HP:Beaten MV:Strong - a determined farmer: Healthy - Eritage: Wounded >
[bash ]


-=
*Eritage* panics, and attempts to flee!

+
*
*
The gleeman barely tickles Eritage's body with his pierce.
A determined farmer barely tickles Eritage's body with his slash.
A determined farmer tickles Eritage's body with his slash.

+
*Eritage* leaves north riding a warhorse.

=
-
s
w
-Cancelled.
*Eritage* has arrived from the north, riding a warhorse.
Edge of the Green
A view of the Green extends to the east and south, with the source of the
sweet Winespring Water lying directly to the south. The water bursts forth
from a rocky outcropping, strong enough to barrel a man over. Two low,
railed footbridges cross the stream a bit downstream from the source. The
stream widens further to the east, where the Wagon Bridge lies next to a
stone building that houses the only inn of the village, the Winespring Inn.
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A black cat meanders to an unknown destination.

w
* HP:Beaten MV:Strong > Approaching the Green
Various homes and workshops line this broad dirt street that runs through
the western end of Emond's Field, eventually becoming the Quarry Road as it
leaves the village. Barrels, casks, buckets and tubs stand outside the
cooper's workshop of Eward Candwin. Across the street lies the home of the
Congar family. Some herbs hang drying inside the paned window, suggesting
the goodwife of the house is also the village's Wisdom. Towards the east,
the street opens up to a verdant expanse called the Green.
[ obvious exits: N E S W ]
Zone: Emond's Field

* HP:Beaten MV:Strong > At the Western Palisade
Tall and thick wooden stakes have been jammed deep into the ground to form
a defensive perimeter between the westernmost homes of the village. A
palisade gate has been constructed in a gap wide enough to let a wagon pass
west, onto the Quarry Road and towards the outlying fields, farms and the
Westwood, beyond the large clearing the village has been built in.
[ obvious exits: E W ]
Zone: Emond's Field
Door west: palisade
The corpse of Shaxx is lying here.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.
A hardened farmer stands ready to defend his homeland.

p
k seanchan
* HP:Beaten MV:Strong >
b
They aren't here.

Bryan
Posts: 72
Joined: Sat Jan 16, 2016 6:27 pm
Location: Shayol Ghul

Re: Ouch! That really did HURT!

Post by Bryan » Mon Aug 31, 2020 4:59 pm

* R HP:Healthy SP:Strong MV:Full - Draconus: Scratched > You begin to weave the
appropriate flows...
f
-Cancelled.
You panic and attempt to flee!
*Draconus* sends you sprawling with a powerful bash!

*Neal* has arrived from the north, riding a warhorse.

Razhak narrates 'okay lets go'
*Neal* pierces your right leg into bloody fragments!

Razhak tries to slash *Neal*, but he deflects the blow.
You gasp in pain as streaks of fire from *Asandra* burn your body!

Razhak tries to slash *Neal*, but he parries successfully.
A brown deer panics, and attempts to flee!
A brown deer panics, and attempts to flee!
*Neal* pierces your body into bloody fragments!
*Lyam* hacks your right leg into bloody fragments!
*Draconus* crushes your left leg into bloody fragments!
Razhak panics, and attempts to flee!

Razhak leaves east riding a shadow stallion. >>

*Neal* pierces your right leg into bloody fragments!

Averse panics, and attempts to flee!
Averse leaves west. <<

*Ominas* leaves east riding a warhorse. >>
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Asandra* burn your body!

*Neal* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Lyam* flows effortlessly into Moon Rises Over the Water.
*Lyam* hacks your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* crushes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
[ obvious exits: N E S W U D ]
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
Gorthaur the Revolting Torturer is resting here.
o HP:Critical SP:Strong MV:Haggard >
Healthy to dead. Ouch.

guhadin
Posts: 140
Joined: Sun Jan 24, 2016 5:09 pm

Re: Ouch! That really did HURT!

Post by guhadin » Thu Sep 10, 2020 5:17 pm

Rough flees for LS.

Your bash at *Mhaliah* sends him sprawling!

* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten > [op dirt]
Ok.

x
x
* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten >
[k light]
Ok.

x
* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten > [k light]
Ok.

x
* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten > [k light]
Ok.

x
* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten > [k light]
Ok.

x
* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten > [k light]
Ok.

* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten > [k light]
Ok.

x
* R HP:Battered DP:Full MV:Full - Mhaliah: Beaten >
x
x
x
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade barely slashes Mhaliah's head.
A fade hisses 'This is the will of the Great Lord.'

A Ko'bal trolloc tickles Raal's head with his hack.
An enormous hunch-backed trolloc tickles Raal's body with his cleave.
*Raal* slashes Blytzkrieg's left leg.
A two-headed serpent tickles Blytzkrieg's left arm with its hit.
A Ko'bal trolloc barely hacks Mhaliah's right arm.
An enormous hunch-backed trolloc barely cleaves Mhaliah's body.
You pound *Mhaliah*'s body.
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten > [k light]
Ok.

b
* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten >
[bash ]
They already seem to be stunned.

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten >

*Raal* avoids being bashed by Zankou who loses his balance and falls!

b
* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten >
[bash ]
They already seem to be stunned.

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten >

A two-headed serpent avoids being bashed by Blytzkrieg who loses his balance and falls!

b
* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Beaten >
A fade barely slashes Mhaliah's left leg.
A Ko'bal trolloc tickles Raal's left arm with his hack.
An enormous hunch-backed trolloc tickles Raal's head with his cleave.
*Raal* slashes Blytzkrieg's right arm hard.
A fade hisses 'This is the will of the Great Lord.'

A two-headed serpent barely hits Blytzkrieg's left leg.
A Ko'bal trolloc barely hacks Mhaliah's left foot.
An enormous hunch-backed trolloc tickles Mhaliah's right foot with his cleave.
You pound *Mhaliah*'s left arm very hard.
[bash ]
They already seem to be stunned.

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Critical >
b
*Mhaliah* panics, and attempts to flee!
*Mhaliah* tries to flee, but is too exhausted!
[bash ]


-
*Mhaliah* panics, and attempts to flee!
*Mhaliah* tries to flee, but is too exhausted!

=
Zankou narrates 'dlined off of hog s of kendall to get in '

+
*Raal* panics, and attempts to flee!

*
*Raal* leaves east riding a warhorse.


Blytzkrieg panics, and attempts to flee!
*Mhaliah* panics, and attempts to flee!
*Mhaliah* tries to flee, but is too exhausted!

*
+
A fade barely slashes Mhaliah's right foot.
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A two-headed serpent hits Blytzkrieg's right leg.
A Ko'bal trolloc tickles Mhaliah's body with his hack.
An enormous hunch-backed trolloc tickles Mhaliah's left arm with his cleave.
*Mhaliah* tries to pound you, but you parry successfully.

=
-
Blytzkrieg leaves east.
Blytzkrieg has arrived from the east.


Blytzkrieg pounds *Mhaliah*'s head.

-
*Mhaliah* panics, and attempts to flee!

=
Your bash at *Mhaliah* sends him sprawling!

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Critical >
x
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Fresh - Mhaliah: Critical >
love

A Ko'bal trolloc barely hacks Mhaliah's left hand.
*Mhaliah* is incapacitated and will slowly die, if not aided.
A two-headed serpent barely tickles your body with its hit.
A fade hisses 'This is the will of the Great Lord.'

An enormous hunch-backed trolloc cleaves Mhaliah's right hand.
*Mhaliah* is dead! R.I.P.
Your blood freezes as you hear *Mhaliah*'s death cry.

* R HP:Battered DP:Bursting MV:Fresh > You love the whole world.

x
* R HP:Battered DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Battered DP:Bursting MV:Fresh >

*Raal* has arrived from the east, riding a warhorse.

* R HP:Battered DP:Bursting MV:Fresh >
*Raal* flows effortlessly into Lizard in the Thornbush.
*Raal* slashes Blytzkrieg's left arm very hard.

nar rip 1
* R HP:Battered DP:Bursting MV:Fresh >
You narrate 'rip 1'

x
* R HP:Battered DP:Bursting MV:Fresh >
x
Zankou narrates 'rip one'
[k light]
You pound *Raal*'s body.

e
* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Beaten - Raal: Wounded > Zankou hacks *Raal*'s
head.
[k light]
Ok.

x
* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Beaten - Raal: Wounded > Zankou hacks *Raal*'s
body.
A Ko'bal trolloc says 'You Raal!!! You will die before your time!! '
You pound *Raal*'s left foot.
*Raal* slashes Blytzkrieg's head.
A two-headed serpent hits your right foot.
No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Beaten - Raal: Wounded > [k light]
Ok.

b
* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Beaten - Raal: Wounded >
*Raal* gets a pair of black boots bearing lion-headed spurs from the corpse of
Mhaliah.
*Raal* gets a pair of red greaves with white bands from the corpse of Mhaliah.
*Raal* gets a soft leather pouch from the corpse of Mhaliah.
*Raal* gets a silver-worked weapons belt from the corpse of Mhaliah.
*Raal* gets a silver-banded war mallet from the corpse of Mhaliah.
*Raal* gets a gator skin bracer from the corpse of Mhaliah.
*Raal* gets a gator skin bracer from the corpse of Mhaliah.
*Raal* gets a pair of white cuffed red gauntlets from the corpse of Mhaliah.
*Raal* gets a pair of red vambraces with white cuffs from the corpse of Mhaliah.
*Raal* gets a backpack from the corpse of Mhaliah.
*Raal* gets a red tabard with a vivid red cloak from the corpse of Mhaliah.
*Raal* gets a lion-embossed breastplate with white hanging collars from the corpse of Mhaliah.
*Raal* gets a torc of gleaming steel from the corpse of Mhaliah.
*Raal* gets a pair of golden braids woven into the cloak from the corpse of Mhaliah.
*Raal* gets a conical helm with a barred visor from the corpse of Mhaliah.
*Raal* gets a ring of silver from the corpse of Mhaliah.
*Raal* gets a heavy gold signet ring from the corpse of Mhaliah.
*Raal* gets a lantern from the corpse of Mhaliah.
[bash ]


Zankou narrates 'i berk'

-
*Raal* panics, and attempts to flee!
*Raal* tries to flee, but is too exhausted!

=
+*

*Raal* panics, and attempts to flee!
*Raal* tries to flee, but is too exhausted!

*
+=
-
Blytzkrieg pounds *Raal*'s body hard.
*Raal* slashes Blytzkrieg's right leg hard.
A two-headed serpent tickles your right foot with its hit.
Blytzkrieg sends *Raal* sprawling with a powerful bash!


-=
They already seem to be stunned.

* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Critical - Raal: Wounded >
mb
p1
[cha mood brave]
Mood changed to: Brave

* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Critical - Raal: Wounded > [cha posture
offensive]
Posture changed to: Offensive

* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Critical - Raal: Wounded >
cc

Zankou hacks *Raal*'s body.
*Raal* panics, and attempts to flee!
*Raal* tries to flee, but is too exhausted!
You pound *Raal*'s right arm very hard.
*Raal* panics, and attempts to flee!
Blytzkrieg pounds *Raal*'s left leg very hard.
*Raal* panics, and attempts to flee!
*Raal* barely slashes Blytzkrieg's body.
A two-headed serpent hits your body.

* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Critical - Raal: Battered > [op dirt]
It's already open!

* R HP:Battered DP:Bursting MV:Fresh - Blytzkrieg: Critical - Raal: Battered >
b
[bash ]


Grut has arrived from the east.

-
Zankou hacks *Raal*'s right arm very hard.
*Raal* panics, and attempts to flee!
*Raal* tries to flee, but is too exhausted!
Blytzkrieg pounds *Raal*'s right leg.
*Raal* panics, and attempts to flee!

=
+
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc says 'You Raal!!! You will die before your time!! '
A rat squeaks 'Xephiroth is at Inside the Great Red Barn'
A rat squeaks 'Xephiroth is at Inside the Great Red Barn'
Blytzkrieg narrates 'zerked'

*
*Raal* panics, and attempts to flee!

*+
An enormous hunch-backed trolloc barely cleaves Raal's body.
A Ko'bal trolloc says 'You Raal!!! You will die before your time!! '
An enormous hunch-backed trolloc tickles Raal's left leg with his cleave.
A two-headed serpent hits your right foot.

=
-
-=
Your bash at *Raal* sends him sprawling!
*Raal* panics, and attempts to flee!
*Raal* leaves east riding a warhorse.

* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical >

You pound a two-headed serpent's body into bloody fragments!
A two-headed serpent tickles your body with its hit.

* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical >
Grut leaves east.

* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical >
mw
f
[cha mood wimpy]
Mood changed to: Wimpy

s
s
* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical > You can't ride in there.

* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical > No way! You're fighting for
your life!

x
* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical > No way! You're fighting for
your life!

* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical > [k light]
They aren't here.

* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical >
f

Blytzkrieg narrates 'i crit'

s
* R HP:Battered DP:Bursting MV:Fresh - a two-headed serpent: Critical > You pound a two-headed
serpent's body into bloody fragments!
A two-headed serpent is dead! R.I.P.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear a two-headed serpent's death cry.
You can't ride in there.

s
* R HP:Battered DP:Bursting MV:Fresh > Alas, you cannot go that way...

* R HP:Battered DP:Bursting MV:Fresh > Alas, you cannot go that way...

x
* R HP:Battered DP:Bursting MV:Fresh >
[k light]
They aren't here.

* R HP:Battered DP:Bursting MV:Fresh >
l
Within a Treacherous Clearing
Massive roots that are wizened and gnarled beyond any resemblance to the term
healthy bulge out of a sea of moss like a serpent's tail away from the
stout trunks of several ancient-looking trees grouped throughout the
perimeter. Melon-size rounded pebbles, ashen-white and oblong, sit on the
eerie surface of this soundless glade as if some sort of strange vegetation.
[ obvious exits: E D ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a two-headed serpent is lying here.
The corpse of Mhaliah is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
Blytzkrieg the Darkling Master is standing here.
Zankou the Dark Master is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A dun snake is here, hissing sharply.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A wild hog snorts angrily, pawing at the ground.

* R HP:Battered DP:Bursting MV:Fresh >
e
Along the Run
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Grut tha'Zerk is standing here.
Blytzkrieg has arrived from the west.
Zankou has arrived from the west.

s
o R HP:Battered DP:Bursting MV:Full >
Grut narrates 'come hit him 1e'

s
o R HP:Battered DP:Bursting MV:Full > Along the Run
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A squirrel is here, chittering.
Blytzkrieg has arrived from the north.
Grut has arrived from the north.
Zankou has arrived from the north.

o R HP:Battered DP:Bursting MV:Full > Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
The corpse of Gorthaur is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Blytzkrieg has arrived from the north.
Grut has arrived from the north.
Zankou has arrived from the north.

o R HP:Battered DP:Bursting MV:Full >

*Raal* has arrived from the south, riding a warhorse.
*Aira* has arrived from the south, riding a dust-colored gelding.
Zankou tries to hack *Aira*, but she parries successfully.

x
* R HP:Battered DP:Bursting MV:Full >
*Raal* tries to slash you, but you parry successfully.

x
* R HP:Battered DP:Bursting MV:Full - Raal: Battered > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Raal: Battered > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Raal: Battered >
x
Grut pounds *Raal*'s right arm.
*Raal* panics, and attempts to flee!
*Aira* panics, and attempts to flee!
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Raal: Battered >
*Aira* leaves north riding a dust-colored gelding.

* R HP:Battered DP:Bursting MV:Full - Raal: Battered >
You pound *Raal*'s body.
Blytzkrieg pounds *Raal*'s left leg hard.

* R HP:Battered DP:Bursting MV:Full - Raal: Beaten >

*Kendall* has arrived from the east, riding a warhorse.
A crow has arrived from the east.

nar on 3 2s
* R HP:Battered DP:Bursting MV:Full - Raal: Beaten >
*Kendall* smites Zankou's body.

x
* R HP:Battered DP:Bursting MV:Full - Raal: Beaten > You narrate 'on 3 2s'

* R HP:Battered DP:Bursting MV:Full - Raal: Beaten > [k light]
Ok.

mb
* R HP:Battered DP:Bursting MV:Full - Raal: Beaten >
p1
*Aira* has arrived from the north, riding a dust-colored gelding.
[cha mood brave]
Mood changed to: Brave

x
* R HP:Battered DP:Bursting MV:Full - Raal: Beaten > *Aira* leaves west riding a dust-colored
gelding.
[cha posture offensive]
Posture changed to: Offensive

x
* R HP:Battered DP:Bursting MV:Full - Raal: Beaten > [k light]
Ok.

b
* R HP:Battered DP:Bursting MV:Full - Raal: Beaten > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Raal: Beaten > *Raal* leaves south riding a warhorse.
[bash ]
Bash who?

* R HP:Battered DP:Bursting MV:Full >
Zankou hacks *Kendall*'s left foot.
*Kendall* smites Zankou's body very hard.

* R HP:Battered DP:Bursting MV:Full >

Blytzkrieg pounds *Kendall*'s body.
Grut barely pounds *Kendall*'s body.

* R HP:Battered DP:Bursting MV:Full >
nar raal beat
x
Zankou panics, and attempts to flee!
You narrate 'raal beat'

b
* R HP:Battered DP:Bursting MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Battered DP:Bursting MV:Full > [bash ]
Bash who?

* R HP:Battered DP:Bursting MV:Full >
x

Zankou leaves south.

x
* R HP:Battered DP:Bursting MV:Full > [k light]
You pound *Kendall*'s body.

x
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Hurt > [k light]
Ok.

x
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Hurt > A rat squeaks 'Xephiroth is at
Road through the Hills'
[k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Hurt > [k light]
Ok.

b
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Hurt >
*Raal* has arrived from the south, riding a warhorse.

* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Hurt > *Raal*
tries to slash you, but you deflect the blow.
[bash ]


Grut sends *Kendall* sprawling with a powerful bash!

-
=+
*
*Raal* tries to slash you, but you parry successfully.
Grut pounds *Kendall*'s body.
Blytzkrieg pounds *Kendall*'s body hard.
Zankou has arrived from the south.

b raal

Zankou hacks *Raal*'s body hard.
*Raal* panics, and attempts to flee!

Cancelled.
Grut narrates 'I berserk'
[bash ]


-=
+*

Grut pounds *Kendall*'s body.

*
+=
-
Grut pounds *Kendall*'s left hand.
Blytzkrieg pounds *Kendall*'s body.


-=
Your bash at *Raal* sends him sprawling!
*Raal* panics, and attempts to flee!
*Raal* leaves south riding a warhorse.

* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Hurt >
x

Grut pounds *Kendall*'s right hand.

x
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded > You pound *Kendall*'s left
leg.
*Kendall* smites Grut's head.
Grut pounds *Kendall*'s body.
Blytzkrieg barely pounds *Kendall*'s body.
[k light]
Ok.

x
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded >
[k light]
Ok.

x
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded >
[k light]
Ok.

x
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded >
[k light]
Ok.

x
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded >
The hog has arrived from the east.
[k light]
Ok.

s
* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded >
x
No way! You're fighting for your life!

* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Grut: Beaten - Kendall: Wounded >
You pound *Kendall*'s body.
*Kendall* smites Grut's body hard.
Blytzkrieg pounds *Kendall*'s body.

b
* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded >
[bash ]


-=
+
*Kendall* panics, and attempts to flee!

*
*Kendall* avoids being bashed by Grut who loses his balance and falls!

*+
*Kendall* panics, and attempts to flee!

=
-
*Kendall* smites Grut's right arm extremely hard.


-
Kendall assumes a defensive striking posture.

=
*Raal* has arrived from the south, riding a warhorse.
Zankou hacks *Raal*'s right hand.
*Raal* panics, and attempts to flee!
As *Kendall* avoids your bash, you topple over and fall to the ground!

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded >

Grut narrates 'I also crit btw'

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded >
stand
x

Blytzkrieg sends *Kendall* sprawling with a powerful bash!

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded >
Zankou hacks *Raal*'s left leg.
Blytzkrieg pounds *Kendall*'s body hard.

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded >
nar nod
x
Do you not consider fighting as standing?

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded > You narrate 'nod'

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded >
x

*Raal* leaves east riding a warhorse.
*Raal* has arrived from the east, riding a warhorse.
Zankou hacks *Raal*'s body.
*Raal* panics, and attempts to flee!

x
* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded > [k light]
Ok.

* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded > [k light]
Ok.

b
* R HP:Battered DP:Bursting MV:Full - Grut: Critical - Kendall: Wounded >
Zankou hacks *Raal*'s right leg hard.
You pound *Kendall*'s body.
Grut pounds *Kendall*'s left leg very hard.
Blytzkrieg pounds *Kendall*'s body hard.
[bash ]
They already seem to be stunned.

* R HP:Wounded DP:Bursting MV:Fresh - Grut: Critical - Kendall: Wounded >
b
Grut pounds *Kendall*'s right leg hard.
[bash ]
They already seem to be stunned.

* R HP:Wounded DP:Bursting MV:Fresh - Grut: Critical - Kendall: Wounded >
b
[bash ]


*Kendall* panics, and attempts to flee!

-
Zankou hacks *Raal*'s body hard.
*Kendall* smites Grut's body hard.
Grut barely pounds *Kendall*'s body.
Blytzkrieg pounds *Kendall*'s body.
Grut narrates 'rescue?'
*Kendall* leaves south riding a warhorse.

=
+
*Raal* leaves east riding a warhorse.
*Raal* has arrived from the east, riding a warhorse.
Zankou hacks *Raal*'s head.
*Raal* panics, and attempts to flee!

*
*
Blytzkrieg pounds *Raal*'s body.

+
=
*Raal* leaves south riding a warhorse.

x
x
-
x
Cancelled.
[k light]
They aren't here.

o R HP:Wounded DP:Bursting MV:Fresh > [k light]
They aren't here.

s
o R HP:Wounded DP:Bursting MV:Fresh > [k light]
They aren't here.

x
w
o R HP:Wounded DP:Bursting MV:Fresh > Along the Run
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Kendall* is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.
Blytzkrieg has arrived from the north.
Grut has arrived from the north.
Zankou has arrived from the north.

x
* R HP:Wounded DP:Bursting MV:Full > Blytzkrieg pounds *Kendall*'s body hard.
Zankou hacks *Kendall*'s body.
[k light]
You pound *Kendall*'s body.

w
* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered > No way! You're
fighting for your life!

x
* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered > [k light]
Ok.

* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered > No way! You're
fighting for your life!

x
* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered > [k light]
Ok.

x
* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered > [k light]
Ok.

* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered > *Kendall* panics, and
attempts to flee!
[k light]
Ok.

b
* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered >
*Kendall* leaves south riding a warhorse.
[bash ]
Bash who?

o R HP:Wounded DP:Bursting MV:Full >
s
A Dreamy Copse
[ obvious exits: N ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Kendall* is standing here, riding a warhorse.
*Raal* is standing here, riding a warhorse.
Blytzkrieg has arrived from the north.
Grut has arrived from the north.
Zankou has arrived from the north.

x
* R HP:Wounded DP:Bursting MV:Full >
Blytzkrieg pounds *Kendall*'s head.

w
x
* R HP:Wounded DP:Bursting MV:Full > Zankou narrates 'raal crit'
[k light]
You pound *Kendall*'s body.

* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered >
b
*Raal* slashes Zankou's right leg hard.
No way! You're fighting for your life!

* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered > *Kendall* panics, and
attempts to flee!
[k light]
Ok.

* R HP:Wounded DP:Bursting MV:Full - Blytzkrieg: Beaten - Kendall: Battered >
[bash ]


-=
*Kendall* leaves north riding a warhorse.

+
*Raal* panics, and attempts to flee!
Blytzkrieg pounds *Raal*'s right hand hard.

nar block 2n
*

Blytzkrieg pounds *Raal*'s left leg.
Zankou hacks *Raal*'s body hard.

x
Cancelled.
You narrate 'block 2n'

x
x
* R HP:Wounded DP:Bursting MV:Full >
x
[k light]
You pound *Raal*'s body.
*Raal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Raal*'s death cry.

x
o R HP:Wounded DP:Bursting MV:Full > [k light]
They aren't here.

x
o R HP:Wounded DP:Bursting MV:Full > [k light]
They aren't here.

o R HP:Wounded DP:Bursting MV:Full > [k light]
They aren't here.

n
x
o R HP:Wounded DP:Bursting MV:Full > [k light]
They aren't here.

n
o R HP:Wounded DP:Bursting MV:Full > [k light]
They aren't here.

x
o R HP:Wounded DP:Bursting MV:Full > Along the Run
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.
Blytzkrieg has arrived from the south.
Grut has arrived from the south.
Zankou has arrived from the south.

o R HP:Wounded DP:Bursting MV:Full > [k light]
They aren't here.

o R HP:Wounded DP:Bursting MV:Full > Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of Gorthaur is lying here.
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
Blytzkrieg has arrived from the south.
Grut has arrived from the south.
Zankou has arrived from the south.

Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Ouch! That really did HURT!

Post by Meren » Thu Sep 17, 2020 8:27 am

Dism lag's a bitch.


[bash ]

-=+
*Asandra* panics, and attempts to flee!
A bloodstock stallion seems too exhausted to obey *Asandra*'s commands.
*Asandra* tries to flee, but is too exhausted!

**
*Asandra* tries to strike you, but you parry successfully.

+=-
*Asandra* stops riding a bloodstock stallion.

-=
Your bash at *Asandra* sends her sprawling!
*Asandra* panics, and attempts to flee!

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > cz
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > stroke

You slash *Asandra*'s left hand into bloody fragments!

kill light
* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > You stroke your chin thoughtfully.

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > You do the best you can!

kill light
* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > kill light

You slash *Asandra*'s body hard.

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > You do the best you can!

kill light
* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > kill light
You do the best you can!

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > You do the best you can!

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > You do the best you can!

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Beaten > kill light
kill light
You slash *Asandra*'s left foot into bloody fragments!
You do the best you can!

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Critical > kill light
You do the best you can!

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Critical > kill light
You do the best you can!

* R S HP:Scratched DP:Good MV:Fresh - Asandra: Critical > kill light
You do the best you can!

kill light
* R S HP:Scratched DP:Good MV:Fresh - Asandra: Critical > You slash *Asandra*'s body extremely hard.
*Asandra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Asandra*'s death cry.
They aren't here.

Fleur
Posts: 27
Joined: Fri Jun 12, 2020 11:47 pm

Re: Ouch! That really did HURT!

Post by Fleur » Sat Sep 19, 2020 7:13 pm

Not entirely sure how I got bashed here unless there was a lot of sneak going on -

Bend in the Trail
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A rat scurries around trying to get out of sight.

north
* R HP:Beaten SP:Good MV:Strong > Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Strong >
*Amino* has arrived from the south, riding a shadow stallion.
*Zankou* has arrived from the south.

* R HP:Beaten SP:Good MV:Strong > *Zankou* tries to pound you, but you parry
successfully.
*Amino* leaves north riding a shadow stallion.
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - Zankou: Beaten > You tickle *Zankou*'s right hand with
your strike.
*Zankou* tries to pound you, but you parry successfully. <--- Bash starts here
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Strong - Zankou: Beaten > f
west
You panic and attempt to flee!


*Amino* has arrived from the north, riding a shadow stallion.


*Amino* tries to lance you, but you parry successfully.

You flee head over heels.
By the Large Stone
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cringing trolloc whelp cowers before you.
A Stand of Trees
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cringing trolloc whelp cowers before you.

e
* R HP:Beaten SP:Good MV:Strong > channel 'ice' h.dark
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Strong > Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong > east
channel 'ice' h.dark
By the Large Stone
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by
you.
A cringing trolloc whelp cowers before you.

* R HP:Beaten SP:Good MV:Strong > Nobody here by that name.

* R HP:Beaten SP:Good MV:Strong >
*Amino* has arrived from the north, riding a shadow stallion.
*Zankou* has arrived from the north.

* R HP:Beaten SP:Good MV:Strong > north

*Zankou* sends you sprawling with a powerful bash! <-- Why would it land here?
You panic and attempt to flee!


*Amino* lances your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


*Amino* lances your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* pounds your head into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]

zankou
Posts: 118
Joined: Mon Oct 10, 2016 11:17 am

Re: Ouch! That really did HURT!

Post by zankou » Sat Sep 19, 2020 7:26 pm

PONR bash sometimes lands in the next room. Rare but it can happen.

zankou
Posts: 118
Joined: Mon Oct 10, 2016 11:17 am

Re: Ouch! That really did HURT!

Post by zankou » Sat Sep 19, 2020 7:29 pm

Here is my PoV


By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
Amino the Myrddraal is standing here, riding a shadow stallion.
A cringing trolloc whelp cowers before you.

* HP:Beaten MV:Tiring > They aren't here.

z
k light
* HP:Beaten MV:Tiring > They aren't here.

z
k light
* HP:Beaten MV:Tiring > They aren't here.

z
k light
* HP:Beaten MV:Tiring > They aren't here.

z
k light
* HP:Beaten MV:Tiring > They aren't here.
Amino leaves north riding a shadow stallion.
You follow Amino.

Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
Amino the Myrddraal is standing here, riding a shadow stallion.
*Fleur* is standing here, riding a bloodstock stallion.
A rat scurries around trying to get out of sight.

z
k light
* HP:Beaten MV:Tiring > You try to pound *Fleur*, but she parries successfully.
Amino leaves north riding a shadow stallion.

z
k light
* HP:Beaten MV:Tiring - Fleur: Beaten > *Fleur* tickles your right hand with her strike.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Fleur*, but she parries successfully.
You do the best you can!

z
k light
* HP:Beaten MV:Tiring - Fleur: Beaten > You do the best you can!

z
k light
* HP:Beaten MV:Tiring - Fleur: Beaten >
You do the best you can!

* HP:Beaten MV:Tiring - Fleur: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Fleur: Beaten >
*FLEUR* PANICS, AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Tiring - Fleur: Beaten >
r

Amino has arrived from the north, riding a shadow stallion.

* HP:Beaten MV:Tiring - Fleur: Beaten > [bash ]
Amino tries to lance *Fleur*, but she parries successfully.
-
*Fleur* leaves south riding a bloodstock stallion.
=+**+=- -
Amino leaves south riding a shadow stallion.
You follow Amino.

By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest
Amino the Myrddraal is standing here, riding a shadow stallion.
*Fleur* is standing here, riding a bloodstock stallion.
A cringing trolloc whelp cowers before you.
=
Your bash at *Fleur* sends her sprawling!
*FLEUR* PANICS, AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Tiring - Fleur: Beaten >
Amino lances *Fleur*'s body into bloody fragments!

* HP:Beaten MV:Tiring - Fleur: Critical >
Amino lances *Fleur*'s left leg into bloody fragments!
You pound *Fleur*'s head into bloody fragments!
*Fleur* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Fleur*'s death cry.

Fleur
Posts: 27
Joined: Fri Jun 12, 2020 11:47 pm

Re: Ouch! That really did HURT!

Post by Fleur » Sat Sep 19, 2020 7:36 pm

Oh I see it now - I was re-entering the PONR room. Heh :) Thanks, was a good fight.

Post Reply