Some PK

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Some PK

Post by Rark » Sat Jun 06, 2015 4:14 am

I ran down to Fal Dara, two channelers were in there, one came out and Randal joined in as well. Log picks up when I'm slowly trying to make my way camp. Wasn't going to post, but figured there is a severe lack of logs and pk in general.


The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

j
j
* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

j
j
* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > stats
[k human]
They aren't here.

* HP:Wounded MV:Winded > 3
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > o
You are a 220 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 79.8 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:7 Dex:17 Con:19.
Offensive bonus: 177, Dodging bonus: 17, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Wounded MV:Winded > j
[dia h.human]
No-one by that name here.

* HP:Wounded MV:Winded > j
j
[where ]
Players in your Zone
--------------------
Rark - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Winded > j
j
*Randal* has arrived from the east, riding a bloodstock stallion.
[k human]
You blast *Randal*'s right leg.

j
* HP:Wounded MV:Winded - Randal: Scratched > [k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Scratched > b
[k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Scratched > [k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Scratched > [k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Scratched > [k human]
You do the best you can!

[bash ] d - Randal: Scratched >


*Randal* scythes your body.


*Randal* winks suggestively at you.

=
*Randal* scythes your body.
You blast *Randal*'s body hard.
Your bash at *Randal* sends him sprawling!

* HP:Wounded MV:Winded - Randal: Scratched > l randal
o

Randal has a few scratches.

*Randal* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a strange, insectoid helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a black, gold-embroidered tabard
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots

* HP:Wounded MV:Winded - Randal: Scratched > [where ]
Players in your Zone
--------------------
Rark - The Dusty Road
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - Randal: Scratched > o
You blast *Randal*'s left leg hard.
[where ]
Players in your Zone
--------------------
Rark - The Dusty Road
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - Randal: Hurt > cringe
c4
You cringe in terror.

* HP:Wounded MV:Winded - Randal: Hurt > [change wimpy 100]
You will now flee if you go below 100 hit points.

* HP:Wounded MV:Winded - Randal: Hurt >
You blast *Randal*'s body very hard.

* HP:Wounded MV:Winded - Randal: Hurt >
You blast *Randal*'s right hand.

* HP:Wounded MV:Winded - Randal: Hurt >
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Wounded MV:Winded - Randal: Hurt > b

You blast *Randal*'s body very hard.

[bash ] d - Randal: Hurt >

*
*Jocelyn* has arrived from the east, riding a warhorse.


*Jocelyn* barely strikes your body.


As *Randal* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded > cmw

You dodge a bash from *Randal* who loses his balance and falls!

* HP:Wounded MV:Winded - Randal: Hurt > f
[cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!l: Hurt >


*Randal* clambers to his feet.


You flee head over heels.
Thick Forest
[ obvious exits: N S W ]

* HP:Wounded MV:Winded > w
w
The Dusty Road
[ obvious exits: N E S W ]

w
* HP:Wounded MV:Winded > Brown Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A cute brown deer eyes you nervously.

* HP:Wounded MV:Winded > Green Hills
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.

n
w
* HP:Wounded MV:Winded > w
w
On a Hillside
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A black snake is here, lying on a rock.
The short gray wolf bitch is foraging for food here.
A wild hog snorts angrily, pawing at the ground.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A handsome stag stands here, ready to run.

* HP:Wounded MV:Winded > cmb
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A young and strong buck is here, munching some grass.

* HP:Wounded MV:Winded > j
j
A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A handsome stag stands here, ready to run.

* HP:Wounded MV:Winded > [cha mood brave]
Mood changed to: Brave

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

j
j
* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > o
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
*Randal* has arrived from the east, riding a bloodstock stallion.
[k human]
You blast *Randal*'s body hard.

* HP:Wounded MV:Winded - Randal: Hurt > [k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Hurt > j
[k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Hurt > [where ]
Players in your Zone
--------------------
Rark - A Shady Valley
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Winded - Randal: Hurt > b
*Randal* intercepts a mother raccoon's attack on his mount.
Randal swiftly dodges a mother raccoon's attempt to hit him.
[k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Hurt > [k human]
You do the best you can!

* HP:Wounded MV:Winded - Randal: Hurt > [k human]
You do the best you can!

[bash ] d - Randal: Hurt >


A mother raccoon tries to hit Randal, but he dodges the attack.
*Randal* barely scythes your left leg.


A mother raccoon barely tickles Randal's body with her hit.
You blast *Randal*'s right hand.
As *Randal* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded > nod raccoon

*Randal* sends you sprawling with a powerful bash!

* HP:Wounded MV:Winded - Randal: Hurt > b

*Jocelyn* has arrived from the east, riding a warhorse.

* HP:Wounded MV:Winded - Randal: Hurt >
Randal swiftly dodges a mother raccoon's attempt to hit him.
*Randal* scythes your head hard.

* HP:Wounded MV:Winded - Randal: Hurt >
*Jocelyn* strikes your body.

* HP:Wounded MV:Winded - Randal: Hurt > cmw
f
You nod at it.

[bash ] d - Randal: Hurt >

Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!l: Hurt >


A baby raccoon leaves east.
Randal swiftly dodges a mother raccoon's attempt to hit him.
*Randal* scythes your left arm.
Your heartbeat calms down more as you feel less panicked.


*Randal* panics, and attempts to flee!


*Randal* leaves west riding a bloodstock stallion.
You flee head over heels.
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* HP:Wounded MV:Winded > s
Forested Hills
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A black wolf growls loudly, poised to leap.

cmb
* HP:Wounded MV:Winded > j
[cha mood brave]
Mood changed to: Brave

w
* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
Low Slope
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > o
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
j
[k human]
They aren't here.

j
* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > o
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

n
* HP:Wounded MV:Winded > A black wolf has arrived from the east.
A black wolf barely tickles your body with his hit.
[k human]
They aren't here.

j
b
* HP:Wounded MV:Winded - a black wolf: Scratched > [k human]
They aren't here.

* HP:Wounded MV:Winded - a black wolf: Scratched > [k human]
They aren't here.

* HP:Wounded MV:Winded - a black wolf: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Winded - a black wolf: Scratched > [k human]
They aren't here.

[bash ] d - a black wolf: Scratched >

=
A black wolf barely tickles your body with his hit.

=
Your bash at a black wolf sends him sprawling!

* HP:Wounded MV:Winded - a black wolf: Hurt > o

You blast a black wolf's right foreleg into bloody fragments!

o
* HP:Wounded MV:Winded - a black wolf: Wounded > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Wounded > o
o
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Wounded > o
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

o
* HP:Wounded MV:Winded - a black wolf: Wounded > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Wounded > o
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Wounded > o
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Wounded > o

You blast a black wolf's right foreleg into bloody fragments!

o
* HP:Wounded MV:Winded - a black wolf: Critical > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Critical > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Critical > o
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Critical > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Critical > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded - a black wolf: Critical >
You blast a black wolf's right leg into bloody fragments!
A black wolf is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a black wolf's death cry.
Your blood freezes as you hear something's death cry.

n
* HP:Wounded MV:Winded > j
b
A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
The corpse of a mother raccoon is lying here.
*Randal* is standing here, riding a bloodstock stallion.
*Jocelyn* is standing here, riding a warhorse.
A baby raccoon tumbles around, searching for something to eat.
*Jocelyn* strikes your left leg.

* HP:Wounded MV:Winded - Jocelyn: Scratched > [k human]
You do the best you can!

[bash ] d - Jocelyn: Scratched >

-
*Randal* scythes your body.

*
*Randal* scythes your right arm.
*Jocelyn* strikes your body.

=
Your bash at *Jocelyn* sends her sprawling!

* HP:Wounded MV:Winded - Jocelyn: Scratched >
*Randal* barely scythes your head.
You blast *Jocelyn*'s body into bloody fragments!

* HP:Wounded MV:Winded - Jocelyn: Hurt > l jocelyn
This young woman is tall and voluptuous. Her hair is chestnut brown and
twisted into ringlets. Luminous blue eyes gaze complacently from behind her
pretty face; her plump lips slightly downturned. Gracefully she saunters
on.

Jocelyn has some small wounds and bruises.

*Jocelyn* is using:
<used as light> a mirrored lantern
<held> a piece of sandstone
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn about body> a dress with colored bands at the hem
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a staff of sungwood
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* HP:Wounded MV:Winded - Jocelyn: Hurt >
You try to blast *Jocelyn*, but she parries successfully.

* HP:Wounded MV:Winded - Jocelyn: Hurt >
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Wounded MV:Winded - Jocelyn: Hurt >
*Jocelyn* looks at you.

cmw
* HP:Wounded MV:Winded - Jocelyn: Hurt > f
You blast *Jocelyn*'s right leg very hard.
*Jocelyn* strikes your head.
[cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!yn: Hurt >


You flee head over heels.
A Gentle Slope
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* HP:Wounded MV:Winded > s
w
Forested Hills
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A timber wolf is here, snarling hungrily.

* HP:Wounded MV:Winded > Low Slope
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
The corpse of a black wolf is lying here.

* HP:Wounded MV:Winded > cmb
[cha mood brave]
Mood changed to: Brave

j
j
* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

j
* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > l
[k human]
They aren't here.

* HP:Wounded MV:Winded > o
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
The corpse of a black wolf is lying here.

* HP:Wounded MV:Winded > j
j
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

j
* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > sav
[k human]
They aren't here.

* HP:Wounded MV:Winded > sc
[k human]
They aren't here.

* HP:Wounded MV:Winded > o
Saving Rark.

* HP:Wounded MV:Winded > You have 213(404) hit and 113(262) movement points.
You have scored 97631103 experience points and 1526 quest points.
You need 868897 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Wounded MV:Winded > j
j
[where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

j
* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > o
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Low Slope
You catch the scent of horses nearby.

* HP:Wounded MV:Winded > j
j
[k human]
They aren't here.

* HP:Wounded MV:Winded > j
[k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > [k human]
They aren't here.

* HP:Wounded MV:Winded > al c k jocelyn
n
c
b
Ok.

* HP:Wounded MV:Winded > A Shady Valley
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
The corpse of a mother raccoon is lying here.
*Jocelyn* is standing here, riding a warhorse.
A baby raccoon tumbles around, searching for something to eat.

* HP:Wounded MV:Winded > [k jocelyn]
You try to blast *Jocelyn*, but she parries successfully.

[bash ] d - Jocelyn: Hurt >

-
*Jocelyn* barely strikes your right leg.
*Randal* has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.


*Randal* scythes your left arm hard.
As *Jocelyn* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded > cmw

You gasp in pain as streaks of fire from *Jocelyn* burn your body!

f
* HP:Battered MV:Winded - Jocelyn: Hurt > [cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!lyn: Hurt >


*Randal* sends you sprawling with a powerful bash!


*Randal* scythes your body.


You flee head over heels.
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

* HP:Battered MV:Winded > w
n
w
n
n
n
Your heartbeat calms down more as you feel less panicked.
*Randal* has arrived from the south, riding a bloodstock stallion.
Forested Borderlands
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black cat meanders to an unknown destination.

* HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.

* HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
A spotted jaguar opens its eyes lazily.

* HP:Battered MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N S W ]
A panther stalks through the wilderness.
A handsome stag stands here, ready to run.

* HP:Battered MV:Tiring > Forested Borderlands
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > w
n
e
*Randal* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
A Forested Path Through the Borderlands
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A giant bee preys on small animals.

* HP:Battered MV:Winded > *Randal* has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
A Rocky Opening
[ obvious exits: E S ]

* HP:Battered MV:Winded > A Rocky Path
[ obvious exits: N W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Battered MV:Winded > cmb
j
j
[cha mood brave]
Mood changed to: Brave

j
* HP:Battered MV:Winded > j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > o
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - A Rocky Path
You catch the scent of horses nearby.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

j
j
* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.
*Jocelyn* has arrived from the west, riding a warhorse.

* HP:Battered MV:Winded > sc
[k human]
You blast *Jocelyn*'s body hard.

* HP:Battered MV:Winded - Jocelyn: Hurt > [k human]
You do the best you can!

* HP:Battered MV:Winded - Jocelyn: Hurt > [k human]
You do the best you can!

* HP:Battered MV:Winded - Jocelyn: Hurt > b
HP:Battered MP:Winded
You have scored 97630121 experience points and 1526 quest points.
You need 869879 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are fighting Jocelyn.

[bash ] ed - Jocelyn: Hurt >

-
*Jocelyn* strikes your body.
A shivering tree barely hits Jocelyn's right leg.

-
You gasp in pain as streaks of fire from *Jocelyn* burn your body!

=
Your bash at *Jocelyn* sends her sprawling!

* HP:Battered MV:Winded - Jocelyn: Wounded >
A shivering tree hits Jocelyn's body.
You blast *Jocelyn*'s body extremely hard.

* HP:Battered MV:Winded - Jocelyn: Wounded > o
[where ]
Players in your Zone
--------------------
Rark - A Rocky Path
You catch the scent of horses nearby.

b
* HP:Battered MV:Winded - Jocelyn: Wounded > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Winded - Jocelyn: Wounded > b
A shivering tree hits Jocelyn's left leg.
You blast *Jocelyn*'s body into bloody fragments!
[bash ]
They already seem to be stunned.

* HP:Battered MV:Winded - Jocelyn: Wounded > [bash ]
They already seem to be stunned.

b
* HP:Battered MV:Winded - Jocelyn: Wounded > [bash ]
They already seem to be stunned.

b
* HP:Battered MV:Winded - Jocelyn: Wounded > [bash ]
They already seem to be stunned.

* HP:Battered MV:Winded - Jocelyn: Wounded > b

A shivering tree tries to hit Jocelyn, but she deflects the blow.
*Jocelyn* barely strikes your body.
You try to blast *Jocelyn*, but she deflects the blow.
*Jocelyn* panics, and attempts to flee!

* HP:Battered MV:Winded - Jocelyn: Wounded >
*Jocelyn* leaves west riding a warhorse.

* HP:Battered MV:Winded >
*Randal* has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.
*Jocelyn* has arrived from the west, riding a warhorse.

* HP:Battered MV:Winded > [bash ]
Bash who?
*Jocelyn* leaves west riding a warhorse.

* HP:Battered MV:Winded >
*Randal* barely scythes your left hand.

* HP:Beaten MV:Winded - Randal: Hurt > w

A shivering tree tickles Randal's body with its hit.

cmw
f
* HP:Beaten MV:Winded - Randal: Hurt > No way! You're fighting for your life!

* HP:Beaten MV:Winded - Randal: Hurt > n
[cha mood wimpy]
Mood changed to: Wimpy

A shivering tree barely tickles Randal's body with its hit.
You blast *Randal*'s body hard.
You panic and attempt to flee!

You flee head over heels.
A Rocky Path
[ obvious exits: N S ]
A Rocky Path
[ obvious exits: S W ]
Moving with deadly grace, a huge cat watches you carefully.

* HP:Beaten MV:Winded > w
w
w
w
A Rocky Path
[ obvious exits: E W ]
There are some tracks of an animal leaving east.

s
* HP:Beaten MV:Winded > A Rocky Path
[ obvious exits: N E W ]

* HP:Beaten MV:Winded > w
A Rocky Opening
[ obvious exits: E W ]

* HP:Beaten MV:Winded > w
s
A Path Through the Thinning Woods
[ obvious exits: N E S ]

* HP:Beaten MV:Winded > w
w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of an animal leaving south.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.

* HP:Beaten MV:Winded > w
w
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A wild boar runs through the forest.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A jaguar, chewing on its prey, looks at you.
A wild boar runs through the forest.

* HP:Beaten MV:Winded > w
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.

* HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A young and strong buck is here, munching some grass.

* HP:Beaten MV:Winded > o
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A cute brown deer eyes you nervously.

* HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E S W ]

* HP:Beaten MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.

* HP:Beaten MV:Winded > Tower Entrance
[ obvious exits: E U ]
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

o HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Tower Entrance
You catch the scent of horses nearby.

o HP:Beaten MV:Winded > s
Alas, you cannot go that way...

1
o HP:Beaten MV:Winded > [order dha follow rark]
A Dha'vol trolloc starts following you.
Ok.

gr dha
o HP:Beaten MV:Winded > A Dha'vol trolloc is now a member of your group.

rest
o HP:Beaten MV:Winded > You sit down and rest your tired bones.

c0
o HP:Beaten MV:Winded > [cha wimpy 0]
You won't flee from any fight now.

o HP:Battered MV:Winded > scan e
scan e
sc

o HP:Battered MV:Winded >
o HP:Battered MV:Winded > You have 130(404) hit and 86(262) movement points.
You have scored 97630851 experience points and 1526 quest points.
You need 869149 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

o HP:Battered MV:Winded > o
o
o
[where ]
Players in your Zone
--------------------
Rark - Tower Entrance
You catch the scent of horses nearby.

o
o HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Winded > o
o
[where ]
Players in your Zone
--------------------
Rark - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Tower Entrance
You catch the scent of horses nearby.

o HP:Battered MV:Winded > st
e
s
s
You stop resting, and stand up.

o
o HP:Battered MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A Dha'vol trolloc has arrived from the west.

* HP:Battered MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the north.

* HP:Battered MV:Winded > A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a myrddraal leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A Dha'vol trolloc has arrived from the north.

o HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Battered MV:Winded > rest
o
You sit down and rest your tired bones.

2
2
o HP:Battered MV:Winded > 2
2
[where ]
Players in your Zone
--------------------
Rark - A Trolloc Camp
You catch the scent of horses nearby.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
2
[order dha kill human]
Ok.

2
o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

2
o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > [order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
[order dha kill human]
Ok.

2
o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
[order dha kill human]
Ok.

o HP:Battered MV:Winded > 2
2
2
Your heartbeat calms down more as you feel less panicked.
[order dha kill human]
Ok.

2
o HP:Battered MV:Winded > *Randal* has arrived from the north, riding a bloodstock stallion.
[order dha kill human]
A Dha'vol trolloc tickles Randal's head with his cleave.
Ok.

* HP:Battered MV:Winded > [order dha kill human]
Ok.

* HP:Battered MV:Winded > [order dha kill human]
Ok.

* HP:Battered MV:Winded > [order dha kill human]
Ok.

* HP:Battered MV:Winded > [order dha kill human]
Ok.

* HP:Battered MV:Winded >
*Randal* panics, and attempts to flee!

4
st
* HP:Battered MV:Winded > *Randal* leaves east riding a bloodstock stallion.
[order dha bash]
Ok.

o HP:Battered MV:Winded > j
You stop resting, and stand up.

o HP:Battered MV:Winded > j
j
j
[k human]
They aren't here.

j
o HP:Battered MV:Winded > j
[k human]
They aren't here.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > cmb
[k human]
They aren't here.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > off
e
[k human]
They aren't here.

o HP:Battered MV:Winded > j
[cha mood brave]
Mood changed to: Brave

o HP:Battered MV:Winded > [change posture offensive]
Posture changed to: Offensive

o HP:Battered MV:Winded > b
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving north.
A trolloc is here, exhorting a group of trolloc raiders.
A Dha'vol trolloc has arrived from the west.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > n
[bash ]
Bash who?

* HP:Battered MV:Winded > j
j
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Dha'vol trolloc has arrived from the south.

o
* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
j
[where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

sav
sc
* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
Saving Rark.

* HP:Battered MV:Winded > You have 144(404) hit and 110(262) movement points.
You have scored 97630851 experience points and 1526 quest points.
You need 869149 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Battered MV:Winded > j
j
j
[k human]
They aren't here.

j
* HP:Battered MV:Winded > l
[k human]
They aren't here.

* HP:Battered MV:Winded > o
[k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
j
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Battered MV:Winded > j
[where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Winded > l
[k human]
They aren't here.

o
* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
j
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Winded > j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > j
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > l
[k human]
They aren't here.

* HP:Battered MV:Winded > o
[k human]
They aren't here.

* HP:Battered MV:Winded > sav
*Randal* has arrived from the north, riding a bloodstock stallion.
[k human]
You blast *Randal*'s left arm very hard.

* HP:Battered MV:Winded - Randal: Hurt > sc
[k human]
You do the best you can!

* HP:Battered MV:Winded - Randal: Hurt > *Randal* scythes your body.
A Dha'vol trolloc joins your fight!
A muzzled trolloc joins your fight!
You blast *Randal*'s body hard.
[k human]
You do the best you can!

* HP:Battered MV:Winded - Randal: Hurt > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
*Randal* is here, fighting YOU!, riding a bloodstock stallion.
A Dha'vol trolloc is here, fighting Randal.
A muzzled trolloc is here, fighting Randal.

* HP:Battered MV:Winded - Randal: Hurt > 2
[where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Battered MV:Winded - Randal: Hurt > 4
You have already saved during this tic.

* HP:Battered MV:Winded - Randal: Hurt > HP:Battered MP:Winded
You have scored 97631707 experience points and 1526 quest points.
You need 868293 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are fighting Randal.

* HP:Battered MV:Winded - Randal: Hurt > [order dha kill human]
Ok.

* HP:Battered MV:Winded - Randal: Hurt > [order dha bash]
Ok.

* HP:Battered MV:Winded - Randal: Hurt >
A muzzled trolloc tickles Randal's body with his cleave.
You blast *Randal*'s left leg.

* HP:Battered MV:Winded - Randal: Hurt >
*Jocelyn* has arrived from the south, riding a warhorse.

* HP:Battered MV:Winded - Randal: Hurt >
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Battered MV:Winded - a Dha'vol trolloc: Scratched - Randal: Wounded >
A Dha'vol trolloc sends Randal sprawling with a powerful bash!
A Ko'bal trolloc has arrived from the south.

* HP:Battered MV:Winded - a Dha'vol trolloc: Scratched - Randal: Wounded > cmw

*Jocelyn* strikes your body.

f
w
* HP:Battered MV:Winded - a Dha'vol trolloc: Scratched - Randal: Wounded > *Jocelyn* barely strikes your left arm.
A Ko'bal trolloc tries to crush Jocelyn, but she deflects the blow.
A muzzled trolloc cleaves Randal's body.
A Dha'vol trolloc tickles Randal's right foot with his cleave.
You blast *Randal*'s left hand hard.
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Randal: Wounded > s
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A hideous trolloc is here, in a world of hurt.

* HP:Beaten MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.

* HP:Beaten MV:Winded > s
cmb
*Randal* has arrived from the east, riding a bloodstock stallion.
A Trolloc Camp
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a myrddraal leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Winded > off
n
[cha mood brave]
Mood changed to: Brave

o HP:Beaten MV:Winded > [change posture offensive]
Posture changed to: Offensive

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Some PK

Post by Rark » Sat Jun 06, 2015 4:14 am

o HP:Beaten MV:Winded > j
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
*Randal* is standing here, riding a bloodstock stallion.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.

b
* HP:Beaten MV:Winded >
*Randal* scythes your right arm hard.

* HP:Beaten MV:Winded - Randal: Wounded > [k human]
You do the best you can!

[bash ] - Randal: Wounded >

=
A hideous trolloc joins your fight!
A fade joins a hideous trolloc's fight!
A fade slashes Randal's body.
A hideous trolloc tickles Randal's right leg with its cleave.


As *Randal* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded >
A fade slashes Randal's body.
A hideous trolloc barely cleaves Randal's body.
*Randal* scythes your head.
A Dha'vol trolloc has arrived from the east.
A muzzled trolloc has arrived from the east.
You dodge a bash from *Randal* who loses his balance and falls!

* HP:Beaten MV:Winded - Randal: Wounded > b
[bash ]

-
A muzzled trolloc barely cleaves Randal's left leg.
A Dha'vol trolloc barely cleaves Randal's body.
A fade slashes Randal's left hand.
A hideous trolloc tickles Randal's body with its cleave.
*Randal* scythes your body.

+
*Randal* panics, and attempts to flee!

+
*Randal* leaves south riding a bloodstock stallion.

=e
j
j
-j
j
Cancelled.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
A trolloc is here, exhorting a group of trolloc raiders.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Winded > j
j
[k human]
They aren't here.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

* HP:Beaten MV:Winded > j
j
*Randal* has arrived from the south, riding a bloodstock stallion.
[k human]
You blast *Randal*'s left leg hard.

* HP:Beaten MV:Winded - Randal: Wounded > j
A Ko'bal trolloc joins your fight!
A Dha'vol trolloc joins your fight!
[k human]
You do the best you can!

* HP:Beaten MV:Winded - Randal: Wounded > [k human]
You do the best you can!

* HP:Beaten MV:Winded - Randal: Wounded > 2
[k human]
You do the best you can!

* HP:Beaten MV:Winded - Randal: Wounded > [k human]
You do the best you can!

* HP:Beaten MV:Winded - Randal: Wounded > 4
[k human]
You do the best you can!

* HP:Beaten MV:Winded - Randal: Wounded > [k human]
You do the best you can!

* HP:Beaten MV:Winded - Randal: Wounded > [k human]
You do the best you can!

* HP:Beaten MV:Winded - Randal: Wounded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded - Randal: Wounded > A Dha'vol trolloc barely cleaves Randal's right leg.
A Ko'bal trolloc barely crushes Randal's body.
You blast *Randal*'s body.
[order dha bash]
Ok.

* HP:Beaten MV:Winded - Randal: Wounded > cmw
[cha mood wimpy]
Mood changed to: Wimpy

c4
* HP:Beaten MV:Winded - Randal: Wounded > [change wimpy 100]
You will now flee if you go below 100 hit points.

- Randal: Wounded >
*Randal* sends you sprawling with a powerful bash!

* HP:Beaten MV:Winded - Randal: Wounded >
A Dha'vol trolloc sends Randal sprawling with a powerful bash!
A Dha'vol trolloc tickles Randal's body with his cleave.
A Ko'bal trolloc crushes Randal's body.

* HP:Beaten MV:Winded - Randal: Wounded >
A Dha'vol trolloc tickles Randal's body with his cleave.
A Ko'bal trolloc barely crushes Randal's left hand.

* HP:Beaten MV:Winded - Randal: Battered > b

A hideous trolloc has arrived from the south.
A fade has arrived from the south.
A muzzled trolloc has arrived from the south.

* HP:Beaten MV:Winded - Randal: Battered > [bash ]
They already seem to be stunned.

- Randal: Battered >
A muzzled trolloc barely cleaves Randal's body.
A fade barely slashes Randal's body.
A hideous trolloc cleaves Randal's left arm.
A Dha'vol trolloc barely cleaves Randal's body.
A Ko'bal trolloc crushes Randal's body.
*Randal* scythes your right leg.
You panic and attempt to flee!


You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.

w
* HP:Beaten MV:Winded > A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Winded > sc
c0
e
You have 94(404) hit and 94(262) movement points.
You have scored 97630202 experience points and 1526 quest points.
You need 869798 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

n
o HP:Beaten MV:Winded > [cha wimpy 0]
You won't flee from any fight now.

o HP:Beaten MV:Winded > j
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
*Randal* is standing here, riding a bloodstock stallion.

* HP:Beaten MV:Winded > b
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > [bash ]
Bash who?

* HP:Beaten MV:Winded > 2
2

A Ko'bal trolloc leaves south.
A hideous trolloc leaves south.
A fade leaves south.
A muzzled trolloc leaves south.

* HP:Beaten MV:Winded > [order dha kill human]
Ok.

s
* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > 2
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A muzzled trolloc is here, fighting Randal.
A fade is here, fighting Randal.
A hideous trolloc is here, fighting Randal.
A Ko'bal trolloc is here, fighting Randal.
*Randal* is here, fighting a muzzled trolloc, riding a bloodstock stallion.
A Dha'vol trolloc has arrived from the north.

j
b
* HP:Beaten MV:Winded > [order dha kill human]
A Dha'vol trolloc tickles Randal's body with his cleave.
Ok.

* HP:Beaten MV:Winded > [k human]
You blast *Randal*'s right leg hard.

[bash ] - a muzzled trolloc: Healthy - Randal: Battered >


*Randal* panics, and attempts to flee!

*
*Randal* leaves north riding a bloodstock stallion.

w
n
n
j
Cancelled.
Your heartbeat calms down more as you feel less panicked.
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Jocelyn* is here, fighting a boarish trolloc, riding a warhorse.
A beaked trolloc is here, fighting Jocelyn.
A boarish trolloc is here, fighting Jocelyn.
A boarish trolloc is here, fighting Jocelyn.
A myrddraal is here, fighting Jocelyn.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Winded > j
j
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Winded > j
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Winded > s
[k human]
They aren't here.

* HP:Beaten MV:Winded > s
[k human]
They aren't here.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > cmb
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Winded > off
A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Jocelyn* is here, fighting a boarish trolloc, riding a warhorse.
A beaked trolloc is here, fighting Jocelyn.
A boarish trolloc is here, fighting Jocelyn.
A boarish trolloc is here, fighting Jocelyn.
A myrddraal is here, fighting Jocelyn.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Winded > 2
[k human]
You blast *Jocelyn*'s body very hard.

* HP:Beaten MV:Winded - a boarish trolloc: Scratched - Jocelyn: Wounded > [cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded - a boarish trolloc: Scratched - Jocelyn: Wounded > b
You blast *Jocelyn*'s right hand very hard.
A Dha'vol trolloc joins your fight!
A beaked trolloc barely cleaves Jocelyn's head.
*Jocelyn* panics, and attempts to flee!
A myrddraal tries to slash Jocelyn, but she parries successfully.
A boarish trolloc tickles Jocelyn's left leg with its cleave.
A boarish trolloc tries to cleave Jocelyn, but she parries successfully.
[change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Winded - a boarish trolloc: Scratched - Jocelyn: Battered > [order dha kill human]
Ok.
*Jocelyn* leaves east riding a warhorse.

o HP:Beaten MV:Winded > [bash ]
Bash who?

e
o HP:Beaten MV:Winded > n

A beaked trolloc leaves east.

j
b
o HP:Beaten MV:Winded > Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Winded > Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
*Jocelyn* is standing here, riding a warhorse.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Winded > [k human]
You blast *Jocelyn*'s body extremely hard.
*Jocelyn* panics, and attempts to flee!

[bash ] - Jocelyn: Battered >

-
*Jocelyn* barely strikes your head.
A Dha'vol trolloc joins your fight!
A beaked trolloc has arrived from the south.
A Ko'bal trolloc has arrived from the south.
A hideous trolloc has arrived from the south.
A fade has arrived from the south.
A muzzled trolloc has arrived from the south.
*Jocelyn* leaves south riding a warhorse.
*Jocelyn* has arrived from the south, riding a warhorse.

+
*Jocelyn* leaves north riding a warhorse.

=w
n
-j
j
=
They're not here anymore!

* HP:Beaten MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Winded > j
j
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

* HP:Beaten MV:Winded > sc
[k human]
They aren't here.

* HP:Beaten MV:Winded > o
[k human]
They aren't here.

n
* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > o
s
[k human]
They aren't here.

* HP:Beaten MV:Winded > You have 101(404) hit and 99(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > sc
Stallion Pen
[ obvious exits: S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Dha'vol trolloc has arrived from the south.

o HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Stallion Pen
You catch the scent of horses nearby.

o HP:Beaten MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Winded > You have 101(404) hit and 95(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > j
j
j
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > l
[k human]
They aren't here.

* HP:Beaten MV:Winded > o
2
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

* HP:Beaten MV:Winded > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

2
2
* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > 2
[order dha kill human]
Ok.

o
sc
* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > o
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > 2
2
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > 2
You have 101(404) hit and 95(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > s
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > e
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > 2
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Winded > A hideous trolloc leaves east.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Winded > o
sc
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > You have 101(404) hit and 91(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > j
j
o
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > sav
sc
Saving Rark.

* HP:Beaten MV:Winded > You have 101(404) hit and 91(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > j
j
[k human]
They aren't here.

o
* HP:Beaten MV:Winded > j
w
[k human]
They aren't here.

* HP:Beaten MV:Winded > n
[where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Winded > j
j
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

sc
* HP:Beaten MV:Winded > o
[k human]
They aren't here.

* HP:Beaten MV:Winded > j
j
[k human]
They aren't here.

* HP:Beaten MV:Winded > You have 101(404) hit and 87(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > j
j
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

* HP:Beaten MV:Winded > j
j
[k human]
They aren't here.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > j
j
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > l
o
[k human]
They aren't here.

* HP:Beaten MV:Winded > 2
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > sc
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > j
j
You have 101(404) hit and 87(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > j
j
[k human]
They aren't here.

j
* HP:Beaten MV:Winded > A wolfish trolloc leaves west.
[k human]
They aren't here.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

* HP:Beaten MV:Winded > l
o
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > 2
[k human]
They aren't here.

* HP:Beaten MV:Winded > 2
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.

* HP:Beaten MV:Winded > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > s
e
[order dha kill human]
Ok.

2
* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > 2
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Winded > 2
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Winded > sc
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > o
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > You have 115(404) hit and 83(262) movement points.
You have scored 97632251 experience points and 1526 quest points.
You need 867749 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Winded > 2
2
[where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

o
* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > w
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > o
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
*Randal* is standing here, riding a bloodstock stallion.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Winded >
*Randal* leaves north riding a bloodstock stallion.

* HP:Beaten MV:Winded > n
[order dha kill human]
Ok.

* HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Rark - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
*Randal* is standing here, riding a bloodstock stallion.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Winded > 2

*Randal* leaves east riding a bloodstock stallion.

b
* HP:Beaten MV:Winded > [order dha kill human]
Ok.

* HP:Beaten MV:Winded > j
[bash ]
Bash who?

* HP:Beaten MV:Weary > 2
2
[k human]
They aren't here.

2
2
* HP:Beaten MV:Weary > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Weary > *Randal* has arrived from the east, riding a bloodstock stallion.
[order dha kill human]
A Dha'vol trolloc barely cleaves Randal's body.
Ok.

* HP:Beaten MV:Weary > 2
2
A hideous trolloc barely cleaves Randal's left arm.
[order dha kill human]
Ok.

* HP:Beaten MV:Weary > [order dha kill human]
Ok.

* HP:Beaten MV:Weary > [order dha kill human]
Ok.

* HP:Beaten MV:Weary > j
[order dha kill human]
Ok.

* HP:Beaten MV:Weary > b
[order dha kill human]
Ok.

* HP:Beaten MV:Weary > [k human]
You blast *Randal*'s right leg very hard.

*Randal* panics, and attempts to flee!oc: Scratched - Randal: Beaten >
[bash ]


A hideous trolloc tickles Randal's left arm with its cleave.
A Dha'vol trolloc barely cleaves Randal's body.

+
*Randal* leaves south riding a bloodstock stallion.

s
*
A hideous trolloc leaves south.

e
+j
j
j
Cancelled.
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A hideous trolloc is here, in a world of hurt.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Weary > j
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
A hideous trolloc has arrived from the west.
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

j
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > s
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > w
[k human]
They aren't here.

* HP:Beaten MV:Weary > n
Outside A Trolloc Camp
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > A Trolloc Camp
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A Dha'vol trolloc has arrived from the east.

o HP:Beaten MV:Weary > sc
A Trolloc Camp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc has arrived from the south.

o
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > You have 115(404) hit and 67(262) movement points.
You have scored 97632710 experience points and 1526 quest points.
You need 867290 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Weary > j
[where ]
Players in your Zone
--------------------
Rark - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > j
o
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > sc
o
You have 115(404) hit and 67(262) movement points.
You have scored 97632710 experience points and 1526 quest points.
You need 867290 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Weary > e
[where ]
Players in your Zone
--------------------
Rark - A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > o
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A Dha'vol trolloc has arrived from the west.

n
* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Nearing A Trolloc Camp
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > dh
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Randal* is standing here, riding a bloodstock stallion.
*Jocelyn* is standing here, riding a warhorse.
A Dha'vol trolloc has arrived from the south.

j
* HP:Beaten MV:Weary > [order dha kill horse]
*Randal* intercepts a Dha'vol trolloc's attack on his mount.
A Dha'vol trolloc barely cleaves Randal's body.
Ok.

* HP:Beaten MV:Weary > [k human]
You blast *Randal*'s right foot.

* HP:Beaten MV:Weary - a Dha'vol trolloc: Scratched - Randal: Beaten >
*Jocelyn* tickles your body with her strike.

* HP:Beaten MV:Weary - a Dha'vol trolloc: Scratched - Randal: Beaten > b
[bash ]

cmw
f
-
*Randal* scythes a Dha'vol trolloc's right arm extremely hard.
A Dha'vol trolloc tickles Randal's head with his cleave.

=sc
Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ol trolloc: Hurt - Randal: Beaten >

cmb
You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
You have 112(404) hit and 61(262) movement points.
You have scored 97631637 experience points and 1526 quest points.
You need 868363 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 104 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Weary > off
[cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Weary > j
[change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Weary > j
j

Your heartbeat calms down more as you feel less panicked.

j
j
[k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > [k human]
They aren't here.

* HP:Battered MV:Winded > n
[k human]
They aren't here.

* HP:Battered MV:Winded > 4
w
[k human]
They aren't here.

* HP:Battered MV:Winded > o
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc is here, fighting Randal.
*Randal* is here, fighting a Dha'vol trolloc, riding a bloodstock stallion.
*Jocelyn* is standing here, riding a warhorse.

* HP:Battered MV:Winded > [order dha bash]
Ok.

* HP:Battered MV:Winded > In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Winded > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch the scent of horses nearby.

* HP:Battered MV:Winded > e
kh
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc is here, fighting Randal.
*Randal* is sitting here, riding a bloodstock stallion.
*Jocelyn* is standing here, riding a warhorse.

kh
* HP:Battered MV:Winded > [k horse]
*Randal* intercepts your attack on his mount.
You blast *Randal*'s body very hard.

* HP:Battered MV:Winded - a Dha'vol trolloc: Scratched - Randal: Critical > [k horse]
You do the best you can!

* HP:Battered MV:Winded - a Dha'vol trolloc: Scratched - Randal: Critical >
*Jocelyn* barely strikes your head.

cmw
* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Randal: Critical > [cha mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Randal: Critical >
You blast *Randal*'s body very hard.
A Dha'vol trolloc cleaves Randal's body.

* HP:Beaten MV:Winded - a Dha'vol trolloc: Scratched - Randal: Critical > f
cmb
You panic and attempt to flee!


You gasp in pain as streaks of fire from *Jocelyn* burn your body!

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Some PK

Post by Rark » Sat Jun 06, 2015 4:15 am

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.

* HP:Beaten MV:Winded > [cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Winded > n
kh
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A trolloc is here commanding a fist of troops.
*Jocelyn* is standing here, riding a warhorse.

kh
* HP:Beaten MV:Winded > [k horse]
*Jocelyn* intercepts your attack on her mount.
You try to blast *Jocelyn*, but she parries successfully.

* HP:Beaten MV:Winded - Jocelyn: Battered > [k horse]
You do the best you can!

* HP:Beaten MV:Winded - Jocelyn: Battered > 2
4
[order dha kill human]
A Dha'vol trolloc tries to cleave Jocelyn, but she parries successfully.
Ok.

* HP:Beaten MV:Winded - Jocelyn: Battered > [order dha bash]
Ok.

* HP:Beaten MV:Winded - Jocelyn: Battered > b

You blast *Jocelyn*'s body very hard.
*Jocelyn* panics, and attempts to flee!

* HP:Beaten MV:Winded - Jocelyn: Battered >
*Jocelyn* leaves north riding a warhorse.

* HP:Beaten MV:Winded > [bash ]
Bash who?

* HP:Beaten MV:Winded > j
j
j
n
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > j
j
[k human]
They aren't here.

* HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Winded > j
[k human]
They aren't here.

* HP:Beaten MV:Winded > [k human]
They aren't here.

* HP:Beaten MV:Winded > e
s
[k human]
They aren't here.

e
* HP:Beaten MV:Winded >
*Randal* has arrived from the north, riding a bloodstock stallion.

* HP:Beaten MV:Winded > e
e
e
*Randal* leaves south riding a bloodstock stallion.
Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > w
Thinning Woods
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A spotted jaguar opens its eyes lazily.
A jaguar, chewing on its prey, looks at you.
A wild boar runs through the forest.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > w
w
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > w
w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A spotted jaguar opens its eyes lazily.
A jaguar, chewing on its prey, looks at you.
A wild boar runs through the forest.
A Dha'vol trolloc has arrived from the east.

j
* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Weary > j
j
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Weary > j
j
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > o
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
[where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch the scent of horses nearby.

* HP:Beaten MV:Weary > n
n
[k human]
They aren't here.

e
* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > j
Thinning Woods
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > j
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the west.

o HP:Beaten MV:Weary > [k human]
They aren't here.

o HP:Beaten MV:Weary > [k human]
They aren't here.

o HP:Beaten MV:Weary > s
s
Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
*Jocelyn* is standing here, riding a warhorse.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
A Dha'vol trolloc has arrived from the north.

j
* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Randal* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Weary > [k human]
You blast *Randal*'s right leg hard.

n
* HP:Beaten MV:Weary - Randal: Critical > 2
No way! You're fighting for your life!

* HP:Beaten MV:Weary - Randal: Critical > j
j
[order dha kill human]
A Dha'vol trolloc barely cleaves Randal's head.
Ok.

* HP:Beaten MV:Weary - Randal: Critical > j

*Randal* panics, and attempts to flee!

* HP:Beaten MV:Weary - Randal: Critical > A Dha'vol trolloc barely cleaves Randal's right hand.
A blighted deer leaves east.
A brown deer panics, and attempts to flee!
A brown deer leaves east.
You blast *Randal*'s body hard.
*Randal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Randal*'s death cry.
[k human]
They aren't here.

j
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > aa
give sword dha
[get all corpse]
You get a stable ticket from the corpse of Randal.
You get two gold crowns from the corpse of Randal.
You get eighteen copper pennys from the corpse of Randal.
You get the severed head of Gorthaur the Trolloc slain in the Blight from the corpse of Randal.
You get a dark pair of steel boots from the corpse of Randal.
You get a pair of ebony-steel plate greaves from the corpse of Randal.
You get a studded leather belt with a crossed swords buckle from the corpse of Randal.
You get a wickedly scythed longsword from the corpse of Randal.
You get a gator skin bracer from the corpse of Randal.
You get a gator skin bracer from the corpse of Randal.
You get a pair of heavy metal gauntlets from the corpse of Randal.
You get a pair of ebony-steel plate vambraces from the corpse of Randal.
You get a backpack from the corpse of Randal.
You get a black, gold-embroidered tabard from the corpse of Randal.
You get a shining steel breastplate from the corpse of Randal.
You get a torc of gleaming steel from the corpse of Randal.
You get a torc of gleaming steel from the corpse of Randal.
You get a strange, insectoid helm from the corpse of Randal.
You get a ring of silver from the corpse of Randal.
You get a ring of silver from the corpse of Randal.
You get an oilstone from the corpse of Randal.
You get a crystal lightstick from the corpse of Randal.

* HP:Beaten MV:Weary > You give a wickedly scythed longsword to a Dha'vol trolloc.

* HP:Beaten MV:Weary > q rem axe
q wield sword
n
[order dha]
A Dha'vol trolloc stops using a long-handled war axe.
Ok.

* HP:Beaten MV:Weary > [order dha]
A Dha'vol trolloc wields a wickedly scythed longsword in a two-handed grip.
Ok.

* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > 2
n
[order dha kill human]
Ok.

o
* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the south.

o HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Weary > w
e
Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the east.

e
* HP:Beaten MV:Weary > o
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the west.

o HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > w
w
s
s
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the east.

2
o HP:Beaten MV:Haggard > Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Haggard > j
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Haggard > b
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > o
[bash ]
Bash who?

* HP:Beaten MV:Haggard > e
[where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > o
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Randal is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > i
sc
You are carrying:
a crystal lightstick
an oilstone
[2] a ring of silver
a strange, insectoid helm
[2] a torc of gleaming steel
a shining steel breastplate
a black, gold-embroidered tabard
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a dark pair of steel boots
the severed head of Gorthaur the Trolloc slain in the Blight
eighteen copper pennys
two gold crowns
a stable ticket

rem skin
* HP:Beaten MV:Haggard > You have 105(404) hit and 28(262) movement points.
You have scored 98132521 experience points and 1526 quest points.
You need 367479 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.
*Jocelyn* has arrived from the east.

* HP:Beaten MV:Haggard >
*Jocelyn* starts riding a bloodstock stallion.

* HP:Beaten MV:Haggard >
*Jocelyn* leaves east riding a bloodstock stallion.

* HP:Beaten MV:Haggard > drink skin
You stop using a water skin.

* HP:Beaten MV:Haggard > 2
e
e
You drink the human blood.
Aaaah, that hit the spot... you feel refreshed.
You don't feel thirsty any more.

e
e
* HP:Beaten MV:Weary > [order dha kill human]
Ok.

* HP:Beaten MV:Weary > e
e
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > j
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
A spotted jaguar opens its eyes lazily.
A jaguar, chewing on its prey, looks at you.
A wild boar runs through the forest.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > o
Alas, you cannot go that way...

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > j
j
j
o
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > i
[k human]
They aren't here.
*Jocelyn* has arrived from the west, riding a bloodstock stallion.

* HP:Beaten MV:Weary > [k human]
You try to blast *Jocelyn*, but she parries successfully.

* HP:Beaten MV:Weary - Jocelyn: Battered > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Battered > You are carrying:
a water skin
a crystal lightstick
an oilstone
[2] a ring of silver
a strange, insectoid helm
[2] a torc of gleaming steel
a shining steel breastplate
a black, gold-embroidered tabard
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a gator skin bracer
a studded leather belt with a crossed swords buckle
a pair of ebony-steel plate greaves
a dark pair of steel boots
the severed head of Gorthaur the Trolloc slain in the Blight
eighteen copper pennys
two gold crowns
a stable ticket

* HP:Beaten MV:Weary - Jocelyn: Battered >
*Jocelyn* strikes your right leg.
A Dha'vol trolloc joins your fight!
You try to blast *Jocelyn*, but she parries successfully.

2
* HP:Beaten MV:Weary - Jocelyn: Battered > [order dha kill human]
Ok.

* HP:Beaten MV:Weary - Jocelyn: Battered >
*Jocelyn* panics, and attempts to flee!

* HP:Beaten MV:Weary - Jocelyn: Battered > 4
j
[order dha bash]
Ok.
*Jocelyn* leaves north riding a bloodstock stallion.

j
j
j
* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > l
[k human]
They aren't here.

* HP:Beaten MV:Weary > o
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > n
[k human]
They aren't here.

* HP:Beaten MV:Weary > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > j
Your heartbeat calms down more as you feel less panicked.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A Dha'vol trolloc has arrived from the south.

o
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Thinning Woods
You catch a faint scent of a horse nearby.

w
* HP:Beaten MV:Weary > j
w
Thinning Woods
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A Dha'vol trolloc has arrived from the east.

j
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A wild boar runs through the forest.
A Dha'vol trolloc has arrived from the east.

o
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > s
o
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A spotted jaguar opens its eyes lazily.
A Dha'vol trolloc has arrived from the north.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > n
n
n
Thinning Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A wild boar runs through the forest.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > n
o
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary >
A blighted deer leaves west.

q rem all
* HP:Beaten MV:Weary > [order dha]
A Dha'vol trolloc stops using a leather helmet.
A Dha'vol trolloc stops using a thin mail shirt.
A Dha'vol trolloc stops using a pair of leather half-gauntlets.
A Dha'vol trolloc stops using a wickedly scythed longsword.
A Dha'vol trolloc stops using a pair of thin metal leggings.
A Dha'vol trolloc stops using a pair of heavy leather boots.
Ok.

* HP:Beaten MV:Weary > q drop all
[order dha]
A Dha'vol trolloc drops a pair of heavy leather boots.
A Dha'vol trolloc drops a pair of thin metal leggings.
A Dha'vol trolloc drops a wickedly scythed longsword.
A Dha'vol trolloc drops a pair of leather half-gauntlets.
A Dha'vol trolloc drops a thin mail shirt.
A Dha'vol trolloc drops a leather helmet.
A Dha'vol trolloc drops a long-handled war axe.
A Dha'vol trolloc drops a raw side of meat.
A Dha'vol trolloc drops thirteen copper pennys.
Ok.

* HP:Beaten MV:Weary > q get sword
[order dha]
A Dha'vol trolloc gets a wickedly scythed longsword.
Ok.

* HP:Beaten MV:Weary > give all dha
You give a water skin to a Dha'vol trolloc.
You give a crystal lightstick to a Dha'vol trolloc.
You give an oilstone to a Dha'vol trolloc.
You give a ring of silver to a Dha'vol trolloc.
You give a ring of silver to a Dha'vol trolloc.
You give a strange, insectoid helm to a Dha'vol trolloc.
You give a torc of gleaming steel to a Dha'vol trolloc.
You give a torc of gleaming steel to a Dha'vol trolloc.
You give a shining steel breastplate to a Dha'vol trolloc.
You give a black, gold-embroidered tabard to a Dha'vol trolloc.
You give a backpack to a Dha'vol trolloc.
You give a pair of ebony-steel plate vambraces to a Dha'vol trolloc.
You give a pair of heavy metal gauntlets to a Dha'vol trolloc.
You give a gator skin bracer to a Dha'vol trolloc.
You give a gator skin bracer to a Dha'vol trolloc.
You give a studded leather belt with a crossed swords buckle to a Dha'vol trolloc.
You give a pair of ebony-steel plate greaves to a Dha'vol trolloc.
You give a dark pair of steel boots to a Dha'vol trolloc.
You give the severed head of Gorthaur the Trolloc slain in the Blight to a Dha'vol trolloc.
You give him eighteen coppers.
A Dha'vol trolloc seems to have his hands full.
You should only give receipts one at a time.

* HP:Beaten MV:Weary > q wear all
o
[order dha]
A Dha'vol trolloc wears a dark pair of steel boots on his feet.
A Dha'vol trolloc puts a pair of ebony-steel plate greaves on his legs.
A Dha'vol trolloc wears a studded leather belt with a crossed swords buckle around his waist.
A Dha'vol trolloc puts a gator skin bracer on around his right wrist.
A Dha'vol trolloc puts a gator skin bracer on around his left wrist.
A Dha'vol trolloc puts a pair of heavy metal gauntlets on his hands.
A Dha'vol trolloc wears a pair of ebony-steel plate vambraces on his arms.
A Dha'vol trolloc wears a backpack on his back.
A Dha'vol trolloc wears a black, gold-embroidered tabard about his body.
A Dha'vol trolloc wears a shining steel breastplate on his body.
A Dha'vol trolloc wears a torc of gleaming steel around his neck.
A Dha'vol trolloc wears a torc of gleaming steel around his neck.
A Dha'vol trolloc wears a strange, insectoid helm on his head.
A Dha'vol trolloc slides a ring of silver on to his right ring finger.
A Dha'vol trolloc slides a ring of silver on to his left ring finger.
A Dha'vol trolloc puts a water skin on his belt.
A Dha'vol trolloc wields a wickedly scythed longsword in a two-handed grip.
Ok.

n
n
* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Beaten MV:Weary > o
A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > Dense Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A shaggy wolfish creature darts through the shadows.
A Dha'vol trolloc has arrived from the south.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Dense Forest
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > e
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A Dha'vol trolloc has arrived from the west.

o HP:Beaten MV:Weary > n
o
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Dha'vol trolloc has arrived from the south.

o HP:Beaten MV:Weary > w
[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

w
o HP:Beaten MV:Weary > o
Towering Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Weary > Tall Trees
[ obvious exits: N E ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Tall Trees
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > e
e
e
Towering Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A Dha'vol trolloc has arrived from the west.

o
* HP:Beaten MV:Weary > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A Dha'vol trolloc has arrived from the west.

o HP:Beaten MV:Weary > 2
Dark Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > [order dha kill human]
Ok.

* HP:Beaten MV:Weary > sc
You have 109(404) hit and 45(262) movement points.
You have scored 98132521 experience points and 1526 quest points.
You need 367479 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Weary > stats
You are a 220 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.1 lbs and wearing 77.8 lbs, light.
Your base abilities are: Str:19 Int:7 Wil:7 Dex:17 Con:19.
Offensive bonus: 177, Dodging bonus: 17, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Beaten MV:Weary > q sneak
[order dha]
Ok.

e
* HP:Beaten MV:Weary > j
b
Thick Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
*Jocelyn* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Weary > [k human]
You blast *Jocelyn*'s left leg very hard.
*Jocelyn* panics, and attempts to flee!

[bash ] - Jocelyn: Battered >
*Jocelyn* leaves east riding a bloodstock stallion.

-
The ancient tree tickles your left arm with its hit.
The ancient tree joins the ancient tree's fight!
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc scythes the ancient tree's branch extremely hard.
The ancient tree tickles a Dha'vol trolloc's head with its hit.
The ancient tree barely tickles your right leg with its hit.

=
They're not here anymore!

* HP:Beaten MV:Weary - the ancient tree: Scratched > q flee
q flee
q flee

A Dha'vol trolloc scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles a Dha'vol trolloc's body with its hit.
You blast the ancient tree's crown into bloody fragments!
The ancient tree barely tickles your body with its hit.

* HP:Beaten MV:Weary - the ancient tree: Wounded > q flee
[order dha]
A Dha'vol trolloc panics, and attempts to flee!
Ok.

cmw
* HP:Beaten MV:Weary - the ancient tree: Wounded > [order dha]
A Dha'vol trolloc panics, and attempts to flee!
Ok.

* HP:Beaten MV:Weary - the ancient tree: Wounded > f

A Dha'vol trolloc leaves east.

* HP:Beaten MV:Weary - the ancient tree: Wounded > [order dha]
That person isn't here.

* HP:Beaten MV:Weary - the ancient tree: Wounded > [order dha]
That person isn't here.

* HP:Beaten MV:Weary - the ancient tree: Wounded > [cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ient tree: Wounded >

cmb

You flee head over heels.
Dense Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A trolloc is here commanding a fist of troops.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.

* HP:Beaten MV:Weary >
*Jocelyn* has arrived from the east, riding a bloodstock stallion.

* HP:Beaten MV:Weary > [cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Weary >
*Jocelyn* leaves west riding a bloodstock stallion.

* HP:Beaten MV:Weary > j
j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > w
[k human]
They aren't here.

* HP:Beaten MV:Weary > w
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
*Jocelyn* is standing here, riding a bloodstock stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Dha'vol trolloc has arrived from the east.

* HP:Beaten MV:Haggard > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving east.

* HP:Beaten MV:Haggard >

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Some PK

Post by Rark » Sat Jun 06, 2015 4:16 am

*Jocelyn* has arrived from the east, riding a bloodstock stallion.

sc
* HP:Beaten MV:Haggard > You have 115(404) hit and 37(262) movement points.
You have scored 98133655 experience points and 1526 quest points.
You need 366345 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.
*Jocelyn* leaves east riding a bloodstock stallion.

j
j
* HP:Beaten MV:Haggard > [k human]
They aren't here.

j
* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > j
j
j
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > o
[k human]
They aren't here.

* HP:Beaten MV:Haggard > i
[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

j
* HP:Beaten MV:Haggard > j
j
You are carrying:
two gold crowns
a stable ticket

* HP:Beaten MV:Haggard > [k human]
They aren't here.

j
* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > j
[k human]
They aren't here.

* HP:Beaten MV:Haggard > Your blood freezes as you hear something's death cry.
[k human]
They aren't here.

* HP:Beaten MV:Haggard > [k human]
They aren't here.

* HP:Beaten MV:Haggard > drop al
You don't seem to have an al.

l
* HP:Beaten MV:Haggard > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A trolloc is here commanding a fist of troops.

drop all
* HP:Beaten MV:Haggard > sc
e
You drop two gold crowns.
You drop a stable ticket.

j
* HP:Beaten MV:Haggard > You have 115(404) hit and 37(262) movement points.
You have scored 98133655 experience points and 1526 quest points.
You need 366345 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Beaten MV:Haggard > b
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
The corpse of a rat is lying here.
*Jocelyn* is standing here, riding a bloodstock stallion.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Haggard > The ancient tree barely tickles your right leg with its hit.
The ancient tree joins the ancient tree's fight!
A Dha'vol trolloc joins your fight!
[k human]
You do the best you can!
*Jocelyn* barely strikes a Dha'vol trolloc's body.

[bash ] d - the ancient tree: Wounded >

=
*Jocelyn* strikes a Dha'vol trolloc's body.
A Dha'vol trolloc scythes the ancient tree's trunk into bloody fragments!
The ancient tree hits a Dha'vol trolloc's left arm.
The ancient tree barely tickles your left arm with its hit.

cmw
f
cmb
Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Haggard - the ancient tree: Wounded > off
You panic and attempt to flee!

You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A slip of paper has been carelessly dropped upon the ground.
A pile of gold crowns has been left here.
[cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Haggard > [change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Haggard > e
j
b
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
The corpse of a rat is lying here.
A Dha'vol trolloc is here, fighting the ancient tree.
*Jocelyn* is here, fighting a Dha'vol trolloc, riding a bloodstock stallion.
An elk with massive antlers eyes you with curiosity.
The ancient tree is here, fighting a Dha'vol trolloc.
The ancient tree is here, fighting a Dha'vol trolloc.

* HP:Beaten MV:Haggard > [k human]
You try to blast *Jocelyn*, but she parries successfully.

[bash ] d - a Dha'vol trolloc: Hurt - Jocelyn: Battered >


*Jocelyn* panics, and attempts to flee!

+
*Jocelyn* leaves west riding a bloodstock stallion.

*
The ancient tree barely tickles a Dha'vol trolloc's body with its hit.
A Dha'vol trolloc scythes the ancient tree's branch extremely hard.
The ancient tree tickles a Dha'vol trolloc's body with its hit.

=
They're not here anymore!

* HP:Beaten MV:Haggard > w
j
j
j
j
The ancient tree barely tickles a Dha'vol trolloc's left foot with its hit.
A Dha'vol trolloc scythes the ancient tree's trunk extremely hard.
The ancient tree hits a Dha'vol trolloc's head.
Your heartbeat calms down more as you feel less panicked.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A slip of paper has been carelessly dropped upon the ground.
A pile of gold crowns has been left here.

* HP:Battered MV:Weary > [k human]
They aren't here.

* HP:Battered MV:Weary > j
[k human]
They aren't here.

* HP:Battered MV:Weary > o
[k human]
They aren't here.

* HP:Battered MV:Weary > [k human]
They aren't here.

* HP:Battered MV:Weary > [k human]
They aren't here.
*Jocelyn* has arrived from the west, riding a bloodstock stallion.

* HP:Battered MV:Weary > n
[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.
*Jocelyn* leaves east riding a bloodstock stallion.

* HP:Battered MV:Weary > Dark Forest
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

o HP:Battered MV:Weary > s
e
j
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A slip of paper has been carelessly dropped upon the ground.
A pile of gold crowns has been left here.

b
* HP:Battered MV:Weary > Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
*Jocelyn* is standing here, riding a bloodstock stallion.
A Dha'vol trolloc is here, fighting the ancient tree.
An elk with massive antlers eyes you with curiosity.
The ancient tree is here, fighting a Dha'vol trolloc.
The ancient tree is here, fighting a Dha'vol trolloc.

* HP:Battered MV:Weary > [k human]
You try to blast *Jocelyn*, but she parries successfully.

[bash ] y - Jocelyn: Battered >

=
The ancient tree barely tickles a Dha'vol trolloc's right leg with its hit.
A Dha'vol trolloc scythes the ancient tree's roots into bloody fragments!
The ancient tree barely hits a Dha'vol trolloc's body.


As *Jocelyn* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Weary - Jocelyn: Battered >
You gasp in pain as streaks of fire from *Jocelyn* burn your body!

* HP:Beaten MV:Weary - Jocelyn: Battered > cmw
f
n

*Jocelyn* barely strikes your right leg.
The ancient tree tries to hit a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc scythes the ancient tree's trunk into bloody fragments!
The ancient tree barely hits a Dha'vol trolloc's right hand.

* HP:Beaten MV:Weary - Jocelyn: Battered > [cha mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Weary - Jocelyn: Battered > PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Jocelyn: Battered > No way! You're fighting for your life!

* HP:Beaten MV:Weary - Jocelyn: Battered > f
n

You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Jocelyn* burn your body!

You panic and attempt to flee!yn: Battered >


*Jocelyn* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles a Dha'vol trolloc's right leg with its hit.
A Dha'vol trolloc scythes the ancient tree's trunk into bloody fragments!
The ancient tree tickles a Dha'vol trolloc's body with its hit.

You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A slip of paper has been carelessly dropped upon the ground.
A pile of gold crowns has been left here.
Dark Forest
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

o HP:Critical MV:Weary > w
s
Dark Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A shaggy wolfish creature darts through the shadows.
An elk with massive antlers eyes you with curiosity.

s
o HP:Critical MV:Weary > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.

o
o HP:Critical MV:Weary > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.

o HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Weary > o
o
o
[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o
o HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Weary > sc
[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Weary > s
w
You have 44(404) hit and 48(262) movement points.
You have scored 98132276 experience points and 1526 quest points.
You need 367724 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

o
o HP:Critical MV:Weary > A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Weary > o
A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > rest
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

sav
* HP:Critical MV:Weary > sc
You sit down and rest your tired bones.

* HP:Critical MV:Weary > o
Saving Rark.

* HP:Critical MV:Weary > o
You have 44(404) hit and 44(262) movement points.
You have scored 98132276 experience points and 1526 quest points.
You need 367724 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Weary > o
o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > sav
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > sc
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
You have already saved during this tic.

* HP:Critical MV:Weary > o
You have 44(404) hit and 44(262) movement points.
You have scored 98132276 experience points and 1526 quest points.
You need 367724 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > gr
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

o
* HP:Critical MV:Weary > Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

sc
o
* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
You have 44(404) hit and 44(262) movement points.
You have scored 98132276 experience points and 1526 quest points.
You need 367724 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

o
* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
o
A raven has arrived from the south.
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > sav
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > sc
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
You have already saved during this tic.

* HP:Critical MV:Weary > o
You have 58(404) hit and 44(262) movement points.
You have scored 98132276 experience points and 1526 quest points.
You need 367724 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

o
* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > sav
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > sc
You have already saved during this tic.

* HP:Critical MV:Weary > o
You have 58(404) hit and 44(262) movement points.
You have scored 98132276 experience points and 1526 quest points.
You need 367724 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

o
* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > gr
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > o
Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

* HP:Critical MV:Weary > st
[where ]
Players in your Zone
--------------------
Rark - A Path Through the Dead Forest

e
n
* HP:Critical MV:Weary > You stop resting, and stand up.

* HP:Critical MV:Weary > e
A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o
* HP:Critical MV:Weary > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.

o HP:Critical MV:Weary > Dark Forest
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A raven is here, watching.
The lone wolf is slinking about in the shadows.

o HP:Critical MV:Haggard > cmw
o
[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Haggard > n
[cha mood wimpy]
Mood changed to: Wimpy

o HP:Critical MV:Haggard > The lone wolf tickles your right leg with his hit.
You wish that your wounds would stop BLEEDING so much!

[where ]
Players in your Zone
--------------------
Rark - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Critical MV:Haggard - the lone wolf: Healthy > No way! You're fighting for your life!

o HP:Critical MV:Haggard - the lone wolf: Healthy > f

*Jocelyn* has arrived from the west, riding a bloodstock stallion.

* HP:Critical MV:Haggard - the lone wolf: Healthy >
*Jocelyn* leaves north riding a bloodstock stallion.

o HP:Critical MV:Haggard - the lone wolf: Healthy > PANIC! You couldn't escape!

w
o HP:Critical MV:Haggard - the lone wolf: Healthy > f

You blast the lone wolf's right leg into bloody fragments!
The lone wolf barely tickles your head with his hit.
You wish that your wounds would stop BLEEDING so much!


w
o HP:Critical MV:Haggard - the lone wolf: Hurt > No way! You're fighting for your life!
*Jocelyn* has arrived from the north, riding a bloodstock stallion.

You panic and attempt to flee! lone wolf: Hurt >
*Jocelyn* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!


s
s
You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
Dense Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A wild boar runs through the forest.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* HP:Critical MV:Haggard > A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A raven is here flying around.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Haggard > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A war axe has been left on the ground here.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Haggard > w
w
w
A Dead Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.

o
* HP:Critical MV:Haggard > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Haggard > gr
Alas, you cannot go that way...

sc
* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Haggard > n
You have 46(404) hit and 26(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Critical MV:Haggard > o
A Dead Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A raven is visible flying high in the sky.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

o
* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

o
o
* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > rest
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > sav
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > sc
You sit down and rest your tired bones.

* HP:Critical MV:Haggard > o
You have already saved during this tic.

o
* HP:Critical MV:Haggard > You have 46(404) hit and 24(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > o
o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

sav
* HP:Critical MV:Haggard > sc
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > gr
You have already saved during this tic.

* HP:Critical MV:Haggard > You have 46(404) hit and 24(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > gr
gr
gr
gr
Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

o
* HP:Critical MV:Haggard > o
Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Haggard > Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Haggard > sav
Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Haggard > sc
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > o
You have already saved during this tic.

* HP:Critical MV:Haggard > gr
You have 46(404) hit and 24(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Haggard > gr
o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Haggard > o
Your group consists of:
Rark (Head of group)
a Dha'vol trolloc

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > o
o
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

o
o
* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > sc
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

o
* HP:Critical MV:Haggard > Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

o
* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > You have 60(404) hit and 59(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > [where ]
Players in your Zone
--------------------
Rark - A Dead Forest
You catch a faint scent of a horse nearby.

* HP:Critical MV:Weary > yell !
st
You bellow '!'

e
e
* HP:Critical MV:Weary > n
You stop resting, and stand up.

* HP:Critical MV:Weary > e
e
A Dead Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.

* HP:Critical MV:Weary > e
A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Weary > Dense Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
The lone wolf is slinking about in the shadows.
A wild boar runs through the forest.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* HP:Critical MV:Weary > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.

o HP:Critical MV:Weary > Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
A raven is here, watching.

o HP:Critical MV:Weary > q flee
q flee
Alas, you cannot go that way...

o HP:Critical MV:Weary > [order dha]
That person isn't here.

n
o HP:Critical MV:Weary > [order dha]
That person isn't here.

o HP:Critical MV:Weary > e
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A slip of paper has been carelessly dropped upon the ground.

* HP:Critical MV:Weary > q flee
Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of the ancient tree is lying here. [2]
The corpse of a rat is lying here.
A trolloc is here commanding a fist of troops.

* HP:Critical MV:Weary > q flee
q flee
[order dha]
A Dha'vol trolloc panics, and attempts to flee!
A Dha'vol trolloc leaves west.
Ok.

* HP:Critical MV:Weary > [order dha]
That person isn't here.

* HP:Critical MV:Weary > o
[order dha]
That person isn't here.

* HP:Critical MV:Weary > w
[where ]
Players in your Zone
--------------------
Rark - Thick Forest

* HP:Critical MV:Weary > s
w
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A slip of paper has been carelessly dropped upon the ground.
The lone wolf is slinking about in the shadows.
A trolloc is here commanding a fist of troops.

w
* HP:Critical MV:Weary > s
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A raven is here, watching.
*Jocelyn* has arrived from the west, riding a bloodstock stallion.

* HP:Critical MV:Weary > s
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A Dha'vol trolloc has arrived from the east.

o HP:Critical MV:Haggard > Dense Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A wild boar runs through the forest.
A wild boar runs through the forest.
A shaggy wolfish creature darts through the shadows.

* HP:Critical MV:Haggard > o
A Path Through the Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A raven is here flying around.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Haggard > A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
A war axe has been left on the ground here.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
A wilted tree leans to one side, on the brink of death.

* HP:Critical MV:Haggard > w
w
[where ]
Players in your Zone
--------------------
Rark - A Dead Forest

* HP:Critical MV:Haggard > w
w
A Dead Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the east.

s
s
* HP:Critical MV:Haggard > A Dead Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A Dha'vol trolloc has arrived from the east.

* HP:Critical MV:Haggard > s
s
s
Alas, you cannot go that way...

* HP:Critical MV:Haggard > s
Alas, you cannot go that way...

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Some PK

Post by Rark » Sat Jun 06, 2015 4:16 am

* HP:Critical MV:Haggard > A Dead Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Haggard > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.

o HP:Critical MV:Haggard > Thinning Woods
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Haggard > w
Thinning Woods
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of Randal is lying here.

* HP:Critical MV:Haggard > Alas, you cannot go that way...

* HP:Critical MV:Haggard > Alas, you cannot go that way...

* HP:Critical MV:Haggard > o
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods

* HP:Critical MV:Haggard > w
o
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

sc
* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower

* HP:Critical MV:Haggard > You have 60(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower

o
* HP:Critical MV:Haggard > sc
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower

o
* HP:Critical MV:Haggard > You have 60(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are standing.

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower

* HP:Critical MV:Haggard > rest
You sit down and rest your tired bones.

not
3
* HP:Critical MV:Haggard > l
You start paying increased attention to your surroundings.

o
2
* HP:Critical MV:Haggard > [dia h.human]
No-one by that name here.

* HP:Critical MV:Haggard > 2
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Critical MV:Haggard > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower

o
* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Critical MV:Haggard > cmb
[order dha kill human]
Ok.

* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Critical MV:Haggard > off
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower

* HP:Critical MV:Haggard > o
[cha mood brave]
Mood changed to: Brave

* HP:Critical MV:Haggard > [change posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

o
o
* HP:Critical MV:Haggard > 2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Critical MV:Haggard > yell !
[order dha kill human]
Ok.

* HP:Critical MV:Haggard > o
You bellow '!'

2
* HP:Critical MV:Haggard > sc
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > o
2
[order dha kill human]
Ok.

* HP:Critical MV:Haggard > 2
You have 60(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Critical MV:Haggard > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Critical MV:Haggard > 2
[order dha kill human]
Ok.

* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Critical MV:Haggard > 2
2
[order dha kill human]
Ok.

* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Critical MV:Haggard > 2
2
[order dha kill human]
Ok.

* HP:Critical MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > sc
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
2
You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Beaten MV:Haggard > 2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > o
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > l
o
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Haggard > 2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > 2
2
[order dha kill human]
Ok.

sc
* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Beaten MV:Haggard > 2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > l
o
[order dha kill human]
Ok.

2
* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Haggard > l dha
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
2
This trolloc is huge, close to eight feet tall and looks murderously strong.
Moving with the smooth, dangerous gait of the tiger, this trolloc exudes
terror and fear, driving the trolloc hordes before him. On his chest is the
mark of the Dha'vol.

A Dha'vol trolloc has quite a few wounds.

a Dha'vol trolloc is using:
<worn on head> a strange, insectoid helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a black, gold-embroidered tabard
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots

2
* HP:Beaten MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > sc
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
2
You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

2
2
* HP:Beaten MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > l
o
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > sav
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > sc
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
2
Saving Rark.

* HP:Beaten MV:Haggard > You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Beaten MV:Haggard > 2
2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

2
2
* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > sc
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > sav
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > i
You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Beaten MV:Haggard > You have already saved during this tic.

* HP:Beaten MV:Haggard > lib
You are carrying:
Nothing.

* HP:Beaten MV:Haggard > [l in pack]
backpack (used) :
a large number of gold crowns (46)
a wealth of copper pennies (53)
a water skin
[2] a thin vial of yellow fluid
[2] a cup of thready brown tea
[2] a bubbling draught
[5] a blue pouch of flatwort tea

* HP:Beaten MV:Haggard > g tea pack
l
o
You get a cup of thready brown tea from a backpack.

* HP:Beaten MV:Haggard > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Haggard > sav
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

sc
* HP:Beaten MV:Haggard > You have already saved during this tic.

* HP:Beaten MV:Haggard > l
You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Beaten MV:Haggard > o
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Haggard > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

sav
sav
* HP:Beaten MV:Haggard > sav
You have already saved during this tic.

l
o
* HP:Beaten MV:Haggard > You have already saved during this tic.

* HP:Beaten MV:Haggard > You have already saved during this tic.

* HP:Beaten MV:Haggard > sc
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Haggard > o
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Beaten MV:Haggard > 2
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

2
2
* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
2
[order dha kill human]
Ok.

* HP:Beaten MV:Haggard > 2
[order dha kill human]
Ok.
Jocelyn bellows 'cWdNj'

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > [order dha kill human]
Ok.

* HP:Beaten MV:Haggard > o
sav
sc
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Haggard > l
You have already saved during this tic.

* HP:Beaten MV:Haggard > o
You have 74(404) hit and 17(262) movement points.
You have scored 98132800 experience points and 1526 quest points.
You need 367200 exp to level and 1474 qp to rank.
You have acquired 305 alt qps to date.
You have amassed 137 Turn points to date.
You have played 66 days and 21 hours (real time).
This ranks you as Rark the Darkling Master [Dha'vol 7] (Level 48).
You are resting.

* HP:Beaten MV:Haggard > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Haggard > Your heartbeat calms down more as you feel less panicked.
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

o
o
* HP:Beaten MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

st
* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > e
[where ]
Players in your Zone
--------------------
Rark - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > You stop resting, and stand up.

cmb
* HP:Beaten MV:Weary > Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A Dha'vol trolloc has arrived from the west.

* HP:Beaten MV:Weary > off
[cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Weary > 2
2
[change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Weary > o
[order dha kill human]
Ok.

* HP:Beaten MV:Weary > [order dha kill human]
Ok.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > o
[where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > quaff tea
stats
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

o
* HP:Beaten MV:Weary > You are a 220 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 0.0 lbs and wearing 77.2 lbs, light.
Your base abilities are: Str:21 Int:7 Wil:7 Dex:17 Con:19.
Offensive bonus: 187, Dodging bonus: 17, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

j
j
* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

l
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > o
[k human]
They aren't here.

* HP:Beaten MV:Weary > o
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > j
[where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

j
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > yell !
o
You bellow '!'
*Jocelyn* has arrived from the east, riding a bloodstock stallion.

j
* HP:Beaten MV:Weary > j
[where ]
Players in your Zone
--------------------
Rark - Thinning Woods
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Weary > 2
2
[k human]
You try to blast *Jocelyn*, but she deflects the blow.

* HP:Beaten MV:Weary - Jocelyn: Wounded > 2
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Wounded > [order dha kill human]
A Dha'vol trolloc scythes Jocelyn's left foot hard.
Ok.

* HP:Beaten MV:Weary - Jocelyn: Wounded > [order dha kill human]
Ok.

* HP:Beaten MV:Weary - Jocelyn: Wounded > [order dha kill human]
Ok.

* HP:Beaten MV:Weary - Jocelyn: Wounded >
A Dha'vol trolloc tries to scythe Jocelyn, but she deflects the blow.
*Jocelyn* strikes your body.
You blast *Jocelyn*'s right foot extremely hard.
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Jocelyn* burn your body!

* HP:Beaten MV:Weary - Jocelyn: Wounded > 4
cmw
f
[order dha bash]
Ok.

* HP:Beaten MV:Weary - Jocelyn: Wounded > You blast *Jocelyn*'s body very hard.
[cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Battered >


You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Weary > cmb
off
[cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Weary > j
j
[change posture offensive]
Posture changed to: Offensive

* HP:Beaten MV:Weary > [k human]
They aren't here.

e
* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A trolloc is here commanding a fist of troops.

j
* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.
*Jocelyn* has arrived from the south, riding a bloodstock stallion.

* HP:Beaten MV:Weary > j
[k human]
You try to blast *Jocelyn*, but she deflects the blow.

* HP:Beaten MV:Weary - Jocelyn: Battered > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Battered > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Battered > 2
*Jocelyn* strikes your body.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!
You blast *Jocelyn*'s body very hard.
[k human]
You do the best you can!

* HP:Critical MV:Weary - Jocelyn: Battered > 4
[order dha kill human]
Ok.

cmw
* HP:Critical MV:Weary - Jocelyn: Battered > [order dha bash]
Ok.

* HP:Critical MV:Weary - Jocelyn: Battered > f
[cha mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!yn: Battered >


You flee head over heels.
In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Critical MV:Weary > cmb
off
[cha mood brave]
Mood changed to: Brave

* HP:Critical MV:Weary > [change posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Weary > e
j
j
Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
*Jocelyn* is sitting here, riding a bloodstock stallion.
A Dha'vol trolloc is here, fighting Jocelyn.

j
* HP:Critical MV:Weary > j
A Dha'vol trolloc scythes Jocelyn's right leg.
[k human]
You blast *Jocelyn*'s right foot into bloody fragments!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > z
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > j
j
j
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > j
[k human]
You do the best you can!

j
* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > j
j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Beaten > You blast *Jocelyn*'s right leg very hard.
A Dha'vol trolloc scythes Jocelyn's body very hard.
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

j
j
j
* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical >
You blast *Jocelyn*'s body into bloody fragments!
A Dha'vol trolloc tries to scythe Jocelyn, but she deflects the blow.

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!
*Jocelyn* panics, and attempts to flee!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - a Dha'vol trolloc: Wounded - Jocelyn: Critical > j
[k human]
You do the best you can!
*Jocelyn* leaves south riding a bloodstock stallion.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.
*Jocelyn* has arrived from the south, riding a bloodstock stallion.

j
j
* HP:Beaten MV:Weary > [k human]
You try to blast *Jocelyn*, but she parries successfully.

* HP:Beaten MV:Weary - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > 2
j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > A Dha'vol trolloc joins your fight!
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
j
[k human]
You do the best you can!

j
* HP:Beaten MV:Weary - Jocelyn: Critical > [order dha kill human]
Ok.
*Jocelyn* panics, and attempts to flee!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!
*Jocelyn* leaves west riding a bloodstock stallion.

* HP:Beaten MV:Weary > j
[k human]
They aren't here.

* HP:Beaten MV:Weary > [k human]
They aren't here.

* HP:Beaten MV:Weary > j
j
[k human]
They aren't here.
*Jocelyn* has arrived from the west, riding a bloodstock stallion.

* HP:Beaten MV:Weary > j
j
[k human]
You try to blast *Jocelyn*, but she parries successfully.

* HP:Beaten MV:Weary - Jocelyn: Critical > 2
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
j
[k human]
You do the best you can!
*Jocelyn* panics, and attempts to flee!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
j
[order dha kill human]
A Dha'vol trolloc tries to scythe Jocelyn, but she parries successfully.
Ok.

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
A Dha'vol trolloc tries to scythe Jocelyn, but she deflects the blow.
You blast *Jocelyn*'s left leg hard.
*Jocelyn* is incapacitated and will slowly die, if not aided.
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > j
[k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Weary - Jocelyn: Critical > q dis
[order dha]
Ok.

* HP:Beaten MV:Weary - Jocelyn: Critical >
You blast *Jocelyn*'s right leg extremely hard.
*Jocelyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Jocelyn*'s death cry.

* HP:Beaten MV:Weary > cmb
cmb
cmb
cmb
[cha mood brave]
You try to calm down, but can't.

Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Some PK

Post by Benjain » Sat Jun 06, 2015 4:43 pm

Nice.
Kinda wonder what was happening when Randal died. Seems like there was some miscommunication or something.

Post Reply