A rescue on the Fal Dara Road

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

A rescue on the Fal Dara Road

Post by Draz » Mon Jan 22, 2018 10:38 pm

Jaster and a group of 5 had been trolling around dusty and Aston came down to Tar Valon - Leria wished to smob and Gretchen and I had just run away from the darkies.

Aston called that he was on FD road..

* R HP:Wounded MV:Winded > On the Road near the Hills
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
Gretchen has arrived from the east, riding a Domani razor.
Charys has arrived from the east, riding a warhorse.
Leria has arrived from the east, riding a Domani razor.
Iridian has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Winded > On the Road passing a Large Building
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south, riding a warhorse.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > Aston narrates 'tons cut ent'
On the Cobblestone Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Ack, you lost Charys!
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Winded > Near the Bend in the Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > s
s
On the Cobblestone Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the north, riding a Domani razor.
Leria has arrived from the north, riding a Domani razor.
Iridian has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Winded > On the Road passing a Large Building
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Charys Riversong, Journey Accepted is standing here, riding a warhorse.
Gretchen has arrived from the north, riding a Domani razor.
Leria has arrived from the north, riding a Domani razor.
Iridian has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Weary >
Charys says 'sorry it's hag'

na we e alls e alls
* R HP:Wounded MV:Weary > x
You narrate 'we e alls e alls'

l e
* R HP:Wounded MV:Weary > [ex ]
Obvious exits:
North - Too dark to tell
East - Inside the Tavern
South - Too dark to tell

* R HP:Wounded MV:Weary > The Door is open.

* R HP:Wounded MV:Weary > na charys hagg can u get here?
whe
You narrate 'charys hagg can u get here?'

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Iridian - On the Road passing a Large Building
Leria - On the Road passing a Large Building
Gretchen - On the Road passing a Large Building
Draz - On the Road passing a Large Building
Charys - On the Road passing a Large Building
Aston - On the Old Battlefield

* R HP:Wounded MV:Winded >
Gretchen closes the Door.

* R HP:Wounded MV:Winded >
Gretchen opens the Door.

* R HP:Wounded MV:Winded > op door

Iridian says 'he's a room off the road'

2
* R HP:Wounded MV:Winded > nod
It's already open!

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > You nod in agreement.

* R HP:Wounded MV:Winded > 'dism pls
stat
You say 'dism pls'

2
* R HP:Wounded MV:Winded > You are a 51 year old male human warrior. It's your birthday today!
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 5.1 lbs and wearing 101.5 lbs, fairly light.
Your base abilities are: Str:19 Int:18 Wil:16 Dex:19 Con:19.
Offensive bonus: 148, Dodging bonus: 57, Parrying bonus: 5
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- STRENGTH
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Aston - On the Partially Paved Road
Iridian - On the Road passing a Large Building
Leria - On the Road passing a Large Building
Gretchen - On the Road passing a Large Building
Draz - On the Road passing a Large Building
Charys - On the Road passing a Large Building
Charys stops riding a warhorse.

* R HP:Wounded MV:Winded > n
n
n
On the Cobblestone Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > Near the Bend in the Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > n
Tight Curve in the Road
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > n
Alas, you cannot go that way...

22
* R HP:Wounded MV:Winded > Alas, you cannot go that way...

* R HP:Wounded MV:Winded > w
2
[kill h.dark]
They aren't here.

* R HP:Wounded MV:Winded > Narrow Bend in the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the east, riding a Domani razor.
Charys has arrived from the east.
Leria has arrived from the east, riding a Domani razor.
Iridian has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > n
n
Near the Bend in the Road
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

n
* R HP:Wounded MV:Winded > On the Partially Paved Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > n
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > On the Fal Dara Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen has arrived from the south, riding a Domani razor.
Charys has arrived from the south.
Leria has arrived from the south, riding a Domani razor.
Iridian has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Winded > whe

A Shienaran scout has arrived from the north.

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Iridian - On the Fal Dara Road
Leria - On the Fal Dara Road
Charys - On the Fal Dara Road
Gretchen - On the Fal Dara Road
Draz - On the Fal Dara Road
Aston - On the Scorched Plains

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > x
[ex ]
Obvious exits:
North - Too dark to tell
East - On the Scorched Plains
South - Too dark to tell

* R HP:Wounded MV:Winded > e
2
n
On the Scorched Plains
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Aston the Cavalryman is sitting here, riding a warhorse.
*Jaster* is here, fighting Aston, riding a shadow stallion.
*Devourer* is here, fighting Aston.
*Garkag* is here, fighting Aston.
Gretchen has arrived from the west, riding a Domani razor.
Charys has arrived from the west.
Leria has arrived from the west, riding a Domani razor.
Iridian has arrived from the west, riding a warhorse.

2
* R HP:Wounded MV:Winded > Iridian blasts *Devourer*'s right leg.
[kill dark]
You barely cleave *Garkag*'s head.
Gretchen tickles *Devourer*'s body with her strike.

* R HP:Wounded MV:Winded - Aston: Battered - Garkag: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Aston: Battered - Garkag: Scratched > Jaster assumes an offensive striking posture.
[kill dark]
You do the best you can!

* R HP:Wounded MV:Winded - Aston: Battered - Garkag: Scratched > b
[bash ]


-
=
*Jaster* slashes Aston's body extremely hard.
+
*
Gretchen barely strikes *Devourer*'s right leg.
*Devourer* hacks Aston's body hard.
*Garkag* hacks Aston's right arm into bloody fragments!
*Jaster* slashes Aston's body into bloody fragments!*
+
*Garkag* panics, and attempts to flee!

=
*Garkag* leaves south.
-

Aston panics, and attempts to flee!
*Devourer* avoids being bashed by Iridian who loses his balance and falls!
-
=
Leria unleashes a flurry of icy spikes at *Jaster*, who is stabbed repeatedly.
They're not here anymore!

* R HP:Wounded MV:Winded > st

Leria barely whips *Devourer*'s right leg.
*Jaster* gazes deeply at Aston...
The gaze of *Jaster* fails to affect Aston.
*Jaster* slashes Aston's body very hard.
*Jaster* slashes Aston's left arm hard. Jaster is BERSERK

* R HP:Hurt MV:Winded > Aston leaves north riding a warhorse. Aston Flees out - and Jaster is now unengaged
You are already standing.

* R HP:Hurt MV:Winded > k shadow

Iridian avoids being bashed by *Devourer* who loses his balance and falls!
Gretchen unleashes a flurry of icy spikes at *Jaster*, who is stabbed repeatedly. Gretchen is already engaged on Devourer

b
* R HP:Hurt MV:Winded > *Jaster* intercepts your attack on his mount. Kaboomtime
You try to cleave *Jaster*, but he deflects the blow.

* R HP:Hurt MV:Winded - Jaster: Wounded >

[bash ]

-
Iridian narrates 'jaste ris zerk'
*Jaster* gets a bunch of fireworks from a backpack. Very quick response and thinking but dependent on your team

=
+
*Jaster* barely slashes your left leg.

*
Aston has arrived from the north, riding a warhorse.

*
Leria unleashes a flurry of icy spikes at *Jaster*, who is stabbed repeatedly.
+
*Jaster* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

=
-

Aston barely slashes *Garkag*'s body.
-
=
Your bash at *Jaster* sends him sprawling!

* R HP:Wounded MV:Winded - Jaster: Battered >
Gretchen unleashes a flurry of icy spikes at *Jaster*, who is stabbed repeatedly.

* R HP:Wounded MV:Winded - Jaster: Beaten > bbb

*Garkag* hacks Aston's body very hard.
You cleave *Jaster*'s body very hard.
Gretchen barely strikes *Devourer*'s left hand.

* R HP:Wounded MV:Winded - Jaster: Beaten >
Gretchen narrates 'hyes zerk'

* R HP:Wounded MV:Winded - Jaster: Beaten > [change mood berserk]
Mood changed to: Berserk
Charys unleashes a flurry of icy spikes at *Jaster*, who is stabbed repeatedly.

* R HP:Wounded MV:Winded - Jaster: Critical >
You cleave *Jaster*'s body hard.

* R HP:Wounded MV:Winded - Jaster: Critical >
*Garkag* panics, and attempts to flee!
*Devourer* sends Leria sprawling with a powerful bash!
Leria panics, and attempts to flee!

* R HP:Wounded MV:Winded - Jaster: Critical > g all corpse
g all corpse

Aston sends *Garkag* sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Jaster: Critical > Aston slashes *Garkag*'s right arm.
You cleave *Jaster*'s body hard.
Iridian barely blasts *Jaster*'s right arm.
*Devourer* hacks Leria's head extremely hard.
You don't have a corpse.

* R HP:Wounded MV:Winded - Jaster: Critical > g all corpse
You don't have a corpse.
You cleave *Jaster*'s left foot into bloody fragments!
*Jaster* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jaster*'s death cry.
*Devourer* hacks Leria's left arm very hard.
Iridian blasts *Garkag*'s body.
You get a wealth of gold crowns from the corpse of Jaster.
You get seven copper pennys from the corpse of Jaster.
You get a leather water flask from the corpse of Jaster.
You get a pair of lissome leather boots with metal capped toes from the corpse of Jaster.
You get a hammered pair of silver greaves from the corpse of Jaster.
You get a belt bearing a dragon worked in silver from the corpse of Jaster.
You get the Sword of Kirukan from the corpse of Jaster.
You get an ebony shield inlaid with an onyx fang from the corpse of Jaster.
You get a jeweled wristcuff from the corpse of Jaster.
You get a jeweled wristcuff from the corpse of Jaster.
You get a pair of metal half-gauntlets from the corpse of Jaster.
You get a hammered pair of silver vambraces from the corpse of Jaster.
You get a heron engraved scabbard from the corpse of Jaster.
You get a heron engraved scabbard from the corpse of Jaster.
You get a heron engraved scabbard from the corpse of Jaster.
You get an inky black cloak from the corpse of Jaster.
You get a shirt of overlapping black scales from the corpse of Jaster.
You get a foxhead medallion from the corpse of Jaster.
You get a silver medallion from the corpse of Jaster.
You get a strange, insectoid helm from the corpse of Jaster.
You get a band of twisted onyx from the corpse of Jaster.
You get a band of twisted onyx from the corpse of Jaster.
You get a backpack from the corpse of Jaster.

* R HP:Wounded MV:Winded > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
The corpse of Jaster seems to be empty.

* R HP:Wounded MV:Winded > You feel some dark power draining your life force...
The corpse of Jaster seems to be empty.

2
* R HP:Wounded MV:Winded > You feel some dark power draining your life force...
The corpse of Jaster seems to be empty.

* R HP:Wounded MV:Winded > You feel some dark power draining your life force...
The corpse of Jaster seems to be empty.

* R HP:Wounded MV:Winded > You feel some dark power draining your life force...
The corpse of Jaster seems to be empty.

* R HP:Wounded MV:Winded > Iridian barely blasts *Garkag*'s body.
Charys barely tickles *Garkag*'s left foot with her slash.
Aston barely slashes *Garkag*'s right hand.
*Devourer* hacks Leria's body very hard.
Gretchen barely strikes *Devourer*'s right arm.
You feel some dark power draining your life force...
The corpse of Jaster seems to be empty.

* R HP:Wounded MV:Winded > b
You feel some dark power draining your life force...
The corpse of Jaster seems to be empty.

* R HP:Wounded MV:Winded > [kill dark]
You feel some dark power draining your life force...
You cleave *Garkag*'s left leg hard.

* R HP:Wounded MV:Winded - Aston: Beaten - Garkag: Hurt >
Aston starts following you.

* R HP:Wounded MV:Winded - Aston: Beaten - Garkag: Hurt > [bash ]
You feel some dark power draining your life force...
They already seem to be stunned.

* R HP:Wounded MV:Winded - Aston: Beaten - Garkag: Hurt >
You cleave *Garkag*'s body.
*Devourer* hacks Leria's body extremely hard.
Leria panics, and attempts to flee!
Leria leaves west riding a Domani razor.

* R HP:Wounded MV:Winded - Aston: Beaten - Garkag: Hurt >
*Garkag* leaves south.

* R HP:Wounded MV:Winded >
Iridian narrates 'jaster rip'

* R HP:Wounded MV:Winded >
Charys barely slashes *Devourer*'s body.

* R HP:Wounded MV:Winded > drop cloak
drop shiort
2
Charys slashes *Devourer*'s body.
*Devourer* tries to hack Gretchen, but she deflects the blow.
Iridian blasts *Devourer*'s body.
You feel some dark power draining your life force...
You drop an inky black cloak.

* R HP:Wounded MV:Winded > You don't seem to have a shiort.

* R HP:Wounded MV:Winded > [kill dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Winded > drop shirt
2
You drop a shirt of overlapping black scales.

* R HP:Wounded MV:Winded > [kill dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Wounded MV:Winded >
Gretchen unleashes a flurry of icy spikes at *Devourer*, who is stabbed repeatedly.

* R HP:Wounded MV:Winded > w

Gretchen strikes *Devourer*'s body.

* R HP:Wounded MV:Winded >
Charys unleashes a flurry of icy spikes at *Devourer*, who is stabbed repeatedly.

* R HP:Wounded MV:Winded > n
On the Fal Dara Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Aston has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Winded > 2
2
On the Fal Dara Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leria of Illian is standing here, riding a Domani razor.
Leria is surrounded by a shimmering white aura!
Aston has arrived from the south, riding a warhorse.

2
* R HP:Wounded MV:Winded > Leria leaves east riding a Domani razor.
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2

* R HP:Wounded MV:Winded >
Iridian narrates 'dev about to die too'

* R HP:Wounded MV:Winded > na people in there kill dev
2
2
2
2
You narrate 'people in there kill dev' Not risking setting off fireworks and blocking for alternate darkies

2
* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.
Gretchen narrates 'rip'

Cue Sagrim's EPIC run - we caught him twice FD road, around dusty, hit them camp (they ran straight away but Sagrim I believe didn't have moves,
choked up DF and he went back south, choked up dusty and he came back, then doubled back winding, choked up top winding and the game ensues.
Note - if he'd had another vial I'm confident he would have gotten home clear.



* R HP:Healthy MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leria has arrived from the south, riding a Domani razor.
Ack, you lost Gretchen!

* R HP:Healthy MV:Strong > The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leria has arrived from the south, riding a Domani razor.

* R HP:Healthy MV:Strong > tr trolloc


-
=
+
*

*
+
A shrill piercing scream reverberates through the area.

=
Aston narrates 'on 1n orch ent'
Some clear fresh tracks of a Trolloc leaving west.
Some day-old tracks of a Trolloc leaving south.

* R HP:Healthy MV:Strong > n
w
n
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leria has arrived from the south, riding a Domani razor.

2
* R HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leria has arrived from the east, riding a Domani razor.

* R HP:Healthy MV:Tiring > Your mount is too exhausted.

* R HP:Healthy MV:Tiring > 2
[kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > [kill dark]
They aren't here.

* R HP:Healthy MV:Tiring > dism
n
2
You stop riding him.

b
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: E S W ]
Leria has arrived from the south, riding a Domani razor.

* HP:Healthy MV:Tiring > [kill dark]
They aren't here.

* HP:Healthy MV:Tiring > [bash ]
Bash who?

* HP:Healthy MV:Tiring > w
2
b

Aston narrates 'bashed'

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
*Sagrim* is sitting here.
Aston the Cavalryman is here, fighting Sagrim, riding a warhorse.
Leria has arrived from the east, riding a Domani razor.

* HP:Healthy MV:Tiring > [kill dark]
You cleave *Sagrim*'s body very hard.

* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Scratched > [bash ]
They already seem to be stunned.

* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Scratched >
You cleave *Sagrim*'s body very hard.

* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Hurt >
You cleave *Sagrim*'s left foot into bloody fragments!
Aston slashes *Sagrim*'s body.

* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Hurt >
Leria whips *Sagrim*'s right leg.

* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Hurt > bbb

*Sagrim* panics, and attempts to flee!

* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Hurt > [change mood berserk]
You chose to go berserk, now live or die with it!

* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Hurt > 2
* HP:Healthy MV:Tiring - Aston: Hurt - Sagrim: Hurt > 2
2

*Sagrim* leaves east.
* HP:Healthy MV:Tiring > l
[change mood brave]
You try to calm down, but can't.

* HP:Healthy MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Healthy MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
Leria Karamazov, the Explorer is standing here, riding a Domani razor.
Aston the Cavalryman is standing here, riding a warhorse.

* HP:Healthy MV:Tiring > ungr aston
That person is not following you!

* HP:Healthy MV:Tiring > e
s
The Blight
[ obvious exits: E S W ]
Leria has arrived from the west, riding a Domani razor.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently.
Leria has arrived from the north, riding a Domani razor.

* HP:Healthy MV:Tiring > ride warhorse
You start riding him.

e
* R HP:Healthy MV:Tiring > n
A shrill piercing scream reverberates through the area.
You feel parched from the hot weather.
You are thirsty.
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leria has arrived from the west, riding a Domani razor.

* R HP:Scratched MV:Tiring > The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Leria has arrived from the south, riding a Domani razor.

* R HP:Scratched MV:Tiring > tr trolloc


-
=
+
*

*
+
=
Some clear fresh tracks of a Trolloc leaving east.
Some day-old tracks of a Trolloc leaving west.

* R HP:Scratched MV:Tiring > dr flask
e
You drink the water.

* R HP:Scratched MV:Tiring > The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gretchen of Murandy is standing here, riding a Domani razor.
Leria has arrived from the west, riding a Domani razor.

* R HP:Scratched MV:Tiring > na goat
s
You narrate 'goat'
Gretchen narrates 'goat'

2
b
* R HP:Scratched MV:Tiring > Blighted Foothills
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sagrim* is standing here.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
Leria has arrived from the north, riding a Domani razor.
Gretchen has arrived from the north, riding a Domani razor.
Gretchen tries to strike *Sagrim*, but he deflects the blow.

* R HP:Scratched MV:Tiring > [kill dark]
You try to cleave *Sagrim*, but he parries successfully.

* R HP:Scratched MV:Tiring - Gretchen: Scratched - Sagrim: Hurt >

[bash ]


Gretchen swiftly dodges *Sagrim*'s attempt to slash her.
A goat-faced trolloc joins Sagrim's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
Gretchen tries to strike *Sagrim*, but he deflects the blow.
-
=
+
*

*
+
*Sagrim* swiftly dodges Leria's attempt to whip him.
=
-
*Sagrim* panics, and attempts to flee!

-
*Sagrim* leaves north.
*Sagrim* has arrived from the north.
=

You cleave a goat-faced trolloc's head very hard.
A myrddraal slashes your body.
A goat-faced trolloc tickles your left leg with its crush.
Gretchen swiftly dodges a goat-faced trolloc's attempt to crush her.
A goat-faced trolloc tickles your right arm with its crush.
As *Sagrim* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Tiring >
Gretchen unleashes a flurry of melting ice spikes at *Sagrim*, who is stabbed repeatedly.

7
f
* R HP:Scratched MV:Tiring > s
2
8
b
A myrddraal tickles your right foot with his slash.
*Sagrim* tries to slash Gretchen, but she parries successfully.
A goat-faced trolloc barely crushes your left leg.
A goat-faced trolloc tries to crush Gretchen, but she dodges the attack.
A goat-faced trolloc tickles your body with its crush.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Scratched MV:Tiring - a myrddraal: Scratched > PANIC! You couldn't escape!

* R HP:Scratched MV:Tiring - a myrddraal: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a myrddraal: Scratched > [kill dark]
You do the best you can!

* R HP:Scratched MV:Tiring - a myrddraal: Scratched > f
w
Aston narrates 'i keep block'
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Tiring - a myrddraal: Scratched >

[bash ]

2
Cancelled.
PANIC! You couldn't escape!

* R HP:Scratched MV:Tiring - a myrddraal: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - a myrddraal: Scratched > [kill dark]
You do the best you can!
Gretchen unleashes a flurry of melting ice spikes at *Sagrim*, who is stabbed repeatedly.

* R HP:Scratched MV:Tiring - a myrddraal: Scratched > 7
f

A myrddraal slashes your left arm.
*Sagrim* tries to slash Gretchen, but she parries successfully.
Gretchen strikes a goat-faced trolloc's body.
A goat-faced trolloc tickles your left arm with its crush.
Gretchen swiftly dodges a goat-faced trolloc's attempt to crush her.
A goat-faced trolloc barely tickles your body with its crush.

* R HP:Hurt MV:Tiring - a myrddraal: Scratched > s
2
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Hurt MV:Tiring - a myrddraal: Scratched >

You panic and attempt to flee!

8
b
You flee head over heels.
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Blighted Foothills
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sagrim* is here, fighting Gretchen.
Gretchen of Murandy is here, fighting a goat-faced trolloc, riding a Domani razor.
Leria Karamazov, the Explorer is standing here, riding a Domani razor.
A large, goat-faced trolloc glares at you hungrily.
A goat-faced trolloc is here, fighting Gretchen.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
*Sagrim* panics, and attempts to flee!

* R HP:Hurt MV:Tiring > [kill dark]
You try to cleave *Sagrim*, but he parries successfully.

* R HP:Hurt MV:Tiring - Gretchen: Scratched - Sagrim: Battered > A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Hurt MV:Tiring - Gretchen: Scratched - Sagrim: Battered >

[bash ]
*Sagrim* leaves north.

-
=
A myrddraal slashes Leria's left arm extremely hard.
A goat-faced trolloc barely crushes your left arm.
A goat-faced trolloc tickles your body with its crush.
A goat-faced trolloc tries to crush Gretchen, but she deflects the blow.
*Sagrim* has arrived from the north.

+
*Sagrim* tries to slash Gretchen, but she parries successfully.
*

*
Gretchen panics, and attempts to flee!

+
=
-

Gretchen panics, and attempts to flee!
-
=
Your bash at *Sagrim* sends him sprawling!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Scratched >
Gretchen leaves north riding a Domani razor.

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Scratched >
A myrddraal tries to slash Leria, but she parries successfully.
A goat-faced trolloc joins a myrddraal's fight!
Leria tries to whip a myrddraal, but he dodges the attack.
Leria tries to whip a goat-faced trolloc, but it deflects the blow.
You cleave a goat-faced trolloc's head very hard.
A goat-faced trolloc tickles your body with its crush.
A goat-faced trolloc tickles your body with its crush.

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt >
Gretchen has arrived from the north, riding a Domani razor.

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt > na bashed
You narrate 'bashed'

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt >
*Sagrim* tries to slash Gretchen, but she deflects the blow.

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt >
*Sagrim* tries to slash Gretchen, but she deflects the blow.
A myrddraal swirls about with a black sword, slicing across Leria's body.
A myrddraal slashes Leria's right arm extremely hard.
Leria swiftly dodges a goat-faced trolloc's attempt to crush her.
You cleave a goat-faced trolloc's body very hard.
A goat-faced trolloc tickles your body with its crush.
A goat-faced trolloc barely tickles your left foot with its crush.
*Sagrim* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt >
*Sagrim* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt > 7
f

Gretchen unleashes a flurry of melting ice spikes at *Sagrim*, who is stabbed repeatedly.
*Sagrim* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt > w
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.
*Sagrim* panics, and attempts to flee!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt > 2
PANIC! You couldn't escape!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt > No way! You're fighting for your life!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt > [kill dark]
You do the best you can!

* R HP:Hurt MV:Tiring - a goat-faced trolloc: Hurt > f
w2

A myrddraal slashes Leria's body very hard.
Leria swiftly dodges a goat-faced trolloc's attempt to crush her.
Leria tries to whip a myrddraal, but he deflects the blow.
Leria tries to whip a goat-faced trolloc, but it deflects the blow.
You try to cleave a goat-faced trolloc, but it deflects the blow.
A goat-faced trolloc tickles your body with its crush.
A goat-faced trolloc crushes your left arm.
Leria coughs and shivers.
You panic and attempt to flee!


*Sagrim* leaves north.

2
You flee head over heels.
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

2
* R HP:Hurt MV:Tiring > [kill dark]
They aren't here.

* R HP:Hurt MV:Tiring > w
w
[kill dark]
They aren't here.

* R HP:Hurt MV:Tiring > 2
[kill dark]
They aren't here.

* R HP:Hurt MV:Tiring > The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring > n
2
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Aston the Cavalryman is standing here, riding a warhorse.

* R HP:Hurt MV:Winded > Iridian narrates 'i'm blocking rubble..'
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Hurt MV:Winded > [kill dark]
You cleave a Dha'vol trolloc's left leg very hard.

* R HP:Hurt MV:Winded - a Dha'vol trolloc: Scratched > s
No way! You're fighting for your life!

f
* R HP:Hurt MV:Winded - a Dha'vol trolloc: Scratched >

You panic and attempt to flee!


A Dha'vol trolloc tickles your left hand with his cleave.


You flee head over heels.
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
The blight bear stands on its haunches, roaring madly.

* R HP:Hurt MV:Winded > e
The Blight
[ obvious exits: N W ]
A lantern has been left here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > na
Yes, narrate, fine, narrate we must, but WHAT???

w
s
* R HP:Hurt MV:Winded > s
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
The blight bear stands on its haunches, roaring madly.

* R HP:Hurt MV:Winded > e
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Hurt MV:Winded > Your mount is too exhausted.

* R HP:Hurt MV:Winded >
Gretchen narrates 'e'

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > na horse hagg, cahse gret
You narrate 'horse hagg, cahse gret'

s
* R HP:Hurt MV:Winded > Your mount is too exhausted.

* R HP:Hurt MV:Winded > s
Your mount is too exhausted.

* R HP:Hurt MV:Winded > s
The noxious stench and oppresive heat of the Blight drains your energy!
Your mount is too exhausted.

* R HP:Hurt MV:Winded >
A Dha'vol trolloc leaves north.

* R HP:Hurt MV:Winded > s
2
Your mount is too exhausted.

2
* R HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > whe
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded > l
2
Players in your Zone
--------------------
Draz - The Blight
Aston - The Blight
2
* R HP:Hurt MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > 2
[kill dark]
They aren't her
2
Leria narrates 'im batt from movs'
You say 'chase'

2
2
* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.
Gretchen narrates 'think hes n of me'

* HP:Hurt MV:Winded > [kill dark]
They aren't here.

* HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.

* HP:Hurt MV:Winded > 2
2
Your heartbeat calms down more as you feel less panicked.
You feel parched from the hot weather.
[kill dark]
They aren't here.

2
* HP:Hurt MV:Tiring > [kill dark]
They aren't here.

* HP:Hurt MV:Tiring > 2
Aston leaves east riding a warhorse.
* HP:Hurt MV:Tiring > n
[kill dark]
They aren't here.

* HP:Hurt MV:Tiring > [kill dark]
They aren't here.

* HP:Hurt MV:Tiring > rs
s
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Winded > 2
[ride horse]
You start riding him.

* R HP:Hurt MV:Winded > 2
2
The Blight
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.
* R HP:Hurt MV:Winded > na leria come 1n orchent
2
You narrate 'leria come 1n orchent'

2
* R HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > gg
2
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded > 2
[group all]
Leria is now a member of your group.

* R HP:Hurt MV:Winded > 2
2
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Winded > na i protect you here
2
8
You narrate 'i protect you here'

2
* R HP:Hurt MV:Winded > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Hurt MV:Winded > 2
Leria has arrived from the east, riding a Domani razor.
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > 2
Leria leaves north riding a Domani razor.
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > 2
[kill dark]
They aren't here.

2
* R HP:Hurt MV:Winded > Leria has arrived from the north, riding a Domani razor.
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > 2
2
[kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded > [kill dark]
They aren't here.

* R HP:Hurt MV:Winded > cc 40
2
[change wimpy]
You will now flee if you go below 40 hit points.
* R HP:Hurt MV:Winded > Players in your Zone
--------------------
Leria - The Blight
Draz - The Blight

* R HP:Hurt MV:Winded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
The corpse of the blighted tree is lying here. [2]
Leria Karamazov, the Explorer is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Winded > 2

Gretchen narrates 'rip'

* R HP:Hurt MV:Winded > Aston narrates 'rip'
[kill dark]
They aren't here.

Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Re: A rescue on the Fal Dara Road

Post by Draz » Tue Jan 23, 2018 3:36 am

Later with Randal...

* R HP:Wounded MV:Winded >
Randal says 'gonna go in for lantern then = p'

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Winded > nod
You feel better.
[kill dark]
They aren't here.

2
* R HP:Wounded MV:Tiring > You nod in agreement.

* R HP:Wounded MV:Tiring > [kill dark]
They aren't here.

* R HP:Wounded MV:Tiring > 'i stay?
2
You say 'i stay?'

2
* R HP:Wounded MV:Tiring > l
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring > 2
[kill dark]
They aren't here.
* R HP:Wounded MV:Tiring > 2
Randal nods in agreement.
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring > 2
[kill dark]
They aren't here.

* R HP:Wounded MV:Tiring > 2

Randal panics, and attempts to flee!
Randal leaves south riding a Domani razor.
* R HP:Wounded MV:Tiring > w
n
Forested Borderlands
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A handsome stag stands here, ready to run.

* R HP:Wounded MV:Tiring > w

Forested Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Tiring > stat
You are a 51 year old male human warrior.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 1.1 lbs and wearing 32.3 lbs, peanuts.
Your base abilities are: Str:19 Int:18 Wil:16 Dex:19 Con:19.
Offensive bonus: 196, Dodging bonus: 130, Parrying bonus: 172
Your mood is: Brave. You will flee below: 120 Hit Points
Your armor absorbs about 34% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE

* R HP:Wounded MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > n
w

w
* R HP:Wounded MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded MV:Tiring > n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
The corpse of a spotted jaguar is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ramzees* is standing here.
A huge trolloc marked with a whirlwind snorts here.
*Rig* is standing here mending a weapon, riding a shadow stallion.
A rat has arrived from the south.

w
* R HP:Wounded MV:Tiring >
*Ramzees* tries to scythe you, but you parry successfully.

* R HP:Wounded MV:Tiring - Ramzees: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Ramzees: Battered > f

*Rig* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Tiring - Ramzees: Battered >

*Rig* tries to slash you, but you deflect the blow.
You slash *Ramzees*'s left foot.
*Ramzees* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Winded >
An Ahf'frait trolloc has arrived from the south.
*Ramzees* tries to scythe you, but you parry successfully.

w
* R HP:Wounded MV:Winded - Ramzees: Battered >
*Rig* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Winded - Ramzees: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Ramzees: Battered > f
w
You slash *Ramzees*'s body.
*Ramzees* tries to scythe you, but you deflect the blow.
PANIC! You couldn't escape!

* R HP:Wounded MV:Winded - Ramzees: Beaten > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Ramzees: Beaten > w
f
w
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - Ramzees: Beaten >

You panic and attempt to flee!

You dodge a bash from *Rig* who loses his balance and falls!
You flee head over heels.
A Path Through the Thinning Woods
[ obvious exits: N S W ]
The corpse of a spotted jaguar is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.

* R HP:Wounded MV:Winded > w
w
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the east.

* R HP:Wounded MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A wild boar runs through the forest.
A rat has arrived from the east.

* R HP:Wounded MV:Winded > n
You can't ride in there.

* R HP:Wounded MV:Winded > w
n
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A panther stalks through the wilderness.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Winded > 2
Thinning Woods
[ obvious exits: N S W ]
You notice a set of soft velvet slippers is hidden here.
You notice a pair of emerald-trimmed leather gloves is hidden here.
You notice a light brown hood of finely-spun cloth is hidden here.
You notice a bearskin tunic is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
The ancient tree is lying here, mortally wounded.
A rat has arrived from the south.

* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

stat
* R HP:Wounded MV:Winded > 2
You are a 51 year old male human warrior.
Your height is 5 feet, 6 inches, and you weigh 157.0 lbs.
You are carrying 1.1 lbs and wearing 32.3 lbs, peanuts.
Your base abilities are: Str:19 Int:18 Wil:16 Dex:19 Con:19.
Offensive bonus: 196, Dodging bonus: 130, Parrying bonus: 172
Your mood is: Brave. You will flee below: 120 Hit Points
Your armor absorbs about 34% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE

* R HP:Wounded MV:Winded > 2
[kill dark]
They aren't here.
* R HP:Wounded MV:Winded > [kill dark]
They aren't here.

* R HP:Wounded MV:Winded > 2
An Ahf'frait trolloc has arrived from the south.
[kill dark]
You slash *Ramzees*'s right arm.

2
* R HP:Wounded MV:Winded - Ramzees: Battered >
*Rig* tries to slash you, but you deflect the blow.

* R HP:Wounded MV:Winded - Ramzees: Battered > [kill dark]
You do the best you can!

* R HP:Wounded MV:Winded - Ramzees: Battered > [kill dark]
You do the best you can!

* R HP:Wounded MV:Winded - Ramzees: Battered > l in purse

*Ramzees* tries to scythe you, but you parry successfully.
The ancient tree tickles Rig's body with its hit.
You slash *Ramzees*'s head.

* R HP:Wounded MV:Winded - Ramzees: Beaten > purse (used) :
twelve gold crowns
three copper pennys
a stiletto
a leather water flask
a bunch of fireworks
a bubbling draught
[5] a thin vial of yellow fluid
a glass of apple cider

* R HP:Wounded MV:Winded - Ramzees: Beaten > f
PANIC! You couldn't escape!

* R HP:Wounded MV:Winded - Ramzees: Beaten > quaff vialf

*Rig* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Ramzees: Beaten >
The ancient tree barely tickles Rig's left hand with its hit.
*Rig* slashes your right leg into bloody fragments!
*Ramzees* barely tickles your right arm with his scythe.

* R HP:Wounded MV:Winded - Ramzees: Beaten >
*Rig* slashes your body into bloody fragments!

* R HP:Battered MV:Winded - Ramzees: Beaten >
* R HP:Battered MV:Winded - Ramzees: Beaten >
The ancient tree tries to hit Rig, but he dodges the attack.
*Rig* barely tickles your right arm with his slash.
*Ramzees* scythes your body extremely hard.

* R HP:Battered MV:Winded - Ramzees: Beaten > na they xekr trees

*Rig* slashes your left leg into bloody fragments!

* R HP:Battered MV:Winded - Ramzees: Beaten > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Battered MV:Tiring - Ramzees: Beaten >

You panic and attempt to flee!


The ancient tree barely tickles Rig's head with its hit.
*Ramzees* scythes your body very hard.

na come hit now
You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
You narrate 'they xekr trees'

* R HP:Beaten MV:Tiring > You narrate 'come hit now'

* R HP:Beaten MV:Tiring >
A blighted deer leaves north.

* R HP:Beaten MV:Tiring > sc
You have 119(403) hit and 98(152) movement points.
You have scored 103572637 experience points and 0 quest points.
You need 4927363 exp to reach the next level.
You have amassed 289 Turn points to date.
You have played 8 days and 0 hours (real time).
This ranks you as Draz of Illian (Level 50).
You are standing.
* R HP:Beaten MV:Tiring > e;k shadow
bash
Thinning Woods
[ obvious exits: N S W ]
You notice a set of cloth sleeves is hidden here.
You notice a pelt of black wolfskin matted with blood is hidden here.
You notice a pair of emerald-trimmed leather gloves is hidden here.
You notice a light brown hood of finely-spun cloth is hidden here.
You notice a bearskin tunic is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ramzees* is standing here.
An Ahf'frait trolloc is here, fighting the ancient tree.
*Rig* is here, fighting the ancient tree mending a weapon, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Rig.
The ancient tree is lying here, mortally wounded.

* R HP:Beaten MV:Tiring > *Ramzees* tries to scythe you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Tiring - Ramzees: Beaten >

You slash *Ramzees*'s left leg.
*Ramzees* tries to scythe you, but you parry successfully.
An Ahf'frait trolloc cleaves the ancient tree's trunk into bloody fragments!
*Rig* slashes the ancient tree's trunk into bloody fragments!
The ancient tree barely hits Rig's body.
*Rig* slashes the ancient tree's branch into bloody fragments!


-
=
+
*

*
+
=
-

-
*Ramzees* tries to scythe you, but you parry successfully.
An Ahf'frait trolloc cleaves the ancient tree's trunk very hard.
*Rig* slashes the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles Rig's body with its hit.
=
Your bash at *Ramzees* sends him sprawling!

* R HP:Beaten MV:Tiring - Ramzees: Beaten >
*Rig* slashes the ancient tree's trunk into bloody fragments!

* R HP:Beaten MV:Tiring - Ramzees: Beaten > l
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
You notice a set of cloth sleeves is hidden here.
You notice a pelt of black wolfskin matted with blood is hidden here.
You notice a set of soft velvet slippers is hidden here.
You notice a pair of emerald-trimmed leather gloves is hidden here.
You notice a light brown hood of finely-spun cloth is hidden here.
You notice a bearskin tunic is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ramzees* is sitting here
An Ahf'frait trolloc is here, fighting the ancient tree.
*Rig* is here, fighting the ancient tree mending a weapon, riding a shadow stallion.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Rig.
The ancient tree is lying here, mortally wounded.

7
* R HP:Beaten MV:Tiring - Ramzees: Beaten > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* R HP:Beaten MV:Tiring - Ramzees: Beaten >
You slash *Ramzees*'s body.
An Ahf'frait trolloc cleaves the ancient tree's roots hard.
*Rig* slashes the ancient tree's trunk into bloody fragments!
The ancient tree is dead! R.I.P.
Your blood freezes as you hear the ancient tree's death cry.
Your heartbeat calms down more as you feel less panicked.

f
* R HP:Battered MV:Strong - Ramzees: Beaten >

You panic and attempt to flee!


You flee head over heels.
Thinning Woods
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Strong >
An Ahf'frait trolloc has arrived from the east.
*Ramzees* has arrived from the east.

e
e
* R HP:Battered MV:Strong >
*Rig* tries to slash you, but you parry successfully.

* R HP:Battered MV:Strong - Rig: Battered > f

You slash *Rig*'s left leg hard.
An Ahf'frait trolloc joins Rig's fight!
A brown deer panics, and attempts to flee!
A brown deer leaves east.
*Rig* tries to slash you, but you parry successfully.

* R HP:Battered MV:Strong - Rig: Battered > *Ramzees* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Rig: Battered > e
No way! You're fighting for your life!

* R HP:Battered MV:Strong - Rig: Battered > s
e
You panic and attempt to flee!

You flee head over heels.
Thinning Woods
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Thinning Woods
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N S W ]
The corpse of the ancient tree is lying here.
You notice a set of cloth sleeves is hidden here.
You notice a set of soft velvet slippers is hidden here.
You notice a pair of emerald-trimmed leather gloves is hidden here.
You notice a light brown hood of finely-spun cloth is hidden here.
You notice a bearskin tunic is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
The ancient tree is lying here, mortally wounded.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > s
* R HP:Battered MV:Strong > s
e
e
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
A rat has arrived from the north.

* R HP:Battered MV:Strong > Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.
A wild boar runs through the forest.

* R HP:Battered MV:Strong > e
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A panther stalks through the wilderness.

* R HP:Battered MV:Strong > s
Thinning Woods
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the west.

* R HP:Battered MV:Strong > whe
Alas, you cannot go that way...

* R HP:Battered MV:Strong > e
e
Players in your Zone
--------------------
Draz - Thinning Woods
Randal - A Forested Path Through the Borderlands

* R HP:Battered MV:Strong > s
A Path Through the Thinning Woods
[ obvious exits: N S W ]
The corpse of a spotted jaguar is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat has arrived from the west.

* R HP:Battered MV:Strong > Alas, you cannot go that way...

* R HP:Battered MV:Strong > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered MV:Strong >
Randal narrates 'where pat'

na alle
* R HP:Battered MV:Strong > You narrate 'alle'

* R HP:Battered MV:Strong > na alle s
You narrate 'alle s'

* R HP:Battered MV:Strong >
Randal has arrived from the east, riding a Domani razor.

* R HP:Battered MV:Strong >
An Ahf'frait trolloc has arrived from the north.
*Ramzees* has arrived from the north.
Randal cleaves *Ramzees*'s head hard.

* R HP:Battered MV:Strong > na pat is n e e camfire
You narrate 'pat is n e e camfire'

q
* R HP:Battered MV:Strong >
*Ramzees* scythes Randal's right arm.
An Ahf'frait trolloc joins Ramzees's fight!
*Rig* tries to slash you, but you parry successfully.

* R HP:Battered MV:Strong - Rig: Battered > [kill shadow]
You do the best you can!

* R HP:Battered MV:Strong - Rig: Battered > b
[bash ]


-
Randal sends *Ramzees* sprawling with a powerful bash!

=
+
*
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
Randal barely cleaves *Ramzees*'s body.


*Rig* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


Randal narrates 'bashd beat'

na get on shadow
sc

*Rig* slashes your body into bloody fragments!
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
Randal cleaves *Ramzees*'s right leg hard.

You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.
You narrate 'get on shadow'

* R HP:Beaten MV:Full > You have 94(403) hit and 139(152) movement points.
You have scored 103573593 experience points and 0 quest points.
You need 4926407 exp to reach the next level.
You have amassed 289 Turn points to date.
You have played 8 days and 0 hours (real time).
This ranks you as Draz of Illian (Level 50).
You are standing.

* R HP:Beaten MV:Full > w
Forested Borderlands
[ obvious exits: E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full > cc 93
e
[change wimpy]
You will now flee if you go below 93 hit points.

n
* R HP:Beaten MV:Full > Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten MV:Full > q
b
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ramzees* is here, fighting Randal.
An Ahf'frait trolloc is here, fighting Randal.
*Rig* is here, fighting Randal mending a weapon, riding a shadow stallion.
Lord Randal the Gaidin Master is here, fighting Ramzees, riding a Domani razor.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Strong > [kill shadow]
*Rig* intercepts your attack on his mount.
You slash *Rig*'s right arm.

* R HP:Beaten MV:Strong - Randal: Wounded - Rig: Battered >

[bash ]


*Rig* sends Randal sprawling with a powerful bash!
-
=
+
An Ahf'frait trolloc barely cleaves Randal's body.
*Rig* slashes Randal's body hard.
*Ramzees* scythes Randal's body.

*

*
+
=
-

-
=

*Rig* gives an Ahf'frait trolloc an order.
An Ahf'frait trolloc gallantly rescues Rig!
As *Rig* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched >
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
*Ramzees* scythes Randal's left hand.

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > b
[bash ]

f-
=
An Ahf'frait trolloc tries to cleave you, but you dodge the attack.
*Ramzees* scythes Randal's left leg.
+
Cancelled.

You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten MV:Full > n
q
b
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ramzees* is sitting here.
A huge trolloc marked with a whirlwind snorts here.
*Rig* is sitting here mending a weapon, riding a shadow stallion.
Lord Randal the Gaidin Master is here, fighting Ramzees, riding a Domani razor.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Full > [kill shadow]
*Rig* intercepts your attack on his mount.
You slash *Rig*'s body.

* R HP:Beaten MV:Full - Randal: Wounded - Rig: Beaten > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Randal: Wounded - Rig: Beaten > b

Randal narrates 'both'

* R HP:Beaten MV:Full - Randal: Wounded - Rig: Beaten > You slash *Rig*'s body very hard.
Randal cleaves *Ramzees*'s body hard.
Randal cleaves *Rig*'s body hard.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Randal: Wounded - Rig: Beaten >
*Rig* gives an Ahf'frait trolloc an order.
An Ahf'frait trolloc gallantly rescues Rig!

bbb
* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched >
You slash an Ahf'frait trolloc's head very hard.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
Randal cleaves *Rig*'s body hard.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Hurt > [change mood berserk]
Mood changed to: Berserk

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Hurt >
You slash an Ahf'frait trolloc's body hard.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Hurt >
You slash an Ahf'frait trolloc's right leg very hard.
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Hurt >
Randal sends *Rig* sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Hurt > na gah bad time to zerk
You narrate 'gah bad time to zerk'

b
* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Hurt >
*Ramzees* sends Randal sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Hurt >

You slash an Ahf'frait trolloc's body very hard.
You swiftly dodge an Ahf'frait trolloc's attempt to cleave you.
*Ramzees* scythes Randal's body.
[bash ]


-
=
+
*

*
+
=
-

-
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
*Ramzees* scythes Randal's body.
=
Your bash at an Ahf'frait trolloc sends him sprawling!

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded >
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded >
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > na u ok?
You narrate 'u ok?'

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded >
You slash an Ahf'frait trolloc's head into bloody fragments!
*Rig* slashes Randal's right leg.
You slash an Ahf'frait trolloc's right leg into bloody fragments!
*Rig* slashes Randal's left arm hard.
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded >
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > l ahf

*Rig* swirls about with a gleaming black longsword, slicing across Randal's body.
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > b

*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > Tusks protrude out of a vile snout, dripping with snot. It raises its head
and sniffs the air trying to catch whiff of any possible prey. Finding
nothing, it returns to its forage for food.

An Ahf'frait trolloc has quite a few wounds.

an Ahf'frait trolloc is using:
<worn on head> a leather helmet
<worn on body> a thin mail shirt
<worn on hands> a pair of leather half-gauntlets
<wielded two-handed> a single-edged battleaxe
<worn on legs> a pair of thin metal leggings
<worn on feet> a pair of heavy leather boots

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > *Rig* gives an Ahf'frait trolloc an order.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded >
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > b

*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > You slash an Ahf'frait trolloc's body very hard.
*Rig* slashes Randal's left leg.
*Ramzees* scythes Randal's body.
Randal cleaves *Rig*'s left leg.
Randal coughs and shivers.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
*Rig* gives an Ahf'frait trolloc an order.
*Ramzees* avoids being bashed by Randal who loses his balance and falls!
Randal avoids being bashed by *Ramzees* who loses his balance and falls!
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded >
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Wounded > b

You slash an Ahf'frait trolloc's body very hard.
*Rig* gives an Ahf'frait trolloc an order.

* R HP:Beaten MV:Fresh - an Ahf'frait trolloc: Battered >

[bash ]


-
=
+
*
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
*Rig* slashes Randal's body.
Randal cleaves *Rig*'s body hard.
*Ramzees* clambers to his feet.

*
*Rig* gives an Ahf'frait trolloc an order.
+
*Rig* gives an Ahf'frait trolloc an order.
An Ahf'frait trolloc gallantly rescues Rig!
*Ramzees* tries to scythe you, but you deflect the blow.

=
-

-
=
Your bash at an Ahf'frait trolloc sends him sprawling!

* R HP:Beaten MV:Fresh - Randal: Battered - an Ahf'frait trolloc: Battered >
You slash an Ahf'frait trolloc's right foot into bloody fragments!

* R HP:Beaten MV:Fresh - Randal: Battered - an Ahf'frait trolloc: Beaten >
Randal sends *Rig* sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Randal: Battered - an Ahf'frait trolloc: Beaten > l

You dodge a bash from *Ramzees* who loses his balance and falls!

* R HP:Beaten MV:Fresh - Randal: Battered - an Ahf'frait trolloc: Beaten > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Ramzees* is here, fighting YOU!
An Ahf'frait trolloc is sitting here.
*Rig* is sitting here mending a weapon, riding a shadow stallion.
Lord Randal the Gaidin Master is here, fighting an Ahf'frait trolloc, riding a Domani razor.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Fresh - Randal: Battered - an Ahf'frait trolloc: Beaten >
You slash an Ahf'frait trolloc's right arm very hard.

* R HP:Beaten MV:Fresh - Randal: Battered - an Ahf'frait trolloc: Beaten >
Randal cleaves an Ahf'frait trolloc's right arm into bloody fragments!
You slash an Ahf'frait trolloc's head extremely hard.

* R HP:Beaten MV:Fresh - Randal: Battered - an Ahf'frait trolloc: Critical >
You slash an Ahf'frait trolloc's head very hard.
An Ahf'frait trolloc is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear an Ahf'frait trolloc's death cry.
An Ahf'frait trolloc stops following Rig.

q
* R HP:Beaten MV:Fresh > [kill shadow]
*Rig* intercepts your attack on his mount.
You slash *Rig*'s body hard.

* R HP:Beaten MV:Fresh - Rig: Critical >
You slash *Rig*'s right arm.

* R HP:Beaten MV:Fresh - Rig: Critical >
* R HP:Beaten MV:Fresh - Rig: Critical >
*Rig* intercepts Randal's attack on his mount.
Randal cleaves *Rig*'s body.

* R HP:Beaten MV:Fresh - Rig: Critical >
*Rig* swirls about with a gleaming black longsword, slicing across your body!

* R HP:Beaten MV:Fresh - Rig: Critical >
*Ramzees* scythes Randal's left arm.

* R HP:Beaten MV:Fresh - Rig: Critical >
You slash *Rig*'s body.

* R HP:Beaten MV:Fresh - Rig: Critical >
*Ramzees* scythes Randal's body.
Randal cleaves *Rig*'s right leg hard.
You slash *Rig*'s body.
*Rig* is stunned, but will probably regain consciousness...

* R HP:Beaten MV:Fresh - Rig: Critical >
Randal gets twelve copper pennys from the corpse of an Ahf'frait trolloc.
Randal gets a raw side of meat from the corpse of an Ahf'frait trolloc.
Randal gets a pair of heavy leather boots from the corpse of an Ahf'frait trolloc.
Randal gets a pair of thin metal leggings from the corpse of an Ahf'frait trolloc.
Randal gets a single-edged battleaxe from the corpse of an Ahf'frait trolloc.
Randal gets a pair of leather half-gauntlets from the corpse of an Ahf'frait trolloc.
Randal gets a thin mail shirt from the corpse of an Ahf'frait trolloc.
Randal gets a leather helmet from the corpse of an Ahf'frait trolloc.

g all corpse
* R HP:Beaten MV:Fresh - Rig: Critical > g all corpse
Randal cleaves *Rig*'s left hand very hard.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.

Takes a bit of analysis - but you can see where I was timing bashes (the first one was luck) to prevent the Ahf from rescuing Rig. Likewise Randal bashing targets meant that he could run his bash on rig to rengage him during rescue lag.

Jaster
Posts: 370
Joined: Fri Apr 03, 2015 1:17 pm

Re: A rescue on the Fal Dara Road

Post by Jaster » Tue Jan 23, 2018 6:49 am

And poor charys got nothing from all that eq. Lol

Charys
Posts: 4
Joined: Sun Aug 27, 2017 2:48 am

Re: A rescue on the Fal Dara Road

Post by Charys » Tue Jan 23, 2018 9:20 am

In the end I got a jcuff from Draz and learned a valuable lesson lol.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm
Location: uk

Re: A rescue on the Fal Dara Road

Post by Gretchen » Tue Jan 23, 2018 9:28 am

sorry i though u got more then that :(


but all you had to do was come up to fd for the split or send someone a tell ect instead of runing off to tv and not saying a word to anyone soon as jaster got killed, but yeh

Petra
Posts: 268
Joined: Wed Feb 18, 2015 5:02 pm

Re: A rescue on the Fal Dara Road

Post by Petra » Tue Jan 23, 2018 9:34 am

5? uniques and... 7? rares? I'm pretty sure the onus of a fair split is on the person who looted that. If they narrated about the split and actively contacted people involved, fair enough. But nothing is quite as annoying as people splitting on the down-low and then suggesting it's your own fault for not harassing them for eq.

Charys
Posts: 4
Joined: Sun Aug 27, 2017 2:48 am

Re: A rescue on the Fal Dara Road

Post by Charys » Tue Jan 23, 2018 9:41 am

Gretchen wrote:sorry i though u got more then that :(


but all you had to do was come up to fd for the split or send someone a tell ect instead of runing off to tv and not saying a word to anyone soon as jaster got killed, but yeh
Oh, no worries at all! I didn't run off to TV. Since I can't pk north of Fal Dara, I stayed in FD for quite some time after that, and then went back down to TV eventually to work on some quest stuff. I was in communication with Leria and had asked for Devourer's scalp for a quest.

I'm not bothered. It happened so long after the actual kill that I'm not surprised no one remembered I was there hehe.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm
Location: uk

Re: A rescue on the Fal Dara Road

Post by Gretchen » Tue Jan 23, 2018 9:41 am

it was not like that it was anounced quite clearly on narrs ppl who was not even there came up to watch the splt she had tons of time to get there and contacted no one about it at all untill well after the split but yeh it was a shity deal and i feel bad like i said i thought she got more then that

Charys
Posts: 4
Joined: Sun Aug 27, 2017 2:48 am

Re: A rescue on the Fal Dara Road

Post by Charys » Tue Jan 23, 2018 9:56 am

I made it clear here that I wasn't bothered, but what you just said is a blatant lie. There was no narrate.
* R HP:Healthy SP:Full MV:Fresh > rel
Gretchen narrates 'rip'
Ok.

* R HP:Healthy SP:Full MV:Fresh >
Aston narrates 'rip'

* R HP:Healthy SP:Full MV:Fresh >
Draz narrates ':)'

* R HP:Healthy SP:Full MV:Fresh >
Iridian narrates 'nice'

* R HP:Healthy SP:Full MV:Fresh > port quldsahrtvxzmvu
[channel 'travel']
You aren't in touch with saidar to channel it.

* R HP:Healthy SP:Full MV:Fresh > emb
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Fresh > port quldsahrtvxzmvu
[channel 'travel']
You begin to weave the appropriate flows...


Draz narrates 'freaking nice run by Sagrim'

-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Merchant Street
Shops line the sides of this part of the street which connects Eastside
Intersection and Fire Avenue. During the day, this lane is crowded with
all sorts of vendors and their customers. Farther to the south, past the
Fire Avenue intersection, you can see more shops. The glint of blades
hanging in the window of a shop to the west catches your eye.
[ obvious exits: N S W ]

* HP:Healthy SP:Strong MV:Fresh >
Draz narrates 'meet OTG'

* HP:Healthy SP:Strong MV:Fresh >
Gretchen narrates 'lets head in'

* HP:Healthy SP:Strong MV:Fresh >
Draz narrates 'aye'

* HP:Healthy SP:Strong MV:Fresh > tell Leria Is there any chance of me taking devourer's scalp? I need it for the Gralin quest
You tell Leria 'Is there any chance of me taking devourer's scalp? I need it for the Gralin quest'

* HP:Healthy SP:Strong MV:Fresh > TICK IN 3 SECONDS.

Draz narrates 'did anyone scalp TV road?'

* HP:Healthy SP:Strong MV:Fresh > tell leria Granlin, I think it is
You tell Leria 'Granlin, I think it is'

* HP:Healthy SP:Strong MV:Fresh > look
You are hungry.
Timer now at 68 secs.
Gretchen narrates 'yes'
Merchant Street
Shops line the sides of this part of the street which connects Eastside
Intersection and Fire Avenue. During the day, this lane is crowded with
all sorts of vendors and their customers. Farther to the south, past the
Fire Avenue intersection, you can see more shops. The glint of blades
hanging in the window of a shop to the west catches your eye.
[ obvious exits: N S W ]

* HP:Healthy SP:Strong MV:Fresh > emb
Gretchen narrates 'i scalped 3'
I cut off the log because it's a lot of me running around, but the very next narrate is this:
Gretchen narrates 'rest of loot i had is in barrel'
I had no intention of making this a thing, and Draz was kind to give me his jcuff that he got from the split. But there was no narrate at all about splitting, and Leria did know that I was interested in at least the scalp.

Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: A rescue on the Fal Dara Road

Post by Shimu » Tue Jan 23, 2018 10:15 am

More importantly, Jaster should have moved down the Reaver list!

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