Post
by jeb » Mon Jan 23, 2023 7:11 pm
* HP:Beaten MV:Winded >
*Olajuwon* is here, fighting Aloysius.
*Orochimaru* is here, fighting Aloysius.
Lord Aloysius the Gaidin Master is here, fighting Orochimaru, riding a warhorse.
A poor, solemn villager walks by.
* HP:Beaten MV:Winded >
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded >
*Olajuwon* is standing here.
*Orochimaru* is standing here.
A poor, solemn villager walks by.
* HP:Beaten MV:Winded >
Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
north into the village green and beyond, and south towards the southern gates.
A broadwall of a building dominates the west side of this area, while to the
east a small building squats next to the massive grain silo that provides the
bulk of LockShear's business, providing storage and market for the regions
farmers.
[ obvious exits: N S ]
A Lockshear militiaman glares at his surroundings.
* HP:Beaten MV:Winded >
They aren't here.
* HP:Beaten MV:Winded > They aren't here.
* HP:Beaten MV:Winded >
They aren't here.
* HP:Beaten MV:Winded >
Players in your Zone
--------------------
Aloysius - Manetheren Street
Jeb - Tarwin Lane
* HP:Beaten MV:Winded > Lockshear Village Green
In the early years of Lockshear the village green was the heart and soul of the
simple minded settlement, but as the budding township grew and ironically the
Blight grew ever closer the dances and celebrations came less often, and the
once humble village council left their meetings on the green to errected the
massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall
of stone shielded by a roof of hardwood sits in the center of the green,
obviously the main well of the village.
[ obvious exits: N E S W ]
A large stone well is here.
A rat scurries around trying to get out of sight.
* HP:Beaten MV:Winded >
Kandor Row
Kandors Row stretches east to west across the village of Lockshear. Like the
rest of the roads here the ground is hard packed from long use and marred with
wagon ruts. In the far distance the jutting wooden stakes of the palisade can
be seen, blocking the view of the forest beyond. To the south lies a squat
wooden building attached to the multi-story mass of the Lockshear grainery. To
the north lies a cluster of houses and buildings.
[ obvious exits: E S W ]
A poor, solemn villager walks by.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
* HP:Beaten MV:Weary >
Players in your Zone
--------------------
Jeb - Kandor Row
Aloysius - Corner of Manetheren and Saldaea
* HP:Beaten MV:Weary >
Aloysius narrates 'gate'
* HP:Beaten MV:Weary > You narrate 'ok'
* HP:Beaten MV:Weary >
You narrate '1n 1e'
* HP:Beaten MV:Weary >
Aloysius narrates 'they crit'
Lockshear Village Green
In the early years of Lockshear the village green was the heart and soul of the
simple minded settlement, but as the budding township grew and ironically the
Blight grew ever closer the dances and celebrations came less often, and the
once humble village council left their meetings on the green to errected the
massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall
of stone shielded by a roof of hardwood sits in the center of the green,
obviously the main well of the village.
[ obvious exits: N E S W ]
A large stone well is here.
A rat scurries around trying to get out of sight.
* HP:Beaten MV:Weary > Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
north into the village green and beyond, and south towards the southern gates.
A broadwall of a building dominates the west side of this area, while to the
east a small building squats next to the massive grain silo that provides the
bulk of LockShear's business, providing storage and market for the regions
farmers.
[ obvious exits: N S ]
A Lockshear militiaman glares at his surroundings.
* HP:Beaten MV:Weary >
Players in your Zone
--------------------
Aloysius - Manetheren Street
Jeb - Tarwin Lane
* HP:Beaten MV:Weary >
Lord Aloysius the Gaidin Master is standing here, riding a warhorse.
*Olajuwon* is standing here.
*Orochimaru* is standing here.
A poor, solemn villager walks by.
* HP:Beaten MV:Weary >
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
*Olajuwon* is standing here.
*Orochimaru* is standing here.
A poor, solemn villager walks by.
* HP:Beaten MV:Weary >
*Orochimaru* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Weary - Orochimaru: Beaten >
You do the best you can!
* HP:Critical MV:Weary - Orochimaru: Beaten > *Olajuwon* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* HP:Critical MV:Weary - Orochimaru: Beaten >
You do the best you can!
* HP:Critical MV:Weary - Orochimaru: Beaten >
Mood changed to: Wimpy
* HP:Critical MV:Weary - Orochimaru: Beaten > You panic and attempt to flee!
*Olajuwon* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A villager mutters 'The Dark One's hand is everywhere! Light save us!'
A villager panics, and attempts to flee!
A villager leaves east.
You barely tickle *Orochimaru*'s body with your hit. I just mobripped and came back to help with some hp.
You flee head over heels.
Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
north into the village green and beyond, and south towards the southern gates.
A broadwall of a building dominates the west side of this area, while to the
east a small building squats next to the massive grain silo that provides the
bulk of LockShear's business, providing storage and market for the regions
farmers.
[ obvious exits: N S ]
A Lockshear militiaman glares at his surroundings.
* HP:Critical MV:Weary > You have 44(412) hit and 29(145) movement points.
You have scored 103500181 experience points and 5 quest points.
You need 4999819 exp to reach the next level.
You have amassed 55 Turn points to date.
You have played 5 days and 5 hours (real time).
This ranks you as Jeb Jenkins, Apprenticed by Reil Gaidin (Level 50).
You are standing.
* HP:Critical MV:Weary >
Lockshear Village Green
In the early years of Lockshear the village green was the heart and soul of the
simple minded settlement, but as the budding township grew and ironically the
Blight grew ever closer the dances and celebrations came less often, and the
once humble village council left their meetings on the green to errected the
massive Town Hall that abruptally ends Tarwins Lane to the north. A small wall
of stone shielded by a roof of hardwood sits in the center of the green,
obviously the main well of the village.
[ obvious exits: N E S W ]
A large stone well is here.
A rat scurries around trying to get out of sight.
* HP:Critical MV:Weary >
Kandor Row
Kandors Row stretches east to west across the village of Lockshear. Like the
rest of the roads here the ground is hard packed from long use and marred with
wagon ruts. In the far distance the jutting wooden stakes of the palisade can
be seen, blocking the view of the forest beyond. To the south lies a squat
wooden building attached to the multi-story mass of the Lockshear grainery. To
the north lies a cluster of houses and buildings.
[ obvious exits: E S W ]
A poor, solemn villager walks by.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
Players in your Zone
--------------------
Jeb - Kandor Row
Aloysius - Inside the South Gate of Lockshear
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
*Olajuwon* has arrived from the west.
* HP:Critical MV:Weary >
*Olajuwon* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Weary - Olajuwon: Critical > You narrate 'am crit again'
* HP:Critical MV:Weary - Olajuwon: Critical >
*Olajuwon* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical > You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical >
You try to hit *Olajuwon*, but he deflects the blow.
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical > You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical >
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical >
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical >
*Olajuwon* leaves south. He can't just leave there, that's good.
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
You try to hit *Olajuwon*, but he parries successfully.
* HP:Critical MV:Weary - Olajuwon: Critical >
*Olajuwon* pierces your right hand hard.
You wish that your wounds would stop BLEEDING so much!
A Shienaran Lieutenant joins your fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
You try to hit *Olajuwon*, but he deflects the blow.
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical > You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical > You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical > You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical > *Olajuwon* panics, and attempts to flee!
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical >
You narrate '1ee well'
* HP:Critical MV:Weary - Olajuwon: Critical >
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical >
You do the best you can!
* HP:Critical MV:Weary - Olajuwon: Critical >
*Olajuwon* leaves south.
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
Aloysius has arrived from the west, riding a warhorse.
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
You say 'he 1s'
* HP:Critical MV:Weary >
*Olajuwon* is standing here.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black. I have never seen this before.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > Aloysius leaves south riding a warhorse.
Kandor Row
Kandors Row stretches east to west across the village of Lockshear. Like the
rest of the roads here the ground is hard packed from long use and marred with
wagon ruts. In the far distance the jutting wooden stakes of the palisade can
be seen, blocking the view of the forest beyond. To the south lies a squat
wooden building attached to the multi-story mass of the Lockshear grainery. To
the north lies a cluster of houses and buildings.
[ obvious exits: E S W ]
A Shienaran scout blends into the surroundings here.
A poor, solemn villager walks by.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
* HP:Critical MV:Weary >
You have 40(412) hit and 23(145) movement points.
You have scored 103500181 experience points and 5 quest points.
You need 4999819 exp to reach the next level.
You have amassed 55 Turn points to date.
You have played 5 days and 5 hours (real time).
This ranks you as Jeb Jenkins, Apprenticed by Reil Gaidin (Level 50).
You are standing.
* HP:Critical MV:Weary > Lord Aloysius the Gaidin Master is here, fighting Olajuwon, riding a warhorse. Hit him.
*Olajuwon* is here, fighting Aloysius.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.
* HP:Critical MV:Weary >
You say 'is mobs' Too late. Just found this out.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > You are carrying:
Nothing.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary >
Lord Aloysius the Gaidin Master is here, fighting Olajuwon, riding a warhorse.
*Olajuwon* is here, fighting Aloysius.
A Gho'hlem trolloc is here, fighting Aloysius.
A Gho'hlem trolloc is here, fighting Aloysius.
A sinister man is here, fighting Aloysius.
* HP:Critical MV:Weary >
Maximus narrates 'i hid gear coming back in'
They aren't here.
* HP:Critical MV:Weary >
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > Aloysius has arrived from the south, riding a warhorse.
A sinister man has arrived from the south. Err what.
A Gho'hlem trolloc has arrived from the south.
A Gho'hlem trolloc has arrived from the south.
*Olajuwon* has arrived from the south.
They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary > They aren't here.
* HP:Critical MV:Weary >
You narrate 'fled'
* HP:Critical MV:Weary >
* HP:Critical MV:Weary > A sinister man tries to slash Aloysius, but he deflects the blow.
A Gho'hlem trolloc joins a sinister man's fight!
A Gho'hlem trolloc joins a sinister man's fight!
A villager leaves east.
A Shienaran Lieutenant joins Aloysius's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
Kandor Row
Kandors Row stretches east to west across the village of Lockshear. Like the
rest of the roads here the ground is hard packed from long use and marred with
wagon ruts. In the far distance the jutting wooden stakes of the palisade can
be seen, blocking the view of the forest beyond. To the south lies a squat
wooden building attached to the multi-story mass of the Lockshear grainery. To
the north lies a cluster of houses and buildings.
[ obvious exits: E S W ]
A Gho'hlem trolloc is here, fighting Aloysius.
A Gho'hlem trolloc is here, fighting Aloysius.
A sinister man is here, fighting Aloysius.
Lord Aloysius the Gaidin Master is here, fighting a sinister man, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A Shienaran Lieutenant is here, fighting a sinister man.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A burly Shienaran veteran is here, fighting a Gho'hlem trolloc, riding a gray palfrey.
* HP:Critical MV:Weary >
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
* HP:Critical MV:Haggard >
Players in your Zone
--------------------
Jeb - Lockshear Grainery
Aloysius - Kandor Row
Maximus - West of the Palisade - Along a Well Travelled Path
* HP:Critical MV:Haggard >
A Gho'hlem trolloc is here, fighting Aloysius.
A Gho'hlem trolloc is here, fighting Aloysius.
A sinister man is here, fighting Aloysius.
Lord Aloysius the Gaidin Master is here, fighting a sinister man, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A Shienaran Lieutenant is here, fighting a sinister man.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A burly Shienaran veteran is here, fighting a Gho'hlem trolloc, riding a gray palfrey.
* HP:Critical MV:Haggard > You are carrying:
Nothing.
* HP:Critical MV:Haggard >
Your blood freezes as you hear someone's death cry. Yes...
* HP:Critical MV:Haggard >
You are a 20 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 52.9 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:14 Dex:18 Con:19.
Offensive bonus: 68, Dodging bonus: 12, Parrying bonus: 26
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 59% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* HP:Critical MV:Haggard >
North: A Gho'hlem trolloc flexes clawed hands, ready to kill.
* HP:Critical MV:Haggard > Kandor Row
Kandors Row stretches east to west across the village of Lockshear. Like the
rest of the roads here the ground is hard packed from long use and marred with
wagon ruts. In the far distance the jutting wooden stakes of the palisade can
be seen, blocking the view of the forest beyond. To the south lies a squat
wooden building attached to the multi-story mass of the Lockshear grainery. To
the north lies a cluster of houses and buildings.
[ obvious exits: E S W ]
The corpse of Aloysius is lying here.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black. Ah, not engaged.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout blends into the surroundings here.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A Shienaran Lieutenant is here, fighting a sinister man.
A Shienaran Lieutenant is here, fighting a Gho'hlem trolloc.
A burly Shienaran veteran is here, fighting a Gho'hlem trolloc, riding a gray palfrey.
* HP:Critical MV:Haggard >
You get three copper pennys from the corpse of Aloysius.
You get two gold crowns from the corpse of Aloysius.
You get a stable ticket from the corpse of Aloysius.
You get a pair of lissome leather boots with metal capped toes from the corpse of Aloysius.
You get a pair of thick, gold-plated greaves from the corpse of Aloysius.
You get a water skin from the corpse of Aloysius.
You get a belt with a buckle of cuendillar from the corpse of Aloysius.
You get a razor-sharp longsword from the corpse of Aloysius.
You get a silver etched shield from the corpse of Aloysius.
You get a silver Kandori wristcuff from the corpse of Aloysius.
You get a silver Kandori wristcuff from the corpse of Aloysius.
You get a sturdy pair of full leather gauntlets from the corpse of Aloysius.
You get a pair of polished, gold-plated vambraces from the corpse of Aloysius.
You get a backpack from the corpse of Aloysius.
You get a bright red robe from the corpse of Aloysius.
You get an engraved gold-plated breastplate from the corpse of Aloysius.
You get a shimmering chain of gold from the corpse of Aloysius.
You get a shimmering chain of gold from the corpse of Aloysius.
You get a rimmed round helmet from the corpse of Aloysius.
You get a jade signet ring from the corpse of Aloysius.
You get a jade signet ring from the corpse of Aloysius.
You get a mirrored lantern from the corpse of Aloysius.
You get a mirrored lantern from the corpse of Aloysius.
* HP:Critical MV:Haggard > Aloysius tells you 'wtf why'
You start riding him.
* R HP:Critical MV:Haggard > A Gho'hlem trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A Gho'hlem trolloc joins a Gho'hlem trolloc's fight!
A sinister man joins a Gho'hlem trolloc's fight!
A sinister man slashes your head hard.
You wish that your wounds would stop BLEEDING so much!
A Gho'hlem trolloc cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!
You hit a Gho'hlem trolloc's body.
Someone cleaves your left leg hard. Attack round completes, but Shienaran mobs aren't fighting which means they disengaged?
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Aloysius the Gaidin Master is sitting here.
A kind-faced figure stands here.
A flock of ravens is circling in the air, searching for prey.
An ogier wearing a well worn backpack walks by.
Aloysius tells you 'loot please'
Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
You are carrying:
Nothing.
* HP:Critical MV:Haggard >
Aloysius tells you 'why is there a patty there lol'
We came back and patties were on each other and they didn't disengage. I don't know if they did or not, it looked strange.