Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Onduril
Posts: 3
Joined: Fri Jun 11, 2021 7:33 pm

Re: Fail!

Post by Onduril » Mon Feb 06, 2023 7:42 pm

Log starts off after Elmer and Sqwak had been fighting, and Elmer lost. I went to support and was chasing a still-low Sqwak. I decided to pursue him into the Keep since I had just reprac'd to use a war maul (so had a significant damage advantage and thought I'd be able to quickly finish him off), which in retrospect was true and also it's always fun to chase people into a city -- but then I went back for his scalp, which is silly since I am not clanned and all the mobs immediately hit me! Oops!

* R HP:Scratched MV:Fresh > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Fresh >
You narrate 'he n'

* R HP:Scratched MV:Fresh > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A raven is here flying around.
Elmer al'Fudd is standing here, riding a warhorse.

* R HP:Scratched MV:Fresh > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Scratched MV:Fresh >

Elmer has arrived from the south, riding a warhorse.

* R HP:Scratched MV:Fresh >
Elmer leaves north riding a warhorse. ^^

n
* R HP:Scratched MV:Fresh >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A wild stallion bucks madly, being ridden by you.

w
* R HP:Scratched MV:Full >
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A wild stallion bucks madly, being ridden by you.

w
* R HP:Scratched MV:Full >
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Scratched MV:Full >
j
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > [k dark]
They aren't here.

* R HP:Scratched MV:Full >
n
n
n
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.

j
* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Scratched MV:Full >
The blight bear barely tickles your body with its hit.
The enormous worm leaves south. vv
No way! You're fighting for your life!

* R HP:Scratched MV:Full - the blight bear: Scratched > [k dark]
They aren't here.

* R HP:Scratched MV:Full - the blight bear: Scratched >
n
f
No way! You're fighting for your life!

* R HP:Scratched MV:Full - the blight bear: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Scratched MV:Full >
dh
diagnose mount
A wild stallion is in excellent condition.
A wild stallion is healthy.
A wild stallion is haggard.

n
* R HP:Scratched MV:Full >
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A wild stallion bucks madly, being ridden by you.
The blight bear stands on its haunches, roaring madly.

j
* R HP:Scratched MV:Full > Your mount is too exhausted.

n
* R HP:Scratched MV:Full > [k dark]
They aren't here.

j
* R HP:Scratched MV:Full > Your mount is too exhausted.

n
* R HP:Scratched MV:Full > [k dark]
They aren't here.

j
* R HP:Scratched MV:Full > Your mount is too exhausted.

* R HP:Scratched MV:Full >
[k dark]
They aren't here.

dism
* R HP:Scratched MV:Full >
l
You stop riding him.

n
* HP:Scratched MV:Full > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A wild stallion bucks madly.
The blight bear stands on its haunches, roaring madly.

n
* HP:Scratched MV:Full > The Blight
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A raven is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* HP:Scratched MV:Full > The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a MYRDDRAAL leaving south. vv
*Sqwak* is here, fighting Elmer.
Elmer al'Fudd is here, fighting Sqwak, riding a warhorse.

j
* HP:Scratched MV:Full > The Blight
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a MYRDDRAAL leaving south. vv

* HP:Scratched MV:Strong > [k dark]
They aren't here.

* HP:Scratched MV:Strong >
s
j
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a HUMAN leaving north. ^^
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
*Sqwak* is here, fighting Elmer.
Elmer al'Fudd is here, fighting Sqwak, riding a warhorse.

j
j
* HP:Scratched MV:Strong > [k dark]
You crush *Sqwak*'s left arm.
*Sqwak* panics, and attempts to flee!

j
* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical > [k dark]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical >
You barely crush *Sqwak*'s body.
[k dark]
You do the best you can!

j
* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical > Elmer sends *Sqwak* sprawling with a
powerful bash!
[k dark]
You do the best you can!

j
* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical > [k dark]
You do the best you can!

j
* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical > [k dark]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical > [k dark]
You do the best you can!

* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical >
cb
change mood brave
A shrill piercing scream reverberates through the area.
Mood changed to: Brave
Wimpy reset to: 126 hit points.

* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical >

You crush *Sqwak*'s head hard.
Elmer smites *Sqwak*'s head with The River Undercuts the Bank.

* HP:Scratched MV:Strong - Elmer: Beaten - Sqwak: Critical >
*Sqwak* leaves north. ^^

* HP:Scratched MV:Strong >
j
n
[k dark]
They aren't here.

j
* HP:Scratched MV:Strong > Elmer leaves north riding a warhorse. ^^
The Blight
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a HUMAN leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Elmer al'Fudd is standing here, riding a warhorse.
*Sqwak* is standing here.
*Sqwak* leaves east. >>

e
e
* HP:Scratched MV:Strong > [k dark]
They aren't here.

j
* HP:Scratched MV:Strong > The Blight
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
*Sqwak* is standing here.
A trolloc is here commanding a fist of troops.
*Sqwak* leaves east. >>

* HP:Scratched MV:Strong > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
*Sqwak* is standing here.
The blight bear stands on its haunches, roaring madly.
*Sqwak* leaves north. ^^

* HP:Scratched MV:Strong > [k dark]
They aren't here.

* HP:Scratched MV:Strong >
n
w
n
The Blight
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.

n
* HP:Scratched MV:Strong > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<

w
n
* HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving north.

j
* HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of an animal leaving west.

* HP:Scratched MV:Tiring > The Blight
[ obvious exits: N E ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A small stick is lying on the ground here.

e
* HP:Scratched MV:Tiring > The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^

e
e
* HP:Scratched MV:Tiring > [k dark]
They aren't here.

e
e
* HP:Scratched MV:Tiring >
The Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west.

e
* HP:Scratched MV:Tiring > The Blight
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

j
* HP:Scratched MV:Tiring > Path in the Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a TROLLOC leaving west. <<

* HP:Scratched MV:Tiring > The Blight
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west.

* HP:Scratched MV:Tiring > The Blight
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a humanoid leaving north.
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving north.
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
*Sqwak* is standing here.
A huge trolloc marked with a whirlwind snorts here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Sqwak* leaves north. ^^

* HP:Scratched MV:Tiring > The noxious stench and oppresive heat of the Blight drains your energy!
Alas, you cannot go that way...

* HP:Hurt MV:Tiring > [k dark]
They aren't here.

* HP:Hurt MV:Tiring >
n
n
n
The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A young trolloc is here, growling with a deep bloodlust.

n
n
* HP:Hurt MV:Winded > The Blight
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.

n
* HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
A young trolloc is here, growling with a deep bloodlust.
A huge darkhound is here, drooling and snarling.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
n
* HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a TROLLOC leaving south. vv
A huge trolloc marked with a whirlwind snorts here.

n
* HP:Hurt MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv

* HP:Hurt MV:Winded > Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv

j
* HP:Hurt MV:Winded > Bend in the Path
[ obvious exits: E S ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving south. vv

e
* HP:Scratched MV:Winded > Alas, you cannot go that way...

e
* HP:Scratched MV:Winded > Alas, you cannot go that way...

e
* HP:Scratched MV:Winded > [k dark]
They aren't here.

e
e
* HP:Scratched MV:Winded > A Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<

e
* HP:Scratched MV:Winded > Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<

e
* HP:Scratched MV:Winded > Rotten Vegetation
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<

* HP:Scratched MV:Weary > Near a Bridge
[ obvious exits: N E W ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A water skin made from dried human flesh lies here.

* HP:Scratched MV:Weary > The Bridge
[ obvious exits: E W ]
Zone: The Ruined Keep
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<

j
* HP:Scratched MV:Weary > In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
An iron lantern hangs from the wall above the gate.

* HP:Scratched MV:Weary > The Gatekeep
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A wolfish trolloc is here, howling for blood.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A rat has arrived from the west.

* HP:Scratched MV:Weary > [k dark]
They aren't here.

* HP:Scratched MV:Weary >
e
e
Entrance to the Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A trolloc is here commanding a fist of troops.
A brooding trolloc watches her charges.
A rat has arrived from the west.

* HP:Scratched MV:Weary > The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
A wolfish trolloc is here, howling for blood.
A rat has arrived from the west.

n
j
* HP:Scratched MV:Haggard >
The Well
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A thick cotton blanket lies bundled in a corner.
A revolting well bubbles with the blood of the sacrificed.
Someone has discarded a thin gold chain with a stone attached here.
A glowing blue orb made of crystal is resting here.
A gory tuft of flesh lies abandoned on the ground.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
*Scald* is resting here.
A huge darkhound is here, drooling and snarling.
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A rat has arrived from the south.

* HP:Scratched MV:Haggard > [k dark]
You crush *Scald*'s head into bloody fragments! <-- Hmmm, this is not the right person. But it seems like this person is naked and might also be afk at the well also.

* HP:Scratched MV:Haggard - Scald: Hurt >

*Scald* cleaves your right leg hard.
A Ghar'ghael trolloc joins Scald's fight!
A Ghar'ghael trolloc joins a Ghar'ghael trolloc's fight!
A huge darkhound joins a Ghar'ghael trolloc's fight!
A bearish trolloc joins a Ghar'ghael trolloc's fight!
A hooded myrddraal joins a Ghar'ghael trolloc's fight!
You crush *Scald*'s body extremely hard.

* HP:Hurt MV:Haggard - Scald: Wounded >
nar hrm he in rk
Elmer narrates 'past neck'
You narrate 'hrm he in rk'

* HP:Hurt MV:Haggard - Scald: Wounded >
*Scald* panics, and attempts to flee!

* HP:Hurt MV:Haggard - Scald: Wounded >

A hooded myrddraal barely slashes your body.
A bearish trolloc barely slashes your right arm.
A huge darkhound barely hits your right leg.
A Ghar'ghael trolloc barely cleaves your left arm.
A Ghar'ghael trolloc barely cleaves your left foot.
*Scald* cleaves your head.
You crush *Scald*'s body into bloody fragments!
*Scald* leaves south. vv

gvp
* HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
qv
quaff vial
Arglebargle, glop-glyf!?!

* HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
You do not have that item.

cw
change mood wimpy
* HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched >
f
Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* HP:Hurt MV:Haggard - a Ghar'ghael trolloc: Scratched > You panic and attempt
to flee!


You flee head over heels.
The Courtyard
[ obvious exits: N E W ]
Zone: The Ruined Keep
A tall, ramshorned trolloc is here, commanding.

* HP:Hurt MV:Haggard >
get vial pack
You get a thin vial of yellow fluid from a backpack.

* HP:Hurt MV:Haggard >
quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Hurt MV:Weary >
Elmer narrates 'horse hagg'

* HP:Hurt MV:Weary >
e
s
The Courtyard
[ obvious exits: N S W ]
Zone: The Ruined Keep
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

* HP:Hurt MV:Weary > The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
Zone: The Ruined Keep
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Hurt MV:Weary >
sc
You have 338(420) hit and 44(166) movement points.
You have scored 106459768 experience points and 4 quest points.
You need 2040232 exp to reach the next level.
You have amassed 83 Turn points to date.
You have played 3 days and 22 hours (real time).
This ranks you as Onduril - Student of the Blade {Apprentice to Ominas} (Level 50).
You are standing.

* HP:Hurt MV:Weary >
e
The Entrance to the Great Hall
[ obvious exits: E W ]
Zone: The Ruined Keep

* HP:Hurt MV:Weary >
e
e
In the Great hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A hooved trolloc anxiously stamps its feet.

* HP:Hurt MV:Weary > The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.

scan e
* HP:Hurt MV:Weary >
* HP:Hurt MV:Weary >

*Scald* has arrived from the west. <-- ok, not AFK. but still seems to be naked so mostly not a threat.

* HP:Hurt MV:Weary >
*Scald* leaves east. >>

* HP:Hurt MV:Weary >
e

A Ghar'ghael trolloc cleaves your body.
A hooved trolloc joins a Ghar'ghael trolloc's fight!
A wolfish trolloc joins a Ghar'ghael trolloc's fight!
A boarish trolloc joins a Ghar'ghael trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A fade joins a boarish trolloc's fight!

* HP:Hurt MV:Weary - a Ghar'ghael trolloc: Healthy > No way! You're fighting for your life!

* HP:Hurt MV:Weary - a Ghar'ghael trolloc: Healthy >

A fade slashes your body.
A boarish trolloc barely pierces your right arm.
A boarish trolloc barely pierces your right foot.
A boarish trolloc tickles your left hand with its pierce.
A boarish trolloc pierces your body.
A wolfish trolloc barely crushes your left arm.
A hooved trolloc cleaves your left hand.
You try to crush a Ghar'ghael trolloc, but he deflects the blow.
A Ghar'ghael trolloc cleaves your body.

f
* HP:Wounded MV:Weary - a Ghar'ghael trolloc: Healthy >
j
You panic and attempt to flee!


A boarish trolloc barely pierces your body.
A boarish trolloc barely pierces your head.
A boarish trolloc barely pierces your right arm.
A boarish trolloc barely pierces your head.

p
k rig
You flee head over heels.
A Smelly Bathroom
[ obvious exits: S ]
Zone: The Ruined Keep
A hooved trolloc anxiously stamps its feet.
A figure stands here, ready to collect unwanted things.
[k dark]
They aren't here.

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary >

A fade has arrived from the south.
A Ghar'ghael trolloc has arrived from the south.
A boarish trolloc has arrived from the south.
A boarish trolloc has arrived from the south.
A boarish trolloc has arrived from the south.
A boarish trolloc has arrived from the south.

* HP:Wounded MV:Weary >

(tic_timer): Tic in 7 seconds!
tgt sqwak
First target is set as: sqwak
s
p
k sqwak
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.

e
* HP:Wounded MV:Weary > They aren't here.

p
k sqwak
* HP:Wounded MV:Weary > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
*Scald* is resting here.
*Sqwak* is standing here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Wounded MV:Weary > You crush *Sqwak*'s body.
*Sqwak* panics, and attempts to flee!

* HP:Wounded MV:Weary - Sqwak: Critical > <-- excellent, still crit! And I am only wounded so I feel good about this.
You crush *Sqwak*'s body.
A huge darkhound joins Sqwak's fight!
A huge darkhound joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!

* HP:Wounded MV:Weary - Sqwak: Critical >
p
k sqwak
*Scald* nods in agreement.
You do the best you can!

cw
change mood wimpy
* HP:Wounded MV:Weary - Sqwak: Critical >

*Sqwak* leaves north. ^^

* HP:Wounded MV:Weary - a huge darkhound: Scratched > Mood changed to: Wimpy
Wimpy reset to: 210 hit points.

* HP:Wounded MV:Weary - a huge darkhound: Scratched >

*Scald* stops resting, and clambers on his feet.

f
p
k sqwak
* HP:Wounded MV:Weary - a huge darkhound: Scratched >

A huge darkhound sears your flesh with a scorching flame!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard barely hacks your left arm.
A huge darkhound sears your flesh with a scorching flame!
An Elite Ghar'ghael guard hacks your body.
An Elite Ghar'ghael guard barely hacks your left leg.
An Elite Ghar'ghael guard hacks your body.
You crush a huge darkhound's left arm extremely hard.
An Elite Ghar'ghael guard barely hacks your right leg.
An Elite Ghar'ghael guard barely hacks your body.
A huge darkhound barely hits your left leg.
A huge darkhound barely hits your body.
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.420 seconds.
*Sqwak* has arrived from the north.

You flee head over heels.
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.
In the Great hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A figure stands here, ready to collect unwanted things.
A hooved trolloc anxiously stamps its feet.

n
* HP:Wounded MV:Winded > They aren't here.

p
k sqwak
* HP:Wounded MV:Winded > The Northern Wing of the Great Hall
[ obvious exits: S W ]
Zone: The Ruined Keep

* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary >
s
p
k sqwak
A bearish trolloc has arrived from the south.
In the Great hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A figure stands here, ready to collect unwanted things.
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Weary >
They aren't here.

e
p
k sqwak
* HP:Wounded MV:Weary >
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.

e
p
k sqwak
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
*Sqwak* is standing here.
*Scald* is standing here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
*Sqwak* crushes your body. <-- he is spamming for me, so I may not be able to hit/flee very effectively.

* HP:Wounded MV:Weary - Sqwak: Critical >
*Scald* cleaves your left leg hard.
You panic and attempt to flee! <-- and indeed auto wimpy is my enemy here.

You flee head over heels.
The Dungeon
[ obvious exits: N S U ]
Zone: The Ruined Keep
They aren't here.

* HP:Battered MV:Weary >
cw 25
change wimpy 25
u
You will now flee if you go below 25 hit points. <-- let's solve autowimpy and keep going. Even if he hits me first, I have enough hps and a war maul (vs his mattock) that I feel like I can win this, or at least attempt it.

p
k sqwak
* HP:Battered MV:Weary > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
*Sqwak* is standing here.
*Scald* is standing here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
*Sqwak* crushes your body.

* HP:Battered MV:Weary - Sqwak: Critical > You do the best you can!

* HP:Battered MV:Weary - Sqwak: Critical >
*Scald* cleaves your right arm.

* HP:Battered MV:Weary - Sqwak: Critical >

*Scald* barely cleaves your body.
You crush *Sqwak*'s right arm.
*Sqwak* panics, and attempts to flee!

* HP:Battered MV:Weary - Sqwak: Critical >
f
You panic and attempt to flee!

p
k sqwak

*Sqwak* leaves south. vv

You flee head over heels.
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.
They aren't here.

* HP:Battered MV:Weary >
e
s
p
k sqwak
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
*Scald* is standing here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Battered MV:Weary > The Feast Hall
[ obvious exits: N S ]
Zone: The Ruined Keep
Door north: door
A rancid slab of decaying meat lies here, covered with maggots. [2]
A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary >
*Sqwak* has arrived from the south.

s
* HP:Battered MV:Weary >
*Sqwak* leaves north. ^^

p
k sqwak
* HP:Battered MV:Weary >
A Messy Kitchen
[ obvious exits: N ]
Zone: The Ruined Keep
A dripping hind-quarter of turkey sizzles with butter and pungent spices. [2]
A greasy shank of roasted mutton has been dropped here. [3]

n
* HP:Battered MV:Weary > They aren't here.

n
p
k sqwak
* HP:Battered MV:Weary > The Feast Hall
[ obvious exits: N S ]
Zone: The Ruined Keep
Door north: door
A rancid slab of decaying meat lies here, covered with maggots. [2]
A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Haggard > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
*Sqwak* is standing here.
*Scald* is standing here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
*Sqwak* crushes your right arm.

n
* HP:Battered MV:Weary - Sqwak: Critical > *Scald* cleaves your body.
You do the best you can!

p
k sqwak
* HP:Battered MV:Weary - Sqwak: Critical > No way! You're fighting for your life!

* HP:Battered MV:Weary - Sqwak: Critical > You do the best you can!

* HP:Battered MV:Weary - Sqwak: Critical >

*Scald* cleaves your body hard.
You crush *Sqwak*'s body. <-- woo!
*Sqwak* is incapacitated and will slowly die, if not aided.

* HP:Battered MV:Weary >
p
k sqwak
You crush *Sqwak*'s body extremely hard.
*Sqwak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Sqwak*'s death cry.

* HP:Battered MV:Weary >

A huge darkhound joins Scald's fight!
A huge darkhound joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
Blarg the Myrddraal joins a huge darkhound's fight!

* HP:Battered MV:Weary >
g
get all corpse <-- probably didn't need to do this, but maybe he has something Elmer will want.

Blarg the Myrddraal barely scythes your left leg.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
An Elite Ghar'ghael guard hacks your head.
An Elite Ghar'ghael guard hacks your body.
An Elite Ghar'ghael guard hacks your body.
An Elite Ghar'ghael guard barely hacks your right leg.
An Elite Ghar'ghael guard hacks your head.
An Elite Ghar'ghael guard barely hacks your right leg.
A huge darkhound barely hits your right arm.
A huge darkhound hits your body.
You wish that your wounds would stop BLEEDING so much!


f
* HP:Beaten MV:Weary - Blarg the Myrddraal: Scratched >
You get twenty gold crowns from the corpse of Sqwak.
You get a pair of thick metal boots from the corpse of Sqwak.
You get a pair of ebony-steel plate greaves from the corpse of Sqwak.
You get a bronze belt of odd design from the corpse of Sqwak.
You get a bone-crushing mattock from the corpse of Sqwak.
You get a sungwood bracelet from the corpse of Sqwak.
You get a sungwood bracelet from the corpse of Sqwak.
You get a pair of heavy metal gauntlets from the corpse of Sqwak.
You get a pair of ebony-steel plate vambraces from the corpse of Sqwak.
You get a backpack from the corpse of Sqwak.
You get an earthen brown mantle from the corpse of Sqwak.
You get a shining steel breastplate from the corpse of Sqwak.
You get a torc of gleaming steel from the corpse of Sqwak.
You get a torc of gleaming steel from the corpse of Sqwak.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Sqwak.
You get a gold ring delicately carved with ivy from the corpse of Sqwak.

* HP:Beaten MV:Weary - Blarg the Myrddraal: Scratched > You panic and attempt
to flee!


An Elite Ghar'ghael guard gallantly rescues Blarg the Myrddraal!


You flee head over heels.
The Servants Rooms
[ obvious exits: S ]
Zone: The Ruined Keep
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
A young trolloc is here, growling with a deep bloodlust.
A weathered, battle-hardened Ghar'ghael trolloc spits over his shoulder.

* HP:Beaten MV:Weary >
s
d
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
The corpse of Sqwak is lying here.
*Scald* is standing here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Beaten MV:Weary > The Dungeon
[ obvious exits: N S U ]
Zone: The Ruined Keep

* HP:Beaten MV:Weary >
nar rip
You narrate 'rip'

* HP:Beaten MV:Weary >
inv
no
l
You are carrying:
[2] a gold ring delicately carved with ivy
[2] a torc of gleaming steel
a shining steel breastplate
an earthen brown mantle
a backpack
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
[2] a sungwood bracelet
a bone-crushing mattock
a bronze belt of odd design
a pair of ebony-steel plate greaves
a pair of thick metal boots
twenty gold crowns
[2] a large slab of meat

j
* HP:Beaten MV:Weary > [notice ]
You start paying increased attention to your surroundings.

j
j
* HP:Beaten MV:Weary > *Scald* has arrived from above.
The Dungeon
[ obvious exits: N S U ]
Zone: The Ruined Keep
*Scald* is standing here.

* HP:Beaten MV:Weary > *Scald* cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!

[k dark]
You do the best you can!

* HP:Beaten MV:Weary - Scald: Wounded >
[k dark]
You do the best you can!

* HP:Beaten MV:Weary - Scald: Wounded > [k dark]
You do the best you can!

* HP:Beaten MV:Weary - Scald: Wounded >
f
You crush *Scald*'s right leg into bloody fragments!
*Scald* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

no

Elmer narrates 'Heh nice'

You flee head over heels.
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door south: door
The corpse of Sqwak is lying here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
[notice ]
You stop paying increased attention to your surroundings. <-- this is where it all goes wrong. In retrospect I should have just stayed put and beat up Scald since he is naked. Or left.

* HP:Beaten MV:Weary >
rm <-- I thought, oh let me scalp this guy and then make a hasty exit.

An Elite Ghar'ghael guard tickles your right leg with his hack. <-- but this is a mistake!
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard barely hacks your right hand.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard barely hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your left arm.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!


dr <-- these were stacked inputs, so you can see I was aggro'd right away. No good!
* HP:Critical MV:Weary - an Elite Ghar'ghael guard: Healthy >
*Scald* has arrived from below.

-
* HP:Critical MV:Weary - an Elite Ghar'ghael guard: Healthy >
An Elite Ghar'ghael guard hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound joins an Elite Ghar'ghael guard's fight!
A huge darkhound joins a huge darkhound's fight!
Blarg the Myrddraal joins a huge darkhound's fight!
An Elite Ghar'ghael guard barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
An Elite Ghar'ghael guard barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your right arm hard.
You wish that your wounds would stop BLEEDING so much!

Someone tickles your head with his hack.
You are incapacitated and will slowly die, if not aided. <-- doh!

rd
f
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Fail!

Post by spectre » Tue Feb 07, 2023 9:24 pm

Think I went less than 50% bashing Elmer leading up to this, not sure why I thought I'd land the crucial one!


You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
A small purse is here.
A lantern has been left here.
A dagger has been left here.
A shattered arm lies in a bloody red and purple mess. [4]
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
*Elmer* has arrived from the west.

* HP:Beaten MV:Tiring > cmb
[change mood BRAVE]
Mood changed to: BRAVE

* HP:Beaten MV:Tiring > kill light
bash
You scythe *Elmer*'s body hard.

* HP:Beaten MV:Tiring - Elmer: Critical > -=+**
*Elmer* pounds your right leg.
A Dha'vol trolloc joins your fight!
A muzzled trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
*Elmer* panics, and attempts to flee!
*Relena* has arrived from the west, riding a warhorse.

+=
The blood-curdling death wail of the Dhai'mon shatters the peace!

*Relena* slashes your body.
You wish that your wounds would stop BLEEDING so much!


- -=
A Dha'vol trolloc has arrived from the west.
As *Elmer* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Elmer: Critical >
*Elmer* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Elmer: Critical > cmw
f
w

A muzzled trolloc growls menacingly.
A Dha'vol trolloc tries to cleave Relena, but she deflects the blow.
A Dhai'mon trolloc tickles Elmer's right leg with his hack.
A muzzled trolloc barely tickles Elmer's head with his cleave.
A Dha'vol trolloc barely cleaves Elmer's body.
*Elmer* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Ommin tries to pierce *Relena*, but she parries successfully.
*Elmer* leaves north.

* HP:Beaten MV:Strong - Relena: Scratched > A Dha'vol trolloc leaves north.
A Dhai'mon trolloc leaves north.
[change mood WIMPY]
Mood changed to: WIMPY

* HP:Beaten MV:Strong - Relena: Scratched > PANIC! You couldn't escape! ok, cool, thanks, MUD.

* HP:Beaten MV:Strong - Relena: Scratched > No way! You're fighting for your life!
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Relena*!

* HP:Critical MV:Strong - Relena: Scratched > f
w
You panic and attempt to flee!

Ommin tries to pierce *Relena*, but she deflects the blow.
A Dha'vol trolloc tries to cleave Relena, but she parries successfully.
*someone* slashes your head.
You are dead! Sorry...

Did not know he was crit when I started rolling that bash, but figured I'd just let it ride since I started it.

Smaxx
Posts: 9
Joined: Sun Jan 13, 2019 9:04 pm

Re: Fail!

Post by Smaxx » Thu Feb 09, 2023 10:00 pm

The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Sqwak the Contagious Stalker is standing here.
Ommin the Master Havoc is standing here.
Zarg the Revolting Torturer is standing here.
Honey Dick is standing here.
*Relena* is here, fighting a ramshorned trolloc, riding a warhorse.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Relena.
A ramshorned trolloc is here, fighting Relena.
A fade is here, fighting Relena.
The blighted tree is here, fighting Relena.
The blighted tree is here, fighting Relena.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Wounded MV:Tiring >
Zarg has arrived from the west.

* S HP:Wounded MV:Tiring > change mood brave
*Relena* has arrived from the west, riding a warhorse.
Zarg tries to scythe *Relena*, but she parries successfully.
Mood changed to: Brave

t
* S HP:Wounded MV:Tiring > [kill h.light]
You try to crush *Relena*, but she deflects the blow.

* S HP:Wounded MV:Tiring - Zarg: Wounded - Relena: Hurt > g
[bash ]


*Relena* tries to slash Zarg, but he parries successfully.
A fade has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.

*
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
Honey has arrived from the west.


*Relena* calls lightning from the sky, striking Zarg dead on.

-
Zarg sends *Relena* sprawling with a powerful bash!

=
You crush *Relena*'s left arm into bloody fragments!
Zarg scythes *Relena*'s left leg into bloody fragments!
Ommin pierces *Relena*'s body extremely hard.
They already seem to be stunned.
Sqwak has arrived from the west.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Battered >
Ommin pierces *Relena*'s right arm into bloody fragments!
Ommin assumes an offensive striking posture.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Battered >
Honey crushes a warhorse's body into bloody fragments!

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Battered >
A warhorse tickles Honey's right arm with his hit.
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
Ommin pierces *Relena*'s body into bloody fragments!
You crush *Relena*'s body into bloody fragments!
*Relena* winces in pain.
Zarg barely tickles *Relena*'s head with his scythe.
*Relena* winces in pain.
Zarg winks suggestively.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical >
Ommin pierces *Relena*'s body extremely hard.
*Relena* winces in pain.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > get all corpse

Honey sends a warhorse sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > You don't have a corpse.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical >
Honey crushes a warhorse's body into bloody fragments!
Ommin pierces *Relena*'s left arm into bloody fragments!
*Relena* winces in pain.
You crush *Relena*'s body into bloody fragments!
*Relena* winces in pain.
*Relena* tries to slash Zarg, but he deflects the blow.
Zarg scythes *Relena*'s head into bloody fragments!
*Relena* winces in pain.
*Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical >
*Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!

get all corpse
* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > *Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!
You don't have a corpse.

get all corpse
* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > You don't have a corpse.

get all corpse
* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > get all corpse
You don't have a corpse.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > get all corpse
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
You don't have a corpse.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > You don't have a corpse.

get all corpse
* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical >
*Relena* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > get all corpse
You don't have a corpse.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > Honey crushes a warhorse's right leg into bloody fragments!
A warhorse is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a warhorse's death cry.
Ommin tries to pierce *Relena*, but she parries successfully.
You crush *Relena*'s right arm into bloody fragments!
*Relena* winces in pain.
*Relena* tries to slash Zarg, but he parries successfully.
You get a high-cantled saddle from the corpse of a warhorse.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > get all corpse
The corpse of a warhorse seems to be empty.

get all corpse
* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical >
*Relena* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > The corpse of a warhorse seems to be empty.

* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > get all corpse
The corpse of a warhorse seems to be empty.

get all corpse
* S HP:Wounded MV:Tiring - Zarg: Battered - Relena: Critical > *Relena* leaves west.
The corpse of a warhorse seems to be empty.

* S HP:Wounded MV:Tiring > get all corpse
get all corpse
Honey leaves west.
Zarg leaves west.
Sqwak leaves west.
You follow Honey.

The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Sqwak the Contagious Stalker is standing here.
Ommin the Master Havoc is standing here.
Zarg the Revolting Torturer is standing here.
Honey Dick is standing here.
*Relena* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ommin tries to pierce *Relena*, but she deflects the blow.
You don't have a corpse.
Sqwak tries to crush *Relena*, but she deflects the blow.

* S HP:Wounded MV:Tiring > Honey crushes *Relena*'s body into bloody fragments!
*Relena* winces in pain.
You don't have a corpse.

* S HP:Wounded MV:Tiring > get all corpse
You don't have a corpse.

t
* S HP:Wounded MV:Tiring >
*Relena* panics, and attempts to flee!

* S HP:Wounded MV:Tiring > [kill h.light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring > t
[kill h.light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring > e

Zarg leaves east.

* S HP:Wounded MV:Tiring > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a warhorse is lying here.
Zarg the Revolting Torturer is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Wounded MV:Tiring >
A fade leaves west.
A ramshorned trolloc leaves west.
A ramshorned trolloc leaves west.
A ramshorned trolloc leaves west.
A ramshorned trolloc leaves west.
*Relena* has arrived from the west.
Zarg tries to scythe *Relena*, but she parries successfully.

* S HP:Wounded MV:Tiring >
Honey has arrived from the west.
Ommin tries to pierce *Relena*, but she parries successfully.

t
* S HP:Wounded MV:Tiring >
Honey leaves north.
You follow Honey.

The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Honey Dick is standing here.

* S HP:Wounded MV:Tiring > [kill h.light]
They aren't here.

* S HP:Wounded MV:Tiring >
Honey leaves north.
You follow Honey.

The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Honey Dick is standing here.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Tiring >
Honey leaves south.
You follow Honey.

The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Honey Dick is standing here.

get all coprse
* S HP:Wounded MV:Tiring >
Honey leaves south.
You follow Honey.

The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a warhorse is lying here.
Honey Dick is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade is here, fighting Relena.
Ommin the Master Havoc is here, fighting Relena.
*Relena* is here, fighting Zarg.
Zarg the Revolting Torturer is here, fighting Relena.

s
* S HP:Wounded MV:Tiring > s
You don't have a coprse.

* S HP:Wounded MV:Tiring > t
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
A fade tries to slash Relena, but she parries successfully.
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
A ramshorned trolloc says 'You Relena!!! You will die before your time!! '
Ommin tries to pierce *Relena*, but she deflects the blow.
Zarg tries to scythe *Relena*, but she deflects the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...

* S HP:Wounded MV:Strong > Alas, you cannot go that way...

* S HP:Wounded MV:Strong > Ommin tries to pierce *Relena*, but she deflects the blow.
*Relena* leaves north.
[kill h.light]
They aren't here.

* S HP:Wounded MV:Strong > get all corpse
The corpse of a warhorse seems to be empty.

* S HP:Wounded MV:Strong > t

Honey leaves north.
Zarg leaves north.
You follow Honey.

The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Ommin the Master Havoc is standing here.
Zarg the Revolting Torturer is standing here.
Honey Dick is standing here.
*Relena* is standing here.
*Relena* leaves north.

* S HP:Wounded MV:Strong > t
Zarg leaves north.
[kill h.light]
They aren't here.

* S HP:Wounded MV:Strong > [kill h.light]
They aren't here.

* S HP:Wounded MV:Strong > t
t
Honey leaves north.
Ommin leaves north.
You follow Honey.

The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
The blight bear stands on its haunches, roaring madly.
[kill h.light]
They aren't here.

* S HP:Wounded MV:Strong > t
[kill h.light]
They aren't here.

* S HP:Wounded MV:Strong > [kill h.light]
They aren't here.

* S HP:Wounded MV:Strong > t
Honey leaves north.
You follow Honey.

The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
[kill h.light]
They aren't here.

k light
* S HP:Wounded MV:Tiring >
Honey leaves west.
You follow Honey.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
Zarg the Revolting Torturer is standing here.

* S HP:Wounded MV:Tiring > k light
Honey leaves north.
Zarg leaves north.
You follow Honey.

The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Ommin the Master Havoc is standing here.
Zarg the Revolting Torturer is standing here.
Honey Dick is standing here.
They aren't here.

k light
* S HP:Wounded MV:Tiring > Honey leaves north.
Zarg leaves north.
You follow Honey.

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
Ommin the Master Havoc is standing here.
Zarg the Revolting Torturer is standing here.
Honey Dick is standing here.
A young trolloc is here, growling with a deep bloodlust.
Zarg leaves west.
They aren't here.

* S HP:Wounded MV:Tiring > k light
They aren't here.

k light
* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring > not
Honey leaves south.
You follow Honey.

The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
You stop paying increased attention to your surroundings.

* S HP:Wounded MV:Tiring >
Honey leaves south.
You follow Honey.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.

* S HP:Wounded MV:Tiring >
Honey leaves west.
You follow Honey.

The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a gray palfrey is lying here.
The corpse of Salle is lying here.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.

o S HP:Wounded MV:Tiring >
Honey leaves south.
You follow Honey.

The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A piece of bread has been left nearby.
A torch is here on the ground.
A thin-soled pair of light leather boots stand side by side.
A dusty pair of ordinary brown pants has been discarded here.
A soft leather pouch has been discarded here.
A belt of tanned leather has been laid here.
A broadsword is lying here on the ground.
A thin pair of leather gloves has been set here.
A light pair of leather coverings lies upon the ground.
A cape of forest green lies in a bundle here.
A leather helmet has been dropped here.
A green-leafed herb grows here.
A pile of copper pennies lies here.
Crumpled up here is a fragment of parchment. [2]
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Wounded MV:Tiring >
Honey leaves south.
You follow Honey.

The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.

k light
* S HP:Wounded MV:Tiring > k light

Honey leaves south.
You follow Honey.

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving down.
There are some bloody traces of a human leaving south.
The corpse of a mighty Ahf'frait trolloc is lying here.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.

* S HP:Wounded MV:Tiring > k light
Honey leaves south.
You follow Honey.

The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
The corpse of Bearnedryl is lying here.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
Sqwak the Contagious Stalker is standing here.
They aren't here.

k light
* S HP:Wounded MV:Tiring > k light
They aren't here.

* S HP:Wounded MV:Tiring > Honey leaves south.
Sqwak leaves south.
You follow Honey.

The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
Sqwak the Contagious Stalker is standing here.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
They aren't here.

k light
* S HP:Wounded MV:Tiring > Honey leaves south.
Sqwak leaves south.
You follow Honey.

The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
Sqwak the Contagious Stalker is standing here.
Ommin the Master Havoc is standing here.
Honey Dick is standing here.
*Bollesedun* is standing here, riding a warhorse.
*Vincen* is standing here, riding a warhorse.
*Leria* is standing here, riding a warhorse.
*Elmer* is standing here, riding a warhorse.
*Hammon* is standing here, riding a gray palfrey.
*Draz* is standing here, riding a warhorse.
*Elmer* scythes your right leg.
Ommin tries to pierce *Bollesedun*, but he parries successfully.
You do the best you can!
Sqwak tries to crush *Vincen*, but he deflects the blow.

* S HP:Wounded MV:Tiring - Elmer: Wounded > k light
*Vincen* pierces Sqwak's body.
Sqwak tries to crush *Vincen*, but he parries successfully.
*Bollesedun* tries to pierce Ommin, but he deflects the blow.
Ommin tries to pierce *Bollesedun*, but he deflects the blow.
You crush *Elmer*'s left arm.
*Elmer* scythes your body.
*Hammon* barely pierces Honey's body.
You do the best you can!

* S HP:Wounded MV:Tiring - Elmer: Wounded > *Draz* crushes Honey's left leg hard.
You do the best you can!

* S HP:Wounded MV:Tiring - Elmer: Wounded > You do the best you can!

* S HP:Wounded MV:Tiring - Elmer: Wounded > change mood wimpy
f
Mood changed to: Wimpy

* S HP:Wounded MV:Tiring - Elmer: Wounded > d
You panic and attempt to flee!


*Hammon* barely pierces Honey's body.
*Vincen* pierces Sqwak's body.
*Bollesedun* tries to pierce Ommin, but he deflects the blow.
Ommin tries to pierce *Bollesedun*, but he deflects the blow.

You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Alas, you cannot go that way...

* S HP:Wounded MV:Tiring > where
Ommin narrates 'silly'
Players in your Zone
--------------------
Zarg - The Blight
Smaxx - The Blight
Sqwak - The Blight
Ommin - The Blight
Honey - The Blight
You catch the scent of many horses nearby.

* S HP:Wounded MV:Tiring > s
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.

* S HP:Wounded MV:Tiring > w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Wounded MV:Tiring >
Honey has arrived from the north.
Honey leaves east.
You follow Honey.

The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
Honey Dick is standing here.

w
* S HP:Wounded MV:Tiring > w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.

* S HP:Wounded MV:Tiring > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of the writhing grass is lying here.
A chunk of sandstone lies on the ground.
A green woodpecker is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.

where
* S HP:Wounded MV:Tiring > Players in your Zone
--------------------
Smaxx - In a Dying Orchard
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring > s
A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A mole is here, looking sickly.

* S HP:Wounded MV:Tiring > brae
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Tiring > w

Honey narrates 'off that'

* S HP:Wounded MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.

* S HP:Wounded MV:Tiring > scan s
*Relena* is standing here, riding a wild stallion.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Wounded MV:Tiring > wher
Players in your Zone
--------------------
Smaxx - Walking Through the Orchard
You catch a faint scent of a horse nearby.

* S HP:Wounded MV:Tiring > s
t
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A pair of crimson laced boots lies on the ground.
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A full wooden shield rests on the ground here.
A discarded pair of dirty trousers is on the ground.
A massive two-handed sword gleams golden on the ground.
A pair of steel-backed gauntlets are collecting dust on the ground.
A hide pack, fashioned to hang from a belt, collects dust here.
A large slab of meat has been placed here. [3]
*Relena* is standing here, riding a wild stallion.
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

g
* S HP:Wounded MV:Tiring > [kill h.light]
You try to crush *Relena*, but she deflects the blow.

[bash ] ing - Relena: Critical >

*
Ragan says 'GFP [PsUqofe nvC AeMe lZZ ^Lumda vJ^u K]Cgno '
Ragan slices your left leg.

=
Ragan slices your left arm.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

=
Your bash at *Relena* sends her sprawling!
*Relena* winces in pain.

* S HP:Wounded MV:Tiring - Relena: Critical > change mood brave

A Shienaran forward scout slashes your body.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout slashes your body.
Ragan slices your right leg hard.
You crush *Relena*'s left foot into bloody fragments!
*Relena* winces in pain.

* S HP:Wounded MV:Tiring - Relena: Critical > Mood changed to: Brave

* S HP:Wounded MV:Tiring - Relena: Critical >
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your left foot.
A Shienaran forward scout slashes your left leg hard.
A Shienaran forward scout tickles your body with his slash.
Ragan slices your right arm.
You crush *Relena*'s head into bloody fragments!
*Relena* winces in pain.

* S HP:Battered MV:Tiring - Relena: Critical >
Honey narrates 'i hate max engage'

* S HP:Battered MV:Tiring - Relena: Critical > get all corpse
*Relena* panics, and attempts to flee!
You don't have a corpse.

* S HP:Battered MV:Tiring - Relena: Critical >
*Relena* leaves east riding a wild stallion.

* S HP:Battered MV:Tiring - a Shienaran forward scout: Healthy > change mood wimpy
f
w
w
You crush a Shienaran forward scout's body extremely hard.
A Shienaran forward scout barely slashes your right leg.
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout barely slashes your left arm.
A Shienaran forward scout barely slashes your body.
Ragan slices your body.
*Relena* has arrived from the east, riding a wild stallion.
Mood changed to: Wimpy

w
*Relena* leaves west riding a wild stallion.ard scout: Scratched >
You panic and attempt to flee!


Honey narrates 'so chortlesnorfling much'

nar haha
You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Relena* is standing here, riding a wild stallion.
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Battered MV:Tiring > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black snake is here, lying on a rock.

* S HP:Battered MV:Tiring > The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
The corpse of a strong trolloc is lying here.
A large wooden catapult has been erected here.

* S HP:Battered MV:Tiring > You narrate 'haha'

* S HP:Battered MV:Tiring > bfave
e
e
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Tiring > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black snake is here, lying on a rock.

* S HP:Battered MV:Tiring > e
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Battered MV:Tiring > t
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
*Relena* is standing here, riding a wild stallion.

g
* S HP:Battered MV:Tiring > [kill h.light]
You try to crush *Relena*, but she deflects the blow.

[bash ] ring - Relena: Critical >

*
*Relena* panics, and attempts to flee!

-
*Draz* has arrived from the east, riding a warhorse.
*Leria* has arrived from the east, riding a warhorse.


*Draz* crushes your body.
*Leria* strikes your right foot.
*Relena* leaves east riding a wild stallion.

=
They're not here anymore!

* S HP:Battered MV:Tiring - Leria: Scratched > get all coprse
f
You don't have a coprse.

n
* S HP:Battered MV:Tiring - Leria: Scratched > n
You panic and attempt to flee!


*Leria* strikes your left arm.

w
w
w
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A pair of crimson laced boots lies on the ground.
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A full wooden shield rests on the ground here.
A discarded pair of dirty trousers is on the ground.
A massive two-handed sword gleams golden on the ground.
A pair of steel-backed gauntlets are collecting dust on the ground.
A hide pack, fashioned to hang from a belt, collects dust here.
A large slab of meat has been placed here. [3]
A spotted horse wanders skittishly around here.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.


Tried to yolo it and still no luck :( dumb

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Fail!

Post by Sarinda » Fri Feb 10, 2023 3:43 am

Oof, that's rough. Clearly bad karma because you spammed get all corpse!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fail!

Post by Detritus » Fri Feb 10, 2023 4:44 am

that is an astounding amount of get all corpse.

At least you got a saddle out of it.

Smaxx
Posts: 9
Joined: Sun Jan 13, 2019 9:04 pm

Re: Fail!

Post by Smaxx » Fri Feb 10, 2023 8:20 am

I figured the group would come in at any moment 🤷‍♂️ Alas She and draz died shortly after this. And I did get all corpse for our turkkys!

Traven
Posts: 30
Joined: Mon Nov 14, 2016 9:39 pm

Re: Fail!

Post by Traven » Sat Feb 11, 2023 4:21 pm

Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving vvSOUTHvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mephistopheles* is here, fighting Dartes.
Dartes of Shienar is here, fighting Mephistopheles, riding |2|.warhorse
*Sqwak* is here, fighting a soldier.
A sergeant is here, fighting Mephistopheles.
A soldier is here, fighting Sqwak.
*Mephistopheles* panics, and attempts to flee!

* R HP:Critical MV:Full >
*Sqwak* crushes a soldier's body into bloody fragments!
*Mephistopheles* tries to scythe Dartes, but he parries successfully.
Dartes pierces *Mephistopheles*'s body.
A soldier barely scythes Sqwak's left leg.
A sergeant pounds Mephistopheles's body.
*Mephistopheles* leaves south.
Dartes pierces *Sqwak*'s body.

* R HP:Critical MV:Full > kill dark
b

*Sqwak* panics, and attempts to flee!

* R HP:Critical MV:Full > You strike *Sqwak*'s body.

[bash ] ll - a soldier: Hurt - Sqwak: Critical >


*Sqwak* leaves south.

*
*Pibb* has arrived from the south.
Dartes tries to pierce *Pibb*, but he parries successfully.


*Mephistopheles* has arrived from the south.
*Sqwak* has arrived from the south.

*
*Mephistopheles* tries to scythe you, but you parry successfully.

+
*Mephistopheles* tries to scythe you, but you deflect the blow.
A sergeant joins your fight!
A soldier joins a sergeant's fight!
*Pibb* tries to pierce Dartes, but he parries successfully.
Dartes pierces *Pibb*'s left foot hard.
*Pibb* panics, and attempts to flee!

=
*Sqwak* leaves south.

-
*Pibb* leaves south.
Dartes pierces *Mephistopheles*'s body.

=
They're not here anymore!

* R HP:Critical MV:Full - Mephistopheles: Beaten >
A sergeant bellows 'Argh! The foul beast Mephistopheles has been spotted!'

* R HP:Critical MV:Full - Mephistopheles: Beaten > narr try to stay im crit

*Mephistopheles* assumes an offensive striking posture.

* R HP:Critical MV:Full - Mephistopheles: Beaten > kill dark
b
You narrate 'try to stay im crit'

* R HP:Critical MV:Full - Mephistopheles: Beaten > Dartes pierces *Mephistopheles*'s left arm.
You do the best you can!

[bash ] ll - Mephistopheles: Critical >


Dartes pierces *Mephistopheles*'s body.
A sergeant joins your fight!
A soldier joins a sergeant's fight!
*Mephistopheles* tries to scythe you, but you parry successfully.

-
Dartes narrates 'sqeak crit'

*
*Mephistopheles* panics, and attempts to flee!

-
*Mephistopheles* panics, and attempts to flee!


A soldier scythes Mephistopheles's body.
A sergeant pounds Mephistopheles's right leg.
Dartes barely pierces *Mephistopheles*'s body.
You strike *Mephistopheles*'s body.
*someone* scythes your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Dartes narrates 'meph crit'

* HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Fail!

Post by spectre » Sat Feb 11, 2023 10:32 pm

* S HP:Critical MV:Strong > s
Blighted Foothills
[ obvious exits: N ]
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A silent, black-robed figure watches you from afar.
*Salle* has arrived from the north, riding a wild stallion.

* S HP:Critical MV:Tiring > kill light
You slash *Salle*'s head hard.

* S HP:Critical MV:Tiring - Salle: Critical >
*Relena* has arrived from the north, riding a warhorse.

* S HP:Critical MV:Tiring - Salle: Critical > cmb
kill light
[change mood BRAVE]
Mood changed to: BRAVE
*Relena* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Salle: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Salle: Critical > cmw

*Salle* pierces your body.
You wish that your wounds would stop BLEEDING so much!


f
* S HP:Critical MV:Tiring - Salle: Critical > [change mood WIMPY]
Mood changed to: WIMPY

e
* S HP:Critical MV:Tiring - Salle: Critical > PANIC! You couldn't escape!
*Salle* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Salle: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Salle: Critical >
*Salle* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!

A goat-faced trolloc joins your fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A myrddraal joins a goat-faced trolloc's fight!
You slash *Salle*'s head hard.
*Salle* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Salle: Critical > nar goat
f
You narrate 'goat'

e
* S HP:Critical MV:Tiring - Salle: Critical > PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Salle: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Salle: Critical > f
e

*Salle* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Salle: Critical > PANIC! You couldn't escape!

* S HP:Critical MV:Tiring - Salle: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Salle: Critical > kill light
n
You do the best you can!

kill light
* S HP:Critical MV:Tiring - Salle: Critical > A myrddraal barely slashes Salle's head.
A goat-faced trolloc tries to crush Relena, but she deflects the blow.
A goat-faced trolloc tickles Salle's body with its crush.
A goat-faced trolloc tries to crush Relena, but she deflects the blow.
*Relena* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

You slash *Salle*'s body very hard.
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Salle: Critical > You do the best you can!

* S HP:Critical MV:Tiring - Salle: Critical >
Trill narrates 'on them draz'

* S HP:Critical MV:Tiring - Salle: Critical > n
kill light
No way! You're fighting for your life!
*Salle* leaves north riding a wild stallion.

* S HP:Critical MV:Tiring - Relena: Wounded > You do the best you can!
*Relena* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Relena: Wounded > n
kill light
No way! You're fighting for your life!
*Relena* leaves north riding a warhorse.

o S HP:Critical MV:Tiring > They aren't here.

o S HP:Critical MV:Tiring > cmb
[change mood BRAVE]
Mood changed to: BRAVE

cmw
o S HP:Critical MV:Tiring > [change mood WIMPY]
Mood changed to: WIMPY

o S HP:Critical MV:Tiring >
*Relena* has arrived from the north, riding a warhorse.

* S HP:Critical MV:Tiring > narr need you goat

*Relena* slashes your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Relena: Wounded > n
You narrate 'need you goat'

f
* S HP:Critical MV:Tiring - Relena: Wounded > e
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Relena: Wounded > PANIC! You couldn't escape!


A myrddraal tries to slash Relena, but she deflects the blow.
A goat-faced trolloc joins a myrddraal's fight!
A goat-faced trolloc joins a myrddraal's fight!

score

You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Relena devour your flesh.
You are dead! Sorry...

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Fail!

Post by Revescaal » Mon Feb 13, 2023 11:33 pm

o S HP:Wounded MV:Full >
x
[where ]
Players in your Zone
--------------------
Ommin - The Blighted Woods
Revescaal - The Blighted Woods
Erulak - The Blighted Woods
Dah - The Blighted Woods
Dismember - The Blighted Woods
You catch the scent of many horses nearby.

x
o S HP:Wounded MV:Full > *Lisette* has arrived from the east, riding a warhorse.
*Maximus* has arrived from the east, riding a warhorse.
*Wenry* has arrived from the east, riding a warhorse.
*Regulus* has arrived from the east, riding a warhorse.
*Callan* has arrived from the east, riding a warhorse.
Dismember hacks *Callan*'s right hand.
*Regulus* tries to pound Ommin, but he deflects the blow.
[k light]
You try to crush *Lisette*, but she parries successfully.
*Maximus* tries to cleave Erulak, but it deflects the blow.

x
* S HP:Wounded MV:Full - Lisette: Hurt > [k light]
You do the best you can!

* S HP:Wounded MV:Full - Lisette: Hurt >
[k light]
You do the best you can!

b
* S HP:Wounded MV:Full - Lisette: Hurt >
[bash ]


Axxye narrates 'I must practice'
Dah pounds *Callan*'s right arm hard.

-
=
A hooded myrddraal tries to slash Wenry, but she parries successfully.
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
Erulak slashes *Maximus*'s body.
Ommin pierces *Regulus*'s head.
Dismember hacks *Callan*'s left arm hard.
Erulak closes the deadroots.

+
*
Ommin narrates 'on pat'

*
A sickly, blighted deer has arrived from the south.
Erulak panics, and attempts to flee!
Ommin panics, and attempts to flee!

+
Ommin leaves east.

=
-
Erulak leaves south riding a shadow stallion.


-
Dismember panics, and attempts to flee!

=
Your bash at *Lisette* sends her sprawling!
*Callan* sends Dismember sprawling with a powerful bash!

* S HP:Wounded MV:Full - Lisette: Hurt >
nar we on orch pat

*Regulus* tries to pound a ramshorned trolloc, but he parries successfully.
A small squirrel leaves south.
A ramshorned trolloc tickles Regulus's left leg with his cleave.
A Dha'vol trolloc crushes Lisette's body extremely hard.
*Wenry* pierces a hooded myrddraal's head very hard.
Dah pounds *Callan*'s body.
A hooded myrddraal slashes Wenry's body very hard.
You crush *Lisette*'s body into bloody fragments!
*Callan* blasts Dismember's body hard.
*Callan* avoids being bashed by Dah who loses his balance and falls!

* S HP:Wounded MV:Full - Lisette: Wounded >
mb
You narrate 'we on orch pat'

* S HP:Wounded MV:Full - Lisette: Wounded > [cha mood brave]
Mood changed to: Brave
*Maximus* cleaves Dah's body.

* S HP:Wounded MV:Full - Lisette: Wounded >

Ommin pierces *Maximus*'s body.

nar bashed lis
* S HP:Wounded MV:Full - Lisette: Wounded >
You narrate 'bashed lis'
Erulak slashes *Regulus*'s body.

* S HP:Wounded MV:Full - Lisette: Wounded >

*Wenry* tries to pierce a hooded myrddraal, but he deflects the blow.

* S HP:Wounded MV:Full - Lisette: Wounded >
Dismember leaves south.
*Wenry* panics, and attempts to flee!

b
* S HP:Wounded MV:Full - Lisette: Wounded > *Callan* blasts Dah's right arm very hard.
Ommin barely pierces *Maximus*'s left leg.
*Regulus* pounds a ramshorned trolloc's body hard.
A ramshorned trolloc barely cleaves Regulus's body.
A Dha'vol trolloc tries to crush Lisette, but she parries successfully.
*Wenry* tries to pierce a hooded myrddraal, but he deflects the blow.
Dah pounds *Callan*'s head.
A hooded myrddraal gazes deeply at Wenry...
*Wenry* looks very strange, glaring about with a sense of panic.
A hooded myrddraal tries to slash Wenry, but she parries successfully.
You crush *Lisette*'s body into bloody fragments!
*Wenry* leaves north riding a warhorse.
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Lisette: Battered >

Dah panics, and attempts to flee!

* S HP:Wounded MV:Full - Lisette: Battered >
b
*Regulus* panics, and attempts to flee!
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Lisette: Battered >
*Regulus* leaves south riding a warhorse.
*Maximus* sends Dah sprawling with a powerful bash!

b
* S HP:Wounded MV:Full - Lisette: Battered >
[bash ]
They already seem to be stunned.

* S HP:Wounded MV:Full - Lisette: Battered >
Dismember has arrived from the south.

* S HP:Wounded MV:Full - Lisette: Battered >

*Callan* panics, and attempts to flee!

b
* S HP:Wounded MV:Full - Lisette: Battered >
*Callan* leaves south riding a warhorse.

* S HP:Wounded MV:Full - Lisette: Battered > Ommin pierces *Maximus*'s body.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Maximus* cleaves Dah's body.
Lisette swiftly dodges a Dha'vol trolloc's attempt to crush her.
You try to crush *Lisette*, but she parries successfully.
Ommin barely pierces *Maximus*'s body.
Dismember tries to hack *Lisette*, but she deflects the blow.
[bash ]


*Lisette* panics, and attempts to flee!
Erulak opens the deadroots.

-
*Lisette* leaves north riding a warhorse.
Erulak slashes *Maximus*'s right foot.

=
Dah leaves south.

+
*Regulus* has arrived from the south, riding a warhorse.

*
*Regulus* pounds Dismember's body hard.

*+
A Dha'vol trolloc joins a ramshorned trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

nar lsiette batt
=
Dah has arrived from the south.
*Callan* has arrived from the south, riding a warhorse.
A raven has arrived from the south.

cc
Cancelled.
Dah pounds *Callan*'s body very hard.
You narrate 'lsiette batt'

x
* S HP:Wounded MV:Full >
A hooded myrddraal barely slashes Regulus's body.
A Dha'vol trolloc crushes Regulus's left leg.
A ramshorned trolloc tickles Maximus's left arm with his cleave.
Ommin pierces *Maximus*'s right arm.
[op deadroots]
It's already open!

b
* S HP:Wounded MV:Full > [k light]
You crush *Callan*'s left foot hard.

* S HP:Wounded MV:Full - Dah: Battered - Callan: Wounded >
Ommin barely pierces *Maximus*'s body.
[bash ]


-
Erulak sends *Maximus* sprawling with a powerful bash!

=
+
*Lisette* has arrived from the north, riding a warhorse.

*
*Regulus* sends Dismember sprawling with a powerful bash!

*+
=-
*Callan* blasts Dah's body hard.
Dah pounds *Callan*'s body hard.
A hooded myrddraal slashes Regulus's body.
A Dha'vol trolloc barely crushes Regulus's left foot.
*Regulus* pounds Dismember's body hard.
Erulak slashes *Maximus*'s body hard.
A ramshorned trolloc barely cleaves Maximus's left leg.
Ommin pierces *Maximus*'s body.
*Callan* avoids being bashed by Dah who loses his balance and falls!
*Callan* sends Dah sprawling with a powerful bash!


-=
Your bash at *Callan* sends him sprawling!

* S HP:Wounded MV:Full - Dah: Battered - Callan: Wounded >
Ommin barely pierces *Maximus*'s body.

* S HP:Wounded MV:Full - Dah: Battered - Callan: Wounded >
b lisette
[bash ]
You're too busy at the moment!

* S HP:Wounded MV:Full - Dah: Battered - Callan: Wounded >

Your body is pierced by razor sharp ice spikes sent by *Lisette*!

b lisette
* S HP:Battered MV:Full - Dah: Battered - Callan: Wounded >

*Lisette* tries to strike Ommin, but he deflects the blow.
You crush *Callan*'s head.
A hooded myrddraal barely slashes Regulus's body.
A Dha'vol trolloc tickles Regulus's left arm with his crush.
*Regulus* pounds Dismember's right leg.
Erulak slashes *Maximus*'s head.
A ramshorned trolloc tickles Maximus's left leg with his cleave.
Ommin pierces *Maximus*'s left leg.

* S HP:Battered MV:Full - Dah: Battered - Callan: Wounded > [bash ]
You're too busy at the moment!

* S HP:Battered MV:Full - Dah: Battered - Callan: Wounded >
b lisette
[bash ]
You're too busy at the moment!

mw
* S HP:Battered MV:Full - Dah: Battered - Callan: Wounded >
f
[cha mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Full - Dah: Battered - Callan: Wounded >
You panic and attempt to flee!


A small squirrel has arrived from the south.
A sickly, blighted deer leaves west.
You crush *Callan*'s right arm very hard.
Dah pounds *Callan*'s body hard.
A hooded myrddraal barely slashes Regulus's right leg.
A Dha'vol trolloc crushes Regulus's right arm.
*Regulus* pounds Dismember's left leg.
A ramshorned trolloc barely cleaves Maximus's body.
Ommin pierces *Maximus*'s right leg.
Your heartbeat calms down more as you feel less panicked.
*Wenry* has arrived from the north, riding a warhorse.
You flee head over heels.
Under the Big Tree
[ obvious exits: E ]
A sickly, skinny deer stands here in a daze.

o S HP:Battered MV:Fresh >
e

The deadroots closes quietly.

s
o S HP:Battered MV:Fresh > The deadroots seems to be closed.

o S HP:Battered MV:Fresh >
cc
Alas, you cannot go that way...

e
o S HP:Battered MV:Fresh >
x
[op deadroots]
Ok.

o S HP:Battered MV:Fresh > The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Relena* is here, fighting a ramshorned trolloc, riding a warhorse.
*Draz* is here, fighting Dismember, riding a warhorse.
A squirrel is here, chittering.
*Lisette* is here, fighting someone, riding a warhorse.
A raven is here, watching.
*Callan* is standing here, riding a warhorse.
*Regulus* is sitting here, riding a warhorse.
Dismember the Wretched Predator is here, fighting Regulus.
Erulak the Lurk is here, fighting Maximus, riding a shadow stallion.
*Maximus* is sitting here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
A raven is here, watching.
A Dha'vol trolloc is here, fighting Regulus.
A ramshorned trolloc is here, fighting Maximus.
A hooded myrddraal is here, fighting Lisette.

* S HP:Battered MV:Full >
[k light]
You crush *Draz*'s body hard.

* S HP:Battered MV:Full - Dismember: Battered - Draz: Scratched >
mb

Ommin panics, and attempts to flee!

b
* S HP:Battered MV:Full - Dismember: Battered - Draz: Scratched > [cha mood brave]
Mood changed to: Brave

* S HP:Battered MV:Full - Dismember: Battered - Draz: Scratched >
[bash ]


Dismember panics, and attempts to flee!
*Callan* blasts your body hard.
Ommin leaves east.

-
*Draz* sends you sprawling with a powerful bash!
*Draz* sends Dismember sprawling with a powerful bash!

* S HP:Battered MV:Full - Dismember: Beaten - Draz: Scratched >
*Draz* blasts Dismember's body hard.

* S HP:Battered MV:Full - Dismember: Beaten - Draz: Scratched >
mw

*Callan* blasts your right arm hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal slashes Callan's body.
*Relena* tries to slash a ramshorned trolloc, but he deflects the blow.
*Draz* blasts Dismember's right arm hard.
*Draz* blasts your body very hard.
A Dha'vol trolloc crushes Regulus's body.
Erulak slashes *Maximus*'s body hard.
A ramshorned trolloc cleaves Maximus's body.
*Draz* moves swiftly to protect *Relena*.

f
* S HP:Battered MV:Full - Dismember: Beaten - Draz: Scratched >

Erulak narrates 'rdraz and relen'

e
* S HP:Battered MV:Full - Dismember: Beaten - Draz: Scratched >

Erulak snickers softly.

* S HP:Battered MV:Full - Dismember: Beaten - Draz: Scratched >
*Lisette* unleashes a flurry of icy spikes at Dismember, who is stabbed repeatedly.

* S HP:Battered MV:Full - Dismember: Critical - Draz: Scratched >
Dismember leaves south.

* S HP:Battered MV:Full - Draz: Scratched >

*Draz* blasts your left leg hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

*Lisette* strikes Erulak's body.
A hooded myrddraal barely slashes Draz's head.
*Callan* blasts your body.
A Dha'vol trolloc crushes Regulus's body.
Erulak slashes *Maximus*'s body.
A ramshorned trolloc barely cleaves Maximus's body.
*Draz* blasts your head very hard.

* S HP:Beaten MV:Full - Draz: Scratched >

Erulak closes the deadroots.
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Relena*!

* S HP:Critical MV:Full - Draz: Scratched >
Erulak panics, and attempts to flee!

* S HP:Critical MV:Full - Draz: Scratched >
A hooded myrddraal hisses 'This is the will of the Great Lord.'

Dismember has arrived from the south.

* S HP:Critical MV:Full - Draz: Scratched >
Dismember leaves north.
Erulak leaves south riding a shadow stallion.

* S HP:Critical MV:Full - Draz: Scratched >
[cha mood wimpy]
Mood changed to: Wimpy
Erulak narrates 'off it'

* S HP:Critical MV:Full - Draz: Scratched > You panic and attempt to flee!

*Maximus* cleaves a ramshorned trolloc's left arm extremely hard.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

*Regulus* pounds a Dha'vol trolloc's body extremely hard.
*Draz* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

A hooded myrddraal slashes Draz's left arm.
*someone* blasts your right leg hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Erulak.

Errtu
Posts: 15
Joined: Fri May 21, 2021 5:51 pm

Re: Fail!

Post by Errtu » Fri Feb 24, 2023 2:33 pm

81 hps is NOT enough to eat a spike it seems

o HP:Beaten MV:Strong > You have 81(395) hit and 204(242) movement points.
You have scored 91688609 experience points and 249 quest points.
You need 1811391 exp to level and 151 qp to rank.
You have amassed 81 Turn points to date.
You have played 27 days and 23 hours (real time).
This ranks you as Paffe the Wretched Predator [Ghar'ghael 5] (Level 47).
You are standing.

cba
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong >
Arglebargle, glop-glyf!?!

cb
a
o HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

o HP:Beaten MV:Strong >
[k light]
They aren't here.

o HP:Beaten MV:Strong >
e
a
a
a
a
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
*Wenry* has arrived from the south.

* HP:Beaten MV:Strong > [k light]
You try to pound *Wenry*, but she parries successfully.

* HP:Beaten MV:Strong - Wenry: Beaten > [k light]
You do the best you can!

b
* HP:Beaten MV:Strong - Wenry: Beaten >
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Wenry: Beaten >
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Wenry: Beaten >
[bash ]

-
=+*
*+
=-
-=

As *Wenry* avoids your bash, you topple over and fall to the ground!
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Wenry is the last thing you ever see.
You are dead! Sorry...
Circle of Darkness

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