Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: Fail!

Post by Cruoris » Sat Jun 26, 2021 7:59 pm

Not sure where to post it. Could haven been a major fail but its not.

Scrat scythes *Ominas*'s right arm very hard.
*Ominas* panics, and attempts to flee!
*Castien* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Fresh - Castien: Battered > No way! You're fighting for your life!

* S HP:Critical MV:Fresh - Castien: Battered >
Byrg slashes *Ominas*'s body hard.
*Ominas* panics, and attempts to flee!
Scrat scythes *Ominas*'s left arm hard.
You try to stab *Castien*, but he parries successfully.
You stab *Castien*'s left leg very hard.

* S HP:Critical MV:Fresh - Castien: Battered >
*Ominas* leaves east riding a warhorse.

o S HP:Critical MV:Fresh - Castien: Battered >
Byrg slashes *Castien*'s body hard.

o S HP:Critical MV:Fresh - Castien: Beaten >
Scrat scythes *Castien*'s right leg very hard.

o S HP:Critical MV:Fresh - Castien: Beaten >
*Castien* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

*Ominas* has arrived from the east, riding a warhorse.

* S HP:Critical MV:Fresh - Castien: Beaten > / <<< Pressing my KICK button here

*Ominas* lances Byrg's body.

* S HP:Critical MV:Fresh - Castien: Beaten >
Byrg tries to slash *Ominas*, but he parries successfully.
*Castien* slashes your right hand very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Fermin* has arrived from the south.

You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Down: *Fermin* is standing here.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
[kick ]
Kick who? <<< God bless the dline


* S HP:Critical MV:Full >
The Shienaran commander bellows 'hNI jt]IUGOu LJu_sRj KAd_m KCq ^@Q \Ez cObTflk'
The Shienaran commander bellows 'CWXpj ?@l da^h eTD__ a]VAnyW Yk? Dd]y auVVdNWU'
The Shienaran commander tries to hack you, but you parry successfully. <<< Oh come on
You stab the Shienaran commander's body hard.

* S HP:Critical MV:Full - the Shienaran commander: Scratched > down

*Fermin* has arrived from below.

f
* S HP:Critical MV:Full - the Shienaran commander: Scratched >
*Fermin* tries to pierce you, but you parry successfully. <<< Yay!

* S HP:Critical MV:Full - the Shienaran commander: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Full - the Shienaran commander: Scratched > You panic and attempt to flee!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
North: Up: *Fermin* is standing here.
Byrg the Myrddraal is standing here, riding a shadow stallion.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.

Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: Fail!

Post by Cruoris » Sat Jun 26, 2021 9:23 pm

Some fails that are actually fails :)

A Pile of Lumber
[ obvious exits: E S W ]
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

o S HP:Battered MV:Strong > south
k light
By the Deserted Well
[ obvious exits: N S ]
The corpse of a rat is lying here. [2]
A large stone well is here.
*Castien* is here, fighting Byrg.
*Fermin* is here, fighting Byrg, riding a warhorse.
Dext the Abhorrent Dogface is here, fighting Badd.
Byrg the Myrddraal is here, fighting Castien, riding a shadow stallion.
Scrat the Dark Flying Squirddraal is here, fighting Oli, riding a shadow stallion.
A raven is here flying around.
*Oli* is here, fighting Scrat, riding a bloodstock stallion.
*Badd* is here, fighting Dext, riding a warhorse.
The ancient tree is here, fighting Dext.
The ancient tree is here, fighting Byrg.

* S HP:Battered MV:Strong > You try to stab *Castien*, but he deflects the blow.

* S HP:Battered MV:Strong - Byrg: Wounded - Castien: Beaten > /
[kick ]
Your boots need polishing again -- blood all over...
*Castien* panics, and attempts to flee!

* S HP:Battered MV:Strong - Byrg: Wounded - Castien: Beaten >
The ancient tree tickles Byrg's left arm with its hit.
The ancient tree tries to hit Dext, but he deflects the blow.
*Fermin* pierces Byrg's body.
Byrg gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
Byrg slashes *Castien*'s left arm.
*Badd* pierces Dext's right leg hard.
Scrat scythes *Oli*'s left arm hard.
Scrat sends *Oli* sprawling with a powerful bash!

* S HP:Battered MV:Strong - Byrg: Wounded - Castien: Beaten >
*Castien* leaves north.

* S HP:Battered MV:Strong > 3
backs h.light

*Badd* pierces Dext's body.
Dext sends *Badd* sprawling with a powerful bash!

* S HP:Battered MV:Strong > [hide ]
You attempt to hide yourself.
*Castien* has arrived from the north.

* S HP:Battered MV:Strong > Byrg tries to slash *Fermin*, but he deflects the blow.
The ancient tree barely hits Byrg's right leg.
The ancient tree barely hits Dext's left leg.
Dext lances *Badd*'s body extremely hard.
*Fermin* pierces Byrg's right arm.
Scrat scythes *Oli*'s right arm hard.
You silently approach your victim...
*Castien* tries to slash you, but you parry successfully.

-=+*
Dext narrates 'badd bashed hurt i batt'

*+=- -
The ancient tree mounts an attack against Byrg, but weak nerves get the better of it.
The ancient tree barely hits Dext's body.
Dext lances *Badd*'s right foot very hard.
*Fermin* tickles Byrg's body with his pierce.
Scrat scythes *Oli*'s body hard.

=+
You dodge a bash from *Castien* who loses his balance and falls!

*
Ooops. Your clumsy execution broadcasts your intentions.
*Castien* panics, and attempts to flee!

* S HP:Battered MV:Strong - Castien: Beaten >


******************************************************************************************
And another one
******************************************************************************************

k h.light
o S HP:Wounded MV:Weary > They aren't here.
You follow Scrat.

On a Path
[ obvious exits: E S W ]
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
*Fermin* is here, fighting a large bat.
A bat is flitting around here, hunting insects.
A bat is flitting around here, hunting insects.
A bat is flitting around here, hunting insects.
A large bat is here, fighting Fermin.
A Ko'bal trolloc has arrived from the south.

o S HP:Wounded MV:Weary > k h.light
You try to stab *Fermin*, but he deflects the blow.
Scrat tries to scythe *Fermin*, but he parries successfully.
o S HP:Wounded MV:Weary - a large bat: Hurt - Fermin: Critical > You do the best you can!

o S HP:Wounded MV:Weary - a large bat: Hurt - Fermin: Critical > a
k h.light
k h.light
[ord ko kill h.light]
Ok.
*Fermin* panics, and attempts to flee!

o S HP:Wounded MV:Weary - a large bat: Hurt - Fermin: Critical > You do the best you can!

o S HP:Wounded MV:Weary - a large bat: Hurt - Fermin: Critical > k h.light
Scrat tries to scythe *Fermin*, but he parries successfully.
You stab *Fermin*'s body into bloody fragments!
*Fermin* is stunned, but will probably regain consciousness...
A large bat hits Fermin's right arm hard. <<<< Srsly?! We've chased guy around for like 5 minutes to get his precious tps!
*Fermin* is dead! R.I.P.
Your blood freezes as you hear *Fermin*'s death cry.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Sun Jun 27, 2021 10:18 am

It did block for you guys..it was bat-ting for your side

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Sun Jun 27, 2021 8:15 pm

* S HP:Beaten MV:Haggard > k light
A rat has arrived from the west.
You try to pierce *Castien*, but he parries successfully.

* S HP:Beaten MV:Haggard - Castien: Wounded > k light
*Castien* tries to pierce you, but you deflect the blow.
You try to pierce *Castien*, but he deflects the blow.
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
North: A young trolloc is here, growling with a deep bloodlust.
West: A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
*Castien* is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Haggard - Castien: Wounded > Players in your Zone
--------------------
Snorgg - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Haggard - Castien: Wounded > You do the best you can!

* S HP:Beaten MV:Haggard - Castien: Wounded > You do the best you can!

* S HP:Beaten MV:Haggard - Castien: Wounded >
*Castien* panics, and attempts to flee!

* S HP:Beaten MV:Haggard - Castien: Wounded >
*Castien* tries to pierce you, but you parry successfully.
The blighted tree tries to hit Castien, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You try to pierce *Castien*, but he deflects the blow.
*Castien* leaves north.

* S HP:Beaten MV:Haggard > nar am on elbow
You narrate 'am on elbow'

* S HP:Beaten MV:Haggard > k light
k light
They aren't here.

* S HP:Beaten MV:Haggard > They aren't here.

* S HP:Beaten MV:Haggard > k light
k light
They aren't here.

k light
* S HP:Beaten MV:Haggard > They aren't here.

k light
* S HP:Beaten MV:Haggard > They aren't here.

* S HP:Beaten MV:Haggard > They aren't here.

where
* S HP:Beaten MV:Haggard > Players in your Zone
--------------------
Snorgg - The Blight
You catch a faint scent of a horse nearby.

k light
* S HP:Beaten MV:Haggard > k light
k light
k light
Suddenly *someone* places a curved clear dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Byrg.


This is my luck in a nutshell :p 93 notice this was not much time frame for the where....not sure if I lagged or whatever. But yup about right. What it would be to land stabs like so! Bricked on him wound df. Anyone ever notice there notice just turn off by itself after awhile? Hoping that's what happened here at least otherwise dumb. Usually make a point to make sure I turn it off and on just to make sure. Should of thrown in a kill h.light failz. Swear only people that stab through my usual spam are bt/wb. GJ though m8

ps. selling soul to land like 20% as much as people like castien! hates this char

Gizmo
Posts: 66
Joined: Thu Sep 22, 2016 6:30 pm

Re: Fail!

Post by Gizmo » Mon Jun 28, 2021 10:27 am

You silently approach your victim...

-=+*+=- -=+
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Beaten MV:Strong - Rok: Hurt >

2 tic later

You silently approach your victim...

-=+**+=- -=+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Battered MV:Full - Rok: Scratched >
A soldier joins Rok's fight!

* S HP:Battered MV:Full - Rok: Scratched >
A soldier tries to scythe you, but you dodge the attack.
*Rok* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Full - Rok: Scratched >
*Rok* panics, and attempts to flee!

* S HP:Battered MV:Full - Rok: Scratched >
*Rok* leaves north.

* S HP:Battered MV:Full - a soldier: Scratched >
nar brick again...

A soldier tries to scythe you, but you dodge the attack.

* S HP:Battered MV:Full - a soldier: Scratched >
f
west
south
You narrate 'brick again...'

* S HP:Battered MV:Full - a soldier: Scratched >
h
You panic and attempt to flee!

z
You flee head over heels.
Road Inside the City Walls
This huge stone road runs to the north and south. Just to the north
lies the Dog Gate and the road to the south takes a sharp bend eastward.
Torches line the wall providing dim but adequate light.
[ obvious exits: N S ]
North: A Shienaran gatekeeper stands here, watching over the gate.
South: *Rok* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Alas, you cannot go that way...

* S HP:Battered MV:Full > Bend in the Road
This large paved road takes a sharp bend to the north and east. The
outer wall of the city lies to the west and has been cleared of all
vegetation. To the north the road stretches on and to the east it leads
back into the city.
[ obvious exits: N E ]
East: A black cat meanders to an unknown destination.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Rok* is standing here.
A tough Shienaran soldier waits here.
A dun mare is here, snorting angrily.

* S HP:Battered MV:Full > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong > [backstab h.light]
You silently approach your victim...

-=+**+=
Your heartbeat calms down more as you feel less panicked.

-Monsoon narrates 'quit being bad'

-=+*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Battered MV:Fresh - Rok: Scratched >
*Rok* panics, and attempts to flee!

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Mon Jun 28, 2021 8:09 pm

How'd you get batt if you don't mind my asking?

Gizmo
Posts: 66
Joined: Thu Sep 22, 2016 6:30 pm

Re: Fail!

Post by Gizmo » Tue Jun 29, 2021 10:14 am

Being beat up dusty by Jeckas Alison (before she went ld) and Rok. Then chasing into fd since they wouldn't fight at mobs outside for w.e reason. Dog guards and oil/arrows

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: Fail!

Post by Jecks » Tue Jun 29, 2021 10:36 am

Gizmo wrote:
Tue Jun 29, 2021 10:14 am
Being beat up dusty by Jeckas Alison (before she went ld) and Rok. Then chasing into fd since they wouldn't fight at mobs outside for w.e reason. Dog guards and oil/arrows
Had to afk cause kid woke up, otherwise I'd of fought you dusty for sure.


Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^north^^
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
*Mastacalus* is standing here.
*Amino* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Full >
*Mastacalus* says 'Y@[h\ sSdA zGYSH'

* R HP:Wounded MV:Full >
*Mastacalus* tries to scythe you, but you parry successfully.

* R HP:Wounded MV:Full - Mastacalus: Scratched > say Sorry gtg

*Gizmo* says 'KitQ JTajd sn[cJJIWCt `WUTo u[ hD E@oQj `\ vmv]VnIrN'

* R HP:Wounded MV:Full - Mastacalus: Scratched > You say 'Sorry gtg'

* R HP:Wounded MV:Full - Mastacalus: Scratched > change mood wimpy
Mood changed to: Wimpy

* R HP:Wounded MV:Full - Mastacalus: Scratched >
You scythe *Mastacalus*'s body.

* R HP:Wounded MV:Full - Mastacalus: Scratched > say kids awae
You say 'kids awae'

* R HP:Wounded MV:Full - Mastacalus: Scratched >
You dodge a bash from *Mastacalus* who loses his balance and falls!

* R HP:Wounded MV:Full - Mastacalus: Scratched >
*Gizmo* pokes *Amino* in the ribs.

* R HP:Wounded MV:Full - Mastacalus: Scratched >
You scythe *Mastacalus*'s body.

* R HP:Wounded MV:Full - Mastacalus: Scratched >
*Mastacalus* looks around slowly, as if something is hidden in the room.

* R HP:Wounded MV:Full - Mastacalus: Scratched >
*Gizmo* shrugs helplessly.

* R HP:Wounded MV:Full - Mastacalus: Scratched > say See you all around
You say 'See you all around'

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: Fail!

Post by Jecks » Tue Jun 29, 2021 9:36 pm

Hilarious, my mount had my days numbered.

Before the Gates of Night
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A gray palfrey prances skittishly nearby, being ridden by you.
*Snorgg* is standing here.
The Sentinel is here, Guardian of Thakan'dar.
A rat scurries around trying to get out of sight.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
You try to scythe *Snorgg*, but he parries successfully.

- ded - Snorgg: Battered >
*Snorgg* tries to pierce you, but you parry successfully.
The Sentinel joins Snorgg's fight!
A huge darkhound joins the Sentinel's fight!
A huge darkhound joins a huge darkhound's fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A huge darkhound joins a huge darkhound's fight!
A huge darkhound joins a huge darkhound's fight!
A fade joins the Sentinel's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade joins the Sentinel's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade joins the Sentinel's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

*Snorgg* pierces your right hand.

+
*Snorgg* panics, and attempts to flee!

*
Someone narrates 'is back gate'

=
*Snorgg* leaves south.

=
They're not here anymore!

* R HP:Wounded MV:Winded - the Sentinel: Healthy > s

You scythe the Sentinel's head into bloody fragments!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade joins the Sentinel's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade tickles your body with his slash.
A fade tickles your left leg with his slash.
A fade barely slashes your body.
A huge darkhound barely hits your body.
A huge darkhound hits your left arm.
A huge darkhound hits your body.
A huge darkhound hits your body hard.
The Sentinel slashes your right leg.

* R HP:Battered MV:Winded - the Sentinel: Scratched > No way! You're fighting for your life!

f
* R HP:Battered MV:Winded - the Sentinel: Scratched > s
You panic and attempt to flee!


A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'


You flee head over heels.
Behind the Gates of the Night
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A grim-eyed man patrols the area for his Dark Lord.
Your mount is too exhausted. <<< Dline south.. Ah oh..

* R HP:Battered MV:Winded >
*Stanislav* closes the GatesofNight. <<< Not good.

* R HP:Battered MV:Winded > l
Behind the Gates of the Night
The dark gates of Thakan'dar lie to the south, dominating the great battlements
that shield city of the Dark One. The city itself sprawls out all around the
edge of the pit, in the center of it all lies the Citadel of the Night. The
great keep which straddles the bore. The sky of Thakan'dar is shrouded in
eternal darkness, the clouds above swirling in the darkness.
[ obvious exits: N S ]
*Stanislav* is standing here.
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A grim-eyed man patrols the area for his Dark Lord.
*Stanislav* tries to stab you, but you deflect the blow.

* R HP:Battered MV:Winded - Stanislav: Scratched > kill h.dark

The GatesofNight is opened from the other side.

* R HP:Battered MV:Winded - Stanislav: Scratched > bash
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to crush you, but you deflect the blow.
You do the best you can!

- nded - Stanislav: Scratched >
*Stanislav* closes the GatesofNight.

TICK IN 5 SECONDS.
+
The dreadguard crushes your body very hard.
An Ahf'frait trolloc joins the dreadguard's fight!
The dreadguard's hands weave a bright red flame...
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
Your mount is too exhausted.
Your body is burned by a weakened fireball sent by the dreadguard!
*Stanislav* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Winded - Stanislav: Scratched >
The GatesofNight is opened from the other side.
*Stanislav* closes the GatesofNight.

* R HP:Beaten MV:Winded - Stanislav: Scratched >
*Stanislav* tries to stab you, but you parry successfully.

* R HP:Beaten MV:Winded - Stanislav: Scratched > dism <<< Keep calm and dismount.
f

An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
The dreadguard crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.
You try to scythe *Stanislav*, but he parries successfully.
*Stanislav* stabs your left leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape! <<< The bravery of the Old Blood is strong.
The GatesofNight is opened from the other side.
A huge darkhound has arrived from the south.
A huge darkhound has arrived from the south.
A huge darkhound has arrived from the south.
A huge darkhound has arrived from the south.
*Stanislav* closes the GatesofNight.

You stop riding him. nded - Stanislav: Scratched > <<< Good, good.

* HP:Critical MV:Winded - Stanislav: Scratched > w

The GatesofNight is opened from the other side.
*Stanislav* closes the GatesofNight.

Cancelled.cal MV:Winded - Stanislav: Scratched >
*Stanislav* stabs your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape! <<< A bit too strong...

* HP:Critical MV:Winded - Stanislav: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Winded - Stanislav: Scratched >
A huge darkhound joins a huge darkhound's fight!
A huge darkhound joins a huge darkhound's fight!
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
A darkhound hits your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape! <<< Really too strong...
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The dreadguard's hands weave a bright red flame...
A flash of bright red fire sent by the dreadguard is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A slim blade with a white hilt lies here on the floor.
A water skin has been left on the ground.
An embossed leather water flask lies forgotten here. [2]
A wooden practice shield has been dropped here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Asamor of Two Rivers is sleeping here.
A kind-faced figure stands here.
Your heartbeat calms down more as you feel less panicked. <<< So close to tic too.

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: Fail!

Post by Jecks » Wed Jun 30, 2021 9:25 am

Another funny death :


* R HP:Beaten MV:Full > pull leaf
The noxious stench and oppresive heat of the Blight drains your energy!
Blighted Grove
[ obvious exits: N E S W ]
There are some tracks of a tree leaving east
There are some tracks of a tree leaving south
There are some tracks of a tree leaving north
The corpse of a grolm is lying here.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A gray palfrey prances skittishly nearby, being ridden by you.
A small stick is lying on the ground here.
A small stick is lying on the ground here.
A small stick is lying on the ground here.
A strange, crawling creature with a hard shell trundles along.
A trolloc is here ruling a group of trollocs.
A spotted horse wanders skittishly around here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Full > pull leaf
Ok.

* R HP:Beaten MV:Full > Ok.

* R HP:Beaten MV:Full > dism

A strange portal opens out of seemingly nowhere.
There isn't room to get close enough!

lead horse
* R HP:Beaten MV:Full > You stop riding him.

* HP:Beaten MV:Full > You start leading him.
A gray palfrey starts following you.

* HP:Beaten MV:Full > d
At a Vine-Carved Door
[ obvious exits: W U ]
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a horse leaving up
There are some tracks of a horse leaving up
There are some tracks of a ridden mount leaving <<west<<
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A gray palfrey has arrived from above.

* HP:Beaten MV:Full > w
n
w
Approaching a Vine-Carved Door
[ obvious exits: N E D ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving east
There are some tracks of a horse leaving east
There are some tracks of a ridden mount leaving ^^north^^
A gray palfrey has arrived from the east.

* HP:Beaten MV:Full > n
Twisting Through the Ways
[ obvious exits: N E S W U ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving south
There are some tracks of a horse leaving south
There are some tracks of a ridden mount leaving <<west<<
A gray palfrey has arrived from the south.

* HP:Beaten MV:Full > An Island in Darkness
[ obvious exits: N E W D ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving east
There are some tracks of a horse leaving east
There are some tracks of a ridden mount leaving ^^north^^
A gray palfrey has arrived from the east.

* HP:Beaten MV:Strong > u
e
Twisting Through the Ways
[ obvious exits: N E S W U D ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving south
There are some tracks of a horse leaving south
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ++up++
A gray palfrey has arrived from the south.

* HP:Beaten MV:Strong > u
An Island in the Ways
[ obvious exits: N E W U D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a horse leaving down
There are some tracks of a horse leaving down
There are some tracks of a ridden mount leaving >>east>>
A gray palfrey has arrived from below.

* HP:Beaten MV:Strong > Twisting Through the Ways
[ obvious exits: E S W U D ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving west
There are some tracks of a horse leaving west
There are some tracks of a ridden mount leaving >>east>>
A gray palfrey has arrived from the west.

* HP:Beaten MV:Strong > Approaching a Vine-Carved Door
[ obvious exits: N E S U D ]
A gray palfrey has arrived from below.

* HP:Beaten MV:Strong > n
At a Vine-Carved Door
[ obvious exits: S ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Whispering and rushing with sinister songs, the black wind approaches.
A gray palfrey has arrived from the south.

pull leaf
* HP:Beaten MV:Strong > Ok.

* HP:Beaten MV:Strong > u

The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The vine-carved door mysteriously opens.

* HP:Critical MV:Strong > Amongst the Ancient Headstones
[ obvious exits: E S D ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A small bird with a red breast is singing here.
A large plains bear smells the air for prey.
A gray palfrey has arrived from below.

* HP:Critical MV:Strong > ride horse
w
A gray palfrey stops following you.
You start riding him.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > diag horse
A gray palfrey is in excellent condition. (Healthy)
A gray palfrey is winded.

* R HP:Critical MV:Strong > change mood wimpy
s
s
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
You are dead! Sorry...
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here. [4]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

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