Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Thu May 20, 2021 4:03 pm

!

Kalina
Posts: 1
Joined: Mon May 24, 2021 4:09 pm

Re: Fail!

Post by Kalina » Mon May 24, 2021 4:17 pm

Southwest Corner of a Cavern
[ obvious exits: N E ]
The corpse of a grunting cave-dweller is lying here. [2]
Lurking in the darkness stands a man, grunting incoherently.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy > cb

A grunting cave-dweller tries to hit you, but you deflect the blow.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy > inv

A grunting cave-dweller tries to hit you, but you parry successfully.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy > [change mood brave]
Mood changed to: Brave

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy > You are carrying:
[3] the death scalp of a grunting cave-dweller slain in Tarabon

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy >
You try to stab a grunting cave-dweller, but he parries successfully.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy >
You try to stab a grunting cave-dweller, but he deflects the blow.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy >
*Pounds* has arrived from the north.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy >
*Pounds* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Healthy >
*Pounds* slashes your body extremely hard.
A grunting cave-dweller hits your body.
You stab a grunting cave-dweller's body very hard.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Scratched >
Pounds assumes an offensive striking posture.

* S HP:Scratched MV:Tiring - a grunting cave-dweller: Scratched > sniff
wi
You sniff sadly. *SNIFF*

fl
* S HP:Scratched MV:Tiring - a grunting cave-dweller: Scratched > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! grunting cave-dweller: Scratched >

n

*Pounds* tries to slash you, but you parry successfully.

d
You flee head over heels.
Back Wall of a Cavern
[ obvious exits: N E W ]
Over a Deep Break
[ obvious exits: E S W D ]
The corpse of a grunting cave-dweller is lying here.

* S HP:Scratched MV:Tiring > End of a Break
[ obvious exits: W U ]

* S HP:Scratched MV:Tiring > w
n
n
In a Trough
[ obvious exits: N E W ]

u
* S HP:Scratched MV:Tiring > A Cavern
[ obvious exits: N S ]

* S HP:Scratched MV:Tiring > u
u
Entrance to a Slippery Tunnel
[ obvious exits: E S ]

u
* S HP:Scratched MV:Tiring > u
Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

e
* S HP:Scratched MV:Tiring > Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > u
u
Alas, you cannot go that way...

* S HP:Scratched MV:Tiring > u
u
Deep in a Hole
[ obvious exits: N W U ]

* S HP:Scratched MV:Tiring > In a Hole
[ obvious exits: U D ]

* S HP:Scratched MV:Tiring > Rim of a Hole
[ obvious exits: N U D ]

* S HP:Scratched MV:Tiring > Entrance to a Cave
[ obvious exits: S U D ]
A tall, ramshorned trolloc is here, commanding.
|1| A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.

* S HP:Scratched MV:Tiring > The stalactite seems to be closed.
doorName is now set as: stalactite

* S HP:Scratched MV:Tiring > open stalactite
u
Your heartbeat calms down more as you feel less panicked.
Ok.

* S HP:Scratched MV:Tiring > A Large Rocky Clearing
[ obvious exits: E D ]

* S HP:Scratched MV:Tiring > e
A Trail in the Grass
[ obvious exits: N E S W ]
A large slab of meat has been placed here. [406]
A large fillet of meat has been placed here. [6]

* S HP:Scratched MV:Tiring > n
n
A Winding Trail
[ obvious exits: N S ]
A squat border stone juts from the soil.
An elk with massive antlers eyes you with curiosity.

...and zooooooom!

Between my overspams, the chokey nature of those caves, and Raz being at the closed entrance there's no reason I should have made it out.

vaheed
Posts: 119
Joined: Thu Oct 13, 2016 2:11 am

Re: Fail!

Post by vaheed » Mon May 24, 2021 5:09 pm

I would like to talk more about the 406 large slabs of meat.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fail!

Post by Razhak » Mon May 24, 2021 5:34 pm

Kalina wrote:
Mon May 24, 2021 4:17 pm
Between my overspams, the chokey nature of those caves, and Raz being at the closed entrance there's no reason I should have made it out.
Yeah.. Pounds kept sending me tells about being looking for you, being on and such so.. I replied with a tell telling him I was at the door and he had to handle you himself while I blocked..

Then you ran past just as I was sending him that tell :P

Pounds
Posts: 94
Joined: Sun Oct 16, 2016 1:26 pm

Re: Fail!

Post by Pounds » Mon May 24, 2021 6:43 pm

Razhak wrote:
Mon May 24, 2021 5:34 pm
Kalina wrote:
Mon May 24, 2021 4:17 pm
Between my overspams, the chokey nature of those caves, and Raz being at the closed entrance there's no reason I should have made it out.
Yeah.. Pounds kept sending me tells about being looking for you, being on and such so.. I replied with a tell telling him I was at the door and he had to handle you himself while I blocked..

Then you ran past just as I was sending him that tell :P
Yeah I couldn’t find her and I asked razhak where he saw her and when he was replying I guess he wasn’t able to spam! Fail! We killed someone else in there almost immediately after though so no big deal!!

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fail!

Post by Detritus » Sat May 29, 2021 9:56 am

I've had a week of deaths when after nearly everyone one I've said to myself if only i set my autowimpy differently.

Vs scrat earlier today i set my autowimpy to 20, when it kicked in i autofled out and manual flee took me back in to my death.

This time i set my autowimpy to 10!

[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
You try to pound *Monsoon*, but he parries successfully.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > '
[kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > '
'
[kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > '
[kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

rd - Monsoon: Critical >
*Monsoon* SLASHES your left arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee! <<<<<<<------------brave autowimpy sub 10hps succeeds...
'
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Captain of the Militia bellows 'Myrddraal found! Monsoon was found at Station of the Town Militia.'
The Watchman has arrived from the east.

You flee head over heels.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > w
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
'
Station of the Town Militia
A large stone building houses the main patrol station of the Whitebridge
town Watch, as well as an annex of the elite Lion Warden of Andor. A
spacious but tidy oak desk rests against one wall, with a high-backed chair
set behind it. The entire western side of the room has been cordoned off by
a set of thick and durable iron bars, with a sturdy locked door set into
the center. A wanted poster is plastered on the northern wall, boldly
listing the names of various outlaws wanted by the Crown.
[ obvious exits: E W ]
The Watchman is here, fighting Monsoon.
*Monsoon* is here, fighting the Watchman.
The Watchman is here, fighting Monsoon.
The Watchman is here, fighting Monsoon.
The Watchman is here, fighting Monsoon.
The Watchman is here, fighting Monsoon.
The Captain of the Militia is here, fighting Monsoon.

* HP:Critical MV:Haggard > '
'
[kill dark]
You pound *Monsoon*'s head very hard.

* HP:Critical MV:Haggard - the Watchman: Healthy - Monsoon: Critical > '
You pound *Monsoon*'s right leg very hard.
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.


5hps and 6 mvs to spare.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Sun May 30, 2021 12:07 pm

Detritus wrote:
Sat May 29, 2021 9:56 am
I've had a week of deaths when after nearly everyone one I've said to myself if only i set my autowimpy differently.

Vs scrat earlier today i set my autowimpy to 20, when it kicked in i autofled out and manual flee took me back in to my death.

This time i set my autowimpy to 10!

[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
You try to pound *Monsoon*, but he parries successfully.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > '
[kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > '
'
[kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > '
[kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

* HP:Critical MV:Haggard - Monsoon: Critical > [kill dark]
Ok.

rd - Monsoon: Critical >
*Monsoon* SLASHES your left arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee! <<<<<<<------------brave autowimpy sub 10hps succeeds...
'
The Watchman joins your fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Captain of the Militia bellows 'Myrddraal found! Monsoon was found at Station of the Town Militia.'
The Watchman has arrived from the east.

You flee head over heels.
Eastbridge Avenue
Small shops and offices line the western side of an avenue which runs
within the city walls. The eastern side of the street is defined by the
Whitebridge town wall, which is low, and made predominantly of wood with a
few stone pilings here and there. To the south, a break in the wall allows
traffic into and out of the city. Among the shops to the west is a large
building, clearly marked as the stationhouse of the Whitebridge Town Watch.
[ obvious exits: N S W ]
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > [kill dark]
They aren't here.

* HP:Critical MV:Haggard > '
[kill dark]
They aren't here.

* HP:Critical MV:Haggard > w
[kill dark]
They aren't here.

'
* HP:Critical MV:Haggard > '
'
Station of the Town Militia
A large stone building houses the main patrol station of the Whitebridge
town Watch, as well as an annex of the elite Lion Warden of Andor. A
spacious but tidy oak desk rests against one wall, with a high-backed chair
set behind it. The entire western side of the room has been cordoned off by
a set of thick and durable iron bars, with a sturdy locked door set into
the center. A wanted poster is plastered on the northern wall, boldly
listing the names of various outlaws wanted by the Crown.
[ obvious exits: E W ]
The Watchman is here, fighting Monsoon.
*Monsoon* is here, fighting the Watchman.
The Watchman is here, fighting Monsoon.
The Watchman is here, fighting Monsoon.
The Watchman is here, fighting Monsoon.
The Watchman is here, fighting Monsoon.
The Captain of the Militia is here, fighting Monsoon.

* HP:Critical MV:Haggard > '
'
[kill dark]
You pound *Monsoon*'s head very hard.

* HP:Critical MV:Haggard - the Watchman: Healthy - Monsoon: Critical > '
You pound *Monsoon*'s right leg very hard.
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.


5hps and 6 mvs to spare.
I have been literally told in the past week or so that auto wimpy is stupid and just a get out of jail free card for dodgers. I think those players or that player is a little misguided. The mechanic is awesome, once you learn it you unlock a whole level of skill that you never had before I think. Lykan't taught me about its use but I have long forgotten all the details lol. I'd say teach others so we can be more competitive to the elite player killers that are out there. Because they're surely using it.

Like in a full Dodge kit, what number do you set it to so that you can't get fragged in the head and die? Likewise, what is that number in ABS and combo?

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Tue Jun 01, 2021 5:19 pm

You say 'watch me die'

d
* S HP:Beaten MV:Winded > hide
backstab light
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A mirrored lantern has been left here.
*Dixon* is resting here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Winded > Dixon bellows 'Ek@C'
You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Beaten MV:Winded - Dixon: Beaten > f
-
Ragan slices your body hard.
You wish that your wounds would stop BLEEDING so much!

Ragan slices your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Your heartbeat calms down more as you feel less panicked.
You are hungry.

+u

*Dixon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A Shienaran forward scout slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

Ragan slices your body very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your body very hard.
You are mortally wounded, and will die soon, if not aided.

w
You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring >
You are dead! Sorry...
Ouch! You lose a level.
You stop following Rikash.
An ankle-biter hates your guts!

This is my luck in a nutshell lately :p Bricked on him or jaxon batt earlier and another on micha.

Relena
Posts: 145
Joined: Mon Sep 07, 2020 8:33 pm

Re: Fail!

Post by Relena » Wed Jun 02, 2021 4:53 pm

Live by the glass cannon, Die by the glass cannon. This one stung a bit...gg

Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Faiz the Sun Captain is standing here.
Jaxon Lane is here, fighting Razhak.
Doyl Dyzar is here, fighting Raiste, riding a warhorse.
*Razhak* is here, fighting Jaxon, riding a shadow stallion.
*Raiste* is here, fighting Doyl.

* R HP:Hurt SP:Good MV:Fresh >
Faiz tries to pierce *Snorgg*, but he parries successfully.
Jaxon panics, and attempts to flee!

k dark
* R HP:Hurt SP:Good MV:Fresh >
chann 'flame strike' h.dark
*Snorgg* tries to pierce Faiz, but he parries successfully.
Faiz tries to pierce *Snorgg*, but he parries successfully.
*Raiste* swiftly dodges Doyl's attempt to pierce him.
*Raiste* tries to pierce Doyl, but he deflects the blow.
Doyl panics, and attempts to flee!
You try to strike *Razhak*, but he deflects the blow.

* R HP:Hurt SP:Good MV:Fresh - Jaxon: Critical - Razhak: Battered > Doyl leaves
west riding a warhorse.
You begin to weave the appropriate flows...

Jaxon leaves north. ^^
-=
*Snorgg* tries to pierce Faiz, but he parries successfully.
Faiz tries to pierce *Snorgg*, but he deflects the blow.
+
Doyl has arrived from the west, riding a warhorse.
Faiz panics, and attempts to flee!
*
*Snorgg* panics, and attempts to flee!
Doyl leaves north riding a warhorse.
*Raiste* pierces Faiz's body hard.


Faiz leaves west. <<
*+=
Ok.
Streaks of fire flow from your hands, burning *Snorgg*.

* R HP:Hurt SP:Good MV:Fresh - Razhak: Battered >
*Snorgg* leaves north. ^^
*Raiste* tries to pierce you, but you deflect the blow.

* R HP:Hurt SP:Good MV:Fresh - Razhak: Battered >
*Raiste* tries to pierce you, but you deflect the blow.
*Razhak* tries to scythe you, but you parry successfully.
You try to strike *Razhak*, but he deflects the blow.

chann 'flame strike' h.dark
* R HP:Hurt SP:Good MV:Fresh - Razhak: Battered >
You begin to weave the appropriate flows...
-=+*

*Blytzkrieg* has arrived from the west.
*
*Blytzkrieg* blasts your body very hard.
Jaxon narrates 'sorry'
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Good MV:Fresh - Razhak: Battered >

*Blytzkrieg* blasts your body hard.
*Raiste* tries to pierce you, but you parry successfully.
You try to strike *Razhak*, but he deflects the blow.

* R HP:Hurt SP:Good MV:Fresh - Razhak: Battered >
Jaxon narrates 'kaj'

* R HP:Hurt SP:Good MV:Fresh - Razhak: Battered >
f
PANIC! You couldn't escape! <------ Oh noes!!

* R HP:Hurt SP:Good MV:Fresh - Razhak: Battered >

*Razhak* sends you sprawling with a powerful bash! <------- It only takes one some days! :-)))))

* R HP:Wounded SP:Good MV:Fresh - Razhak: Battered >
f

Jaxon narrates 'careful' <-----I'm trying! Honestly!

* R HP:Wounded SP:Good MV:Fresh - Razhak: Battered >
*Raiste* pierces your body hard.
*Razhak* scythes your body extremely hard.

* R HP:Wounded SP:Good MV:Fresh - Razhak: Battered >

Razhak assumes an offensive striking posture.

* R HP:Wounded SP:Good MV:Fresh - Razhak: Battered >

*Razhak* scythes your left leg extremely hard.

* R HP:Wounded SP:Good MV:Fresh - Razhak: Battered >

*Blytzkrieg* blasts your left arm extremely hard.
*Raiste* pierces your body hard.
*Razhak* scythes your body extremely hard.

* R HP:Battered SP:Good MV:Fresh - Razhak: Battered >

*Snorgg* has arrived from the east.

* R HP:Battered SP:Good MV:Fresh - Razhak: Battered >
You panic and attempt to flee!


You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A skull lies here, splintered and painted crimson red.
A wild stallion bucks madly, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
w
n

*Raiste* tries to pierce you, but you parry successfully.

n
n
* R HP:Battered SP:Good MV:Fresh - Raiste: Hurt >
No way! You're fighting for your life!

* R HP:Battered SP:Good MV:Fresh - Raiste: Hurt > No way! You're fighting for your life!

e
* R HP:Battered SP:Good MV:Fresh - Raiste: Hurt > Jaxon narrates 'careful off it'
No way! You're fighting for your life!
*Blytzkrieg* has arrived from the south.

f
* R HP:Battered SP:Good MV:Fresh - Raiste: Hurt > *Blytzkrieg* blasts your right arm extremely hard.
*Snorgg* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
*Razhak* scythes your right foot very hard.

* R HP:Beaten SP:Good MV:Fresh - Raiste: Hurt > No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Fresh - Raiste: Hurt > PANIC! You couldn't escape! <------ Not again!!!

n
* R HP:Beaten SP:Good MV:Fresh - Raiste: Hurt >
n
n
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Fresh - Raiste: Hurt >
No way! You're fighting for your life!

* R HP:Beaten SP:Good MV:Fresh - Raiste: Hurt >
*Snorgg* tries to pierce you, but you deflect the blow.
*Blytzkrieg* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Raiste* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A skull lies here, splintered and painted crimson red.
A wild stallion bucks madly, being ridden by you.
*Snorgg* is standing here.
*Blytzkrieg* is standing here.
*Razhak* is standing here, riding a shadow stallion.
*Raiste* is standing here.

* R HP:Critical SP:Good MV:Fresh >
*Blytzkrieg* tries to blast you, but you parry successfully.

Tic in 7 seconds!
* R HP:Critical SP:Good MV:Fresh - Blytzkrieg: Beaten >

You dodge a bash from *Razhak* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
You tickle *Blytzkrieg*'s body with your strike.
*Blytzkrieg* tries to blast you, but you deflect the blow.
You flee head over heels.
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A skull lies here, splintered and painted crimson red.
A wild stallion bucks madly, being ridden by you.
*Snorgg* is standing here.
*Raiste* is standing here.
*Blytzkrieg* is standing here.
*Razhak* is sitting here, riding a shadow stallion.
*Raiste* tries to pierce you, but you deflect the blow.

* R HP:Critical SP:Good MV:Fresh - Raiste: Hurt >
*Blytzkrieg* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Snorgg* pierces your head.
You wish that your wounds would stop BLEEDING so much!



*someone* pierces your right arm very hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Jaxon.
Circle of Light

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Wed Jun 02, 2021 4:56 pm

hide
backstab tenochliax
* S HP:Healthy MV:Winded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Doyl* is standing here, riding a warhorse.
*Faiz* is standing here, riding a Domani razor.
*Tenochliax* is standing here, riding a wild stallion.
*Jaxon* is standing here.
*Relena* is standing here, riding a warhorse.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...

+
*Jaxon* tries to pierce you, but you deflect the blow.


*Jaxon* tries to pierce you, but you parry successfully.


Wimpy reset to: 199 hit points.
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Jaxon: Battered >
*Faiz* leaves north riding a Domani razor.

and another

o S HP:Battered MV:Strong > hide
backstab light
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
*Faiz* is standing here, riding a warhorse.
*Doyl* is standing here, riding a warhorse.
*Jaxon* is standing here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* S HP:Battered MV:Strong > You attempt to hide yourself.

You silently approach your victim...


Blytzkrieg narrates 'i am dog zone obv recent in'

+
*Doyl* tries to pierce you, but you deflect the blow.


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Battered MV:Full - Doyl: Battered > get all corpse <---this guy's got jokes haha

*Faiz* pierces your body.

I cannot land a stab for the life of me lately.. both on batt or lower people

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