Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Wed Jun 14, 2023 12:47 pm

200 OB 18.5 lb weapon

jestin is bugged :)

* R HP:Beaten MV:Winded > south
q
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Winded > Bash who?

* R HP:Beaten MV:Winded > 7
6
You get a thin vial of yellow fluid from a backpack.

south
* R HP:Beaten MV:Winded > q
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Beaten MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > west
q
*Jestin* has arrived from the east.
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring > -=+

**+=- -=
They're not here anymore!

* R HP:Beaten MV:Tiring > east
q
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong > q
Bash who?

* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Tiring >
*Jestin* has arrived from the west.

* R HP:Beaten MV:Tiring > west
q
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring > Bash
who?

* R HP:Beaten MV:Tiring > west
The Dusty Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring >
Skymya narrates 'jestin is about
dusty by scout'

* R HP:Beaten MV:Tiring > east
q
The Dusty Road
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.
A raven has arrived from the west.

* R HP:Beaten MV:Tiring > Bash who?

* R HP:Beaten MV:Tiring > q
-=+**+=- -=
Your bash at *Jestin* sends him sprawling!
*Jestin* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Jestin: Critical >
You try to blast *Jestin*, but he parries successfully.

* R HP:Beaten MV:Strong - Jestin: Critical >
*Jestin* leaves east.

* R HP:Beaten MV:Strong > east
q
Burnt Wagons
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven has arrived from the west.

* R HP:Beaten MV:Strong > Bash who?

* R HP:Beaten MV:Strong > north

*Jestin* has arrived from the north.

north
* R HP:Beaten MV:Strong > Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
A raven has arrived from the south.

* R HP:Beaten MV:Strong > yell lol
You bellow 'lol'

* R HP:Beaten MV:Strong > south
q
Hidden Path
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Beaten MV:Strong > The
master of scouts narrates 'Seroma
was spotted On the Rutted Fal
DaraRoad'
Bash who?

* R HP:Beaten MV:Strong > south

*Jestin* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!


q
* R HP:Beaten MV:Strong - Jestin: Critical > No way! You're fighting for your
life!

* R HP:Beaten MV:Strong - Jestin: Critical > -=+**+=- -
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Jestin*!

=
Your bash at *Jestin* sends him sprawling!
*Jestin* panics, and attempts to flee!

* R HP:Critical MV:Strong - Jestin: Critical >
You try to blast *Jestin*, but he parries successfully.

* R HP:Critical MV:Strong - Jestin: Critical >
*Jestin* leaves north.
*Jestin* has arrived from the north.

* R HP:Critical MV:Strong >
*Jestin* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Jestin: Critical > north

You try to blast *Jestin*, but he deflects the blow.

* R HP:Critical MV:Strong - Jestin: Critical > No way! You're fighting for your
life!

* R HP:Critical MV:Strong - Jestin: Critical > bash
-=+**
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Jestin is the last thing you ever see.
You are dead! Sorry...
Circle of Light

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fail!

Post by erulak » Wed Jun 14, 2023 4:50 pm

See, what we need to do is have armor give parry.

Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Fail!

Post by Meren » Mon Jun 19, 2023 5:17 pm

The setup.

Junction of the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A squat border stone juts from the soil.

o S HP:Healthy MV:Full >
Road Through the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road

o S HP:Healthy MV:Full >

(tic_timer): Tic in 7 seconds!

The sky starts to get cloudy.
(tic_timer): Tic length updated to: 61.612 seconds.

o S HP:Healthy MV:Fresh >

(tic_timer): Tic in 7 seconds!

*Livendros* has arrived from the east, riding a warhorse.
A seasoned Shienaran soldier has arrived from the east.

* S HP:Healthy MV:Fresh >

*Livendros* leaves south riding a warhorse. vv
A seasoned Shienaran soldier leaves south. vv

o S HP:Healthy MV:Fresh >

*Livendros* has arrived from the south, riding a warhorse.
A seasoned Shienaran soldier has arrived from the south.

* S HP:Healthy MV:Fresh >

*Livendros* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

You try to quietly draw a silver sai from a camouflaged hood.
You try to pierce *Livendros*, but he parries successfully.
*Livendros* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

*Livendros* gives a seasoned Shienaran soldier an order.
A seasoned Shienaran soldier joins Livendros's fight!

* S HP:Healthy MV:Fresh - Livendros: Scratched >

*Livendros* gives a seasoned Shienaran soldier an order.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

You try to pierce *Livendros*, but he parries successfully.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

You dodge a bash from a seasoned Shienaran soldier who loses his balance and falls!
*Livendros* looks at you.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

You try to pierce *Livendros*, but he deflects the blow.
*Livendros* tries to pierce you, but you deflect the blow.
You try to pierce *Livendros*, but he deflects the blow.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

*Livendros* assumes an offensive striking posture.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

*Livendros* says 'you af?>'

* S HP:Healthy MV:Fresh - Livendros: Scratched >

You try to pierce *Livendros*, but he deflects the blow.
*Livendros* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

You try to pierce *Livendros*, but he parries successfully.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

*Livendros* gives a seasoned Shienaran soldier an order.


(tic_timer): Tic in 7 seconds!
* S HP:Healthy MV:Fresh - Livendros: Scratched >

You try to pierce *Livendros*, but he parries successfully.
*Livendros* tries to pierce you, but you deflect the blow.
*Livendros* gives a seasoned Shienaran soldier an order.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

You try to pierce *Livendros*, but he parries successfully.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

A seasoned Shienaran soldier clambers to his feet.
You try to pierce *Livendros*, but he deflects the blow.
*Livendros* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Fresh - Livendros: Scratched >

*Livendros* panics, and attempts to flee!

* S HP:Healthy MV:Fresh - Livendros: Scratched >

*Livendros* leaves east riding a warhorse. >>

o S HP:Healthy MV:Fresh >

*Livendros* has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Fresh >

*Livendros* leaves east riding a warhorse. >>
A seasoned Shienaran soldier leaves east. >>

o S HP:Healthy MV:Fresh >

(tic_timer): Tic in 7 seconds!

*Eldrenia* has arrived from the east, riding a Domani razor.
A young Tower Guard has arrived from the east.

* S HP:Healthy MV:Fresh >

*Eldrenia* leaves south riding a Domani razor. vv
A young Tower Guard leaves south. vv

o S HP:Healthy MV:Fresh >

*Eldrenia* has arrived from the south, riding a Domani razor.
A young Tower Guard has arrived from the south.

* S HP:Healthy MV:Fresh >

*Eldrenia* tries to strike you, but you parry successfully.

* S HP:Healthy MV:Fresh - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Healthy MV:Fresh - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Healthy MV:Fresh - Eldrenia: Healthy >

Your body is burned by a tremendous fireball sent by *Eldrenia*!

* S HP:Hurt MV:Fresh - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Hurt MV:Fresh - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Hurt MV:Fresh - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.
*Eldrenia* tries to strike you, but you deflect the blow.
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by *Eldrenia*!

* S HP:Wounded MV:Fresh - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she deflects the blow.

* S HP:Wounded MV:Fresh - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Wounded MV:Fresh - Eldrenia: Healthy >

You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Eldrenia*!
You flee head over heels.
The Long Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
West: A young Tower Guard is on duty here.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.

o S HP:Battered MV:Full >

*Eldrenia* has arrived from the west, riding a Domani razor.
A young Tower Guard has arrived from the west.

* S HP:Battered MV:Full >

*Eldrenia* tries to strike you, but you parry successfully.

* S HP:Battered MV:Full - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Battered MV:Full - Eldrenia: Healthy >

You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Eldrenia*!


You flee head over heels.
The Long Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
South: A young Tower Guard is on duty here.

o S HP:Battered MV:Full >

*Eldrenia* has arrived from the south, riding a Domani razor.
A young Tower Guard has arrived from the south.

* S HP:Battered MV:Full >

*Eldrenia* tries to strike you, but you parry successfully.

* S HP:Battered MV:Full - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Battered MV:Full - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she deflects the blow.

* S HP:Battered MV:Full - Eldrenia: Healthy >

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Eldrenia*!


*Eldrenia* tries to strike you, but you dodge the attack.


You flee head over heels.
The Long Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
North: A young Tower Guard is on duty here.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.

o S HP:Critical MV:Full >

*Eldrenia* has arrived from the north, riding a Domani razor.
A young Tower Guard has arrived from the north.

* S HP:Critical MV:Full >

*Eldrenia* tries to strike you, but you parry successfully.

* S HP:Critical MV:Full - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she deflects the blow.

* S HP:Critical MV:Full - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Critical MV:Full - Eldrenia: Healthy >

You try to pierce *Eldrenia*, but she parries successfully.

* S HP:Critical MV:Full - Eldrenia: Healthy >

You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Eldrenia is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.


The Finale.

**********************

Jamma tries to lance *Deladen*, but he deflects the blow.
*Deladen* tickles Bearable's head with his pierce.
Bender slashes *Waylon*'s head.
*Waylon* is mortally wounded, and will die soon, if not aided.
You pierce *Waylon*'s right arm extremely hard.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
*Eldrenia* suddenly looks stricken by grief.
Your blood freezes as you hear *Waylon*'s death cry.
*Deladen* barely pierces Bearable's body.
Bender gets a dark pair of steel boots from the corpse of Waylon.
Bender gets a pair of steel-plated greaves from the corpse of Waylon.
Bender gets a bronze belt of odd design from the corpse of Waylon.
Bender gets the ancient greatsword, Justice from the corpse of Waylon.
Bender gets a sungwood bracelet from the corpse of Waylon.
Bender gets a sungwood bracelet from the corpse of Waylon.
Bender gets a pair of heavy metal gauntlets from the corpse of Waylon.
Bender gets a pair of steel-plated vambraces from the corpse of Waylon.
Bender gets a backpack from the corpse of Waylon.
Bender gets a cloak of shifting colors from the corpse of Waylon.
Bender gets a shining steel breastplate from the corpse of Waylon.
Bender gets an opal choker of fiery blue and pink beauty from the corpse of Waylon.
Bender gets an opal choker of fiery blue and pink beauty from the corpse of Waylon.
Bender gets a polished, slitted great helm from the corpse of Waylon.
Bender gets a gold ring delicately carved with ivy from the corpse of Waylon.
Bender gets a gold ring delicately carved with ivy from the corpse of Waylon.
Bender gets a mirrored lantern from the corpse of Waylon.
You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon. <<<------ Did I spam this a bit too much?

2
k light
* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon.

2
k light
* HP:Battered MV:Winded >
You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon.
Jamma narrates 'everything you got come'

2
k light
* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon.

2
k light
2
k light
* HP:Battered MV:Winded > You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded >
2
k light
2
k light
Bender tries to slash *Eldrenia*, but she parries successfully.
You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded >
You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded > Bender tries to slash *Eldrenia*, but she parries successfully.
*Deladen* pierces Bearable's body.
You can't find any uniques in the corpse of Waylon.

* HP:Battered MV:Winded > Bearable sends *Deladen* sprawling with a powerful bash!
*Deladen* panics, and attempts to flee!
You try to pierce *Eldrenia*, but she deflects the blow.

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten > You try to pierce *Eldrenia*, but she
parries successfully.
You do the best you can!

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten > You do the best you can!

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten > You do the best you can!

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten >
Bearable narrates 'I am berserk, going nowhere'
You do the best you can!

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten > You do the best you can!

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten > You do the best you can!

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten >
2
k light
2
k light
*Eldrenia* collapses from devastating grief.
You do the best you can!

* HP:Battered MV:Winded - Jamma: Hurt - Eldrenia: Beaten >
You pierce *Eldrenia*'s left leg into bloody fragments!
*Eldrenia* panics, and attempts to flee!
Bearable pounds *Deladen*'s left leg into bloody fragments!
*Eldrenia* tries to strike Jamma, but he parries successfully.
Jamma lances *Deladen*'s right leg into bloody fragments!
*Eldrenia* leaves north riding a Domani razor. ^^
You pierce *Deladen*'s left arm into bloody fragments!
*Deladen* panics, and attempts to flee!
*Deladen* leaves north. ^^

o HP:Battered MV:Winded >
2
k light
2
k light
2
k light
*Eldrenia* has arrived from the north, riding a Domani razor.
You try to pierce *Eldrenia*, but she parries successfully.

* HP:Battered MV:Winded - Eldrenia: Beaten >
You do the best you can!
Jamma narrates 'toss em meern'

2
k light
* HP:Battered MV:Winded - Eldrenia: Beaten > *Eldrenia* avoids being bashed by Bender who loses his
balance and falls!
*Eldrenia* panics, and attempts to flee!
You do the best you can!

2
k light
* HP:Battered MV:Winded - Eldrenia: Beaten >
Bearable pounds *Eldrenia*'s body into bloody fragments!
Jamma leaves north. ^^

* HP:Battered MV:Winded - Eldrenia: Critical > *Eldrenia* leaves north riding a Domani razor. ^^
*Eldrenia* has arrived from the north, riding a Domani razor.
You try to pierce *Eldrenia*, but she deflects the blow.

* HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!

2
k light
* HP:Battered MV:Winded - Eldrenia: Critical >

*Eldrenia* tries to strike you, but you parry successfully.
You try to pierce *Eldrenia*, but she deflects the blow.

* HP:Battered MV:Winded - Eldrenia: Critical >
*Eldrenia* panics, and attempts to flee!

2
k light
* HP:Battered MV:Winded - Eldrenia: Critical > You do the best you can!

2
k light
* HP:Battered MV:Winded - Eldrenia: Critical >
Bearable tries to pound *Eldrenia*, but she parries successfully.
The deadtrees closes quietly.
You do the best you can!

2
k light
2
k light
* HP:Battered MV:Winded - Eldrenia: Critical >
*Eldrenia* leaves west riding a Domani razor. <<
They aren't here.

o HP:Battered MV:Winded >
They aren't here.

o HP:Battered MV:Winded >
w
Bender clambers to his feet.
They aren't here.

2
k light
w
o HP:Battered MV:Winded > *Eldrenia* has arrived from the west, riding a Domani razor.
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest

2
k light
o HP:Battered MV:Winded >
Your blood freezes as you hear someone's death cry.
They aren't here.

o HP:Battered MV:Winded > The Blighted Woods
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: deadroots
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A pair of crimson laced boots lies on the ground.
A full wooden shield rests on the ground here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Battered MV:Winded > They aren't here.

e
e
o HP:Battered MV:Winded >
2
k light
2
k light
The Blighted Forest
[ obvious exits: E W ]
Zone: Decayed Forest

2
k light
o HP:Battered MV:Winded >
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
Door north: deadtrees
The corpse of Eldrenia is lying here.
The corpse of Waylon is lying here.
The corpse of Prykor is lying here.
The corpse of a rat is lying here.
A Domani razor stands here, eyes keen and swishing its tail.
Bearable the Bearish Trolloc is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
A sickly, skinny deer stands here in a daze.

2
k light
2
k light
o HP:Battered MV:Winded > They aren't here.

o HP:Battered MV:Winded > They aren't here.

o HP:Battered MV:Winded > They aren't here.

o HP:Battered MV:Winded > They aren't here.

o HP:Battered MV:Winded >
]
get all corpse
Bearable opens the deadtrees.
The deadtrees closes quietly.
They aren't here.

o HP:Battered MV:Winded >
You get a wealth of gold crowns from the corpse of Eldrenia.
You get seventeen copper pennys from the corpse of Eldrenia.
You get a water skin from the corpse of Eldrenia.
You get a set of soft velvet slippers from the corpse of Eldrenia.
You get a pair of earthen colored breeches from the corpse of Eldrenia.
You get a belt with a buckle of cuendillar from the corpse of Eldrenia.
You get a staff of sungwood from the corpse of Eldrenia.
You get a jeweled wristcuff from the corpse of Eldrenia.
You get a jeweled wristcuff from the corpse of Eldrenia.
You get a pair of slim riding gloves from the corpse of Eldrenia.
You get a set of cloth sleeves from the corpse of Eldrenia.
You get a backpack from the corpse of Eldrenia.
You get a gown of exquisite design from the corpse of Eldrenia.
You get a bearskin tunic from the corpse of Eldrenia.
You get a shimmering pendant of obsidian from the corpse of Eldrenia.
You get a Kandori snowflake necklace from the corpse of Eldrenia.
You get a camouflaged hood from the corpse of Eldrenia.
You get a gold ring from the corpse of Eldrenia.
You get a gold ring from the corpse of Eldrenia.
You get a piece of sandstone from the corpse of Eldrenia.
You get a brass storm lantern from the corpse of Eldrenia.

Naerin
Posts: 310
Joined: Sat May 23, 2015 12:29 pm

Re: Fail!

Post by Naerin » Mon Jun 19, 2023 7:02 pm

Yeesh, that AFK kill is...pretty bad. Glad Livendros noticed it pretty quickly and moved on. Guess the r8 grind is really getting to Eldrenia?

Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Mon Jun 19, 2023 7:22 pm

Sad times indeed, should not count!

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: Fail!

Post by livendros » Mon Jun 19, 2023 9:06 pm

Naerin wrote:
Mon Jun 19, 2023 7:02 pm
Yeesh, that AFK kill is...pretty bad. Glad Livendros noticed it pretty quickly and moved on. Guess the r8 grind is really getting to Eldrenia?
I feel especially awful since I narrated that he was AFK on the road there. Apparently there was some beef between those two and I let her know I absolutely do not condone that kind of stuff later in the day. And if her side of the beef was true I don't condone it the other way either. I'm not investigating it any further. The player base is too small for people to do this kind of crap to each other. If you want to keep playing in this sandbox you best learn some etiquette. Because before too long you'll be playing by yourself.

Baran
Posts: 7
Joined: Mon Mar 27, 2023 4:24 pm

Re: Fail!

Post by Baran » Thu Jun 29, 2023 2:27 pm

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >

The night has begun.
*Lisennet* has arrived from the north, riding a shadow stallion.

n
* R HP:Beaten MV:Fresh >

*Lisennet* strikes your body.
You panic and attempt to flee!
You flee head over heels.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun mare is here, snorting angrily.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

k dark
* R HP:Beaten MV:Fresh >
bash
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Beaten MV:Fresh >
You try to lance *Lisennet*, but she parries successfully.

* R HP:Beaten MV:Fresh - Lisennet: Wounded >
*Spectre* has arrived from the north.


*Spectre* cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

-
=
+
*
e
*
e
+
Cancelled.
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Lisennet: Wounded >
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - Lisennet: Wounded >
f
e
You panic and attempt to flee!


Aish has arrived from the north, riding a warhorse.
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Lisennet* burn your body!
*Spectre* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Spectre* cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* strikes your body.
You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Fresh >
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Fresh >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Fail!

Post by spectre » Thu Jun 29, 2023 3:20 pm

Aish had some bad luck after too -- this is why Kajin chasing sometimes cut both ways in the past.

A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.

o S HP:Battered MV:Winded > kill light
They aren't here.

o S HP:Battered MV:Winded > A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.

n
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > A Path
[ obvious exits: N E S ]

e
o S HP:Battered MV:Winded > kill light
A Curve in the Camp
[ obvious exits: S W ]
A mushroom grows here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.

* S HP:Battered MV:Winded > They aren't here.

* S HP:Battered MV:Winded > scan s

Lisennet narrates 'tell me about it'

* S HP:Battered MV:Winded > *Aish* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* S HP:Battered MV:Winded >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.

* S HP:Battered MV:Winded > s
kill light
Campsite
[ obvious exits: N E S ]
A black messenger pigeon is here.
*Aish* is standing here, riding a warhorse.

* S HP:Battered MV:Winded > You try to cleave *Aish*, but she deflects the blow.

* S HP:Battered MV:Winded - Aish: Critical >
*Aish* strikes your body.
You try to cleave *Aish*, but she parries successfully.

* S HP:Battered MV:Winded - Aish: Critical > kill light
*Aish* panics, and attempts to flee!
You do the best you can!

* S HP:Battered MV:Winded - Aish: Critical >
A black messenger pigeon beats its wings harder.
Lisennet narrates 'lol'

* S HP:Battered MV:Winded - Aish: Critical > kill light

*Aish* leaves south riding a warhorse.

o S HP:Battered MV:Winded > They aren't here.

s
o S HP:Battered MV:Winded > kill light
bash
Campsite
[ obvious exits: N E S W ]
The corpse of Dredge is lying here.
*Aish* is standing here, riding a warhorse.

* S HP:Battered MV:Winded > You try to cleave *Aish*, but she deflects the blow.

* S HP:Battered MV:Winded - Aish: Critical > -=
A black messenger pigeon has arrived from the north.

+*
*Aish* panics, and attempts to flee!

*+=
*Aish* leaves east riding a warhorse.
Lisennet narrates 'got 1 fs in me'

- -=
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
Lord Kajin has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
A member of the Lancer cavalry has arrived from the north.
They're not here anymore!

* S HP:Battered MV:Winded > n
kill light
Campsite
[ obvious exits: N E S ]

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > kill light
They aren't here.

o S HP:Battered MV:Winded > kill light
kill light
kill light
*Aish* has arrived from the east, riding a warhorse.
You try to cleave *Aish*, but she deflects the blow.

* S HP:Battered MV:Winded - Aish: Critical > e
You do the best you can!

kill light
* S HP:Battered MV:Winded - Aish: Critical > Lisennet narrates 'where she at, you see?'
You do the best you can!

* S HP:Battered MV:Winded - Aish: Critical > bash
*Aish* strikes your head.
You try to cleave *Aish*, but she deflects the blow.
No way! You're fighting for your life!

* S HP:Battered MV:Winded - Aish: Critical > You do the best you can!

* S HP:Battered MV:Winded - Aish: Critical >
*Aish* panics, and attempts to flee!

-=+*
*Aish* leaves east riding a warhorse.

*+
Lord Kajin has arrived from the south.
A member of the Lancer cavalry has arrived from the south.
A member of the Lancer cavalry has arrived from the south.
A member of the Lancer cavalry has arrived from the south.
A member of the Lancer cavalry has arrived from the south.

s
=kill light
-kill light
Cancelled.
Campsite
[ obvious exits: N E S W ]
The corpse of Dredge is lying here.

o S HP:Battered MV:Winded > kill light
They aren't here.

o S HP:Battered MV:Winded > kill light
They aren't here.

kill light
o S HP:Battered MV:Winded > kill light
They aren't here.

kill light
o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > cmb
They aren't here.

o S HP:Battered MV:Winded > e
They aren't here.

o S HP:Battered MV:Winded > kill light
[change mood BRAVE]
Mood changed to: BRAVE

n
o S HP:Battered MV:Winded > Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby.

kill light
o S HP:Battered MV:Weary > bash
They aren't here.

o S HP:Battered MV:Weary > Campsite
[ obvious exits: S W ]
*Aish* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* S HP:Battered MV:Weary > You cleave *Aish*'s left foot into bloody fragments!
*Aish* is mortally wounded, and will die soon, if not aided.

* S HP:Battered MV:Weary - Aish: Incapacitated > -kill light
kill light
=Cancelled.
You do the best you can!

* S HP:Battered MV:Weary - Aish: Incapacitated > You do the best you can!

* S HP:Battered MV:Weary - Aish: Incapacitated > narr dead
You narrate 'dead'

* S HP:Battered MV:Weary - Aish: Incapacitated > exam corpse
You do not see that here.

* S HP:Battered MV:Weary - Aish: Incapacitated >
Lisennet narrates 'ok'

* S HP:Battered MV:Weary - Aish: Incapacitated >
You cleave *Aish*'s right hand into bloody fragments!
*Aish* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Aish*'s death cry.
A Shienaran scout holds a torch above its head.

**

o HP:Battered MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
Mastacalus AFiend is standing here.
A sickly, skinny deer stands here in a daze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > e
n
*Aish* has arrived from the north, riding a warhorse.
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

o HP:Battered MV:Winded > where
In a Dying Orchard
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

kill light
o HP:Battered MV:Winded > Players in your Zone
--------------------
Spectre - In a Dying Orchard
Lisennet - Passing Some Tombstones
Mastacalus - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o HP:Battered MV:Winded > Lisennet narrates 'aish batt'
They aren't here.

s
o HP:Battered MV:Winded > w
kill light
bash
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]

o HP:Battered MV:Winded > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
*Aish* is sitting here, riding a warhorse.
Mastacalus AFiend is here, fighting Aish.
A sickly, skinny deer stands here in a daze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Winded > You cleave *Aish*'s head into bloody fragments!

s
* HP:Battered MV:Winded - Mastacalus: Hurt - Aish: Beaten > kill light
They already seem to be stunned.

* HP:Battered MV:Winded - Mastacalus: Hurt - Aish: Beaten > Lisennet has arrived from the south.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Mastacalus: Hurt - Aish: Beaten > kill light
Lisennet starts riding a shadow stallion.
You do the best you can!

* HP:Battered MV:Winded - Mastacalus: Hurt - Aish: Beaten > You do the best you can!

* HP:Battered MV:Winded - Mastacalus: Hurt - Aish: Beaten > kill light
You cleave *Aish*'s head into bloody fragments!
Mastacalus scythes *Aish*'s left leg into bloody fragments!
*Aish* is dead! R.I.P.
Your blood freezes as you hear *Aish*'s death cry.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Thu Jun 29, 2023 4:52 pm

Naa was expected in the crappy dodge.

Dusty pk i had been mid crit for a bit but I wanted to keep pking so i stayed. I think it's not rocket science to get out of that situation when not in abs since two can't block it up.

The real fail was my 2x rerolls which failed to up me to 18 dex :(

Also many many other pk fails like completely forgetting all of my weave aliases and typing things like drink water alias when someone is crit and has a miss bash round :p (not to mention spiking my own ally 3x during ds pk - if any imm saw that I would be declanned probably. It took me forever to figure out twhat was off with the client)

Despite all the fails and deaths it's been fun! I think for me the main thing is to remember to stay in the pk that is actually feeling fun and leave the pk that is feeling blah or boring etc.

Stryker
Posts: 24
Joined: Wed Jun 20, 2018 6:34 am

Re: Fail!

Post by Stryker » Sun Jul 02, 2023 3:35 pm

Fought Aish with Meph, then Aish and Lisette, then Aish and Lisette and Eldrenia. He lost HP and ran Siffas.

The instant his autowimpy got hit he was 100% dead. As was I. Could have gambled on an east flee from 2e Siffas.

DLing off the hound was my best idea, the only chaser was WVD at all times so using one of the stacked shops to fight was not an option.

* S HP:Battered MV:Full >

A darkhound tries to hit Lisette, but she parries successfully.
Lisette swiftly dodges a hound of the shadow's attempt to hit her.
Lisette swiftly dodges a beaked trolloc's attempt to pierce her.
*Lisette* pierces Mephistopheles's head.
*Lisette* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
The fighting is too thick and heavy for you to enter the fray!
You vibrate and are knocked about.
Mephistopheles vibrates and is knocked about.
A hound of the shadow vibrates and is knocked about.
A beaked trolloc vibrates and is knocked about.
A darkhound vibrates and is knocked about.
A draghkar vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
Siffas the Eyeless vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.

* S HP:Battered MV:Full >
2
k light
2
k light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full >
score
The fighting is too thick and heavy for you to enter the fray!

2
k light
* S HP:Battered MV:Full >
2
k light
You have 154(408) hit and 250(273) movement points.
You have scored 108602718 experience points and 610 quest points.
You need 1727216645 exp to level and 390 qp to rank.
You have amassed 6 Turn points to date.
You have played 5 days and 15 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

* S HP:Battered MV:Full >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Full >
*Lisette* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
The fighting is too thick and heavy for you to enter the fray!
You vibrate and are knocked about.
Mephistopheles panics, and attempts to flee!
Mephistopheles vibrates and is knocked about.
A hound of the shadow vibrates and is knocked about.
A beaked trolloc vibrates and is knocked about.
A darkhound vibrates and is knocked about.
A draghkar vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
Siffas the Eyeless vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.

* S HP:Battered MV:Full >
A darkhound barely hits Lisette's body.
Lisette swiftly dodges a hound of the shadow's attempt to hit her.
A beaked trolloc tries to pierce Lisette, but she parries successfully.
*Lisette* barely pierces Mephistopheles's right foot.
Mephistopheles panics, and attempts to flee!
Mephistopheles cleaves *Lisette*'s left arm extremely hard.
Lisette swiftly dodges a beaked trolloc's attempt to pierce her.
Mephistopheles sends *Lisette* sprawling with a powerful bash!

* S HP:Battered MV:Full >
2
k light
2
k light
You cleave *Lisette*'s body into bloody fragments!

* S HP:Battered MV:Full - Mephistopheles: Critical - Lisette: Battered >
You do the best you can!

2
k light
* S HP:Battered MV:Full - Mephistopheles: Critical - Lisette: Battered >

Mephistopheles assumes an offensive striking posture.

2
k light
* S HP:Battered MV:Full - Mephistopheles: Critical - Lisette: Battered >
You do the best you can!

2
k light
* S HP:Battered MV:Full - Mephistopheles: Critical - Lisette: Battered > You do the best you can!

2
k light
* S HP:Battered MV:Full - Mephistopheles: Critical - Lisette: Battered >
You cleave *Lisette*'s right arm into bloody fragments!
A darkhound hits Lisette's body hard.
A hound of the shadow barely hits Lisette's left arm.
A beaked trolloc tries to pierce Lisette, but she deflects the blow.
Mephistopheles cleaves *Lisette*'s right foot extremely hard.
*Lisette* panics, and attempts to flee!
*Lisette* leaves east. >>

* S HP:Battered MV:Full > They aren't here.

* S HP:Battered MV:Full >
They aren't here.

2
k light
* S HP:Battered MV:Full >
2
k light
They aren't here.

* S HP:Battered MV:Full >
They aren't here.

* S HP:Battered MV:Full >
*Lisette* has arrived from the east.

* S HP:Battered MV:Full >
2
k light

Mephistopheles narrates 'im crit'

* S HP:Battered MV:Full >
You try to cleave *Lisette*, but she deflects the blow.

* S HP:Battered MV:Full - Lisette: Beaten >

Mephistopheles leaves east. >>

cz
change mood berserk
9
* S HP:Battered MV:Full - Lisette: Beaten >

*Lisette* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
You vibrate and are knocked about.
A hound of the shadow vibrates and is knocked about.
A beaked trolloc vibrates and is knocked about.
A darkhound vibrates and is knocked about.
A draghkar vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
A Dhjin'en trolloc vibrates and is knocked about.
Siffas the Eyeless vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.

* S HP:Beaten MV:Full - Lisette: Beaten > Mood changed to: Berserk

* S HP:Beaten MV:Full - Lisette: Beaten > [bash ]

*Lisette* panics, and attempts to flee!
-=
*Lisette* leaves east. >>
+**+=- -=
They're not here anymore!

cb
change mood brave
cb
change mood brave
cb
change mood brave
* S HP:Beaten MV:Full >
cb
change mood brave
cb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

cb
change mood brave
* S HP:Beaten MV:Full >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

cx
* S HP:Beaten MV:Full > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Full > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Full > Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Beaten MV:Full > Mood changed to: Brave
Wimpy reset to: 122 hit points.

score
* S HP:Beaten MV:Full > [change wimpy]
You won't flee from any fight now.

l
* S HP:Beaten MV:Full >
q
You have 117(408) hit and 250(273) movement points.
You have scored 108602718 experience points and 610 quest points.
You need 1727216645 exp to level and 390 qp to rank.
You have amassed 6 Turn points to date.
You have played 5 days and 15 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

2
k light
2
k light
* S HP:Beaten MV:Full >
Among the Ruins
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A remnant of the Age of Legends juts from the soil.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A darkhound is here, howling.
A creature with leathery wings observes you., surrounded by a dark aura.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A powerful fade commands a fist of Dhjin'en here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Mephistopheles - Shaded Forest
Stryker - Among the Ruins
You catch the scent of horses nearby. 2-3 humans

* S HP:Beaten MV:Full > They aren't here.

2
k light
* S HP:Beaten MV:Full > They aren't here.

2
k light
* S HP:Beaten MV:Full >
They aren't here.

2
k light
* S HP:Beaten MV:Full >
2
k light
They aren't here.

2
k light
* S HP:Beaten MV:Full >
They aren't here.

* S HP:Beaten MV:Full >
They aren't here.

* S HP:Beaten MV:Full > They aren't here.

* S HP:Beaten MV:Full >
2
k light
q
They aren't here.

* S HP:Beaten MV:Full >
[where ]
Players in your Zone
--------------------
Mephistopheles - Center of a Makeshift Camp
Stryker - Among the Ruins
You catch the scent of horses nearby. 2-3 humans

* S HP:Beaten MV:Full >
2
k light
2
k light
2
k light
They aren't here.

* S HP:Beaten MV:Full >
They aren't here.

q
* S HP:Beaten MV:Full > They aren't here.

2
k light
2
k light
* S HP:Beaten MV:Full >
[where ]
Players in your Zone
--------------------
Mephistopheles - Sighing Boughs
Stryker - Among the Ruins
You catch the scent of horses nearby. 2-3 humans

* S HP:Beaten MV:Full >
They aren't here.


(tic_timer): Tic in 7 seconds!
2
k light
* S HP:Beaten MV:Full > They aren't here.

2
k light
* S HP:Beaten MV:Full >
They aren't here.

2
k light
* S HP:Beaten MV:Full >
2
k light
They aren't here.

* S HP:Beaten MV:Full > They aren't here.

2
k light
2
k light
* S HP:Beaten MV:Full >
They aren't here.

* S HP:Beaten MV:Full > They aren't here.

2
k light
* S HP:Beaten MV:Full >
They aren't here.

2
k light
* S HP:Beaten MV:Full >
Your blood freezes as you hear someone's death cry.
You stop following Mephistopheles.

* S HP:Beaten MV:Full > They aren't here.

e
w
* S HP:Beaten MV:Full > They aren't here.

* S HP:Beaten MV:Full > Footpath Near the Knoll
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
The corpse of Mephistopheles is lying here.
The corpse of a hound of the shadow is lying here. [4]
The corpse of a hooved trolloc is lying here. [3]
The corpse of a beaked trolloc is lying here. [2]
*Aish* is standing here, riding a chestnut stallion.
*Aish* is surrounded by a shimmering white aura!
*Oweyn* is standing here, riding a warhorse.
*Lisette* is standing here.
*Lisette* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.

* S HP:Beaten MV:Full >
*Aish* tickles your head with her strike.
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Aish: Hurt >
cw
change mood wimpy
f

You try to cleave *Aish*, but she parries successfully.
*Aish* tickles your head with her strike.
The night has begun.
(tic_timer): Tic length updated to: 62.151 seconds.

*Oweyn* slashes your body hard.
*Lisette* barely pierces your body.
Mood changed to: Wimpy

* S HP:Beaten MV:Fresh - Aish: Hurt > You panic and attempt to flee!


You flee head over heels.
Footpath in the Shaded Forest
[ obvious exits: N S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

o S HP:Beaten MV:Full >
n
e
e
*Lisette* has arrived from the south.
Footpath Inside the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.

s
o S HP:Beaten MV:Full >
Center of a Makeshift Camp
[ obvious exits: N E W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

zs
open makeshiftgate s
o S HP:Beaten MV:Full >
s
s
s
Shaded Forest
[ obvious exits: N S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

o S HP:Beaten MV:Full >
Shaded Forest Gate
[ obvious exits: N S ]
Zone: Thin Woodlands
Door south: makeshiftgate
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.

o S HP:Beaten MV:Full > It's already open!

o S HP:Beaten MV:Full > Shaded Forest Before a Makeshift Gate
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Aish* is standing here, riding a chestnut stallion.
*Aish* is surrounded by a shimmering white aura!
*Oweyn* is standing here, riding a warhorse.
*Eldrenia* is standing here, riding a warhorse.

e
e
* S HP:Beaten MV:Full > *Oweyn* slashes your left arm hard.
*Eldrenia* strikes your body.
*Aish* barely strikes your left hand.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

e
* S HP:Beaten MV:Full - Oweyn: Healthy > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Oweyn: Healthy > No way! You're fighting for your life!

f
* S HP:Beaten MV:Full - Oweyn: Healthy >
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Oweyn: Healthy > No way! You're fighting for your life!

w
* S HP:Beaten MV:Full - Oweyn: Healthy > You panic and attempt to flee!

You flee head over heels.
Shaded Forest Gate
[ obvious exits: N S ]
Zone: Thin Woodlands
Door south: makeshiftgate
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
Alas, you cannot go that way...

o S HP:Beaten MV:Full >
n
w

Mephistopheles tells you 'chortlesnorfling hate not knowing zones died 1n gate '

w
o S HP:Beaten MV:Full >
Shaded Forest
[ obvious exits: N S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Lisette* is standing here.
*Lisette* is surrounded by a shimmering white aura!
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

* S HP:Beaten MV:Full > *Lisette* leaves south. vv
Center of a Makeshift Camp
[ obvious exits: N E W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

o S HP:Beaten MV:Full > Footpath Inside the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.

s
s
o S HP:Beaten MV:Full >
w
Footpath in the Shaded Forest
[ obvious exits: N S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

o S HP:Beaten MV:Full >
Footpath Near the Knoll
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
The corpse of Mephistopheles is lying here.
The corpse of a hound of the shadow is lying here. [4]
The corpse of a hooved trolloc is lying here. [3]
The corpse of a beaked trolloc is lying here. [2]
A warhorse is here, stamping his feet impatiently.

o S HP:Beaten MV:Full > Among the Ruins
[ obvious exits: E ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A remnant of the Age of Legends juts from the soil.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A darkhound is here, howling.
A creature with leathery wings observes you., surrounded by a dark aura.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A Dhjin'en trolloc looms here, licking blood off his talons.
A powerful fade commands a fist of Dhjin'en here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o S HP:Beaten MV:Full >
q
[where ]
Players in your Zone
--------------------
Stryker - Among the Ruins
You catch the scent of many horses nearby. 4+ humans

score
o S HP:Beaten MV:Full >
You have 80(408) hit and 247(273) movement points.
You have scored 108601252 experience points and 610 quest points.
You need 1727218111 exp to level and 390 qp to rank.
You have amassed 6 Turn points to date.
You have played 5 days and 15 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

o S HP:Beaten MV:Full >
sc
You have 80(408) hit and 247(273) movement points.
You have scored 108601252 experience points and 610 quest points.
You need 1727218111 exp to level and 390 qp to rank.
You have amassed 6 Turn points to date.
You have played 5 days and 15 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

o S HP:Beaten MV:Full >

*Lisette* has arrived from the east, riding a warhorse.

* S HP:Beaten MV:Full >

*Lisette* leaves east riding a warhorse. >>

o S HP:Beaten MV:Full >
k hound;f;e
You cleave a hound of the shadow's body into bloody fragments!

o S HP:Beaten MV:Full - a hound of the shadow: Beaten >
You panic and attempt to flee!

e
e
You flee head over heels.
Footpath Near the Knoll
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
The corpse of Mephistopheles is lying here.
The corpse of a hound of the shadow is lying here. [4]
The corpse of a hooved trolloc is lying here. [3]
The corpse of a beaked trolloc is lying here. [2]
*Lisette* is standing here, riding a warhorse.
*Lisette* is surrounded by a shimmering white aura!
*Aish* is standing here, riding a chestnut stallion.
*Aish* is surrounded by a shimmering white aura!
*Oweyn* is standing here, riding a warhorse.
Sighing Boughs
[ obvious exits: E W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>

s
o S HP:Beaten MV:Strong >
e
Shaded Forest Before a Makeshift Gate
[ obvious exits: N S W ]
Zone: Thin Woodlands
Door north: makeshiftgate
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Eldrenia* is standing here, riding a warhorse.

e
* S HP:Beaten MV:Strong > *Eldrenia* barely strikes your right leg.
No way! You're fighting for your life!

e
* S HP:Beaten MV:Strong - Eldrenia: Wounded > No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Eldrenia: Wounded > You try to cleave *Eldrenia*, but she parries
successfully.
*Eldrenia* tickles your body with her strike.
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Eldrenia: Wounded > No way! You're fighting for your life!

f
* S HP:Beaten MV:Strong - Eldrenia: Wounded > *Lisette* has arrived from the west, riding a
warhorse.
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Eldrenia: Wounded >
*Lisette* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Eldrenia: Wounded >
*Oweyn* has arrived from the west, riding a warhorse.
*Aish* has arrived from the west, riding a chestnut stallion.
*Aish* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Oweyn* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
Shaded Forest Gate
[ obvious exits: N S ]
Zone: Thin Woodlands
Door south: makeshiftgate
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
Alas, you cannot go that way...

o S HP:Beaten MV:Strong >
n
w
w
*Lisette* has arrived from the south, riding a warhorse.
Shaded Forest
[ obvious exits: N S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

o S HP:Beaten MV:Strong >
Center of a Makeshift Camp
[ obvious exits: N E W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

o S HP:Beaten MV:Strong > Footpath Inside the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.

o S HP:Beaten MV:Strong >
e
n
e
n
Center of a Makeshift Camp
[ obvious exits: N E W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

o S HP:Beaten MV:Strong >
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving west. <<

o S HP:Beaten MV:Strong > Clearing
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving west. <<
A hound of the shadow smells blood in the air.

o S HP:Beaten MV:Strong > Stables in the Pines
[ obvious exits: S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
A hound of the shadow smells blood in the air.

o S HP:Beaten MV:Strong >
s
e
Clearing
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving north. ^^
*Lisette* is here, fighting a hound of the shadow, riding a warhorse.
*Lisette* is surrounded by a shimmering white aura!
A hound of the shadow is here, fighting Lisette.

* S HP:Beaten MV:Strong >
A Small Spring
[ obvious exits: W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A bubbling spring is here, clear water offering a perfect reflection.
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.

o S HP:Beaten MV:Strong >
*Lisette* has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Strong >

*Lisette* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


w
* S HP:Critical MV:Strong - Lisette: Battered >
f
No way! You're fighting for your life!

w
w
* S HP:Critical MV:Strong - Lisette: Battered >
You panic and attempt to flee!

You try to cleave *Lisette*, but she parries successfully.
A beaked trolloc joins your fight!
A hound of the shadow tries to hit Lisette, but she dodges the attack.
A hound of the shadow tries to hit Lisette, but she deflects the blow.
A hooved trolloc leaves west. <<
You flee head over heels.
Clearing
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>

o S HP:Critical MV:Strong >
Thick Woods in the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv

s
e
o S HP:Critical MV:Strong >
Footpath Inside the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.

o S HP:Critical MV:Strong >
Center of a Makeshift Camp
[ obvious exits: N E W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.

o S HP:Critical MV:Strong >
n
n
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^

o S HP:Critical MV:Strong >
Inside The Barn
[ obvious exits: S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A large boar-headed butcher stands here making some Aes Sedai stew.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Strong >

(tic_timer): Tic in 7 seconds!
li
You can buy:
A backpack for 16 coppers.
A skin of human flesh of blood for 5 coppers.
A slice of bread for 1 copper.
A raw side of meat for 4 coppers.
A hunk of beef for 14 coppers.
A mutton shank for 11 coppers.

o S HP:Critical MV:Strong >
get vial pack
qq
You get a thin vial of yellow fluid from a backpack.

o S HP:Critical MV:Strong >
[quaff movepotion]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

o S HP:Critical MV:Full >
s
w
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^

n
o S HP:Critical MV:Full >
Thick Woods in the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^

o S HP:Critical MV:Strong > Pines in the Camp
[ obvious exits: S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

o S HP:Critical MV:Strong >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.151 seconds.

o S HP:Beaten MV:Fresh >
q
sc
[where ]
Players in your Zone
--------------------
Stryker - Pines in the Camp
You catch the scent of horses nearby. 2-3 humans

o S HP:Beaten MV:Fresh >
You have 68(408) hit and 273(273) movement points.
You have scored 108601252 experience points and 610 quest points.
You need 1727218111 exp to level and 390 qp to rank.
You have amassed 6 Turn points to date.
You have played 5 days and 15 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

o S HP:Beaten MV:Fresh >

*Lisette* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Fresh >

*Lisette* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Fresh - Lisette: Battered >
You try to cleave *Lisette*, but she deflects the blow.
A fade joins your fight!
A fade joins a fade's fight!
A goat-faced trolloc joins your fight!
*Lisette* pierces your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Fresh - Lisette: Battered >
f
You panic and attempt to flee!

e
n

You flee head over heels.
Thick Woods in the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv

o S HP:Critical MV:Full >
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^

o S HP:Critical MV:Full > Inside The Barn
[ obvious exits: S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A large boar-headed butcher stands here making some Aes Sedai stew.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Full >
sc
You have 69(408) hit and 273(273) movement points.
You have scored 108601252 experience points and 610 quest points.
You need 1727218111 exp to level and 390 qp to rank.
You have amassed 6 Turn points to date.
You have played 5 days and 15 hours (real time).
This ranks you as Stryker the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

o S HP:Beaten MV:Fresh >
s
e
e
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^

o S HP:Beaten MV:Full >
Clearing
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
*Lisette* is standing here, riding a warhorse.
*Lisette* is surrounded by a shimmering white aura!
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.

* S HP:Beaten MV:Full > *Lisette* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical MV:Full - Lisette: Battered >

A hound of the shadow tries to hit Lisette, but she dodges the attack.
A hooved trolloc joins your fight!
Lisette swiftly dodges a hound of the shadow's attempt to hit her.

* S HP:Critical MV:Full - Lisette: Battered >
f
w
w
You panic and attempt to flee!

s
w

A hound of the shadow tries to hit Lisette, but she parries successfully.
A hooved trolloc tries to pierce Lisette, but she deflects the blow.
A hound of the shadow tries to hit Lisette, but she deflects the blow.

You flee head over heels.
Stables in the Pines
[ obvious exits: S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
Alas, you cannot go that way...

o S HP:Critical MV:Full >
Alas, you cannot go that way...

o S HP:Critical MV:Full > Clearing
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
A hound of the shadow is here, fighting Lisette.
*Lisette* is here, fighting a hound of the shadow, riding a warhorse.
*Lisette* is surrounded by a shimmering white aura!
A hound of the shadow is here, fighting Lisette.
A hooved trolloc is here, fighting Lisette.

* S HP:Critical MV:Full > Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^

w
o S HP:Critical MV:Full >
Thick Woods in the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv

o S HP:Critical MV:Full >
n
Pines in the Camp
[ obvious exits: S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

o S HP:Critical MV:Full >
s
e
n
*Lisette* has arrived from the south, riding a warhorse.
Thick Woods in the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv

o S HP:Critical MV:Full >
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^

o S HP:Critical MV:Full > Inside The Barn
[ obvious exits: S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A large boar-headed butcher stands here making some Aes Sedai stew.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o S HP:Critical MV:Full >

(tic_timer): Tic in 7 seconds!

*Oweyn* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full >
s

*Oweyn* leaves south riding a warhorse. vv

o S HP:Critical MV:Full >
Clearing Before A Barn
[ obvious exits: N E S W ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
*Oweyn* is standing here, riding a warhorse.

w
* S HP:Critical MV:Full >

*Oweyn* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Oweyn: Healthy >
No way! You're fighting for your life!

f
* S HP:Critical MV:Full - Oweyn: Healthy >
You try to cleave *Oweyn*, but he parries successfully.
*Oweyn* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

*Lisette* has arrived from the west, riding a warhorse.
You panic and attempt to flee!


*Lisette* pierces your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Thick Woods in the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv

s
s
o S HP:Critical MV:Full >
Footpath Inside the Camp
[ obvious exits: N E S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.
A beaked trolloc is here, scouting.

e
o S HP:Critical MV:Full >
Footpath in the Shaded Forest
[ obvious exits: N S ]
Zone: Thin Woodlands
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving south. vv
A hound of the shadow smells blood in the air.
A hooved trolloc anxiously stamps its feet.
A hound of the shadow smells blood in the air.
A hound of the shadow smells blood in the air.

o S HP:Critical MV:Full >
s
w
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 62.641 seconds.
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...

o S HP:Critical MV:Fresh >
Footpath Near the Knoll
[ obvious exits: N E S W ]
Zone: Thin Woodlands
Door south: gate
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a HUMAN leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving east. >>
The corpse of Mephistopheles is lying here.
The corpse of a hound of the shadow is lying here. [4]
*Aish* is standing here, riding a chestnut stallion.

* S HP:Critical MV:Full > *Aish* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical MV:Full - Aish: Scratched >
f
e
You panic and attempt to flee!


*Lisette* has arrived from the north, riding a warhorse.


*Oweyn* has arrived from the north, riding a warhorse.
*Lisette* pierces your head.
You wish that your wounds would stop BLEEDING so much!



*Lisette* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Aish* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your right leg very hard.
You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Full >

You are dead! Sorry...

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