Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Fail!

Post by iria » Wed Jun 01, 2022 3:36 pm

99% flames, sadface

A Shallow Ravine
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.
A Shienaran scout watches the horizon.

* R HP:Critical SP:Good MV:Fresh >
[k dark]
You try to strike *Jestin*, but he parries successfully.

* R HP:Critical SP:Good MV:Fresh - Jestin: Critical > [channel 'flame'
h.jestin]
You begin to weave the appropriate flows...
-=
*Jestin* panics, and attempts to flee!
+
A scout joins your fight!
Jestin swiftly dodges a scout's attempt to slash him.
Harun narrates 'malf loaded jcuff :P'
**+=
You lost control of Saidar!


couple seconds after
-----

A Winding Road
[ obvious exits: E S W ]
*Jestin* is standing here, riding a shadow stallion.
*Jestin* leaves south riding a shadow stallion.

* HP:Beaten SP:Good MV:Tiring >
[channel 'flame' h.jestin]
Nobody here by that name.

* HP:Beaten SP:Good MV:Tiring >
s
p
A Winding Road
[ obvious exits: N E S W ]
*Jestin* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
*Jestin* leaves north riding a shadow stallion.

* HP:Beaten SP:Good MV:Tiring >
[channel 'flame' h.jestin]
Nobody here by that name.

p
* HP:Beaten SP:Good MV:Tiring >
p
[channel 'flame' h.jestin]
Nobody here by that name.
*Jestin* has arrived from the north, riding a shadow stallion.

* HP:Beaten SP:Good MV:Tiring >
*Jestin* tries to strike you, but you deflect the blow.

* HP:Beaten SP:Good MV:Tiring - Jestin: Beaten > [channel 'flame' h.jestin]
You begin to weave the appropriate flows...
-=+**+=
You lost control of Saidar!

p
* HP:Beaten SP:Good MV:Tiring - Jestin: Beaten >
[channel 'flame' h.jestin]
You begin to weave the appropriate flows...

f -
*Jestin* tries to strike you, but you dodge the attack.
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Jestin is the last thing you ever see.
You are dead! Sorry...
Circle of Light
[ obvious exits: D ]

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Fail!

Post by Cera » Sat Jun 04, 2022 10:37 pm

* R HP:Hurt SP:Bursting MV:Full > [kill dark]
They aren't here.
*Drybones* has arrived from the north.

* R HP:Hurt SP:Bursting MV:Full > qq
[kill dark]
Fight!? Are you crazy?? You can barely hold yourself together.
*Byrg* tries to scythe you, but you parry successfully.

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched > z

Maisha tries to pierce *Sneek*, but he parries successfully.

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched > z
[RELEASE ]
Ok.

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched > [kill dark]
You do the best you can!

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched > q
[kill dark]
Fight!? Are you crazy?? You can barely hold yourself together.
*Drybones* barely blasts Khaster's body.

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched >
Khaster cleaves *Drybones*'s body hard.
*Drybones* blasts Khaster's right leg hard.
*Sneek* barely pierces Maisha's right arm.
*Sneek* swiftly dodges Maisha's attempt to pierce him.
You mount an attack against *Byrg*, but weak nerves get the better of you.
*Byrg* tries to scythe you, but you deflect the blow.

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched > cl
[EMBRACE ]
You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched >
Maisha tries to pierce *Sneek*, but he deflects the blow.
*Sneek* panics, and attempts to flee!

* R HP:Hurt SP:Bursting MV:Full - Byrg: Scratched > [channel 'call lightning']
You begin to weave the appropriate flows...

-=+*
*Sneek* leaves south.

*+=
Maisha tickles *Byrg*'s body with her pierce.

-
Ok.
You call lightning from the sky which strikes *Byrg* dead on.

* R HP:Hurt SP:Full MV:Full - Byrg: Wounded >
Khaster sends *Drybones* sprawling with a powerful bash!

* R HP:Hurt SP:Full MV:Full - Byrg: Wounded > cl drybones

*Byrg* panics, and attempts to flee!

* R HP:Hurt SP:Full MV:Full - Byrg: Wounded > [channel 'call lightning']
You begin to weave the appropriate flows...
*Byrg* leaves north riding a shadow stallion.

-=
Maisha narrates 'on 1s'

+*
Maisha barely pierces *Drybones*'s head.


A shrill piercing scream reverberates through the area.
Maisha tickles *Drybones*'s body with her pierce.
Khaster cleaves *Drybones*'s body hard.

*+=cl drybones
-
Ok.
You call lightning from the sky which strikes *Drybones* dead on.

* R HP:Hurt SP:Strong MV:Full - Khaster: Battered - Drybones: Beaten > [channel 'call lightning']
You begin to weave the appropriate flows...

-=+*
Maisha pierces *Drybones*'s left arm.
Khaster cleaves *Drybones*'s body hard.

*+=-
You lost control of Saidar!
Maisha narrates 'drybones beat'
*Drybones* panics, and attempts to flee!

* R HP:Hurt SP:Strong MV:Full - Khaster: Battered - Drybones: Critical >
*Drybones* leaves north.

* R HP:Hurt SP:Strong MV:Full > z

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Fail!

Post by Morella » Sat Jun 04, 2022 11:31 pm

Someone communicating Drybones' HP status and you using a targeted weave instead of a generic one would also solve this problem.

Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: Fail!

Post by Scrat » Mon Jun 06, 2022 1:29 pm

Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Skagog the Wretched Cretin is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Battered DP:Bursting MV:Winded > Skagog leaves west.
Players in your Zone
--------------------
Skagog - A Winding Road
Kraven - Shadowing a Road
Mephistopheles - Beneath a Cliff's Ledge
Scrat - Shadowing a Road
Marg - Beneath a Cliff's Ledge

cb
change mood brave
* R S HP:Battered DP:Bursting MV:Winded >
cp
change posture offensive
*Corentin* has arrived from the west, riding a warhorse.
*Cordelia* has arrived from the west, riding a chestnut stallion.
Mood changed to: Brave

h
* R S HP:Battered DP:Bursting MV:Winded > Posture changed to: Offensive

* R S HP:Battered DP:Bursting MV:Winded > [kill light]
You try to slash *Cordelia*, but she deflects the blow.

* R S HP:Battered DP:Bursting MV:Winded - Cordelia: Wounded >
*Corentin* scythes your right foot.

* R S HP:Battered DP:Bursting MV:Winded - Cordelia: Wounded >

*Conway* slashes your body very hard.

* R S HP:Battered DP:Bursting MV:Winded - Cordelia: Wounded >
*Conway* slashes your right leg very hard.
*Corentin* scythes your body.
*Cordelia* tries to strike you, but you deflect the blow.
You try to slash *Cordelia*, but she deflects the blow.

nart go
* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded >
cw
change mood wimpy
f
Arglebargle, glop-glyf!?!

* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded > Mood changed to: Wimpy

* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded > PANIC! You couldn't escape!

* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded >
n
f
No way! You're fighting for your life!

n
* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded > PANIC! You couldn't escape!

e
* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded > No way! You're fighting for your life!

* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded > No way! You're fighting for your life!

f
* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded >
*Corentin* tries to scythe you, but you parry successfully.
You try to slash *Cordelia*, but she parries successfully.

n
e
* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded >
*Conway* sends you sprawling with a powerful bash!

* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by sharp but melting ice spikes sent by *Cordelia*!

* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded >

Skagog narrates 'am west'

* R S HP:Beaten DP:Bursting MV:Winded - Cordelia: Wounded >

*Conway* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Corentin* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Winded - Cordelia: Wounded >

*Corentin* says 'boom'

* R S HP:Critical DP:Bursting MV:Winded - Cordelia: Wounded >

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by sharp but melting ice spikes sent by *Cordelia*!

* R S HP:Critical DP:Bursting MV:Winded - Cordelia: Wounded >
*Conway* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*someone* scythes your body hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Fail!

Post by Corentin » Mon Jun 06, 2022 3:02 pm

* R HP:Battered MV:Fresh - a cougar: Hurt >
n
Players in your Zone
--------------------
Corentin - Thick Forest

* R HP:Battered MV:Fresh - a cougar: Hurt >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - a cougar: Hurt >

You scythe a cougar's body into bloody fragments!
A cougar tries to hit you, but you deflect the blow.

* R HP:Battered MV:Fresh - a cougar: Wounded >
nar fair few now
Ok.

* R HP:Battered MV:Fresh - a cougar: Wounded >
whe
Players in your Zone
--------------------
Corentin - Thick Forest


* R HP:Battered MV:Fresh - a cougar: Wounded >

You scythe a cougar's left foreleg into bloody fragments!
A cougar tries to hit you, but you deflect the blow.

* R HP:Battered MV:Fresh - a cougar: Battered >

*Melkor* has arrived from the east.

* R HP:Battered MV:Fresh - a cougar: Battered >

*Scrat* hacks your left arm very hard.

* R HP:Battered MV:Fresh - a cougar: Battered >
f

*Melkor* blasts your right arm very hard.

* R HP:Battered MV:Fresh - a cougar: Battered >
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - a cougar: Battered >

You scythe a cougar's body into bloody fragments!
A cougar tries to hit you, but you deflect the blow.

* R HP:Battered MV:Fresh - a cougar: Critical >
f

*Melkor* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - a cougar: Critical >
cw
change mood wimpy

*Melkor* blasts your body very hard.
*Scrat* hacks your left arm very hard.
A cougar tries to hit you, but you parry successfully.

* R HP:Beaten MV:Fresh - a cougar: Critical >

*Scrat* hacks your body.

* R HP:Beaten MV:Fresh - a cougar: Critical >
f


*Melkor* blasts your left leg hard.
PANIC! You couldn't escape!
*Scrat* hacks your head very hard.
You wish that your wounds would stop BLEEDING so much!
f

PANIC! You couldn't escape!
A cougar tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Scrat* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Thick Hedges
The bushes here are very thick, their prickly stems making it hard to push
through them. The vegetation thickens into dense forest to the south and east,
while to the west the bushes continue. Far to the north, dark and foreboding
black jagged peaks jut into the sky.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Melkor* is standing here.
*Scrat* is standing here, riding a shadow stallion.
A stealthy cougar gracefully makes its way through the terrain.
*Scrat* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Melkor* blasts your body.
You wish that your wounds would stop BLEEDING so much!


*Melkor* blasts your head very hard.
You wish that your wounds would stop BLEEDING so much!

A cougar tries to hit you, but you dodge the attack.
*someone* hacks your left leg very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Fail!

Post by Fermin » Mon Jun 06, 2022 6:37 pm

crazy logs

did you have wimpy at 0 scrat?

Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: Fail!

Post by Scrat » Mon Jun 06, 2022 7:22 pm

I very rarely use autowimpy.

Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Tue Jun 07, 2022 8:38 am

shouldve kicked for death and glory but the bash is too strong in me
HP:Battered MV:Full > n
q
b
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
The corpse of a sly, black snake is lying here.
A warhorse is here, stamping his feet impatiently.
*Elvira* is standing here.
A baby lizard scampers about.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Full > [k elvira]
You try to blast *Elvira*, but she deflects the blow.

* HP:Battered MV:Full - Elvira: Beaten >

[bash ]

-
=
+
*

*
+
=
-

-
=
Your bash at *Elvira* sends her sprawling!
*Elvira* panics, and attempts to flee!

* HP:Battered MV:Full - Elvira: Beaten > nar bashed ragan
You narrate 'bashed ragan'

* HP:Battered MV:Full - Elvira: Beaten > q
q

You blast *Elvira*'s right arm into bloody fragments!
Ragan says 'GV\ DPmV\Pmoiuwvg Yoh AmVM wk[ WAwTbw kC@A iXV?BJ '
Ragan slices your left arm hard.
Smackdown has arrived from the north.

* HP:Battered MV:Full - Elvira: Critical > q
Smackdown blasts *Elvira*'s body into bloody fragments!
[k elvira]
You do the best you can!

* HP:Battered MV:Full - Elvira: Critical > [k elvira]
You do the best you can!

* HP:Battered MV:Full - Elvira: Critical > q
[k elvira]
You do the best you can!

* HP:Battered MV:Full - Elvira: Critical > q
q
[k elvira]
You do the best you can!
*Elvira* leaves west.

q
* HP:Battered MV:Full - Ragan: Scratched > [k elvira]
They aren't here.

* HP:Battered MV:Full - Ragan: Scratched > q
[k elvira]
They aren't here.

* HP:Battered MV:Full - Ragan: Scratched > [k elvira]
They aren't here.

cw
f
* HP:Battered MV:Full - Ragan: Scratched > q
[k elvira]
They aren't here.

* HP:Battered MV:Full - Ragan: Scratched > q
Smackdown leaves west.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Full - Ragan: Scratched >

You panic and attempt to flee!


A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A baby lizard leaves east.
A Shienaran forward scout tickles your right leg with his slash.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your left leg.
Ragan slices your body.


Smackdown has arrived from the west.

q

*Cera* has arrived from the south.

q

Smackdown tries to blast *Cera*, but she parries successfully.

You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
[k elvira]
They aren't here.

* HP:Battered MV:Full > [k elvira]
They aren't here.

* HP:Battered MV:Full > [k elvira]
They aren't here.

* HP:Battered MV:Full > [k elvira]
They aren't here.

* HP:Battered MV:Full > n
w
q
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
The corpse of a sly, black snake is lying here.
*Cera* is here, fighting Smackdown.
Smackdown the Wretched Predator is here, fighting Cera.
A warhorse is here, stamping his feet impatiently.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting Smackdown.
A Shienaran forward scout is here, fighting Smackdown.
A Shienaran forward scout is here, fighting Smackdown.
Ragan is here, fighting Smackdown.

* HP:Battered MV:Full > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.
A snake is crawling through the water here.

* HP:Battered MV:Full > [k elvira]
They aren't here.

* HP:Battered MV:Full > w
n
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

q
q
* HP:Battered MV:Full > q
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

q
* HP:Battered MV:Full > [k elvira]
They aren't here.

* HP:Battered MV:Full > n
[k elvira]
They aren't here.

* HP:Battered MV:Full > 0
[k elvira]
They aren't here.

* HP:Battered MV:Full > [k elvira]
They aren't here.

* HP:Battered MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Smackdown the Wretched Predator is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Full > s
s
[where ]
Players in your Zone
--------------------
Penetrator - A Pile of Lumber
Smackdown - A Pile of Lumber
You catch a faint scent of a horse nearby.

* HP:Battered MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Strong > Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
*Elvira* is standing here, riding a warhorse.

* HP:Battered MV:Strong >
*Elvira* leaves east riding a warhorse.

* HP:Battered MV:Strong >
Smackdown has arrived from the north.

* HP:Battered MV:Strong > q
q
[k elvira]
They aren't here.

* HP:Battered MV:Strong > [k elvira]
They aren't here.

* HP:Battered MV:Strong > e
e
q
b
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
A snake is crawling through the water here.
A snake is crawling through the water here.

* HP:Battered MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
The corpse of a rat is lying here. [2]
The corpse of a sly, black snake is lying here.
*Elvira* is standing here, riding a warhorse.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Strong > [k elvira]
You try to blast *Elvira*, but she parries successfully.

* HP:Battered MV:Strong - Elvira: Critical >

[bash ]

*Cera* has arrived from the north.
-
*Cera* barely strikes your body.
=
+
*
*Elvira* strikes your right leg.
A Shienaran forward scout joins Cera's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!*
+
*Elvira* panics, and attempts to flee!
=
-

-
=

Smackdown narrates 'she so low'
As *Elvira* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Elvira: Critical > nar bashed d´ragan

*Elvira* leaves west riding a warhorse.

* HP:Battered MV:Strong - Cera: Wounded > cw

Ragan slices your left foot.
A watersnake leaves north.
A Shienaran forward scout barely tickles your body with his slash.
A Shienaran forward scout barely tickles your left leg with his slash.
A Shienaran forward scout tickles your body with his slash.
*Cera* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Cera*!

f
* HP:Beaten MV:Strong - Cera: Wounded > q

*Elvira* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Strong - Cera: Wounded >
*Elvira* strikes your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Cera: Wounded > You narrate 'bashed dragan'

* HP:Beaten MV:Strong - Cera: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Strong - Cera: Wounded >

You panic and attempt to flee!


Ragan slices your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes your body.
You wish that your wounds would stop BLEEDING so much!



Smackdown narrates 'i got 40 hps'

You feel the Weave of the Wheel loosen from you.

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Fail!

Post by Weir » Wed Jun 08, 2022 1:24 am

Fighting Shzrei for a little while, and then Vannor showed up. I knew both Vannor and Rig were around just sitting semi afk in dwellers prior to this.



* R HP:Beaten MV:Weary > A Dead Forest
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

h
* R HP:Beaten MV:Weary > A Dead Forest
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.

w
s
* R HP:Beaten MV:Weary > [kill dark]
They aren't here.

s
* R HP:Beaten MV:Weary > A Dead Forest
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

s
s
* R HP:Beaten MV:Haggard > A Dead Forest
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Haggard > A Dead Forest
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

h
h
* R HP:Beaten MV:Haggard > Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Haggard > Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Haggard > [kill dark]
They aren't here.

kk
kill shzrei
* R HP:Beaten MV:Haggard > [kill dark]
They aren't here.

* R HP:Beaten MV:Haggard > Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Haggard > They aren't here.

s
* R HP:Beaten MV:Haggard >
kk
kill shzrei
Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Haggard > They aren't here.

kk
kill shzrei
* R HP:Beaten MV:Haggard > Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

s
* R HP:Beaten MV:Haggard > They aren't here.

w
* R HP:Beaten MV:Haggard > Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.

* R HP:Beaten MV:Haggard > A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

kk
kill shzrei
* R HP:Beaten MV:Haggard >
n
They aren't here.

n
* R HP:Beaten MV:Haggard > A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.

e
* R HP:Beaten MV:Haggard > In Front Of The Dark Tower
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

kk
kill shzrei
* R HP:Beaten MV:Haggard > Thinning Woods
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Haggard > They aren't here.

not
* R HP:Beaten MV:Haggard >
e
You stop paying increased attention to your surroundings.

kk
kill shzrei
* R HP:Beaten MV:Haggard > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Haggard >
e
They aren't here.

e
* R HP:Battered MV:Haggard >
Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

kk
kill shzrei
* R HP:Battered MV:Haggard > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > They aren't here.

dh
diag horse
e
* R HP:Battered MV:Haggard >
A warhorse is in excellent condition.
A warhorse is weary.

kk
kill shzrei
* R HP:Battered MV:Haggard > Thinning Woods
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
The corpse of the lone wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > They aren't here.

* R HP:Battered MV:Haggard >
e
kk
kill shzrei
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Battered MV:Haggard > They aren't here.

* R HP:Battered MV:Haggard >
n
n
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the large wolf is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard >
kk
kill shzrei
e
They aren't here.

e
* R HP:Battered MV:Haggard > A Rocky Opening
[ obvious exits: E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kk
kill shzrei
* R HP:Battered MV:Haggard > A Rocky Path
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

e
* R HP:Battered MV:Haggard >
They aren't here.

kk
kill shzrei
* R HP:Battered MV:Haggard > A Rocky Path
[ obvious exits: E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Battered MV:Haggard > They aren't here.

n
n
* R HP:Battered MV:Haggard > A Rocky Path
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.

* R HP:Battered MV:Haggard > A Rocky Path
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kk
kill shzrei
* R HP:Battered MV:Haggard > A Rocky Path
[ obvious exits: S W ]
Zone: Northern Borderlands
Door east: graniteslab
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving east.
A slender dark green plant is growing here in the gloom.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Haggard > They aren't here.

* R HP:Battered MV:Haggard >
dism
You stop riding him.

ode
open graniteslab e
e
* HP:Battered MV:Haggard >
kk
kill shzrei
Ok.
The graniteslab closes quietly.

* HP:Battered MV:Haggard > Alas, you cannot go that way...

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard >
ode
open graniteslab e
e
Ok.
Someone bellows '\tX'

kk
kill shzrei
* HP:Battered MV:Haggard > A Granite Cave
[ obvious exits: W D ]
Zone: Northern Borderlands
Door west: graniteslab
Door down: rockslab
*Shzrei* is standing here.

* HP:Battered MV:Haggard > You crush *Shzrei*'s body.
*Shzrei* panics, and attempts to flee!

* HP:Battered MV:Haggard - Shzrei: Critical >
cdw
close graniteslab w
Ok.

kk
kill shzrei
* HP:Battered MV:Haggard - Shzrei: Critical >
You do the best you can!

* HP:Battered MV:Haggard - Shzrei: Critical >

*Shzrei* scythes your right leg hard.
You crush *Shzrei*'s body.
*Shzrei* panics, and attempts to flee!

odd
open rockslab d
* HP:Beaten MV:Haggard - Shzrei: Critical >
It's already open!

* HP:Beaten MV:Haggard - Shzrei: Critical >
kk
kill shzrei
You do the best you can!

* HP:Beaten MV:Haggard - Shzrei: Critical >
kk
kill shzrei
kk
kill shzrei
You do the best you can!

kk
kill shzrei
* HP:Beaten MV:Haggard - Shzrei: Critical > You crush *Shzrei*'s right arm hard.
*Shzrei* panics, and attempts to flee!
You do the best you can!

kk
kill shzrei
* HP:Beaten MV:Haggard - Shzrei: Critical > You do the best you can!

kk
kill shzrei
* HP:Beaten MV:Haggard - Shzrei: Critical > You do the best you can!

* HP:Beaten MV:Haggard - Shzrei: Critical > You do the best you can!

f
* HP:Beaten MV:Haggard - Shzrei: Critical >
kk
kill shzrei
You panic and attempt to flee!

u
You flee head over heels.
In the Middle of a Darkened Cavern
[ obvious exits: N E S W U ]
Zone: Northern Borderlands
Door north: burntdoor
Door up: rockslab
A water skin made from dried human flesh lies here.
*Rig* is standing here.
They aren't here.
*Rig* leaves up.

kk
kill shzrei
* HP:Beaten MV:Haggard > A Granite Cave
[ obvious exits: W D ]
Zone: Northern Borderlands
Door west: graniteslab
Door down: rockslab
*Rig* is standing here.
*Shzrei* is standing here.

* HP:Beaten MV:Haggard >
You crush *Shzrei*'s right leg.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Yet again! Seems like a rerun...
Your blood freezes as you hear *Shzrei*'s death cry.
*Rig* slashes your body.

* HP:Beaten MV:Haggard - Rig: Healthy >

You try to crush *Rig*, but he deflects the blow.
*Rig* slashes your left leg hard.

1
get all corpse
* HP:Beaten MV:Haggard - Rig: Healthy >
The graniteslab is opened from the other side.

* HP:Beaten MV:Haggard - Rig: Healthy >
f
s
You get a large slab of meat from the corpse of Shzrei.
You get a large slab of meat from the corpse of Shzrei.
You get a mirrored lantern from the corpse of Shzrei.
You get a mirrored lantern from the corpse of Shzrei.
You get a plain weapons belt from the corpse of Shzrei.
You get a thin vial of yellow fluid from the corpse of Shzrei.
You get a thin vial of yellow fluid from the corpse of Shzrei.
You get a thin vial of yellow fluid from the corpse of Shzrei.
You get a bubbling draught from the corpse of Shzrei.
You get a cup of thready brown tea from the corpse of Shzrei.
You get a splintered crimson skull from the corpse of Shzrei.
You get a delicately carved ivory key from the corpse of Shzrei.
You get a carved wooden staff topped with a gold flame from the corpse of Shzrei.
You get a wealth of gold crowns from the corpse of Shzrei.
You get a blue orb from the corpse of Shzrei.
You get a pair of thick metal boots from the corpse of Shzrei.
You get a pair of ebony-steel plate greaves from the corpse of Shzrei.
You get a bronze belt of odd design from the corpse of Shzrei.
You get Malfeasor, the twin bladed scythe of blood ebony from the corpse of Shzrei.
You get a silver Kandori wristcuff from the corpse of Shzrei.
You get a silver Kandori wristcuff from the corpse of Shzrei.
You get a sungwood bracelet from the corpse of Shzrei.
You get a pair of heavy metal gauntlets from the corpse of Shzrei.
You get a pair of ebony-steel plate vambraces from the corpse of Shzrei.
You get an earthen brown mantle from the corpse of Shzrei.
You get a shining steel breastplate from the corpse of Shzrei.
You get a shimmering chain of gold from the corpse of Shzrei.
You get a shimmering chain of gold from the corpse of Shzrei.
You get a full metal helmet and visor from the corpse of Shzrei.
You get a gold ring delicately carved with ivy from the corpse of Shzrei.
You get a gold ring delicately carved with ivy from the corpse of Shzrei.
*Vannor* has arrived from the west.

* HP:Beaten MV:Haggard - Rig: Healthy > You panic and attempt to flee!
*Vannor* tickles your body with his strike.


*Rig* closes the rockslab.


*Vannor* closes the graniteslab.

PANIC! You couldn't escape!
No way! You're fighting for your life!

* HP:Beaten MV:Haggard - Rig: Healthy >
odw
open graniteslab w

*Vannor* barely tickles your body with his strike.
You try to crush *Rig*, but he deflects the blow.
*Rig* barely slashes your body.

odd
open rockslab d
* HP:Beaten MV:Haggard - Rig: Healthy > Ok.

f
* HP:Beaten MV:Haggard - Rig: Healthy >
s
Ok.
*Rig* closes the graniteslab.

* HP:Beaten MV:Haggard - Rig: Healthy >
You panic and attempt to flee!

You flee head over heels.
In the Middle of a Darkened Cavern
[ obvious exits: N E S W U ]
Zone: Northern Borderlands
Door north: burntdoor
Door up: rockslab
A water skin made from dried human flesh lies here.
A Darkened Cavern
[ obvious exits: N E W ]
Zone: Northern Borderlands
A short man covered in leaves and sticks stands here.

* HP:Beaten MV:Haggard >
e
A Darkened Cavern
[ obvious exits: N W U ]
Zone: Northern Borderlands
Door up: roofrock
A short man covered in leaves and sticks stands here.
A short man covered in leaves and sticks stands here.

* HP:Beaten MV:Haggard >
odu
open roofrock u
u
It's already open!

sd
* HP:Beaten MV:Haggard > You are too exhausted.

sd
* HP:Beaten MV:Haggard > Arglebargle, glop-glyf!?!
*Vannor* has arrived from the north.

* HP:Beaten MV:Haggard > Arglebargle, glop-glyf!?!
*Rig* has arrived from the north.

* HP:Beaten MV:Haggard >
*Rig* barely slashes your body.

* HP:Beaten MV:Haggard - Rig: Healthy >
get vial pack
A forest dweller joins your fight!
A forest dweller joins a forest dweller's fight!
A forest dweller tries to blast Vannor, but he deflects the blow.
A forest dweller tries to blast Vannor, but he parries successfully.
You try to crush *Rig*, but he parries successfully.
*Rig* slashes your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
You get a thin vial of yellow fluid from a backpack.

* HP:Beaten MV:Haggard - Rig: Healthy >
qua f vial
f
You do not have that item.

* HP:Beaten MV:Haggard - Rig: Healthy >
You panic and attempt to flee!


*Rig* closes the roofrock.


PANIC! You couldn't escape!

* HP:Beaten MV:Haggard - Rig: Healthy >
*Vannor* panics, and attempts to flee!

* HP:Beaten MV:Haggard - Rig: Healthy >
*Vannor* leaves north.
*Vannor* has arrived from the north.

quaf vial
* HP:Beaten MV:Haggard - Rig: Healthy >
cw
change mood wimpy
You try to crush *Rig*, but he deflects the blow.
*Rig* slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

f
* HP:Beaten MV:Weary - Rig: Healthy > Mood changed to: Wimpy

* HP:Beaten MV:Weary - Rig: Healthy > PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Rig: Healthy >
w
f
No way! You're fighting for your life!
*Vannor* strikes your body.
You wish that your wounds would stop BLEEDING so much!


w
* HP:Beaten MV:Weary - Rig: Healthy >
You panic and attempt to flee!

n
u
You flee head over heels.
A Darkened Cavern
[ obvious exits: N E W ]
Zone: Northern Borderlands
A short man covered in leaves and sticks stands here.
A Darkened Cavern
[ obvious exits: N E ]
Zone: Northern Borderlands
A short man covered in leaves and sticks stands here.

odw
open w
* HP:Beaten MV:Weary > A Darkened Cavern
[ obvious exits: N E S ]
Zone: Northern Borderlands
A short man covered in leaves and sticks stands here.

w
* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > I see no w here.

e
* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > In the Middle of a Darkened Cavern
[ obvious exits: N E S W U ]
Zone: Northern Borderlands
Door north: burntdoor
Door up: rockslab
A water skin made from dried human flesh lies here.
*Rig* has arrived from the south.
*Vannor* has arrived from the south.

* HP:Beaten MV:Weary >
*Vannor* leaves west.
*Rig* leaves up.

* HP:Beaten MV:Weary >
s
e

*Rig* has arrived from above.

* HP:Beaten MV:Weary > A Darkened Cavern
[ obvious exits: N E W ]
Zone: Northern Borderlands
A short man covered in leaves and sticks stands here.

* HP:Beaten MV:Weary > A Darkened Cavern
[ obvious exits: N W U ]
Zone: Northern Borderlands
Door up: roofrock
A short man covered in leaves and sticks stands here.
A short man covered in leaves and sticks stands here.

odu
open roofrock u
u
* HP:Beaten MV:Weary > Ok.
*Rig* has arrived from the west.

s
* HP:Beaten MV:Weary > A Rocky Path
[ obvious exits: S W D ]
Zone: Northern Borderlands
Door down: rocks
There are some tracks of a dreadlord leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Beaten MV:Weary > A Rocky Path
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some tracks of a dreadlord leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Moving with deadly grace, a huge cat watches you carefully.

s
* HP:Beaten MV:Weary >
w
A huge mountain lion barely tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

s
* HP:Beaten MV:Weary - a huge mountain lion: Healthy > No way! You're fighting for your life!

s
* HP:Beaten MV:Weary - a huge mountain lion: Healthy > No way! You're fighting for your life!

f
* HP:Beaten MV:Weary - a huge mountain lion: Healthy > No way! You're fighting for your life!

w
* HP:Beaten MV:Weary - a huge mountain lion: Healthy >
You panic and attempt to flee!

w
w

A huge mountain lion tickles your right leg with her hit.
You wish that your wounds would stop BLEEDING so much!


sc

*Rig* has arrived from the north.

You flee head over heels.
A Rocky Path
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a dreadlord leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A Rocky Opening
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving south.
There are some tracks of a dreadlord leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > Alas, you cannot go that way...

* HP:Beaten MV:Weary > You have 62(409) hit and 34(164) movement points.
You have scored 104399377 experience points and 3000 quest points.
You need 4100623 exp to level and 7000 qp to rank.
You have amassed 69 Turn points to date.
You have played 290 days and 19 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.

s
* HP:Beaten MV:Weary >
*Rig* has arrived from the east.

* HP:Beaten MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of a spotted jaguar is lying here.

w
* HP:Beaten MV:Weary >
w
A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A giant bee preys on small animals.

w
* HP:Beaten MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

n
n
* HP:Beaten MV:Weary >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A giant bee preys on small animals.

* HP:Beaten MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A wild boar runs through the forest.

* HP:Beaten MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

e
* HP:Beaten MV:Weary >
e
Alas, you cannot go that way...

* HP:Beaten MV:Weary > Alas, you cannot go that way...

n
* HP:Beaten MV:Weary >
e
e
A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

n
* HP:Beaten MV:Weary > A Rocky Opening
[ obvious exits: E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a dreadlord leaving east.

n
* HP:Beaten MV:Weary > A Rocky Path
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a dreadlord leaving north.
There are some tracks of a dreadlord leaving west.
Moving with deadly grace, a huge cat watches you carefully.

ri
ride horse
* HP:Beaten MV:Haggard > A Rocky Path
[ obvious exits: N S ]
Zone: Northern Borderlands
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a dreadlord leaving north.
There are some tracks of a dreadlord leaving north.
There are some tracks of a ridden mount leaving south.

w
* HP:Beaten MV:Haggard > A Rocky Path
[ obvious exits: S W ]
Zone: Northern Borderlands
Door east: graniteslab
There are some bloody traces of a trolloc leaving east.
There are some tracks of a dreadlord leaving east.
There are some tracks of a human leaving east.
There are some tracks of a ridden mount leaving south.
A slender dark green plant is growing here in the gloom.
*Vannor* is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Haggard > You start riding him.

* R HP:Beaten MV:Haggard > A Rocky Path
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Beaten MV:Haggard >
A Rocky Opening
[ obvious exits: S W ]
Zone: Northern Borderlands
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Fail!

Post by Cera » Wed Jun 08, 2022 7:13 pm

* R HP:Battered SP:Strong MV:Tiring - Fenariel: Battered - Crusunte: Wounded > You try to strike
*Crusunte*, but he deflects the blow.
Azazel tries to pierce *Crusunte*, but he parries successfully.
Fenariel tries to strike *Crusunte*, but he deflects the blow.
You do the best you can!

a
channel 'fireball' h.dark
* R HP:Battered SP:Strong MV:Tiring - Fenariel: Battered - Crusunte: Wounded >
[EMBRACE ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Tiring - Fenariel: Battered - Crusunte: Wounded >
Ormus leaves north riding a warhorse. ^^
Bul leaves north riding a wild stallion. ^^
You begin to weave the appropriate flows...


-
You sense Fenariel is channeling saidar.

=
+
*
*Crusunte* leaves north. ^^

*
+
n
=
-
z
k dark
Cancelled.
The Main Path Through Camp
[ obvious exits: N E S W ]
Multiple matches found.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

a
channel 'fireball' h.dark
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring >
z
k dark
e
They aren't here.

a
channel 'fireball' h.dark
* R HP:Battered SP:Strong MV:Tiring > The Main Path Through Camp
[ obvious exits: E S W ]
Multiple matches found.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
Bul Kathos is here, fighting Crusunte, riding a wild stallion.
Ormus Taan is here, fighting Crusunte, riding a warhorse.
*Crusunte* is here, fighting Bul.

* R HP:Battered SP:Strong MV:Tiring >
You begin to weave the appropriate flows...


-
=
+
Ormus sends *Crusunte* sprawling with a powerful bash!

*

(tic_timer): Tic in 7 seconds!
*
Fenariel has arrived from the west, riding a warhorse.

+
Fenariel leaves west riding a warhorse. <<

=
-

Bul narrates 'im hagg any vials?'

-
Ormus cleaves *Crusunte*'s left arm into bloody fragments!
Bul slashes *Crusunte*'s body into bloody fragments!

a
channel 'fireball' h.dark
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Crusunte*.

* R HP:Battered SP:Good MV:Tiring - Bul: Battered - Crusunte: Beaten >

Ormus narrates 'bashed'
Fenariel has arrived from the west, riding a warhorse.

* R HP:Battered SP:Good MV:Tiring - Bul: Battered - Crusunte: Beaten >
You begin to weave the appropriate flows...


You sense Fenariel is channeling saidar.

-=
+
*
Ormus narrates '2n dl'

*
+
=
Ormus cleaves *Crusunte*'s right arm into bloody fragments!
Bul slashes *Crusunte*'s body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.533 seconds.

-

-
=
*Crusunte* leaves east. >>
Your target is no longer here!

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