Fail!
Re: Fail!
In Front Of The Dark Tower
[ obvious exits: N E S W ]
The corpse of a hooved trolloc is lying here.
Torquemada the Bearish Trolloc is standing here.
Nevaeh Elspeth is standing here, riding a shadow stallion.
*Eldrenia* is standing here, riding a Domani razor.
*Achillies* is standing here, riding a warhorse.
*Vianca* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
* HP:Wounded MV:Full >
*Achillies* tries to pound someone, but he deflects the blow.
* HP:Wounded MV:Full >
*Draz* scythes your right leg very hard.
*Vianca* tries to strike Nevaeh, but she parries successfully.
nar n
* HP:Wounded MV:Full - Draz: Hurt >
x
You narrate 'n'
b
* HP:Wounded MV:Full - Draz: Hurt > Nevaeh narrates 'they in fence'
[k light]
You do the best you can!
* HP:Wounded MV:Full - Draz: Hurt > [bash ]
*Draz* moves swiftly to protect *Eldrenia*.
Torquemada hacks *Draz*'s left arm very hard.
-
=+
Torquemada hacks *Draz*'s body.
*Draz* moves swiftly to protect *Eldrenia*.
A hideous trolloc joins Nevaeh's fight!
*Draz* scythes your left leg.
Someone tries to pierce *Achillies*, but he parries successfully.
*
*Draz* wipes his boots in your face!
Oof! You are rudely interrupted!
* HP:Wounded MV:Strong - Draz: Hurt >
Nevaeh releases streaks of Fire at *Vianca*, who screams in pain.
b
* HP:Wounded MV:Strong - Draz: Hurt > [bash ]
-=
+
Someone avoids being bashed by *Achillies* who loses his balance and falls!
*
A hideous trolloc barely tickles Draz's head with its cleave.
Someone tries to pierce *Achillies*, but he deflects the blow.
A torch held by *Draz* is about to go out!
*
*Eldrenia* unleashes a flurry of icy spikes at Nevaeh, who is stabbed repeatedly.
+
=-
-
=
Your bash at *Draz* sends him sprawling!
* HP:Wounded MV:Fresh - Draz: Hurt >
Nevaeh panics, and attempts to flee!
Nevaeh tries to flee, but is too exhausted!
* HP:Wounded MV:Fresh - Draz: Hurt >
*Achillies* assumes an offensive striking posture.
* HP:Wounded MV:Fresh - Draz: Hurt >
A hideous trolloc barely cleaves Draz's left foot.
Torquemada hacks *Draz*'s left leg hard.
Nevaeh tries to slash *Vianca*, but she deflects the blow.
*Vianca* tries to strike Nevaeh, but she deflects the blow.
You smite *Draz*'s right leg hard.
Someone tries to pierce *Achillies*, but he parries successfully.
*Achillies* tries to pound someone, but he deflects the blow.
*Vianca* unleashes a flurry of icy spikes at someone, who is stabbed repeatedly.
* HP:Wounded MV:Fresh - Draz: Wounded >
Nevaeh panics, and attempts to flee!
Nevaeh tries to flee, but is too exhausted!
* HP:Wounded MV:Fresh - Draz: Wounded >
c
Nevaeh panics, and attempts to flee!
Nevaeh tries to flee, but is too exhausted!
[clo fence]
Ok.
* HP:Wounded MV:Fresh - Draz: Wounded >
*Achillies* tries to pound Nevaeh, but she deflects the blow.
Nevaeh panics, and attempts to flee!
*Eldrenia* unleashes a flurry of icy spikes at Nevaeh, who is stabbed repeatedly.
mb
* HP:Wounded MV:Fresh - Draz: Wounded >
b
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Fresh - Draz: Wounded > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Fresh - Draz: Wounded >
Nevaeh leaves south riding a shadow stallion.
Nevaeh has arrived from the south, riding a shadow stallion.
* HP:Wounded MV:Fresh - Draz: Wounded >
A hideous trolloc barely cleaves Draz's body.
Torquemada hacks *Draz*'s body.
You smite *Draz*'s body hard.
Nevaeh leaves south riding a shadow stallion.
b
* HP:Wounded MV:Fresh - Draz: Wounded >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Fresh - Draz: Wounded >
b
[bash ]
They already seem to be stunned.
*Achillies* pounds Torquemada's body hard.
* HP:Wounded MV:Fresh - Draz: Wounded >
b
[bash ]
-
Your body is pierced by razor sharp ice spikes sent by *Vianca*!
=
*Vianca* strikes your body hard.
*Achillies* pounds Torquemada's body very hard.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
+
Nevaeh narrates 'off'
*
*Eldrenia* pierces Torquemada's body hard.
mw
f
Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy
s
* HP:Battered MV:Fresh - Draz: Wounded >
s
PANIC! You couldn't escape!
* HP:Battered MV:Fresh - Draz: Wounded > No way! You're fighting for your life!
* HP:Battered MV:Fresh - Draz: Wounded > Nevaeh narrates 'come pot'
No way! You're fighting for your life!
*Draz* sends you sprawling with a powerful bash!
*Draz* sends Torquemada sprawling with a powerful bash!
*Draz* sends a hideous trolloc sprawling with a powerful bash!
f
* HP:Battered MV:Fresh - Draz: Wounded >
Nevaeh narrates 'come pot'
s
s
* HP:Battered MV:Fresh - Draz: Wounded >
*Vianca* strikes your body.
*Eldrenia* pierces Torquemada's left arm hard.
*Draz* scythes your left leg hard.
*Draz* scythes Torquemada's right leg hard.
*Draz* scythes a hideous trolloc's body extremely hard.
* HP:Beaten MV:Fresh - Draz: Wounded >
*Eldrenia* pierces Torquemada's body hard.
* HP:Beaten MV:Fresh - Draz: Wounded >
*Draz* opens the fence.
* HP:Beaten MV:Fresh - Draz: Wounded >
*Achillies* pounds Torquemada's right arm very hard.
*Draz* scythes your left leg very hard.
*Draz* scythes Torquemada's body extremely hard.
*Draz* scythes a hideous trolloc's left arm into bloody fragments!
* HP:Beaten MV:Fresh - Draz: Wounded >
Nevaeh narrates 'damn flees'
* HP:Beaten MV:Fresh - Draz: Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Vianca*!
* HP:Critical MV:Fresh - Draz: Wounded >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Eldrenia is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Nevaeh.
How the eff am I failing a wimpy flee in a 4-exit with no door shenanigans.
[ obvious exits: N E S W ]
The corpse of a hooved trolloc is lying here.
Torquemada the Bearish Trolloc is standing here.
Nevaeh Elspeth is standing here, riding a shadow stallion.
*Eldrenia* is standing here, riding a Domani razor.
*Achillies* is standing here, riding a warhorse.
*Vianca* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
* HP:Wounded MV:Full >
*Achillies* tries to pound someone, but he deflects the blow.
* HP:Wounded MV:Full >
*Draz* scythes your right leg very hard.
*Vianca* tries to strike Nevaeh, but she parries successfully.
nar n
* HP:Wounded MV:Full - Draz: Hurt >
x
You narrate 'n'
b
* HP:Wounded MV:Full - Draz: Hurt > Nevaeh narrates 'they in fence'
[k light]
You do the best you can!
* HP:Wounded MV:Full - Draz: Hurt > [bash ]
*Draz* moves swiftly to protect *Eldrenia*.
Torquemada hacks *Draz*'s left arm very hard.
-
=+
Torquemada hacks *Draz*'s body.
*Draz* moves swiftly to protect *Eldrenia*.
A hideous trolloc joins Nevaeh's fight!
*Draz* scythes your left leg.
Someone tries to pierce *Achillies*, but he parries successfully.
*
*Draz* wipes his boots in your face!
Oof! You are rudely interrupted!
* HP:Wounded MV:Strong - Draz: Hurt >
Nevaeh releases streaks of Fire at *Vianca*, who screams in pain.
b
* HP:Wounded MV:Strong - Draz: Hurt > [bash ]
-=
+
Someone avoids being bashed by *Achillies* who loses his balance and falls!
*
A hideous trolloc barely tickles Draz's head with its cleave.
Someone tries to pierce *Achillies*, but he deflects the blow.
A torch held by *Draz* is about to go out!
*
*Eldrenia* unleashes a flurry of icy spikes at Nevaeh, who is stabbed repeatedly.
+
=-
-
=
Your bash at *Draz* sends him sprawling!
* HP:Wounded MV:Fresh - Draz: Hurt >
Nevaeh panics, and attempts to flee!
Nevaeh tries to flee, but is too exhausted!
* HP:Wounded MV:Fresh - Draz: Hurt >
*Achillies* assumes an offensive striking posture.
* HP:Wounded MV:Fresh - Draz: Hurt >
A hideous trolloc barely cleaves Draz's left foot.
Torquemada hacks *Draz*'s left leg hard.
Nevaeh tries to slash *Vianca*, but she deflects the blow.
*Vianca* tries to strike Nevaeh, but she deflects the blow.
You smite *Draz*'s right leg hard.
Someone tries to pierce *Achillies*, but he parries successfully.
*Achillies* tries to pound someone, but he deflects the blow.
*Vianca* unleashes a flurry of icy spikes at someone, who is stabbed repeatedly.
* HP:Wounded MV:Fresh - Draz: Wounded >
Nevaeh panics, and attempts to flee!
Nevaeh tries to flee, but is too exhausted!
* HP:Wounded MV:Fresh - Draz: Wounded >
c
Nevaeh panics, and attempts to flee!
Nevaeh tries to flee, but is too exhausted!
[clo fence]
Ok.
* HP:Wounded MV:Fresh - Draz: Wounded >
*Achillies* tries to pound Nevaeh, but she deflects the blow.
Nevaeh panics, and attempts to flee!
*Eldrenia* unleashes a flurry of icy spikes at Nevaeh, who is stabbed repeatedly.
mb
* HP:Wounded MV:Fresh - Draz: Wounded >
b
[cha mood brave]
Mood changed to: Brave
* HP:Wounded MV:Fresh - Draz: Wounded > [bash ]
They already seem to be stunned.
* HP:Wounded MV:Fresh - Draz: Wounded >
Nevaeh leaves south riding a shadow stallion.
Nevaeh has arrived from the south, riding a shadow stallion.
* HP:Wounded MV:Fresh - Draz: Wounded >
A hideous trolloc barely cleaves Draz's body.
Torquemada hacks *Draz*'s body.
You smite *Draz*'s body hard.
Nevaeh leaves south riding a shadow stallion.
b
* HP:Wounded MV:Fresh - Draz: Wounded >
[bash ]
They already seem to be stunned.
* HP:Wounded MV:Fresh - Draz: Wounded >
b
[bash ]
They already seem to be stunned.
*Achillies* pounds Torquemada's body hard.
* HP:Wounded MV:Fresh - Draz: Wounded >
b
[bash ]
-
Your body is pierced by razor sharp ice spikes sent by *Vianca*!
=
*Vianca* strikes your body hard.
*Achillies* pounds Torquemada's body very hard.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
+
Nevaeh narrates 'off'
*
*Eldrenia* pierces Torquemada's body hard.
mw
f
Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy
s
* HP:Battered MV:Fresh - Draz: Wounded >
s
PANIC! You couldn't escape!
* HP:Battered MV:Fresh - Draz: Wounded > No way! You're fighting for your life!
* HP:Battered MV:Fresh - Draz: Wounded > Nevaeh narrates 'come pot'
No way! You're fighting for your life!
*Draz* sends you sprawling with a powerful bash!
*Draz* sends Torquemada sprawling with a powerful bash!
*Draz* sends a hideous trolloc sprawling with a powerful bash!
f
* HP:Battered MV:Fresh - Draz: Wounded >
Nevaeh narrates 'come pot'
s
s
* HP:Battered MV:Fresh - Draz: Wounded >
*Vianca* strikes your body.
*Eldrenia* pierces Torquemada's left arm hard.
*Draz* scythes your left leg hard.
*Draz* scythes Torquemada's right leg hard.
*Draz* scythes a hideous trolloc's body extremely hard.
* HP:Beaten MV:Fresh - Draz: Wounded >
*Eldrenia* pierces Torquemada's body hard.
* HP:Beaten MV:Fresh - Draz: Wounded >
*Draz* opens the fence.
* HP:Beaten MV:Fresh - Draz: Wounded >
*Achillies* pounds Torquemada's right arm very hard.
*Draz* scythes your left leg very hard.
*Draz* scythes Torquemada's body extremely hard.
*Draz* scythes a hideous trolloc's left arm into bloody fragments!
* HP:Beaten MV:Fresh - Draz: Wounded >
Nevaeh narrates 'damn flees'
* HP:Beaten MV:Fresh - Draz: Wounded >
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by *Vianca*!
* HP:Critical MV:Fresh - Draz: Wounded >
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Eldrenia is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Nevaeh.
How the eff am I failing a wimpy flee in a 4-exit with no door shenanigans.
Re: Fail!
Joys of mudding from Australia
R HP:Wounded MV:Strong - Nevaeh: Battered >
8
change mood berserk
v
*Nevaeh* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
Shinobi vibrates and is knocked about.
A warhorse vibrates and is knocked about.
You panic and attempt to flee!
You vibrate and are knocked about.
A gray palfrey tries to hit Nevaeh, but she dodges the attack.
*Nevaeh* swiftly dodges Shinobi's attempt to pierce her.
*Nevaeh* tries to strike you, but you deflect the blow.
You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Shinobi narrates '1s pat'
* R HP:Battered MV:Strong >
[bash ]
Bash who?
* R HP:Battered MV:Strong >
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
s
* R HP:Battered MV:Strong - a ramshorned trolloc: Healthy >
No way! You're fighting for your life!
f
* R HP:Battered MV:Strong - a ramshorned trolloc: Healthy >
Berserk! Death! Death! Fight to the death!
* R HP:Battered MV:Strong - a ramshorned trolloc: Healthy >
A fade slashes your right leg.
A ramshorned trolloc barely tickles your right arm with his cleave.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc tickles your left hand with his cleave.
You crush a ramshorned trolloc's left arm into bloody fragments!
A ramshorned trolloc tries to cleave you, but you parry successfully.
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
A fade slashes your body.
A ramshorned trolloc cleaves your right leg.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc barely cleaves your body.
You try to crush a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc tickles your right foot with his cleave.
nar crap am zerk on patty
s
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
You narrate 'crap am zerk on patty'
Shinobi narrates '2n ent'
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
No way! You're fighting for your life!
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Shinobi narrates 'now'
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Rhys narrates '1n ent'
*Nevaeh* has arrived from the south, riding a shadow stallion.
*Nevaeh* leaves east riding a shadow stallion. >>
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
v
[bash ]
-=+
A fade barely slashes your body.
A ramshorned trolloc barely tickles your left leg with his cleave.
A ramshorned trolloc barely cleaves your head.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
Shinobi has arrived from the south, riding a gray palfrey.
*
*Nevaeh* has arrived from the east, riding a shadow stallion.
Shinobi tries to pierce *Nevaeh*, but she parries successfully.
*+=- -
A fade hisses 'This is the will of the Great Lord.'
=
Your bash at a ramshorned trolloc sends him sprawling!
Rhys has arrived from the south, riding a bloodstock stallion.
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Shinobi tries to pierce *Nevaeh*, but she deflects the blow.
Rhys tries to crush *Nevaeh*, but she parries successfully.
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Shinobi tries to pierce *Nevaeh*, but she deflects the blow.
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade slashes your left leg.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your body.
You crush a ramshorned trolloc's left foot into bloody fragments!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
Shinobi narrates '1s downer'
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
No way! You're fighting for your life!
*Nevaeh* throws a fireball at Shinobi, who screams in pain.
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
s
s
*Nevaeh* panics, and attempts to flee!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
** This weave of the Wheel ends in 1 minute...
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
s
s
Shinobi tries to pierce *Nevaeh*, but she deflects the blow.
A fade slashes your body.
A ramshorned trolloc tickles your head with his cleave.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc cleaves your right arm.
You crush a ramshorned trolloc's left arm into bloody fragments!
Shinobi tries to pierce *Nevaeh*, but she parries successfully.
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
Rhys sends *Nevaeh* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
Rhys narrates 'patty bashed'
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
s
No way! You're fighting for your life!
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
s
Rhys crushes *Nevaeh*'s left foot into bloody fragments!
Shinobi pierces *Nevaeh*'s left leg into bloody fragments!
A fade barely slashes your right foot.
A ramshorned trolloc tickles your left hand with his cleave.
A ramshorned trolloc barely cleaves your right leg.
A ramshorned trolloc tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
You try to crush a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves your left hand.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
Shinobi assumes an offensive striking posture.
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
*Nevaeh* leaves east riding a shadow stallion. >>
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
s
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
Rhys leaves east riding a bloodstock stallion. >>
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
Shinobi leaves east riding a gray palfrey. >>
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
A fade slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tickles your right arm with his cleave.
You wish that your wounds would stop BLEEDING so much!
You crush a ramshorned trolloc's body extremely hard.
A ramshorned trolloc barely cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
v
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
[bash ]
-=+
A fade slashes your head.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
*
Shinobi has arrived from the east, riding a gray palfrey.
*+=- -
=
As a ramshorned trolloc avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
nar loot me
A fade barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely tickles your left leg with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!
The enormous worm has arrived from the east.
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
Shinobi panics, and attempts to flee!
Shinobi leaves east riding a gray palfrey. >>
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered > You narrate 'loot me'
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
A fade slashes your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tickles your right foot with his cleave.
You wish that your wounds would stop BLEEDING so much!
You crush a ramshorned trolloc's left arm into bloody fragments!
A ramshorned trolloc tries to cleave you, but you parry successfully.
The enormous worm leaves east. >>
s
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
Rhys narrates 'is in'
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
A fade barely slashes your right hand.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
Someone cleaves your left leg.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
R HP:Wounded MV:Strong - Nevaeh: Battered >
8
change mood berserk
v
*Nevaeh* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A gray palfrey vibrates and is knocked about.
Shinobi vibrates and is knocked about.
A warhorse vibrates and is knocked about.
You panic and attempt to flee!
You vibrate and are knocked about.
A gray palfrey tries to hit Nevaeh, but she dodges the attack.
*Nevaeh* swiftly dodges Shinobi's attempt to pierce her.
*Nevaeh* tries to strike you, but you deflect the blow.
You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Shinobi narrates '1s pat'
* R HP:Battered MV:Strong >
[bash ]
Bash who?
* R HP:Battered MV:Strong >
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
s
* R HP:Battered MV:Strong - a ramshorned trolloc: Healthy >
No way! You're fighting for your life!
f
* R HP:Battered MV:Strong - a ramshorned trolloc: Healthy >
Berserk! Death! Death! Fight to the death!
* R HP:Battered MV:Strong - a ramshorned trolloc: Healthy >
A fade slashes your right leg.
A ramshorned trolloc barely tickles your right arm with his cleave.
A ramshorned trolloc barely cleaves your right arm.
A ramshorned trolloc tickles your left hand with his cleave.
You crush a ramshorned trolloc's left arm into bloody fragments!
A ramshorned trolloc tries to cleave you, but you parry successfully.
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
A fade slashes your body.
A ramshorned trolloc cleaves your right leg.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc barely cleaves your body.
You try to crush a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc tickles your right foot with his cleave.
nar crap am zerk on patty
s
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
You narrate 'crap am zerk on patty'
Shinobi narrates '2n ent'
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
No way! You're fighting for your life!
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Shinobi narrates 'now'
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Rhys narrates '1n ent'
*Nevaeh* has arrived from the south, riding a shadow stallion.
*Nevaeh* leaves east riding a shadow stallion. >>
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
v
[bash ]
-=+
A fade barely slashes your body.
A ramshorned trolloc barely tickles your left leg with his cleave.
A ramshorned trolloc barely cleaves your head.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
Shinobi has arrived from the south, riding a gray palfrey.
*
*Nevaeh* has arrived from the east, riding a shadow stallion.
Shinobi tries to pierce *Nevaeh*, but she parries successfully.
*+=- -
A fade hisses 'This is the will of the Great Lord.'
=
Your bash at a ramshorned trolloc sends him sprawling!
Rhys has arrived from the south, riding a bloodstock stallion.
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Shinobi tries to pierce *Nevaeh*, but she deflects the blow.
Rhys tries to crush *Nevaeh*, but she parries successfully.
* R HP:Battered MV:Strong - a ramshorned trolloc: Hurt >
Shinobi tries to pierce *Nevaeh*, but she deflects the blow.
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade slashes your left leg.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your body.
You crush a ramshorned trolloc's left foot into bloody fragments!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
Shinobi narrates '1s downer'
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
No way! You're fighting for your life!
*Nevaeh* throws a fireball at Shinobi, who screams in pain.
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
s
s
*Nevaeh* panics, and attempts to flee!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
** This weave of the Wheel ends in 1 minute...
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Wounded >
s
s
Shinobi tries to pierce *Nevaeh*, but she deflects the blow.
A fade slashes your body.
A ramshorned trolloc tickles your head with his cleave.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc cleaves your right arm.
You crush a ramshorned trolloc's left arm into bloody fragments!
Shinobi tries to pierce *Nevaeh*, but she parries successfully.
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
Rhys sends *Nevaeh* sprawling with a powerful bash!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
Rhys narrates 'patty bashed'
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
s
No way! You're fighting for your life!
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
s
Rhys crushes *Nevaeh*'s left foot into bloody fragments!
Shinobi pierces *Nevaeh*'s left leg into bloody fragments!
A fade barely slashes your right foot.
A ramshorned trolloc tickles your left hand with his cleave.
A ramshorned trolloc barely cleaves your right leg.
A ramshorned trolloc tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
You try to crush a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves your left hand.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
Shinobi assumes an offensive striking posture.
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
*Nevaeh* leaves east riding a shadow stallion. >>
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
s
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
Rhys leaves east riding a bloodstock stallion. >>
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
Shinobi leaves east riding a gray palfrey. >>
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
A fade slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tickles your right arm with his cleave.
You wish that your wounds would stop BLEEDING so much!
You crush a ramshorned trolloc's body extremely hard.
A ramshorned trolloc barely cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
s
s
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
v
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered > No way! You're fighting for your life!
* R HP:Beaten MV:Strong - a ramshorned trolloc: Battered >
[bash ]
-=+
A fade slashes your head.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
*
Shinobi has arrived from the east, riding a gray palfrey.
*+=- -
=
As a ramshorned trolloc avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
nar loot me
A fade barely slashes your head.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely tickles your left leg with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!
The enormous worm has arrived from the east.
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
Shinobi panics, and attempts to flee!
Shinobi leaves east riding a gray palfrey. >>
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered > You narrate 'loot me'
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
A fade slashes your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tickles your right foot with his cleave.
You wish that your wounds would stop BLEEDING so much!
You crush a ramshorned trolloc's left arm into bloody fragments!
A ramshorned trolloc tries to cleave you, but you parry successfully.
The enormous worm leaves east. >>
s
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
s
No way! You're fighting for your life!
Rhys narrates 'is in'
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
No way! You're fighting for your life!
* R HP:Critical MV:Strong - a ramshorned trolloc: Battered >
A fade barely slashes your right hand.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
Someone cleaves your left leg.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Re: Fail!
lol
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Achillies the Blood of Manetheren is here, fighting a ramshorned trolloc,
riding a warhorse.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A fade is here, fighting Achillies.
* RHP:Beaten MV:Winded >
*Nevaeh* has arrived from the east, riding a shadow
stallion.
You try to pierce *Nevaeh*, but she parries successfully.
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Beaten MV:Winded - Nevaeh: Battered > Arglebargle, glop-glyf!?!
* RHP:Beaten MV:Winded - Nevaeh: Battered > * RHP:Beaten MV:Winded - Nevaeh:
Battered > You do the best you can!
* RHP:Beaten MV:Winded - Nevaeh: Battered >
A fade hisses 'This is the will of the Great Lord.'
* RHP:Beaten MV:Winded - Nevaeh: Battered > Achillies sends a ramshorned
trolloc sprawling with a powerful bash!
Rhys has arrived from the south, riding a bloodstock stallion.
You don't have an ocpr.
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You try to pierce *Nevaeh*, but she deflects the blow.
Rhys tries to crush *Nevaeh*, but she parries successfully.
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You try to pierce *Nevaeh*, but she deflects the blow.
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade slashes Achillies's left leg.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc barely cleaves Achillies's body.
Achillies crushes a ramshorned trolloc's left foot into bloody fragments!
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You narrate '1s downer'
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You wish that your wounds would
stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Nevaeh*!
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
*Nevaeh* panics, and attempts to
flee!
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > ** This weave of the Wheel ends
in 1 minute...
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You try to pierce *Nevaeh*, but she
deflects the blow.
A fade slashes Achillies's body.
A ramshorned trolloc tickles Achillies's head with his cleave.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc cleaves Achillies's right arm.
Achillies crushes a ramshorned trolloc's left arm into bloody fragments!
You try to pierce *Nevaeh*, but she parries successfully.
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
Rhys sends *Nevaeh* sprawling with
a powerful bash!
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
Rhys narrates 'patty bashed'
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
Mood changed to: Brave
* RHP:Critical MV:Winded - Nevaeh: Battered >
Rhys crushes *Nevaeh*'s left foot
into bloody fragments!
You pierce *Nevaeh*'s left leg into bloody fragments!
A fade barely slashes Achillies's right foot.
A ramshorned trolloc tickles Achillies's left hand with his cleave.
A ramshorned trolloc barely cleaves Achillies's right leg.
A ramshorned trolloc tickles Achillies's head with his cleave.
Achillies tries to crush a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves Achillies's left hand.
Posture changed to: Offensive
* RHP:Critical MV:Winded - Nevaeh: Critical >
*Nevaeh* leaves east riding a
shadow stallion.
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded > Rhys leaves east riding a bloodstock stallion.
They aren't here.
* RHP:Critical MV:Winded > They aren't here.
* RHP:Critical MV:Winded > They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: A gray palfrey prances skittishly nearby, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
* RHP:Critical MV:Winded > They aren't here.
* RHP:Critical MV:Winded > The enormous worm tries to hit you, but you parry
successfully.
You try to pierce the enormous worm, but it parries successfully.
The enormous worm tries to hit you, but you parry successfully.
They aren't here.
* RHP:Critical MV:Winded - the enormous worm: Healthy >
They aren't here.
* RHP:Critical MV:Winded - the enormous worm: Healthy >
No way! You're
fighting for your life!
* RHP:Critical MV:Winded - the enormous worm: Healthy > They aren't here.
* RHP:Critical MV:Winded - the enormous worm: Healthy >
Mood changed to: Wimpy
* RHP:Critical MV:Winded - the enormous worm: Healthy > You panic and attempt to flee!
#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* RHP:Critical MV:Winded > You don't have a corpse.
* RHP:Critical MV:Winded >
The enormous worm has arrived from the south.
You don't have a corpse.
* RHP:Critical MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Achillies the Blood of Manetheren is here, fighting a ramshorned trolloc,
riding a warhorse.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A fade is here, fighting Achillies.
* RHP:Critical MV:Winded >
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded >
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded >
A ramshorned trolloc avoids being bashed by
Achillies who loses his balance and falls!
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > A fade barely slashes Achillies's head.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc barely tickles Achillies's left leg with his cleave.
A ramshorned trolloc barely cleaves Achillies's body.
A ramshorned trolloc cleaves Achillies's right arm.
The enormous worm has arrived from the east.
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: An enormous blight worm towers above you, making an eerie shrill scream.
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded >
Achillies narrates 'loot me'
* RHP:Critical MV:Winded >
Mood changed to: Wimpy
* RHP:Critical MV:Winded >
The enormous worm has arrived from the west.
* RHP:Critical MV:Winded > Posture changed to: Defensive
* RHP:Critical MV:Winded >
The enormous worm tries to hit you, but you deflect the blow.
* RHP:Critical MV:Winded - the enormous worm: Scratched >
No way! You're
fighting for your life!
* RHP:Critical MV:Winded - the enormous worm: Scratched >
You don't have a
corpse.
* RHP:Critical MV:Winded - the enormous worm: Scratched > Rhys narrates 'is in'
You panic and attempt to flee!
The enormous worm tries to hit you, but you parry successfully.
Your blood freezes as you hear someone's death cry.
You stop following Achillies.
#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You don't have a corpse.
* RHP:Critical MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
* RHP:Critical MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of Achillies is lying here.
The corpse of the blight bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* RHP:Critical MV:Winded >
You get a tunic of finely-crafted chain from the
corpse of Achillies.
You get thirteen copper pennys from the corpse of Achillies.
You get a wealth of gold crowns from the corpse of Achillies.
You get a pair of gleaming metal boots from the corpse of Achillies.
You get a pair of thick, gold-plated greaves from the corpse of Achillies.
You get a skin of human flesh from the corpse of Achillies.
You get a leather water flask from the corpse of Achillies.
You get a belt with a buckle of cuendillar from the corpse of Achillies.
a one-handed club: You can't take that!
You get a silver etched shield from the corpse of Achillies.
You get a sungwood bracelet from the corpse of Achillies.
You get a sungwood bracelet from the corpse of Achillies.
You get a sturdy pair of full leather gauntlets from the corpse of Achillies.
You get a pair of polished, gold-plated vambraces from the corpse of Achillies.
You get a backpack from the corpse of Achillies.
You get an earthen brown mantle from the corpse of Achillies.
You get an engraved gold-plated breastplate from the corpse of Achillies.
You get a strand of bleached horned skulls from the corpse of Achillies.
You get a strand of bleached horned skulls from the corpse of Achillies.
You get a gold-chased morion with an engraved silver comb from the corpse of
Achillies.
You get a jade signet ring from the corpse of Achillies.
You get a jade signet ring from the corpse of Achillies.
You get a piece of sandstone from the corpse of Achillies.
You get a lantern from the corpse of Achillies.
* RHP:Critical MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: A warhorse is here, stamping his feet impatiently.
The corpse of Trill is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* RHP:Critical MV:Winded >
Alas, you cannot go that way...
* RHP:Critical MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of Vianca is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Domani razor stands here, eyes keen and swishing its tail.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* RHP:Critical MV:Winded > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* RHP:Critical MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A mole is here, looking sickly.
* RHP:Critical MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* RHP:Critical MV:Winded >
You tell Achillies 'looted'
* RHP:Critical MV:Winded >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Weary >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
* RHP:Critical MV:Weary > A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Weary >
You are carrying:
a lantern
a piece of sandstone
[2] a jade signet ring
a gold-chased morion with an engraved silver comb
[2] a strand of bleached horned skulls
an engraved gold-plated breastplate
an earthen brown mantle
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a silver etched shield (used)
a belt with a buckle of cuendillar
a leather water flask
a skin of human flesh
a pair of thick, gold-plated greaves
a pair of gleaming metal boots
a wealth of gold crowns (53)
thirteen copper pennys
a tunic of finely-crafted chain
* RHP:Critical MV:Weary > Achillies tells you 'loot me please'
You have 16(401) hit and 44(155) movement points.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Achillies the Blood of Manetheren is here, fighting a ramshorned trolloc,
riding a warhorse.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A fade is here, fighting Achillies.
* RHP:Beaten MV:Winded >
*Nevaeh* has arrived from the east, riding a shadow
stallion.
You try to pierce *Nevaeh*, but she parries successfully.
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Beaten MV:Winded - Nevaeh: Battered > Arglebargle, glop-glyf!?!
* RHP:Beaten MV:Winded - Nevaeh: Battered > * RHP:Beaten MV:Winded - Nevaeh:
Battered > You do the best you can!
* RHP:Beaten MV:Winded - Nevaeh: Battered >
A fade hisses 'This is the will of the Great Lord.'
* RHP:Beaten MV:Winded - Nevaeh: Battered > Achillies sends a ramshorned
trolloc sprawling with a powerful bash!
Rhys has arrived from the south, riding a bloodstock stallion.
You don't have an ocpr.
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You try to pierce *Nevaeh*, but she deflects the blow.
Rhys tries to crush *Nevaeh*, but she parries successfully.
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You try to pierce *Nevaeh*, but she deflects the blow.
A fade hisses 'This is the will of the Great Lord.'
A fade hisses 'This is the will of the Great Lord.'
A fade slashes Achillies's left leg.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc barely cleaves Achillies's body.
Achillies crushes a ramshorned trolloc's left foot into bloody fragments!
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You narrate '1s downer'
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Beaten MV:Winded - Nevaeh: Battered >
You wish that your wounds would
stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Nevaeh*!
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
*Nevaeh* panics, and attempts to
flee!
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > ** This weave of the Wheel ends
in 1 minute...
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You try to pierce *Nevaeh*, but she
deflects the blow.
A fade slashes Achillies's body.
A ramshorned trolloc tickles Achillies's head with his cleave.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc cleaves Achillies's right arm.
Achillies crushes a ramshorned trolloc's left arm into bloody fragments!
You try to pierce *Nevaeh*, but she parries successfully.
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
Rhys sends *Nevaeh* sprawling with
a powerful bash!
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
Rhys narrates 'patty bashed'
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered > You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
You do the best you can!
* RHP:Critical MV:Winded - Nevaeh: Battered >
Mood changed to: Brave
* RHP:Critical MV:Winded - Nevaeh: Battered >
Rhys crushes *Nevaeh*'s left foot
into bloody fragments!
You pierce *Nevaeh*'s left leg into bloody fragments!
A fade barely slashes Achillies's right foot.
A ramshorned trolloc tickles Achillies's left hand with his cleave.
A ramshorned trolloc barely cleaves Achillies's right leg.
A ramshorned trolloc tickles Achillies's head with his cleave.
Achillies tries to crush a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely cleaves Achillies's left hand.
Posture changed to: Offensive
* RHP:Critical MV:Winded - Nevaeh: Critical >
*Nevaeh* leaves east riding a
shadow stallion.
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded > Rhys leaves east riding a bloodstock stallion.
They aren't here.
* RHP:Critical MV:Winded > They aren't here.
* RHP:Critical MV:Winded > They aren't here.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: A gray palfrey prances skittishly nearby, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
* RHP:Critical MV:Winded > They aren't here.
* RHP:Critical MV:Winded > The enormous worm tries to hit you, but you parry
successfully.
You try to pierce the enormous worm, but it parries successfully.
The enormous worm tries to hit you, but you parry successfully.
They aren't here.
* RHP:Critical MV:Winded - the enormous worm: Healthy >
They aren't here.
* RHP:Critical MV:Winded - the enormous worm: Healthy >
No way! You're
fighting for your life!
* RHP:Critical MV:Winded - the enormous worm: Healthy > They aren't here.
* RHP:Critical MV:Winded - the enormous worm: Healthy >
Mood changed to: Wimpy
* RHP:Critical MV:Winded - the enormous worm: Healthy > You panic and attempt to flee!
#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* RHP:Critical MV:Winded > You don't have a corpse.
* RHP:Critical MV:Winded >
The enormous worm has arrived from the south.
You don't have a corpse.
* RHP:Critical MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of the blight bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Achillies the Blood of Manetheren is here, fighting a ramshorned trolloc,
riding a warhorse.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A ramshorned trolloc is here, fighting Achillies.
A fade is here, fighting Achillies.
* RHP:Critical MV:Winded >
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded >
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded >
A ramshorned trolloc avoids being bashed by
Achillies who loses his balance and falls!
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > A fade barely slashes Achillies's head.
A ramshorned trolloc tries to cleave Achillies, but he parries successfully.
A ramshorned trolloc barely tickles Achillies's left leg with his cleave.
A ramshorned trolloc barely cleaves Achillies's body.
A ramshorned trolloc cleaves Achillies's right arm.
The enormous worm has arrived from the east.
The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded > The corpse of the blight bear seems to be empty.
* RHP:Critical MV:Winded >
They aren't here.
* RHP:Critical MV:Winded > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: An enormous blight worm towers above you, making an eerie shrill scream.
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded >
Achillies narrates 'loot me'
* RHP:Critical MV:Winded >
Mood changed to: Wimpy
* RHP:Critical MV:Winded >
The enormous worm has arrived from the west.
* RHP:Critical MV:Winded > Posture changed to: Defensive
* RHP:Critical MV:Winded >
The enormous worm tries to hit you, but you deflect the blow.
* RHP:Critical MV:Winded - the enormous worm: Scratched >
No way! You're
fighting for your life!
* RHP:Critical MV:Winded - the enormous worm: Scratched >
You don't have a
corpse.
* RHP:Critical MV:Winded - the enormous worm: Scratched > Rhys narrates 'is in'
You panic and attempt to flee!
The enormous worm tries to hit you, but you parry successfully.
Your blood freezes as you hear someone's death cry.
You stop following Achillies.
#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You don't have a corpse.
* RHP:Critical MV:Winded >
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
West: A warhorse is here, stamping his feet impatiently.
A gray palfrey prances skittishly nearby, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
* RHP:Critical MV:Winded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of Achillies is lying here.
The corpse of the blight bear is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* RHP:Critical MV:Winded >
You get a tunic of finely-crafted chain from the
corpse of Achillies.
You get thirteen copper pennys from the corpse of Achillies.
You get a wealth of gold crowns from the corpse of Achillies.
You get a pair of gleaming metal boots from the corpse of Achillies.
You get a pair of thick, gold-plated greaves from the corpse of Achillies.
You get a skin of human flesh from the corpse of Achillies.
You get a leather water flask from the corpse of Achillies.
You get a belt with a buckle of cuendillar from the corpse of Achillies.
a one-handed club: You can't take that!
You get a silver etched shield from the corpse of Achillies.
You get a sungwood bracelet from the corpse of Achillies.
You get a sungwood bracelet from the corpse of Achillies.
You get a sturdy pair of full leather gauntlets from the corpse of Achillies.
You get a pair of polished, gold-plated vambraces from the corpse of Achillies.
You get a backpack from the corpse of Achillies.
You get an earthen brown mantle from the corpse of Achillies.
You get an engraved gold-plated breastplate from the corpse of Achillies.
You get a strand of bleached horned skulls from the corpse of Achillies.
You get a strand of bleached horned skulls from the corpse of Achillies.
You get a gold-chased morion with an engraved silver comb from the corpse of
Achillies.
You get a jade signet ring from the corpse of Achillies.
You get a jade signet ring from the corpse of Achillies.
You get a piece of sandstone from the corpse of Achillies.
You get a lantern from the corpse of Achillies.
* RHP:Critical MV:Winded > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
North: A warhorse is here, stamping his feet impatiently.
The corpse of Trill is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* RHP:Critical MV:Winded >
Alas, you cannot go that way...
* RHP:Critical MV:Winded >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
The corpse of Vianca is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
A Domani razor stands here, eyes keen and swishing its tail.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* RHP:Critical MV:Winded > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* RHP:Critical MV:Winded > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
A potato is here. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
A mole is here, looking sickly.
* RHP:Critical MV:Winded >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Winded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* RHP:Critical MV:Winded >
You tell Achillies 'looted'
* RHP:Critical MV:Winded >
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Weary >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow is here flying around.
* RHP:Critical MV:Weary > A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* RHP:Critical MV:Weary >
You are carrying:
a lantern
a piece of sandstone
[2] a jade signet ring
a gold-chased morion with an engraved silver comb
[2] a strand of bleached horned skulls
an engraved gold-plated breastplate
an earthen brown mantle
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a silver etched shield (used)
a belt with a buckle of cuendillar
a leather water flask
a skin of human flesh
a pair of thick, gold-plated greaves
a pair of gleaming metal boots
a wealth of gold crowns (53)
thirteen copper pennys
a tunic of finely-crafted chain
* RHP:Critical MV:Weary > Achillies tells you 'loot me please'
You have 16(401) hit and 44(155) movement points.
Re: Fail!
In a hotel with really spotting internet messing around before sleeping :P
o HP:Critical MV:Haggard > sYou have 30(396) hit and 12(271) movement points.
You have scored 98623643 experience points and 479 quest points.
You need 4876357 exp to level and 521 qp to rank.
You have amassed 73 Turn points to date.
You have played 6 days and 20 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.
*Walker* has arrived from the west.
A red-eyed raven has arrived from the west.
o HP:Critical MV:Haggard >
*Walker* leaves south.
A red-eyed raven leaves south.
o HP:Critical MV:Haggard > can w
A red-eyed raven has arrived from the south.
ko HP:Critical MV:Haggard >
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.
*Walker* tries to scythe you, but you parry successfully.
ko HP:Critical MV:Haggard - Walker: Scratched >
[kil light]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Scratched > [kil light]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Scratched >
You try to slice *Walker*, but he deflects the blow.
A huge darkhound joins your fight!
*Walker* tries to scythe you, but you parry successfully.
o HP:Critical MV:Haggard - Walker: Scratched > f
e
You panic and attempt to flee!
k
br
b
A huge darkhound tries to hit Walker, but he deflects the blow.
You flee head over heels.
The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
A young trolloc is here, growling with a deep bloodlust.
Alas, you cannot go that way...
o HP:Critical MV:Haggard > [kil light]
They aren't here.
o HP:Critical MV:Haggard > [change mood brave]
Mood changed to: Brave
no HP:Critical MV:Haggard >
[bash ]
Bash who?
k
o HP:Critical MV:Haggard > bThe Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A red-eyed raven is perched nearby, staring silently at you, surrounded by a
dark aura.
*Walker* is here, fighting a huge darkhound.
A huge darkhound is here, fighting Walker.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
o HP:Critical MV:Haggard > [kil light]
You try to slice *Walker*, but he deflects the blow.
o HP:Critical MV:Haggard - a huge darkhound: Healthy - Walker: Scratched > [bash ]
*Walker* panics, and attempts to flee!
- = +
*Walker* leaves down.
* * + = -
*Walker* has arrived from below.
*Walker* tries to scythe you, but you parry successfully.
- =
Your bash at *Walker* sends him sprawling!
o HP:Critical MV:Haggard - Walker: Scratched >
An Elite Ghar'ghael guard hacks Walker's body into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's right arm into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's body very hard.
An Elite Ghar'ghael guard hacks Walker's left foot very hard.
o HP:Critical MV:Haggard - Walker: Wounded >
An Elite Ghar'ghael guard hacks Walker's body into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's left leg into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's body very hard.
An Elite Ghar'ghael guard hacks Walker's right leg into bloody fragments!
You slice *Walker*'s head into bloody fragments!
o HP:Critical MV:Haggard - Walker: Battered > alias m kill walker
Ok.
o HP:Critical MV:Haggard - Walker: Battered >
An Elite Ghar'ghael guard hacks Walker's right leg hard.
An Elite Ghar'ghael guard hacks Walker's right foot extremely hard.
An Elite Ghar'ghael guard hacks Walker's body into bloody fragments!
*Walker* panics, and attempts to flee!
An Elite Ghar'ghael guard hacks Walker's body extremely hard.
*Walker* panics, and attempts to flee!
You slice *Walker*'s right leg into bloody fragments!
o HP:Critical MV:Haggard - Walker: Critical > m
m
[kill walker]
You do the best you can!
m
o HP:Critical MV:Haggard - Walker: Critical > m
m
[kill walker]
You do the best you can!
*Walker* leaves south.
m
o HP:Critical MV:Haggard > [kill walker]
They aren't here.
*Walker* has arrived from the south.
o HP:Critical MV:Haggard > [kill walker]
You try to slice *Walker*, but he parries successfully.
o HP:Critical MV:Haggard - Walker: Critical > m
[kill walker]
You do the best you can!
m
mo HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
*Walker* panics, and attempts to flee!
m
m
o HP:Critical MV:Haggard - Walker: Critical > You try to slice *Walker*, but he
deflects the blow.
A huge darkhound joins your fight!
[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > m
[kill walker]
You do the best you can!
mo HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
mo HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
m
m
o HP:Critical MV:Haggard - Walker: Critical > m[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > m
[kill walker]
You do the best you can!
*Walker* leaves down.
m
m
o HP:Critical MV:Haggard > [kill walker]
They aren't here.
o HP:Critical MV:Haggard > m
[kill walker]
They aren't here.
mo HP:Critical MV:Haggard >
[kill walker]
They aren't here.
do HP:Critical MV:Haggard >
[kill walker]
They aren't here.
o HP:Critical MV:Haggard > m
b[kill walker]
They aren't here.
*Eldrenia* has arrived from the west.
* HP:Critical MV:Haggard > The Dungeon
[ obvious exits: N S U ]
*Draz* is standing here.
*Walker* is standing here.
*Walker* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* HP:Critical MV:Haggard - Walker: Critical > c[kill walker]
You do the best you can!
h
* HP:Critical MV:Haggard - Walker: Critical > [bash ]
f
*Draz* leaves up.
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
o HP:Critical MV:Haggard - Walker: Critical > You panic and attempt to flee!
*Draz* has arrived from above.
*Eldrenia* has arrived from above.
*Draz* crushes your body.
You wish that your wounds would stop BLEEDING so much!
w
w
A red-eyed raven caws 'Vianca is at The Eastern Wing of the Great Hall'
A red-eyed raven caws 'Vianca is at The Eastern Wing of the Great Hall'
You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.
*someone* crushes your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Your heartbeat calms down more as you feel less panicked.
Nah... You feel too relaxed to do that..
o HP:Critical MV:Weary > Nah... You feel too relaxed to do that..
o HP:Critical MV:Weary >
If you'd like some equipment to help you get back into the fight then say rekit.
o HP:Critical MV:Weary >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers.
Dismiss trainer once you are finished.
o HP:Critical MV:Weary >
Rebooting... Come back in a few minutes!
Reboot is saving all threads of this weave of the Wheel..
o HP:Critical MV:Haggard > sYou have 30(396) hit and 12(271) movement points.
You have scored 98623643 experience points and 479 quest points.
You need 4876357 exp to level and 521 qp to rank.
You have amassed 73 Turn points to date.
You have played 6 days and 20 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.
*Walker* has arrived from the west.
A red-eyed raven has arrived from the west.
o HP:Critical MV:Haggard >
*Walker* leaves south.
A red-eyed raven leaves south.
o HP:Critical MV:Haggard > can w
A red-eyed raven has arrived from the south.
ko HP:Critical MV:Haggard >
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.
*Walker* tries to scythe you, but you parry successfully.
ko HP:Critical MV:Haggard - Walker: Scratched >
[kil light]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Scratched > [kil light]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Scratched >
You try to slice *Walker*, but he deflects the blow.
A huge darkhound joins your fight!
*Walker* tries to scythe you, but you parry successfully.
o HP:Critical MV:Haggard - Walker: Scratched > f
e
You panic and attempt to flee!
k
br
b
A huge darkhound tries to hit Walker, but he deflects the blow.
You flee head over heels.
The Feast Hall
[ obvious exits: N S ]
A rancid slab of decaying meat lies here, covered with maggots. [2]
A young trolloc is here, growling with a deep bloodlust.
Alas, you cannot go that way...
o HP:Critical MV:Haggard > [kil light]
They aren't here.
o HP:Critical MV:Haggard > [change mood brave]
Mood changed to: Brave
no HP:Critical MV:Haggard >
[bash ]
Bash who?
k
o HP:Critical MV:Haggard > bThe Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A red-eyed raven is perched nearby, staring silently at you, surrounded by a
dark aura.
*Walker* is here, fighting a huge darkhound.
A huge darkhound is here, fighting Walker.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
o HP:Critical MV:Haggard > [kil light]
You try to slice *Walker*, but he deflects the blow.
o HP:Critical MV:Haggard - a huge darkhound: Healthy - Walker: Scratched > [bash ]
*Walker* panics, and attempts to flee!
- = +
*Walker* leaves down.
* * + = -
*Walker* has arrived from below.
*Walker* tries to scythe you, but you parry successfully.
- =
Your bash at *Walker* sends him sprawling!
o HP:Critical MV:Haggard - Walker: Scratched >
An Elite Ghar'ghael guard hacks Walker's body into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's right arm into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's body very hard.
An Elite Ghar'ghael guard hacks Walker's left foot very hard.
o HP:Critical MV:Haggard - Walker: Wounded >
An Elite Ghar'ghael guard hacks Walker's body into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's left leg into bloody fragments!
An Elite Ghar'ghael guard hacks Walker's body very hard.
An Elite Ghar'ghael guard hacks Walker's right leg into bloody fragments!
You slice *Walker*'s head into bloody fragments!
o HP:Critical MV:Haggard - Walker: Battered > alias m kill walker
Ok.
o HP:Critical MV:Haggard - Walker: Battered >
An Elite Ghar'ghael guard hacks Walker's right leg hard.
An Elite Ghar'ghael guard hacks Walker's right foot extremely hard.
An Elite Ghar'ghael guard hacks Walker's body into bloody fragments!
*Walker* panics, and attempts to flee!
An Elite Ghar'ghael guard hacks Walker's body extremely hard.
*Walker* panics, and attempts to flee!
You slice *Walker*'s right leg into bloody fragments!
o HP:Critical MV:Haggard - Walker: Critical > m
m
[kill walker]
You do the best you can!
m
o HP:Critical MV:Haggard - Walker: Critical > m
m
[kill walker]
You do the best you can!
*Walker* leaves south.
m
o HP:Critical MV:Haggard > [kill walker]
They aren't here.
*Walker* has arrived from the south.
o HP:Critical MV:Haggard > [kill walker]
You try to slice *Walker*, but he parries successfully.
o HP:Critical MV:Haggard - Walker: Critical > m
[kill walker]
You do the best you can!
m
mo HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
*Walker* panics, and attempts to flee!
m
m
o HP:Critical MV:Haggard - Walker: Critical > You try to slice *Walker*, but he
deflects the blow.
A huge darkhound joins your fight!
[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > m
[kill walker]
You do the best you can!
mo HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
mo HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
m
m
o HP:Critical MV:Haggard - Walker: Critical > m[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > [kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical >
[kill walker]
You do the best you can!
o HP:Critical MV:Haggard - Walker: Critical > m
[kill walker]
You do the best you can!
*Walker* leaves down.
m
m
o HP:Critical MV:Haggard > [kill walker]
They aren't here.
o HP:Critical MV:Haggard > m
[kill walker]
They aren't here.
mo HP:Critical MV:Haggard >
[kill walker]
They aren't here.
do HP:Critical MV:Haggard >
[kill walker]
They aren't here.
o HP:Critical MV:Haggard > m
b[kill walker]
They aren't here.
*Eldrenia* has arrived from the west.
* HP:Critical MV:Haggard > The Dungeon
[ obvious exits: N S U ]
*Draz* is standing here.
*Walker* is standing here.
*Walker* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* HP:Critical MV:Haggard - Walker: Critical > c[kill walker]
You do the best you can!
h
* HP:Critical MV:Haggard - Walker: Critical > [bash ]
f
*Draz* leaves up.
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
o HP:Critical MV:Haggard - Walker: Critical > You panic and attempt to flee!
*Draz* has arrived from above.
*Eldrenia* has arrived from above.
*Draz* crushes your body.
You wish that your wounds would stop BLEEDING so much!
w
w
A red-eyed raven caws 'Vianca is at The Eastern Wing of the Great Hall'
A red-eyed raven caws 'Vianca is at The Eastern Wing of the Great Hall'
You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.
*someone* crushes your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Your heartbeat calms down more as you feel less panicked.
Nah... You feel too relaxed to do that..
o HP:Critical MV:Weary > Nah... You feel too relaxed to do that..
o HP:Critical MV:Weary >
If you'd like some equipment to help you get back into the fight then say rekit.
o HP:Critical MV:Weary >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers.
Dismiss trainer once you are finished.
o HP:Critical MV:Weary >
Rebooting... Come back in a few minutes!
Reboot is saving all threads of this weave of the Wheel..
Re: Fail!
You follow Sorvitor.
Twisting Through the Ways
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving up.
There are some tracks of a humanoid leaving east.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
o HP:Critical MV:Full >
You say 'wind might get me'
o HP:Critical MV:Full >
Sorvitor leaves up riding a shadow stallion. uu
You follow Sorvitor.
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: The Ways
Door north: northdoor
Door west: westdoor
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
o HP:Critical MV:Full >
(tic_timer): Estimated aggro pulse
You follow Sorvitor.
At a Vine-Carved Door
[ obvious exits: E ]
Zone: The Ways
Door east: eastdoor
Door up: vinedoor
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
Whispering and rushing with sinister songs, the black wind approaches.
o HP:Critical MV:Full >
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
o HP:Critical MV:Full >
sc
You have 36(416) hit and 258(263) movement points.
You have scored 112560971 experience points and 0 quest points.
You need 5939029 exp to reach the next level.
You have amassed 77 Turn points to date.
You have played 2 days and 17 hours (real time).
This ranks you as Morvash {Dha'vol Grunt} (Level 51).
You are standing.
o HP:Critical MV:Full >
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The winds, the screams of sweet songs, tear all along the flesh of Sorvitor.
The vine-carved door mysteriously opens.
You follow Sorvitor.
Blighted Grove
[ obvious exits: N E S W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o HP:Critical MV:Full >
Sorvitor leaves west riding a shadow stallion. <<
You follow Sorvitor.
The Dark Road
[ obvious exits: N E S ]
Zone: Shayol Ghul
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
* HP:Critical MV:Full >
You follow Sorvitor.
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
A group of gray flies are here, buzzing maliciously around you.
* HP:Critical MV:Full >
You follow Sorvitor.
Barren Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
A small stick is lying on the ground here.
* HP:Critical MV:Full >
You follow Sorvitor.
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
A group of gray flies are here, buzzing maliciously around you.
* HP:Critical MV:Full >
sc
You follow Sorvitor.
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
o HP:Critical MV:Full >
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
You are dead! Sorry...
You stop following Sorvitor.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Oogieboogie the Pugnacious Destroyer is resting here.
You have 1(416) hit and 1(247) movement points.
You have scored 112560971 experience points and 0 quest points.
You need 5939029 exp to reach the next level.
You have amassed 77 Turn points to date.
You have played 2 days and 17 hours (real time).
This ranks you as Morvash {Dha'vol Grunt} (Level 51).
You are resting.
o HP:Critical MV:Haggard >
Sorvitor narrates 'lol'
o HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
o HP:Critical MV:Haggard >
Sorvitor narrates 'lololol'
Twisting Through the Ways
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving up.
There are some tracks of a humanoid leaving east.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
o HP:Critical MV:Full >
You say 'wind might get me'
o HP:Critical MV:Full >
Sorvitor leaves up riding a shadow stallion. uu
You follow Sorvitor.
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: The Ways
Door north: northdoor
Door west: westdoor
There are some tracks of a humanoid leaving down.
There are some tracks of a humanoid leaving down.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
o HP:Critical MV:Full >
(tic_timer): Estimated aggro pulse
You follow Sorvitor.
At a Vine-Carved Door
[ obvious exits: E ]
Zone: The Ways
Door east: eastdoor
Door up: vinedoor
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
Whispering and rushing with sinister songs, the black wind approaches.
o HP:Critical MV:Full >
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
o HP:Critical MV:Full >
sc
You have 36(416) hit and 258(263) movement points.
You have scored 112560971 experience points and 0 quest points.
You need 5939029 exp to reach the next level.
You have amassed 77 Turn points to date.
You have played 2 days and 17 hours (real time).
This ranks you as Morvash {Dha'vol Grunt} (Level 51).
You are standing.
o HP:Critical MV:Full >
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The winds, the screams of sweet songs, tear all along the flesh of Sorvitor.
The vine-carved door mysteriously opens.
You follow Sorvitor.
Blighted Grove
[ obvious exits: N E S W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: Shayol Ghul
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o HP:Critical MV:Full >
Sorvitor leaves west riding a shadow stallion. <<
You follow Sorvitor.
The Dark Road
[ obvious exits: N E S ]
Zone: Shayol Ghul
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
* HP:Critical MV:Full >
You follow Sorvitor.
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
A group of gray flies are here, buzzing maliciously around you.
* HP:Critical MV:Full >
You follow Sorvitor.
Barren Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
A small stick is lying on the ground here.
* HP:Critical MV:Full >
You follow Sorvitor.
Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
A group of gray flies are here, buzzing maliciously around you.
* HP:Critical MV:Full >
sc
You follow Sorvitor.
Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Sorvitor the Myrddraal is standing here, riding a shadow stallion.
o HP:Critical MV:Full >
The winds scream reaching and tearing at your flesh as you escape the Ways!
Ouch!
You are dead! Sorry...
You stop following Sorvitor.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Oogieboogie the Pugnacious Destroyer is resting here.
You have 1(416) hit and 1(247) movement points.
You have scored 112560971 experience points and 0 quest points.
You need 5939029 exp to reach the next level.
You have amassed 77 Turn points to date.
You have played 2 days and 17 hours (real time).
This ranks you as Morvash {Dha'vol Grunt} (Level 51).
You are resting.
o HP:Critical MV:Haggard >
Sorvitor narrates 'lol'
o HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
o HP:Critical MV:Haggard >
Sorvitor narrates 'lololol'
Re: Fail!
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > kill dark
You pierce *Zola*'s body.
You do the best you can!
kill dark
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical >
*Scrat* has arrived from the north, riding a shadow stallion.
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > kill dark
*Scrat* tries to pound you, but you parry successfully.
You do the best you can!
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > narr he crit
You narrate 'he crit'
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > zola is now set as your PRIMARY target.
You pierce *Zola*'s body hard.
Walker smites *Zola*'s right leg hard.
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > flee walker <- me trying to tell walker to flee and let me buff, but forgetting to actually hit the narrate alias.
kill zola
You panic and attempt to flee! Me just fleeing instead *facepalm* because of the 'flee' in 'flee walker'
You flee head over heels.
At the Corner of a Burial Site
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R HP:Scratched MV:Strong > kill zola Confused, not quite understanding why I just fled.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > n
kill zola
Passing Some Tombstones
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gamoto* is here, fighting Walker.
*Scrat* is here, fighting Walker, riding a shadow stallion.
*Zola* is here, fighting Walker.
Walker the Northern Ranger is sitting here.
* R HP:Scratched MV:Strong > kill zola
You try to pierce *Scrat*, but he deflects the blow.
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded > You do the best you can!
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded >
You try to pierce *Scrat*, but he parries successfully.
*Gamoto* pierces Walker's left leg.
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded > narr flee
You try to pierce *Scrat*, but he parries successfully.
*Scrat* pounds Walker's body hard.
Walker panics, and attempts to flee!
*Gamoto* tickles Walker's body with his pierce.
*Zola* hacks Walker's left arm hard.
Walker is incapacitated and will slowly die, if not aided.
You narrate 'flee'
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded > narr walker
You narrate 'walker'
You pierce *Zola*'s body.
You do the best you can!
kill dark
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical >
*Scrat* has arrived from the north, riding a shadow stallion.
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > kill dark
*Scrat* tries to pound you, but you parry successfully.
You do the best you can!
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > narr he crit
You narrate 'he crit'
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > zola is now set as your PRIMARY target.
You pierce *Zola*'s body hard.
Walker smites *Zola*'s right leg hard.
* R HP:Scratched MV:Strong - Walker: Beaten - Zola: Critical > flee walker <- me trying to tell walker to flee and let me buff, but forgetting to actually hit the narrate alias.
kill zola
You panic and attempt to flee! Me just fleeing instead *facepalm* because of the 'flee' in 'flee walker'
You flee head over heels.
At the Corner of a Burial Site
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
* R HP:Scratched MV:Strong > kill zola Confused, not quite understanding why I just fled.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > n
kill zola
Passing Some Tombstones
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gamoto* is here, fighting Walker.
*Scrat* is here, fighting Walker, riding a shadow stallion.
*Zola* is here, fighting Walker.
Walker the Northern Ranger is sitting here.
* R HP:Scratched MV:Strong > kill zola
You try to pierce *Scrat*, but he deflects the blow.
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded > You do the best you can!
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded >
You try to pierce *Scrat*, but he parries successfully.
*Gamoto* pierces Walker's left leg.
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded > narr flee
You try to pierce *Scrat*, but he parries successfully.
*Scrat* pounds Walker's body hard.
Walker panics, and attempts to flee!
*Gamoto* tickles Walker's body with his pierce.
*Zola* hacks Walker's left arm hard.
Walker is incapacitated and will slowly die, if not aided.
You narrate 'flee'
* R HP:Scratched MV:Strong - Walker: Critical - Scrat: Wounded > narr walker
You narrate 'walker'
Re: Fail!
I do NOT recommend using shiner and murgoz boots with heavy combo. My defense was basically nothing getting hit unbashed 95% of the time.
You have 5(413) hit and 72(167) movement points.
You have scored 95235699 experience points and 1046 quest points.
You need 3264301 exp to level and 1954 qp to rank.
You have amassed 84 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.
3
* HP:Critical MV:Winded >
3
[change mood wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
* HP:Critical MV:Winded > [k dark]
They aren't here.
* HP:Critical MV:Winded >
r
[k dark]
They aren't here.
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
3
* HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
3
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
3
* HP:Critical MV:Winded > [k dark]
They aren't here.
3
* HP:Critical MV:Winded > [k dark]
They aren't here.
* HP:Critical MV:Winded > [k dark]
They aren't here.
* HP:Critical MV:Winded > *Mephistopheles* has arrived from the south, riding a shadow stallion.
[k dark]
You try to scythe *Mephistopheles*, but he deflects the blow.
3
* HP:Critical MV:Winded - Mephistopheles: Wounded >
3
[k dark]
You do the best you can!
* HP:Critical MV:Winded - Mephistopheles: Wounded > Margery strikes *Mephistopheles*'s body.
[k dark]
You do the best you can!
* HP:Critical MV:Winded - Mephistopheles: Wounded > [k dark]
You do the best you can!
* HP:Critical MV:Winded - Mephistopheles: Wounded >
b
[bash ]
-
*Mephistopheles* tries to slice you, but you deflect the blow.
A Civil Watch guard joins your fight!
A Civil Watch guard joins a Civil Watch guard's fight!
A Civil Watch patrol leader joins a Civil Watch guard's fight!
=+*
*Mephistopheles* panics, and attempts to flee!
*+=- -=
Your bash at *Mephistopheles* sends him sprawling!
* HP:Critical MV:Winded - Mephistopheles: Wounded >
A Civil Watch patrol leader slashes Mephistopheles's body.
A Civil Watch guard slashes Mephistopheles's left leg.
A Civil Watch guard tries to slash Mephistopheles, but he parries successfully.
Margery strikes *Mephistopheles*'s body.
You scythe *Mephistopheles*'s body very hard.
Margery throws a weakened fireball at *Mephistopheles*, who screams in pain.
* HP:Critical MV:Winded - Mephistopheles: Battered >
A Civil Watch patrol leader slashes Mephistopheles's left foot.
A Civil Watch guard barely slashes Mephistopheles's head.
A Civil Watch guard tickles Mephistopheles's body with his slash.
*Mephistopheles* gazes deeply at a Civil Watch patrol leader...
A Civil Watch patrol leader looks very strange, glaring about with a sense of panic.
*someone* slices your body.
You are mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
You are dead! Sorry...
Your first time! Was it good for you too?
You have 5(413) hit and 72(167) movement points.
You have scored 95235699 experience points and 1046 quest points.
You need 3264301 exp to level and 1954 qp to rank.
You have amassed 84 Turn points to date.
You have played 18 days and 19 hours (real time).
This ranks you as Dixon the Lieutenant [Shienaran Lancer 7] (Level 48).
You are standing.
3
* HP:Critical MV:Winded >
3
[change mood wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
* HP:Critical MV:Winded > [k dark]
They aren't here.
* HP:Critical MV:Winded >
r
[k dark]
They aren't here.
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
3
* HP:Critical MV:Winded > [change mood wimpy]
Mood changed to: Wimpy
3
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
* HP:Critical MV:Winded >
3
[k dark]
They aren't here.
3
* HP:Critical MV:Winded > [k dark]
They aren't here.
3
* HP:Critical MV:Winded > [k dark]
They aren't here.
* HP:Critical MV:Winded > [k dark]
They aren't here.
* HP:Critical MV:Winded > *Mephistopheles* has arrived from the south, riding a shadow stallion.
[k dark]
You try to scythe *Mephistopheles*, but he deflects the blow.
3
* HP:Critical MV:Winded - Mephistopheles: Wounded >
3
[k dark]
You do the best you can!
* HP:Critical MV:Winded - Mephistopheles: Wounded > Margery strikes *Mephistopheles*'s body.
[k dark]
You do the best you can!
* HP:Critical MV:Winded - Mephistopheles: Wounded > [k dark]
You do the best you can!
* HP:Critical MV:Winded - Mephistopheles: Wounded >
b
[bash ]
-
*Mephistopheles* tries to slice you, but you deflect the blow.
A Civil Watch guard joins your fight!
A Civil Watch guard joins a Civil Watch guard's fight!
A Civil Watch patrol leader joins a Civil Watch guard's fight!
=+*
*Mephistopheles* panics, and attempts to flee!
*+=- -=
Your bash at *Mephistopheles* sends him sprawling!
* HP:Critical MV:Winded - Mephistopheles: Wounded >
A Civil Watch patrol leader slashes Mephistopheles's body.
A Civil Watch guard slashes Mephistopheles's left leg.
A Civil Watch guard tries to slash Mephistopheles, but he parries successfully.
Margery strikes *Mephistopheles*'s body.
You scythe *Mephistopheles*'s body very hard.
Margery throws a weakened fireball at *Mephistopheles*, who screams in pain.
* HP:Critical MV:Winded - Mephistopheles: Battered >
A Civil Watch patrol leader slashes Mephistopheles's left foot.
A Civil Watch guard barely slashes Mephistopheles's head.
A Civil Watch guard tickles Mephistopheles's body with his slash.
*Mephistopheles* gazes deeply at a Civil Watch patrol leader...
A Civil Watch patrol leader looks very strange, glaring about with a sense of panic.
*someone* slices your body.
You are mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
You are dead! Sorry...
Your first time! Was it good for you too?
Re: Fail!
I'm not sure if this AS mob even weaves or engages but fail all around. * HP:Critical MV:Full >
*Mikhan* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Mikhan: Beaten >
You try to crush *Mikhan*, but he parries successfully.
An elite Shienaran guard joins your fight!
A Red Sister leaves up.
A Shienaran guard bellows 'Dreadlord found! Mikhan was found at Dungeon Landing.'
*Mikhan* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Mikhan: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy
q
* HP:Critical MV:Full - Mikhan: Beaten > PANIC! You couldn't escape!
* HP:Critical MV:Full - Mikhan: Beaten > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Full - Mikhan: Beaten >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Mikhan devour your flesh.
You are dead! Sorry...
*Mikhan* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Mikhan: Beaten >
You try to crush *Mikhan*, but he parries successfully.
An elite Shienaran guard joins your fight!
A Red Sister leaves up.
A Shienaran guard bellows 'Dreadlord found! Mikhan was found at Dungeon Landing.'
*Mikhan* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Mikhan: Beaten >
r
f
[change mood wimpy]
Mood changed to: Wimpy
q
* HP:Critical MV:Full - Mikhan: Beaten > PANIC! You couldn't escape!
* HP:Critical MV:Full - Mikhan: Beaten > [change mood brave]
Mood changed to: Brave
* HP:Critical MV:Full - Mikhan: Beaten >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Mikhan devour your flesh.
You are dead! Sorry...
Re: Fail!
I knew the scratched red stone would maybe play a part...
o S HP:Beaten MV:Tiring >
scan d
Skirrel the Havoc is here, fighting Walker.
*Badd* is here, fighting Skirrel.
*Walker* is here, fighting Skirrel.
o S HP:Beaten MV:Tiring >
Your blood freezes as you hear someone's death cry.
o S HP:Beaten MV:Tiring >
d
c
1
The Infernal Forge
A cavernous chamber filled with intense heat and deafening noise. Massive
furnaces line the walls, belching forth waves of fiery flames that cast
dancing shadows in the smoke-filled air. Dark silhouettes move amidst the
chaos, their forms obscured by the haze as they handle glowing metal and
dispose of lifeless objects. The air reeks of burning flesh, sweat, and the
acrid scent of molten iron and steel, creating an overwhelming atmosphere
of torment and despair. A place of eternal suffering that embodies a
relentless cycle of toil and anguish.
[ obvious exits: S W U ]
The corpse of Skirrel is lying here.
*Badd* is standing here.
*Walker* is standing here.
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring >
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a large number of gold crowns from the corpse of Skirrel.
*Badd* gets a leather water flask from the corpse of Skirrel.
*Badd* gets eight copper pennys from the corpse of Skirrel.
*Badd* gets a pair of lissome leather boots with metal capped toes from the corpse of Skirrel.
*Badd* gets a pair of thick, gold-plated greaves from the corpse of Skirrel.
*Badd* gets a soft leather pouch from the corpse of Skirrel.
*Badd* gets a bronze belt of odd design from the corpse of Skirrel.
*Badd* gets a silver-winged basilard from the corpse of Skirrel.
*Badd* gets a silver etched shield from the corpse of Skirrel.
*Badd* gets a sungwood bracelet from th
e corpse of Skirrel.
*Badd* gets a sungwood bracelet from the corpse of Skirrel.
*Badd* gets a sturdy pair of full leather gauntlets from the corpse of Skirrel.
*Badd* gets a pair of polished, gold-plated vambraces from the corpse of Skirrel.
*Badd* gets a bloodstained cloak bearing a clenched fist from the corpse of Skirrel.
*Badd* gets an engraved gold-plated breastplate from the corpse of Skirrel.
*Badd* gets a shimmering pendant of obsidian from the corpse of Skirrel.
*Badd* gets a shimmering pendant of obsidian from the corpse of Skirrel.
*Badd* gets a gold-chased morion with an engraved silver comb from the corpse of Skirrel.
*Badd* gets a gold ring delicately carved with ivy from the corpse of Skirrel.
*Badd* gets a jade signet ring from the corpse of Skirrel.
*Badd* gets an oilstone from the corpse of Skirrel.
[ba h.light]
You silently approach your victim...
Skirrel tells you 'died'
-
=
+*
*
+
=
-
-
=
+
*
*Walker* tries to smite you, but you deflect the blow.
*Badd* puts an oilstone in a backpack.
*Badd* puts a jade signet ring in a backpack.
*Badd* puts a gold ring delicately carved with ivy in a backpack.
*Badd* puts a gold-chased morion with an engraved silver comb in a backpack.
*Badd* puts a shimmering pendant of obsidian in a backpack.
*Badd* puts a shimmering pendant of obsidian in a backpack.
*Badd* puts an engraved gold-plated breastplate in a backpack.
*Badd* puts a bloodstained cloak bearing a clenched fist in a backpack.
*Badd* puts a pair of polished, gold-plated vambraces in a backpack.
*Badd* puts a sturdy pair of full leather gauntlets in a backpack.
*Badd* puts a sungwood bracelet in a backpack.
*Badd* puts a sungwood bracelet in a backpack.
*Badd* puts a silver etched shield in a backpack.
*Badd* puts a silver-winged basilard in a backpack.
*Badd* puts a bronze belt of odd design in a backpack.
*Badd* puts a soft leather pouch in a backpack.
*Badd* puts a pair of thick, gold-plated greaves in a backpack.
*Badd* puts a pair of lissome leather boots with metal capped toes in a backpack.
*Badd* puts some coins in a backpack.
*mBadd* puts a leather water flask in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Beaten MV:Tiring - Walker: Critical >
cri
*Badd* tries to pierce you, but you deflect the blow.
* S HP:Beaten MV:Tiring - Walker: Critical >
*Walker* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Tiring - Walker: Critical >
*Badd* throws back his head and cackles with insane glee!
* S HP:Beaten MV:Tiring - Walker: Critical >
*Badd* pierces your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Walker* smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Badd* assumes an offensive striking posture.
c
You flee head over heels.
A Chimney Shute
A natural cavern chimney shute extends westward from the Infernal Forge,
providing a passage for the billowing smoke and intense heat to escape. The
air is thick with acrid fumes and the sounds of roaring fires.
[ obvious exits: E U ]
You cringe in terror.
*Badd* has arrived from the east.
u
* S HP:Critical MV:Tiring >
*someone* smites your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
North: A trolloc is here commanding a fist of troops.
East: A large, goat-faced trolloc glares at you hungrily.
West: An Elite Bhan'sheen guard stands here, sniffing the air.
Down: An artifact collector stands here, searching specific items.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Skirrel the Havoc is resting here.
o S HP:Beaten MV:Tiring >
scan d
Skirrel the Havoc is here, fighting Walker.
*Badd* is here, fighting Skirrel.
*Walker* is here, fighting Skirrel.
o S HP:Beaten MV:Tiring >
Your blood freezes as you hear someone's death cry.
o S HP:Beaten MV:Tiring >
d
c
1
The Infernal Forge
A cavernous chamber filled with intense heat and deafening noise. Massive
furnaces line the walls, belching forth waves of fiery flames that cast
dancing shadows in the smoke-filled air. Dark silhouettes move amidst the
chaos, their forms obscured by the haze as they handle glowing metal and
dispose of lifeless objects. The air reeks of burning flesh, sweat, and the
acrid scent of molten iron and steel, creating an overwhelming atmosphere
of torment and despair. A place of eternal suffering that embodies a
relentless cycle of toil and anguish.
[ obvious exits: S W U ]
The corpse of Skirrel is lying here.
*Badd* is standing here.
*Walker* is standing here.
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring >
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a package of iron rations from the corpse of Skirrel.
*Badd* gets a large number of gold crowns from the corpse of Skirrel.
*Badd* gets a leather water flask from the corpse of Skirrel.
*Badd* gets eight copper pennys from the corpse of Skirrel.
*Badd* gets a pair of lissome leather boots with metal capped toes from the corpse of Skirrel.
*Badd* gets a pair of thick, gold-plated greaves from the corpse of Skirrel.
*Badd* gets a soft leather pouch from the corpse of Skirrel.
*Badd* gets a bronze belt of odd design from the corpse of Skirrel.
*Badd* gets a silver-winged basilard from the corpse of Skirrel.
*Badd* gets a silver etched shield from the corpse of Skirrel.
*Badd* gets a sungwood bracelet from th
e corpse of Skirrel.
*Badd* gets a sungwood bracelet from the corpse of Skirrel.
*Badd* gets a sturdy pair of full leather gauntlets from the corpse of Skirrel.
*Badd* gets a pair of polished, gold-plated vambraces from the corpse of Skirrel.
*Badd* gets a bloodstained cloak bearing a clenched fist from the corpse of Skirrel.
*Badd* gets an engraved gold-plated breastplate from the corpse of Skirrel.
*Badd* gets a shimmering pendant of obsidian from the corpse of Skirrel.
*Badd* gets a shimmering pendant of obsidian from the corpse of Skirrel.
*Badd* gets a gold-chased morion with an engraved silver comb from the corpse of Skirrel.
*Badd* gets a gold ring delicately carved with ivy from the corpse of Skirrel.
*Badd* gets a jade signet ring from the corpse of Skirrel.
*Badd* gets an oilstone from the corpse of Skirrel.
[ba h.light]
You silently approach your victim...
Skirrel tells you 'died'
-
=
+*
*
+
=
-
-
=
+
*
*Walker* tries to smite you, but you deflect the blow.
*Badd* puts an oilstone in a backpack.
*Badd* puts a jade signet ring in a backpack.
*Badd* puts a gold ring delicately carved with ivy in a backpack.
*Badd* puts a gold-chased morion with an engraved silver comb in a backpack.
*Badd* puts a shimmering pendant of obsidian in a backpack.
*Badd* puts a shimmering pendant of obsidian in a backpack.
*Badd* puts an engraved gold-plated breastplate in a backpack.
*Badd* puts a bloodstained cloak bearing a clenched fist in a backpack.
*Badd* puts a pair of polished, gold-plated vambraces in a backpack.
*Badd* puts a sturdy pair of full leather gauntlets in a backpack.
*Badd* puts a sungwood bracelet in a backpack.
*Badd* puts a sungwood bracelet in a backpack.
*Badd* puts a silver etched shield in a backpack.
*Badd* puts a silver-winged basilard in a backpack.
*Badd* puts a bronze belt of odd design in a backpack.
*Badd* puts a soft leather pouch in a backpack.
*Badd* puts a pair of thick, gold-plated greaves in a backpack.
*Badd* puts a pair of lissome leather boots with metal capped toes in a backpack.
*Badd* puts some coins in a backpack.
*mBadd* puts a leather water flask in a backpack.
*Badd* puts some coins in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
*Badd* puts a package of iron rations in a backpack.
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Beaten MV:Tiring - Walker: Critical >
cri
*Badd* tries to pierce you, but you deflect the blow.
* S HP:Beaten MV:Tiring - Walker: Critical >
*Walker* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Tiring - Walker: Critical >
*Badd* throws back his head and cackles with insane glee!
* S HP:Beaten MV:Tiring - Walker: Critical >
*Badd* pierces your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Walker* smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Badd* assumes an offensive striking posture.
c
You flee head over heels.
A Chimney Shute
A natural cavern chimney shute extends westward from the Infernal Forge,
providing a passage for the billowing smoke and intense heat to escape. The
air is thick with acrid fumes and the sounds of roaring fires.
[ obvious exits: E U ]
You cringe in terror.
*Badd* has arrived from the east.
u
* S HP:Critical MV:Tiring >
*someone* smites your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
North: A trolloc is here commanding a fist of troops.
East: A large, goat-faced trolloc glares at you hungrily.
West: An Elite Bhan'sheen guard stands here, sniffing the air.
Down: An artifact collector stands here, searching specific items.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Skirrel the Havoc is resting here.