Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Re: Fail!

Post by Choen » Fri Jul 17, 2015 12:27 am

Haha. That buh-lowwwws.

Sarryn
Posts: 563
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Fri Jul 17, 2015 12:35 pm

It's a little difficult to read old tracks in the snow...
Some obvious recent tracks of a Domani razor (ridden) leaving <<west<<
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving ^^north^^
Some clear fairly recent tracks of a puppy leaving ^^north^^
Some clear almost day-old tracks of Yllidrin leaving ^^north^^
Some clear almost day-old tracks of a puppy leaving ^^north^^
Some clear fairly recent tracks of a rat leaving <<west<<

* R HP:Healthy MV:Winded >
A raven starts following you.

* R HP:Healthy MV:Winded > w
charge h.kenu
Clearing
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
A shaggy brown mare stands here, being ridden by you.
A raven is here, watching.
A raven has arrived from the east.

* R HP:Healthy MV:Winded > Charge who?

* R HP:Healthy MV:Winded > w
charge h.kenu
Bank of the River Arinelle
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
*Kenu* is resting here, riding a Domani razor.
A raven has arrived from the east.

You line up your charge...


Oops. Your lame efforts cause you to miss.

* R HP:Healthy MV:Winded - Kenu: Scratched > say haha

*Kenu* tries to slash you, but you deflect the blow.

* R HP:Healthy MV:Winded - Kenu: Scratched > say typical

*Kenu* tries to slash you, but you deflect the blow.

* R HP:Healthy MV:Winded - Kenu: Scratched > You say 'haha'

* R HP:Healthy MV:Winded - Kenu: Scratched > You say 'typical'

* R HP:Healthy MV:Winded - Kenu: Scratched > g
[close tombstone]
I see no tombstone here.

* R HP:Healthy MV:Winded - Kenu: Scratched >
*Kenu* tries to slash you, but you deflect the blow.
You try to lance *Kenu*, but he deflects the blow.

* R HP:Healthy MV:Winded - Kenu: Scratched >
*Kenu* drawls 'comf'

* R HP:Healthy MV:Winded - Kenu: Scratched > alias g bash
g
You lance *Kenu*'s body hard.
Ok.

Had tracked him from EF...was a zerk charge. Then it was like blizzarding apparently because his tracks would vanish even when I was right behind him...yay.

rixie
Posts: 52
Joined: Thu May 14, 2015 7:32 pm

Re: Fail!

Post by rixie » Fri Jul 17, 2015 6:44 pm

When Plans Go Awry ...



I had the feeling I'd get hit by trolls so I decied to locate some human to port to escape to and then return when coast is clear.
a water skin - [oaesdenulzfeard] - somewhere far southwest of here, carried by a human.
a water skin - [rsabeathgrsajov] - somewhere far south of here, carried by a human.
a water skin - [oaeastfmuopaqry] - somewhere far southwest of here, carried by a human.
a skin of human flesh - [rsameyopaqulmey] - somewhere south of here, carried by a trolloc.
a water skin - [astbokpidrsarxe] - somewhere very far south of here.
a water skin - [sdemeybeaastuli] - somewhere south of here, carried by a human.
a skin of human flesh - [sdenaloparsanal] - somewhere south of here, carried by a dreadlord.
a water skin - [knekaeardngunya] - somewhere around here, carried by a human.
a water skin - [astflxlijsdemey] - somewhere south of here, carried by a dreadlord.
a water skin - [rsathgolpwujolp] - somewhere far south of here, carried by a human.
a skin of human flesh - [vxzoaeulioaeced] - somewhere very far west of here, carried by a trolloc.
a skin of human flesh - [pidoaeuliwujkae] - somewhere very far west of here, carried by a trolloc.
a skin of human flesh - [rxesdevxzastwuj] - somewhere very far west of here, carried by a trolloc.
a skin of human flesh - [nyawujvxzcedwuj] - somewhere far southwest of here, carried by a none.
a skin of human flesh - [rsabeadsaastqry] - somewhere far south of here, carried by a trolloc.
a water skin - [qulnsecednyanse] - somewhere far south of here.
a water skin - [qulpiduavkaesde] - somewhere very far south of here, carried by a human.

* S HP:Wounded SP:Good MV:Winded

Ok.
the local wisdom - [rsanseulinguqul] - somewhere far south of here.

* S HP:Wounded SP:Fading MV:Winded >

You feel parched from the hot weather.
You are thirsty.
Groderick narrates 'out of keep'

* S HP:Hurt SP:Fading MV:Tiring >
nar think maylayna is out of cod
Stennor narrates 'how many'
You narrate 'think maylayna is out of cod'

* S HP:Hurt SP:Fading MV:Tiring >

Uh.. I'm a little too late for an escape.

*Kilgore* has arrived from the west.
*Hogbart* has arrived from the west.
*Mastacalus* has arrived from the west.

* S HP:Hurt SP:Fading MV:Tiring >
*Hogbart* scythes your head extremely hard.
*Mastacalus* tries to pierce you, but you deflect the blow.
*Kilgore* strikes your left leg hard.

* S HP:Wounded SP:Fading MV:Tiring - Hogbart: Scratched >
f
*Kilgore* strikes your body hard.
*Mastacalus* tries to pierce you, but you deflect the blow.
You tickle *Hogbart*'s head with your pierce.
*Hogbart* scythes your body hard.
You panic and attempt to flee!Ok.
the local wisdom - [rsanseulinguqul] - somewhere far south of here.

* S HP:Wounded SP:Fading MV:Winded >

You feel parched from the hot weather.
You are thirsty.
Groderick narrates 'out of keep'

* S HP:Hurt SP:Fading MV:Tiring >
nar think maylayna is out of cod
Stennor narrates 'how many'
You narrate 'think maylayna is out of cod'

* S HP:Hurt SP:Fading MV:Tiring >

*Kilgore* has arrived from the west.
*Hogbart* has arrived from the west.
*Mastacalus* has arrived from the west.

* S HP:Hurt SP:Fading MV:Tiring >
*Hogbart* scythes your head extremely hard.
*Mastacalus* tries to pierce you, but you deflect the blow.
*Kilgore* strikes your left leg hard.

* S HP:Wounded SP:Fading MV:Tiring - Hogbart: Scratched >
f
*Kilgore* strikes your body hard.
*Mastacalus* tries to pierce you, but you deflect the blow.
You tickle *Hogbart*'s head with your pierce.
*Hogbart* scythes your body hard.
You panic and attempt to flee!

Stennor narrates 'rixie, i think you're picking up kilgore'
*Mastacalus* barely pierces your body.


*Mastacalus* pierces your left arm.
*Hogbart* scythes your body extremely hard.
*Kilgore* strikes your body very hard.

Groderick narrates 'drop scalps somehwere?'
* S HP:Hurt SP:Fading MV:Tiring >
nar think maylayna is out of cod
Stennor narrates 'how many'
You narrate 'think maylayna is out of cod'

* S HP:Hurt SP:Fading MV:Tiring >

*Kilgore* has arrived from the west.
*Hogbart* has arrived from the west.
*Mastacalus* has arrived from the west.

* S HP:Hurt SP:Fading MV:Tiring >
*Hogbart* scythes your head extremely hard.
*Mastacalus* tries to pierce you, but you deflect the blow.
*Kilgore* strikes your left leg hard.

* S HP:Wounded SP:Fading MV:Tiring - Hogbart: Scratched >
f
*Kilgore* strikes your body hard.
*Mastacalus* tries to pierce you, but you deflect the blow.
You tickle *Hogbart*'s head with your pierce.
*Hogbart* scythes your body hard.
You panic and attempt to flee!


You flee head over heels.
A Crumbling Tunnel
Scattered rocks, fallen from the crumbling walls and ceiling of this
tunnel, lie in heaps on the ground. The tunnel extends to the west,
and a dark hole, its depths indeterminable, leads down into
darkness.
[ obvious exits: W D ]4220
Fleeing
A large predator attempts to hide in the shadows.
A large predator attempts to hide in the shadows.
A large predator attempts to hide in the shadows.
A large predator attempts to hide in the shadows.

* S HP:Wounded SP:Fading MV:Tiring >
s;
s;
s;
Alas, you cannot go that way...

w;
* S HP:Wounded SP:Fading MV:Tiring > The noxious stench and oppresive heat of the Blight drains your
energy!
Alas, you cannot go that way...

* S HP:Wounded SP:Fading MV:Tiring > Alas, you cannot go that way...

* S HP:Wounded SP:Fading MV:Tiring > A Crumbling Tunnel
The ceiling of this small tunnel does not look like it would hold for a
small shake of the ground, but would collapse during the slightest stress.
One can pass through here still but a wrong step or even a loud noise could
be the last thing this tunnel ever sees. No sign of daylight can be seen in
any direction and it can be difficult to settle which way is out.
[ obvious exits: E W ]4219
*Mastacalus* is standing here.
*Hogbart* is standing here.
*Kilgore* is standing here.

up;
* S HP:Wounded SP:Fading MV:Tiring >

up;
* S HP:Wounded SP:Fading MV:Tiring >
*Kilgore* strikes your body hard.

* S HP:Wounded SP:Fading MV:Tiring - Kilgore: Wounded > No way! You're fighting for your life!

w;
* S HP:Wounded SP:Fading MV:Tiring - Kilgore: Wounded >

You try to pierce *Kilgore*, but he deflects the blow.
*Kilgore* strikes your body.

* S HP:Battered SP:Fading MV:Tiring - Kilgore: Wounded >
*Hogbart* sends you sprawling with a powerful bash!
You panic and attempt to flee!

f
w;

*Kilgore* looks at you.

w;

Stennor narrates 'rixie, i think you're picking up kilgore'
*Mastacalus* barely pierces your body.


*Mastacalus* pierces your left arm.
*Hogbart* scythes your body extremely hard.
*Kilgore* strikes your body very hard.

Groderick narrates 'drop scalps somehwere?'
You flee head over heels.
A Dark Cavern
Dank, dark and cold describes this cavern. A strange thing to be
cold in the heart of the Blight. But, here underground and far
below the surface the heat of the Blight is distant. The foul
stench so prevalent in the Blight is inescapable, and hangs heavy
in the still cool air.
[ obvious exits: E S W ]4218
Fleeing
A pale, anguished wretch wanders aimlessly.
A pale, anguished wretch wanders aimlessly.
A Dark Cavern
Wet air fills this cavern and creates a slimy film of moisture
on the cavern walls. Black fungus gro

* S HP:Battered SP:Fading MV:Winded > Above a Dark Hole
Towering up on all sides are barren hills, like large boils dotting the
Blasted Lands. Dry breaths of wind runs across the landscape, clawing the
loose dirt and throwing it from here to there. The often steep hillsides
provide some protection from the wind but the heat remains. The barren
hills continue to the south, west, north and east.
[ obvious exits: N E S W D ]

* S HP:Battered SP:Fading MV:Winded >

*Kilgore* has arrived from below.
*Hogbart* has arrived from below.
*Mastacalus* has arrived from below.

* S HP:Battered SP:Fading MV:Winded >
*Hogbart* scythes your body very hard.
You panic and attempt to flee!
*Kilgore* strikes your body very hard.

quaff tea
You flee head over heels.
Among the Crucified Skeletons
Standing in a ring are thirteen stone crosses, seemingly carved from the
living rock of the ground. Affixed to them are the bleached bones of thirteen
humans, each facing outwards from the circle. The ground in the center of the
circle is flat stone, covered in concentric rings of Trolloc script.
[ obvious exits: N E S W ]617
Fleeing
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Beaten SP:Fading MV:Winded >
Below a Pitted Cliff
Rising above you to the south is a cliff pitted by wind and rain. The updrafts
provide lift for ravens and vultures waiting for the death of anything that
carelessly crosses these steep mountains. The mountains continue to the east
and level out into rocky hills to the north and west.
[ obvious exits: N E W U ]
Fleeing

* S HP:Beaten SP:Fading MV:Winded >
e;
e;
A Steep Dropoff
The ground drops off sharply into deep crevasse to the south, immediately in
front of an immense cliff, which rises far into the sky. At the very top of
the cliff can barely be seen the walls of a stone keep. Tiny from this
distance, it must be rather large up close.
[ obvious exits: N E W ]
A small stick is lying on the ground here.

* S HP:Beaten SP:Fading MV:Winded > Overlooking the Wastes
A ledge jutting out from the mountains provides an excellent vantage point to
observe the lands to the north. Lifeless wastelands stretch for miles before
coming to the edge of a blighted forest. A mighty cliff rises to the south,
and the mountains continue to the east and west.
[ obvious exits: N E W ]
A raven is here flying around.

* S HP:Beaten SP:Fading MV:Weary >
w;
w;
A Steep Dropoff
The ground drops off sharply into deep crevasse to the south, immediately in
front of an immense cliff, which rises far into the sky. At the very top of
the cliff can barely be seen the walls of a stone keep. Tiny from this
distance, it must be rather large up close.
:w;
w;
* S HP:Beaten SP:Fading MV:Weary > Below a Pitted Cliff
Rising above you to the south is a cliff pitted by wind and rain. The updrafts
provide lift for ravens and vultures waiting for the death of anything that
carelessly crosses these steep mountains. The mountains continue to the east
and level out into rocky hills to the north and west.
[ obvious exits: N E W U ]

up;
* S HP:Beaten SP:Fading MV:Weary > Among the Crucified Skeletons
Standing in a ring are thirteen stone crosses, seemingly carved from the
living rock of the ground. Affixed to them are the bleached bones of thirteen
humans, each facing outwards from the circle. The ground in the center of the
circle is flat stone, covered in concentric rings of Trolloc script.
[ obvious exits: N E S W ]
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten SP:Fading MV:Haggard > Diseased Brush
A strange sight in these empty hills, a collection of bushes eke out a pitiful
existence here. Their leaves and branches are limp and ooze a thick, noxious
fluid. The hills rise up around you, forming a bowl which perhaps has given
shelter to the sickly plants growing here.
[ obvious exits: N E S W ]615
A sickly, skinny deer stands here in a daze.

w;
w;
w;
A Steaming Crevice
The ground is hot near the edges of this large steam vent. The steam issuing
from the ground also contains other gasses, filling the air with a sharp odor.
The edges of the deep crevice are lined with a strange moss that seems to
almost pulse with life, uncharacteristic of this empty wasteland.
[ obvious exits: N E S W ]608
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten SP:Fading MV:Haggard > A Barren Trail
Running between boulders and jutting rocks, a trail has been cleared here. It
makes a bend to avoid a steam vent to the east. Very little thrives in this
desolate wasteland, though to the northwest, the edge of a swamp can be seen.
Sandy soil sparsely covers the solid rock that forms the ground.
[ obvious exits: N E S W ]E
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A small stick is lying on the ground here.
A sickly, skinny deer stands here in a daze.

* S HP:Beaten SP:Fading MV:Haggard > A Barren Trail
A trail runs south along the dank swamp here, and makes a sharp turn to the
east to avoid a large bog that begins to the north. The swamp slows here, but
its waters are far from inviting, and attempting to cross it would be a poor
choice. An odor of festering decay taints the air, wafting south from the bog.
[ obvious exits: N E S ]E
A sickly, skinny deer stands here in a daze.

* S HP:Beaten SP:Fading MV:Haggard >
emb
You are already in touch with saidar, can't you feel it?

* S HP:Beaten SP:Fading MV:Haggard >
po
What do you want to pour from?

* S HP:Beaten SP:Fading MV:Haggard >
w;
w;
w;
Alas, you cannot go that way...

* S HP:Beaten SP:Fading MV:Haggard > Alas, you cannot go that way...

* S HP:Beaten SP:Fading MV:Haggard > The noxious stench and oppresive heat of the Blight drains your
energy!
Alas, you cannot go that way...

* S HP:Beaten SP:Fading MV:Haggard >

*Kilgore* has arrived from the north.
*Hogbart* has arrived from the north.

* S HP:Beaten SP:Fading MV:Haggard >
*Hogbart* tries to scythe you, but you parry successfully.

* S HP:Beaten SP:Fading MV:Haggard - Hogbart: Scratched >

*Kilgore* leaves south.

* S HP:Beaten SP:Fading MV:Haggard - Hogbart: Scratched >

*Kilgore* has arrived from the south.

* S HP:Beaten SP:Fading MV:Haggard - Hogbart: Scratched >
*Kilgore* strikes your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* S HP:Beaten SP:Fading MV:Haggard - Hogbart: Scratched >

*Kilgore* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.
You tickle *Hogbart*'s body with your pierce.

* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched >
channel
You dodge a bash from *Hogbart* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.
Channel what??

* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched >
f
You are too exhausted.

* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched >
You barely pierce *Hogbart*'s left arm.

s;
* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched >
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.
You gasp in pain as streaks of fire from *Kilgore* burn your body!

s;
* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched > No way! You're fighting for your life!

s;
s;
* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched > No way! You're fighting for your life!

* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched > No way! You're fighting for your life!

f
* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched > No way! You're fighting for your life!

* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched > You are too exhausted.

* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 156 hit points.

* S HP:Critical SP:Fading MV:Haggard - Hogbart: Scratched > *someone* scythes your body hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light


Can we say epic failure, boys and girls? :P

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Fail!

Post by Morella » Sun Jul 19, 2015 9:08 am

Oh man, panic fingers are the worst :/

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Fail!

Post by Horror » Wed Jul 22, 2015 3:20 pm

Stunted Hills
These soft, rolling hills are plagued with stunted razorgrass and the
stumps of ancient trees that have long since been petrified. Obvious
signs of an ancient forest long dead jut from the ground, looking like
stone even up close. To the north and east this continues, while to the
west the ruined road climbs up to a narrow ledge high above.
[ obvious exits: N E W ]
*Rhys* is standing here mending a weapon, riding a dust-colored gelding.

* S HP:Wounded MV:Winded > [hide ]
You attempt to hide yourself.

You silently approach your victim...

*
*Rhys* sits down and rests.


Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.

+
*Rhys* stops resting, and clambers on his feet.


*Rhys* makes a strange sound as you place a sharp, red stone dagger in his back!
Since April 15 2007 you've landed 4547 out of 8816 stabs (51% landed).

* S HP:Hurt MV:Tiring - Rhys: Critical > change mood brave
nod
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Hurt MV:Tiring - Rhys: Critical > You nod in agreement.

* S HP:Hurt MV:Tiring - Rhys: Critical >
*Rhys* tries to scythe you, but you parry successfully.
You pierce *Rhys*'s right arm.
You dodge a bash from *Rhys* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Rhys: Critical > k human
You do the best you can!

* S HP:Hurt MV:Tiring - Rhys: Critical >
You pierce *Rhys*'s left arm.

* S HP:Hurt MV:Tiring - Rhys: Critical >
*Rhys* flows effortlessly into Moon Rises Over the Water.
*Rhys* scythes your body hard.
You pierce *Rhys*'s left leg.

* S HP:Wounded MV:Tiring - Rhys: Critical >
*Via* has arrived from the west, riding a dust-colored gelding.

* S HP:Wounded MV:Tiring - Rhys: Critical >
*Via* leaves north riding a dust-colored gelding.

* S HP:Wounded MV:Tiring - Rhys: Critical >
You pierce *Rhys*'s right leg.

ing - Rhys: Critical >
*Rhys* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Rhys: Critical >
*Via* has arrived from the north, riding a dust-colored gelding.

* S HP:Wounded MV:Tiring - Rhys: Critical > cmw
f

*Rhys* scythes your body very hard.

* S HP:Wounded MV:Tiring - Rhys: Critical > rhys is now set as your target.

Your body is pierced by razor sharp ice spikes sent by *Via*!

* S HP:Wounded MV:Tiring - Rhys: Critical >
*Via* barely slashes your right leg.
*Rhys* scythes your left arm very hard.

* S HP:Battered MV:Tiring - Rhys: Critical > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

You panic and attempt to flee!ys: Critical >


And did not finish :/

Petra
Posts: 268
Joined: Wed Feb 18, 2015 5:02 pm

Re: Fail!

Post by Petra » Fri Jul 24, 2015 12:38 pm

Boo to this.

* R HP:Battered SP:Strong MV:Strong > scan s

A shrill piercing scream reverberates through the area.

* R HP:Battered SP:Strong MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Myrdan* is resting here.
*Horror* is resting here.
A huge trolloc marked with a whirlwind snorts here.
*Deimos* is standing here.
*Lykan* is standing here, riding a shadow stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered SP:Strong MV:Strong > A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Battered SP:Strong MV:Strong > *Lykan* tries to slice you, but you deflect the blow.
No way! You're fighting for your life!
*Deimos* tries to slash you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten >
*Myrdan* stops resting, and clambers on his feet.

f
* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten >
You try to whip *Lykan*, but he parries successfully.
You whip *Deimos*'s left leg.
An Ahf'frait trolloc joins Deimos's fight!
A hideous trolloc joins Lykan's fight!
A ramshorned trolloc says 'EnU ao[a@eEx bZP jWUB ktz qbT`uN APDI Nl_h`t '
*Lykan* tries to slice you, but you deflect the blow.
*Horror* stops resting, and clambers on his feet.

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > d
e
PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > f
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > d
e
PANIC! You couldn't escape!

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > No way! You're fighting for your life!
*Myrdan* leaves north.

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > '
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > f
d
e
[change mood wimpy]
Mood changed to: Wimpy

PANIC! You couldn't escape!:Strong - Lykan: Beaten >
*Deimos* sends you sprawling with a powerful bash!

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten >
A hideous trolloc cleaves your body.
An Ahf'frait trolloc cleaves your left arm.
*Deimos* slashes your left arm very hard.

* R HP:Battered SP:Strong MV:Strong - Lykan: Beaten > f
d
e

A hideous trolloc tickles your left leg with its cleave.
An Ahf'frait trolloc barely cleaves your body.
*Deimos* slashes your left foot hard.
*Lykan* slices your head very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten SP:Strong MV:Strong - Lykan: Beaten >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc says 'xiy f^p?SZoE avO IAIW dxa g]tmnQ jZCA WnsBIh '
A fade leaves south.
A ramshorned trolloc leaves south.
A ramshorned trolloc leaves south.
A hideous trolloc leaves south.

e
* R HP:Beaten SP:Strong MV:Strong - Lykan: Beaten > A hideous trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

An Ahf'frait trolloc cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

*Deimos* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You try to whip *Lykan*, but he deflects the blow.
You try to whip an Ahf'frait trolloc, but he parries successfully.
You tickle *Deimos*'s left foot with your whip.
You whip a hideous trolloc's head very hard.
*Lykan* slices your right arm hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!
*Myrdan* sends a Domani razor sprawling with a powerful bash!

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > Your mount ought to be awake and standing first!

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten >
*Myrdan* makes a nice balletstep which plants a foot a mile above a Domani razor's head.

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > nar i dead

A hideous trolloc tries to cleave you, but you deflect the blow.
An Ahf'frait trolloc tries to cleave you, but you dodge the attack.
*Deimos* tries to slash you, but you deflect the blow.
You try to whip *Lykan*, but he deflects the blow.
You whip an Ahf'frait trolloc's right arm into bloody fragments!
You whip *Deimos*'s left arm.
You whip a hideous trolloc's body hard.
*Lykan* snickers softly.

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > You narrate 'i dead'

* R HP:Critical SP:Strong MV:Strong - Lykan: Beaten > dism
f
d
You stop riding him.

* HP:Critical SP:Strong MV:Strong - Lykan: Beaten > e

*Myrdan* makes a nice balletstep which plants a foot a mile above a Domani razor's head.

* HP:Critical SP:Strong MV:Strong - Lykan: Beaten > A Domani razor tries to hit Myrdan, but he dodges the attack.
A hideous trolloc tries to cleave you, but you deflect the blow.
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
*Deimos* tries to slash you, but you parry successfully.
*someone* slices your body very hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Nance Colthirst (Linkless) is standing here.
A kind-faced figure stands here.
Corath narrates 'wher?'
Maybe you should get on your feet first?

Kyr
Posts: 114
Joined: Sun Mar 22, 2015 12:09 pm

Re: Fail!

Post by Kyr » Fri Jul 24, 2015 11:30 pm

* S HP:Wounded MV:Strong > n
They aren't here.

kill eviscerator
* S HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* S HP:Wounded MV:Strong > bash
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Eviscerator* is here, fighting Kirakor.
A spotted horse wanders skittishly around here.
Kirakor Adarnai is here, fighting Eviscerator.
*Baal* is here, fighting Kirakor.
*Myrdan* is here, fighting Kirakor.
Kirakor panics, and attempts to flee!

* S HP:Wounded MV:Strong > You smite *Baal*'s body very hard.

- ong - Kirakor: Critical - Baal: Battered >
Kirakor leaves north.
You swiftly dodge *Myrdan*'s attempt to slash you.

*
*Myrdan* tries to slash you, but you parry successfully.
A spotted horse panics, and attempts to flee!
*Baal* tries to slice you, but you deflect the blow.

+
*Eviscerator* leaves north.
A shadow stallion leaves north.

fl
-k dark
Cancelled.
PANIC! You couldn't escape!

* S HP:Wounded MV:Strong - Baal: Battered > You do the best you can!

* S HP:Wounded MV:Strong - Baal: Battered > fl
k dark
You panic and attempt to flee!


*Myrdan* tries to slash you, but you deflect the blow.
*Baal* slices your body into bloody fragments!
*Eviscerator* has arrived from the north.
A shadow stallion has arrived from the north.

w
s
You flee head over heels.
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
The corpse of a spotted horse is lying here.
They aren't here.

* S HP:Wounded MV:Strong > In a Depression
[ obvious exits: N E ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Wounded MV:Strong > Alas, you cannot go that way...

* S HP:Wounded MV:Strong > n
Shadowing a Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* S HP:Wounded MV:Strong > e
Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving south.
A brown cow is here, chewing thoughtfully.
Kirakor narrates 'meh'

kill eviscerator
* S HP:Wounded MV:Strong > kill eviscerator
kill eviscerator
They aren't here.

* S HP:Wounded MV:Strong > s
They aren't here.

* S HP:Wounded MV:Strong > kill eviscerator
They aren't here.

* S HP:Wounded MV:Strong > bash
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
The corpse of a spotted horse is lying here.
*Baal* is standing here.
*Myrdan* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Eviscerator* is standing here.
*Baal* tries to slice you, but you deflect the blow.
*Myrdan* tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Strong - Baal: Battered > You do the best you can!

fl ong - Baal: Battered >
-kill eviscerator
kill eviscerator
Cancelled.
*Myrdan* tries to slash you, but you parry successfully.
*Baal* tries to slice you, but you parry successfully.
You panic and attempt to flee!

kill eviscerator

Eviscerator assumes an offensive striking posture.

kill eviscerator
kill eviscerator
kill eviscerator
You flee head over heels.
In a Depression
[ obvious exits: N E ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a ridden mount leaving east.
They aren't here.

kill eviscerator
* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > bash
They aren't here.

* S HP:Wounded MV:Strong > They aren't here.

* S HP:Wounded MV:Strong > They aren't here.
*Eviscerator* has arrived from the east.
A shadow stallion has arrived from the east.
*Myrdan* has arrived from the east.
*Baal* has arrived from the east.

* S HP:Wounded MV:Strong > You smite *Eviscerator*'s body extremely hard.
*Eviscerator* panics, and attempts to flee!
*Baal* tries to slice you, but you deflect the blow.

* S HP:Wounded MV:Strong - Eviscerator: Critical > You do the best you can!
Kirakor narrates 'am crit'

= ong - Eviscerator: Critical >
*Baal* tries to slice you, but you deflect the blow.

-
You dodge a bash from *Eviscerator* who loses his balance and falls!

=
Your bash at *Eviscerator* sends him sprawling!
*Eviscerator* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Eviscerator: Critical >
*Baal* tries to slice you, but you deflect the blow.
You smite *Eviscerator*'s left foot into bloody fragments!
*Eviscerator* is mortally wounded, and will die soon, if not aided.

* S HP:Wounded MV:Strong > g sword corpse
g sword corpse
g sword corpse
*Baal* tries to slice you, but you deflect the blow.
You don't have a corpse.

* S HP:Wounded MV:Strong - Baal: Battered > g sword corpse
g sword corpse
You don't have a corpse.

* S HP:Wounded MV:Strong - Baal: Battered > g sword corpse
You don't have a corpse.

* S HP:Wounded MV:Strong - Baal: Battered > You don't have a corpse.

* S HP:Wounded MV:Strong - Baal: Battered > You don't have a corpse.

* S HP:Wounded MV:Strong - Baal: Battered > You don't have a corpse.

* S HP:Wounded MV:Strong - Baal: Battered > na w choke
na now
g sword corpse
You smite *Baal*'s left leg very hard.
*Baal* tries to slice you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
*Eviscerator* lies immobile on the ground, suffering...
*Eviscerator* is dead! R.I.P.
Your blood freezes as you hear *Eviscerator*'s death cry.
You narrate 'w choke'

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Fail!

Post by Zarth » Sun Jul 26, 2015 7:06 pm

You blast a spectral king's body into bloody fragments!

w
* HP:Critical MV:Winded - a spectral king: Critical >
No way! You're fighting for your life!

* HP:Critical MV:Winded - a spectral king: Critical >
w
No way! You're fighting for your life!

* HP:Critical MV:Winded - a spectral king: Critical >
w
Loomis says 'die'
No way! You're fighting for your life!

w
* HP:Critical MV:Winded - a spectral king: Critical >
You blast a spectral king's left hand into bloody fragments!
A spectral king is dead! R.I.P.
Practice makes perfect. Keep going.
A spectral king disappears into nothing.
The Assembly Hall
[ obvious exits: N E S W ]
A pair of thin but sturdy metal boots stands here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
A bloodstained club of deadly proportions lies here.
A heavy pair of full metal gauntlets is here.
A highly polished breastplate gleams in even the dimmest light.
A large intricately designed helm of metal lies here.
A silver ring set with a deep green emerald has been dropped here.
A thick brown sack has been discarded here.
A draught of a strange bubbling liquid has been left here.
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A war axe has been left on the ground here.
A set of thin metal leggings is here.
A tall, ramshorned trolloc is here, commanding.

o HP:Critical MV:Winded >
cb
cb
cb
[change mood brave]
You try to calm down, but can't.

cb
o HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 108 hit points.

sc
o HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 108 hit points.

o HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 108 hit points.

o HP:Critical MV:Winded > You have 12(363) hit and 115(236) movement points.
You have scored 108500001 experience points and 1006 quest points.
You need 1727319362 exp to level and 1994 qp to rank.
You have acquired 403 alt qps to date.
You have amassed 178 Turn points to date.
You have played 253 days and 3 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 51).
You are standing.

o HP:Critical MV:Winded >
nar champion
You narrate 'champion'

o HP:Critical MV:Winded >
e;get all;w
Eastern Assembly Hall, Before the Stone Dais
[ obvious exits: N S W ]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A soft leather pouch has been discarded here.
A brightly-colored sash lies here, in a heap.
A large banded mallet has been set aside here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A pair of black vambraces lies here, gleaming brightly
A burnished metal breastplate lies here.
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here.
A thick brown sack has been discarded here.
A tall-backed throne is crumbling at the center of a stone dais.
Loomis is as strong as ten grinches, plus two! is standing here.
A foul tempered snow-ghost sneers as it smells the blood of its next victim.
A foul tempered snow-ghost sneers as it smells the blood of its next victim.
A foul tempered snow-ghost sneers as it smells the blood of its next victim.
A foul tempered snow-ghost sneers as it smells the blood of its next victim.
A foul tempered snow-ghost sneers as it smells the blood of its next victim.
A foul tempered snow-ghost sneers as it smells the blood of its next victim.

* HP:Critical MV:Winded > You get a pair of thin metal boots.
You get a set of oiled chainmail leggings.
You get a soft leather pouch.
You get a brightly-colored sash.
You get a silver-banded war mallet.
You get a pair of steel-backed gauntlets.
You get a pair of ebony-steel plate vambraces.
You get a burnished metal breastplate.
You get a full metal helmet and visor.
You get an emerald ring.
You get a thick brown sack.
a crumbling throne: You can't carry that much weight.

* HP:Critical MV:Winded > A snow-ghost barely hits your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A snow-ghost joins a snow-ghost's fight!
A snow-ghost joins a snow-ghost's fight!
A snow-ghost joins a snow-ghost's fight!
A snow-ghost joins a snow-ghost's fight!
A snow-ghost joins a snow-ghost's fight!
No way! You're fighting for your life!

* HP:Critical MV:Winded - a snow-ghost: Hurt >
f
A snow-ghost tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Someone tickles your body with her hit.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Fail!

Post by Joolis » Mon Jul 27, 2015 7:42 am

Baahahaha nice

Tarkon Viera
Posts: 85
Joined: Sun Mar 22, 2015 1:33 am

Re: Fail!

Post by Tarkon Viera » Mon Aug 03, 2015 10:29 pm

*Judai* has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Full - a forest boar: Battered >

You swiftly dodge a forest boar's attempt to hit you.
You slice a forest boar's body into bloody fragments!

s
* R HP:Healthy MV:Full - a forest boar: Beaten >
s

*Judai* went West <<

* R HP:Healthy MV:Full - a forest boar: Beaten > No way! You're fighting for your life!

* R HP:Healthy MV:Full - a forest boar: Beaten > No way! You're fighting for your life!

* R HP:Healthy MV:Full - a forest boar: Beaten >
*Judai* has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Full - a forest boar: Beaten >

A forest boar tries to hit you, but you parry successfully.
You slice a forest boar's head into bloody fragments!
A forest boar is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a forest boar's death cry.

* R HP:Healthy MV:Full >

*Judai* struggles to barrel down on you, a gold-chased war spear aimed at your chest.

* R HP:Healthy MV:Full >
narr on judai
1
You narrate 'on judai'

* R HP:Healthy MV:Full > [k h.dark]
They aren't here.

* R HP:Healthy MV:Full >
Frey has arrived from the west, riding a bloodstock stallion.

* R HP:Healthy MV:Full >
Frey starts barreling down on *Judai*, a dark blue tasseled spear aimed at his chest.

1
* R HP:Healthy MV:Full > [k h.dark]
They aren't here.
Suddenly *Judai* charges you with a gold-chased war spear!
Ouch! That Really did HURT!
You panic and attempt to flee!


You try to slice *Judai*, but he parries successfully.
You flee head over heels.
End of the Lugard Road
A stretch of hard packed earth lies before you. A few ruts or pebbles mark
its relatively smooth complexion. Off to the sides of the road you notice
drainage ditches for nasty rainy weather, drinking from them could prove
hazardous.
[ obvious exits: N E ]456
Fleeing
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
An elk with massive antlers eyes you with curiosity.

* R HP:Battered MV:Full >

Your blood freezes as you hear someone's death cry.

* R HP:Battered MV:Full >

Frey narrates 'judai rip'

* R HP:Battered MV:Full >

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