Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Castien
Posts: 84
Joined: Sun Mar 24, 2019 8:13 pm

Re: Fail!

Post by Castien » Sun Sep 15, 2024 1:01 am

This is actually an old Kryyg trick from 2013. The trick in question is to play my character and consistently chant “jestin is better than me” three times in front of the mirror

Kryyg
Posts: 403
Joined: Mon Jul 03, 2017 9:52 am

Re: Fail!

Post by Kryyg » Sun Sep 15, 2024 6:39 am

It worked didn’t it?!? Otherwise how would you have the courage to face two fades and a trollox!!!

Draz
Posts: 711
Joined: Sun Feb 19, 2017 9:14 pm

Re: Fail!

Post by Draz » Fri Oct 18, 2024 10:43 pm

Bend in the Path
[ obvious exits: N S W ]
Zone: Foothills Bordering the Spine of the World
The corpse of Draz is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pseudomonas* is standing here.
*Rig* is standing here, riding a shadow stallion.
A dun mare is here, snorting angrily.
A lanky man stands here vigilant and alert.
A darkly cloaked woman stands here, scrutinizing you.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Weary >
Dusty Path
[ obvious exits: N S ]
Zone: Foothills Bordering the Spine of the World
The corpse of Draz is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Weary >
n
n

*Rig* has arrived from the south, riding a shadow stallion.
*Pseudomonas* has arrived from the south.
*Pseudomonas* pierces your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


n
* R HP:Critical MV:Weary - Pseudomonas: Battered >

*someone* hacks your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]

pseudomonas
Posts: 30
Joined: Fri Jul 22, 2022 11:53 pm

Re: Fail!

Post by pseudomonas » Fri Oct 18, 2024 11:32 pm

Rig narrates 'and 100 sets'
Players in your Zone
--------------------
Pseudomonas - Dusty Path
Rig - Dusty Path

* HP:Battered MV:Fresh >
You say 'he might'

* HP:Battered MV:Fresh >
You say 'come back a third time'

Rig hisses 'lmfao'

Rudra
Posts: 36
Joined: Sun Mar 22, 2015 1:47 pm

Re: Fail!

Post by Rudra » Sun Nov 03, 2024 3:03 pm

A bit of Fail for not killing Badd and a bit of Fail on their behalf...

Stabbed Badd to crit? (How much was that stab for Badd?)




The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A fade emerges from the shadows as you pass by.
South: A bearish trolloc towers here, its snout drawn into a snarl.
West: A huge darkhound is here, drooling and snarling.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
*Alesso* is standing here, riding a warhorse.
A raven is here flying around.
You sense a hidden life form in the area...

* S HP:Scratched MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Full >
You silently approach your victim...


-
=
+
*
*
+
*Alesso* tries to scythe you, but you deflect the blow.

=
-

-
=
+
*
*Badd* makes a strange sound as you place a silver sai in his back!
*Badd* panics, and attempts to flee!

* S HP:Scratched MV:Full - Alesso: Wounded >

*Badd* leaves north. ^^

* S HP:Scratched MV:Full - Alesso: Wounded >

*Alesso* tries to scythe you, but you deflect the blow.
You dodge a bash from *Alesso* who loses his balance and falls!

sni
* S HP:Scratched MV:Full - Alesso: Wounded >
You pierce *Alesso*'s left leg.
You snicker softly.

* S HP:Scratched MV:Full - Alesso: Wounded >
f
You panic and attempt to flee!


*Alesso* tries to scythe you, but you parry successfully.

j
j
j
You flee head over heels.
A Pile of Decaying Skeletons
[ obvious exits: E S ]
Zone: The Ruined Keep
East: South: A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A hooved trolloc anxiously stamps its feet.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomi



Chased a bit for Badd but couldnt find then went back to Alesso. Got him low he jumped and caught them both outside eventually.



Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
Zone: The Blasted Lands
*Alesso* is here, fighting YOU!, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A small stick is lying on the ground here.
*Badd* is here, fighting YOU!
A sickly, skinny deer stands here in a daze.

* S HP:Hurt MV:Tiring - Badd: Battered >
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

* S HP:Hurt MV:Tiring - Badd: Battered >

You try to pierce *Badd*, but he deflects the blow.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Tiring - Badd: Battered >

You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Badd: Battered >

You dodge a bash from *Alesso* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Badd: Battered >

You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Badd: Battered >

You try to pierce *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Badd: Battered >

*Badd* snickers softly.

* S HP:Hurt MV:Tiring - Badd: Battered >
alias a k warhorse <<<<<<<<<<<<<<<<<<<<<<<<<<Hhhmmm, Let me check something!
Ok.

* S HP:Hurt MV:Tiring - Badd: Battered >
f
You try to pierce *Badd*, but he deflects the blow.
*Badd* tries to pierce you, but you dodge the attack.
You panic and attempt to flee!

s
a

*Badd* tries to pierce you, but you parry successfully.


You dodge a bash from *Alesso* who loses his balance and falls!

You flee head over heels.
Crumbling Slope
[ obvious exits: N E S ]
Zone: The Blasted Lands
An irritating fly is here flying around.
A sickly, skinny deer stands here in a daze.
Overlooking the Gorge
[ obvious exits: N S ]
Zone: The Blasted Lands
*Alesso* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A small stick is lying on the ground here.
*Badd* is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Hurt MV:Tiring >
[k warhorse]
*Alesso* intercepts your attack on his mount.
You pierce *Alesso*'s right leg.

* S HP:Hurt MV:Tiring - Alesso: Beaten >

You pierce *Alesso*'s body.
*Badd* looks at you.

* S HP:Hurt MV:Tiring - Alesso: Beaten >

*Badd* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Tiring - Alesso: Beaten >

*Badd* tries to pierce you, but you deflect the blow.
You pierce *Alesso*'s body.

* S HP:Hurt MV:Tiring - Alesso: Beaten >

*Badd* tries to pierce you, but you parry successfully.

* S HP:Hurt MV:Tiring - Alesso: Beaten >

*Badd* tries to pierce you, but you deflect the blow.
*Alesso* tries to scythe you, but you parry successfully.
You barely pierce *Alesso*'s body.
You dodge a bash from *Alesso* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Alesso: Beaten >

You swiftly dodge *Badd*'s attempt to pierce you.
*Alesso* tries to scythe you, but you parry successfully.
You barely pierce *Alesso*'s right hand.
*Badd* tries to pierce you, but you dodge the attack.
You pierce *Alesso*'s body.

* S HP:Hurt MV:Tiring - Alesso: Critical >

*Badd* tries to pierce you, but you parry successfully.
You barely pierce *Alesso*'s right foot.

* S HP:Hurt MV:Tiring - Alesso: Critical >

*Badd* tries to pierce you, but you deflect the blow.
You dodge a bash from *Alesso* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Alesso: Critical >

You swiftly dodge *Badd*'s attempt to pierce you.
You try to pierce *Alesso*, but he deflects the blow.

* S HP:Hurt MV:Tiring - Alesso: Critical >

You swiftly dodge *Badd*'s attempt to pierce you.
You pierce *Alesso*'s body.

* S HP:Hurt MV:Tiring - Alesso: Critical >

*Badd* tries to pierce you, but you deflect the blow.
You pierce *Alesso*'s left arm.

* S HP:Hurt MV:Tiring - Alesso: Critical >

You dodge a bash from *Alesso* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
gc
get all corpse
gc
get all corpse
*Badd* tries to pierce you, but you deflect the blow.
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
gc
get all corpse
*Badd* tries to pierce you, but you parry successfully.
You pierce *Alesso*'s body.
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse

(tic_timer): Tic in 7 seconds!
* S HP:Hurt MV:Tiring - Alesso: Critical > *Badd* tries to pierce you, but you parry successfully.
You pierce *Alesso*'s body.
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >

*Badd* tries to pierce you, but you parry successfully.
You pierce *Alesso*'s left hand.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
gc
get all corpse
You don't have a corpse.
You dodge a bash from *Alesso* who loses his balance and falls!

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
*Badd* tries to pierce you, but you deflect the blow.
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
*Badd* tries to pierce you, but you parry successfully.
You pierce *Alesso*'s right arm.
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
You don't have a corpse.

* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
You don't have a corpse.

gc
get all corpse
* S HP:Hurt MV:Tiring - Alesso: Critical >
gc
get all corpse
gc
get all corpse
gc
get all corpse
*Badd* tries to pierce you, but you dodge the attack.
You try to pierce *Alesso*, but he deflects the blow.
*Badd* tries to pierce you, but you parry successfully.
You pierce *Alesso*'s left arm.
*Alesso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Alesso*'s death cry.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.425 seconds.
*Badd* gets a choice steak from the corpse of Alesso.
*Badd* gets a choice steak from the corpse of Alesso.
*Badd* gets a large number of gold crowns from the corpse of Alesso.
*Badd* gets fifteen copper pennys from the corpse of Alesso.
*Badd* gets a brass storm lantern from the corpse of Alesso.
*Badd* gets a pair of thick metal boots from the corpse of Alesso.
*Badd* gets a pair of ebony-steel plate greaves from the corpse of Alesso.
*Badd* gets a water skin from the corpse of Alesso.
*Badd* gets a dagger from the corpse of Alesso.
*Badd* gets a bronze belt of odd design from the corpse of Alesso.
*Badd* gets a finely crafted axe from the corpse of Alesso.
*Badd* gets a pair of heavy metal gauntlets from the corpse of Alesso.
*Badd* gets a pair of ebony-steel plate vambraces from the corpse of Alesso.
*Badd* gets a shining steel breastplate from the corpse of Alesso.
*Badd* gets a thin, black chain from the corpse of Alesso.
*Badd* gets a torc of gleaming steel from the corpse of Alesso.
*Badd* gets a rimmed round helmet from the corpse of Alesso.
*Badd* gets an emerald ring from the corpse of Alesso.
*Badd* gets a heavy gold signet ring from the corpse of Alesso.
*Badd* gets a mirrored lantern from the corpse of Alesso.
The corpse of Alesso seems to be empty.

badd
Posts: 38
Joined: Fri Oct 04, 2019 5:38 am

Re: Fail!

Post by badd » Wed Nov 06, 2024 5:14 am

Got me to 13 hps. Stab was for 360 hps ...

Kiltwich
Posts: 86
Joined: Fri Aug 05, 2022 1:05 am

Re: Fail!

Post by Kiltwich » Tue Nov 12, 2024 10:29 pm

Running from a gank squad....


* HP:Battered MV:Haggard >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
*Loathe* is standing here.
A raven has arrived from the west.

* HP:Battered MV:Haggard >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A man of the woods strides by quietly.
A raven has arrived from the north.

* HP:Battered MV:Haggard >
The Malkiergate seems to be closed.

* HP:Battered MV:Haggard >
cal
s
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Battered MV:Haggard >
*Loathe* has arrived from the north.
You are too exhausted. <---well, bugger.

* HP:Battered MV:Haggard >

*Loathe* tries to hack you, but you parry successfully.

spectre
Posts: 27
Joined: Tue Oct 12, 2021 9:08 pm

Re: Fail!

Post by spectre » Tue Nov 12, 2024 11:25 pm

ran a little too hard

zola
Posts: 34
Joined: Wed Mar 02, 2016 1:44 pm

Re: Fail!

Post by zola » Sun Nov 17, 2024 10:24 pm

lol

The Yard Before the Monastery
[ obvious exits: N E S W ]
A full wooden shield rests on the ground here.
The corpse of a raven is lying here.
A thick, leather backpack lies abandoned here.
Rakkard the Darkling Master is standing here.
Hamshark the Darkling Senior is standing here.
Trill the Great Havoc is standing here.
Pseudomonas aeruginosa is standing here.
Erulak the Lurk is standing here, riding a shadow stallion.
*Jafra* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Onta* is lying here, incapacitated.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Mordark has arrived from the north.
Hamshark lances *Jafra*'s right hand.
Trill pierces *Jafra*'s left arm.

* HP:Battered MV:Strong >
[k light]
You hack *Jafra*'s body hard.
Erulak slashes *Onta*'s left leg into bloody fragments!
*Onta* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Onta*'s death cry.
Mordark cleaves *Jafra*'s body hard.

* HP:Battered MV:Strong - Hamshark: Hurt - Jafra: Wounded >

Rakkard leaves south.

* HP:Battered MV:Strong - Hamshark: Hurt - Jafra: Wounded >
x
mb
b
Mordark cleaves *Jafra*'s left foot very hard.
Ragan tries to slice Erulak, but it deflects the blow.
You hack *Jafra*'s left leg hard.
Trill barely pierces *Jafra*'s left arm.
*Jafra* tries to hack Hamshark, but he deflects the blow.
Hamshark lances *Jafra*'s left leg.
[k light]
You do the best you can!
*Matheus* has arrived from the north, riding a chestnut stallion.
*Ryoz* has arrived from the north, riding a Domani razor.
*Vianca* has arrived from the north, riding a warhorse.
*Artorias* has arrived from the north, riding a warhorse.
*Draz* has arrived from the north, riding a warhorse.
*Tarak* has arrived from the north, riding a gray palfrey.
Trill gets thirteen copper pennys from the corpse of Onta.
Trill gets a water skin from the corpse of Onta.
Trill gets a black pair of silver-tooled boots from the corpse of Onta.
Trill gets a pair of earthen colored breeches from the corpse of Onta.
Trill gets a belt with a buckle of cuendillar from the corpse of Onta.
Trill gets a yew staff from the corpse of Onta.
Trill gets a silver etched shield from the corpse of Onta.
Trill gets a silver Kandori wristcuff from the corpse of Onta.
Trill gets a silver Kandori wristcuff from the corpse of Onta.
Trill gets a pair of dark gloves from the corpse of Onta.
Trill gets a set of cloth sleeves from the corpse of Onta.
Trill gets a backpack from the corpse of Onta.
Trill gets a bright red robe from the corpse of Onta.
Trill gets a bearskin tunic from the corpse of Onta.
Trill gets a shimmering pendant of obsidian from the corpse of Onta.
Trill gets a shimmering pendant of obsidian from the corpse of Onta.
Trill gets a camouflaged hood from the corpse of Onta.
Trill gets a gold ring from the corpse of Onta.
Trill gets a gold ring from the corpse of Onta.
*Artorias* lances your right hand very hard.

* HP:Battered MV:Strong - Hamshark: Hurt - Jafra: Battered > Pseudomonas has arrived from the south.
*Draz* leaves north riding a warhorse.
*Ryoz* tries to slash Pseudomonas, but he parries successfully.
Rakkard has arrived from the south.
[cha mood brave]
Mood changed to: Brave
*Tarak* tries to pierce Rakkard, but he parries successfully.
*Matheus* slashes Mordark's right leg hard.
Hamshark narrates 'lol'
Trill narrates 'rip'

* HP:Battered MV:Strong - Hamshark: Hurt - Jafra: Battered > [bash ]


-
Trill panics, and attempts to flee!

=
Trill leaves south.

+
*
Pseudomonas panics, and attempts to flee!

mw

Erulak falls down laughing.
Mordark panics, and attempts to flee!

Cancelled.
Rakkard panics, and attempts to flee!
[cha mood wimpy]
Mood changed to: Wimpy
Erulak panics, and attempts to flee!
Mordark leaves south.

* HP:Battered MV:Strong - Hamshark: Hurt - Jafra: Battered >
Erulak leaves north riding a shadow stallion.

f
* HP:Battered MV:Strong - Hamshark: Hurt - Jafra: Battered >
Pseudomonas leaves south.
Rakkard leaves west.
Hamshark panics, and attempts to flee!

x
* HP:Battered MV:Strong - Hamshark: Hurt - Jafra: Battered > Hamshark lances
*Jafra*'s body.
Ragan tries to slice Hamshark, but he deflects the blow.
You panic and attempt to flee!
Hamshark leaves west.

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
A sickly, skinny deer stands here in a daze.
[k light]
They aren't here.

* HP:Battered MV:Strong >
x
x
[k light]
They aren't here.

* HP:Battered MV:Strong > [k light]
They aren't here.
Erulak narrates 'off it'

scan w
* HP:Battered MV:Strong >
*Matheus* has arrived from the west, riding a chestnut stallion.
*Ryoz* has arrived from the west, riding a Domani razor.
*Vianca* has arrived from the west, riding a warhorse.
*Artorias* has arrived from the west, riding a warhorse.
*Jafra* has arrived from the west, riding a warhorse.
*Tarak* has arrived from the west, riding a gray palfrey.
*Artorias* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - Artorias: Wounded >
*Tarak* pierces your left hand.
*Matheus* slashes your left leg hard.
*Jafra* hacks your body.

a
x
* HP:Battered MV:Strong - Artorias: Wounded >

Rakkard narrates 'you were correct!'

f
* HP:Battered MV:Strong - Artorias: Wounded >
n

*Jafra* barely hacks your body.
*Matheus* slashes your left leg very hard.
*Tarak* pierces your body.
*Artorias* lances your body.
You feel your extra strength fading.
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Fresh - Artorias: Wounded >
*Matheus* assumes an offensive striking posture.

* HP:Beaten MV:Fresh - Artorias: Wounded >

Hamshark narrates 'am 1n well'
*Jafra* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Artorias: Wounded >

*Jafra* leaves west riding a warhorse.

* HP:Beaten MV:Fresh - Artorias: Wounded >
*Ryoz* slashes your right arm.

* HP:Beaten MV:Fresh - Artorias: Wounded >
*Tarak* pierces your body.

* HP:Beaten MV:Fresh - Artorias: Wounded >
f
n
6
7

You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Vianca*!

* HP:Critical MV:Fresh - Artorias: Wounded > *Ryoz* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your left arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Erulak.

suern
Posts: 141
Joined: Mon May 09, 2016 9:12 pm

Re: Fail!

Post by suern » Fri Nov 22, 2024 4:54 pm

typo on a wimpy change

went to set wimpy 100, set it to 0. bash of doom


They aren't here.
*Mephistopheles* has arrived from the east, riding a shadow stallion.
*Kidknee* has arrived from the east.

* S HP:Battered MV:Tiring >
[k dark]
You try to pierce *Kidknee*, but he parries successfully.
*Mephistopheles* lances your left leg into bloody fragments!
You panic and attempt to flee!

6
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
[k dark]
They aren't here.

* S HP:Beaten MV:Tiring >
wimp
[change wimpy]OOOOPS!
You won't flee from any fight now.

* S HP:Beaten MV:Tiring >
n

*Kidknee* has arrived from the north.

* S HP:Beaten MV:Tiring >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
North: A mole is here, looking sickly.
*Mephistopheles* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
*Mephistopheles* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Tiring - Mephistopheles: Hurt >
wimp 50 <---lets fix that wimpy, we won't be above 50 hp after this bash

Ragan says 'You Mephistopheles!!! You will die before your time!! '
Ragan slices Mephistopheles's body.
Ragan slices Mephistopheles's right leg.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Mephistopheles* lances your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Mephistopheles: Hurt >

*Mephistopheles* assumes an offensive striking posture.

* S HP:Beaten MV:Tiring - Mephistopheles: Hurt >

*Kidknee* has arrived from the south.

* S HP:Beaten MV:Tiring - Mephistopheles: Hurt >
ww
change mood wimpy

*Kidknee* slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Mephistopheles: Hurt >

*Kidknee* slashes your right arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes Mephistopheles's right leg.
A Shienaran forward scout barely slashes Mephistopheles's body.
A Shienaran forward scout tries to slash Mephistopheles, but he deflects the
blow.
A Shienaran forward scout slashes Mephistopheles's left foot hard.
Ragan slices Mephistopheles's head hard.
*Mephistopheles* gazes deeply at a Shienaran forward scout...
A Shienaran forward scout looks very strange, glaring about with a sense of
panic.
*Mephistopheles* lances your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Mephistopheles: Wounded >
f
w
w
[change wimpy]
You will now flee if you go below 50 hit points. <---good i didn't die in the bash, no big deal, meph won't catch me!

* S HP:Critical MV:Tiring - Mephistopheles: Wounded >
Mood changed to: Wimpy

* S HP:Critical MV:Tiring - Mephistopheles: Wounded >
You panic and attempt to flee!

*Kidknee* tries to slash you, but you parry successfully.
A Shienaran forward scout mounts an attack against Mephistopheles, but weak
nerves get the better of him.
A Shienaran forward scout slashes Mephistopheles's body.
A Shienaran forward scout barely slashes Mephistopheles's left arm.
A Shienaran forward scout slashes Mephistopheles's right leg.
Ragan slices Mephistopheles's head.
*Mephistopheles* gazes deeply at a Shienaran forward scout...
A Shienaran forward scout looks very strange, glaring about with a sense of
panic.
*someone* lances your body into bloody fragments! <---good job amazing kit defence.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.

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