Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Morella
Posts: 169
Joined: Thu Jun 18, 2015 2:31 pm

Re: Fail!

Post by Morella » Mon Aug 17, 2015 1:33 pm

I don't think it would have got him from beat...maybe if we had both landed.

Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Fail!

Post by Leiloni » Mon Aug 17, 2015 4:57 pm

What happens when you have a kid to watch and go afk because no one is around or has been for like 20 minutes.

* R HP:Healthy MV:Fresh >
Suddenly *Tey* places a curved clear dagger in your back!
Ouch! That Really did HURT!


* R HP:Wounded MV:Fresh - Tey: Scratched >
*Tey* panics, and attempts to flee!

sh - Tey: Scratched >
You try to hack *Tey*, but he parries successfully.
*Tey* pierces your body.
You panic and attempt to flee!
You flee head over heels.
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Full >
*Tey* has arrived from the west.

* R HP:Battered MV:Full >
Hiroko chats 'Run!'

* R HP:Battered MV:Full >
Havel chats 'lolol'

* R HP:Battered MV:Full >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeller.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Prelude to this he bricked on me 3 times before this before Benjain ran him off.

Scrat
Posts: 115
Joined: Tue Aug 18, 2015 8:07 pm

Re: Fail!

Post by Scrat » Tue Aug 18, 2015 8:11 pm

o R S HP:Beaten DP:Strong MV:Winded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Benjen* is standing here, riding a warhorse.
A hunter from Illian searches for the fabled Horn of Valere.
*Benjen* slashes a ramshorned trolloc's body extremely hard.

* R S HP:Beaten DP:Strong MV:Winded >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Strong MV:Winded > Caemlyn Road by the Braem Wood
The Caemlyn road makes its way between Whitebridge, near the borders, and
Caemlyn, the heart of the province of Andor. Here, at the top of this bend,
the Braem Wood adjoins the road to the north. The forest stretches for
miles in all directions, and has a reputation as a good place to hunt. The
road begins to bend to the south, whilst Whitebridge is far to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here, watching.
A wild stallion bucks madly.

h
o R S HP:Beaten DP:Strong MV:Winded > Alas, you cannot go that way...

w
o R S HP:Beaten DP:Strong MV:Winded >
w
[kill human]
They aren't here.

h
o R S HP:Beaten DP:Strong MV:Winded > Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn road is bordered by the Braem Wood to the north, which can be seen
spreading as far as the eye can see to the north, west and east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Strong MV:Winded >
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A ramshorned trolloc is here, fighting Benjen.
*Benjen* is here, fighting a ramshorned trolloc, riding a warhorse.
A hunter for the horn is here, fighting a ramshorned trolloc.

cb
change mood brave
* R S HP:Beaten DP:Strong MV:Winded > [kill human]
You try to slice *Benjen*, but he parries successfully.

b
* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Hurt - Benjen: Battered >
Mood changed to: Brave

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Hurt - Benjen: Battered >
[bash ]


-=
+
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

*
A hunter for the horn tries to slash a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to crush Benjen, but he parries successfully.
*Benjen* slashes a ramshorned trolloc's body very hard.

*+
=-
-
=
Your bash at *Benjen* sends him sprawling!

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Battered >

You slice *Benjen*'s head very hard.
A hunter for the horn tries to slash a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc barely crushes Benjen's body.

cb
change mood brave
* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Battered >
cp
change posture offensive
Mood changed to: Brave

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Battered >
Posture changed to: Offensive

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Battered >

You slice *Benjen*'s body very hard.
A hunter for the horn slashes a ramshorned trolloc's left arm hard.
A ramshorned trolloc crushes Benjen's body.
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!
*Benjen* slashes a ramshorned trolloc's body into bloody fragments!
*Benjen* says 'oh noes!'

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Beaten >
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

b
* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Beaten >
[bash ]

-
=
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

+
*
*
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

+
=
A hunter for the horn tickles a ramshorned trolloc's left hand with his slash.
A ramshorned trolloc crushes Benjen's body.
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!
*Benjen* slashes a ramshorned trolloc's body very hard.

-

*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

-
=
Your bash at *Benjen* sends him sprawling!
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Beaten >
rs;dra sword
remove sword
cz
change mood berserk
You stop using a jagged edged warsword.

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Beaten > You draw a
gleaming black longsword from a jewel-encrusted scabbard with a flash of steel.
You wield a gleaming black longsword with both hands.

kk
kill benjen
* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Beaten > Mood changed
to: Berserk

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Beaten > Ok.

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Wounded - Benjen: Beaten >
kk
kill benjen
You slash *Benjen*'s left arm hard.
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!
A hunter for the horn tries to slash a ramshorned trolloc, but he parries successfully.
A ramshorned trolloc tries to crush Benjen, but he parries successfully.
*Benjen* slashes a ramshorned trolloc's body very hard.
Ok.
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

kk
kill benjen
* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Beaten >
kk
kill benjen
Ok.
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Beaten >
Ok.

kk
kill benjen
* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Beaten >

You slash *Benjen*'s right leg.
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical > Ok.

b
* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
[bash ]

-
=
A hunter for the horn tries to slash a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc crushes Benjen's head.
*Benjen* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Benjen*'s commands.
*Benjen* tries to flee, but is too exhausted!
*Benjen* slashes a ramshorned trolloc's head extremely hard.

+
*
*
+=
-
-
*Benjen* stops riding a warhorse.

=
Your bash at *Benjen* sends him sprawling!
*Benjen* panics, and attempts to flee!

* R S HP:Beaten DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
kk
kill benjen

You slash *Benjen*'s body hard.
A hunter for the horn tickles a ramshorned trolloc's body with his slash.
A ramshorned trolloc crushes Benjen's left foot hard.
The snow is coming down more heavily now.

* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
kk
kill benjen
Ok.

* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical > Ok.

kk
kill benjen
* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
kk
kill benjen
Ok.

kk
kill benjen
* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
Ok.

kk
kill benjen
* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
Ok.

* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical > Ok.

kk
kill benjen
* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
You slash *Benjen*'s right arm hard.
Ok.

kk
kill benjen
* R S HP:Battered DP:Strong MV:Winded - a ramshorned trolloc: Battered - Benjen: Critical >
kk
kill benjen
You slash *Benjen*'s body very hard.
*Benjen* is stunned, but will probably regain consciousness...
A hunter for the horn tries to slash a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc crushes Benjen's left leg.
*Benjen* is dead! R.I.P.
Your blood freezes as you hear *Benjen*'s death cry.
They aren't here.

kk
kill benjen
o R S HP:Battered DP:Strong MV:Winded >
They aren't here.

o R S HP:Battered DP:Strong MV:Winded >
1
get all corpse
They aren't here.

o R S HP:Battered DP:Strong MV:Winded >
cb
change mood brave
cb
change mood brave
cb
change mood brave
You get a pair of animal-fur boots from the corpse of Benjen.
You get a pair of thick, gold-plated greaves from the corpse of Benjen.
You get a leather water flask from the corpse of Benjen.
You get a belt with a buckle of cuendillar from the corpse of Benjen.
You get a heron mark blade from the corpse of Benjen.
You get a silver etched shield from the corpse of Benjen.
You get a silver Kandori wristcuff from the corpse of Benjen.
You get a silver Kandori wristcuff from the corpse of Benjen.
You get a sturdy pair of full leather gauntlets from the corpse of Benjen.
You get a pair of polished, gold-plated vambraces from the corpse of Benjen.
You get a backpack from the corpse of Benjen.
You get an earthen brown mantle from the corpse of Benjen.
You get a tunic of finely-crafted chain from the corpse of Benjen.
You get a torc inlaid with silver swords from the corpse of Benjen.
You get a torc inlaid with silver swords from the corpse of Benjen.
You get a rimmed round helmet from the corpse of Benjen.
You get a gold ring delicately carved with ivy from the corpse of Benjen.
You get a gold ring delicately carved with ivy from the corpse of Benjen.
You get a crystal lightstick from the corpse of Benjen.

o R S HP:Battered DP:Strong MV:Winded > You try to calm down, but can't.

Tarn
Posts: 62
Joined: Thu Apr 09, 2015 11:00 am

Re: Fail!

Post by Tarn » Wed Aug 26, 2015 10:09 pm

Small Path
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Grabel* is standing here, riding an armoured black stallion.
A wild stallion has arrived from the south.
A grizzled Red Eagle warrior has arrived from the south.

* R HP:Scratched MV:Tiring >
Arkaza narrates 'i here'

* R HP:Scratched MV:Tiring > 8
4
[k seanchan]
You try to blast *Grabel*, but he deflects the blow.

* R HP:Scratched MV:Tiring - Grabel: Beaten >

-
A grizzled Red Eagle warrior joins your fight!
A grizzled Red Eagle warrior tickles Grabel's left leg with his smite.
*Grabel* panics, and attempts to flee!
An armoured black stallion seems too exhausted to obey *Grabel*'s commands.
*Grabel* tries to flee, but is too exhausted!
*Grabel* slashes your left leg hard.
You are hungry.

+
Arkaza narrates 'not past'


Edard narrates 'we ef'

-
*Grabel* rolls his eyes...sheesh!..

=
Your bash at *Grabel* sends him sprawling!
*Grabel* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Grabel: Beaten >
A grizzled Red Eagle warrior smites Grabel's body hard.
You blast *Grabel*'s right arm very hard.

* R HP:Scratched MV:Strong - Grabel: Critical > nar yeah block it
You narrate 'yeah block it'

* R HP:Scratched MV:Strong - Grabel: Critical > cb
[cha mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Strong - Grabel: Critical > 4
[bash ]
They already seem to be stunned.

* R HP:Scratched MV:Strong - Grabel: Critical >
*Grabel* leaves west riding an armoured black stallion.

* R HP:Scratched MV:Strong > 4
w
[bash ]
Bash who?

* R HP:Scratched MV:Strong > 8
8
Before a Drab House
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Grabel* is standing here, riding an armoured black stallion.
A rust-colored bobcat crouches low, ready to pounce.
A wild stallion has arrived from the east.
A grizzled Red Eagle warrior has arrived from the east.

* R HP:Scratched MV:Strong > 8
[k seanchan]
You try to blast *Grabel*, but he deflects the blow.

* R HP:Scratched MV:Strong - Grabel: Critical > [k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > [k seanchan]
You do the best you can!

4
* R HP:Scratched MV:Strong - Grabel: Critical >

-
*Grabel* panics, and attempts to flee!
*Grabel* tries to flee, but is too exhausted!

=
*Grabel* barely slashes your head.
A grizzled Red Eagle warrior joins your fight!

=
*Grabel* panics, and attempts to flee!

=
Your bash at *Grabel* sends him sprawling!
*Grabel* panics, and attempts to flee!
*Grabel* leaves east riding an armoured black stallion.

* R HP:Scratched MV:Strong > nar he crit
You narrate 'he crit'

* R HP:Scratched MV:Strong > e
Small Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Grabel* is sitting here, riding an armoured black stallion.
A wild stallion has arrived from the west.
A grizzled Red Eagle warrior has arrived from the west.

8
* R HP:Scratched MV:Strong > 8
8
[k seanchan]
You try to blast *Grabel*, but he deflects the blow.

* R HP:Scratched MV:Strong - Grabel: Critical > 8
[k seanchan]
You do the best you can!

8
* R HP:Scratched MV:Strong - Grabel: Critical > [k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > 8
[k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > [k seanchan]
You do the best you can!

cb
* R HP:Scratched MV:Strong - Grabel: Critical > [k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > 8
8
You try to blast *Grabel*, but he deflects the blow.
A grizzled Red Eagle warrior joins your fight!
[cha mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Strong - Grabel: Critical > [k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > 8
8
[k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > 8
[k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > [k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > 4
[k seanchan]
You do the best you can!

* R HP:Scratched MV:Strong - Grabel: Critical > [bash ]
They already seem to be stunned. <--- Then why couldn't I hit him!

* R HP:Scratched MV:Strong - Grabel: Critical > 4

*Grabel* slashes your body.
You blast *Grabel*'s left foot hard. <---- Sure when he's not bashed I can hit him
*Grabel* panics, and attempts to flee!
[bash ]

=*
*Grabel* leaves west riding an armoured black stallion.

Matmartigan
Posts: 26
Joined: Mon Mar 09, 2015 10:08 pm

Re: Fail!

Post by Matmartigan » Fri Aug 28, 2015 12:22 pm

Its nice that ls managed to find their way out of FD. Then this happens!

*Tarn* has arrived from the west, riding a wild stallion.

* HP:Beaten MV:Full > *Tarn* tries to blast you, but you deflect the blow.

-=+*

*Demilicor* has arrived from the west, riding a bloodstock stallion.
*
*Demilicor* tries to slice you, but you deflect the blow.
+
*Demilicor* tries to slice you, but you deflect the blow.
A hungry trolloc joins your fight!
A hungry trolloc joins a hungry trolloc's fight!
A hungry trolloc joins a hungry trolloc's fight!
=--=
As *Tarn* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Full >
*Tarn* sends you sprawling with a powerful bash!

* HP:Beaten MV:Full - Tarn: Wounded >
cb
change mood brave
cw
change mood wimpy
f

A hungry trolloc barely tickles Tarn's body with his crush.
A hungry trolloc crushes Tarn's right arm.
A hungry trolloc barely crushes Tarn's right leg.
*Tarn* blasts your body very hard.

w
* HP:Beaten MV:Full - Tarn: Wounded >
Mood changed to: Brave
*Demilicor* sends you sprawling with a powerful bash!

* HP:Beaten MV:Full - Tarn: Wounded >
na now two

A hungry trolloc barely crushes Tarn's body.
A hungry trolloc barely crushes Tarn's body.
Tarn swiftly dodges a hungry trolloc's attempt to crush him.
*Demilicor* slices your body hard.
You wish that your wounds would stop BLEEDING so much!

*Tarn* blasts your right foot very hard.
You wish that your wounds would stop BLEEDING so much!

Rayek
Posts: 79
Joined: Wed Jul 08, 2015 2:06 pm

Re: Fail!

Post by Rayek » Fri Aug 28, 2015 2:16 pm

* R HP:Healthy MV:Tiring >
A Shienaran forestscout stops using a torch.
Ragan tries to slash Troika, but he parries successfully.
*Troika* tries to strike Ragan, but he deflects the blow.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
Ragan tries to slash Troika, but he deflects the blow.

* R HP:Healthy MV:Tiring >
*Troika* panics, and attempts to flee!

* R HP:Healthy MV:Tiring >
A Shienaran forestscout tries to slash Troika, but he parries successfully.
A Shienaran forestscout slashes Troika's body.
A Shienaran forestscout tries to slash Troika, but he deflects the blow.
*Troika* gazes deeply at a Shienaran forestscout...
The gaze of *Troika* fails to affect a Shienaran forestscout.
*Troika* strikes Ragan's body hard.
Ragan slashes Troika's head very hard.

* R HP:Healthy MV:Tiring >
*Troika* panics, and attempts to flee!

* R HP:Healthy MV:Tiring >
*Troika* panics, and attempts to flee!

* R HP:Healthy MV:Tiring >
*Troika* leaves up riding a shadow stallion.

* R HP:Healthy MV:Tiring >
*Troika* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Healthy MV:Tiring >
Ragan says 'You Troika!!! You will die before your time!! '
Ragan tries to slash Troika, but he parries successfully.

* R HP:Healthy MV:Tiring >
*Troika* clumsily charges you with his a dark blue tasseled spear, but you deftly step aside.

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Scratched >
You try to pierce *Troika*, but he parries successfully.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
Ragan slashes Troika's left arm into bloody fragments!

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Hurt >
A Shienaran forestscout slashes Troika's head.
A Shienaran forestscout tries to slash Troika, but he parries successfully.
A Shienaran forestscout slashes Troika's body.
You try to pierce *Troika*, but he deflects the blow.
Ragan slashes Troika's left arm extremely hard.

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Hurt >
*Zeeb* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Hurt >
You pierce *Troika*'s left arm very hard.

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Wounded >
*Troika* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Wounded >
*Zeeb* looks at you.

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Wounded >
*Zeeb* tries to pierce you, but you deflect the blow.
A Shienaran forestscout slashes Troika's left foot.
A Shienaran forestscout slashes Troika's body.
A Shienaran forestscout tries to slash Troika, but he deflects the blow.
You try to pierce *Troika*, but he parries successfully.
Ragan slashes Troika's body hard.

* R HP:Healthy MV:Tiring - Ragan: Scratched - Troika: Wounded >
*Troika* leaves up riding a shadow stallion.

* R HP:Healthy MV:Tiring - Zeeb: Scratched >
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

* R HP:Healthy MV:Tiring - Zeeb: Scratched >
You pierce *Zeeb*'s body.

* R HP:Healthy MV:Tiring - Zeeb: Scratched >
Ragan barely slashes Zeeb's right leg.
A Shienaran forestscout tries to slash Zeeb, but he parries successfully.
A Shienaran forestscout slashes Zeeb's body.
A Shienaran forestscout slashes Zeeb's body.
You tickle *Zeeb*'s left leg with your pierce.
*Zeeb* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Tiring - Zeeb: Scratched >
*Zeeb* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Zeeb: Scratched >
*Zeeb* leaves up.

* R HP:Healthy MV:Tiring >
*Troika* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Healthy MV:Tiring >
Suddenly *Troika* charges you with a dark blue tasseled spear!
Ouch! That Really did HURT!


* R HP:Battered MV:Tiring - Troika: Wounded >
You try to pierce *Troika*, but he deflects the blow.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!

* R HP:Battered MV:Tiring - Troika: Wounded >
You pierce *Troika*'s head hard.

* R HP:Battered MV:Tiring - Troika: Wounded >
*Troika* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Troika: Wounded >
Ragan slashes Troika's right hand hard.
A Shienaran forestscout slashes Troika's body.
A Shienaran forestscout slashes Troika's body.
A Shienaran forestscout tries to slash Troika, but he parries successfully.
You pierce *Troika*'s head very hard.

* R HP:Battered MV:Tiring - Troika: Wounded >
*Zeeb* has arrived from above.

* R HP:Battered MV:Tiring >
*Zeeb* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Tiring - Zeeb: Scratched >
You try to pierce *Zeeb*, but he parries successfully.
A Shienaran forestscout joins your fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
*Zeeb* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Tiring - Zeeb: Scratched >
You try to pierce *Zeeb*, but he parries successfully.

* R HP:Battered MV:Tiring - Zeeb: Scratched >
*Zeeb* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Zeeb: Scratched >
Ragan slashes Zeeb's body.
A Shienaran forestscout slashes Zeeb's body hard.
A Shienaran forestscout slashes Zeeb's body.
A Shienaran forestscout slashes Zeeb's body.
You try to pierce *Zeeb*, but he deflects the blow.
*Zeeb* pierces your right leg hard.

* R HP:Battered MV:Tiring - Zeeb: Hurt >
*Zeeb* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Zeeb: Hurt >
*Zeeb* leaves up.

* R HP:Battered MV:Tiring >
*Troika* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Battered MV:Tiring >
Ragan says 'You Troika!!! You will die before your time!! '
Ragan tries to slash Troika, but he parries successfully.

* R HP:Battered MV:Tiring >
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Cool bro

Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

Re: Fail!

Post by Zizek » Fri Aug 28, 2015 10:50 pm

I gotcha, Rayek.


* R HP:Healthy SP:Full MV:Full > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.

* R HP:Healthy SP:Full MV:Full > n
Road to Tarwin's Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A gray palfrey has arrived from the south.

* R HP:Healthy SP:Full MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A gray palfrey has arrived from the south.

n
* R HP:Healthy SP:Full MV:Full > n
Before the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.

* R HP:Healthy SP:Full MV:Full > n
Your mount is too exhausted.

* R HP:Healthy SP:Full MV:Full > Your mount is too exhausted.

n
* R HP:Healthy SP:Full MV:Full > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Your mount is too exhausted.

* R HP:Healthy SP:Full MV:Full >
Kasandra tells you 'Pardon me. One last question, please? It says, "You will be required to mail a Sitter of your choice, who then posts the letter on your ANT thread. This is to create RP continuity for you, but is a formality at this point" Should I mail you a letter or is it really needed?'

* R HP:Healthy SP:Full MV:Full >
*Troika* has arrived from the south, riding a shadow stallion.

* R HP:Healthy SP:Bursting MV:Fresh >
*Troika* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Healthy SP:Bursting MV:Fresh > k dark

Suddenly *Troika* charges you with a dark blue tasseled spear!
Ouch! That Really did HURT!

You panic and attempt to flee!
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten SP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > w
In the Foothills
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Bursting MV:Fresh >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

* R HP:Beaten SP:Bursting MV:Fresh > e
e
Road to Tarwin's Gap
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.

n
* R HP:Beaten SP:Bursting MV:Fresh > n
Alas, you cannot go that way...

* R HP:Beaten SP:Bursting MV:Fresh > Before the Gap
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Beaten SP:Bursting MV:Fresh > The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Entering the Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the south.

* R HP:Beaten SP:Bursting MV:Fresh > bush is now set as your door1.
open bush
w
Ok.

* R HP:Beaten SP:Bursting MV:Fresh > Dead End Near Tarwin's Gap
[ obvious exits: E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the east.

* R HP:Beaten SP:Bursting MV:Fresh > stat
You are a 155 year old female human channeler.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 26.1 lbs, peanuts.
Your base abilities are: Str:15 Int:17 Wil:19 Dex:17 Con:15 Sum:83.
Offensive bonus: 128, Dodging bonus: 133, Parrying bonus: 159 Defense:292.
Your mood is: Wimpy. You will flee below: 157 Hit Points
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- LIGHT BALL
- ARMOR

* R HP:Beaten SP:Bursting MV:Fresh > weat
The temperature is about 45 degrees.
The sky is cloudless, and a calm wind comes from the south.

* R HP:Beaten SP:Bursting MV:Fresh > e
k dark
Entering the Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Beaten SP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > sei
[embrace ]
You feel the flows of saidar coursing through your body.

k dark
* R HP:Beaten SP:Bursting MV:Fresh > k dark
They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > k dark
They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > k dark
They aren't here.

k dark
* R HP:Beaten SP:Bursting MV:Fresh > k dark
They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > k dark
They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > k dark
They aren't here.

* R HP:Beaten SP:Bursting MV:Fresh > k dark
You try to strike *Troika*, but he parries successfully.

* R HP:Beaten SP:Bursting MV:Fresh - Troika: Wounded > k dark
You do the best you can!

* R HP:Beaten SP:Bursting MV:Fresh - Troika: Wounded > k dark
You do the best you can!

* R HP:Beaten SP:Bursting MV:Fresh - Troika: Wounded > channel 'ice spikes' h.dark
You do the best you can!

You begin to weave the appropriate flows...: Wounded >

-
*Troika* tries to strike you, but you deflect the blow.
*Troika* panics, and attempts to flee!

=
*Troika* leaves west riding a shadow stallion.

*w
k dark
channel 'ice spikes' h.dark
Cancelled.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Troika* is standing here, riding a shadow stallion.
A gray palfrey has arrived from the east.

* R HP:Beaten SP:Bursting MV:Fresh > You try to strike *Troika*, but he parries successfully.

You begin to weave the appropriate flows...: Wounded >

close bush
channel 'ice spikes' h.dark
Cancelled.
*Troika* panics, and attempts to flee!
Ok.

You begin to weave the appropriate flows...: Wounded >


*Troika* gazes deeply into your soul.. very chilling.
The gaze of *Troika* fails to affect you.
*Troika* tries to strike you, but you deflect the blow.

=
*Troika* tries to strike you, but you deflect the blow.
You try to strike *Troika*, but he parries successfully.
Ok.
Spikes of solid ice form in your hands, which you launch at *Troika*.

* R HP:Battered SP:Full MV:Fresh - Troika: Battered >
Troika assumes an offensive striking posture.

* R HP:Battered SP:Full MV:Fresh - Troika: Battered > close bush
channel 'ice spikes' h.dark
It's already closed!

You begin to weave the appropriate flows...Battered >

-
You dodge a bash from *Troika* who loses his balance and falls!
PANIC! You couldn't escape!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Troika*.

* R HP:Battered SP:Strong MV:Fresh - Troika: Beaten > channel 'ice spikes' h.dark
You begin to weave the appropriate flows...

*
*Troika* opens the bush.

close bush
channel 'ice spikes' h.dark
-
*Troika* panics, and attempts to flee!

Cancelled.
*Troika* panics, and attempts to flee!
Ok.

You begin to weave the appropriate flows...: Beaten >


Troika assumes a defensive striking posture.

-
*Troika* panics, and attempts to flee!

+
*Troika* gazes deeply into your soul.. very chilling.
The gaze of *Troika* fails to affect you.
*Troika* tries to strike you, but you deflect the blow.

+
*Troika* opens the bush.


*Troika* panics, and attempts to flee!

close bush
channel 'flame strike' h.dark
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Troika*.

* R HP:Battered SP:Strong MV:Fresh - Troika: Critical > Ok.

You begin to weave the appropriate flows...: Critical >

-
*Troika* panics, and attempts to flee!

=
*Troika* panics, and attempts to flee!

+
*Troika* panics, and attempts to flee!

*
*Troika* panics, and attempts to flee!


*Troika* panics, and attempts to flee!

=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Streaks of Fire burn through *Troika*, leaving only a blackened corpse.
*Troika* is dead! R.I.P.
Your blood freezes as you hear *Troika*'s death cry.

* R HP:Battered SP:Strong MV:Fresh > rel
Ok.

Kesumi
Posts: 39
Joined: Fri Jul 10, 2015 11:57 am

Re: Fail!

Post by Kesumi » Thu Sep 10, 2015 4:47 pm

Berserk bash fail :/



The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Errtu the Darkling Master is standing here.
Melayna the Dreadlord is standing here, riding a gray palfrey.
A raven is here, watching.
*Gralin* is standing here, riding a gray palfrey.
A raven is here flying around.
You slash *Gralin*'s body very hard.

* R S HP:Scratched DP:Full MV:Tiring - Gralin: Battered > Melayna strikes *Gralin*'s right arm.
Ok.

* R S HP:Scratched DP:Full MV:Tiring - Gralin: Battered > Ok.

* R S HP:Scratched DP:Full MV:Tiring - Gralin: Battered >
Krait narrates 'k dude commy'

bash
* R S HP:Scratched DP:Full MV:Tiring - Gralin: Battered >
*Gralin* stops riding a gray palfrey.

:Full MV:Tiring - Gralin: Battered >
Razhak narrates 'rop stennor'

+
Melayna releases streaks of Fire at *Gralin*, who screams in pain.
Krait narrates 'resting'

-
*Gralin* panics, and attempts to flee!


As *Gralin* avoids your bash, you topple over and fall to the ground!
sta

* R S HP:Scratched DP:Full MV:Tiring >
Pulverwise narrates 'block split'

k human
* R S HP:Scratched DP:Full MV:Tiring > bash

A raven now follows Gralin.
A raven caws 'Gralin is at The Dusty Road'
*Gralin* coughs and shivers.

cmw
* R S HP:Scratched DP:Bursting MV:Tiring >
Pulverwise has arrived from the north.
*Gralin* leaves south.




Reckon that dismount might have been the difference!

Kohaku
Posts: 22
Joined: Sun May 24, 2015 3:00 pm

Re: Fail!

Post by Kohaku » Thu Sep 10, 2015 5:05 pm

The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A shiny metal helmet lies to one side.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
*Melayna* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Melayna* tries to strike you, but you parry successfully.

* R HP:Battered MV:Full - Melayna: Critical > You try to slice *Melayna*, but she
parries successfully.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
*Melayna* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Melayna: Critical >
You do the best you can!

* R HP:Battered MV:Full - Melayna: Critical > -
A shrill piercing scream reverberates through the area.

= + * * + = -
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
*Melayna* tries to strike you, but you deflect the blow.

- =
Your bash at *Melayna* sends her sprawling!
*Melayna* panics, and attempts to flee!

* R HP:Battered MV:Full - Melayna: Critical >
You stop using an oddly curved
greatsword.

* R HP:Battered MV:Full - Melayna: Critical > You try to quietly draw a throwing
knife from a brightly-colored sash.

* R HP:Battered MV:Full - Melayna: Critical > You throw a throwing knife at *Melayna*.

* R HP:Battered MV:Full - Melayna: Critical >
A throwing knife arcs through the air.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree barely tickles your body with its hit.

* R HP:Battered MV:Full - Melayna: Critical > You try to quietly draw a throwing
knife from a small leather sheath.

* R HP:Battered MV:Full - Melayna: Critical > You throw a throwing knife at *Melayna*.

* R HP:Battered MV:Full - Melayna: Critical >
*Melayna* grunts in pain as she is struck by a throwing knife.
*Melayna* panics, and attempts to flee!
*Melayna* leaves west riding a shadow stallion.

Chase a little and forget to sheath.


The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being
ridden by you.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
Mood changed to: Brave

* R N HP:Beaten MV:Full >
They aren't here.

R N HP:Beaten MV:Full >
Bash who?
*Melayna* has arrived from the south, riding a shadow stallion.

* R N HP:Beaten MV:Full > You try to slice *Melayna*, but she parries successfully.

* R N HP:Beaten MV:Full - Melayna: Critical >

*Melayna* strikes your right arm.
You wish that your wounds would stop BLEEDING so much!

You try to slice *Melayna*, but she deflects the blow.

* R N HP:Critical MV:Full - Melayna: Critical > Naerin narrates 'gone zone gap'

- = + * *
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Melayna* burn your body!

+ = -
*Melayna* strikes your body.
You wish that your wounds would stop BLEEDING so much!


- =
Your bash at *Melayna* sends her sprawling!
*Melayna* panics, and attempts to flee!

* R N HP:Critical MV:Full - Melayna: Critical >
You stop using an oddly curved
greatsword.

* R N HP:Critical MV:Full - Melayna: Critical > You don't seem to have a sheathed
weapon.

* R N HP:Critical MV:Full - Melayna: Critical > You don't have anything to throw!

* R N HP:Critical MV:Full - Melayna: Critical > You don't seem to have a sheathed
weapon.

* R N HP:Critical MV:Full - Melayna: Critical > You don't have anything to throw!

Melayna
Posts: 144
Joined: Fri May 08, 2015 10:07 am

Re: Fail!

Post by Melayna » Thu Sep 10, 2015 5:09 pm

real fail was you not dying in sted after catching you crit so many times with group :( but yeah had 3 hps when you chased me sted/orch pat earlier, was good fun.

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