Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Merrick
Posts: 93
Joined: Mon Feb 05, 2018 11:44 am

Re: Fail!

Post by Merrick » Tue Mar 19, 2019 3:34 pm

I was laughing at the sad excuse of a fight we got.

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Fail!

Post by Adael » Thu Mar 21, 2019 9:39 am

Stab attempt gone wrong :/
We knew Anor and Xin were around, had seen them both zone and in the room we had horses while we were hitting gholam/dl. I'm impressed they wasted 5-10 tics waiting for us :P

* HP:Hurt MV:Full >

Marisue leaves north. ^^
Skurk leaves north. ^^
Gretchen leaves north. ^^
Raucher leaves north. ^^
You follow Marisue.

Sparse Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
Raucher Meier |Lion Warden Applicant| is standing here.
Gretchen of Murandy is standing here.
Skurk of Two Rivers is standing here.
Marisue the Tower Accepted is standing here.
Marisue is surrounded by a shimmering white aura!
Delion has arrived from the south.

* HP:Hurt MV:Full >
Tic in 7 seconds!

Skurk leaves north. ^^
Gretchen leaves north. ^^
Raucher leaves north. ^^
You follow Marisue.

Deadwood
[ obvious exits: S D ]
Door down: branch
There are some tracks of a human leaving south. vv
There are some tracks of a human leaving south. vv
There are some tracks of a human leaving south. vv
There are some tracks of a human leaving south. vv
There are some tracks of a human leaving south. vv
There are some tracks of a human leaving south. vv
A flatbed wagon rocks back and forth on spoked wheels, pulled by a pale destrier.
Raucher Meier |Lion Warden Applicant| is standing here.
Gretchen of Murandy is standing here.
Skurk of Two Rivers is standing here.
Marisue the Tower Accepted is standing here.
Marisue is surrounded by a shimmering white aura!
You sense a hidden life form in the area...
You sense a hidden life form in the area...
A Tairen destrier barded in black and gold stands here.
A white destrier stands here proudly, alert for battle.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A pale destrier stands here, adorned with the white flame of Tar Valon, pulling a flatbed wagon.
A wild boar runs through the forest.
Delion has arrived from the south.

* HP:Hurt MV:Full >

Skurk starts riding a white destrier.

* HP:Hurt MV:Full >
rh
ride white
o
k h.xin
Skurk has beaten you to it.

b
bash
* HP:Hurt MV:Full >
You smite Xin's left foot hard.

* HP:Hurt MV:Full - Xin: Scratched >
-
Skurk stops riding a white destrier.
Raucher tries to stab Xin, but he parries successfully.
=+
Delion starts riding a Tairen destrier.
Marisue unleashes a flurry of icy spikes at Xin, who is stabbed repeatedly.
**+
Gretchen leaves south. vv
=
Xin panics, and attempts to flee!
-
Raucher tries to stab Xin, but he parries successfully.
Xin pierces your right leg.
Xin leaves down. dd
-=
They're not here anymore!

* HP:Hurt MV:Full >
dm
dism
d
o
k h.xin
But you're not riding anything!

* HP:Hurt MV:Full >
Beneath the Stump
[ obvious exits: U ]
Door up: knot
Lord Xin the Second Blade, Mandarb s'Shar Banner-General is here, fighting a giant ant.
A black snake is here, lying on a rock.
A giant ant is here, fighting Xin.

* HP:Hurt MV:Strong > You try to smite Xin, but he deflects the blow.

* HP:Hurt MV:Strong - a giant ant: Healthy - Xin: Hurt >
You try to smite Xin, but he parries successfully.
Xin tries to pierce a giant ant, but she parries successfully.

* HP:Hurt MV:Strong - a giant ant: Healthy - Xin: Hurt >
Xin panics, and attempts to flee!

cdu
close knot u
* HP:Hurt MV:Strong - a giant ant: Healthy - Xin: Hurt >
cdu
close knot u
cdu
close knot u
Xin pierces a giant ant's right leg into bloody fragments!
Ok.

cdu
close knot u
cdu
close knot u
* HP:Hurt MV:Strong - a giant ant: Scratched - Xin: Hurt >
cdu
close knot u
It's already closed!

cdu
close knot u
* HP:Hurt MV:Strong - a giant ant: Scratched - Xin: Hurt > It's already closed!
Xin panics, and attempts to flee!

cdu
close knot u
* HP:Hurt MV:Strong - a giant ant: Scratched - Xin: Hurt > It's already closed!

cdu
close knot u
cdu
close knot u
* HP:Hurt MV:Strong - a giant ant: Scratched - Xin: Hurt > It's already closed!

cdu
close knot u
* HP:Hurt MV:Strong - a giant ant: Scratched - Xin: Hurt >
l
It's already closed!

* HP:Hurt MV:Strong - a giant ant: Scratched - Xin: Hurt > It's already closed!
Xin panics, and attempts to flee!

* HP:Hurt MV:Strong - a giant ant: Scratched - Xin: Hurt > It's already closed!

cdu
close knot u


SPAM


* HP:Scratched MV:Full - a giant ant: Wounded - Xin: Battered > It's already closed!

* HP:Scratched MV:Full - a giant ant: Wounded - Xin: Battered > It's already closed!
The knot is opened from the other side.

cdu
close knot u
* HP:Scratched MV:Full - a giant ant: Wounded - Xin: Battered > Marisue has arrived from above.
Skurk has arrived from above.
Gretchen has arrived from above.
Ok.

cdu
close knot u
* HP:Scratched MV:Full - a giant ant: Wounded - Xin: Battered > It's already closed!

SPAM

close knot u
* HP:Scratched MV:Full - a giant ant: Battered - Xin: Critical > Ok.
The knot is opened from the other side.

cdu
close knot u
* HP:Scratched MV:Full - a giant ant: Battered - Xin: Critical > Ok.
The knot is opened from the other side.

cdu
close knot u
* HP:Scratched MV:Full - a giant ant: Battered - Xin: Critical >
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Marisue's icy spikes shred Xin, whose insides now flow freely to the ground.
Xin is dead! R.I.P.
Your blood freezes as you hear Xin's death cry.
Ok.
The knot is opened from the other side.

cdu
close knot u
* HP:Scratched MV:Full > Ok.
The knot is opened from the other side.

Xin
Posts: 104
Joined: Mon Oct 16, 2017 4:10 am

Re: Fail!

Post by Xin » Thu Mar 21, 2019 9:42 am

The instant emote kick from that ant :(

It didn't even normal hit me, just straight up emoted me so I got stuck in the door. Then failed my flee before you closed the door.

Ants need to be downed!

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Fail!

Post by Adael » Thu Mar 21, 2019 9:44 am

Aha, the emote! I assumed it was an unlucky aggro, thats even worse though lol.

Anor
Posts: 230
Joined: Mon Jan 04, 2016 2:44 am

Re: Fail!

Post by Anor » Thu Mar 21, 2019 10:19 am

Yeah those ants are insanely fast to agro. A lot of the time I can't walk past them on my link.

Taleena
Posts: 44
Joined: Sat Feb 11, 2017 8:15 pm

Re: Fail!

Post by Taleena » Thu Mar 21, 2019 9:34 pm

HP:Hurt SP:Strong MV:Fresh > +42+ > v
The Dusty Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Nevaeh* is standing here, riding a shadow stallion.

HP:Hurt SP:Strong MV:Fresh > +42+ > [kill dark]
*Nevaeh* swiftly dodges your attempt to strike her.
You sense *Nevaeh* connecting to the True Source.

HP:Hurt SP:Strong MV:Fresh - Nevaeh: Hurt > +42+ > *Nevaeh* tries to strike you, but you deflect the blow.
*Nevaeh* swiftly dodges your attempt to strike her.
You begin to weave the appropriate flows...

- = +
*Nevaeh* panics, and attempts to flee!

* * +
*Nevaeh* leaves west riding a shadow stallion.

= - -
Davor narrates 'on 4e'

=
Your target is no longer here!

HP:Hurt SP:Strong MV:Fresh > +46+ >
Davor has arrived from the east, riding a pale destrier.
Skadi has arrived from the east, riding a pale destrier.
*Nevaeh* has arrived from the west, riding a shadow stallion.

w
HP:Hurt SP:Strong MV:Fresh > +46+ > k
Davor tries to slash *Nevaeh*, but she deflects the blow.
Skadi tries to blast *Nevaeh*, but she parries successfully.


HP:Hurt SP:Strong MV:Fresh > +46+ > The Dusty Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.

HP:Hurt SP:Strong MV:Fresh > +47+ > e
[kill dark]
They aren't here.

HP:Hurt SP:Strong MV:Fresh > +47+ > v
The Dusty Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.
*Nevaeh* is here, fighting Davor, riding a shadow stallion.
Skadi the Veteran Gaidin is here, fighting Nevaeh, riding a pale destrier.
Davor Guaire, Warrior of the Light is here, fighting Nevaeh, riding a pale destrier.

HP:Hurt SP:Strong MV:Fresh > +47+ > You begin to weave the appropriate flows...

- = + * * + = -
Davor sends *Nevaeh* sprawling with a powerful bash!

-
Fyra narrates 'accidentally attacked a guard from smobbing target'

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Nevaeh*.

HP:Hurt SP:Strong MV:Fresh - Davor: Beaten - Nevaeh: Battered > +51+ > v
You barely strike *Nevaeh*'s body.
Skadi blasts *Nevaeh*'s body very hard.
Davor slashes *Nevaeh*'s body very hard.
You begin to weave the appropriate flows...

-
Davor narrates 'bashed 3'

= + * * + = - -
Skadi blasts *Nevaeh*'s body very hard.
Davor slashes *Nevaeh*'s right leg into bloody fragments!
*Nevaeh* panics, and attempts to flee!

=
You lost control of Saidar!

HP:Hurt SP:Strong MV:Fresh - Davor: Beaten - Nevaeh: Critical > +55+ > b
You begin to weave the appropriate flows...
*Nevaeh* leaves east riding a shadow stallion.
*Nevaeh* has arrived from the east, riding a shadow stallion.


Davor tries to slash *Nevaeh*, but she parries successfully.
Skadi tries to blast *Nevaeh*, but she parries successfully.

- = + *
*Nevaeh* panics, and attempts to flee!

* +
Skadi tries to blast *Nevaeh*, but she deflects the blow.
*Nevaeh* tries to strike Davor, but he parries successfully.
Davor tries to slash *Nevaeh*, but she deflects the blow.

=
Ok.
Your flows are disrupted by some unseen force.
*Nevaeh* panics, and attempts to flee!

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Fail!

Post by Benito » Fri Mar 22, 2019 4:06 am

* R HP:Critical MV:Strong >
You have 1(392) hit and 122(157) movement points.
You have scored 108500001 experience points and 1440 quest points.
You need 1727319362 exp to level and 1560 qp to rank.
You have amassed 857 Turn points to date.
You have played 43 days and 3 hours (real time).
This ranks you as Benito the Lieutenant [Shienaran Lancer 7] (Level 51).
You are standing.

n
* R HP:Critical MV:Strong >
w
Entering a Twisted Forest
[ obvious exits: N E S ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong >
n
w
Before a Twisted Forest
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Marisue narrates 'on rotten'

w
* R HP:Critical MV:Strong > Path Between the Mounds
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Strong > Between Two Mounds
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Strong >
w
w
A Pile of Stones
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
n
w
Before a Pile of Boulders
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > End of a Trail
[ obvious exits: N E ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A fallen tree lies upon the ground, seemingly chopped down in haste.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Tiring >

The writhing grass tries to hit you, but you parry successfully.

n
w
* R HP:Critical MV:Tiring - the writhing grass: Healthy >
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - the writhing grass: Healthy > No way! You're fighting for your life!

f
* R HP:Critical MV:Tiring - the writhing grass: Healthy >
You pierce the writhing grass's crown into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.

n
* R HP:Critical MV:Tiring - the writhing grass: Scratched > You panic and
attempt to flee!

w
n
You flee head over heels.
Before a Pile of Boulders
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
Blighted Trail
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > Fork in a Blighted Trail
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A black snake with red mottling slyly meanders around you.
A hideous trolloc is here, in a world of hurt.
A snake, black as ebony, hisses and bares its deadly fangs.

* R HP:Critical MV:Tiring > Blighted Trail
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Critical MV:Tiring >
n
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
w
w
Parched Ground in the Blight
[ obvious exits: E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A raven is here, watching.

w
* R HP:Critical MV:Tiring > Parched Hills
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A hound of the shadow smells blood in the air.
A strange, crawling creature with a hard shell trundles along.

s
* R HP:Critical MV:Tiring > Parched Hills
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving south.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

s
* R HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > Along the Dark Road
[ obvious exits: N E S W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Tiring >
s
s
Along the Dark Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
e
dq
Dangerous Curve
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.

* R HP:Critical MV:Tiring > [diag horse]
A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is weary.

* R HP:Critical MV:Tiring >
stat
s
You are a 359 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 175.0 lbs.
You are carrying 0.5 lbs and wearing 44.5 lbs, peanuts.
Your base abilities are: Str:19 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 167, Dodging bonus: 84, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 75 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

e
* R HP:Critical MV:Tiring > Curve in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Critical MV:Tiring > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A strange, crawling creature with a hard shell trundles along.

* R HP:Critical MV:Tiring >
v
A hard-shelled clencher tries to hit you, but you parry successfully.
You try to pierce a hard-shelled clencher, but it parries successfully.
A hard-shelled clencher tries to hit you, but you deflect the blow.
[notice ]
You stop paying increased attention to your surroundings.

s
* R HP:Critical MV:Tiring - a hard-shelled clencher: Scratched >
You pierce a hard-shelled clencher's body into bloody fragments!
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a hard-shelled clencher: Hurt >
f

Marisue narrates 'rak beat'

e
* R HP:Critical MV:Tiring - a hard-shelled clencher: Hurt >
You panic and attempt to flee!

s
s
dq
You pierce a hard-shelled clencher's body into bloody fragments!
A hard-shelled clencher tries to hit you, but you deflect the blow.
You flee head over heels.
Curve in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A raven is visible flying high in the sky.
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A strange, crawling creature with a hard shell trundles along.
Marisue narrates 'arak beat shiva'

* R HP:Critical MV:Tiring > Black Sand
[ obvious exits: N E W ]
A battle-trained Shienaran warlander stands here, vigilant of its surroundings, being ridden by you.
A raven is here flying around.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > [diag horse]
A battle-trained Shienaran warlander is in excellent condition.
A battle-trained Shienaran warlander is weary.

* R HP:Critical MV:Tiring >
nar am 1 hp

A hard-shelled clencher has arrived from the north.
Farwil narrates 'rotten now'

* R HP:Critical MV:Tiring > You narrate 'am 1 hp'

sc
* R HP:Critical MV:Tiring > A hard-shelled clencher crawls up onto your foot.
A hard-shelled clencher digs its teeth into your ankle and clamps down.
Ouch!
You are dead! Sorry...
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Ryzom the Gaidin is resting here.
A kind-faced figure stands here.

Adael
Posts: 1082
Joined: Sun Mar 22, 2015 12:34 am

Re: Fail!

Post by Adael » Sat Mar 23, 2019 11:58 am

* R HP:Scratched MV:Winded - Mallus: Critical >

*Mallus* panics, and attempts to flee!
*Mallus* tries to flee, but is too exhausted!

* R HP:Scratched MV:Winded - Mallus: Critical >

You slash *Mallus*'s body.
*Mallus* panics, and attempts to flee!
*Mallus* tries to flee, but is too exhausted!

* R HP:Scratched MV:Winded - Mallus: Critical >

*Mallus* sniffs sadly.

* R HP:Scratched MV:Winded - Mallus: Critical >

*Mallus* barely blasts your body.
You slash *Mallus*'s body.
*Mallus* panics, and attempts to flee!
*Mallus* tries to flee, but is too exhausted!

* R HP:Scratched MV:Winded - Mallus: Critical >
comfort mallus
You slash *Mallus*'s right arm hard.
*Mallus* panics, and attempts to flee!
*Mallus* tries to flee, but is too exhausted!
You comfort him.

* R HP:Scratched MV:Winded - Mallus: Critical >

Rico narrates 'West of shrubbery'

* R HP:Scratched MV:Winded - Mallus: Critical >

*Mallus* tickles your body with his blast.
You slash *Mallus*'s left arm very hard.
*Mallus* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Mallus: Critical >

*Mallus* giggles.

* R HP:Scratched MV:Winded - Mallus: Critical >

*Mallus* blasts your left leg.
You slash *Mallus*'s head hard.
*Mallus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Mallus*'s death cry.

* R HP:Scratched MV:Winded >
nar rip mallus
You narrate 'rip mallus'

* R HP:Scratched MV:Winded >
exam corpse
It is the corpse of Mallus.
When you look inside, you see:
corpse (here) :
a thin vial of yellow fluid
a pair of thick metal boots
a pair of ebony-steel plate greaves
a studded leather belt with a crossed swords buckle
an enormous double-bladed battleaxe (scratched)
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a fine black coat of silk
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a ring of silver

* R HP:Scratched MV:Winded >
Tic in 7 seconds!

Fenariel narrates 'nice'

nar LOL
* R HP:Scratched MV:Winded >
You narrate 'LOL'

* R HP:Scratched MV:Winded >
nar he died hag
You narrate 'he died hag'

* R HP:Scratched MV:Winded >
nar but had a vial
You narrate 'but had a vial'

* R HP:Scratched MV:Winded >
nar this is too funny
You narrate 'this is too funny'

* R HP:Scratched MV:Winded >

Dejaqkl narrates 'gear ne please'

* R HP:Scratched MV:Winded >
i
You are carrying:
Nothing.

* R HP:Scratched MV:Winded >
g
get all corpse
You get a thin vial of yellow fluid from the corpse of Mallus.
You get a pair of thick metal boots from the corpse of Mallus.
You get a pair of ebony-steel plate greaves from the corpse of Mallus.
You get a studded leather belt with a crossed swords buckle from the corpse of Mallus.
You get an enormous double-bladed battleaxe from the corpse of Mallus.
You get a sungwood bracelet from the corpse of Mallus.
You get a sungwood bracelet from the corpse of Mallus.
You get a pair of heavy metal gauntlets from the corpse of Mallus.
You get a pair of ebony-steel plate vambraces from the corpse of Mallus.
You get a backpack from the corpse of Mallus.
You get a fine black coat of silk from the corpse of Mallus.
You get a shining steel breastplate from the corpse of Mallus.
You get a torc of gleaming steel from the corpse of Mallus.
You get a torc of gleaming steel from the corpse of Mallus.
You get a full metal helmet and visor from the corpse of Mallus.
You get a ring of silver from the corpse of Mallus.
You get a ring of silver from the corpse of Mallus.

* R HP:Scratched MV:Winded >

Rico narrates 'Where are the rest?'

Kharix
Posts: 103
Joined: Fri Sep 30, 2016 2:45 pm

Re: Fail!

Post by Kharix » Sun Mar 24, 2019 10:58 am

* S HP:Healthy MV:Strong>
Hall of Servants
This is the nexus of the upper level of the citadel, there are doors and
archways leading off in all directions save up from this spot. What little
sound reaches here echos down the lonely passages like some retreating invader.
A huge chandelier hangs from the vaulted ceiling, throwing a ghostly light
through the room.
[ obvious exits: N E S W D ]
North: *Hope* is resting here.

* S HP:Healthy MV:Strong>
n
hide
backstab h.human
Hallway of Legends
[ obvious exits: N S ]
North: A huge darkhound is here, drooling and snarling.
*Hope* is resting here.
*Saif* is resting here.

* S HP:Healthy MV:Strong>
You attempt to hide yourself.

You silently approach your victim...

+
Velius narrates 'then all n i think'


You try to quietly draw a curved clear dagger from a camouflaged hood.
Wimpy reset to: 208 hit points.
Ooops. Your clumsy execution broadcasts your intentions.
*Hope* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Hope: Beaten>

:(

Maligant
Posts: 14
Joined: Sun Jul 16, 2017 11:50 pm

Re: Fail!

Post by Maligant » Sun Mar 24, 2019 11:16 am

She must've just fled off of that when she failed herself..

Hall of Servants
[ obvious exits: N E S W D ]
*Hope* is standing here.

* S HP:Healthy MV:Strong > kill human

*Hope* leaves north.

* S HP:Healthy MV:Strong > kill human
They aren't here.

kill human
* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong > They aren't here.

* S HP:Healthy MV:Strong > n
kill human
Hallway of Legends
[ obvious exits: N S ]
*Hope* is here, fighting Kharix.
Kharix the Veteran Havoc is here, fighting Saif.
*Saif* is here, fighting Kharix.

* S HP:Healthy MV:Strong > You try to slash *Hope*, but she parries successfully.

* S HP:Healthy MV:Strong - Kharix: Healthy - Hope: Beaten > bash

Kharix narrates 'hit'

* S HP:Healthy MV:Strong - Kharix: Healthy - Hope: Beaten >
Kharix narrates 'fast'

-=+
*Hope* tries to stab Kharix, but he deflects the blow.
Kharix tries to pierce *Saif*, but he deflects the blow.
*Saif* tries to pierce Kharix, but he deflects the blow.
*Hope* stabs Kharix's body into bloody fragments!
Kharix tries to pierce *Saif*, but he parries successfully.
*Saif* tries to pierce Kharix, but he parries successfully.
*Hope* snickers softly.

**+=- -
*HOPE* PANICS AND ATTEMPTS TO FLEE!

=
Your bash at *Hope* sends her sprawling!
This session you've landed 1 out of 1 bashes (100% landed)

* S HP:Healthy MV:Strong - Kharix: Scratched - Hope: Critical >
You slash *Hope*'s body into bloody fragments!
*Hope* is mortally wounded, and will die soon, if not aided.
Kharix tries to pierce *Saif*, but he parries successfully.
*Saif* tries to pierce Kharix, but he parries successfully.
*Hope* lies immobile on the ground, suffering...
*Hope* is dead! R.I.P.
Your blood freezes as you hear *Hope*'s death cry.

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