Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Fail!

Post by Atkins » Thu Sep 15, 2022 3:58 pm

#####Call me mr 1 round bash I guess. CoL perk!


k dark
* R HP:Wounded MV:Strong >
Hackett blasts *Melkor*'s body hard.
*Melkor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Melkor*'s death cry.
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

k dark
* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
nod
Hackett narrates 'rip melk'
You nod in agreement.
Eran stops using a heron-marked greatsword.

* R HP:Wounded MV:Strong >

(tic_timer): Tic in 7 seconds!

Eran draws a dagger from a sungwood bracelet with a flash of steel.

* R HP:Wounded MV:Strong >

Eran leans over and severs the head from the corpse of Melkor.

* R HP:Wounded MV:Strong >

Eran sheathes a dagger into a sungwood bracelet.

* R HP:Wounded MV:Strong >
nar rip melk
You narrate 'rip melk'
Eran wields a heron-marked greatsword in a two-handed grip.

* R HP:Wounded MV:Strong >
lc
[l in corpse]
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a skin of human flesh
a brightly-colored sash
a colossal sword with an iron pommel
[2] a scrimshaw bracelet of delicate beauty
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
an earthen brown mantle
a shining steel breastplate
[2] a thin, black chain
a full metal helmet and visor
a ring of silver
an emerald ring

* R HP:Wounded MV:Strong >

*Amino* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Strong >
get pack corpse

*Amino* leaves north riding a shadow stallion.

* R HP:Wounded MV:Strong >
4
k h.dark
b
bash
You get a backpack from the corpse of Melkor.

* R HP:Wounded MV:Strong >
n
n
n
w
*Amino* has arrived from the north, riding a shadow stallion.
You try to slash *Amino*, but he deflects the blow.
Eran gets a pair of thick metal boots from the corpse of Melkor.
Eran gets a pair of ebony-steel plate greaves from the corpse of Melkor.
Eran gets a skin of human flesh from the corpse of Melkor.
Eran gets a brightly-colored sash from the corpse of Melkor.
Eran gets a colossal sword with an iron pommel from the corpse of Melkor.
Eran gets a scrimshaw bracelet of delicate beauty from the corpse of Melkor.
Eran gets a scrimshaw bracelet of delicate beauty from the corpse of Melkor.
Eran gets a pair of heavy metal gauntlets from the corpse of Melkor.
Eran gets a pair of ebony-steel plate vambraces from the corpse of Melkor.
Eran gets an earthen brown mantle from the corpse of Melkor.
Eran gets a shining steel breastplate from the corpse of Melkor.
Eran gets a thin, black chain from the corpse of Melkor.
Eran gets a thin, black chain from the corpse of Melkor.
Eran gets a full metal helmet and visor from the corpse of Melkor.
Eran gets a ring of silver from the corpse of Melkor.
Eran gets an emerald ring from the corpse of Melkor.

* R HP:Wounded MV:Strong - Amino: Battered >
*Amino* scythes your body.
You try to slash *Amino*, but he deflects the blow.
Hackett tries to blast *Amino*, but he deflects the blow.
Eran tries to slash *Amino*, but he parries successfully.

Cancelled.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Amino: Battered >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Amino: Battered >
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Amino: Battered >
b
bash
*Amino* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Amino: Battered >
*Amino* leaves east riding a shadow stallion.
Bash who?

* R HP:Wounded MV:Strong >
e
k dark
bash
Edge of the Foothills
The black peaks of the Mountains of Dhoom resemble giant claws reaching
towards the south sky. To the west, a well-travelled path cuts through the
hills, which are covered with small, twisted trees and scrub. Decay and death
are in the air, the stench of the Blight, which stretches far to the north.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Amino* is standing here, riding a shadow stallion.
A raven has arrived from the west.
Eran has arrived from the west, riding a warhorse.
Hackett has arrived from the west, riding a warhorse.
Eran tries to slash *Amino*, but he deflects the blow.

* R HP:Wounded MV:Strong >
You slash *Amino*'s right leg very hard.

* R HP:Wounded MV:Strong - Eran: Hurt - Amino: Battered >
You slash *Amino*'s left leg hard.
*Amino* scythes Eran's right leg hard.
Eran slashes *Amino*'s left arm hard.
Hackett blasts *Amino*'s head hard.


-
=
*Amino* panics, and attempts to flee!

+
*

*Amino* leaves north riding a shadow stallion.

*
+
n
=
k dark
bash
-
w
k dark
Cancelled.
Near the Foothills
Towering black peaks claw the south sky, visible beyond the low hills.
Twisted and gnarled trees and scrub stud the rocky ground here, a fitting
companion to the heavy stench of decay and death. To the west is the path to
Tarwin's Gap, while to the north the Blight stretches on as far as the eye
can see.
[ obvious exits: S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
Eran has arrived from the south, riding a warhorse.
Hackett has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Strong >
bash
They aren't here.

* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
n
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
Eran has arrived from the east, riding a warhorse.
Hackett has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Strong >
n
They aren't here.

* R HP:Wounded MV:Strong >
Bash who?

w
* R HP:Wounded MV:Strong >
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
Eran has arrived from the south, riding a warhorse.
Hackett has arrived from the south, riding a warhorse.

w
* R HP:Wounded MV:Strong >
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran has arrived from the south, riding a warhorse.
Hackett has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Strong >
n
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.
Eran has arrived from the east, riding a warhorse.
Hackett has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Strong >
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Eran has arrived from the east, riding a warhorse.
Hackett has arrived from the east, riding a warhorse.

k dark
* R HP:Wounded MV:Strong >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
Eran has arrived from the south, riding a warhorse.
Hackett has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Strong >
They aren't here.

n
* R HP:Wounded MV:Strong >
n
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.
Eran has arrived from the south, riding a warhorse.
Hackett has arrived from the south, riding a warhorse.

n
* R HP:Wounded MV:Strong >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A raven has arrived from the south.
Eran has arrived from the south, riding a warhorse.
Hackett has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Strong >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Eran has arrived from the south, riding a warhorse.
Hackett has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Strong >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Amino* is standing here, riding a shadow stallion.
Eran has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Hackett has arrived from the south, riding a warhorse.
Eran slashes *Amino*'s right leg hard.

* R HP:Wounded MV:Strong >

A shrill piercing scream reverberates through the area.
Hackett blasts *Amino*'s body hard.

* R HP:Wounded MV:Strong >
k dark
bash
You slash *Amino*'s right arm very hard.

* R HP:Wounded MV:Strong - Eran: Hurt - Amino: Critical >


-
=
+
*Amino* scythes Eran's right hand hard.
Eran slashes *Amino*'s left foot.

*
*Amino* panics, and attempts to flee!

*
+
=
-

*Amino* panics, and attempts to flee!

-
=
Your bash at *Amino* sends him sprawling!
Patrici narrates 'ghast beat ctf'

* R HP:Wounded MV:Strong - Eran: Hurt - Amino: Critical >

You slash *Amino*'s left leg hard.
Hackett blasts *Amino*'s body hard.
Eran slashes *Amino*'s left leg hard.

* R HP:Wounded MV:Strong - Eran: Hurt - Amino: Critical >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

Teveyl
Posts: 22
Joined: Thu Sep 30, 2021 5:38 pm

Re: Fail!

Post by Teveyl » Thu Sep 15, 2022 5:07 pm

She had just killed me afk in ways ( machin shin got kill though) and I figured maybe ilsae would help me!)



o HP:Battered SP:Bursting MV:Tiring > [kill cera]
They aren't here.

o HP:Battered SP:Bursting MV:Tiring > sei
Cera has arrived from the north.
A shadow stallion has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
[kill cera]
You try to hit Cera, but she dodges the attack.

o HP:Battered SP:Bursting MV:Tiring - Cera: Scratched > You are already in touch with saidin, can't you feel it?

0
Cera strikes your body extremely hard.Cera: Scratched >
You panic and attempt to flee!
A rat squeaks 'Cera, Teveyl are at In a Hidden Basement'
Ilsae joins Cera's fight!
Ilsae gestures to the latches and grins.
Galnorn joins Ilsae's fight!
You try to hit Cera, but she dodges the attack.
You flee head over heels.
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
The corpse of a raven is lying here.
The corpse of a flock of ravens is lying here.
[kill cera]
They aren't here.

o HP:Beaten SP:Bursting MV:Tiring >
Cera has arrived from the south.

o HP:Beaten SP:Bursting MV:Tiring > scan s
s
0
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Ilsae the keeper of the shadow stands here, surrounded by a dark aura.
Ilsae is surrounded by a shimmering white aura!
Galnorn the dark myrmidon lounges in the shadows, surrounded by a dark aura.
Galnorn is surrounded by a shimmering white aura!

o HP:Beaten SP:Bursting MV:Tiring > 0
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Ilsae the keeper of the shadow stands here, surrounded by a dark aura.
Ilsae is surrounded by a shimmering white aura!
Galnorn the dark myrmidon lounges in the shadows, surrounded by a dark aura.
Galnorn is surrounded by a shimmering white aura!

o HP:Beaten SP:Bursting MV:Tiring > [kill cera]
They aren't here.

o HP:Beaten SP:Bursting MV:Tiring > 0
[kill cera]
They aren't here.

o HP:Beaten SP:Bursting MV:Tiring > [kill cera]
They aren't here.

o HP:Beaten SP:Bursting MV:Tiring > n
s
In a Hidden Passage
This is a cramped subterranean passage carved through the bedrock, it
leaves little room to maneuver. Moisture slowly drips from the rough
ceiling, making you look up to notice the smoke stains of many torches
having passed within close proximity.
[ obvious exits: S ]
The corpse of a raven is lying here.
The corpse of a flock of ravens is lying here.
Cera Merimon, the Butcher of Alindaer is standing here.

o HP:Beaten SP:Bursting MV:Tiring > 0
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Ilsae the keeper of the shadow stands here, surrounded by a dark aura.
Ilsae is surrounded by a shimmering white aura!
Galnorn the dark myrmidon lounges in the shadows, surrounded by a dark aura.
Galnorn is surrounded by a shimmering white aura!

o HP:Beaten SP:Bursting MV:Tiring > Cera has arrived from the north.
[kill cera]
You try to hit Cera, but she dodges the attack.

o HP:Beaten SP:Bursting MV:Tiring - Cera: Scratched > f
You panic and attempt to flee!


Someone squeaks 'Cera, Teveyl are at In a Hidden Basement'
Galnorn joins Cera's fight!
Ilsae joins Galnorn's fight!
Ilsae's hands begin weaving a cyclone of air...
You wish that your wounds would stop BLEEDING so much!

You stumble beneath the crushing force of the air around you!
Ilsae slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Someone squeaks 'Cera, Teveyl are at In a Hidden Basement'
Someone squeaks 'Cera, Teveyl are at In a Hidden Basement'
Ilsae's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you!
Someone smites your body into bloody fragments!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
An ogier wearing a well worn backpack walks by.

You've forgotten everything you've learned!

* HP:Critical SP:Bursting MV:Haggard > sei
You are unable to sense the True Source at all from here.

* HP:Critical SP:Bursting MV:Haggard >
Vhalerie chats 'is there anything in tear liason after the far madding banker letter? or is that the end?'

* HP:Critical SP:Bursting MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.

* HP:Critical SP:Bursting MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Dismiss trainer once you are finished.

* HP:Critical SP:Bursting MV:Haggard >
Cera narrates 'teveyl rip again'

* HP:Critical SP:Bursting MV:Haggard > TICK IN 5 SECONDS.

Cera narrates 'nice -20 aqps'


I killed her linkless yesterday in Keep since she has killed so many smobbers, etc afk/linkless, but hey it was always an accident or she didn't notice. Including my alts 4 times (I go afk at work a decent amount, thats the price I pay. Here is a good place to thank everyone that constantly leaves me alone when it's obvious I'm afk. I've got no regrets. Have fun with the new quality Darkfriend.

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Fail!

Post by Cera » Thu Sep 15, 2022 5:20 pm

Teveyl wrote:
Thu Sep 15, 2022 5:07 pm

I killed her linkless yesterday in Keep since she has killed so many smobbers, etc afk/linkless, but hey it was always an accident or she didn't notice.
Teveyl “afk” https://pastebin.com/mjstesnA
Herzog “afk” https://pastebin.com/bGwyFau4
Narmi LD https://pastebin.com/7NPXeG2p

Specifically sharing these logs because that's what Teveyl quoted as "examples" to myself. Have plenty more where that came from.

By the way, if you are solo-farming a honey hole (i.e. log on at smob, farm it in 2-3 tics, drop link, relog after repop and rinse repeat) - that is you leveraging an in-game mechanic to reduce the intended risk of traveling to a smob. If you STILL get killed because someone figured out your routine and tracked you down, that's not a LD/AFK death.

Some folks like to say, the only safe place is the void or rent. Might want to consider that.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fail!

Post by Jestin » Fri Sep 16, 2022 1:32 am

Teveyl and Narmi were clearly afk or ld in your logs. What is wrong with you

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Fail!

Post by Asandra » Fri Sep 16, 2022 3:35 am

Interesting how young morat'torm follow Known Darkfriends...

Rhahr
Posts: 59
Joined: Sat Jun 16, 2018 3:45 pm

Re: Fail!

Post by Rhahr » Fri Sep 16, 2022 12:28 pm

yeah not really sure what those logs show :p

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Fail!

Post by Morella » Fri Sep 16, 2022 12:53 pm

nevermind!

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Sat Sep 17, 2022 6:42 am

"interesting" "logs" "Cera"

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Fail!

Post by Prykor » Sat Sep 17, 2022 10:03 pm

son of a..... one pulse too quick on that...


21:56:01.267 * HP:Battered MV:Strong >
21:56:01.444 Amongst the Rubble
21:56:01.444 Blocks of stone little the ground here. Some seem to have been dropped from
21:56:01.448 a height, as they're cracked and broken, as well as sunken into the ground
21:56:01.449 a bit. A mostly destroyed stone tower lies to the west, and was probably
21:56:01.450 the source of most of the stones littering the ground.
21:56:01.452 [ obvious exits: E W ]
21:56:01.452 Zone: Parched Ground
21:56:01.453 There are some tracks of a RIDDEN MOUNT leaving east. >>

21:56:01.485 scan w
21:56:01.767 * HP:Battered MV:Strong >
21:56:01.943 *Windir* is standing here, riding a gray palfrey.
21:56:01.946 A gray palfrey prances skittishly nearby.
21:56:01.947 A Shienaran sergeant watches for the enemy here.
21:56:01.950 A grizzled Shienaran veteran looks on.
21:56:01.951 A grizzled Shienaran veteran looks on.
21:56:01.952 A grizzled Shienaran veteran looks on.
21:56:01.954 A grizzled Shienaran veteran looks on.
21:56:01.955 Grimly steadfast, a Shienaran commander prepares for battle.

21:56:02.266 * HP:Battered MV:Strong >
21:56:03.738 w;x
21:56:04.194 In the Remains of a Crumbling Tower
21:56:04.194 Once a watchtower for the southern part for the road to Fal Dara and
21:56:04.194 Tarwin's Gap, this building is now hardly servicable. Whole parts of the
21:56:04.198 tower have been torn down, making it virtually undefendable. The inside
21:56:04.203 parts of the tower seem to have been set afire, as the stones facing in are
21:56:04.203 covered with old soot and burn markings.
21:56:04.204 [ obvious exits: N E S U ]
21:56:04.204 Zone: Parched Ground
21:56:04.205 There are some tracks of a RIDDEN MOUNT leaving east. >>
21:56:04.207 There are some tracks of an animal leaving east.
21:56:04.210 A weapon rack stands on the ground here, ready to store weapons.
21:56:04.213 *Windir* is standing here, riding a gray palfrey.
21:56:04.215 A gray palfrey prances skittishly nearby.
21:56:04.217 A Shienaran sergeant watches for the enemy here.
21:56:04.219 A grizzled Shienaran veteran looks on.
21:56:04.221 A grizzled Shienaran veteran looks on.
21:56:04.222 A grizzled Shienaran veteran looks on.
21:56:04.223 A grizzled Shienaran veteran looks on.
21:56:04.225 Grimly steadfast, a Shienaran commander prepares for battle.

21:56:04.443 * HP:Battered MV:Strong > *Windir* hacks your body.
21:56:04.446 [k 1.light]
21:56:04.446 You do the best you can!

21:56:04.753 * HP:Beaten MV:Strong - Windir: Beaten >
21:56:05.506 cmw
21:56:05.682 cmw
21:56:05.942 [change mood wimpy]
21:56:05.943 Mood changed to: Wimpy

21:56:06.193 * HP:Beaten MV:Strong - Windir: Beaten > You barely lance *Windir*'s body.
21:56:06.198 A sergeant joins Windir's fight!
21:56:06.199 The grizzled veteran joins a sergeant's fight!
21:56:06.199 The grizzled veteran joins a sergeant's fight!
21:56:06.200 The grizzled veteran joins a sergeant's fight!
21:56:06.200 The grizzled veteran joins a sergeant's fight!
21:56:06.201 The Shienaran commander hacks your head hard.
21:56:06.202 *Windir* hacks your body.
21:56:06.203 [change mood wimpy]
21:56:06.203 Mood changed to: Wimpy

21:56:06.498 f
21:56:06.525 * HP:Beaten MV:Strong - Windir: Critical >
21:56:06.802 You panic and attempt to flee!


21:56:07.693 You flee head over heels.
21:56:07.694 Amongst the Rubble
21:56:07.694 Blocks of stone little the ground here. Some seem to have been dropped from
21:56:07.698 a height, as they're cracked and broken, as well as sunken into the ground
21:56:07.698 a bit. A mostly destroyed stone tower lies to the west, and was probably
21:56:07.699 the source of most of the stones littering the ground.
21:56:07.702 [ obvious exits: E W ]
21:56:07.702 Zone: Parched Ground
21:56:07.702 There are some tracks of a RIDDEN MOUNT leaving east. >>
21:56:07.705 There are some tracks of a TROLLOC leaving west. <<

21:56:08.018 * HP:Beaten MV:Strong >
21:56:10.170 w;x <----------stacked command
21:56:10.692 In the Remains of a Crumbling Tower
21:56:10.693 Once a watchtower for the southern part for the road to Fal Dara and
21:56:10.693 Tarwin's Gap, this building is now hardly servicable. Whole parts of the
21:56:10.698 tower have been torn down, making it virtually undefendable. The inside
21:56:10.702 parts of the tower seem to have been set afire, as the stones facing in are
21:56:10.702 covered with old soot and burn markings.
21:56:10.704 [ obvious exits: N E S U ]
21:56:10.704 Zone: Parched Ground
21:56:10.704 There are some bloody traces of a TROLLOC leaving east. >>
21:56:10.707 There are some tracks of a RIDDEN MOUNT leaving east. >>
21:56:10.710 There are some tracks of an animal leaving east.
21:56:10.712 A weapon rack stands on the ground here, ready to store weapons.
21:56:10.716 *Windir* is standing here, riding a gray palfrey.
21:56:10.718 A gray palfrey prances skittishly nearby.
21:56:10.719 A Shienaran sergeant watches for the enemy here.
21:56:10.722 A grizzled Shienaran veteran looks on.
21:56:10.723 A grizzled Shienaran veteran looks on.
21:56:10.724 A grizzled Shienaran veteran looks on.
21:56:10.726 A grizzled Shienaran veteran looks on.
21:56:10.727 Grimly steadfast, a Shienaran commander prepares for battle.

21:56:11.032 * HP:Beaten MV:Strong >
21:56:11.059
21:56:11.059 *Windir* sends you sprawling with a powerful bash!

21:56:11.360 * HP:Beaten MV:Strong - Windir: Critical >

21:56:12.193 *Windir* hacks your body with Hummingbird Kisses the Honeyrose.
21:56:12.198 A sergeant joins Windir's fight!
21:56:12.198 The grizzled veteran joins a sergeant's fight!
21:56:12.199 The grizzled veteran joins a sergeant's fight!
21:56:12.200 The grizzled veteran joins a sergeant's fight!
21:56:12.200 The grizzled veteran joins a sergeant's fight!
21:56:12.201 The Shienaran commander hacks your body hard.
21:56:12.203 You wish that your wounds would stop BLEEDING so much!


21:56:12.519 * HP:Beaten MV:Strong - Windir: Critical >

21:56:13.443 *Windir* smiles happily.

21:56:13.753 * HP:Beaten MV:Strong - Windir: Critical >
21:56:14.498 cm1
21:56:15.074 f

21:56:15.193 The Shienaran commander hacks your right leg.
21:56:15.195 You wish that your wounds would stop BLEEDING so much!

21:56:15.196 The grizzled veteran barely crushes your body.
21:56:15.198 You wish that your wounds would stop BLEEDING so much!

21:56:15.199 The grizzled veteran barely crushes your body.
21:56:15.201 You wish that your wounds would stop BLEEDING so much!

21:56:15.201 The grizzled veteran pounds your right arm hard.
21:56:15.204 You wish that your wounds would stop BLEEDING so much!

21:56:15.205 The grizzled veteran pounds your right leg.
21:56:15.206 You wish that your wounds would stop BLEEDING so much!

21:56:15.208 A sergeant slashes your left arm hard.
21:56:15.210 You wish that your wounds would stop BLEEDING so much!

21:56:15.211 *Windir* assumes The River Undercuts the Bank.
21:56:15.213 *Windir* hacks your body hard.
21:56:15.214 You wish that your wounds would stop BLEEDING so much!


21:56:15.519 * HP:Critical MV:Strong - Windir: Critical >
21:56:16.943 [k 1.light] <------ stacked command goes through
21:56:16.943 You do the best you can!

21:56:17.193 * HP:Critical MV:Strong - Windir: Critical > [change wimpy 999]
21:56:17.194 You will now flee if you go below 201 hit points.

21:56:17.501 * HP:Critical MV:Strong - Windir: Critical >
21:56:17.553 You panic and attempt to flee!


21:56:18.197 Someone hacks your left foot.
21:56:18.198 You are dead! Sorry...

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Fail!

Post by Revescaal » Mon Sep 19, 2022 12:13 am

* HP:Wounded MV:Fresh >
q
[where ]
Players in your Zone
--------------------
Revescaal - Within a Treacherous Clearing
Rig - Within a Treacherous Clearing
You catch a smell of horses nearby.

* HP:Wounded MV:Fresh >
x
[k light]
They aren't here.

* HP:Wounded MV:Fresh >
q

*Sraeyn* has arrived from the east, riding a gray palfrey.
*Sarinda* has arrived from the east, riding a warhorse.
*Vorowyn* has arrived from the east, riding a warhorse.
Rig scythes *Vorowyn*'s body.

* HP:Wounded MV:Fresh >
*Sraeyn* slashes your right leg.

x
* HP:Battered MV:Fresh - Sraeyn: Scratched > [where ]
Players in your Zone
--------------------
Revescaal - Within a Treacherous Clearing
Rig - Within a Treacherous Clearing
You catch a smell of horses nearby.

* HP:Battered MV:Fresh - Sraeyn: Scratched > [k light]
You do the best you can!

* HP:Battered MV:Fresh - Sraeyn: Scratched >
f

You hack *Sraeyn*'s right hand hard.
An enormous hunch-backed trolloc joins Rig's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
*Vorowyn* blasts Rig's left leg.

s
* HP:Battered MV:Fresh - Sraeyn: Scratched >
*Arandur* tickles Rig's body with his pierce.

* HP:Battered MV:Fresh - Sraeyn: Scratched > *Arandur* pierces Rig's body.
PANIC! You couldn't escape!
Rig panics, and attempts to flee!

* HP:Battered MV:Fresh - Sraeyn: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Fresh - Sraeyn: Scratched >
Rig leaves east riding a shadow stallion.
Rig has arrived from the east, riding a shadow stallion.

f
* HP:Battered MV:Fresh - Sraeyn: Scratched >
Rig tries to scythe *Sarinda*, but she parries successfully.

s
* HP:Battered MV:Fresh - Sraeyn: Scratched > PANIC! You couldn't escape!

* HP:Battered MV:Fresh - Sraeyn: Scratched > No way! You're fighting for your life!
Your body is pierced by razor sharp ice spikes sent by *Sarinda*!

* HP:Battered MV:Fresh - Sraeyn: Scratched >
*Sraeyn* sends you sprawling with a powerful bash!

f
s
* HP:Battered MV:Fresh - Sraeyn: Scratched >

*Arandur* pierces a shadow stallion's right arm into bloody fragments!

* HP:Battered MV:Fresh - Sraeyn: Scratched >
A shadow stallion barely tickles Arandur's body with its hit.
*Arandur* tries to pierce a shadow stallion, but it deflects the blow.
A fade slashes Arandur's body.
A Ko'bal trolloc hacks Vorowyn's body.
A Ko'bal trolloc tickles Vorowyn's left arm with his hack.
An enormous hunch-backed trolloc barely cleaves Vorowyn's right leg.
An enormous hunch-backed trolloc tickles Vorowyn's body with his cleave.
*Sraeyn* slashes your left leg hard.

* HP:Beaten MV:Fresh - Sraeyn: Scratched >

*Vorowyn* sends an enormous hunch-backed trolloc sprawling with a powerful bash!

* HP:Beaten MV:Fresh - Sraeyn: Scratched >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Sarinda*!
*Sarinda* avoids being bashed by Rig who loses his balance and falls!

* HP:Critical MV:Fresh - Sraeyn: Scratched >

A fade slashes Sraeyn's body.
A shadow stallion tries to hit Arandur, but he deflects the blow.
*Arandur* pierces a shadow stallion's left leg into bloody fragments!
*Vorowyn* blasts an enormous hunch-backed trolloc's body into bloody fragments!
A Ko'bal trolloc hacks Vorowyn's body.
A Ko'bal trolloc tickles Vorowyn's body with his hack.
An enormous hunch-backed trolloc tickles Vorowyn's left arm with his cleave.
*Sraeyn* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Sraeyn: Scratched >

*Arandur* panics, and attempts to flee!
*Sraeyn* panics, and attempts to flee!

* HP:Critical MV:Fresh - Sraeyn: Scratched >

*Arandur* pierces a shadow stallion's body very hard.

* HP:Critical MV:Fresh - Sraeyn: Scratched >
*Sraeyn* panics, and attempts to flee!
You panic and attempt to flee!


*Arandur* panics, and attempts to flee!
*Sraeyn* leaves east riding a gray palfrey.


A shadow stallion barely tickles Arandur's body with its hit.
*Arandur* pierces a shadow stallion's body into bloody fragments!
*Sarinda* strikes Rig's right leg.
*Vorowyn* blasts an enormous hunch-backed trolloc's body extremely hard.
A Ko'bal trolloc barely hacks Vorowyn's body.
A Ko'bal trolloc barely hacks Vorowyn's left foot.
An enormous hunch-backed trolloc cleaves Vorowyn's left leg.
*Arandur* leaves east.
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Sarinda is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Rig.

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