Fail!
Re: Fail!
2
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Tiring >
[kill dark]
They aren't here.
2
* R HP:Critical MV:Tiring >
The writhing grass barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - the writhing grass: Scratched >
f
[kill dark]
They aren't here.
f
* R HP:Critical MV:Tiring - the writhing grass: Scratched >
You crush the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
[kill dark]
They aren't here.
f
* R HP:Critical MV:Tiring - the writhing grass: Hurt >
*Reck* has arrived from the west, riding a shadow stallion.
*Penetrator* has arrived from the west.
* R HP:Critical MV:Tiring - the writhing grass: Hurt >
*Penetrator* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Reck* pounds your body.
You wish that your wounds would stop BLEEDING so much!
e
e
You flee head over heels. -flee 1
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
In a Dying Orchard
[ obvious exits: E S W ] autoflee back in
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
*Reck* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Tiring >
s
*Penetrator* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee! [autoflee/b]
f
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
In a Dying Orchard flee 2 back in
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
*Reck* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
s
* R HP:Critical MV:Tiring > *Penetrator* tickles your body with his pierce. Have ticked regen here, no autoflee
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
*Reck* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
w
* R HP:Critical MV:Tiring - Penetrator: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Penetrator: Battered > *Reck* pounds your right
leg.
You wish that your wounds would stop BLEEDING so much!
The writhing grass barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You barely crush *Penetrator*'s body.
*Penetrator* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
f
*Penetrator* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!
s
w
s
w
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
e
* R HP:Critical MV:Tiring >
The Blight somehow..a stacked flee.. this is orchent not 1e orchent
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*someone* pounds your head hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Tiring >
[kill dark]
They aren't here.
2
* R HP:Critical MV:Tiring >
The writhing grass barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - the writhing grass: Scratched >
f
[kill dark]
They aren't here.
f
* R HP:Critical MV:Tiring - the writhing grass: Scratched >
You crush the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
[kill dark]
They aren't here.
f
* R HP:Critical MV:Tiring - the writhing grass: Hurt >
*Reck* has arrived from the west, riding a shadow stallion.
*Penetrator* has arrived from the west.
* R HP:Critical MV:Tiring - the writhing grass: Hurt >
*Penetrator* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Reck* pounds your body.
You wish that your wounds would stop BLEEDING so much!
e
e
You flee head over heels. -flee 1
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
In a Dying Orchard
[ obvious exits: E S W ] autoflee back in
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
*Reck* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Critical MV:Tiring >
s
*Penetrator* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee! [autoflee/b]
f
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
In a Dying Orchard flee 2 back in
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
*Reck* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
s
* R HP:Critical MV:Tiring > *Penetrator* tickles your body with his pierce. Have ticked regen here, no autoflee
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
*Reck* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!
w
* R HP:Critical MV:Tiring - Penetrator: Battered >
s
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Penetrator: Battered > *Reck* pounds your right
leg.
You wish that your wounds would stop BLEEDING so much!
The writhing grass barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You barely crush *Penetrator*'s body.
*Penetrator* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
f
*Penetrator* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!
s
w
s
w
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
* R HP:Critical MV:Tiring >
Alas, you cannot go that way...
e
* R HP:Critical MV:Tiring >
The Blight somehow..a stacked flee.. this is orchent not 1e orchent
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*someone* pounds your head hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
-
- Posts: 86
- Joined: Thu Sep 29, 2016 8:02 am
Re: Fail!
So
I had just found out that you can buy stuff with tps/tokens and got myself a maul
Had failed maybe 9 bashes before (tead up and off brave) on Rob (firetrucking clubs)
and then
* S HP:Battered MV:Strong > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Nevaeh Elspeth is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
Nevaeh is surrounded by a shimmering white aura!
Byrg the Myrddraal is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
Rudra . is here, fighting a member of the Lancer cavalry.
You sense a hidden life form in the area...
A member of the Lancer cavalry is here, fighting Rudra.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Nevaeh.
A member of the Lancer cavalry is here, fighting Rudra.
Lord Kajin is here, fighting Nevaeh.
A chestnut stallion trots about.
*Roberto* has arrived from the north.
* S HP:Battered MV:Strong > [k light]
You try to crush *Roberto*, but he parries successfully.
Byrg panics, and attempts to flee!
* S HP:Battered MV:Strong - Roberto: Battered >
[bash ]
Nevaeh panics, and attempts to flee!
Rudra panics, and attempts to flee!
Byrg leaves north riding a shadow stallion.
-
=
Nevaeh leaves south riding a shadow stallion.
+
*
Rudra leaves east.
*
*Roberto* stabs your body.
Lord Kajin cleaves your left arm.
*Roberto* panics, and attempts to flee!
+
=
-
-
=
Your bash at *Roberto* sends him sprawling!
Nevaeh has arrived from the south, riding a shadow stallion.
Destruction has arrived from the north.
* S HP:Battered MV:Strong - Roberto: Battered >
Nevaeh strikes *Roberto*'s body into bloody fragments!
Destruction crushes *Roberto*'s body into bloody fragments!
* S HP:Battered MV:Strong - Roberto: Battered >
Rudra has arrived from the east.
* S HP:Battered MV:Strong - Roberto: Battered > 9
0
9
0
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tries to slash Nevaeh, but she dodges the attack.
A member of the Lancer cavalry slashes Destruction's body.
Rudra tries to pierce a member of the Lancer cavalry, but he deflects the blow.
A member of the Lancer cavalry tries to slash Rudra, but he parries successfully.
A member of the Lancer cavalry slashes Nevaeh's body.
Destruction crushes *Roberto*'s left arm into bloody fragments!
Lord Kajin tickles your body with his cleave.
You crush *Roberto*'s body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
[k light]
You do the best you can!
9
* S HP:Battered MV:Fresh - Roberto: Critical > [where ]
Players in your Zone
--------------------
Rudra - Campsite
Destruction - Campsite
Nevaeh - Campsite
Byrg - A Curve in the Camp
Penetrator - Campsite
* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
* S HP:Battered MV:Fresh - Roberto: Critical > 9
[where ]
Players in your Zone
--------------------
Rudra - Campsite
Destruction - Campsite
Nevaeh - Campsite
Byrg - A Curve in the Camp
Penetrator - Campsite
* S HP:Battered MV:Fresh - Roberto: Critical > 9
9
Rudra pierces a member of the Lancer cavalry's right leg very hard.
[k light]
You do the best you can!
* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
Nevaeh releases streaks of Fire at *Roberto*, who screams in pain.
* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
*Roberto* leaves south.
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > 9
9
Rudra panics, and attempts to flee!
[k light]
They aren't here.
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > [k light]
They aren't here.
cw
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > f
[k light]
They aren't here.
Nevaeh panics, and attempts to flee!
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > 9
9
Rudra leaves north.
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > You crush Lord Kajin's body very hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
Destruction tries to crush a member of the Lancer cavalry, but he parries successfully.
Nevaeh strikes a member of the Lancer cavalry's head into bloody fragments!
A member of the Lancer cavalry tries to slash Nevaeh, but she parries successfully.
A member of the Lancer cavalry slashes Destruction's left arm.
A member of the Lancer cavalry tries to slash Nevaeh, but she parries successfully.
Lord Kajin barely cleaves your body.
[change mood wimpy]
Mood changed to: Wimpy
Nevaeh leaves south riding a shadow stallion.
* S HP:Battered MV:Fresh - Lord Kajin: Scratched >
You panic and attempt to flee!
Destruction panics, and attempts to flee!
Destruction leaves south.
You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A chestnut stallion trots about.
A chestnut stallion trots about.
[k light]
They aren't here.
* S HP:Battered MV:Full > s
s
[k light]
They aren't here.
* S HP:Battered MV:Full > s
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > w
s
Alas, you cannot go that way...
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > s
s
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here. [3]
A large slab of meat has been placed here.
A seven-foot pole with a large axe head rests here.
A torch is here on the ground.
Rudra . is standing here.
* S HP:Battered MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
* S HP:Battered MV:Full > s
s
Rudra has arrived from the north.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
* S HP:Battered MV:Full > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
* S HP:Battered MV:Full > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
* S HP:Battered MV:Full > not
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Destruction the Darkling Master is standing here.
s
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > w
w
You stop paying increased attention to your surroundings.
* S HP:Battered MV:Full > 0
Alas, you cannot go that way...
* S HP:Battered MV:Full > 9
Alas, you cannot go that way...
* S HP:Battered MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Battered MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of a woodsman is lying here.
A squat border stone juts from the soil.
* S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rudra - Little Path
Nevaeh - Burnt Wagons
Penetrator - The Dusty Road
Destruction - The Dusty Road
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > [k light]
They aren't here.
Destruction has arrived from the east.
* S HP:Battered MV:Strong > s
Nevaeh narrates 'crit'
Destruction leaves west.
* S HP:Battered MV:Strong > 0
9
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
* S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Rudra - Little Path
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > 0
[k light]
They aren't here.
* S HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Destruction - Burnt Wagons
Penetrator - Dusty Road by Fal Dara
Rudra - Little Path
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > j
[k light]
They aren't here.
* S HP:Battered MV:Strong > 0
9
[close gate]
Ok.
0
* S HP:Battered MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > 0
[k light]
They aren't here.
* S HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > 9
9
[k light]
They aren't here.
Lisette calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* S HP:Battered MV:Strong > 9
[k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Battered MV:Strong > 9
Rudra narrates '1dism'
[k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > th
[k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong >
[track human]
*Lisette* has arrived from the south, riding a warhorse.
-
=9+9*
Cancelled.
[k light]
You try to crush *Lisette*, but she deflects the blow.
* S HP:Battered MV:Strong - Lisette: Battered > [k light]
You do the best you can!
* S HP:Battered MV:Strong - Lisette: Battered > 9j
*Alesso* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Strong - Lisette: Battered > You try to crush *Lisette*, but she deflects the blow.
Arglebargle, glop-glyf!?!
*Alesso* barely pierces your body.
* S HP:Battered MV:Strong - Lisette: Battered > cp ( I can zerk I have tons of firepower few rooms away)
9
*Alesso* pierces your left leg.
* S HP:Battered MV:Strong - Lisette: Battered > b
[change mood berserk]
Mood changed to: Berserk
* S HP:Battered MV:Strong - Lisette: Battered > [k light]
You do the best you can!
* S HP:Battered MV:Strong - Lisette: Battered >
[bash ]
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Lisette*!
-
Rudra narrates 'faint'
=
+
*
*Alesso* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*
+
=
-
*Alesso* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
-
=
Your bash at *Lisette* sends her sprawling!
* S HP:Critical MV:Strong - Lisette: Battered > nar on all 1n fd come here
0
9
You narrate 'on all 1n fd come here' !!!!!!!
* S HP:Critical MV:Strong - Lisette: Battered > *Alesso* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You crush *Lisette*'s right leg into bloody fragments!
[where ]
Players in your Zone
--------------------
Rudra - Little Path
Penetrator - Dusty Road by Fal Dara
Byrg - A Curve in the Camp
You catch the scent of horses nearby.
* S HP:Critical MV:Strong - Lisette: Beaten > [k light]
You do the best you can!
* S HP:Critical MV:Strong - Lisette: Beaten > b
[bash ]
They already seem to be stunned.
* S HP:Critical MV:Strong - Lisette: Beaten > b
[bash ]
They already seem to be stunned.
* S HP:Critical MV:Strong - Lisette: Beaten >
*Alesso* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You crush *Lisette*'s left leg into bloody fragments!
*Lisette* panics, and attempts to flee!
*Lisette* leaves north riding a warhorse.
9
* S HP:Critical MV:Strong - Alesso: Battered > n
[k light]
You do the best you can!
* S HP:Critical MV:Strong - Alesso: Battered > No way! You're fighting for your life!
*Lisette* has arrived from the north, riding a warhorse.
b
* S HP:Critical MV:Strong - Alesso: Battered >
[bash ]
*Alesso* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
-
=
+
*
*Alesso* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
*
+
=
-
-
=
As *Alesso* avoids your bash, you topple over and fall to the ground!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Lisette is the last thing you ever see.
You are dead! Sorry...
You stop following Nevaeh.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical MV:Haggard > na rIll dead
Dead men tell no tales...
I had just found out that you can buy stuff with tps/tokens and got myself a maul
Had failed maybe 9 bashes before (tead up and off brave) on Rob (firetrucking clubs)
and then
* S HP:Battered MV:Strong > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Nevaeh Elspeth is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
Nevaeh is surrounded by a shimmering white aura!
Byrg the Myrddraal is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
Rudra . is here, fighting a member of the Lancer cavalry.
You sense a hidden life form in the area...
A member of the Lancer cavalry is here, fighting Rudra.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Nevaeh.
A member of the Lancer cavalry is here, fighting Rudra.
Lord Kajin is here, fighting Nevaeh.
A chestnut stallion trots about.
*Roberto* has arrived from the north.
* S HP:Battered MV:Strong > [k light]
You try to crush *Roberto*, but he parries successfully.
Byrg panics, and attempts to flee!
* S HP:Battered MV:Strong - Roberto: Battered >
[bash ]
Nevaeh panics, and attempts to flee!
Rudra panics, and attempts to flee!
Byrg leaves north riding a shadow stallion.
-
=
Nevaeh leaves south riding a shadow stallion.
+
*
Rudra leaves east.
*
*Roberto* stabs your body.
Lord Kajin cleaves your left arm.
*Roberto* panics, and attempts to flee!
+
=
-
-
=
Your bash at *Roberto* sends him sprawling!
Nevaeh has arrived from the south, riding a shadow stallion.
Destruction has arrived from the north.
* S HP:Battered MV:Strong - Roberto: Battered >
Nevaeh strikes *Roberto*'s body into bloody fragments!
Destruction crushes *Roberto*'s body into bloody fragments!
* S HP:Battered MV:Strong - Roberto: Battered >
Rudra has arrived from the east.
* S HP:Battered MV:Strong - Roberto: Battered > 9
0
9
0
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tries to slash Nevaeh, but she dodges the attack.
A member of the Lancer cavalry slashes Destruction's body.
Rudra tries to pierce a member of the Lancer cavalry, but he deflects the blow.
A member of the Lancer cavalry tries to slash Rudra, but he parries successfully.
A member of the Lancer cavalry slashes Nevaeh's body.
Destruction crushes *Roberto*'s left arm into bloody fragments!
Lord Kajin tickles your body with his cleave.
You crush *Roberto*'s body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
[k light]
You do the best you can!
9
* S HP:Battered MV:Fresh - Roberto: Critical > [where ]
Players in your Zone
--------------------
Rudra - Campsite
Destruction - Campsite
Nevaeh - Campsite
Byrg - A Curve in the Camp
Penetrator - Campsite
* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
* S HP:Battered MV:Fresh - Roberto: Critical > 9
[where ]
Players in your Zone
--------------------
Rudra - Campsite
Destruction - Campsite
Nevaeh - Campsite
Byrg - A Curve in the Camp
Penetrator - Campsite
* S HP:Battered MV:Fresh - Roberto: Critical > 9
9
Rudra pierces a member of the Lancer cavalry's right leg very hard.
[k light]
You do the best you can!
* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
Nevaeh releases streaks of Fire at *Roberto*, who screams in pain.
* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
*Roberto* leaves south.
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > 9
9
Rudra panics, and attempts to flee!
[k light]
They aren't here.
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > [k light]
They aren't here.
cw
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > f
[k light]
They aren't here.
Nevaeh panics, and attempts to flee!
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > 9
9
Rudra leaves north.
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > You crush Lord Kajin's body very hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
Destruction tries to crush a member of the Lancer cavalry, but he parries successfully.
Nevaeh strikes a member of the Lancer cavalry's head into bloody fragments!
A member of the Lancer cavalry tries to slash Nevaeh, but she parries successfully.
A member of the Lancer cavalry slashes Destruction's left arm.
A member of the Lancer cavalry tries to slash Nevaeh, but she parries successfully.
Lord Kajin barely cleaves your body.
[change mood wimpy]
Mood changed to: Wimpy
Nevaeh leaves south riding a shadow stallion.
* S HP:Battered MV:Fresh - Lord Kajin: Scratched >
You panic and attempt to flee!
Destruction panics, and attempts to flee!
Destruction leaves south.
You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A chestnut stallion trots about.
A chestnut stallion trots about.
[k light]
They aren't here.
* S HP:Battered MV:Full > s
s
[k light]
They aren't here.
* S HP:Battered MV:Full > s
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > w
s
Alas, you cannot go that way...
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > s
s
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here. [3]
A large slab of meat has been placed here.
A seven-foot pole with a large axe head rests here.
A torch is here on the ground.
Rudra . is standing here.
* S HP:Battered MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
* S HP:Battered MV:Full > s
s
Rudra has arrived from the north.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
* S HP:Battered MV:Full > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
* S HP:Battered MV:Full > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
* S HP:Battered MV:Full > not
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Destruction the Darkling Master is standing here.
s
* S HP:Battered MV:Full > s
Alas, you cannot go that way...
* S HP:Battered MV:Full > w
w
You stop paying increased attention to your surroundings.
* S HP:Battered MV:Full > 0
Alas, you cannot go that way...
* S HP:Battered MV:Full > 9
Alas, you cannot go that way...
* S HP:Battered MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Battered MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of a woodsman is lying here.
A squat border stone juts from the soil.
* S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rudra - Little Path
Nevaeh - Burnt Wagons
Penetrator - The Dusty Road
Destruction - The Dusty Road
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > [k light]
They aren't here.
Destruction has arrived from the east.
* S HP:Battered MV:Strong > s
Nevaeh narrates 'crit'
Destruction leaves west.
* S HP:Battered MV:Strong > 0
9
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
* S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Rudra - Little Path
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > 0
[k light]
They aren't here.
* S HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Destruction - Burnt Wagons
Penetrator - Dusty Road by Fal Dara
Rudra - Little Path
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > j
[k light]
They aren't here.
* S HP:Battered MV:Strong > 0
9
[close gate]
Ok.
0
* S HP:Battered MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > 0
[k light]
They aren't here.
* S HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp
* S HP:Battered MV:Strong > 9
9
[k light]
They aren't here.
Lisette calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* S HP:Battered MV:Strong > 9
[k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > 9
9
[k light]
They aren't here.
* S HP:Battered MV:Strong > 9
Rudra narrates '1dism'
[k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong > th
[k light]
They aren't here.
* S HP:Battered MV:Strong > [k light]
They aren't here.
* S HP:Battered MV:Strong >
[track human]
*Lisette* has arrived from the south, riding a warhorse.
-
=9+9*
Cancelled.
[k light]
You try to crush *Lisette*, but she deflects the blow.
* S HP:Battered MV:Strong - Lisette: Battered > [k light]
You do the best you can!
* S HP:Battered MV:Strong - Lisette: Battered > 9j
*Alesso* has arrived from the south, riding a warhorse.
* S HP:Battered MV:Strong - Lisette: Battered > You try to crush *Lisette*, but she deflects the blow.
Arglebargle, glop-glyf!?!
*Alesso* barely pierces your body.
* S HP:Battered MV:Strong - Lisette: Battered > cp ( I can zerk I have tons of firepower few rooms away)
9
*Alesso* pierces your left leg.
* S HP:Battered MV:Strong - Lisette: Battered > b
[change mood berserk]
Mood changed to: Berserk
* S HP:Battered MV:Strong - Lisette: Battered > [k light]
You do the best you can!
* S HP:Battered MV:Strong - Lisette: Battered >
[bash ]
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Lisette*!
-
Rudra narrates 'faint'
=
+
*
*Alesso* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*
+
=
-
*Alesso* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
-
=
Your bash at *Lisette* sends her sprawling!
* S HP:Critical MV:Strong - Lisette: Battered > nar on all 1n fd come here
0
9
You narrate 'on all 1n fd come here' !!!!!!!
* S HP:Critical MV:Strong - Lisette: Battered > *Alesso* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You crush *Lisette*'s right leg into bloody fragments!
[where ]
Players in your Zone
--------------------
Rudra - Little Path
Penetrator - Dusty Road by Fal Dara
Byrg - A Curve in the Camp
You catch the scent of horses nearby.
* S HP:Critical MV:Strong - Lisette: Beaten > [k light]
You do the best you can!
* S HP:Critical MV:Strong - Lisette: Beaten > b
[bash ]
They already seem to be stunned.
* S HP:Critical MV:Strong - Lisette: Beaten > b
[bash ]
They already seem to be stunned.
* S HP:Critical MV:Strong - Lisette: Beaten >
*Alesso* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You crush *Lisette*'s left leg into bloody fragments!
*Lisette* panics, and attempts to flee!
*Lisette* leaves north riding a warhorse.
9
* S HP:Critical MV:Strong - Alesso: Battered > n
[k light]
You do the best you can!
* S HP:Critical MV:Strong - Alesso: Battered > No way! You're fighting for your life!
*Lisette* has arrived from the north, riding a warhorse.
b
* S HP:Critical MV:Strong - Alesso: Battered >
[bash ]
*Alesso* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
-
=
+
*
*Alesso* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
*
+
=
-
-
=
As *Alesso* avoids your bash, you topple over and fall to the ground!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Lisette is the last thing you ever see.
You are dead! Sorry...
You stop following Nevaeh.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical MV:Haggard > na rIll dead
Dead men tell no tales...
-
- Posts: 86
- Joined: Thu Sep 29, 2016 8:02 am
Re: Fail!
Lol whoever Bumper is nice fight
GD moving patties
Aggros in patties
AND aggros!
Lol
S HP:Critical MV:Strong > sc
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o S HP:Critical MV:Strong > 9
[k light]
They aren't here.
o S HP:Critical MV:Strong > You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > sc
0
You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.
9gr
o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > 0
9
Arglebargle, glop-glyf!?!
o S HP:Critical MV:Strong > gr
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > Your group consists of:
Penetrator (Head of group)
a mighty Ahf'frait trolloc
o S HP:Critical MV:Strong > 0
9
0
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
9
o S HP:Critical MV:Strong > 0
[k light]
They aren't here.
o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
sc
o S HP:Critical MV:Strong > 0
[k light]
They aren't here.
o S HP:Critical MV:Strong > You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.
o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > 0
A shrill piercing scream reverberates through the area.
A fade leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > sca ne
0
*Bumper* has arrived from the south, riding a gray palfrey.
You don't see that here.
* S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Strong > e
*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!
9
b
* S HP:Critical MV:Strong - Bumper: Beaten > No way! You're fighting for your life!
* S HP:Critical MV:Strong - Bumper: Beaten > f
[k light]
You do the best you can!
* S HP:Critical MV:Strong - Bumper: Beaten >
You try to crush *Bumper*, but he deflects the blow.
*Bumper* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
9
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
[bash ]
Bash who?
o S HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
*Bumper* is standing here, riding a gray palfrey.
* S HP:Critical MV:Tiring > 9
9
[k light]
You try to crush *Bumper*, but he deflects the blow.
* S HP:Critical MV:Tiring - Bumper: Beaten > [k light]
You do the best you can!
b
* S HP:Critical MV:Tiring - Bumper: Beaten > [k light]
You do the best you can!
* S HP:Critical MV:Tiring - Bumper: Beaten >
[bash ]
*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
o S HP:Critical MV:Tiring > 9
A fade leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
*Bumper* has arrived from the west, riding a gray palfrey.
[k light]
You try to crush *Bumper*, but he deflects the blow.
4
* S HP:Critical MV:Tiring - Bumper: Beaten > 0
[change wimpy 0]
You won't flee from any fight now.
f
* S HP:Critical MV:Tiring - Bumper: Beaten > v
*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
You crush *Bumper*'s body very hard.
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring - Bumper: Beaten >
You panic and attempt to flee!
You flee head over heels.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
[kick ]
Kick who?
o S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
w
o S HP:Critical MV:Tiring > w
s
s
A tactician's clerk narrates 'Tolza has slain a fierce trolloc!'
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
*Bumper* is here, fighting a Dha'vol trolloc, riding a gray palfrey.
A Dha'vol trolloc is here, fighting Bumper.
* S HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
o S HP:Critical MV:Tiring > *Bumper* has arrived from the east, riding a gray palfrey.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
o S HP:Critical MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
s
o S HP:Critical MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
s
s
o S HP:Critical MV:Tiring > w
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
o S HP:Critical MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring > s
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
w
o S HP:Critical MV:Tiring > w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A green woodpecker is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o S HP:Critical MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
o S HP:Critical MV:Tiring > w
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A raven is visible flying high in the sky.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o S HP:Critical MV:Tiring > The writhing grass barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!
You crush the writhing grass's trunk into bloody fragments!
Someone barely tickles your right foot with its hit.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > w
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > n
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > f
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
GD moving patties
Aggros in patties
AND aggros!
Lol
S HP:Critical MV:Strong > sc
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
o S HP:Critical MV:Strong > 9
[k light]
They aren't here.
o S HP:Critical MV:Strong > You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > sc
0
You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.
9gr
o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > 0
9
Arglebargle, glop-glyf!?!
o S HP:Critical MV:Strong > gr
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > Your group consists of:
Penetrator (Head of group)
a mighty Ahf'frait trolloc
o S HP:Critical MV:Strong > 0
9
0
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
9
o S HP:Critical MV:Strong > 0
[k light]
They aren't here.
o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
sc
o S HP:Critical MV:Strong > 0
[k light]
They aren't here.
o S HP:Critical MV:Strong > You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.
o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > 0
A shrill piercing scream reverberates through the area.
A fade leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
o S HP:Critical MV:Strong > [k light]
They aren't here.
o S HP:Critical MV:Strong > sca ne
0
*Bumper* has arrived from the south, riding a gray palfrey.
You don't see that here.
* S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Strong > e
*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!
9
b
* S HP:Critical MV:Strong - Bumper: Beaten > No way! You're fighting for your life!
* S HP:Critical MV:Strong - Bumper: Beaten > f
[k light]
You do the best you can!
* S HP:Critical MV:Strong - Bumper: Beaten >
You try to crush *Bumper*, but he deflects the blow.
*Bumper* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
9
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
[bash ]
Bash who?
o S HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
*Bumper* is standing here, riding a gray palfrey.
* S HP:Critical MV:Tiring > 9
9
[k light]
You try to crush *Bumper*, but he deflects the blow.
* S HP:Critical MV:Tiring - Bumper: Beaten > [k light]
You do the best you can!
b
* S HP:Critical MV:Tiring - Bumper: Beaten > [k light]
You do the best you can!
* S HP:Critical MV:Tiring - Bumper: Beaten >
[bash ]
*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
o S HP:Critical MV:Tiring > 9
A fade leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
*Bumper* has arrived from the west, riding a gray palfrey.
[k light]
You try to crush *Bumper*, but he deflects the blow.
4
* S HP:Critical MV:Tiring - Bumper: Beaten > 0
[change wimpy 0]
You won't flee from any fight now.
f
* S HP:Critical MV:Tiring - Bumper: Beaten > v
*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!
A Dha'vol trolloc joins your fight!
You crush *Bumper*'s body very hard.
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
You catch a faint scent of a horse nearby.
* S HP:Critical MV:Tiring - Bumper: Beaten >
You panic and attempt to flee!
You flee head over heels.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
[kick ]
Kick who?
o S HP:Critical MV:Tiring > 9
[k light]
They aren't here.
w
o S HP:Critical MV:Tiring > w
s
s
A tactician's clerk narrates 'Tolza has slain a fierce trolloc!'
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
*Bumper* is here, fighting a Dha'vol trolloc, riding a gray palfrey.
A Dha'vol trolloc is here, fighting Bumper.
* S HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
o S HP:Critical MV:Tiring > *Bumper* has arrived from the east, riding a gray palfrey.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
o S HP:Critical MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
s
o S HP:Critical MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.
s
s
o S HP:Critical MV:Tiring > w
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
o S HP:Critical MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
o S HP:Critical MV:Tiring > Alas, you cannot go that way...
o S HP:Critical MV:Tiring > s
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
w
o S HP:Critical MV:Tiring > w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A green woodpecker is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o S HP:Critical MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
o S HP:Critical MV:Tiring > w
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A raven is visible flying high in the sky.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
o S HP:Critical MV:Tiring > The writhing grass barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!
You crush the writhing grass's trunk into bloody fragments!
Someone barely tickles your right foot with its hit.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > w
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > n
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > f
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Tiring >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
Re: Fail!
You start paying increased attention to your surroundings.
* S HP:Scratched MV:Weary >
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A fade emerges from the shadows as you pass by.
East: A trolloc is here commanding a fist of troops.
South: A brooding trolloc watches her charges.
West: A beastly, boar-headed trolloc growls maliciously.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
*Trill* is standing here.
* S HP:Scratched MV:Weary >
di
[diag h.dark]
Trill is in excellent condition.
stand
* S HP:Scratched MV:Weary >
g <----k h.dark
Suddenly *someone* places a sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
s.
* S HP:Scratched MV:Weary >
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
North: A fade emerges from the shadows as you pass by.
East: A trolloc is here commanding a fist of troops.
South: A brooding trolloc watches her charges.
West: A beastly, boar-headed trolloc growls maliciously.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
*Trill* is standing here.
* S HP:Scratched MV:Weary >
di
[diag h.dark]
Trill is in excellent condition.
stand
* S HP:Scratched MV:Weary >
g <----k h.dark
Suddenly *someone* places a sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
s.
Re: Fail!
s
* HP:Critical MV:Strong > s
pick gate
Sklarr narrates 'dead'
pick gate
* HP:Critical MV:Strong > w
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Strong > Inside the Dog Gate
[ obvious exits: N S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Blytzkrieg is the worse fade ever is here, fighting Isela, riding a shadow stallion. <-- very cool, Blytzkrieg, thank you
A Shienaran guard patrols here, watching you carefully.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Isela* is here, fighting Blytzkrieg.
*Isela* is surrounded by a shimmering white aura!
A Shienaran gatekeeper stands here, watching over the gate.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
A shaggy brown mare stands here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Strong > A Shienaran gate guard bellows 'cbblM T_O zSSW hKLFR HXOBj Igc EIFV Ixrm_c?m'
A Shienaran gate guard bellows 'XM@wX BIc DMX? slQaf cr[ER UEy pfqo IDDWzuhA'
A Shienaran gate guard bellows 'R^OmW _Ig aBNY iFAYa PieeD MQt Nngg agsxx]T\'
A Shienaran gate guard slashes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard joins a Shienaran gate guard's fight! <-- firetruck
A Shienaran gate guard joins a Shienaran gate guard's fight! <-- firetruck
A Shienaran gate guard joins a Shienaran gate guard's fight! <-- firetruck
The Shienaran gatekeeper joins a Shienaran gate guard's fight! <-- firetruck
A poor trash collector bellows 'n mdilChS rl qA hE_ QyVB gz oRpOAh JvV @b@ fPnby'
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves north.
A soldier joins the Shienaran gatekeeper's fight!
An elite Shienaran guard joins the Shienaran gatekeeper's fight! <-- firetruck
A Shienaran guard joins the Shienaran gatekeeper's fight! <-- firetruck
A Shienaran guard slashes your right hand. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
An elite Shienaran guard tickles your left leg with his slash. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
The Shienaran gatekeeper barely slashes your right hand. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard slashes your right leg. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard barely slashes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard barely slashes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
You try to smite a Shienaran gate guard, but he deflects the blow.
Someone slashes your right hand. <-- firetruck
You are incapacitated and will slowly die, if not aided.
A large grey rock thrown from above cracks your ribs! <-- extra firetruck
You are dead! Sorry...
Ouch! You lose a level.
You stop following Teveyl.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
You've forgotten everything you've learned!
Maybe you should get on your feet first?
s
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Strong > s
pick gate
Sklarr narrates 'dead'
pick gate
* HP:Critical MV:Strong > w
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Strong > Inside the Dog Gate
[ obvious exits: N S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Blytzkrieg is the worse fade ever is here, fighting Isela, riding a shadow stallion. <-- very cool, Blytzkrieg, thank you
A Shienaran guard patrols here, watching you carefully.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Isela* is here, fighting Blytzkrieg.
*Isela* is surrounded by a shimmering white aura!
A Shienaran gatekeeper stands here, watching over the gate.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
A shaggy brown mare stands here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Strong > A Shienaran gate guard bellows 'cbblM T_O zSSW hKLFR HXOBj Igc EIFV Ixrm_c?m'
A Shienaran gate guard bellows 'XM@wX BIc DMX? slQaf cr[ER UEy pfqo IDDWzuhA'
A Shienaran gate guard bellows 'R^OmW _Ig aBNY iFAYa PieeD MQt Nngg agsxx]T\'
A Shienaran gate guard slashes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard joins a Shienaran gate guard's fight! <-- firetruck
A Shienaran gate guard joins a Shienaran gate guard's fight! <-- firetruck
A Shienaran gate guard joins a Shienaran gate guard's fight! <-- firetruck
The Shienaran gatekeeper joins a Shienaran gate guard's fight! <-- firetruck
A poor trash collector bellows 'n mdilChS rl qA hE_ QyVB gz oRpOAh JvV @b@ fPnby'
A poor trash collector panics, and attempts to flee!
A poor trash collector leaves north.
A soldier joins the Shienaran gatekeeper's fight!
An elite Shienaran guard joins the Shienaran gatekeeper's fight! <-- firetruck
A Shienaran guard joins the Shienaran gatekeeper's fight! <-- firetruck
A Shienaran guard slashes your right hand. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
An elite Shienaran guard tickles your left leg with his slash. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A soldier barely scythes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
The Shienaran gatekeeper barely slashes your right hand. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard slashes your right leg. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard barely slashes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
A Shienaran gate guard barely slashes your body. <-- firetruck
You wish that your wounds would stop BLEEDING so much!
You try to smite a Shienaran gate guard, but he deflects the blow.
Someone slashes your right hand. <-- firetruck
You are incapacitated and will slowly die, if not aided.
A large grey rock thrown from above cracks your ribs! <-- extra firetruck
You are dead! Sorry...
Ouch! You lose a level.
You stop following Teveyl.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
You've forgotten everything you've learned!
Maybe you should get on your feet first?
s
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
o HP:Critical MV:Haggard > Maybe you should get on your feet first?
Re: Fail!
o HP:Scratched MV:Strong >
Stomper narrates '2n stout'
o HP:Scratched MV:Strong >
z
k light
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
[jump out]
Arglebargle, glop-glyf!?!
sc
o HP:Scratched MV:Strong > They aren't here.
o HP:Scratched MV:Strong >
l
You have 377(413) hit and 219(260) movement points.
You have scored 105189677 experience points and 0 quest points.
You need 3310323 exp to reach the next level.
You have amassed 60 Turn points to date.
You have played 0 days and 19 hours (real time).
This ranks you as Daghog the Grunt (Level 50).
You are standing.
o HP:Scratched MV:Strong >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
note
Stomper narrates 'sotut'
s
o HP:Scratched MV:Strong >
[notice ]
You stop paying increased attention to your surroundings.
o HP:Scratched MV:Strong >
ex
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a HUMAN leaving south. vv
An iron lantern hangs from the wall above the gate.
* HP:Scratched MV:Strong >
Obvious exits:
North - The Dusty Road
South - Malkier Gate
* HP:Scratched MV:Strong >
The Malkiergate closes quietly.
* HP:Scratched MV:Strong >
g
open gate
s
w
It seems to be locked.
w
w
* HP:Scratched MV:Strong > The Malkiergate seems to be closed.
* HP:Scratched MV:Strong >
Alas, you cannot go that way...
* HP:Scratched MV:Strong >
Alas, you cannot go that way...
* HP:Scratched MV:Strong >
n
Alas, you cannot go that way...
* HP:Scratched MV:Strong >
w
Alesso calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* HP:Scratched MV:Strong >
w
*Alesso* has arrived from the south, riding a warhorse.
* HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
The Dusty Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a horse leaving west.
There are some tracks of a RIDDEN MOUNT leaving east. >>
o HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
o HP:Scratched MV:Strong >
e
e
oz
The Dusty Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a horse leaving west.
oz
o HP:Scratched MV:Strong >
b
Stomper narrates 'she pat'
The Dusty Road
[ obvious exits: E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
Arglebargle, glop-glyf!?!
o HP:Scratched MV:Strong >
Arglebargle, glop-glyf!?!
o HP:Scratched MV:Strong >
(tic_timer): Tic in 7 seconds!
[bash ]
Bash who?
o HP:Scratched MV:Strong >
s
Stomper narrates 'past*'
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
An iron lantern hangs from the wall above the gate.
p
* HP:Scratched MV:Strong >
s
[change mood wimpy]
Mood changed to: Wimpy
w
* HP:Scratched MV:Strong >
w
w
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Alesso* is standing here, riding a warhorse.
*Cidu* is standing here, riding a bloodstock stallion.
*Kyson* is standing here, riding a warhorse.
*Etain* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
s
* HP:Scratched MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Scratched MV:Strong >
s
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
s
* HP:Scratched MV:Strong > Bend in the Road
[ obvious exits: E S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Scratched MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Scratched MV:Tiring >
w
l
A Shienaran gate guard bellows 'BptDI TA^ ]AQW AJGkC KMgbe? omT mLtV KoCxtEIn'
Stomper narrates 'am 2n stout'
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
Denji narrates 'stout'
Wraivin narrates 'on stout'
* HP:Scratched MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Wraivin narrates 'n'
* HP:Scratched MV:Full >
The DogGate seems to be closed. <---- Risk did not pay off!
Denji narrates '1n'
* HP:Scratched MV:Full >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Scratched MV:Full >
*Alesso* has arrived from the north, riding a warhorse.
s
* HP:Scratched MV:Full >
*Kyson* has arrived from the north, riding a warhorse.
*Alesso* tries to lance you, but you parry successfully.
* HP:Scratched MV:Full - Alesso: Scratched >
*Kyson* strikes your right arm.
No way! You're fighting for your life!
* HP:Scratched MV:Full - Alesso: Scratched >
A Shienaran gate guard bellows 'OUJFK KnS rwum RKPdh PDKE[w syR qwee cmsotC?g'
n
* HP:Scratched MV:Full - Alesso: Scratched >
f
*Kyson* tries to strike you, but you deflect the blow.
The Shienaran gatekeeper joins Alesso's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
You try to lance *Alesso*, but he deflects the blow.
*Alesso* lances your body hard.
* HP:Hurt MV:Full - Alesso: Scratched >
No way! You're fighting for your life!
e
* HP:Hurt MV:Full - Alesso: Scratched >
You panic and attempt to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Hurt MV:Full >
Alas, you cannot go that way...
* HP:Hurt MV:Full >
*Cidu* has arrived from the north, riding a bloodstock stallion.
s
s
* HP:Hurt MV:Full >
s
*Kyson* has arrived from the south, riding a warhorse.
*Cidu* leaves south riding a bloodstock stallion. vv
*Kyson* leaves south riding a warhorse. vv
* HP:Hurt MV:Full >
*Kyson* has arrived from the south, riding a warhorse.
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Cidu* is standing here, riding a bloodstock stallion.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Cidu* tries to smite you, but you deflect the blow.
* HP:Hurt MV:Full - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Hurt MV:Full - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Hurt MV:Full - Cidu: Hurt >
You lance *Cidu*'s right leg.
The Shienaran gatekeeper joins Cidu's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
*Cidu* tries to smite you, but you deflect the blow.
* HP:Hurt MV:Full - Cidu: Hurt >
f
*Kyson* has arrived from the north, riding a warhorse.
* HP:Hurt MV:Full - Cidu: Hurt > *Kyson* leaves south riding a warhorse. vv
You panic and attempt to flee!
A Shienaran gate guard bellows 'WLF\v EHw ^oDB bBeQp KbDsZV EcX p?uY wQfvgZAp'
e
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kyson* is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Hurt MV:Strong >
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
n
n
*Kyson* leaves north riding a warhorse. ^^
* HP:Hurt MV:Strong >
n
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kyson* is standing here, riding a warhorse.
*Cidu* is standing here, riding a bloodstock stallion.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Cidu* leaves south riding a bloodstock stallion. vv
*Kyson* leaves south riding a warhorse. vv
n
* HP:Hurt MV:Strong >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Hurt MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
e
Bend in the Road
[ obvious exits: E S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Hurt MV:Strong >
e
A Shienaran gate guard bellows 'FiEeW ArL [ylH mqe?i tG`_a` iYa fJng BuUAXnCO'
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
e
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Hurt MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
g
open gate
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Etain* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Hurt MV:Strong >
n
c
cl gate
It seems to be locked.
* HP:Hurt MV:Strong >
The Malkiergate seems to be closed.
* HP:Hurt MV:Strong >
It's already closed!
*Etain* tries to pierce you, but you deflect the blow.
* HP:Hurt MV:Strong - Etain: Healthy >
e
You try to lance *Etain*, but she deflects the blow.
A Shienaran gate guard joins Etain's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Etain* pierces your left leg.
* HP:Hurt MV:Strong - Etain: Healthy >
e
e
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Etain: Healthy >
f
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Etain: Healthy >
s
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Etain: Healthy >
You panic and attempt to flee!
p
0
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
Alas, you cannot go that way...
* HP:Hurt MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Strong >
l
[where ]
Players in your Zone
--------------------
Daghog - Road Inside the City Walls
You catch the scent of horses nearby. 2-3 humans
* HP:Hurt MV:Strong > Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
e
* HP:Hurt MV:Strong >
e
Stomper narrates '1s'
* HP:Hurt MV:Strong >
e
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
s
* HP:Hurt MV:Strong >
s
Bend in the Road
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Strong >
s
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
s
s
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
s
s
Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Hurt MV:Strong >
The master of scouts bellows 'yfLrxpqo [SqvyTMbP'
A Shienaran gate guard bellows 'czKDw gHi YTmh LAAWK SXRl[Q cFU rw`@ q@sAEgjO'
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Hurt MV:Strong >
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
w
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
w
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
w
* HP:Hurt MV:Strong >
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
n
n
* HP:Hurt MV:Strong >
n
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard patrols here, watching you carefully.
A well-dressed man peals his bell, alerting people to the latest news.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
* HP:Hurt MV:Strong >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
* HP:Hurt MV:Strong >
The master of scouts bellows 'JzF_RgD ]FG AVlyyYB XoMy] a?Fcf'
On the Drawbridge
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Tiring >
n
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Hurt MV:Tiring >
n
n
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
*Kyson* is standing here, riding a warhorse.
*Alesso* is standing here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
*Alesso* lances your right arm hard.
* HP:Hurt MV:Tiring - Alesso: Scratched > No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Alesso: Scratched >
No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Alesso: Scratched >
*Kyson* tries to strike you, but you parry successfully.
* HP:Hurt MV:Tiring - Alesso: Scratched >
f
e
e
e
You panic and attempt to flee!
u
j
*Kyson* tries to strike you, but you parry successfully.
A soldier joins Alesso's fight!
*Alesso* lances your head.
n
You flee head over heels.
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Tiring >
Alas, you cannot go that way...
n
* HP:Hurt MV:Tiring >
Alas, you cannot go that way...
* HP:Hurt MV:Tiring > Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Hurt MV:Tiring >
j
[jump out]
Arglebargle, glop-glyf!?!
* HP:Hurt MV:Tiring >
n
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
* HP:Hurt MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A tall, well-dressed noble strolls arrogantly by.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
n
* HP:Hurt MV:Tiring >
Trill narrates '2w'
[jump out]
Ok.
* HP:Hurt MV:Tiring >
j
Ok.
* HP:Hurt MV:Tiring >
Ok.
*Alesso* has arrived from the south.
* HP:Hurt MV:Tiring >
[jump out]
Ok.
*Alesso* tries to lance you, but you parry successfully.
* HP:Hurt MV:Tiring - Alesso: Scratched >
l
You lance *Alesso*'s head.
A Shienaran guard joins Alesso's fight!
A noble tries to pierce you, but you parry successfully.
An archer joins Alesso's fight!
*Alesso* lances your body.
* HP:Hurt MV:Tiring - Alesso: Hurt >
You are unable to get close enough to jump.
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
You are unable to get close enough to jump.
Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
*Alesso* is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
A noble is here, fighting YOU!
A swift white messenger pigeon flaps its feathery wings.
An archer is here, fighting YOU!
* HP:Hurt MV:Tiring - Alesso: Hurt >
wave
l
You wave. <----- confidence of the almost dead!!
* HP:Hurt MV:Tiring - Alesso: Hurt >
Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
*Alesso* is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
A noble is here, fighting YOU!
A swift white messenger pigeon flaps its feathery wings.
An archer is here, fighting YOU!
* HP:Hurt MV:Tiring - Alesso: Hurt >
*Alesso* winks suggestively.
p
* HP:Hurt MV:Tiring - Alesso: Hurt >
0
An archer draws a hand-and-a-half sword from a sword sheath with a flash of steel.
An archer wields a hand-and-a-half sword in a two-handed grip.
An archer slashes your body.
You swiftly dodge a noble's attempt to pierce you.
A Shienaran guard tries to slash you, but you parry successfully.
You try to lance *Alesso*, but he parries successfully.
*Alesso* lances your body hard.
Trill narrates '1s'
[change mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Tiring - Alesso: Scratched >
[where ]
Players in your Zone
--------------------
Daghog - Top of the Northeast Tower
You catch the scent of horses nearby. 2-3 humans
* HP:Hurt MV:Tiring - Alesso: Scratched >
A noble tickles your body with his pierce.
* HP:Hurt MV:Tiring - Alesso: Scratched >
l
An archer barely slashes your body.
A noble tries to pierce you, but you parry successfully.
A Shienaran guard slashes your body.
You lance *Alesso*'s left foot.
Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
*Alesso* is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
A noble is here, fighting YOU!
A swift white messenger pigeon flaps its feathery wings.
An archer is here, fighting YOU!
* HP:Wounded MV:Tiring - Alesso: Scratched >
f
u
You panic and attempt to flee!
n
j
*Alesso* sends you sprawling with a powerful bash!
*Kyson* has arrived from the south.
A warhorse has arrived from the south.
w
*Kyson* leaves down. dd
A warhorse leaves down. dd
*Alesso* shakes his head.
An archer barely slashes your left arm.
A noble tickles your left leg with his pierce.
A Shienaran guard slashes your right hand hard.
*Alesso* lances your body.
*Kyson* has arrived from below.
A warhorse has arrived from below.
*Kyson* strikes your body very hard.
*Alesso* says 'C`m`x'
You flee head over heels.
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
*Alesso* is standing here.
A Shienaran guard patrols here, watching you carefully.
A tall, well-dressed noble strolls arrogantly by.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
[jump out]
Ok.
* HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
w
*Kyson* tries to strike you, but you parry successfully.
s
* HP:Wounded MV:Tiring - Kyson: Scratched >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Kyson: Scratched >
w
You are unable to get close enough to jump.
A noble tries to pierce you, but you parry successfully.
A Shienaran guard joins a noble's fight!
An archer joins a Shienaran guard's fight!
No way! You're fighting for your life!
*Alesso* tries to lance you, but you deflect the blow.
f
s
* HP:Wounded MV:Tiring - Kyson: Scratched >
s
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Kyson: Scratched >
You panic and attempt to flee!
Stomper narrates '2n stout'
p
An archer barely slashes your body.
A Shienaran guard tries to slash you, but you deflect the blow.
You swiftly dodge a noble's attempt to pierce you.
*Kyson* barely strikes your body.
You flee head over heels.
In the Northeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
Door west: heavydoor
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
* HP:Wounded MV:Tiring > Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Tiring >
w
w
w
w
*Kyson* has arrived from above.
A warhorse has arrived from above.
Outdoor Training Grounds
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Wounded MV:Tiring >
Outdoor Training Grounds
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
u
* HP:Wounded MV:Tiring >
In the Northwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
* HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
Top of the Northwest Tower
[ obvious exits: S D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
s
s
Along the Walls
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
j
* HP:Wounded MV:Tiring >
Atop the Southwest Tower
[ obvious exits: N D ]
Zone: Fal Dara
An elite Shienaran guard attends his duties.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
[jump out]
Arglebargle, glop-glyf!?!
* HP:Wounded MV:Tiring >
d
e
In the Southwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
e
e
* HP:Wounded MV:Tiring >
e
Western End of the Courtyard
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
e
* HP:Wounded MV:Tiring >
u
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Wounded MV:Tiring >
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Wounded MV:Tiring >
n
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Wounded MV:Tiring >
n
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
n
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
j
A soldier tries to scythe you, but you parry successfully.
An archer joins a soldier's fight!
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a soldier: Healthy >
f
[jump out]
Arglebargle, glop-glyf!?!
* HP:Wounded MV:Tiring - a soldier: Healthy >
An archer draws a hand-and-a-half sword from a sword sheath with a flash of steel.
An archer wields a hand-and-a-half sword in a two-handed grip.
An archer slashes your left arm.
You lance a soldier's left arm.
A soldier scythes your body.
* HP:Wounded MV:Tiring - a soldier: Scratched >
Stomper narrates 'w stout'
You panic and attempt to flee!
u
*Cidu* has arrived from the north.
n
n
*Cidu* leaves down. dd
j
*Cidu* has arrived from below.
An archer slashes your left arm.
You lance a soldier's body very hard.
A soldier tries to scythe you, but you deflect the blow.
You flee head over heels.
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
*Cidu* is standing here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
*Cidu* tries to smite you, but you parry successfully.
* HP:Wounded MV:Tiring - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Cidu: Hurt >
[jump out]
Arglebargle, glop-glyf!?!
f
* HP:Wounded MV:Tiring - Cidu: Hurt >
u
n
n
You panic and attempt to flee!
n
j
(tic_timer): Tic in 7 seconds!
p
*Alesso* has arrived from below.
You flee head over heels.
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
Alas, you cannot go that way...
*Alesso* has arrived from the south.
* HP:Wounded MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A tall, well-dressed noble strolls arrogantly by.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
*Alesso* has arrived from the south.
* HP:Wounded MV:Tiring >
Ok.
*Alesso* tries to lance you, but you deflect the blow.
* HP:Wounded MV:Tiring - Alesso: Scratched >
Ok.
* HP:Wounded MV:Tiring - Alesso: Scratched >
d
[jump out]
Ok.
* HP:Wounded MV:Tiring - Alesso: Scratched >
f
Are you crazy? You can't just walk out of a second story window! <---- Uh oh
You'll have to take your chances and JUMP OUT!
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
You are unable to get close enough to jump.
You swiftly dodge a noble's attempt to pierce you.
A Shienaran guard joins Alesso's fight!
An archer joins Alesso's fight!
An archer barely slashes your right foot.
A swift white messenger pigeon leaves down. dd
A Shienaran guard slashes your right arm.
You swiftly dodge a noble's attempt to pierce you.
You lance *Alesso*'s body.
*Alesso* lances your body hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.656 seconds.
[change mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Strong - Alesso: Scratched > No way! You're fighting for your life!
* HP:Battered MV:Strong - Alesso: Scratched >
You panic and attempt to flee!
*Cidu* has arrived from the south.
*Cidu* smites your right hand very hard.
s
s
w
d
s
You flee head over heels.
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
w
* HP:Battered MV:Strong >
s
Alas, you cannot go that way...
* HP:Battered MV:Strong >
Alas, you cannot go that way...
* HP:Battered MV:Strong >
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Battered MV:Strong >
Alas, you cannot go that way...
* HP:Battered MV:Strong >
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Battered MV:Strong >
narr
Alas, you cannot go that way...
* HP:Battered MV:Strong >
w
w
Yes, narrate, fine, narrate we must, but WHAT???
w
w
* HP:Battered MV:Strong > Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Battered MV:Strong >
u
*Kyson* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched > No way! You're fighting for your life!
*Alesso* has arrived from the east.
* HP:Battered MV:Strong - Kyson: Scratched >
j
No way! You're fighting for your life!
*Alesso* leaves west. <<
* HP:Battered MV:Strong - Kyson: Scratched >
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched >
f
You try to lance *Kyson*, but he deflects the blow.
A soldier leaves west. <<
*Kyson* tries to strike you, but you deflect the blow.
[jump out]
Arglebargle, glop-glyf!?!
* HP:Battered MV:Strong - Kyson: Scratched >
w
w
You panic and attempt to flee!
*Cidu* has arrived from the east.
*Cidu* leaves west. <<
u
j
You flee head over heels.
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Battered MV:Strong >
*Kyson* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched >
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched >
Stomper narrates '1s stout'
[jump out]
Arglebargle, glop-glyf!?!
* HP:Battered MV:Strong - Kyson: Scratched >
f
e
The Fal Dara alarm horn sounds loudly.
You panic and attempt to flee!
e
u
n
*Alesso* has arrived from the west.
n
*Alesso* lances your head hard.
j
*Cidu* has arrived from the west.
*Cidu* leaves east. >>
*Alesso* lances your body hard.
*Kyson* strikes your left leg.
You flee head over heels.
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara
* HP:Battered MV:Strong >
East Wing of the Castle
[ obvious exits: N W U ]
Zone: Fal Dara
* HP:Battered MV:Strong >
narr oh dear
Top of Eastern Stair
[ obvious exits: N W U D ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
Story picks up after wild running around.
Bend in the Road
[ obvious exits: E S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Critical MV:Strong >
Alas, you cannot go that way...
* HP:Critical MV:Strong >
e
e
Alas, you cannot go that way...
* HP:Critical MV:Strong >
e
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Critical MV:Strong >
e
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Strong >
e
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
e
* HP:Critical MV:Strong >
e
The Malkiergate seems to be closed.
* HP:Critical MV:Strong >
A Shienaran gate guard bellows 'yyILx RyL @cSL WKP`Q pgNIF] bgX cGw? hvys?wBy'
The Malkiergate seems to be closed.
* HP:Critical MV:Strong >
s
The Malkiergate seems to be closed.
* HP:Critical MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A mangy cat scurries around trying not to get stepped on.
* HP:Critical MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Strong >
s
Bend in the Road
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
s
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Tiring >
A Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy > No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
f
s
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
s
You try to lance a Shienaran guard, but he deflects the blow.
A Shienaran guard tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
s
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
s
You panic and attempt to flee!
s
p
qv
get vial pack;quaff vial
s
s
s
s
A Shienaran guard tries to slash you, but you deflect the blow.
w
w
w
(tic_timer): Tic in 7 seconds!
s
s
s
l
You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Strong > Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring >
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Tiring >
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Tiring >
You get a thin vial of yellow fluid from a backpack.
* HP:Critical MV:Tiring >
You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
* HP:Critical MV:Tiring >
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A city lamplighter stands nearby, attending his duties.
A black cat meanders to an unknown destination.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Tiring >
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
s
w
The grizzled veteran tries to scythe you, but you parry successfully.
You lance the grizzled veteran's head extremely hard.
The grizzled veteran tries to scythe you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
(tic_timer): Tic length updated to: 61.932 seconds.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!
l
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
No way! You're fighting for your life!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
f
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting YOU!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
s
No way! You're fighting for your life!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
s
No way! You're fighting for your life!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting YOU!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
s
You panic and attempt to flee!
s
s
n
n
s
w
The grizzled veteran tries to scythe you, but you deflect the blow.
l
You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black cat meanders to an unknown destination.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
The Fal Dara town crier stands here, spreading the news.
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
A shaggy brown mare stands here.
* HP:Beaten MV:Strong > The grizzled veteran has arrived from the north.
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
The King's Gate
[ obvious exits: N W ]
Zone: Fal Dara
A glowing portal hovers here forming a gateway to another place. <------------ IS THIS A WAY OUT??
A coupon for a weapon lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etain* is standing here, riding a warhorse.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Beaten MV:Strong >
Alas, you cannot go that way...
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
A shaggy brown mare stands here.
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
The grizzled veteran has arrived from the north.
Fal Dara Barracks
[ obvious exits: E ]
Zone:
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.
* HP:Beaten MV:Strong >
e
Fal Dara Barracks
A cavernous stone archway forms the entrance to a large, almost palace-like
building which appears to be used as a barracks for the Shienaran Lancers,
as well as to house any foreign soldiers wishing to join the fight against
the Shadow. A glimpse down a corridor and through a distant doorway reveals
a dorm containing beds, with huge trunks sitting at their feet, a place for
the occupants to store their belongings.
[ obvious exits: E ]
Zone:
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.
* HP:Beaten MV:Strong >
s
Stomper narrates 'pick it?'
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
The King's Gate
[ obvious exits: N W ]
Zone: Fal Dara
A glowing portal hovers here forming a gateway to another place.
A coupon for a weapon lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etain* is standing here, riding a warhorse.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Beaten MV:Strong >
The grizzled veteran has arrived from the north.
enter gate <---------- Anywhere is better than here!
* HP:Beaten MV:Strong >
*Garrick* rides a gray palfrey out from the gateway. <----------- Hi bye
You step through the gateway.
Southharbor Boulevard
From Tower Square, Southharbor Boulevard leads to the docks and massive
mooring lines on the south side of the city harbor in the distance. A large
square just a bit further down the street towards the harbor appears big
enough to hold a small festival.
[ obvious exits: N S ]
Zone: Tar Valon
A glowing portal hovers here forming a gateway to another place.
A black cat meanders to an unknown destination.
A Tower Guard watches for signs of trouble.
* HP:Beaten MV:Strong >
l
s
A Tower Guard tries to lance you, but you parry successfully.
Southharbor Boulevard
From Tower Square, Southharbor Boulevard leads to the docks and massive
mooring lines on the south side of the city harbor in the distance. A large
square just a bit further down the street towards the harbor appears big
enough to hold a small festival.
[ obvious exits: N S ]
Zone: Tar Valon
A glowing portal hovers here forming a gateway to another place.
A black cat meanders to an unknown destination.
A Tower Guard is here, fighting YOU!
* HP:Beaten MV:Strong - a Tower Guard: Scratched >
w
No way! You're fighting for your life!
* HP:Beaten MV:Strong - a Tower Guard: Scratched >
w
No way! You're fighting for your life!
* HP:Beaten MV:Strong - a Tower Guard: Scratched >
f
A glowing portal fades from existence. <---- FOILED!
No way! You're fighting for your life!
e
* HP:Beaten MV:Strong - a Tower Guard: Scratched > You panic and attempt to
flee!
A Tower Guard tries to lance you, but you deflect the blow.
A black cat leaves south. vv
s
e
e
e
Snap narrates 'weary'
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
A full wooden shield rests on the ground here.
A flatbed wagon rocks back and forth on spoked wheels.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A gray palfrey prances skittishly nearby.
A sailor is here.
A brown horse is here, nipping at a tuft of grass.
*Katene* is standing here.
A gray palfrey prances skittishly nearby.
A Tower Guard watches for signs of trouble.
An ageless woman is here, appearing distracted.
Tower Square
[ obvious exits: N S W ]
(wotmudmapper): (error): Caution. Direction w leads to an unknown room.
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A black cat meanders to an unknown destination.
* HP:Beaten MV:Strong > Fire Avenue
[ obvious exits: N E ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
* HP:Beaten MV:Strong >
l
Fire Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
* HP:Beaten MV:Strong >
e
e
Fire Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
* HP:Beaten MV:Strong >
Gate to Osenrein
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* HP:Beaten MV:Strong >
u
Gate to Osenrein
You are standing before the bronze-clad gates guarding the bridge to Osenrein.
To the north and south along the inside of the white walls is the Osendrelle
Way. To the west is Fire Avenue which leads directly to the White Tower.
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* HP:Beaten MV:Strong >
The OsenreinGate seems to be closed.
* HP:Beaten MV:Strong >
j
The OsenreinGate seems to be closed.
* HP:Beaten MV:Strong >
Guard Tower above the Gate to Osenrein
[ obvious exits: D ]
Zone: Tar Valon
A stern-looking gatekeeper of Tar Valon operates the gate.
A Tower Guard watches for signs of trouble.
* HP:Beaten MV:Strong >
[jump out]
Ok.
* HP:Beaten MV:Strong >
Daghog makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
l
* HP:Critical MV:Tiring >
Stomper narrates 'on out dog'
Stomper narrates '2n stout'
o HP:Scratched MV:Strong >
z
k light
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
[jump out]
Arglebargle, glop-glyf!?!
sc
o HP:Scratched MV:Strong > They aren't here.
o HP:Scratched MV:Strong >
l
You have 377(413) hit and 219(260) movement points.
You have scored 105189677 experience points and 0 quest points.
You need 3310323 exp to reach the next level.
You have amassed 60 Turn points to date.
You have played 0 days and 19 hours (real time).
This ranks you as Daghog the Grunt (Level 50).
You are standing.
o HP:Scratched MV:Strong >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
note
Stomper narrates 'sotut'
s
o HP:Scratched MV:Strong >
[notice ]
You stop paying increased attention to your surroundings.
o HP:Scratched MV:Strong >
ex
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a HUMAN leaving south. vv
An iron lantern hangs from the wall above the gate.
* HP:Scratched MV:Strong >
Obvious exits:
North - The Dusty Road
South - Malkier Gate
* HP:Scratched MV:Strong >
The Malkiergate closes quietly.
* HP:Scratched MV:Strong >
g
open gate
s
w
It seems to be locked.
w
w
* HP:Scratched MV:Strong > The Malkiergate seems to be closed.
* HP:Scratched MV:Strong >
Alas, you cannot go that way...
* HP:Scratched MV:Strong >
Alas, you cannot go that way...
* HP:Scratched MV:Strong >
n
Alas, you cannot go that way...
* HP:Scratched MV:Strong >
w
Alesso calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
* HP:Scratched MV:Strong >
w
*Alesso* has arrived from the south, riding a warhorse.
* HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
The Dusty Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a horse leaving west.
There are some tracks of a RIDDEN MOUNT leaving east. >>
o HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving north.
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
o HP:Scratched MV:Strong >
e
e
oz
The Dusty Road
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a horse leaving west.
oz
o HP:Scratched MV:Strong >
b
Stomper narrates 'she pat'
The Dusty Road
[ obvious exits: E S W ]
(wotmudmapper): (error): Multiple matches found.
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving south. vv
A squat border stone juts from the soil.
o HP:Scratched MV:Strong >
Arglebargle, glop-glyf!?!
o HP:Scratched MV:Strong >
Arglebargle, glop-glyf!?!
o HP:Scratched MV:Strong >
(tic_timer): Tic in 7 seconds!
[bash ]
Bash who?
o HP:Scratched MV:Strong >
s
Stomper narrates 'past*'
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
An iron lantern hangs from the wall above the gate.
p
* HP:Scratched MV:Strong >
s
[change mood wimpy]
Mood changed to: Wimpy
w
* HP:Scratched MV:Strong >
w
w
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Alesso* is standing here, riding a warhorse.
*Cidu* is standing here, riding a bloodstock stallion.
*Kyson* is standing here, riding a warhorse.
*Etain* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
s
* HP:Scratched MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Scratched MV:Strong >
s
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
s
* HP:Scratched MV:Strong > Bend in the Road
[ obvious exits: E S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Scratched MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Scratched MV:Tiring >
w
l
A Shienaran gate guard bellows 'BptDI TA^ ]AQW AJGkC KMgbe? omT mLtV KoCxtEIn'
Stomper narrates 'am 2n stout'
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
Denji narrates 'stout'
Wraivin narrates 'on stout'
* HP:Scratched MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Wraivin narrates 'n'
* HP:Scratched MV:Full >
The DogGate seems to be closed. <---- Risk did not pay off!
Denji narrates '1n'
* HP:Scratched MV:Full >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Scratched MV:Full >
*Alesso* has arrived from the north, riding a warhorse.
s
* HP:Scratched MV:Full >
*Kyson* has arrived from the north, riding a warhorse.
*Alesso* tries to lance you, but you parry successfully.
* HP:Scratched MV:Full - Alesso: Scratched >
*Kyson* strikes your right arm.
No way! You're fighting for your life!
* HP:Scratched MV:Full - Alesso: Scratched >
A Shienaran gate guard bellows 'OUJFK KnS rwum RKPdh PDKE[w syR qwee cmsotC?g'
n
* HP:Scratched MV:Full - Alesso: Scratched >
f
*Kyson* tries to strike you, but you deflect the blow.
The Shienaran gatekeeper joins Alesso's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
You try to lance *Alesso*, but he deflects the blow.
*Alesso* lances your body hard.
* HP:Hurt MV:Full - Alesso: Scratched >
No way! You're fighting for your life!
e
* HP:Hurt MV:Full - Alesso: Scratched >
You panic and attempt to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Hurt MV:Full >
Alas, you cannot go that way...
* HP:Hurt MV:Full >
*Cidu* has arrived from the north, riding a bloodstock stallion.
s
s
* HP:Hurt MV:Full >
s
*Kyson* has arrived from the south, riding a warhorse.
*Cidu* leaves south riding a bloodstock stallion. vv
*Kyson* leaves south riding a warhorse. vv
* HP:Hurt MV:Full >
*Kyson* has arrived from the south, riding a warhorse.
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Cidu* is standing here, riding a bloodstock stallion.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Cidu* tries to smite you, but you deflect the blow.
* HP:Hurt MV:Full - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Hurt MV:Full - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Hurt MV:Full - Cidu: Hurt >
You lance *Cidu*'s right leg.
The Shienaran gatekeeper joins Cidu's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
*Cidu* tries to smite you, but you deflect the blow.
* HP:Hurt MV:Full - Cidu: Hurt >
f
*Kyson* has arrived from the north, riding a warhorse.
* HP:Hurt MV:Full - Cidu: Hurt > *Kyson* leaves south riding a warhorse. vv
You panic and attempt to flee!
A Shienaran gate guard bellows 'WLF\v EHw ^oDB bBeQp KbDsZV EcX p?uY wQfvgZAp'
e
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kyson* is standing here, riding a warhorse.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Hurt MV:Strong >
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
n
n
*Kyson* leaves north riding a warhorse. ^^
* HP:Hurt MV:Strong >
n
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kyson* is standing here, riding a warhorse.
*Cidu* is standing here, riding a bloodstock stallion.
A wild stallion bucks madly.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
*Cidu* leaves south riding a bloodstock stallion. vv
*Kyson* leaves south riding a warhorse. vv
n
* HP:Hurt MV:Strong >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Hurt MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
e
Bend in the Road
[ obvious exits: E S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Hurt MV:Strong >
e
A Shienaran gate guard bellows 'FiEeW ArL [ylH mqe?i tG`_a` iYa fJng BuUAXnCO'
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
e
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Hurt MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
g
open gate
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Etain* is standing here, riding a warhorse.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Hurt MV:Strong >
n
c
cl gate
It seems to be locked.
* HP:Hurt MV:Strong >
The Malkiergate seems to be closed.
* HP:Hurt MV:Strong >
It's already closed!
*Etain* tries to pierce you, but you deflect the blow.
* HP:Hurt MV:Strong - Etain: Healthy >
e
You try to lance *Etain*, but she deflects the blow.
A Shienaran gate guard joins Etain's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Etain* pierces your left leg.
* HP:Hurt MV:Strong - Etain: Healthy >
e
e
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Etain: Healthy >
f
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Etain: Healthy >
s
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Etain: Healthy >
You panic and attempt to flee!
p
0
You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
Alas, you cannot go that way...
* HP:Hurt MV:Strong > [change mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Strong >
l
[where ]
Players in your Zone
--------------------
Daghog - Road Inside the City Walls
You catch the scent of horses nearby. 2-3 humans
* HP:Hurt MV:Strong > Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
e
* HP:Hurt MV:Strong >
e
Stomper narrates '1s'
* HP:Hurt MV:Strong >
e
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
s
* HP:Hurt MV:Strong >
s
Bend in the Road
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Strong >
s
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
s
s
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
s
s
Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Hurt MV:Strong >
The master of scouts bellows 'yfLrxpqo [SqvyTMbP'
A Shienaran gate guard bellows 'czKDw gHi YTmh LAAWK SXRl[Q cFU rw`@ q@sAEgjO'
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Hurt MV:Strong >
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Strong >
w
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
Alas, you cannot go that way...
* HP:Hurt MV:Strong >
w
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard attends his duties.
w
* HP:Hurt MV:Strong >
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.
n
n
* HP:Hurt MV:Strong >
n
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard patrols here, watching you carefully.
A well-dressed man peals his bell, alerting people to the latest news.
A black cat meanders to an unknown destination.
The Fal Dara town crier stands here, spreading the news.
* HP:Hurt MV:Strong >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
* HP:Hurt MV:Strong >
The master of scouts bellows 'JzF_RgD ]FG AVlyyYB XoMy] a?Fcf'
On the Drawbridge
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
A hanging lantern lights the path.
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Tiring >
n
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Hurt MV:Tiring >
n
n
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
*Kyson* is standing here, riding a warhorse.
*Alesso* is standing here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
*Alesso* lances your right arm hard.
* HP:Hurt MV:Tiring - Alesso: Scratched > No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Alesso: Scratched >
No way! You're fighting for your life!
* HP:Hurt MV:Tiring - Alesso: Scratched >
*Kyson* tries to strike you, but you parry successfully.
* HP:Hurt MV:Tiring - Alesso: Scratched >
f
e
e
e
You panic and attempt to flee!
u
j
*Kyson* tries to strike you, but you parry successfully.
A soldier joins Alesso's fight!
*Alesso* lances your head.
n
You flee head over heels.
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Hurt MV:Tiring >
Alas, you cannot go that way...
n
* HP:Hurt MV:Tiring >
Alas, you cannot go that way...
* HP:Hurt MV:Tiring > Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Hurt MV:Tiring >
j
[jump out]
Arglebargle, glop-glyf!?!
* HP:Hurt MV:Tiring >
n
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
* HP:Hurt MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A tall, well-dressed noble strolls arrogantly by.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
n
* HP:Hurt MV:Tiring >
Trill narrates '2w'
[jump out]
Ok.
* HP:Hurt MV:Tiring >
j
Ok.
* HP:Hurt MV:Tiring >
Ok.
*Alesso* has arrived from the south.
* HP:Hurt MV:Tiring >
[jump out]
Ok.
*Alesso* tries to lance you, but you parry successfully.
* HP:Hurt MV:Tiring - Alesso: Scratched >
l
You lance *Alesso*'s head.
A Shienaran guard joins Alesso's fight!
A noble tries to pierce you, but you parry successfully.
An archer joins Alesso's fight!
*Alesso* lances your body.
* HP:Hurt MV:Tiring - Alesso: Hurt >
You are unable to get close enough to jump.
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
You are unable to get close enough to jump.
Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
*Alesso* is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
A noble is here, fighting YOU!
A swift white messenger pigeon flaps its feathery wings.
An archer is here, fighting YOU!
* HP:Hurt MV:Tiring - Alesso: Hurt >
wave
l
You wave. <----- confidence of the almost dead!!
* HP:Hurt MV:Tiring - Alesso: Hurt >
Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
*Alesso* is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
A noble is here, fighting YOU!
A swift white messenger pigeon flaps its feathery wings.
An archer is here, fighting YOU!
* HP:Hurt MV:Tiring - Alesso: Hurt >
*Alesso* winks suggestively.
p
* HP:Hurt MV:Tiring - Alesso: Hurt >
0
An archer draws a hand-and-a-half sword from a sword sheath with a flash of steel.
An archer wields a hand-and-a-half sword in a two-handed grip.
An archer slashes your body.
You swiftly dodge a noble's attempt to pierce you.
A Shienaran guard tries to slash you, but you parry successfully.
You try to lance *Alesso*, but he parries successfully.
*Alesso* lances your body hard.
Trill narrates '1s'
[change mood wimpy]
Mood changed to: Wimpy
* HP:Hurt MV:Tiring - Alesso: Scratched >
[where ]
Players in your Zone
--------------------
Daghog - Top of the Northeast Tower
You catch the scent of horses nearby. 2-3 humans
* HP:Hurt MV:Tiring - Alesso: Scratched >
A noble tickles your body with his pierce.
* HP:Hurt MV:Tiring - Alesso: Scratched >
l
An archer barely slashes your body.
A noble tries to pierce you, but you parry successfully.
A Shienaran guard slashes your body.
You lance *Alesso*'s left foot.
Top of the Northeast Tower
Here on the upper floor of this tall watchtower you can gaze out north and
east through the narrow arrow slits upon the outer town and the surrounding
wilderness beyond. Scattered groves of hemlock and spruce dot the low
alpine grassland. A strange heat haze comes from further north, marking
the blight. Beyond that you can just make out Tarwin's Gap. On the other
side of the tower more slits give good cover fire to the keep's inner
courtyard. There is a hole in the north wall, where there was once a
murderhole, out of which you can fall into the road north of Fal Dara.
[ obvious exits: S D ]
Zone: Fal Dara
*Alesso* is here, fighting YOU!
A Shienaran guard is here, fighting YOU!
A noble is here, fighting YOU!
A swift white messenger pigeon flaps its feathery wings.
An archer is here, fighting YOU!
* HP:Wounded MV:Tiring - Alesso: Scratched >
f
u
You panic and attempt to flee!
n
j
*Alesso* sends you sprawling with a powerful bash!
*Kyson* has arrived from the south.
A warhorse has arrived from the south.
w
*Kyson* leaves down. dd
A warhorse leaves down. dd
*Alesso* shakes his head.
An archer barely slashes your left arm.
A noble tickles your left leg with his pierce.
A Shienaran guard slashes your right hand hard.
*Alesso* lances your body.
*Kyson* has arrived from below.
A warhorse has arrived from below.
*Kyson* strikes your body very hard.
*Alesso* says 'C`m`x'
You flee head over heels.
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
*Alesso* is standing here.
A Shienaran guard patrols here, watching you carefully.
A tall, well-dressed noble strolls arrogantly by.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
[jump out]
Ok.
* HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
w
*Kyson* tries to strike you, but you parry successfully.
s
* HP:Wounded MV:Tiring - Kyson: Scratched >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Kyson: Scratched >
w
You are unable to get close enough to jump.
A noble tries to pierce you, but you parry successfully.
A Shienaran guard joins a noble's fight!
An archer joins a Shienaran guard's fight!
No way! You're fighting for your life!
*Alesso* tries to lance you, but you deflect the blow.
f
s
* HP:Wounded MV:Tiring - Kyson: Scratched >
s
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Kyson: Scratched >
You panic and attempt to flee!
Stomper narrates '2n stout'
p
An archer barely slashes your body.
A Shienaran guard tries to slash you, but you deflect the blow.
You swiftly dodge a noble's attempt to pierce you.
*Kyson* barely strikes your body.
You flee head over heels.
In the Northeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
Door west: heavydoor
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
Alas, you cannot go that way...
* HP:Wounded MV:Tiring > Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Wounded MV:Tiring >
w
w
w
w
*Kyson* has arrived from above.
A warhorse has arrived from above.
Outdoor Training Grounds
[ obvious exits: E S W ]
Zone: Fal Dara
Door east: heavydoor
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
* HP:Wounded MV:Tiring >
Outdoor Training Grounds
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
u
* HP:Wounded MV:Tiring >
In the Northwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
* HP:Wounded MV:Tiring >
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
Top of the Northwest Tower
[ obvious exits: S D ]
Zone: Fal Dara
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
s
s
Along the Walls
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
j
* HP:Wounded MV:Tiring >
Atop the Southwest Tower
[ obvious exits: N D ]
Zone: Fal Dara
An elite Shienaran guard attends his duties.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
[jump out]
Arglebargle, glop-glyf!?!
* HP:Wounded MV:Tiring >
d
e
In the Southwest Tower
[ obvious exits: E U ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
e
e
* HP:Wounded MV:Tiring >
e
Western End of the Courtyard
[ obvious exits: E S W ]
Zone: Fal Dara
Door south: stabledoors
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
e
* HP:Wounded MV:Tiring >
u
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Wounded MV:Tiring >
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Wounded MV:Tiring >
n
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Wounded MV:Tiring >
n
Alas, you cannot go that way...
* HP:Wounded MV:Tiring >
n
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
* HP:Wounded MV:Tiring >
j
A soldier tries to scythe you, but you parry successfully.
An archer joins a soldier's fight!
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a soldier: Healthy >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - a soldier: Healthy >
f
[jump out]
Arglebargle, glop-glyf!?!
* HP:Wounded MV:Tiring - a soldier: Healthy >
An archer draws a hand-and-a-half sword from a sword sheath with a flash of steel.
An archer wields a hand-and-a-half sword in a two-handed grip.
An archer slashes your left arm.
You lance a soldier's left arm.
A soldier scythes your body.
* HP:Wounded MV:Tiring - a soldier: Scratched >
Stomper narrates 'w stout'
You panic and attempt to flee!
u
*Cidu* has arrived from the north.
n
n
*Cidu* leaves down. dd
j
*Cidu* has arrived from below.
An archer slashes your left arm.
You lance a soldier's body very hard.
A soldier tries to scythe you, but you deflect the blow.
You flee head over heels.
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
*Cidu* is standing here.
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
*Cidu* tries to smite you, but you parry successfully.
* HP:Wounded MV:Tiring - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Cidu: Hurt >
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - Cidu: Hurt >
[jump out]
Arglebargle, glop-glyf!?!
f
* HP:Wounded MV:Tiring - Cidu: Hurt >
u
n
n
You panic and attempt to flee!
n
j
(tic_timer): Tic in 7 seconds!
p
*Alesso* has arrived from below.
You flee head over heels.
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
Alas, you cannot go that way...
*Alesso* has arrived from the south.
* HP:Wounded MV:Tiring >
Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A tall, well-dressed noble strolls arrogantly by.
A swift white messenger pigeon flaps its feathery wings.
An archer draws his bow with a steady hand and a sharp eye.
*Alesso* has arrived from the south.
* HP:Wounded MV:Tiring >
Ok.
*Alesso* tries to lance you, but you deflect the blow.
* HP:Wounded MV:Tiring - Alesso: Scratched >
Ok.
* HP:Wounded MV:Tiring - Alesso: Scratched >
d
[jump out]
Ok.
* HP:Wounded MV:Tiring - Alesso: Scratched >
f
Are you crazy? You can't just walk out of a second story window! <---- Uh oh
You'll have to take your chances and JUMP OUT!
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
You are unable to get close enough to jump.
You swiftly dodge a noble's attempt to pierce you.
A Shienaran guard joins Alesso's fight!
An archer joins Alesso's fight!
An archer barely slashes your right foot.
A swift white messenger pigeon leaves down. dd
A Shienaran guard slashes your right arm.
You swiftly dodge a noble's attempt to pierce you.
You lance *Alesso*'s body.
*Alesso* lances your body hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.656 seconds.
[change mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Strong - Alesso: Scratched > No way! You're fighting for your life!
* HP:Battered MV:Strong - Alesso: Scratched >
You panic and attempt to flee!
*Cidu* has arrived from the south.
*Cidu* smites your right hand very hard.
s
s
w
d
s
You flee head over heels.
On the Keep Wall
[ obvious exits: N S ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
An ageless woman in a red shawl stands here.
Top of the Southeast Tower
[ obvious exits: N D ]
Zone: Fal Dara
A tough Shienaran soldier waits here.
An archer draws his bow with a steady hand and a sharp eye.
w
* HP:Battered MV:Strong >
s
Alas, you cannot go that way...
* HP:Battered MV:Strong >
Alas, you cannot go that way...
* HP:Battered MV:Strong >
In the Southeast Tower
[ obvious exits: W U ]
Zone: Fal Dara
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
* HP:Battered MV:Strong >
Alas, you cannot go that way...
* HP:Battered MV:Strong >
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
* HP:Battered MV:Strong >
narr
Alas, you cannot go that way...
* HP:Battered MV:Strong >
w
w
Yes, narrate, fine, narrate we must, but WHAT???
w
w
* HP:Battered MV:Strong > Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tough Shienaran soldier waits here.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Battered MV:Strong >
u
*Kyson* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched > No way! You're fighting for your life!
*Alesso* has arrived from the east.
* HP:Battered MV:Strong - Kyson: Scratched >
j
No way! You're fighting for your life!
*Alesso* leaves west. <<
* HP:Battered MV:Strong - Kyson: Scratched >
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched >
f
You try to lance *Kyson*, but he deflects the blow.
A soldier leaves west. <<
*Kyson* tries to strike you, but you deflect the blow.
[jump out]
Arglebargle, glop-glyf!?!
* HP:Battered MV:Strong - Kyson: Scratched >
w
w
You panic and attempt to flee!
*Cidu* has arrived from the east.
*Cidu* leaves west. <<
u
j
You flee head over heels.
Eastern End of the Courtyard
[ obvious exits: E W ]
Zone: Fal Dara
A hanging lantern lights the path.
A tough Shienaran soldier waits here.
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently.
*Kyson* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
* HP:Battered MV:Strong >
*Kyson* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched >
No way! You're fighting for your life!
* HP:Battered MV:Strong - Kyson: Scratched >
Stomper narrates '1s stout'
[jump out]
Arglebargle, glop-glyf!?!
* HP:Battered MV:Strong - Kyson: Scratched >
f
e
The Fal Dara alarm horn sounds loudly.
You panic and attempt to flee!
e
u
n
*Alesso* has arrived from the west.
n
*Alesso* lances your head hard.
j
*Cidu* has arrived from the west.
*Cidu* leaves east. >>
*Alesso* lances your body hard.
*Kyson* strikes your left leg.
You flee head over heels.
Entrance Foyer
[ obvious exits: N E S W ]
Zone: Fal Dara
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
Eastern Hall
[ obvious exits: E W ]
Zone: Fal Dara
* HP:Battered MV:Strong >
East Wing of the Castle
[ obvious exits: N W U ]
Zone: Fal Dara
* HP:Battered MV:Strong >
narr oh dear
Top of Eastern Stair
[ obvious exits: N W U D ]
Zone: Fal Dara
A quiet servant awaits instructions from his master.
Story picks up after wild running around.
Bend in the Road
[ obvious exits: E S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Critical MV:Strong >
Alas, you cannot go that way...
* HP:Critical MV:Strong >
e
e
Alas, you cannot go that way...
* HP:Critical MV:Strong >
e
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Critical MV:Strong >
e
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Strong >
e
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
e
* HP:Critical MV:Strong >
e
The Malkiergate seems to be closed.
* HP:Critical MV:Strong >
A Shienaran gate guard bellows 'yyILx RyL @cSL WKP`Q pgNIF] bgX cGw? hvys?wBy'
The Malkiergate seems to be closed.
* HP:Critical MV:Strong >
s
The Malkiergate seems to be closed.
* HP:Critical MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A mangy cat scurries around trying not to get stepped on.
* HP:Critical MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Strong >
s
Bend in the Road
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
s
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
s
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Tiring >
A Shienaran guard tries to slash you, but you parry successfully.
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy > No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
f
s
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
s
You try to lance a Shienaran guard, but he deflects the blow.
A Shienaran guard tries to slash you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
s
No way! You're fighting for your life!
* HP:Critical MV:Tiring - a Shienaran guard: Healthy >
s
You panic and attempt to flee!
s
p
qv
get vial pack;quaff vial
s
s
s
s
A Shienaran guard tries to slash you, but you deflect the blow.
w
w
w
(tic_timer): Tic in 7 seconds!
s
s
s
l
You flee head over heels.
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
Road Inside the City Walls
[ obvious exits: N S ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
* HP:Critical MV:Strong > Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Critical MV:Tiring >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring >
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.
A gleeman is here, wearing a cloak of different colored patches.
* HP:Critical MV:Tiring >
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring >
[change mood wimpy]
Mood changed to: Wimpy
* HP:Critical MV:Tiring >
You get a thin vial of yellow fluid from a backpack.
* HP:Critical MV:Tiring >
You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
Alas, you cannot go that way...
* HP:Critical MV:Tiring >
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard attends his duties.
* HP:Critical MV:Tiring >
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Tiring >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A city lamplighter stands nearby, attending his duties.
A black cat meanders to an unknown destination.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical MV:Tiring >
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Critical MV:Tiring >
s
w
The grizzled veteran tries to scythe you, but you parry successfully.
You lance the grizzled veteran's head extremely hard.
The grizzled veteran tries to scythe you, but you deflect the blow.
The Fal Dara alarm horn sounds loudly.
(tic_timer): Tic length updated to: 61.932 seconds.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!
l
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
No way! You're fighting for your life!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
f
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting YOU!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
s
No way! You're fighting for your life!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
s
No way! You're fighting for your life!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
Main Road
The hard stone road leads only south, toward the city gate, and north to the
towering walls of Fal Dara Keep. The streets are lined with farmers who have
come to seek shelter inside the city walls, and their belongings lie stacked
against the walls of the buildings to the east and west. This truly is rough
times for the folk of the borderlands.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting YOU!
* HP:Beaten MV:Full - the grizzled veteran: Scratched >
s
You panic and attempt to flee!
s
s
n
n
s
w
The grizzled veteran tries to scythe you, but you deflect the blow.
l
You flee head over heels.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A black cat meanders to an unknown destination.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
The Fal Dara town crier stands here, spreading the news.
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
A shaggy brown mare stands here.
* HP:Beaten MV:Strong > The grizzled veteran has arrived from the north.
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
The King's Gate
[ obvious exits: N W ]
Zone: Fal Dara
A glowing portal hovers here forming a gateway to another place. <------------ IS THIS A WAY OUT??
A coupon for a weapon lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etain* is standing here, riding a warhorse.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Beaten MV:Strong >
Alas, you cannot go that way...
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.
A shaggy brown mare stands here.
* HP:Beaten MV:Strong >
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
The grizzled veteran has arrived from the north.
Fal Dara Barracks
[ obvious exits: E ]
Zone:
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.
* HP:Beaten MV:Strong >
e
Fal Dara Barracks
A cavernous stone archway forms the entrance to a large, almost palace-like
building which appears to be used as a barracks for the Shienaran Lancers,
as well as to house any foreign soldiers wishing to join the fight against
the Shadow. A glimpse down a corridor and through a distant doorway reveals
a dorm containing beds, with huge trunks sitting at their feet, a place for
the occupants to store their belongings.
[ obvious exits: E ]
Zone:
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.
* HP:Beaten MV:Strong >
s
Stomper narrates 'pick it?'
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.
A man is here.
* HP:Beaten MV:Strong >
The King's Gate
[ obvious exits: N W ]
Zone: Fal Dara
A glowing portal hovers here forming a gateway to another place.
A coupon for a weapon lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etain* is standing here, riding a warhorse.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran gatekeeper stands here, watching over the gate.
* HP:Beaten MV:Strong >
The grizzled veteran has arrived from the north.
enter gate <---------- Anywhere is better than here!
* HP:Beaten MV:Strong >
*Garrick* rides a gray palfrey out from the gateway. <----------- Hi bye
You step through the gateway.
Southharbor Boulevard
From Tower Square, Southharbor Boulevard leads to the docks and massive
mooring lines on the south side of the city harbor in the distance. A large
square just a bit further down the street towards the harbor appears big
enough to hold a small festival.
[ obvious exits: N S ]
Zone: Tar Valon
A glowing portal hovers here forming a gateway to another place.
A black cat meanders to an unknown destination.
A Tower Guard watches for signs of trouble.
* HP:Beaten MV:Strong >
l
s
A Tower Guard tries to lance you, but you parry successfully.
Southharbor Boulevard
From Tower Square, Southharbor Boulevard leads to the docks and massive
mooring lines on the south side of the city harbor in the distance. A large
square just a bit further down the street towards the harbor appears big
enough to hold a small festival.
[ obvious exits: N S ]
Zone: Tar Valon
A glowing portal hovers here forming a gateway to another place.
A black cat meanders to an unknown destination.
A Tower Guard is here, fighting YOU!
* HP:Beaten MV:Strong - a Tower Guard: Scratched >
w
No way! You're fighting for your life!
* HP:Beaten MV:Strong - a Tower Guard: Scratched >
w
No way! You're fighting for your life!
* HP:Beaten MV:Strong - a Tower Guard: Scratched >
f
A glowing portal fades from existence. <---- FOILED!
No way! You're fighting for your life!
e
* HP:Beaten MV:Strong - a Tower Guard: Scratched > You panic and attempt to
flee!
A Tower Guard tries to lance you, but you deflect the blow.
A black cat leaves south. vv
s
e
e
e
Snap narrates 'weary'
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
A full wooden shield rests on the ground here.
A flatbed wagon rocks back and forth on spoked wheels.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A gray palfrey prances skittishly nearby.
A sailor is here.
A brown horse is here, nipping at a tuft of grass.
*Katene* is standing here.
A gray palfrey prances skittishly nearby.
A Tower Guard watches for signs of trouble.
An ageless woman is here, appearing distracted.
Tower Square
[ obvious exits: N S W ]
(wotmudmapper): (error): Caution. Direction w leads to an unknown room.
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A black cat meanders to an unknown destination.
* HP:Beaten MV:Strong > Fire Avenue
[ obvious exits: N E ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A hunter from Illian searches for the fabled Horn of Valere.
* HP:Beaten MV:Strong >
l
Fire Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tower Guard watches for signs of trouble.
* HP:Beaten MV:Strong >
e
e
Fire Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
* HP:Beaten MV:Strong >
Gate to Osenrein
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* HP:Beaten MV:Strong >
u
Gate to Osenrein
You are standing before the bronze-clad gates guarding the bridge to Osenrein.
To the north and south along the inside of the white walls is the Osendrelle
Way. To the west is Fire Avenue which leads directly to the White Tower.
[ obvious exits: N E S W U ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* HP:Beaten MV:Strong >
The OsenreinGate seems to be closed.
* HP:Beaten MV:Strong >
j
The OsenreinGate seems to be closed.
* HP:Beaten MV:Strong >
Guard Tower above the Gate to Osenrein
[ obvious exits: D ]
Zone: Tar Valon
A stern-looking gatekeeper of Tar Valon operates the gate.
A Tower Guard watches for signs of trouble.
* HP:Beaten MV:Strong >
[jump out]
Ok.
* HP:Beaten MV:Strong >
Daghog makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
l
* HP:Critical MV:Tiring >
Stomper narrates 'on out dog'
Re: Fail!
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
South: A weapon rack stands on the ground here, ready to store weapons.
*Kyson* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
1
* S HP:Wounded MV:Winded >
A sergeant bellows 'SjdbV Eut NEVc egQxM TAzhB`Z IvZ BbGf okGVFEP?'
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
[ba kyson]
You silently approach your victim...
Kryyg has arrived from the south, riding a shadow stallion.
-
Kryyg tries to scythe *Kyson*, but he parries successfully.
=
+
*Kyson* tries to strike Kryyg, but he deflects the blow.
The grizzled veteran joins Kyson's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander lances Kryyg's body.
Kryyg panics, and attempts to flee!
*
*
Kryyg leaves south riding a shadow stallion.
+
*Kyson* panics, and attempts to flee!
*Kyson* leaves north riding a warhorse.
=
-
-
=
+
*
Kryyg has arrived from the south, riding a shadow stallion.
*Kyson* has arrived from the north, riding a warhorse.
Ooops. Your clumsy execution broadcasts your intentions.
*Kyson* panics, and attempts to flee!
* S HP:Wounded MV:Winded - Kyson: Beaten >
*Kyson* tries to strike you, but you deflect the blow.
The grizzled veteran joins Kyson's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander tries to lance Kryyg, but he parries successfully.
* S HP:Wounded MV:Winded - Kyson: Beaten >
A sergeant bellows 'QDZ rKhgr\pIc vlEo[ kcx oxVQ gCyFUaT_'
The Shienaran commander bellows 'DBe Bo_SLMbe RGNpK hardE hVV GdK hWS oTVYOCq'
The Shienaran commander bellows 'Z\F iD]hJs]ge Jmb`? tcj YEaB QupZINkd'
* S HP:Wounded MV:Winded - Kyson: Beaten >
Kryyg panics, and attempts to flee!
* S HP:Wounded MV:Winded - Kyson: Beaten >
na missed
Kryyg leaves north riding a shadow stallion.
* S HP:Wounded MV:Winded - Kyson: Beaten >
na :D
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran tries to crush you, but you dodge the attack.
The grizzled veteran tries to pound you, but you parry successfully.
The grizzled veteran tries to pound you, but you deflect the blow.
*Kyson* tries to strike you, but you parry successfully.
It starts to rain.
*Kyson* gasps in astonishment.
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
South: A weapon rack stands on the ground here, ready to store weapons.
*Kyson* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
1
* S HP:Wounded MV:Winded >
A sergeant bellows 'SjdbV Eut NEVc egQxM TAzhB`Z IvZ BbGf okGVFEP?'
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Winded >
[ba kyson]
You silently approach your victim...
Kryyg has arrived from the south, riding a shadow stallion.
-
Kryyg tries to scythe *Kyson*, but he parries successfully.
=
+
*Kyson* tries to strike Kryyg, but he deflects the blow.
The grizzled veteran joins Kyson's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander lances Kryyg's body.
Kryyg panics, and attempts to flee!
*
*
Kryyg leaves south riding a shadow stallion.
+
*Kyson* panics, and attempts to flee!
*Kyson* leaves north riding a warhorse.
=
-
-
=
+
*
Kryyg has arrived from the south, riding a shadow stallion.
*Kyson* has arrived from the north, riding a warhorse.
Ooops. Your clumsy execution broadcasts your intentions.
*Kyson* panics, and attempts to flee!
* S HP:Wounded MV:Winded - Kyson: Beaten >
*Kyson* tries to strike you, but you deflect the blow.
The grizzled veteran joins Kyson's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The grizzled veteran joins the grizzled veteran's fight!
The Shienaran commander tries to lance Kryyg, but he parries successfully.
* S HP:Wounded MV:Winded - Kyson: Beaten >
A sergeant bellows 'QDZ rKhgr\pIc vlEo[ kcx oxVQ gCyFUaT_'
The Shienaran commander bellows 'DBe Bo_SLMbe RGNpK hardE hVV GdK hWS oTVYOCq'
The Shienaran commander bellows 'Z\F iD]hJs]ge Jmb`? tcj YEaB QupZINkd'
* S HP:Wounded MV:Winded - Kyson: Beaten >
Kryyg panics, and attempts to flee!
* S HP:Wounded MV:Winded - Kyson: Beaten >
na missed
Kryyg leaves north riding a shadow stallion.
* S HP:Wounded MV:Winded - Kyson: Beaten >
na :D
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran tries to crush you, but you dodge the attack.
The grizzled veteran tries to pound you, but you parry successfully.
The grizzled veteran tries to pound you, but you deflect the blow.
*Kyson* tries to strike you, but you parry successfully.
It starts to rain.
*Kyson* gasps in astonishment.
Re: Fail!
*Neshaminy* has arrived from the west.
You intercept *Neshaminy*'s attack on your mount.
*Neshaminy* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Neshaminy: Battered >
A sergeant has arrived from the west.
The grizzled veteran has arrived from the west.
[kill dark]
Ok.
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[kill dark]
Ok.
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[kill dark]
Ok.
b
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[kill dark]
Ok.
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[bash ]
*Neshaminy* pierces your body.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran joins your fight!
A sergeant says 'You Neshaminy!!! You will die before your time!! '
A sergeant tries to slash Neshaminy, but he deflects the blow.
*Neshaminy* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
-=
*Byrg* has arrived from the south.
+
*Byrg* scythes your left arm.
You wish that your wounds would stop BLEEDING so much!
*
*Neshaminy* panics, and attempts to flee!
*
A soldier has arrived from the south.
A soldier has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
7
f+=
A sergeant bellows 'The myrddraal Byrg has been spotted!'
e-
s
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Neshaminy: Battered >
You can't ride in there.
* R HP:Critical MV:Tiring - Neshaminy: Battered > A sergeant tries to slash Neshaminy, but he
parries successfully.
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard tries to slash Byrg, but he deflects the blow.
A soldier tries to scythe Byrg, but he parries successfully.
A soldier tries to scythe Byrg, but he deflects the blow.
Neshaminy swiftly dodges the grizzled veteran's attempt to slash him.
You try to cleave *Neshaminy*, but he deflects the blow.
*Neshaminy* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
No way! You're fighting for your life!
*Neshaminy* leaves east. >>
* R HP:Critical MV:Tiring - Byrg: Hurt >
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Byrg: Hurt >
ef
e
A sergeant leaves east. >>
The grizzled veteran leaves east. >>
A Shienaran guard leaves east. >>
s
* R HP:Critical MV:Tiring - Byrg: Hurt >
Arglebargle, glop-glyf!?!
* R HP:Critical MV:Tiring - Byrg: Hurt >
No way! You're fighting for your life!
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You intercept *Neshaminy*'s attack on your mount.
*Neshaminy* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Byrg: Hurt >
f
(tic_timer): Estimated aggro pulse
e
*Neshaminy* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier barely scythes Byrg's left leg.
A soldier tries to scythe Byrg, but he deflects the blow.
A Shienaran guard slashes Byrg's left leg hard.
*Byrg* scythes your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant has arrived from the east.
The grizzled veteran has arrived from the east.
A Shienaran guard has arrived from the east.
s
* R HP:Critical MV:Tiring - Byrg: Hurt >
*Byrg* assumes an offensive striking posture.
* R HP:Critical MV:Tiring - Byrg: Hurt >
A Shienaran guard joins a Shienaran guard's fight!
A sergeant says 'You Neshaminy!!! You will die before your time!! '
A sergeant tries to slash Neshaminy, but he parries successfully.
The grizzled veteran tries to slash Neshaminy, but he deflects the blow.
* R HP:Critical MV:Tiring - Byrg: Hurt >
The grizzled veteran tries to slash Neshaminy, but he deflects the blow.
Neshaminy swiftly dodges a sergeant's attempt to slash him.
A Shienaran guard slashes Byrg's right foot.
A Shienaran guard barely slashes Byrg's body.
A Shienaran guard slashes Byrg's left leg.
*someone* pierces your body.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
st
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
Maybe you should get on your feet first?
st
You intercept *Neshaminy*'s attack on your mount.
*Neshaminy* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Neshaminy: Battered >
A sergeant has arrived from the west.
The grizzled veteran has arrived from the west.
[kill dark]
Ok.
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[kill dark]
Ok.
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[kill dark]
Ok.
b
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[kill dark]
Ok.
* R HP:Critical MV:Tiring - Neshaminy: Battered >
[bash ]
*Neshaminy* pierces your body.
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran joins your fight!
A sergeant says 'You Neshaminy!!! You will die before your time!! '
A sergeant tries to slash Neshaminy, but he deflects the blow.
*Neshaminy* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
-=
*Byrg* has arrived from the south.
+
*Byrg* scythes your left arm.
You wish that your wounds would stop BLEEDING so much!
*
*Neshaminy* panics, and attempts to flee!
*
A soldier has arrived from the south.
A soldier has arrived from the south.
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
7
f+=
A sergeant bellows 'The myrddraal Byrg has been spotted!'
e-
s
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Tiring - Neshaminy: Battered >
You can't ride in there.
* R HP:Critical MV:Tiring - Neshaminy: Battered > A sergeant tries to slash Neshaminy, but he
parries successfully.
A Shienaran guard joins the grizzled veteran's fight!
A Shienaran guard tries to slash Byrg, but he deflects the blow.
A soldier tries to scythe Byrg, but he parries successfully.
A soldier tries to scythe Byrg, but he deflects the blow.
Neshaminy swiftly dodges the grizzled veteran's attempt to slash him.
You try to cleave *Neshaminy*, but he deflects the blow.
*Neshaminy* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.
No way! You're fighting for your life!
*Neshaminy* leaves east. >>
* R HP:Critical MV:Tiring - Byrg: Hurt >
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Byrg: Hurt >
ef
e
A sergeant leaves east. >>
The grizzled veteran leaves east. >>
A Shienaran guard leaves east. >>
s
* R HP:Critical MV:Tiring - Byrg: Hurt >
Arglebargle, glop-glyf!?!
* R HP:Critical MV:Tiring - Byrg: Hurt >
No way! You're fighting for your life!
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You intercept *Neshaminy*'s attack on your mount.
*Neshaminy* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Byrg: Hurt >
f
(tic_timer): Estimated aggro pulse
e
*Neshaminy* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier barely scythes Byrg's left leg.
A soldier tries to scythe Byrg, but he deflects the blow.
A Shienaran guard slashes Byrg's left leg hard.
*Byrg* scythes your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant has arrived from the east.
The grizzled veteran has arrived from the east.
A Shienaran guard has arrived from the east.
s
* R HP:Critical MV:Tiring - Byrg: Hurt >
*Byrg* assumes an offensive striking posture.
* R HP:Critical MV:Tiring - Byrg: Hurt >
A Shienaran guard joins a Shienaran guard's fight!
A sergeant says 'You Neshaminy!!! You will die before your time!! '
A sergeant tries to slash Neshaminy, but he parries successfully.
The grizzled veteran tries to slash Neshaminy, but he deflects the blow.
* R HP:Critical MV:Tiring - Byrg: Hurt >
The grizzled veteran tries to slash Neshaminy, but he deflects the blow.
Neshaminy swiftly dodges a sergeant's attempt to slash him.
A Shienaran guard slashes Byrg's right foot.
A Shienaran guard barely slashes Byrg's body.
A Shienaran guard slashes Byrg's left leg.
*someone* pierces your body.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?
st
* HP:Critical MV:Haggard > Maybe you should get on your feet first?
* HP:Critical MV:Haggard >
Maybe you should get on your feet first?
st