Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Fail!

Post by Revescaal » Tue Nov 16, 2021 8:42 pm

o S HP:Scratched MV:Full >
[k light]
They aren't here.
*Baco* has arrived from the south, riding a raken.

* S HP:Scratched MV:Full >
*Baco* starts barreling down on you, a gold-chased war spear aimed at your chest.

* S HP:Scratched MV:Full >
x
b
[k light]
You try to scythe *Baco*, but he deflects the blow.

* S HP:Scratched MV:Full - Baco: Healthy >
[bash ]


-=
+*
*
*Baco* panics, and attempts to flee!

+
*Baco* slashes your right leg very hard.
A raven now follows Baco.
*Baco* leaves south riding a raken.

=
-
-=
They're not here anymore!

beep fiddler
o S HP:Hurt MV:Full >
x
Ok.

x
o S HP:Hurt MV:Full > [k light]
They aren't here.

o S HP:Hurt MV:Full > [k light]
They aren't here.
*Baco* has arrived from the south, riding a raken.

x
* S HP:Hurt MV:Full >
*Baco* struggles to barrel down on a shadow stallion, a gold-chased war spear aimed at its chest.

* S HP:Hurt MV:Full > [k light]
You try to scythe *Baco*, but he deflects the blow.

stat
* S HP:Hurt MV:Full - Baco: Healthy >
x
You are a 705 year old female trolloc hunter.
Your height is 6 feet, 1 inches, and you weigh 170.0 lbs.
You are carrying 0.0 lbs and wearing 57.6 lbs, very light.
Your base abilities are: Str:19 Int:7 Wil:10 Dex:16 Con:19.
Offensive bonus: 164, Dodging bonus: 70, Parrying bonus: 127
Your mood is: Brave. You will flee below: 95 Hit Points
Your armor absorbs about 70% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

b
* S HP:Hurt MV:Full - Baco: Healthy > [k light]
You do the best you can!
Fiddler narrates 'ah'

* S HP:Hurt MV:Full - Baco: Healthy >
[bash ]
Fiddler tries to slash *Baco*, but he deflects the blow.


-=
+
*Baco* charges a shadow stallion with a gold-chased war spear, creating a neat display of flying
blood.
A shadow stallion is dead! R.I.P.
Your blood freezes as you hear a shadow stallion's death cry.

Brave!!

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Wed Nov 17, 2021 1:02 am

Gotta love when your facing some stiff opposition solo and trying to make a fight of it and the games like nah, you should die. Things like this are so annoying :p Then I had to run for my life forevers and a half! Nice blocking and things. Got in with no moves cause no horsies anywhere sides a lovely shaggy mare! Then draz the brave came and slew poor porka. While I sat and pondered what I should do with my spare time.

* R HP:Wounded MV:Full > k dark
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
There are some tracks of a ridden mount leaving down.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zangief* is here, fighting a sergeant, riding a shadow stallion.
*Porka* is here, fighting the grizzled veteran.
*Nevaeh* is here, fighting the Shienaran commander, riding a shadow stallion.
A sergeant is here, fighting Zangief.
The grizzled veteran is here, fighting Zangief.
The grizzled veteran is here, fighting Porka.
The grizzled veteran is here, fighting Nevaeh.
The grizzled veteran is here, fighting Zangief.
The Shienaran commander is here, fighting Nevaeh.

g
* R HP:Wounded MV:Full > You lance *Porka*'s right leg.

[bash ] l - the grizzled veteran: Healthy - Porka: Wounded >
*Zangief* panics, and attempts to flee!


*Porka* tries to slice the grizzled veteran, but he parries successfully.
*Porka* tries to slice you, but you parry successfully.
The grizzled veteran tries to crush Zangief, but he deflects the blow.
The grizzled veteran tries to crush Nevaeh, but she parries successfully.
The grizzled veteran tickles Porka's right arm with his pound.
The grizzled veteran tries to pound Zangief, but he parries successfully.
A sergeant tries to slash Zangief, but he parries successfully.
The Shienaran commander tries to hack Nevaeh, but she parries successfully.
*Zangief* leaves down riding a shadow stallion.

+
*Zangief* has arrived from below, riding a shadow stallion.

*
*Zangief* slashes your head hard.

*
The Shienaran commander bellows 'The criminal Zangief shall pay for his crimes!'
The Shienaran commander bellows 'The myrddraal Zangief has been spotted!'
*Porka* panics, and attempts to flee!

=
*Porka* leaves down.
*Porka* has arrived from below.


*Porka* tries to slice you, but you deflect the blow.


*Porka* tries to slice you, but you parry successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You lance *Zangief*'s body.
The grizzled veteran tries to crush Nevaeh, but she parries successfully.
*Nevaeh* strikes the Shienaran commander's body.
The Shienaran commander tries to hack Nevaeh, but she parries successfully.
As *Porka* avoids your bash, you topple over and fall to the ground!
Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!

* R HP:Wounded MV:Full - Zangief: Scratched > f

The Shienaran commander bellows 'The criminal Porka shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Porka has been spotted!'

l - Zangief: Scratched >
*Zangief* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Zangief: Scratched > e

The grizzled veteran tries to crush Zangief, but he deflects the blow.
The grizzled veteran barely pounds Porka's body.
The grizzled veteran pounds Zangief's left leg.
A sergeant tickles Porka's left foot with his slash.
*Zangief* slashes your left leg hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The grizzled veteran tries to crush Nevaeh, but she parries successfully.
The Shienaran commander tries to hack Nevaeh, but she parries successfully.


Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!


*Porka* sends you sprawling with a powerful bash!


The grizzled veteran tries to crush Zangief, but he dodges the attack.
The grizzled veteran barely pounds Porka's body.
The grizzled veteran tries to pound Zangief, but he deflects the blow.
A sergeant barely slashes Porka's left leg.
*Porka* slices your left leg hard.
*Porka* tries to slice a sergeant, but he parries successfully.
*Porka* tries to slice the grizzled veteran, but he deflects the blow.
*Zangief* slashes your right foot hard.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran tries to crush Nevaeh, but she deflects the blow.
The Shienaran commander hacks Nevaeh's body extremely hard.

yell this goes so well
You flee head over heels.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a gray palfrey is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > You bellow 'this goes so well'

* R HP:Beaten MV:Full > n
e
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a gray palfrey is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nevaeh* has arrived from above, riding a shadow stallion.
*Nevaeh* tries to strike you, but you deflect the blow.

* R HP:Beaten MV:Full - Nevaeh: Scratched > n
You try to lance *Nevaeh*, but she parries successfully.
*Nevaeh* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Nevaeh: Scratched > No way! You're fighting for your life!
*Zangief* has arrived from above, riding a shadow stallion.

* R HP:Beaten MV:Full - Nevaeh: Scratched > f
You panic and attempt to flee!


You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
w
A Winding Road
The road continues east and west here, stolidly continuing around the
watchtower to the southeast. To the north and northwest, trees and bushes
can be seen, though they have a strange, sickly appearance. A cold wind
blows from the north, cutting through even the warmest clothes.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Wed Nov 17, 2021 2:29 am

* R HP:Beaten MV:Winded > g
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zangief* is here, fighting Castien, riding a shadow stallion.
Castien Shahar is here, fighting Nognahoj mending a weapon.
You sense a hidden life form in the area...
A raven is here flying around.
A mole is here, looking sickly.

* R HP:Beaten MV:Winded > You try to lance *Zangief*, but he parries successfully.

You try to lance *Zangief*, but he deflects the blow.: Wounded >
*Nognahoj* tries to stab Castien, but he parries successfully.
Nognahoj assumes an offensive striking posture.
[bash ]

-
*Nognahoj* tries to stab Castien, but he parries successfully.
Castien tries to slash *Nognahoj*, but he deflects the blow.


As *Zangief* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Winded - Castien: Battered - Zangief: Wounded > g

*Zangief* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Castien: Battered - Zangief: Wounded >
*Zangief* tries to slash Castien, but he deflects the blow.
*Nognahoj* tries to stab Castien, but he parries successfully.
Zangief assumes an offensive striking posture.

[bash ] ed - Castien: Battered - Zangief: Wounded >


*Nognahoj* avoids being bashed by Castien who loses his balance and falls!

*
*Nognahoj* tries to stab Castien, but he parries successfully.

-
Nognahoj assumes an offensive striking posture.


As *Zangief* avoids your bash, you topple over and fall to the ground!

ed >
*Zangief* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Zangief: Wounded > change mood wimpy

Castien tries to slash *Nognahoj*, but he deflects the blow.
*Zangief* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Nognahoj* tries to stab Castien, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zangief: Wounded > g

*Nognahoj* tries to stab Castien, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zangief: Wounded > Mood changed to: Wimpy

[bash ] ng - Zangief: Wounded >

-
Castien tries to slash *Nognahoj*, but he parries successfully.
*Zangief* tries to slash you, but you deflect the blow.
*Nognahoj* tries to stab Castien, but he parries successfully.

+
*Nognahoj* tries to stab Castien, but he deflects the blow.

-
A black messenger pigeon has arrived from the west.


As *Zangief* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Zangief: Wounded >
*Nognahoj* tries to stab Castien, but he deflects the blow.

* R HP:Beaten MV:Tiring - Zangief: Wounded > g

*Zangief* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

Castien sends *Nognahoj* sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Zangief: Wounded >
A black messenger pigeon beats its wings harder.

* R HP:Beaten MV:Tiring - Zangief: Wounded >
Castien slashes *Nognahoj*'s body very hard.
*Zangief* slashes your right arm extremely hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] ring - Zangief: Wounded >

*
Castien narrates 'hrm'

*
Castien slashes *Nognahoj*'s body.

=
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.


*Zangief* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You're in no position to do anything aggressive.

* R HP:Critical MV:Tiring - Zangief: Wounded >
*Nognahoj* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Zangief: Wounded >
*Nognahoj* leaves east.

* R HP:Critical MV:Tiring - Zangief: Wounded >
*Zangief* tries to slash you, but you parry successfully.
Castien tries to slash *Zangief*, but he deflects the blow.

* R HP:Critical MV:Tiring - Zangief: Wounded >
*Nognahoj* has arrived from the east.

* R HP:Critical MV:Tiring - Zangief: Wounded >
You intercept *Nognahoj*'s attack on your mount.
*Nognahoj* stabs your right leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Zangief: Wounded > f

*Nognahoj* stabs your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Zangief* gazes deeply at Castien...
Castien looks very strange, glaring about with a sense of panic.
*Zangief* slashes your head.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The corpse of a cringing trolloc whelp is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Tiring > w
w
Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring > Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring > The Cairhien alarm bell sounds loudly in the distance.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > n
e
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Winded > score
e
You have 5(402) hit and 81(166) movement points.
You are standing.

* R HP:Critical MV:Winded > s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

Heh can't believe I lived that, sniffed death quite a few times. Those two on the other hand didn't ever get past high or mid beat? :p Bad call to hit e rag, apologies. My bash is utter dung btw! Should of been dism to hit it, but then I'd of just missed bash's even more greatly. This was how it looked all fight. The fails were many!

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: Fail!

Post by Jumaro » Sun Nov 21, 2021 3:15 am

Fighting Zatuchly 4k and e lug for a good while then he calls in Cowl and others cause he couldn't finish it himself.

* R HP:Critical MV:Haggard > z
A Forest Trail
Trees surround the area in every direction, standing tall and reaching
towards the sky at great heights. Several trees contain bare branches while
bright green leaves engulf the rest, filling the area with their image.
Broken branches can be seen on some of the trees, with thick thorn-covered
vines roped around them. A narrow trail runs north to south, and there is a
break in the trees to the east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zatuchly* is standing here.

[bash h.dark] ggard >
*Zatuchly* leaves south.

+
*Zatuchly* has arrived from the south.

*
*Zatuchly* tries to lance you, but you parry successfully.


*Cowl* tries to pierce you, but you deflect the blow. <---=hahaha


As *Cowl* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Haggard >
*Cowl* tries to pierce you, but you parry successfully.

change mood brave
* R HP:Beaten MV:Haggard - Cowl: Healthy >
Cowl assumes an offensive striking posture.

* R HP:Beaten MV:Haggard - Cowl: Healthy > change mood wimpy

*Cowl* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


ggard - Cowl: Healthy >
*Zatuchly* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Haggard - Cowl: Healthy > f
e

*Cowl* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Zatuchly* lances your left leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Forest Trail
Trickling water moves swiftly through a nearby stream, producing a steady
clattering sound. Rocks set along the edge of the stream covered by moss
and rough edges. The thick roots of the nearby trees are surrounded by tiny
green flowers that match the color of the leaves falling in the air. A
plank has been put across the stream to join the trail to the north to that
of the south.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

Zoom away

Shortly after that 2 other healthy losers join the fray that poor lil master Zatuchly couldn't finish earlier

On a Dark Landing
Here you stand on the second floor landing of this building. The landing is
empty and thick with dust. At the far end of the landing a broken window
looks out over the surrounding countryside, while north and south are doors.
A large staircase leads back down to the main floor.
[ obvious exits: N S D ]
*Cowl* is standing here.
Large Bedroom in Old Farmhouse
This appears to have been the master bedroom. The cobwebs that enshroud this
room are particularly large and thick, giving a ghostly appearance to the
torn and broken bed in one corner and nightstand beside it. A large wardrobe
lines the opposite walls, its doors missing. The exit back into the hall lies
north, while a small window, its panes cracked, looks out over the farmyard.
[ obvious exits: N ]
*Torag* is standing here.
*Volpaia* is here, fighting a conscript.
A conscript is here, fighting Volpaia.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A member of the Imperial Deathwatch Guard glares at you with hatred.
A Deathwatch Ogier curls his lip in contempt.
A Deathwatch Ogier curls his lip in contempt.
Lunal Galgan, Captain-General of the Corenne stands here.

* HP:Battered MV:Tiring > *Torag* wields a pair of moonstone hilted dirks in a two-handed grip.
*Torag* stabs your left foot hard.
[kill h.human]
They aren't here.

* HP:Battered MV:Tiring - Torag: Healthy > g

*Torag* sheathes a pair of moonstone hilted dirks into a bright red robe.

*Torag* draws a throwing knife from a silver Kandori wristcuff with a flash of steel.
[bash ]

+
A throwing knife arcs through the air.
*Volpaia* tickles a conscript's body with his pierce.
A damane joins your fight!
The sul'dam joins a damane's fight!
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A Seanchan Imperial guard joins the sul'dam's fight!
A Seanchan Imperial guard joins the sul'dam's fight!
A conscript tries to strike Volpaia, but he parries successfully.

*
*Cowl* tries to pierce you, but you deflect the blow.


Ooomf!! You are struck by a throwing knife!
Oof! You are rudely interrupted!

* HP:Beaten MV:Tiring - Torag: Healthy >
A damane doubles over in pain as the sul'dam sends her will through the silver leash.
A Seanchan Imperial guard tries to slash Cowl, but he deflects the blow.
A Deathwatch Ogier tries to strike Cowl, but he deflects the blow.
A Deathwatch Ogier tries to strike Cowl, but he deflects the blow.
Lunal Galgan, Captain-General of the Corenne slashes Cowl's right arm extremely hard.

* HP:Beaten MV:Tiring - Torag: Healthy > f
d
You panic and attempt to flee!
*Cowl* panics, and attempts to flee!


*Cowl* leaves north.

You flee head over heels.
On a Dark Landing
Here you stand on the second floor landing of this building. The landing is
empty and thick with dust. At the far end of the landing a broken window
looks out over the surrounding countryside, while north and south are doors.
A large staircase leads back down to the main floor.
[ obvious exits: N S D ]
*Cowl* is standing here.
Old Abandoned Farmhouse
You stand inside an old abandoned farmhouse. Most of the furnishings are gone,
those that remain are thickly covered in cobwebs and dust. The structure of
the house itself still seems sound, however. A large staircase leads up to the
second floor landing. The front door is to the south, and northward is a door
leading into another room.
[ obvious exits: N S U ]
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* HP:Beaten MV:Tiring > look
Preparing to find this room on the map.
Old Abandoned Farmhouse
You stand inside an old abandoned farmhouse. Most of the furnishings are gone,
those that remain are thickly covered in cobwebs and dust. The structure of
the house itself still seems sound, however. A large staircase leads up to the
second floor landing. The front door is to the south, and northward is a door
leading into another room.
[ obvious exits: N S U ]

Matching room found! Correcting map position.

A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* HP:Beaten MV:Tiring > k dark
k dark
You try to scythe *Cowl*, but he deflects the blow.

* HP:Beaten MV:Tiring - Cowl: Scratched > You do the best you can!

n
* HP:Beaten MV:Tiring - Cowl: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Cowl: Scratched >
*Volpaia* has arrived from above.

* HP:Beaten MV:Tiring - Cowl: Scratched >
*Volpaia* tries to pierce you, but you parry successfully.

* HP:Beaten MV:Tiring - Cowl: Scratched >
*Volpaia* tries to pierce you, but you parry successfully.
A Seanchan sentry joins your fight!
A Seanchan sentry tries to strike Volpaia, but he parries successfully.
A Seanchan sentry tries to strike Volpaia, but he dodges the attack.
*Cowl* tries to pierce you, but you deflect the blow.
You try to scythe *Cowl*, but he parries successfully.

* HP:Beaten MV:Tiring - Cowl: Scratched > f
n
n
You panic and attempt to flee!


*Volpaia* pierces your left arm hard.
*Cowl* tries to pierce you, but you parry successfully.

open hatch down
d
You flee head over heels.
Old Farmhouse Kitchen
You have entered what must be the kitchen. A large stone oven is built into
one wall, while along another wall is a long counter for preparing meals.
Over the counter are hooks and pegs for hanging utensils, but all such items
are missing. In one corner is a sturdy iron washbasin, and in another is a
broken cabinet. A glint catches your eye, and you notice a hatch with a shiny
lock in the floor near the washbasin.
[ obvious exits: S D ]
A fragrant aroma rises from a small bag of tremalking black.
Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Ok.

* HP:Beaten MV:Tiring > A Dark and Dismal Basement
You have entered an expansive basement. The darkness is complete down here,
and an ominous air of forboding fills the entire room. Huge hunched shapes
and unrecognizable forms loom in the center of the room, seeming almost alive.
Some of these bulks appear to be old furniture covered with sprawling sheets
like massive ghosts. Along the walls are heaped masses of junk and debris.
[ obvious exits: U ]
A particularly huge mass lies obscured in a corner.

open debris west
w
* HP:Beaten MV:Tiring > w
Ok.

* HP:Beaten MV:Tiring > The Spectral Chamber
You have found a concealed chamber of some kind. As you gaze about your sur-
roundings, a rising air of dread and loathing slowly numbs your mind. An eerie
pale light dimly illuminates the chamber, casting no shadows. The luminescence
seems to eminate from the very stones in the wall. A hollow opening in the
chamber walls leads north, while another exit cealed with masses of debris
leads east.
[ obvious exits: N E ]
A short, shifty-eyed man eyes you calmly. <---just in case ya know right?

Good times losers :p nice try

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Fail!

Post by Tandrael » Sun Nov 21, 2021 7:09 am

You’re upset that multiple people hit you td?

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: Fail!

Post by Zatuchly » Sun Nov 21, 2021 3:27 pm

Jumaro wrote:
Sun Nov 21, 2021 3:15 am
Fighting Zatuchly 4k and e lug for a good while then he calls in Cowl and others cause he couldn't finish it himself.
Was an ok fight, wish more people would pk so we could have real pk! On ds, when people log on and ask what's happening I tell them. I don't believe in 1v1s, they're much less fun than group pk.

Great run to TD, troll moves don't let me keep up with that kind of zooming. Was silly of you to yawn at me for using one mob when you kept using patties against me, but I think that you might just not have a great attitude. Game is more fun when we are respectful and try to kill each other!

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: Fail!

Post by Jumaro » Sun Nov 21, 2021 6:25 pm

Kaf n lug when crit to batt with u grabbing master mob. Master rare already winning. Pat 4k got me more then you. Could of easily used aggros to offset being low. 1-2 mobs in 1v1 plenty. Blodfest tons of mobs. Stab mob bricked on me low beat. Dumb needs removed. Called in 3 healthy 2 rare masters. Poor show, Cowl is a huge vulture so no surprise. Good fail though.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Sun Nov 21, 2021 6:32 pm

Yawn

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Fail!

Post by Fermin » Sun Nov 21, 2021 9:04 pm

Clicked here to read a disappointing post by rig, was not disappointed.

Sarai
Posts: 10
Joined: Tue Nov 06, 2018 11:37 pm

Re: Fail!

Post by Sarai » Mon Nov 22, 2021 10:38 pm

Lightly Forested Hills
These hills are scattered with medium sized trees here and there. Chirpings
of various species of birds can be heard nearby, although the exact
location of the source cannot be determined. On a nearby tree, a bird nest
can be seen sitting precariously on a very high branch. Through the trees,
a small clearing can be seen to the east. A lot of buzzing comes from the
west. Vegetation grows denser to the south and east.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

emb
* R HP:Hurt SP:Full MV:Fresh > You feel the flows of saidar coursing through your body.

* R HP:Hurt SP:Full MV:Fresh > 8
[channel 'ice spikes'kilgore]
Nobody here by that name.

* R HP:Hurt SP:Full MV:Fresh > 8

Draz leaves north riding a warhorse.
You follow Draz.

Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
A black wolf growls loudly, poised to leap.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

[channel 'ice spikes'kilgore]>
Nobody here by that name.

* R HP:Hurt SP:Full MV:Fresh >
Draz leaves up riding a warhorse.
You follow Draz.

On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
*Spectre* is here, fighting Ivoton.
*Zarth* is standing here.
*Kilgore* is here, fighting Iwamori, riding a shadow stallion.
Ivoton the Alley Watch is here, fighting Spectre, riding a warhorse.
Iwamori of the Malkieri Diaspora is here, fighting Kilgore, riding a warhorse.
A young Tower Guard is on duty here.
A gray palfrey prances skittishly nearby.
Averi of Tarabon is standing here, riding a warhorse.
A raven is here flying around.

* R HP:Hurt SP:Full MV:Fresh > 8

You sense Averi is channeling saidar.

V:Fresh >
*Zarth* sends you sprawling with a powerful bash!
Draz leaves down riding a warhorse.
A raven leaves down.
A gray palfrey leaves down.
A young Tower Guard leaves down.

* R HP:Hurt SP:Full MV:Fresh - Zarth: Hurt >
*Zarth* blasts your body into bloody fragments!
Iwamori tries to slash *Kilgore*, but he deflects the blow.
Ivoton barely pierces *Spectre*'s body.
*Spectre* tries to crush Ivoton, but he deflects the blow.
*Kilgore* avoids being bashed by Iwamori who loses his balance and falls!
*Spectre* sends Ivoton sprawling with a powerful bash!

* R HP:Hurt SP:Full MV:Fresh - Zarth: Hurt >
Draz has arrived from below, riding a warhorse.
A raven has arrived from below.
A young Tower Guard has arrived from below.

* R HP:Hurt SP:Full MV:Fresh - Zarth: Hurt >
*Kilgore* releases streaks of Fire at Averi, who screams in pain.
Draz tries to pierce *Kilgore*, but he parries successfully.

* R HP:Hurt SP:Full MV:Fresh - Zarth: Hurt >
Draz tries to pierce *Kilgore*, but he parries successfully.
Averi tickles *Spectre*'s body with her slash.
*Zarth* blasts your right leg into bloody fragments!
*Kilgore* tries to strike Iwamori, but he deflects the blow.
Iwamori tries to slash *Kilgore*, but he deflects the blow.
*Spectre* crushes Ivoton's right arm into bloody fragments!
Iwamori narrates 'on in tree'
You sense Averi is channeling saidar.

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt > nf

Draz makes a nice balletstep which plants a foot a mile above *Kilgore*'s head.

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt >
*Kilgore* releases streaks of Fire at Averi, who screams in pain.

[channel 'ice spikes'kilgore]sh - Zarth: Hurt >
You begin to weave the appropriate flows...

Cancelled.
Averi slashes *Spectre*'s right arm.
*Zarth* tries to blast you, but you parry successfully.
Ivoton pierces *Spectre*'s body.
*Spectre* tries to crush Ivoton, but he parries successfully.
Averi panics, and attempts to flee!
Arglebargle, glop-glyf!?!

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt >
*Kilgore* avoids being bashed by Iwamori who loses his balance and falls!

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt > f
Averi panics, and attempts to flee!
PANIC! You couldn't escape!

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt >
Ivoton narrates 'spectre is batt'

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt >
Averi leaves down riding a warhorse.

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt > f
PANIC! You couldn't escape!

* R HP:Wounded SP:Full MV:Fresh - Zarth: Hurt >
Ouch! That Really did HURT!

PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Kilgore*!

f
* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt >
Draz tries to pierce *Kilgore*, but he deflects the blow.
You tickle *Zarth*'s body with your strike.
*Kilgore* tries to strike Iwamori, but he deflects the blow.
Ivoton pierces *Spectre*'s right hand.
*Kilgore* swiftly dodges Draz's attempt to pierce him.

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt > PANIC! You couldn't escape!

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt >
*Kilgore* panics, and attempts to flee!

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt > f

*Kilgore* leaves down riding a shadow stallion.
*Zarth* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
Ivoton avoids being bashed by *Spectre* who loses his balance and falls!

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt >
Iwamori slashes *Zarth*'s right leg.

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt >
Averi has arrived from below, riding a warhorse.
A gray palfrey has arrived from below.

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt > e

*Kilgore* has arrived from below, riding a shadow stallion.

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt >
*Kilgore* strikes Draz's left leg hard.

* R HP:Battered SP:Full MV:Fresh - Zarth: Hurt >
Draz tries to pierce *Kilgore*, but he deflects the blow.
*Zarth* blasts your left leg extremely hard.
PANIC! You couldn't escape!
Ivoton pierces *Spectre*'s right arm.
You sense Averi is channeling saidar.

* R HP:Beaten SP:Full MV:Fresh - Zarth: Hurt > f
e
e

*Spectre* panics, and attempts to flee!

* R HP:Beaten SP:Full MV:Fresh - Zarth: Hurt >
*Spectre* leaves down.
*Spectre* has arrived from below.
Ivoton pierces *Spectre*'s body.

* R HP:Beaten SP:Full MV:Fresh - Zarth: Hurt >
*Zarth* avoids being bashed by Iwamori who loses his balance and falls!

* R HP:Beaten SP:Full MV:Fresh - Zarth: Hurt >
Draz narrates 'weave spektre'

MV:Fresh - Zarth: Hurt >
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Kilgore* burn your body!


*Spectre* tries to crush Ivoton, but he parries successfully.
Ivoton pierces *Spectre*'s left leg.
Draz tries to pierce *Kilgore*, but he parries successfully.
*Zarth* blasts your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



Averi unleashes a flurry of icy spikes at *Kilgore*, who is stabbed repeatedly.

e
*Kilgore* panics, and attempts to flee!
*someone* wipes his boots in your face!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Draz.


Mmmhmm

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