Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sarryn
Posts: 563
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Mon Dec 14, 2020 11:46 am

* HP:Battered MV:Tiring > e
h
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
*Amino* is resting here, riding a shadow stallion.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

[bash h.dark] ng >

+
*Amino* stops resting, and clambers on his feet.

*
*Amino* tries to scythe you, but you parry successfully.

=
A huge darkhound joins Amino's fight!
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins Amino's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a huge darkhound's fight!

=
A fade slashes your body.
A ramshorned trolloc tickles your right foot with his cleave.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A huge darkhound hits your right leg.
Your bash at *Amino* sends him sprawling!

* HP:Battered MV:Tiring - Amino: Critical > change mood brave
Mood changed to: Brave

* HP:Battered MV:Tiring - Amino: Critical > change posture offensive
A fade slashes your left leg.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A huge darkhound tries to hit you, but you deflect the blow.
You slice *Amino*'s right arm extremely hard.
Posture changed to: Offensive

* HP:Battered MV:Tiring - Amino: Critical > change wimpy 0
You won't flee from any fight now.

* HP:Battered MV:Tiring - Amino: Critical >
A fade slashes your right leg.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc barely cleaves your body.
A ramshorned trolloc barely cleaves your body.
A huge darkhound barely hits your right foot.
You slice *Amino*'s body into bloody fragments!

* HP:Battered MV:Tiring - Amino: Critical >
*Amino* panics, and attempts to flee!

* HP:Battered MV:Tiring - Amino: Critical > change wimpy 0

*Amino* leaves north riding a shadow stallion.

* HP:Battered MV:Tiring - a ramshorned trolloc: Scratched > You won't flee from any fight now.

* HP:Battered MV:Tiring - a ramshorned trolloc: Scratched > change mood wimpy
f
Mood changed to: Wimpy

k darkattered MV:Tiring - a ramshorned trolloc: Scratched >
You panic and attempt to flee!

and.......low and behold.....a bear kills him

* R HP:Battered MV:Winded > s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
The corpse of Amino is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The blight bear stands on its haunches, roaring madly.
A raven has arrived from the north.

* R HP:Battered MV:Winded > get all corpse
You get a pair of lissome leather boots with metal capped toes from the corpse of Amino.
You get a pair of thick, gold-plated greaves from the corpse of Amino.
You get a leather water flask from the corpse of Amino.
You get a bunch of fireworks from the corpse of Amino.
You get a belt with a buckle of cuendillar from the corpse of Amino.
You get a wicked knife bladed axe from the corpse of Amino.
You get a polished onyx-inlaid shield from the corpse of Amino.
You get a jeweled wristcuff from the corpse of Amino.
You get a jeweled wristcuff from the corpse of Amino.
You get a sturdy pair of full leather gauntlets from the corpse of Amino.
You get a pair of polished, gold-plated vambraces from the corpse of Amino.
You get a backpack from the corpse of Amino.
You get an inky black cloak from the corpse of Amino.
You get a tunic of finely-crafted chain from the corpse of Amino.
You get a shimmering chain of gold from the corpse of Amino.
You get a shimmering chain of gold from the corpse of Amino.
You get a strange, insectoid helm from the corpse of Amino.
You get a gold ring delicately carved with ivy from the corpse of Amino.
You get a gold ring delicately carved with ivy from the corpse of Amino.

Rough my friend, quite rough :(

Dukug
Posts: 82
Joined: Thu Jul 05, 2018 6:58 pm

Re: Fail!

Post by Dukug » Wed Dec 16, 2020 10:35 am

o R HP:Wounded DP:Strong MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Marisue* is standing here, riding a warhorse.
An elite trolloc has arrived from the north.

* R HP:Wounded DP:Strong MV:Tiring > Dhavuik tries to hack *Marisue*, but she deflects the blow.
You try to blast *Marisue*, but she deflects the blow.

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Wounded - Marisue: Scratched > TICK IN 5 SECONDS.

You blast *Marisue*'s right foot into bloody fragments!
*Marisue* tickles Dhavuik's left leg with her strike.
Dhavuik tries to hack *Marisue*, but she parries successfully.

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Wounded - Marisue: Hurt > order elite assist Dukug
bash
An elite trolloc joins your fight!
Ok.

+ ong MV:Tiring - Dhavuik: Wounded - Marisue: Hurt >
*Marisue* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Marisue*'s commands.
*Marisue* tries to flee, but is too exhausted!

*
*Marisue* tickles Dhavuik's left foot with her strike.
Dhavuik tries to hack *Marisue*, but she parries successfully.

=
Your bash at *Marisue* sends her sprawling!

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Wounded - Marisue: Hurt > nar 4n elbow
You narrate '4n elbow'

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Wounded - Marisue: Hurt >
You blast *Marisue*'s left foot into bloody fragments!
*Marisue* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Marisue*'s commands.
*Marisue* tries to flee, but is too exhausted!
*Marisue* tickles Dhavuik's left leg with her strike.

nar bashed
* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Wounded - Marisue: Battered > You narrate 'bashed'

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Wounded - Marisue: Battered >
You blast *Marisue*'s body into bloody fragments!
*Marisue* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Marisue*'s commands.
*Marisue* tries to flee, but is too exhausted!

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Wounded - Marisue: Battered > kill light
A Ghar'ghael trolloc has arrived from the west.
A Ghar'ghael trolloc tries to cleave Marisue, but she deflects the blow.
A Ghar'ghael trolloc cleaves Marisue's right arm hard.
*Marisue* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Marisue*'s commands.
*Marisue* tries to flee, but is too exhausted!
You blast *Marisue*'s body into bloody fragments!
*Marisue* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Marisue*'s commands.
*Marisue* tries to flee, but is too exhausted!
*Marisue* tickles Dhavuik's right foot with her strike.
Dhavuik hacks *Marisue*'s right leg into bloody fragments!
*Marisue* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Marisue*'s commands.
*Marisue* tries to flee, but is too exhausted!
Ok.

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Battered - Marisue: Critical > kill light
kill light
kill light
kill light
Ok.
Byrg has arrived from the north.

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Battered - Marisue: Critical > Ok.
*Marisue* panics, and attempts to flee!

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Battered - Marisue: Critical > kill light
Ok.

* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Battered - Marisue: Critical > kill light
kill light
You try to blast *Marisue*, but she deflects the blow.
Ok.

kill light
* R HP:Wounded DP:Strong MV:Tiring - Dhavuik: Battered - Marisue: Critical > kill light
Ok.
*Marisue* leaves south riding a warhorse.

o R HP:Wounded DP:Strong MV:Tiring > kill light
kill light

Marisue then went on to play an amazing game of cat and mouse in SG with 6+ blocking and chasing her around. Well done!

Raltov
Posts: 1
Joined: Sun Oct 25, 2020 7:07 pm

Re: Fail!

Post by Raltov » Wed Dec 16, 2020 7:36 pm

Thanks for the fun Byrg ;) That maul, mah gawd


* R HP:Healthy MV:Strong >
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A sooty residue is apparent here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.

s
* R HP:Healthy MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
s
w
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

w
* R HP:Healthy MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Stela narrates 'the forest, protects it's children.'
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

n
* R HP:Healthy MV:Strong >
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* has arrived from the north.

* R HP:Healthy MV:Strong >
*Byrg* leaves south. vv

* R HP:Healthy MV:Strong >

*Byrg* has arrived from the south.

p
k dark
* R HP:Healthy MV:Strong >
You scythe *Byrg*'s right leg.

* R HP:Healthy MV:Strong - Byrg: Scratched >

*Byrg* looks around slowly, as if something is hidden in the room.

cb
* R HP:Healthy MV:Strong - Byrg: Scratched >
b
bash
*Byrg* crushes your body hard.
You assume Moon Rises Over the Water, scything *Byrg*'s body.
[change mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Strong - Byrg: Scratched > -=+*
Stela narrates 'light find all of you this evening.'
*+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Scratched MV:Strong - Byrg: Scratched >
wink byrg
You wink suggestively at *Byrg*.

* R HP:Scratched MV:Strong - Byrg: Scratched >

Stela narrates 'goodnight.'

* R HP:Scratched MV:Strong - Byrg: Scratched >
love byrg

You scythe *Byrg*'s body.

* R HP:Scratched MV:Strong - Byrg: Scratched > You tell your true feelings to *Byrg*.

* R HP:Scratched MV:Strong - Byrg: Scratched >
thank byrg
You thank *Byrg* heartily.

f
* R HP:Scratched MV:Strong - Byrg: Scratched >
PANIC! You couldn't escape!

* R HP:Scratched MV:Strong - Byrg: Scratched >
You barely scythe *Byrg*'s body.

* R HP:Scratched MV:Strong - Byrg: Scratched >
b
bash
Tic in 7 seconds!
-=+**+
=-
*Byrg* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong - Byrg: Scratched >

Byrg assumes an offensive striking posture.

snick
* R HP:Scratched MV:Strong - Byrg: Scratched >
*Byrg* crushes your head very hard.

b
bash
* R HP:Scratched MV:Strong - Byrg: Scratched >

*Byrg* looks at you.

* R HP:Scratched MV:Strong - Byrg: Scratched >

*Byrg* crushes your body very hard.

* R HP:Scratched MV:Full - Byrg: Scratched >
You snicker softly.

* R HP:Scratched MV:Full - Byrg: Scratched >
-=+**+=- -
You dodge a bash from *Byrg* who loses his balance and falls!

=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Byrg: Scratched >
b
bash
-=+**+=-
-
*Byrg* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Hurt MV:Full - Byrg: Scratched >

*Byrg* crushes your body hard.

b
bash
* R HP:Hurt MV:Full - Byrg: Scratched >

*Byrg* crushes your head hard.

* R HP:Hurt MV:Full - Byrg: Scratched >
-=+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Full - Byrg: Scratched >

*Byrg* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Full - Byrg: Scratched >

*Byrg* crushes your right leg into bloody fragments!

Tic in 7 seconds!
* R HP:Wounded MV:Full - Byrg: Scratched >
growl
cw
f
w
w
Grrrrrrrrr...

* R HP:Wounded MV:Full - Byrg: Scratched > *Byrg* crushes your right leg into bloody fragments!
You scythe *Byrg*'s left leg.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - Byrg: Scratched >
You panic and attempt to flee!

You flee head over heels.
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Wounded MV:Full >
p
k dark
They aren't here.

* R HP:Wounded MV:Full >
cb
p
k dark
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full > They aren't here.

p
k dark
* R HP:Wounded MV:Full >
They aren't here.
*Byrg* has arrived from the east.

p
k dark
* R HP:Wounded MV:Full >
*Byrg* leaves south. vv

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >
b
bash
p
k dark
Bash who?

p
k dark
* R HP:Wounded MV:Full >
p
k dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

p
k dark
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > They aren't here.

p
k dark
* R HP:Wounded MV:Full >
They aren't here.

p
k dark
* R HP:Wounded MV:Full > They aren't here.
*Byrg* has arrived from the east.

p
k dark
* R HP:Wounded MV:Full >
You tickle *Byrg*'s body with your scythe.

b
bash
* R HP:Wounded MV:Full - Byrg: Scratched >
-=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Full - Byrg: Scratched >
l byrg
People are stupid.
Shaidar Haran hisses 'The dark one is a bit of a dick.'
Someone speaks from the Dark 'Ah, the ultimate hypocrisy. Pkers can make non-pkers pk, but non-pkers
can't force things on pkers. ;)'

Byrg has a few scratches.
Byrg is scratched.

*Byrg* is using:
<held> a black-laquered badge engraved with red serpents
<worn on head> a full metal helmet and visor
<worn around neck> a serpent medallion
<worn around neck> a serpent medallion
<worn about body> a shadowed cloak adorned with red serpentine scales
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a massive war maul <-- Pretty
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Wounded MV:Full - Byrg: Scratched >

You scythe *Byrg*'s body.
A black wolf barely tickles Byrg's head with his hit.

* R HP:Wounded MV:Full - Byrg: Scratched >
b
bash
They already seem to be stunned.

* R HP:Wounded MV:Full - Byrg: Scratched >
b
bash
They already seem to be stunned.

* R HP:Wounded MV:Full - Byrg: Scratched >
b
bash
They already seem to be stunned.

* R HP:Wounded MV:Full - Byrg: Scratched >
A black wolf barely tickles Byrg's right arm with his hit.
You flow effortlessly into Stones Falling from the Cliff, scything *Byrg*'s right leg very hard.

b
bash
* R HP:Wounded MV:Full - Byrg: Hurt >
They already seem to be stunned.

* R HP:Wounded MV:Full - Byrg: Hurt >
b
bash
-=+*

A black wolf barely tickles Byrg's body with his hit.
*+=-
You dodge a bash from *Byrg* who loses his balance and falls!
-=
Your bash at *Byrg* sends him sprawling!

* R HP:Wounded MV:Full - Byrg: Hurt >

A black wolf tickles Byrg's left arm with his hit.
You assume Cat on Hot Sand, scything *Byrg*'s body.

* R HP:Wounded MV:Full - Byrg: Hurt >
b
bash
They already seem to be stunned.

* R HP:Wounded MV:Full - Byrg: Hurt >
b
bash
-=
A black wolf barely hits Byrg's right arm.
*Byrg* crushes your body hard.

Tic in 7 seconds!+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full >

A black wolf barely hits Byrg's left arm.

* R HP:Wounded MV:Full >

*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Byrg: Hurt >
cw
f

A black wolf tickles Byrg's body with his hit.
*Byrg* crushes your body.

* R HP:Wounded MV:Full - Byrg: Hurt >

Byrg assumes an offensive striking posture.

w
* R HP:Wounded MV:Full - Byrg: Hurt > [change mood wimpy]
Mood changed to: Wimpy

p
k dark
* R HP:Wounded MV:Full - Byrg: Hurt >
You panic and attempt to flee!

You flee head over heels.
In a Thick Forest
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > They aren't here.

cb
* R HP:Wounded MV:Full >
[change mood brave]
Mood changed to: Brave

e
* R HP:Wounded MV:Full >
p
k dark
b
bash
Lightning starts to show in the sky.
Tic length updated to: 30.536 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
In a Thick Forest
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > They aren't here.

* R HP:Wounded MV:Fresh > Bash who?

* R HP:Wounded MV:Full >
s
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

p
k dark
* R HP:Wounded MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.

b
bash
* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full >
w
Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded MV:Full >
p
k dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

b
bash
* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > Bash who?

s
* R HP:Wounded MV:Full >
p
k dark
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

b
bash
* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full > Bash who?

* R HP:Wounded MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Wounded MV:Full >
They aren't here.

p
k dark
* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
not
l
You start paying increased attention to your surroundings.

p
k dark
* R HP:Wounded MV:Full > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full >
p
k dark
They aren't here.

q
bash dark
* R HP:Wounded MV:Full >
Bash who?

* R HP:Wounded MV:Full >
q
bash dark
Bash who?

* R HP:Wounded MV:Full >
q
bash dark
Bash who?

q
bash dark
* R HP:Wounded MV:Full >
Bash who?

q
bash dark
* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
q
bash dark
Bash who?

* R HP:Wounded MV:Strong >
q
bash dark
Bash who?

q
bash dark
* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
q
bash dark
Bash who?

q
bash dark
* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
q
bash dark
Bash who?

* R HP:Wounded MV:Strong >
not
w
w
You stop paying increased attention to your surroundings.

s
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

p
k dark
* R HP:Wounded MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
Tic in 7 seconds!
not
l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

e
* R HP:Wounded MV:Strong >
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.

* R HP:Wounded MV:Strong >
p
k dark
b
bash
You scythe *Byrg*'s right arm very hard.

* R HP:Wounded MV:Strong - Byrg: Hurt > -=+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Byrg: Hurt >

You dodge a bash from *Byrg* who loses his balance and falls!

* R HP:Wounded MV:Strong - Byrg: Hurt >
sniff
b
bash
You sniff sadly. *SNIFF*

* R HP:Wounded MV:Strong - Byrg: Hurt > -=+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Byrg: Hurt >

You dodge a bash from *Byrg* who loses his balance and falls!
99% bash, Clubs/lblade, absers, and we keep missing. QQ
* R HP:Wounded MV:Strong - Byrg: Hurt >
snicker
You snicker softly.

* R HP:Wounded MV:Strong - Byrg: Hurt >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Byrg: Hurt > You panic and attempt to flee!


You scythe *Byrg*'s right leg.
You flee head over heels.
Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
w
n
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him.

p
k dark
* R HP:Wounded MV:Strong > A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
p
k dark
They aren't here.

* R HP:Wounded MV:Strong >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Strong >
cws
[change wimpy 0]
You won't flee from any fight now.

p
k dark
* R HP:Wounded MV:Strong >
They aren't here.

e
* R HP:Wounded MV:Strong >
p
k dark
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.

b
bash
* R HP:Wounded MV:Strong > You assume The Courtier Taps His Fan, scything *Byrg*'s right leg.

* R HP:Wounded MV:Strong - Byrg: Hurt >
-=+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!GAH

* R HP:Wounded MV:Strong - Byrg: Hurt >

*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Byrg: Hurt >
*Byrg* crushes your left leg into bloody fragments!

* R HP:Wounded MV:Strong - Byrg: Hurt >
Tic in 7 seconds!
b
bash

*Byrg* looks at you.

* R HP:Wounded MV:Strong - Byrg: Hurt >
*Byrg* crushes your body hard.
You tickle *Byrg*'s body with your scythe.
-=+**+=- -
*Byrg* crushes your body hard.

=
As *Byrg* avoids your bash, you topple over and fall to the ground! ...

* R HP:Wounded MV:Strong - Byrg: Hurt >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - Byrg: Hurt > You panic and attempt to flee!


You flee head over heels.
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Strong >
cb

Teor chats 'when a smob is already staggering, is that the bash thing?'

* R HP:Wounded MV:Strong >
[change mood brave]
Mood changed to: Brave

p
k dark
* R HP:Wounded MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded MV:Strong >
They aren't here.

p
k dark
* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
*Byrg* has arrived from the east.

p
k dark
* R HP:Wounded MV:Strong >
*Byrg* crushes your left arm hard.

* R HP:Battered MV:Strong - Byrg: Hurt >
The ancient tree barely tickles Byrg's right arm with its hit.
The ancient tree joins the ancient tree's fight!
You do the best you can!

b
bash
* R HP:Battered MV:Strong - Byrg: Hurt >

cw-=
f
+Cancelled.
The ancient tree tickles Byrg's body with its hit.
The ancient tree barely tickles Byrg's left leg with its hit.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Strong - Byrg: Hurt >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong >
w
p
k dark
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting the ancient tree.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.

b
bash
* R HP:Battered MV:Strong > You barely scythe *Byrg*'s head.
*Byrg* panics, and attempts to flee!

* R HP:Battered MV:Strong - the ancient tree: Healthy - Byrg: Wounded >
*Byrg* leaves east. >>
-=+**+=- -=
They're not here anymore!

* R HP:Battered MV:Strong >
cb
[change mood brave]
Mood changed to: Brave

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

l
* R HP:Battered MV:Strong >
*Byrg* has arrived from the east.

* R HP:Battered MV:Strong >
The ancient tree tickles Byrg's right leg with its hit.
The ancient tree joins the ancient tree's fight!

* R HP:Battered MV:Strong > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
*Byrg* is here, fighting the ancient tree.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.

p
k dark
* R HP:Battered MV:Strong >
b
bash
The ancient tree barely hits Byrg's head.
*Byrg* crushes the ancient tree's trunk into bloody fragments!
The ancient tree barely hits Byrg's left arm.
You barely scythe *Byrg*'s body.

* R HP:Battered MV:Strong - the ancient tree: Hurt - Byrg: Wounded > -
*Byrg* panics, and attempts to flee!
=+
*Byrg* leaves east. >>
**+=- -=
They're not here anymore!

* R HP:Battered MV:Strong >
Tic in 7 seconds!
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong >
l

*Byrg* has arrived from the east.

* R HP:Battered MV:Strong > A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
*Byrg* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k dark
* R HP:Battered MV:Strong >
b
bash
You scythe *Byrg*'s body.

* R HP:Battered MV:Strong - Byrg: Wounded > -=+
The ancient tree tickles Byrg's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely hits Byrg's body.
The ancient tree tickles Byrg's body with its hit.
**+
=
*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Byrg: Wounded >

Teor chats 'talking about when you con smob at dynamic smobs'

* R HP:Wounded MV:Strong - Byrg: Wounded >
b
bash

The ancient tree tickles Byrg's left leg with its hit.
The ancient tree barely hits Byrg's body.
*Byrg* crushes your body very hard.

* R HP:Battered MV:Strong - Byrg: Wounded >

The ancient tree tickles Byrg's left foot with its hit.
The ancient tree barely tickles Byrg's body with its hit.
*Byrg* crushes your right arm very hard.

* R HP:Battered MV:Strong - Byrg: Wounded >
-=+*

The ancient tree tickles Byrg's left leg with its hit.
The ancient tree barely hits Byrg's body.
*Byrg* crushes your right arm hard.
*+=-
*Byrg* panics, and attempts to flee!
-=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Strong - Byrg: Wounded >

* R HP:Battered MV:Strong - Byrg: Wounded >
The ancient tree barely hits Byrg's body.
The ancient tree barely tickles Byrg's body with its hit.
You flow effortlessly into The Falcon Swoops, scything *Byrg*'s body.

* R HP:Battered MV:Strong - Byrg: Wounded >
cq
b
bash
[change mood berserk]
Mood changed to: Berserk

* R HP:Battered MV:Strong - Byrg: Wounded >
*Byrg* leaves south. vv

* R HP:Battered MV:Strong > Bash who?

b
bash
* R HP:Battered MV:Strong >
Bash who?

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
p
k dark
They aren't here.

* R HP:Battered MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Strong >
They aren't here.

* R HP:Battered MV:Strong >
p
k dark
l
They aren't here.

* R HP:Battered MV:Strong >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Byrg* has arrived from the east.

* R HP:Battered MV:Strong >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
*Byrg* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

p
k dark
* R HP:Battered MV:Strong >
You scythe *Byrg*'s right arm.

* R HP:Battered MV:Strong - Byrg: Wounded >
b
bash
-=
Tic in 7 seconds!+*

You dodge a bash from *Byrg* who loses his balance and falls!
*+=-
-=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong >
st
e
cb
cb

The ancient tree tickles Byrg's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles Byrg's right arm with its hit.
The ancient tree barely hits Byrg's left leg.

cb
* R HP:Battered MV:Full >
You stand up.

* R HP:Battered MV:Full > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* R HP:Battered MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

cb
* R HP:Battered MV:Full >
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

p
k dark
* R HP:Battered MV:Full >
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting the ancient tree.
The ancient tree is here, fighting Byrg.
The ancient tree is here, fighting Byrg.

b
bash
* R HP:Battered MV:Full > You assume The Cat Dances on the Wall, scything *Byrg*'s body.

* R HP:Battered MV:Full - the ancient tree: Scratched - Byrg: Wounded >
-
*Byrg* panics, and attempts to flee!
=+*
*Byrg* leaves east. >>
*+=- -=
They're not here anymore!

* R HP:Battered MV:Full >
cws
[change wimpy 0]
You won't flee from any fight now.

p
k dark
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
p
k dark
They aren't here.

* R HP:Battered MV:Full >
e
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.

p
k dark
b
bash
* R HP:Battered MV:Full >
You barely scythe *Byrg*'s body.

* R HP:Battered MV:Full - Byrg: Wounded > -=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Battered MV:Full - Byrg: Battered >

You assume The River Undercuts the Bank, scything *Byrg*'s body.

* R HP:Battered MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Byrg: Battered >
You scythe *Byrg*'s body.

b
bash
* R HP:Battered MV:Full - Byrg: Battered >
They already seem to be stunned.

* R HP:Battered MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Battered MV:Full - Byrg: Battered >
b
bash
-=+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground! Need a better bashin Lblade..
*Byrg* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Byrg: Battered >

*Byrg* crushes your body very hard.

* R HP:Battered MV:Full - Byrg: Battered >
b
bash
Tic in 7 seconds!
-
*Byrg* crushes your head.
=+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full >
st
c

*Byrg* sends you sprawling with a powerful bash!

f
* R HP:Battered MV:Full - Byrg: Battered >

*Byrg* crushes your body hard.

* R HP:Battered MV:Full - Byrg: Battered >

* R HP:Battered MV:Full - Byrg: Battered > You cackle gleefully.

* R HP:Battered MV:Full - Byrg: Battered >
You panic and attempt to flee!


You flee head over heels.
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
sc
p
k dark
You have 130(414) hit and 135(147) movement points.
You have scored 106265710 experience points and 0 quest points.
You need 2234290 exp to reach the next level.
You have amassed 22 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Raltov the Cavalry Applicant (Level 50).
You are standing.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Battered MV:Full >
They aren't here.

p
k dark
* R HP:Battered MV:Full >
They aren't here.

p
k dark
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
l
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Full >
p
k dark
They aren't here.

e
* R HP:Battered MV:Full >
p
k dark
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.
*Byrg* crushes your right leg into bloody fragments!

b
bash
* R HP:Beaten MV:Full - Byrg: Battered > You do the best you can!

* R HP:Beaten MV:Full - Byrg: Battered >
-=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Full - Byrg: Battered >

You spin effortlessly into Ribbon in the Air, scything *Byrg*'s body.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
You scythe *Byrg*'s head.
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
-=+**+=-
You dodge a bash from *Byrg* who loses his balance and falls!
-
Tic in 7 seconds!
=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Byrg: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Byrg: Battered > PANIC! You couldn't escape!

* R HP:Beaten MV:Full - Byrg: Battered >
f
You scythe *Byrg*'s body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 30.563 seconds.
You panic and attempt to flee!


You flee head over heels.
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full >
p
k dark
They aren't here.

* R HP:Beaten MV:Full >
sc
You have 99(414) hit and 146(147) movement points.
You have scored 106267204 experience points and 0 quest points.
You need 2232796 exp to reach the next level.
You have amassed 22 Turn points to date.
You have played 2 days and 2 hours (real time).
This ranks you as Raltov the Cavalry Applicant (Level 50).
You are standing.

p
k dark
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
e
p
k dark
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here.

b
bash
* R HP:Beaten MV:Full > You spin effortlessly into Cat on Hot Sand, scything *Byrg*'s left arm.

* R HP:Beaten MV:Full - Byrg: Battered >
-=+**+=- -=
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Full - Byrg: Battered >
You assume Lizard in the Thornbush, scything *Byrg*'s left foot.

* R HP:Beaten MV:Full - Byrg: Battered >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full - Byrg: Battered >
l
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is sitting here

* R HP:Beaten MV:Full - Byrg: Battered >
cws
b
bash
[change wimpy 0]
You won't flee from any fight now.

* R HP:Beaten MV:Full - Byrg: Battered > You assume Tower of Morning, scything *Byrg*'s body.
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
-=+**+=- -=
*Byrg* crushes your body hard.
You scythe *Byrg*'s body.
Your bash at *Byrg* sends him sprawling!

* R HP:Beaten MV:Full - Byrg: Battered >

You barely scythe *Byrg*'s body.

b
bash
* R HP:Beaten MV:Full - Byrg: Battered >
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Byrg: Battered >
b
bash
Tic in 7 seconds!
*Byrg* crushes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You scythe *Byrg*'s right arm hard.
-=+**+=- -
=
As *Byrg* avoids your bash, you topple over and fall to the ground!
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Byrg: Beaten >
cw
f

*Byrg* crushes your left foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Byrg: Battered >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full - Byrg: Battered > You panic and attempt to flee!


*Byrg* crushes your left arm hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Full >
p
k dark
They aren't here.

* R HP:Critical MV:Full >
p
k dark
They aren't here.

* R HP:Critical MV:Full >
stat

*Byrg* has arrived from the east.

p
k dark
* R HP:Critical MV:Full > You are a 29 year old male human warrior.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs. BMI: 25.993.
You are carrying 1.2 lbs and wearing 58.7 lbs, very light. MUD BMI: 0.489.
Your base abilities are: Str:19 Int:13 Wil:14 Dex:15 Con:19. Total: 80.
Offensive bonus: 169, Dodging bonus: 11, Parrying bonus: 18. Total Defence: 29
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Full >
*Byrg* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Byrg: Battered > You do the best you can!

* R HP:Critical MV:Full - Byrg: Battered >
You scythe *Byrg*'s body.
The ancient tree tickles Byrg's body with its hit.
The ancient tree joins the ancient tree's fight!
*someone* crushes your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
(wotmudmapper): (error): No matches found.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A stick of red and white candy lies here forgotten. [8]
A kind-faced figure stands here.

b
bash
* HP:Critical MV:Haggard >
Maybe you should get on your feet first?


Fun fight, Byrg. I'll getcha next time! :P

Sarryn
Posts: 563
Joined: Wed Jul 01, 2015 7:30 pm

Re: Fail!

Post by Sarryn » Thu Dec 17, 2020 4:41 am

When your at work, on a dung connection. Facing some of the best in the game and poisoned. And know your probably gonna die if you can't get out of this spot. And then you fail tons of flees etc :p Gratz should of just went somewhere and afked wasn't much to do. You guys could probably have 2 or 3 commands go off in my time of 1! Hope it winds up in someone's hands that will use it well :p Aka one of the only good fades, Rark.

* HP:Battered MV:Strong > Fal Dara War Office
[ obvious exits: E ]
*Nexen* is here, fighting an elite soldier.
*Squashh* is here, fighting an elite soldier.
*Rark* is here, fighting an elite soldier.
An elite soldier is here, fighting Rark.
An elite soldier is here, fighting Nexen.
An elite soldier is here, fighting Squashh.
An elite soldier is here, fighting Nexen.
An elite soldier is here, fighting Squashh.
A grizzled general is here, fighting Rark.

* HP:Battered MV:Strong > k dark
g

*Nexen* panics, and attempts to flee!
*Rark* panics, and attempts to flee!

* HP:Battered MV:Strong > You try to slice *Rark*, but he deflects the blow.

[bash ] ng - an elite soldier: Healthy - Rark: Beaten >

-
*Nexen* leaves east.
*Squashh* panics, and attempts to flee!

=
*Rark* panics, and attempts to flee!

+
*Nexen* has arrived from the east.

*
*Squashh* tries to slash an elite soldier, but he parries successfully.
An elite soldier joins a grizzled general's fight!
An elite soldier joins a grizzled general's fight!
A grizzled general slashes Rark's head.
An elite soldier barely slashes Squashh's body.
An elite soldier tries to slash Squashh, but he parries successfully.
*Rark* tries to slash you, but you parry successfully.
An elite soldier tickles Rark's right leg with his slash.
*Nexen* tries to stab you, but you parry successfully.
*Squashh* leaves east.
*Squashh* has arrived from the east.


*Squashh* tries to slash you, but you deflect the blow.

*
*Rark* panics, and attempts to flee!


*Squashh* wipes his boots in your face!
Oof! You are rudely interrupted!

* HP:Battered MV:Tiring - Rark: Beaten > g

*Rark* leaves east.

[bash ] ng - Squashh: Battered >

+
*Nexen* stabs your right foot.
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
A grizzled general joins an elite soldier's fight!
An elite soldier tries to slash Nexen, but he parries successfully.
An elite soldier tries to slash Nexen, but he deflects the blow.
*Rark* has arrived from the east.

*
*Rark* slashes your left foot hard.


You're hit in solar plexus, wow, this is breathtaking!!
Oof! You are rudely interrupted!

* HP:Battered MV:Tiring - Squashh: Battered > f
PANIC! You couldn't escape!

e
* HP:Battered MV:Tiring - Squashh: Battered > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Squashh: Battered > f

A grizzled general slashes Nexen's right hand very hard.
*Nexen* panics, and attempts to flee!
An elite soldier slashes Squashh's body.
An elite soldier tickles Nexen's left hand with his slash.
*Nexen* panics, and attempts to flee!
An elite soldier tickles Squashh's left leg with his slash.
You slice *Squashh*'s right leg hard.
An elite soldier tries to slash Nexen, but he deflects the blow.
An elite soldier slashes Nexen's body.

e
* HP:Battered MV:Tiring - Squashh: Battered > e
PANIC! You couldn't escape!

* HP:Battered MV:Tiring - Squashh: Battered > No way! You're fighting for your life!

n
ng - Squashh: Battered >
*Rark* sends you sprawling with a powerful bash!
*Squashh* swirls about with a gleaming blacksword, slicing across your body!
You're hit in solar plexus, wow, this is breathtaking!!

ng - Squashh: Battered >
*Nexen* leaves east.

* HP:Battered MV:Tiring - Squashh: Battered >
*Nexen* has arrived from the east.

* HP:Battered MV:Tiring - Squashh: Battered >
*Nexen* stabs your left leg very hard.

* HP:Beaten MV:Tiring - Squashh: Battered >
*Nexen* stabs your right hand.
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
An elite soldier joins an elite soldier's fight!
A grizzled general joins an elite soldier's fight!
*Rark* slashes your head very hard.
PANIC! You couldn't escape!
An elite soldier barely slashes Squashh's body.
An elite soldier barely slashes Squashh's body.

* HP:Beaten MV:Tiring - Squashh: Battered > No way! You're fighting for your life!

f
* HP:Beaten MV:Tiring - Squashh: Battered > No way! You're fighting for your life!

e
* HP:Beaten MV:Tiring - Squashh: Battered > e
*Nexen* tries to stab you, but you parry successfully.
You panic and attempt to flee!


*Rark* panics, and attempts to flee!
*Squashh* panics, and attempts to flee!

n
change posture defensive

*Squashh* leaves east.

You try to slice *Nexen*, but he parries successfully.
An elite soldier joins a grizzled general's fight!
An elite soldier joins a grizzled general's fight!
A grizzled general slashes Nexen's body very hard.
*Nexen* panics, and attempts to flee!
An elite soldier barely slashes Rark's right foot.
An elite soldier tries to slash Nexen, but he deflects the blow.
An elite soldier barely tickles Rark's body with his slash.
*Rark* slashes your left leg hard.
You flee head over heels.
Fal Dara Barracks
[ obvious exits: E W ]
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
*Squashh* is standing here.
*Cowl* is standing here.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.
*Rark* has arrived from the west.
*Rark* leaves east.
*Squashh* leaves east.
Main Road
[ obvious exits: N E S W ]
The corpse of the grizzled veteran is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Squashh* is standing here.
*Rark* is standing here.
A grizzled Shienaran veteran looks on.
A wild stallion bucks madly.

* HP:Beaten MV:Tiring > *Rark* tries to slash you, but you parry successfully.
*Squashh* leaves east.
No way! You're fighting for your life!

Rest is history on this link lol cowl showing up for the win of course!

Stomper
Posts: 65
Joined: Thu Jan 14, 2016 12:18 pm

Re: Fail!

Post by Stomper » Mon Dec 28, 2020 12:55 pm

When you have a heron and you really don't want to lose it :p

Fox Hole
Weeds and dead leaves form the bedding for the foxes that live here. From
somewhere in the shadows, the whimperings of what sounds like baby foxes can
be heard. The only way to leave, it seems, is through way you came.
[ obvious exits: ]
The corpse of a black wolf is lying here.
A sword with a jagged edge has been stuck in the ground.
A watchful Dha'vol trolloc scouts his surroundings here.
A cute brown deer eyes you nervously.
A fox is here, hunting for rabbits.

o HP:Battered MV:Strong > Players in your Zone
--------------------
Stomper - Fox Hole

o HP:Battered MV:Strong > get sword
You get a jagged edged warsword.

o HP:Battered MV:Strong >
The leaves is opened from the other side.

o HP:Battered MV:Strong >
*Castien* has arrived from above.

get stone pack
o HP:Battered MV:Strong >
*Castien* tries to slash you, but you deflect the blow.

o HP:Battered MV:Strong - Castien: Healthy > who
You get an oilstone from a backpack.

o HP:Battered MV:Strong - Castien: Healthy > Players
-------
Kremlyn the Ramshorned Trolloc
Pukeblood the Ramshorned Trolloc
Stomper the Darkling Master [Dha'vol Master]
Tabarnak the Cowering Snot [Ko'bal]
Precious the Wolfish Trolloc
Zuma the Ramshorned Trolloc

6 players displayed.

o HP:Battered MV:Strong - Castien: Healthy >
Tabarnak narrates 'heh cool'

o HP:Battered MV:Strong - Castien: Healthy >
You try to lance *Castien*, but he deflects the blow.
*Castien* slashes your body.

o HP:Beaten MV:Strong - Castien: Healthy >
*Castien* panics, and attempts to flee!

o HP:Beaten MV:Strong - Castien: Healthy >
*Castien* leaves up.

o HP:Beaten MV:Strong > u

Don't think you'd of died there friend. Just got done hitting troopers. Didn't expect anyone to come in without me knowing. Sneaky! Don't think either of us would of died given bash and get out but! Funny none the less. Then I proceeded to nearly die like 5 times after when channies showed.

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Fail!

Post by stronk » Fri Jan 01, 2021 9:43 am

snicker.. Razhak doing his thing spine, caught me doing my thing playing with this cool new warrior dung.


* HP:Battered MV:Fresh - a blood-covered scorpion: Battered >

A huge infested scorpion tickles your left leg with her hit.
You slice a blood-covered scorpion's body very hard.
You try to slice a blood-covered scorpion, but it deflects the blow.
You slice a blood-covered scorpion's body into bloody fragments!
You slice a blood-covered scorpion's head into bloody fragments!
You try to slice a blood-covered scorpion, but it parries successfully.
You slice a huge infested scorpion's body into bloody fragments!
A blood-covered scorpion barely tickles your body with its hit.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion fails to hit you.
cackle..

* HP:Battered MV:Fresh - a blood-covered scorpion: Beaten >

A blood-covered scorpion curls it's tail, ready to strike.
A blood-covered scorpion curls it's tail, ready to strike.
Ouch!
A blood-covered scorpion curls it's tail, ready to strike.
A blood-covered scorpion curls it's tail, ready to strike.

* HP:Battered MV:Fresh - a blood-covered scorpion: Beaten >

A shadow stallion has arrived from the west.
A ramshorned trolloc has arrived from the west.

* HP:Battered MV:Fresh - a blood-covered scorpion: Beaten >

*Razhak* slashes your left arm.

* HP:Battered MV:Fresh - a blood-covered scorpion: Beaten >

*Razhak* slashes your body.
A huge infested scorpion barely tickles your left foot with her hit.
You try to slice a blood-covered scorpion, but it deflects the blow.
You slice *Razhak*'s head.
You try to slice a blood-covered scorpion, but it parries successfully.
You slice a blood-covered scorpion's body into bloody fragments!
You slice a blood-covered scorpion's left foreleg into bloody fragments!
You slice a blood-covered scorpion's left foreleg into bloody fragments!
You slice a huge infested scorpion's right leg into bloody fragments!
A blood-covered scorpion barely tickles your left leg with its hit.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion fails to hit you.

rep shiat batt. OMG this is
* HP:Battered MV:Fresh - a blood-covered scorpion: Beaten >
You reply to Norstriddur 'shiat batt. OMG this is '

* HP:Battered MV:Fresh - a blood-covered scorpion: Beaten >
sa firetruck
You say 'firetruck'

* HP:Battered MV:Fresh - a blood-covered scorpion: Beaten >

*Razhak* barely slashes your left hand.
A huge infested scorpion barely hits your body.
You slice a blood-covered scorpion's body into bloody fragments!
You try to slice *Razhak*, but he parries successfully.
You try to slice a blood-covered scorpion, but it deflects the blow.
You slice a blood-covered scorpion's body into bloody fragments!
You slice a blood-covered scorpion's body into bloody fragments!
You slice a blood-covered scorpion's left foreleg into bloody fragments!
You slice a huge infested scorpion's body extremely hard.
A blood-covered scorpion barely tickles your body with its hit.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion fails to hit you.
A blood-covered scorpion tickles your body with its hit.
A blood-covered scorpion fails to hit you.

* HP:Beaten MV:Fresh - a blood-covered scorpion: Beaten >
f
PANIC! You couldn't escape!

* HP:Beaten MV:Fresh - a blood-covered scorpion: Beaten >
f
You panic and attempt to flee!

l w

You flee head over heels.
In an Echoing Cavern
[ obvious exits: E S ]
Zone: Desolate Valley in the Spine
Door east: obsidianslab
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

lh
lead bloodstock
s
*Razhak* has arrived from the east.
A shadow stallion has arrived from the east.
A ramshorned trolloc has arrived from the east.
You start leading him.
A bloodstock stallion starts following you.

* HP:Beaten MV:Full > *Razhak* slashes your body hard.
No way! You're fighting for your life!

* HP:Beaten MV:Full - Razhak: Scratched >
A ramshorned trolloc joins Razhak's fight!

e
* HP:Beaten MV:Full - Razhak: Scratched >
No way! You're fighting for your life!

* HP:Beaten MV:Full - Razhak: Scratched >
A ramshorned trolloc tickles your left hand with his slash.
You try to slice *Razhak*, but he parries successfully.
You try to slice a ramshorned trolloc, but he parries successfully.
*Razhak* slashes your body.

f
* HP:Beaten MV:Full - Razhak: Scratched >
You panic and attempt to flee!

not
You flee head over heels.
A Bend in the Tunnel
[ obvious exits: N E ]
Zone: Desolate Valley in the Spine
Snapping wildly, a fierce scorpion crawls with haste.
You stop paying increased attention to your surroundings.

w
* HP:Beaten MV:Full >
e
Alas, you cannot go that way...

* HP:Beaten MV:Full >
Around a Bend
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
The corpse of a fierce scorpion is lying here.
*Playskool* is standing here.

* HP:Beaten MV:Full >

*Playskool* pounds your body.

* HP:Beaten MV:Full - Playskool: Scratched >
*Razhak* has arrived from the west.
A shadow stallion has arrived from the west.
A ramshorned trolloc has arrived from the west.

* HP:Beaten MV:Full - Playskool: Scratched >
*Razhak* barely slashes your right arm.

* HP:Beaten MV:Full - Playskool: Scratched >
os
Arglebargle, glop-glyf!?!

s
* HP:Beaten MV:Full - Playskool: Scratched >
No way! You're fighting for your life!

f
* HP:Beaten MV:Full - Playskool: Scratched >
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Playskool: Scratched >

*Razhak* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

You try to slice *Playskool*, but he parries successfully.
You try to slice *Razhak*, but he parries successfully.
*Playskool* barely tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


Tic in 7 seconds!
* HP:Beaten MV:Full - Playskool: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
A Bend in the Tunnel
[ obvious exits: N E ]
Zone: Desolate Valley in the Spine
Snapping wildly, a fierce scorpion crawls with haste.

* HP:Beaten MV:Full >

A fierce scorpion tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!

You slice a fierce scorpion's right foreleg into bloody fragments!
A fierce scorpion fails to hit you.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 30.75 seconds.

n
* HP:Beaten MV:Fresh - a fierce scorpion: Scratched >
No way! You're fighting for your life!

* HP:Beaten MV:Fresh - a fierce scorpion: Scratched >
f

*Razhak* has arrived from the east.
A shadow stallion has arrived from the east.
A ramshorned trolloc has arrived from the east.

* HP:Beaten MV:Fresh - a fierce scorpion: Scratched > *Razhak* tickles your
right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
You flee head over heels.
In an Echoing Cavern
[ obvious exits: E S ]
Zone: Desolate Valley in the Spine
Door east: obsidianslab
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Alas, you cannot go that way...

* HP:Beaten MV:Full >
s
A Bend in the Tunnel
[ obvious exits: N E ]
(wotmudmapper): (error): Multiple matches found.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
Snapping wildly, a fierce scorpion crawls with haste.
A bloodstock stallion has arrived from the north.

* HP:Beaten MV:Full >
s
e
*Razhak* leaves north. ^^
A shadow stallion leaves north. ^^
A ramshorned trolloc leaves north. ^^
Alas, you cannot go that way...

* HP:Beaten MV:Full > Around a Bend
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
The corpse of a fierce scorpion is lying here.
*Playskool* is standing here.
A bloodstock stallion has arrived from the west.

s
* HP:Beaten MV:Full >

*Playskool* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Playskool: Scratched > A fierce scorpion has arrived from the west.
No way! You're fighting for your life!

* HP:Beaten MV:Full - Playskool: Scratched >
f

*Razhak* has arrived from the west.
A shadow stallion has arrived from the west.
A ramshorned trolloc has arrived from the west.

* HP:Beaten MV:Full - Playskool: Scratched >
*Razhak* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


s
* HP:Beaten MV:Full - Playskool: Scratched >
You panic and attempt to flee!


*Razhak* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A fierce scorpion fails to hit you.
You wish that your wounds would stop BLEEDING so much!

*Playskool* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


e
You flee head over heels.
A Bend in the Tunnel
[ obvious exits: N E ]
Zone: Desolate Valley in the Spine
Alas, you cannot go that way...

* HP:Beaten MV:Full > Around a Bend
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
The corpse of a fierce scorpion is lying here.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
Snapping wildly, a fierce scorpion crawls with haste.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Playskool* is standing here.

s
* HP:Beaten MV:Full >
s
The greatdoor seems to be closed.

* HP:Beaten MV:Full >
The greatdoor seems to be closed.

* HP:Beaten MV:Full >
*Playskool* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Playskool: Scratched >


You try to slice *Playskool*, but he parries successfully.
A ramshorned trolloc joins Playskool's fight!
A fierce scorpion fails to hit you.
You wish that your wounds would stop BLEEDING so much!

*Playskool* barely pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

*Razhak* barely slashes your left hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
A Bend in the Tunnel
[ obvious exits: N E ]
(wotmudmapper): (error): Multiple matches found.
Alas, you cannot go that way...

* HP:Critical MV:Full >
A fierce scorpion has arrived from the east.

* HP:Critical MV:Full >
setdoor greatdoor Should have done this earlier... lol
First door is set as: greatdoor.
n
In an Echoing Cavern
[ obvious exits: E S ]
Zone: Desolate Valley in the Spine
Door east: obsidianslab
A remnant of the Age of Legends juts from the soil.

* HP:Critical MV:Full >
s
e
A Bend in the Tunnel
[ obvious exits: N E ]
(wotmudmapper): (error): Multiple matches found.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
Snapping wildly, a fierce scorpion crawls with haste.

od
open greatdoor
s
* HP:Critical MV:Full >
*Razhak* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

s

*Razhak* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins Razhak's fight!
A fierce scorpion fails to hit you.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Around a Bend
[ obvious exits: S W ]
Zone: Desolate Valley in the Spine
Door south: greatdoor
The corpse of a fierce scorpion is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Playskool* is standing here.
Alas, you cannot go that way...

* HP:Critical MV:Full >
*Playskool* barely pounds your left hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Razhak* has arrived from the west.
A shadow stallion has arrived from the west.
A ramshorned trolloc has arrived from the west.


*Razhak* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


od
open greatdoor
*Razhak* barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You try to slice *Playskool*, but he deflects the blow.
You try to slice *Razhak*, but he parries successfully.
*Playskool* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Bend in the Tunnel
[ obvious exits: N E ]
Zone: Desolate Valley in the Spine
Snapping wildly, a fierce scorpion crawls with haste.
I see no greatdoor here.

* HP:Critical MV:Full > Alas, you cannot go that way...

e
* HP:Critical MV:Full > Alas, you cannot go that way...

s
* HP:Critical MV:Full > I see no greatdoor here.

* HP:Critical MV:Full > Around a Bend
[ obvious exits: S W ]
(wotmudmapper): (error): Multiple matches found.
The corpse of a fierce scorpion is lying here.
A tall, ramshorned trolloc is here, commanding.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Playskool* is standing here.

od
open greatdoor
* HP:Critical MV:Full > *Playskool* tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
No way! You're fighting for your life!

s
* HP:Critical MV:Full - Playskool: Scratched > Ok.

* HP:Critical MV:Full - Playskool: Scratched >
*Razhak* leaves west. <<
A shadow stallion leaves west. <<
A ramshorned trolloc leaves west. <<

f
* HP:Critical MV:Full - Playskool: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Playskool: Scratched >
*Playskool* closes the greatdoor.

* HP:Critical MV:Full - Playskool: Scratched >
You panic and attempt to flee!


*Playskool* barely tickles your head with his pound.
You wish that your wounds would stop BLEEDING so much!


f
n
Tic in 7 seconds!
You flee head over heels.
A Bend in the Tunnel
[ obvious exits: N E ]
Zone: Desolate Valley in the Spine
A ramshorned trolloc is here, fighting a fierce scorpion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Razhak* is here, fighting a fierce scorpion.
A fierce scorpion is here, fighting Razhak.
In an Echoing Cavern
[ obvious exits: E S ]
Zone: Desolate Valley in the Spine
Door east: obsidianslab
A remnant of the Age of Legends juts from the soil.

* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full >

*Razhak* has arrived from the south.

* HP:Critical MV:Full >

*Razhak* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

nar rip to raz playskool scorpions

*someone* barely slashes your left arm.
You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Full >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light

Didn't expect an early friday morning visit from Razhak. HNY! ;)

Rosh
Posts: 3
Joined: Wed Jul 20, 2016 5:16 pm

Re: Fail!

Post by Rosh » Tue Jan 19, 2021 2:47 am

* S HP:Healthy MV:Strong > w
Intersecting Hallways
[ obvious exits: N E S ]
North: Confident in stride, a Guardian of the Gate soldier patrols here.
East: A Hand of the Light stands here, watching you.
A handsome nobleman straightens his cuffs and smiles.
Confident in stride, a Guardian of the Gate soldier patrols here.
Confident in stride, a Guardian of the Gate soldier patrols here.
Confident in stride, a Guardian of the Gate soldier patrols here.
A Child of the Light is here, keeping watch over all.

* S HP:Healthy MV:Strong > scan
North: Confident in stride, a Guardian of the Gate soldier patrols here.
East: A Hand of the Light stands here, watching you.

* S HP:Healthy MV:Strong > scan s

* S HP:Healthy MV:Strong > s
scan e
Anteroom to the Throne Room
[ obvious exits: N E S W ]
North: A handsome nobleman straightens his cuffs and smiles.
East: *Slylurk* is standing here.
South: Confident in stride, a Guardian of the Gate soldier patrols here.
West: Confident in stride, a Guardian of the Gate soldier patrols here.
A large desk made of fine, thick wood stands across the room from here.

* S HP:Healthy MV:Strong > *Slylurk* is standing here.
*Kultunk* is standing here.
*Porka* is standing here.
*Shaila* is standing here.
*Nevaeh* is standing here.

* S HP:Healthy MV:Strong > TICK IN 5 SECONDS.
hide
You attempt to hide yourself.

* S HP:Healthy MV:Strong > e
hide
back h.Nevaeh
King Ailron's Throne Room
[ obvious exits: W ]
The dismembered corpse of Ailron, King of Amadicia is lying here.
The corpse of Captain Sascha Ramordian is lying here.
The corpse of Zangief is lying here.
The corpse of a Guardian of the Gate is lying here. [11]
*Slylurk* is standing here.
*Kultunk* is standing here.
*Porka* is standing here.
*Shaila* is standing here.
*Nevaeh* is standing here.
*Nevaeh* gets twenty gold crowns from a soft leather pouch.
*Nevaeh* gets an ornate gold-washed key from a soft leather pouch.

* S HP:Healthy MV:Strong > You can't find anything to conceal yourself with.
*Slylurk* hisses 'i got it'

You silently approach your victim...
*Shaila* gets a water skin from a backpack.

*
*Porka* tries to crush you, but you parry successfully.


*Nevaeh* tries to strike you, but you parry successfully.

+
*Nevaeh* tries to strike you, but you deflect the blow.
*Porka* crushes your right hand hard.
Ouch! It appears someone saw your sneak attack.

* S HP:Scratched MV:Strong - Porka: Scratched >
*Kultunk* crushes your body very hard.

f
You barely tickle *Porka*'s body with your stab.
You panic and attempt to flee!


You flee head over heels.
Anteroom to the Throne Room
[ obvious exits: N E S W ]
North: A handsome nobleman straightens his cuffs and smiles.
East: *Slylurk* is standing here.
South: Confident in stride, a Guardian of the Gate soldier patrols here.
West: Confident in stride, a Guardian of the Gate soldier patrols here.
A large desk made of fine, thick wood stands across the room from here.

* S HP:Scratched MV:Strong >
The thronedoor closes quietly.

* S HP:Scratched MV:Strong > n

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Fail!

Post by Zarth » Thu Jan 21, 2021 6:20 pm

After talking wild dung in the discord that only morons get stabbed.

* HP:Beaten MV:Tiring >
A Ghastly Throne
[ obvious exits: N E S ]
A black flame dances here in midair.
A tall backed obsidian throne surrounded by impaled figures rests here.
A grim-eyed man patrols the area for his Dark Lord.
A grim-eyed man patrols the area for his Dark Lord.
Half-concealed with the shadows lurks the lank form of a man reclining on a throne.
The Dreadlord Jerioz is surrounded by a shimmering white aura!

* HP:Beaten MV:Tiring >
sleep
You go to sleep.

HP:Beaten MV:Tiring >

The fighting is too thick and heavy for you to enter the fray!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.

:( :( :(

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Fail!

Post by stronk » Fri Jan 22, 2021 8:33 am

😂😂

Bam
Posts: 6
Joined: Sun Nov 29, 2020 11:20 pm

Re: Fail!

Post by Bam » Thu Jan 28, 2021 10:50 pm

Mood changed to: Wimpy

sco
o HP:Beaten MV:Weary > You have 56(365) hit and 41(213) movement points.
You have scored 108521969 experience points and 25 quest points.
You need 1727297394 exp to level and -15 qp to rank.
You have amassed 34 Turn points to date.
You have played 3 days and 0 hours (real time).
This ranks you as Bam the Infected Squirm [Ghar'ghael 1] (Level 51).
You are standing.

o HP:Beaten MV:Weary > change wimp 120
You will now flee if you go below 120 hit points.

o HP:Beaten MV:Weary > ope irondoor
It's already open!

o HP:Beaten MV:Weary > change mood wimpy
Mood changed to: Wimpy

o HP:Beaten MV:Weary > scan e
*Lisette* is standing here.

o HP:Beaten MV:Weary > scan e
*Lisette* is standing here.

o HP:Beaten MV:Weary >
Kultunk narrates 'im downer'

o HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o HP:Beaten MV:Weary > scan e
*Lisette* is standing here.

o HP:Beaten MV:Weary >
*Lisette* has arrived from the east.

* HP:Beaten MV:Weary > nar i shadowsmith with lisete

*Lisette* fails to STRIKE you.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e

*Lisette* closes the Irondoor.

clos irondoor
PANIC! You couldn't escape!
You narrate 'i shadowsmith with lisete'

* HP:Beaten MV:Weary - Lisette: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Weary - Lisette: Scratched > It's already closed!

* HP:Beaten MV:Weary - Lisette: Scratched > ope irondoor
Lisette swiftly dodges a ramshorned trolloc's attempt to SLASH her.
A haggard trolloc slave joins a ramshorned trolloc's fight!
Ok.

change mood wimpy
* HP:Beaten MV:Weary - Lisette: Scratched > f
Mood changed to: Wimpy

clos irondoor
- Lisette: Scratched >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You gasp in pain as streaks of fire from *Lisette* burn your body!


A haggard trolloc slave tries to hit Lisette, but she dodges the attack.
A ramshorned trolloc tries to SLASH Lisette, but she dodges the attack.
*Lisette* tickles your left leg with her STRIKE.
You wish that your wounds would stop BLEEDING so much!



*Lisette* closes the Irondoor.

PANIC! You couldn't escape!
PANIC! You couldn't escape!

* HP:Critical MV:Weary - Lisette: Scratched > It's already closed!

* HP:Critical MV:Weary - Lisette: Scratched > change mood brave
bash
TICK IN 5 SECONDS.
Mood changed to: Brave
Wimpy reset to: 109 hit points.

y - Lisette: Scratched >
Lisette swiftly dodges a haggard trolloc slave's attempt to hit her.
A ramshorned trolloc tries to SLASH Lisette, but she dodges the attack.

+
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Lisette* burn your body!

=
A haggard trolloc slave tries to hit Lisette, but she dodges the attack.
A ramshorned trolloc tries to SLASH Lisette, but she parries successfully.
You try to crush *Lisette*, but she parries successfully.
Your bash at *Lisette* sends her sprawling!
This session you've landed 32040 out of 45954 bashes (69% landed)
Since 8/16/2020 you've landed 32040 out of 45954 bashes (69% landed)

* HP:Critical MV:Weary - Lisette: Scratched > ope irondoor
Ok.

* HP:Critical MV:Weary - Lisette: Scratched > ope irondoor
change mood wimpy
f
clos irondoor
A haggard trolloc slave joins a haggard trolloc slave's fight!
The shadowsmith apprentice joins a haggard trolloc slave's fight!
The shadowsmith joins the shadowsmith apprentice's fight!
The shadowsmith HACKS Lisette's right leg into BLOODY FRAGMENTS!
The shadowsmith apprentice crushes Lisette's head into BLOODY FRAGMENTS!
A haggard trolloc slave tries to hit Lisette, but she dodges the attack.
A haggard trolloc slave hits Lisette's right arm.
A ramshorned trolloc SLASHES Lisette's body.
You crush *Lisette*'s body into BLOODY FRAGMENTS!
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
Timer now at 65 secs.
Timer now at 65 secs.
Timer now at 65 secs.
It's already open!
Kultunk narrates 'does she wanna make love to you?'

* HP:Critical MV:Winded - Lisette: Wounded > Mood changed to: Wimpy
Wimpy reset to: 182 hit points.

You panic and attempt to flee!tte: Wounded >

You flee head over heels.
Unearthly House
[ obvious exits: N E S W ]
Ok.

o HP:Critical MV:Winded > clos irondoor

The Irondoor is opened from the other side.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
Ok.

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
Akzak has arrived from the south.
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
clos irondoor
o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

clos irondoor
clos irondoor
o HP:Critical MV:Winded > The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

clos irondoor
clos irondoor
o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
clos irondoor
clos irondoor
It's already closed!

clos irondoor
o HP:Critical MV:Winded > It's already closed!

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

clos irondoor
clos irondoor
o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.

o HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.
*Draz* has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.
*Carinya* has arrived from the south, riding a Domani razor.

clos irondoor
clos irondoor
* HP:Critical MV:Winded > clos irondoor
clos irondoor
The Irondoor is opened from the other side.
Ok.
*Draz* spins on one heel, changing forms to Ribbon in the Air.
*Draz* SMITES Akzak's left arm hard.
Akzak panics, and attempts to flee!

* HP:Critical MV:Winded > clos irondoor
Akzak barely pounds *Draz*'s body.
*Draz* SMITES Akzak's body.
Akzak leaves north.
The Irondoor is opened from the other side.
Ok.

* HP:Critical MV:Winded > clos irondoor
The Irondoor is opened from the other side.
Ok.
*Carinya* barely SLASHES your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!


Then i die in close irondoor overspam :(
She was still only wounded when she came out.

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