Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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omega
Posts: 30
Joined: Thu Sep 15, 2016 3:20 pm

Re: Fail!

Post by omega » Mon Nov 08, 2021 12:26 pm

Kryyg took so long to come you’d almost think Draz was Jestin.

Appreciate that Draz bravely fled and left my lootz for Zarth and Kryyg to return to me

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Fail!

Post by ecthus » Mon Nov 08, 2021 12:28 pm

Should be it’s own log titled Drazercise because of the slick moves that took.

Kryyg should be removed from Chosen.

erulak
Posts: 188
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fail!

Post by erulak » Mon Nov 08, 2021 12:29 pm

Think Kryyg should be converted to seanchan, where he belongs.

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Fail!

Post by Zarth » Mon Nov 08, 2021 1:30 pm

Fails in this Log:
1) Tabarnak trying to get Kryyg and Zarth killed
2) Draz not being brave and killing Kryyg and Zarth
3) Kryyg taking forever to get to cut

Successes in this Log:
1) Zarth looting Tabarnak
2) Zarth escaping while beaten

A Campsite
[ obvious exits: E ]
A campfire burns slowly, sending smoke into the sky.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
The lone wolf is here, fighting Tabarnak.
A black wolf bitch is here, fighting Tabarnak.
Tabarnak the Veteran Havoc is here, fighting Draz.
A crow is here flying around.
A young Tower Guard is here, fighting Tabarnak.
*Draz* is here, fighting Tabarnak, riding a gray palfrey.
A wild stallion bucks madly.
A wild stallion bucks madly.

OK, it's 3v1 where the 1 has 3 mobs, the wolves shouldn't matter because Tabarnak should be able to buff them easily. We can probably win this!


* HP:Battered MV:Tiring >
Kryyg slashes a young Tower Guard's left leg hard. <--HMM
It's already open!

x
* HP:Battered MV:Tiring >
Kryyg closes the Thistle.
Tabarnak opens the Thistle.

* HP:Battered MV:Tiring >
Tabarnak tries to stab *Draz*, but he parries successfully.

* HP:Battered MV:Tiring > Tabarnak closes the Thistle.
[k light]
You blast a young Tower Guard's left arm extremely hard. <--HMM

* HP:Battered MV:Tiring - Tabarnak: Beaten - a young Tower Guard: Hurt >

*Draz* sends Tabarnak sprawling with a powerful bash! <--LOL, probably should have dodged
Tabarnak panics, and attempts to flee!

* HP:Battered MV:Tiring - Tabarnak: Beaten - a young Tower Guard: Hurt >
close thistle
close thistle
You blast a young Tower Guard's right arm very hard.
*Draz* pierces Tabarnak's body into bloody fragments!
Tabarnak panics, and attempts to flee!
A young Tower Guard slices Tabarnak's left leg into bloody fragments!
Tabarnak panics, and attempts to flee!
The lone wolf hits Tabarnak's body very hard.
Tabarnak panics, and attempts to flee!
A black wolf bitch tries to hit Tabarnak, but he deflects the blow.
It's already closed!

* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded > It's already closed!

close thistle
* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded >
close thistle
It's already closed!

* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded > It's already closed!

* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded >
*Draz* pierces Tabarnak's left foot into bloody fragments!
Tabarnak panics, and attempts to flee!

* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded >
rescue tabarnak

Kryyg sends a young Tower Guard sprawling with a powerful bash!

rescue tabarnak
rescue tabarnak
* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded > You fail the rescue! <-- :(

rescue tabarnak
* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded > You fail the rescue! <-- :(

rescue tabarnak
rescue tabarnak
* HP:Battered MV:Tiring - Tabarnak: Critical - a young Tower Guard: Wounded > You blast a young
Tower Guard's left leg extremely hard.
Kryyg slashes a young Tower Guard's left arm hard.
*Draz* pierces Tabarnak's right arm into bloody fragments! <--Now it's 2v1 with 3 mobs. If draz gets on me I get eaten fast because of idiotic weapon. Kryyg might be able to defeat him though!
Tabarnak is dead! R.I.P.
Your blood freezes as you hear Tabarnak's death cry.
Kryyg narrates 'rescue him'
Who do you want to rescue?

rescue tabarnak
rescue tabarnak
* HP:Battered MV:Tiring - a young Tower Guard: Wounded > Who do you want to rescue?

rescue tabarnak
* HP:Battered MV:Tiring - a young Tower Guard: Wounded > Who do you want to rescue?

* HP:Battered MV:Tiring - a young Tower Guard: Wounded > Who do you want to rescue?

* HP:Battered MV:Tiring - a young Tower Guard: Wounded > Who do you want to rescue?
*Draz* opens the Thistle.

* HP:Battered MV:Tiring - a young Tower Guard: Wounded > Who do you want to rescue?
*Draz* leaves east riding a gray palfrey. <--Gasp!
A crow leaves east.

* HP:Battered MV:Tiring - a young Tower Guard: Wounded > Who do you want to rescue?

* HP:Battered MV:Tiring - a young Tower Guard: Wounded >

The lone wolf tries to hit Kryyg, but he deflects the blow.
A black wolf bitch joins the lone wolf's fight!

* HP:Battered MV:Tiring - a young Tower Guard: Wounded >

A black wolf bitch tickles your body with her hit.
The lone wolf tries to hit Kryyg, but he deflects the blow.
You blast a young Tower Guard's right arm very hard.
Kryyg slashes a young Tower Guard's body very hard.

nar lol
* HP:Battered MV:Tiring - a young Tower Guard: Battered >
Kryyg narrates 'omfg'
You narrate 'lol' <--LOL

k wolf
* HP:Battered MV:Tiring - a young Tower Guard: Battered >
You do the best you can!

* HP:Battered MV:Tiring - a young Tower Guard: Battered >

Kryyg narrates 'lol'

* HP:Battered MV:Tiring - a young Tower Guard: Battered >

Kryyg barely slashes a young Tower Guard's body.

get all corpse
* HP:Battered MV:Tiring - a young Tower Guard: Battered >
nar draz out
A young Tower Guard barely slices your right hand.
A black wolf bitch barely tickles your head with her hit.
The lone wolf tries to hit Kryyg, but he deflects the blow.
You blast a young Tower Guard's right leg extremely hard.
Kryyg slashes a young Tower Guard's body hard.
You get a skin of human flesh from the corpse of Tabarnak.
You get a black pair of silver-tooled boots from the corpse of Tabarnak.
You get a pair of earthen colored breeches from the corpse of Tabarnak.
You get a belt pack from the corpse of Tabarnak.
You get a belt of overlapping obsidian plates from the corpse of Tabarnak.
You get a pair of moonstone hilted dirks from the corpse of Tabarnak.
You get a jeweled wristcuff from the corpse of Tabarnak.
You get a jeweled wristcuff from the corpse of Tabarnak.
You get a pair of dark gloves from the corpse of Tabarnak.
You get a set of cloth sleeves from the corpse of Tabarnak.
You get a surcoat with exquisite embroidery from the corpse of Tabarnak.
You get a bearskin tunic from the corpse of Tabarnak.
You get a silver medallion from the corpse of Tabarnak.
You get a silver medallion from the corpse of Tabarnak.
You get a camouflaged hood from the corpse of Tabarnak.
You get a band of twisted onyx from the corpse of Tabarnak.
You get a band of twisted onyx from the corpse of Tabarnak.
You get a blood-red enameled trident badge from the corpse of Tabarnak.

* HP:Battered MV:Tiring - a young Tower Guard: Critical > You narrate 'draz out'

* HP:Battered MV:Tiring - a young Tower Guard: Critical >

A young Tower Guard slices your body.
A black wolf bitch barely tickles your right hand with her hit.
The lone wolf tries to hit Kryyg, but he deflects the blow.
You blast a young Tower Guard's body extremely hard.
Kryyg slashes a young Tower Guard's body hard.
A young Tower Guard is dead! R.I.P. <--2v1 with only 2 mobs now. Probably wise of him to flee!
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a young Tower Guard's death cry.

* HP:Battered MV:Tiring >

Kryyg leaves east riding a shadow stallion.
You follow Kryyg.

Trail Through the Forest
[ obvious exits: E S W ]
The corpse of a lion is lying here.
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A crow is here flying around.
*Draz* is standing here, riding a gray palfrey.
The lone wolf is slinking about in the shadows.
*Draz* pierces your head.

* HP:Battered MV:Tiring - Draz: Healthy >
Kryyg leaves east riding a shadow stallion.

* HP:Battered MV:Tiring - Draz: Healthy >
x
b
[k light]
You do the best you can!

* HP:Battered MV:Tiring - Draz: Healthy >
[bash ]


-
Kryyg has arrived from the east, riding a shadow stallion.

=
Kryyg tries to slash *Draz*, but he parries successfully.

+
*
The lone wolf tries to hit Kryyg, but he deflects the blow.
The lone wolf tries to hit Kryyg, but he deflects the blow.
*Draz* pierces your left leg.
*Gleep* has arrived from the south, riding a warhorse. <--Gasp

*
*Gleep* slashes your right leg.

+
=-
-
=
As *Draz* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Draz: Healthy >
cb

The lone wolf tries to hit Kryyg, but he deflects the blow.
Kryyg slashes *Draz*'s body extremely hard.
Kryyg sends *Draz* sprawling with a powerful bash!

flee
* HP:Beaten MV:Tiring - Draz: Scratched >

*Gleep* sends you sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Draz: Scratched >

*Gleep* assumes The Falcon Swoops.
*Gleep* slashes your body hard.
The lone wolf tries to hit Kryyg, but he deflects the blow.
Kryyg slashes *Draz*'s body very hard.

nar i off kryyg i beatg!
* HP:Beaten MV:Tiring - Draz: Hurt >
get vial pack

Kryyg narrates 'go zarth'

* HP:Beaten MV:Tiring - Draz: Hurt >
quaff vial

*Gleep* slashes your left arm.
The lone wolf tries to hit Kryyg, but he deflects the blow.
Kryyg slashes *Draz*'s left arm into bloody fragments!
*Draz* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Draz: Hurt >
Kryyg narrates 'u have his gear'
Tabarnak tells you 'did you idiots loot me?'

* HP:Beaten MV:Tiring - Draz: Hurt >
Kryyg closes the Thistle.

* HP:Beaten MV:Tiring - Draz: Hurt >

*Gleep* now follows *Draz*.

* HP:Beaten MV:Tiring - Draz: Hurt >
[change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Draz: Hurt >
You panic and attempt to flee!

You flee head over heels.
Between the Rivers
[ obvious exits: N W ]
You narrate 'i off kryyg i beatg!'

o HP:Beaten MV:Tiring > You get a thin vial of yellow fluid from a backpack.

o HP:Beaten MV:Tiring > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

n
o HP:Beaten MV:Full >
e
A Black Slab
[ obvious exits: S W ]

n
n
o HP:Beaten MV:Full > Alas, you cannot go that way...

o HP:Beaten MV:Full > Alas, you cannot go that way...

o HP:Beaten MV:Full > Alas, you cannot go that way...

w
n
o HP:Beaten MV:Full >
n
Dark Trail in the Forest
[ obvious exits: N E W ]
A black maned lion is here, tail twitching.

o HP:Beaten MV:Strong > Break in the Trees
[ obvious exits: E S W ]
A black maned lion is here, tail twitching.
A black maned lion is here, tail twitching.

* HP:Beaten MV:Strong > Alas, you cannot go that way...

w
* HP:Beaten MV:Strong >
n
Heart of the Forest
[ obvious exits: E W ]

n
* HP:Beaten MV:Strong >
Alas, you cannot go that way...

w
* HP:Beaten MV:Full > Alas, you cannot go that way...

n
n
* HP:Beaten MV:Full >
n
A Meadow Deep in the Forest
[ obvious exits: E S W ]

* HP:Beaten MV:Full > Alas, you cannot go that way...

* HP:Beaten MV:Full > Alas, you cannot go that way...

w
n
* HP:Beaten MV:Full >
Alas, you cannot go that way...

n
* HP:Beaten MV:Full > A Narrow Animal Trail
[ obvious exits: N E ]

* HP:Beaten MV:Full > River Through the Trees
[ obvious exits: N S ]

o HP:Beaten MV:Full > On a Sandbar
[ obvious exits: S W ]
A mushroom grows here.
The waters of a stream chatter as they run over the streambed here.

* HP:Beaten MV:Strong >
w
n
Shallow Streambed
[ obvious exits: N E W ]
The waters of a stream chatter as they run over the streambed here.
A pretty bird is visible flying high in the sky.
A fierce wolverine is here, hissing.
A fierce wolverine is here, hissing.
An Ogier stonemason strides by briskly.

* HP:Beaten MV:Strong > Path Before the Cottage
[ obvious exits: N E S W ]

* HP:Beaten MV:Strong >
e
u
Path to the River
[ obvious exits: W U ]

* HP:Beaten MV:Strong >
High Hill Overlooking the River
[ obvious exits: E D ]

* HP:Beaten MV:Strong >
e
d
On a Suspension Bridge
[ obvious exits: E W ]
A pretty bird is visible flying high in the sky.
A pretty bird is visible flying high in the sky.

e
e
* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > High Hill Overlooking the River
[ obvious exits: W D ]

* HP:Beaten MV:Strong > Alas, you cannot go that way...

d
* HP:Beaten MV:Strong >
e
e
Bank of the Lazy River
[ obvious exits: E S U ]
A long-eared rabbit is here, looking quite sick.

* HP:Beaten MV:Strong > The Leaning Tree
[ obvious exits: E S W ]
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* HP:Beaten MV:Strong > Thin Stand of Trees
[ obvious exits: E S W ]

* HP:Beaten MV:Strong >
e
In a Dried up Ravine
[ obvious exits: E W ]

e
n
* HP:Beaten MV:Strong >
Bottom of a Hill
[ obvious exits: E W ]

* HP:Beaten MV:Strong > Alas, you cannot go that way...

e
e
* HP:Beaten MV:Strong >
e
Narrow Bend in the Road
[ obvious exits: N E W ]

n
* HP:Beaten MV:Strong > Tight Curve in the Road
[ obvious exits: S W ]
A raven is here flying around.

n
* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > Alas, you cannot go that way...

w
* HP:Beaten MV:Strong > Alas, you cannot go that way...

n
n
* HP:Beaten MV:Strong > Narrow Bend in the Road
[ obvious exits: N E W ]

n
* HP:Beaten MV:Strong > Near the Bend in the Road
[ obvious exits: N S ]

n
* HP:Beaten MV:Strong > On the Partially Paved Road
[ obvious exits: N E S ]

n
* HP:Beaten MV:Strong > On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.

* HP:Beaten MV:Strong > On the Fal Dara Road
[ obvious exits: N E S ]

* HP:Beaten MV:Strong > On the Fal Dara Road
[ obvious exits: N E S ]

e
n
* HP:Beaten MV:Strong > On the Dustplains bordering the Road
[ obvious exits: S W ]
A Defender of the Stone soldier protects the interests of Tear here.
A Defender of the Stone commands his men here.

* HP:Beaten MV:Strong >
Alas, you cannot go that way...

* HP:Beaten MV:Strong >
w
n
n
On the Fal Dara Road
[ obvious exits: N E S ]

* HP:Beaten MV:Strong > Kryyg has arrived from the south, riding a shadow stallion.
Bend in the Fal Dara Road
[ obvious exits: S W ]

* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong >

Your heartbeat calms down more as you feel less panicked.
Kryyg has arrived from the south, riding a shadow stallion.

nar olo
* HP:Beaten MV:Full >
You narrate 'olo'

* HP:Beaten MV:Full >
Kryyg leaves west riding a shadow stallion.
You follow Kryyg.

Bend in the Fal Dara Road
[ obvious exits: N E ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Full >
Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

On the Winding Fal Dara Road
[ obvious exits: E S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Full >

Kryyg snickers softly.

* HP:Beaten MV:Full >
Kryyg leaves west riding a shadow stallion.
You follow Kryyg.

Curve in the Road
[ obvious exits: N E ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A raven is here flying around.

sc
* HP:Beaten MV:Full >
Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

On the Road near a Cottage
[ obvious exits: N E S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
You have 84(366) hit and 218(242) movement points.
You have scored 64455841 experience points and 1752 quest points.
You need 4044159 exp to level and 1248 qp to rank.
You have acquired 783 alt qps to date.
You have amassed 33 Turn points to date.
You have played 319 days and 13 hours (real time).
This ranks you as Zarth the Dark Master [Ghar'ghael 7] (Level 42).
You are standing.

in
* HP:Beaten MV:Full >
Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

On the Road Bordering the Forest
[ obvious exits: N S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong > You follow Kryyg.

On the Road Near the Forest
[ obvious exits: N S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
You are carrying:
a blood-red enameled trident badge
[2] a band of twisted onyx
a camouflaged hood
[2] a silver medallion
a bearskin tunic
a surcoat with exquisite embroidery
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a pair of moonstone hilted dirks
a belt of overlapping obsidian plates
a belt pack
a pair of earthen colored breeches
a black pair of silver-tooled boots
a skin of human flesh

* HP:Beaten MV:Strong >

You follow Kryyg.

The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >
Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

Bend in the Road
[ obvious exits: E S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.

l in i.pack
* HP:Beaten MV:Strong >
Kryyg leaves east riding a shadow stallion.
You follow Kryyg.

Curve in the Fal Dara Road
[ obvious exits: N W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
A short, shifty-eyed man eyes you calmly.
pack (carried) :
a wealth of gold crowns (115)
a wealth of copper pennies (118)
a bunch of fireworks
[3] a package of iron rations
an oilstone
[2] a bubbling draught
[4] a thin vial of yellow fluid
[3] a smooth metallic disc
[4] a blue pouch of flatwort tea
[3] some brown kaf beans

* HP:Beaten MV:Strong >
Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

The Long Fal Dara Road
[ obvious exits: N S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >

Kryyg looks at you.

* HP:Beaten MV:Strong >
nar suck that he looted you too
You narrate 'suck that he looted you too'

* HP:Beaten MV:Full >

Kryyg narrates 'at least we looted you friend'

* HP:Beaten MV:Full >
You follow Kryyg.

The Long Fal Dara Road
[ obvious exits: N E S ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >

Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

Bend in the Fal Dara Road
[ obvious exits: E S W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >
nar firetruck
You narrate 'firetruck'

* HP:Beaten MV:Strong >

Kryyg leaves east riding a shadow stallion.
You follow Kryyg.

Near the Bend in the Road
[ obvious exits: N E W ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

* HP:Beaten MV:Strong >

Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

Scattered Bushes besides the Road
[ obvious exits: N E S ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.

nar you were supposed to lie
* HP:Beaten MV:Strong >
Kryyg leaves north riding a shadow stallion.
You follow Kryyg.

Thorny Bushes Bordering the Road
[ obvious exits: E S ]
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.

* HP:Beaten MV:Strong > You narrate 'you were supposed to lie'

Kryyg
Posts: 334
Joined: Mon Jul 03, 2017 9:52 am

Re: Fail!

Post by Kryyg » Mon Nov 08, 2021 1:51 pm

I don’t practice fade. I just logged on when you were planning the trap. LS had another show up and with Zarth starting beaten we were probably going to die had Draz stayed in. I looted you again when you died an hour later! I am a hero.

Seanchan side could work. They quaff tinfuls over there too. :-) what when fighting Red Eagle, CoL, lion warden and wisdoms the challenges are immense!!

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Fail!

Post by Ghast » Mon Nov 08, 2021 2:12 pm

Dukug narrates 'Time to bail' <--- SHOULD HAVE LISTENED
Mephistopheles narrates 'numbers'
You start paying increased attention to your surroundings.

* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [ba h.light]
Backstab who?

* S HP:Battered MV:Tiring >

* S HP:Battered MV:Tiring > [ba h.light]
Backstab who?

* S HP:Battered MV:Tiring >
Dukug narrates 'Reeeee'

* S HP:Battered MV:Tiring >
You silently approach your victim...


-
=
Mephistopheles narrates 'ok'

+
*
*+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions. <--- FAIL

* S HP:Battered MV:Tiring - Castien: Scratched >
An enormous hunch-backed trolloc tries to cleave Castien, but he deflects the blow.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!

* S HP:Battered MV:Tiring - Castien: Scratched >

*Castien* places a pair of moonstone hilted dirks in the back of Mephistopheles, resulting in some
strange noises and blood! <--- FAIL
Mephistopheles is dead! R.I.P.
Your blood freezes as you hear Mephistopheles's death cry.

* S HP:Battered MV:Tiring - Castien: Scratched >

A fade barely slashes Castien's head.
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
An enormous hunch-backed trolloc cleaves Castien's right arm hard.
An enormous hunch-backed trolloc tries to cleave Castien, but he deflects the blow.

* S HP:Battered MV:Tiring - Castien: Scratched >

Dukug slashes *Castien*'s body hard.

* S HP:Battered MV:Tiring - Castien: Scratched >

Dukug gets a skin of human flesh from the corpse of Mephistopheles.
Dukug gets a pair of animal-fur boots from the corpse of Mephistopheles.
Dukug gets a set of riveted chainmail leggings from the corpse of Mephistopheles.
Dukug gets a belt with a buckle of cuendillar from the corpse of Mephistopheles.
Dukug gets an ivory and gold-hilted longsword from the corpse of Mephistopheles.
Dukug gets a silver etched shield from the corpse of Mephistopheles.
Dukug gets a silver Kandori wristcuff from the corpse of Mephistopheles.
Dukug gets a silver Kandori wristcuff from the corpse of Mephistopheles.
Dukug gets a sturdy pair of full leather gauntlets from the corpse of Mephistopheles.
Dukug gets a pair of polished, gold-plated vambraces from the corpse of Mephistopheles.
Dukug gets a backpack from the corpse of Mephistopheles.
Dukug gets an earthen brown mantle from the corpse of Mephistopheles.
Dukug gets a weathered, storm-gray gorget from the corpse of Mephistopheles.
Dukug gets a weathered, storm-gray gorget from the corpse of Mephistopheles.
Dukug gets a gold ring delicately carved with ivy from the corpse of Mephistopheles.
Dukug gets a gold ring delicately carved with ivy from the corpse of Mephistopheles.

* S HP:Battered MV:Tiring - Castien: Scratched >
*Haku* slashes Dukug's right leg.
*Nunzio* has arrived from the south, riding a bloodstock stallion.

* S HP:Battered MV:Tiring - Castien: Scratched >

*Nunzio* leaves south riding a bloodstock stallion.

* S HP:Battered MV:Tiring - Castien: Scratched >

Dukug puts a gold ring delicately carved with ivy in a backpack.
Dukug puts a gold ring delicately carved with ivy in a backpack.
Dukug puts a weathered, storm-gray gorget in a backpack.
Dukug puts a weathered, storm-gray gorget in a backpack.
Dukug puts an earthen brown mantle in a backpack.
Dukug puts a backpack in a backpack.
Dukug puts a pair of polished, gold-plated vambraces in a backpack.
Dukug puts a sturdy pair of full leather gauntlets in a backpack.
Dukug puts a silver Kandori wristcuff in a backpack.
Dukug puts a silver Kandori wristcuff in a backpack.
Dukug puts a silver etched shield in a backpack.
Dukug puts a belt with a buckle of cuendillar in a backpack.
Dukug puts a skin of human flesh in a backpack.

* S HP:Battered MV:Tiring - Castien: Scratched >

*Castien* gets a tunic of finely-crafted chain from the corpse of Mephistopheles.
*Castien* gets a rimmed round helmet from the corpse of Mephistopheles.
*Castien* gets an oilstone from the corpse of Mephistopheles.

* S HP:Battered MV:Tiring - Castien: Scratched >
*Castien* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Castien: Scratched >

A Ko'bal trolloc hacks Castien's left foot.
A fade hisses 'This is the will of the Great Lord.'

A Ko'bal trolloc tries to hack Castien, but he deflects the blow.
A fade barely slashes Castien's left leg.
An enormous hunch-backed trolloc cleaves Castien's body hard.
An enormous hunch-backed trolloc tries to cleave Castien, but he parries successfully.
*Castien* tries to stab you, but you parry successfully.
*Castien* leaves east.

* S HP:Battered MV:Tiring >
*Nunzio* has arrived from the south, riding a bloodstock stallion.

mw
* S HP:Battered MV:Tiring >
Dukug narrates 'Off'

`
* S HP:Battered MV:Tiring >
*Nunzio* tries to pierce you, but you parry successfully.

`
* S HP:Battered MV:Tiring - Nunzio: Wounded >

Dukug panics, and attempts to flee!

f
* S HP:Battered MV:Tiring - Nunzio: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Battered MV:Tiring - Nunzio: Wounded > *Haku* sends Dukug sprawling with a powerful bash!
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Nunzio: Wounded > [k light]
You do the best you can!

* S HP:Battered MV:Tiring - Nunzio: Wounded >
You panic and attempt to flee!

h
You flee head over heels.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
*Castien* is standing here.

x
* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring > [ba h.light]
You silently approach your victim...

-
*Castien* leaves west.

=
+*

Dukug has arrived from the west, riding a shadow stallion.
Dukug leaves east riding a shadow stallion.
You follow Dukug.


*
+=
-

Your heartbeat calms down more as you feel less panicked.
*Nunzio* has arrived from the west, riding a bloodstock stallion.

-
*Haku* leaves east.

=+
*Joaquim* has arrived from the south, riding a raken.

*
*Baco* has arrived from the south, riding a raken.
Ooops. Your clumsy execution broadcasts your intentions. <--- FAIL

* S HP:Battered MV:Strong - Castien: Hurt >
*Nunzio* tries to pierce you, but you deflect the blow.
*Baco* tries to slash you, but you parry successfully.

* S HP:Battered MV:Strong - Castien: Hurt >
f

A bloodstock stallion swishes the flies off its back with its tail.

* S HP:Battered MV:Strong - Castien: Hurt >

*Nunzio* tries to pierce you, but you parry successfully.
*Castien* tries to stab you, but you deflect the blow.

* S HP:Battered MV:Strong - Castien: Hurt >

*Castien* looks at you.

* S HP:Battered MV:Strong - Castien: Hurt >

*Baco* slashes your body into bloody fragments!
*Nunzio* tries to pierce you, but you parry successfully.
*Castien* tries to stab you, but you deflect the blow.
*Baco* sends you sprawling with a powerful bash! <--- FAIL

* S HP:Battered MV:Strong - Castien: Hurt >

*Joaquim* strikes your body extremely hard.

* S HP:Beaten MV:Strong - Castien: Hurt >

s
*Joaquim* strikes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Baco* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Nunzio* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* stabs your body extremely hard.
You are dead! Sorry... <--- FAIL

Dukug
Posts: 82
Joined: Thu Jul 05, 2018 6:58 pm

Re: Fail!

Post by Dukug » Tue Nov 09, 2021 2:51 pm

Putting in Fail thread, because if Emanuel's autowimpy had Not Failed, I'd be ok!

Famous last Words : You hiss 'I good'

* R HP:Beaten DP:Bursting MV:Full > Caemlyn Stables
This place stinks like horses. You had almost forgotten how bad horses
smell. Maybe this would be a good place to leave yours?

A BIG SIGN YOU CANNOT POSSIBLY MISS is on the wall.
[ obvious exits: S ]
The corpse of the Caemlyn cityguard is lying here.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Teveyl* is standing here, riding a warhorse.
Mephistopheles the Pugnacious Destroyer is standing here.
A man walks among the horses here feeding them and rubbing them down.
Surrounded by leather and metal, a saddler works here.

* R HP:Beaten DP:Bursting MV:Full >
*Teveyl* leans closer. You feel a healing power flow from his hands.
You feel better!

* R HP:Beaten DP:Bursting MV:Full > stat

A raven caws '28 a *human* is at Reception of the Queen's Blessing'

* R HP:Beaten DP:Bursting MV:Full > You are a 142 year old male myrddraal.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.0 lbs and wearing 75.2 lbs, light.
Your base abilities are: Str:18 Int:15 Wil:16 Dex:17 Con:19 Sum:85.
Offensive bonus: 159, Dodging bonus: 64, Parrying bonus: 141, Total defense: 205
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten DP:Bursting MV:Full > say I good
*Teveyl* gets a blue pouch of flatwort tea from an oilskin bag.
You hiss 'I good'

nod
* R HP:Beaten DP:Bursting MV:Full > where
*Teveyl* gets a blue pouch of flatwort tea from an oilskin bag.
You nod in agreement.

* R HP:Beaten DP:Bursting MV:Full > Players in your Zone
--------------------
Dukug - Caemlyn Stables
Mephistopheles - Caemlyn Stables

* R HP:Beaten DP:Bursting MV:Full > scan s
*Emanuel* is standing here, riding a bloodstock stallion.
A stout looking guard is here, walking the streets of Caemlyn.
*Atkins* is standing here, riding a warhorse.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.
A stout looking guard is here, walking the streets of Caemlyn.

* R HP:Beaten DP:Bursting MV:Full > where
*Emanuel* has arrived from the south, riding a bloodstock stallion.
Players in your Zone
--------------------
Dukug - Caemlyn Stables
Mephistopheles - Caemlyn Stables

* R HP:Beaten DP:Bursting MV:Full >
*Emanuel* strikes your right foot.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Wounded >
You try to slash *Emanuel*, but he deflects the blow.

bash
* R HP:Beaten DP:Bursting MV:Full - Emanuel: Wounded > *Teveyl* gets a cup of thready brown tea from an oilskin bag.

*Teveyl* tries to strike *Emanuel*, but he deflects the blow.

*
-
*Emanuel* tries to strike you, but you deflect the blow.
The Caemlyn city alarm sounds loudly in the distance.
Your heartbeat calms down more as you feel less panicked.
You dodge a bash from *Emanuel* who loses his balance and falls!
*Atkins* has arrived from the south, riding a warhorse.
Mephistopheles tries to slash *Atkins*, but he deflects the blow.

=
Your bash at *Emanuel* sends him sprawling!

* R HP:Beaten DP:Bursting MV:Fresh - Emanuel: Wounded >
*Emanuel* panics, and attempts to flee!
*Teveyl* unleashes a flurry of icy spikes at *Emanuel*, who is stabbed repeatedly.

* R HP:Beaten DP:Bursting MV:Fresh - Emanuel: Battered >
*Emanuel* leaves south riding a bloodstock stallion.

* R HP:Beaten DP:Bursting MV:Fresh >
*Emanuel* has arrived from the south, riding a bloodstock stallion.

* R HP:Beaten DP:Bursting MV:Fresh > kill emanuel
bash

*Emanuel* leaves south riding a bloodstock stallion.

* R HP:Beaten DP:Bursting MV:Fresh > They aren't here.

* R HP:Beaten DP:Bursting MV:Fresh > Bash who?

* R HP:Beaten DP:Bursting MV:Full >
Mephistopheles sends *Atkins* sprawling with a powerful bash!

* R HP:Beaten DP:Bursting MV:Full > kill emanuel
They aren't here.

* R HP:Beaten DP:Bursting MV:Full >
*Emanuel* has arrived from the south, riding a bloodstock stallion.

* R HP:Beaten DP:Bursting MV:Full >
*Emanuel* tries to strike you, but you deflect the blow.
You sense *Teveyl* is channeling saidin.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Battered > kill emanuel
Ok.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Battered >
You try to slash *Emanuel*, but he deflects the blow.
Mephistopheles tries to slash *Atkins*, but he parries successfully.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Battered > bash
+
*Eldrenia* has arrived from the south, riding a Domani razor. <<<< Ah oh...
A warhorse has arrived from the south.
*Tolza* has arrived from the south, riding a warhorse.
*Helgi* has arrived from the south, riding a warhorse.
*Kair* has arrived from the south.
*Ylsa* has arrived from the south, riding a warhorse.
*Kair* tries to pierce Mephistopheles, but he deflects the blow.

*
*Eldrenia* tries to strike you, but you deflect the blow.


*Helgi* gets a water skin from a belt pack.
You sense *Eldrenia* connecting to the True Source.

*
*Emanuel* panics, and attempts to flee!
*Teveyl* unleashes a flurry of icy spikes at *Emanuel*, who is stabbed repeatedly.
*Helgi* drinks water from a water skin.
You sense *Eldrenia* is channeling saidar.


*Emanuel* sends you sprawling with a powerful bash! <<<<< Eeek!
*Helgi* puts a water skin in a belt pack.
*Tolza* strikes Mephistopheles's body.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten > f <<<< Abort abort!

*Helgi* gets a water skin from a belt pack.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten > e

*Tolza* strikes Mephistopheles's body.
*Teveyl* strikes *Atkins*'s left arm hard.
*Kair* tries to pierce Mephistopheles, but he parries successfully.
*Emanuel* strikes your body.
Mephistopheles slashes *Atkins*'s head very hard.
*Helgi* drinks water from a water skin.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
*Helgi* puts a water skin in a belt pack.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
You sense *Teveyl* is channeling saidin.
*Helgi* gets a water skin from a belt pack.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
*Atkins* panics, and attempts to flee!
*Ylsa* pierces your body.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
*Helgi* puts a water skin in a belt pack.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
*Atkins* panics, and attempts to flee!
*Helgi* gets a water skin from a belt pack.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
Mephistopheles narrates 'go'

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
You sense *Ylsa* is channeling saidar.
*Helgi* puts a water skin in a belt pack.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
*Helgi* gets a water skin from a belt pack.

* R HP:Beaten DP:Bursting MV:Full - Emanuel: Beaten >
*Atkins* panics, and attempts to flee!

ting MV:Full - Emanuel: Beaten >
*Helgi* puts a water skin in a belt pack.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Eldrenia*!


*Emanuel* panics, and attempts to flee!
*Helgi* pierces your head.
You wish that your wounds would stop BLEEDING so much!



*Helgi* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*Tolza* tries to strike Mephistopheles, but he parries successfully.
*someone* barely strikes your body.
You are incapacitated and will slowly die, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical DP:Bursting MV:Full > You're in pretty bad shape, unable to do anything!

HP:Critical DP:Bursting MV:Full >
*someone* leaves south riding a bloodstock stallion.
*someone* unleashes a flurry of icy spikes at *someone*, who is stabbed repeatedly.

* HP:Critical DP:Bursting MV:Full - Ylsa: Wounded > e
No way! You're fighting for your life!

* HP:Critical DP:Bursting MV:Full - Ylsa: Wounded > e

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.

You've forgotten everything you've learned!

emanuel
Posts: 6
Joined: Fri Nov 05, 2021 6:45 pm

Re: Fail!

Post by emanuel » Tue Nov 09, 2021 2:59 pm

Bash and pray ftw as I'm eating spikes LOL!!!

Tranork
Posts: 9
Joined: Fri Jul 02, 2021 11:24 am

Re: Fail!

Post by Tranork » Wed Nov 10, 2021 11:22 am

* HP:Critical MV:Strong - Ghast: Wounded - Tarak: Beaten >
-=+**
*Tarak* tries to strike Ghast, but he parries successfully.
Ghast tries to pierce *Tarak*, but he parries successfully.
*Tarak* leaves west riding a bloodstock stallion.
+=- -
*Tarak* has arrived from the west, riding a bloodstock stallion.

=
As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong - Tarak: Beaten >

Ghast tries to pierce *Tarak*, but he parries successfully.

* HP:Critical MV:Strong - Tarak: Beaten >
b
bash

Ghast tries to pierce *Tarak*, but he deflects the blow.

* HP:Critical MV:Strong - Tarak: Beaten >
-
=
*Tarak* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Tarak: Beaten >

Ghast tries to pierce *Tarak*, but he parries successfully.
*Tarak* strikes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape! << Set to 15 or 20

* HP:Critical MV:Strong - Tarak: Beaten >

Ghast narrates 'crap typo'

* HP:Critical MV:Strong - Tarak: Beaten >

Ghast tries to pierce *Tarak*, but he parries successfully.
*someone* strikes your body very hard.
You're stunned, but will probably regain consciousness...

HP:Critical MV:Strong >
l
All you can do right now is think about the stars!

HP:Critical MV:Strong >
l
All you can do right now is think about the stars!

HP:Critical MV:Strong >
l
All you can do right now is think about the stars!

HP:Critical MV:Strong >

Your heartbeat calms down more as you feel less panicked.
You regain consciousness.

* HP:Critical MV:Fresh >
bash human
-=+*
*Tarak* strikes Ghast's body into bloody fragments!
*Tarak* snickers softly.

l*+
Cancelled.
Coach Stop at the Peak of the Erinin Bridge
The bridge reaches its peak, allowing a glorious view of the Stone of Tear far
to the east, ominous in its might. Flags can be seen swirling from its topmost
towers, bearing the sigil of Tear. To the north east, the river Erinin borders
Haddon Mirk, a sea of trees clouded in shadow.
[ obvious exits: E W ]
Zone: The Tear Road
There are some BLOODY traces of a TROLLOC leaving >>east>>
There are some tracks of a RIDDEN MOUNT leaving << WEST <<
There are some tracks of a RIDDEN MOUNT leaving >> EAST >>
There are some tracks of a RIDDEN MOUNT leaving >> EAST >>
There are some tracks of a RIDDEN MOUNT leaving << WEST <<
There are some tracks of a RIDDEN MOUNT leaving >> EAST >>
*Tarak* is here, fighting Ghast, riding a bloodstock stallion.
Ghast the Havoc is sitting here.
A bearded coachman stands here, waiting for passengers.

* HP:Critical MV:Full >

Ghast tries to pierce *Tarak*, but he parries successfully.

* HP:Critical MV:Full >
bash human

Ghast tries to pierce *Tarak*, but he parries successfully.
-=+*

Ghast avoids being bashed by *Tarak* who loses his balance and falls!
*+=
Ghast narrates 'solid performance' << Thank YOU
- -
=
Ghast tries to pierce *Tarak*, but he deflects the blow.
As *Tarak* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Full - Ghast: Battered - Tarak: Beaten >

---

A while later

----



stand
kill light

*Tarak* panics, and attempts to flee!

bash
* HP:Critical MV:Fresh >
Ghast tries to pierce *Tarak*, but he parries successfully.
You stop resting, and stand up.

* HP:Critical MV:Fresh >
You slash *Tarak*'s body.

* HP:Critical MV:Fresh - Ghast: Wounded - Tarak: Beaten >
*Tarak* leaves east riding a bloodstock stallion.
*Tarak* has arrived from the east, riding a bloodstock stallion.

*Tarak* struggles to barrel down on you, a red and gold tasseled spear aimed at your chest. << He shall miss
-=
Ghast tries to pierce *Tarak*, but he parries successfully.
+**+=-
Ghast tries to pierce *Tarak*, but he deflects the blow.


Suddenly *someone* charges you with a red and gold tasseled spear!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness-

OH.

langois
Posts: 200
Joined: Wed Feb 18, 2015 2:53 pm

Re: Fail!

Post by langois » Wed Nov 10, 2021 4:54 pm

S HP:Scratched MV:Winded > Callisidrin Avenue
This wide avenue leads away from the gate just to the north. It is
intersected here by Palace Road to the west and Feiran Street to the
east.
Large buildings of pale stone line the avenue on all sides, their tile
roofs glittering with reflected light.
[ obvious exits: N E S W ]
Zone: City of Illian
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Helgi al'brawdrifynn, the Sea Merchant... is here, fighting Ghast, riding
a bloodstock stallion.
*Ghast* is here, fighting Helgi.

* S HP:Scratched MV:Winded >
44
4
kill ghast
,
You slash *Ghast*'s body extremely hard.

* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Battered >
[bash ]

-
=+
*
*+
=-
-
=
Your bash at *Ghast* sends him sprawling!

* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Battered >
dg
sheath;draw fencing
You sheath a bone-hilted scimitar into a heron-engraved scabbard.

* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Battered > You draw a
feathered Kandori paramerion from a sword sheath with a flash of steel.

* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Battered >

You pierce *Ghast*'s body into bloody fragments!

* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten >
6
6
6
[k dark]
You do the best you can!

6
6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > You pierce
*Ghast*'s body into bloody fragments!
[k dark]
You do the best you can!

6
6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > [k dark]
You do the best you can!

* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > [k dark]
You do the best you can!

serk
change mood berserk
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > [k dark]
You do the best you can!

6
6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Beaten > You pierce
*Ghast*'s right arm into bloody fragments!
*Ghast* panics, and attempts to flee!
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Critical > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Critical >
6
[k dark]
You do the best you can!

6
6
* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Critical > [k dark]
You do the best you can!

* S HP:Healthy MV:Tiring - Helgi: Battered - Ghast: Critical > [k dark]
You do the best you can!
*Ghast* leaves north.

6
6
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

6
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

n
* S HP:Healthy MV:Tiring > [k dark]
You try to pierce *Ghast*, but he deflects the blow.

* S HP:Healthy MV:Tiring - Ghast: Critical > *Ghast* tries to pierce you,
but you deflect the blow.
You try to pierce *Ghast*, but he parries successfully.
[k dark]
You do the best you can!

n
6
* S HP:Healthy MV:Tiring - Ghast: Critical > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Tiring - Ghast: Critical > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Tiring - Ghast: Critical > [k dark]
You do the best you can!
*Ghast* panics, and attempts to flee!

6
* S HP:Healthy MV:Tiring - Ghast: Critical > You try to pierce *Ghast*,
but he deflects the blow.
[k dark]
You do the best you can!

6
6
* S HP:Healthy MV:Tiring - Ghast: Critical > No way! You're fighting for
your life!

6
* S HP:Healthy MV:Tiring - Ghast: Critical > No way! You're fighting for
your life!

6
* S HP:Healthy MV:Tiring - Ghast: Critical > [k dark]
You do the best you can!

6
* S HP:Healthy MV:Tiring - Ghast: Critical > [k dark]
You do the best you can!

6
6
* S HP:Healthy MV:Tiring - Ghast: Critical > [k dark]
You do the best you can!

* S HP:Healthy MV:Tiring - Ghast: Critical > [k dark]
You do the best you can!
*Ghast* leaves north.

6
6
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

n
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

6
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

n
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

6
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

ww
change mood wimpy
* S HP:Healthy MV:Tiring > Inside the North Gate of Illian
This is the only gate into or out of Illian. It opens to the north, where
the Maredo Causeway and marshy lowlands stretch away from the city. To
the
south of here, Callisidrin Avenue leads into the heart of the city. It is
intersected and criss-crossed with other smaller streets and muddy
canals.
A poster is affixed to the eastern wall.
[ obvious exits: N S ]
Zone: City of Illian
Door north: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.
A guard keeps watch over the city gate of Illian.

ww
change mood wimpy
* S HP:Healthy MV:Tiring > [k dark]
They aren't here.

ww
change mood wimpy
ww
change mood wimpy
* S HP:Healthy MV:Tiring > Causeway of the Northern Star
The gates of Illian lie closed before you. A small gate allows travelers
in
one at a time forcing merchants to dismount and declare their business
and
belongings. All who wish to enter are scrutinized by guards high on the
walls. The Illian road leads north to Murandy and Altara.
[ obvious exits: N S ]
Zone: Illian Peninsula
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A dragon's fang has been hastily scrawled into the gate.
An iron lantern hangs from the wall above the gate.


and straight to Lokras portal which I didn't know was down there and wasn't aware could be used with no quit. 201 OB. I think had helgi re-engaged he'd have died

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