Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Fail!

Post by Lisette » Tue Aug 02, 2022 11:48 pm

* R HP:Wounded SP:Strong MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded SP:Strong MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A thick, leather backpack lies abandoned here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Eran E'Garen is standing here, riding a warhorse.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

not
* R HP:Wounded SP:Strong MV:Full >
h
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Strong MV:Full > [kill dark]
They aren't here.

sav
* R HP:Wounded SP:Strong MV:Full >
l
h
Saving Lisette.

h
* R HP:Wounded SP:Strong MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A thick, leather backpack lies abandoned here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Eran E'Garen is standing here, riding a warhorse.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded SP:Strong MV:Full > [kill dark]
They aren't here.

dh
diag horse
* R HP:Wounded SP:Strong MV:Full > [kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full > A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

* R HP:Wounded SP:Strong MV:Full >
h
h
[kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full > [kill dark]
They aren't here.

who
h
* R HP:Wounded SP:Strong MV:Full >
h
Players
-------
1 Vincen of Two Rivers WANTED
Felia of Shienar
Islai Damesisra
Killian of Illian (Idle)
Lady Lisette Varileos, Aes Sedai [Green Ajah]
Elspeth of Murandy
Aiyhlo Lium, Sun Captain [Rising Sun Council]
Oreille of Two Rivers
Kadia of Arafel
Argus of Illian
Torryn of Rampore
Kjasic of Murandy
Chloro Avroni, the Elder Sister [Gray Ajah]
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice [White Tower]
Saedro of Seandar
Drikyr of Two Rivers
Eran E'Garen [Thiefbane]
Rhuuk of the Malkieri Diaspora
Lorrah of the Malkieri Diaspora


* Press <Return> to continue, q to quit *>* R HP:Wounded SP:Strong MV:Full >
[kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >

Ragan tries to slice someone, but he parries successfully.

* R HP:Wounded SP:Strong MV:Full >
nar yo uok?
You narrate 'yo uok?'

* R HP:Wounded SP:Strong MV:Full >
h
h
h
Ragan tries to slice someone, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
[kill dark]
They aren't here.
I KNOW I toggled it, right? Not realizing I turned it off.

h
* R HP:Wounded SP:Strong MV:Full > [kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full > [kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full > [kill dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

ted
Posts: 80
Joined: Tue Feb 01, 2022 9:18 pm

Re: Fail!

Post by ted » Thu Aug 04, 2022 7:53 pm

i dannae think that one time be the charm, it be two and be times that it be three times the charm.

* R HP:Battered MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Disasterpus* is here, fighting a gray palfrey.
A man is here.
A gray palfrey is here, fighting Disasterpus.

* R HP:Battered MV:Tiring > [bash h.dark]

- =
A gray palfrey tries to hit Disasterpus, but he dodges the attack.
*Disasterpus* pierces a gray palfrey's right foot very hard.

+ * *
A man panics, and attempts to flee!
A man leaves north.

+ = - - =
As *Disasterpus* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring >
A gray palfrey tries to hit Disasterpus, but he deflects the blow.
*Disasterpus* pierces a gray palfrey's left arm hard.

* R HP:Battered MV:Tiring >


*Disasterpus* falls down laughing.


* R HP:Battered MV:Tiring > You stand up.

* R HP:Battered MV:Tiring > You try to blast *Disasterpus*, but he parries successfully.

* R HP:Battered MV:Tiring - a gray palfrey: Hurt - Disasterpus: Hurt > You try to blast *Disasterpus*, but he parries successfully.
Disasterpus swiftly dodges a gray palfrey's attempt to hit him.
*Disasterpus* pierces a gray palfrey's body very hard.

-
*Disasterpus* points at you.

= + *
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
A Shienaran guard has arrived from the east.
*Disasterpus* points his finger at you and laughs.

* +
*Disasterpus* points his finger at you and laughs.

=
*Disasterpus* points his finger at you and laughs.

- -
A Shienaran guard slashes Disasterpus's body very hard.
A Shienaran guard bellows 'Trolloc found! Disasterpus was found at Merchants Row.'
A Shienaran guard tries to slash Disasterpus, but he parries successfully.
A gray palfrey tries to hit Disasterpus, but he dodges the attack.
*Disasterpus* pierces a gray palfrey's left leg hard.

=
Your bash at *Disasterpus* sends him sprawling!

* R HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Wounded >
Merchants Row
This street is part of the commercial district of Fal Dara. To the north lies
an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full
of cheer. To the east lies the main road to the keep, and to the west lies a
small square that appears quite empty.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard is here, fighting Disasterpus.
A Shienaran guard is here, fighting Disasterpus.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Disasterpus* is sitting here.
A gray palfrey is here, fighting Disasterpus.

* R HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Wounded >
#Ok. $berserk is now set to {BERK HP}.
Mood changed to: Berserk

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Wounded >
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Wounded >

A Shienaran guard slashes Disasterpus's
body extremely hard.
A Shienaran guard slashes Disasterpus's body very hard.
A Shienaran guard slashes Disasterpus's head into bloody fragments!
A Shienaran guard slashes Disasterpus's body very hard.
A Shienaran guard slashes Disasterpus's body extremely hard.
You blast *Disasterpus*'s left foot into bloody fragments!
A gray palfrey tries to hit Disasterpus, but he deflects the blow.
You nod at him.

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!


* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!


* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered > You do the best you can!


* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered > You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
You do the best you can!

* RBERK HP:Battered MV:Tiring - a gray palfrey: Wounded - Disasterpus: Battered >
A Shienaran guard slashes Disasterpus's
left leg extremely hard.
A Shienaran guard slashes Disasterpus's left arm very hard.
A Shienaran guard slashes Disasterpus's left leg into bloody fragments!
A Shienaran guard slashes Disasterpus's body into bloody fragments!
A Shienaran guard slashes Disasterpus's left arm very hard.
*Disasterpus* is mortally wounded, and will die soon, if not aided.
You blast *Disasterpus*'s right leg into bloody fragments!
*Disasterpus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Disasterpus*'s death cry.

Smoker
Posts: 27
Joined: Fri Aug 12, 2016 10:39 am

Re: Fail!

Post by Smoker » Sun Aug 14, 2022 10:02 pm

I'll take dung you can't chortlesnorfling believe for $1000 Alex, that was wild...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
You sense a hidden life form in the area...
A spotted horse wanders skittishly around here.

change mood brave
* HP:Battered MV:Full >
Mood changed to: Brave

* HP:Battered MV:Full >

*Zygoat* has arrived from the west.

* HP:Battered MV:Full >
k light
k light
k light
You blast *Zygoat*'s body.

k light
* HP:Battered MV:Full - Zygoat: Critical >
You do the best you can!

* HP:Battered MV:Full - Zygoat: Critical >
You do the best you can!

k light
* HP:Battered MV:Full - Zygoat: Critical >
You do the best you can!

* HP:Battered MV:Full - Zygoat: Critical >
*Zygoat* scythes your body.
You blast *Zygoat*'s body hard.
*Zygoat* panics, and attempts to flee!
You do the best you can!

* HP:Battered MV:Full - Zygoat: Critical >

*Zygoat* leaves east. >>

* HP:Battered MV:Full >

Suddenly *someone* places a sharp, red stone dagger in your back!
You are incapacitated and will slowly die, if not aided.

* HP:Critical MV:Full - Castien: Wounded >
kick
e
You miss your kick at *someone*'s groin, much to his relief...

* HP:Critical MV:Full - Castien: Wounded >

Someone tries to slash *someone*, but he deflects the blow.

* HP:Critical MV:Full - Castien: Wounded >
No way! You're fighting for your life!

* HP:Critical MV:Full - Castien: Wounded >

Someone tries to slash *someone*, but he deflects the blow.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Devourer.

Castien
Posts: 68
Joined: Sun Mar 24, 2019 8:13 pm

Re: Fail!

Post by Castien » Sun Aug 14, 2022 10:51 pm

(:

zygoat
Posts: 170
Joined: Mon Jul 18, 2016 1:18 pm

Re: Fail!

Post by zygoat » Sun Aug 14, 2022 11:35 pm

Looks like i unknowingly set up the perfect time stab lol!

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Fail!

Post by Prykor » Tue Aug 23, 2022 11:34 pm

So there we were, murdering the queen of Andor, and on our way out:


Inside the Origan Gate
The paved road runs to the north into the center of the Inner City. To the
south the road runs through the wide marble arch of the Origan Gate and into
the Outer City. There are a number of shops around, and you can make out the
entrances to what appears to be the local armory and the Inner City smithy.
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Reflux the Grim Conscript is standing here.
Dredge the Grim Conscript is standing here.
Ommin the Veteran Havoc is standing here.
Porka the Dark Master is standing here.
Funk the Wolfish Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Vannor al'Cair, Shadow is standing here. <<<<------- Big Sexy group here
A drunken fool staggers in no particular direction.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Battered MV:Full > Porka giggles.
[k 1.light] <<<<------- I smell horse, I ready to kill!
They aren't here.
Vannor opens the OriganGate.

* HP:Battered MV:Full > [k 1.light]
They aren't here.
Vannor leaves south. vv
A shadow stallion leaves south. vv
Funk leaves south. vv
Porka leaves south. vv
Dredge leaves south. vv
Reflux leaves south. vv
You follow Vannor.

Road to the Inner City
This paved road extends north from Caemlyn's main boulevard. The road extends
through the wide marble arch of the Origan Gate and into the Inner City. You
stand on the outskirts of the Inner City, and from here you can see the
difference between the amazing feats of Ogier craftsmanship and the sprawling
mess and chaos of the Outer City.
[ obvious exits: N S ]
Zone: Outer Caemlyn
Door north: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Reflux the Grim Conscript is standing here.
Dredge the Grim Conscript is standing here.
Ommin the Veteran Havoc is standing here.
Porka the Dark Master is standing here.
Funk the Wolfish Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Vannor al'Cair, Shadow is standing here.
*Kunisa* is standing here, riding a bloodstock stallion. <<<<------- 7v2, we wreck this!
*Curtis* is standing here, riding a warhorse.
A shifty looking fellow patrols the streets picking up discarded belongings.

* HP:Battered MV:Full > [k 1.light]
You scythe *Kunisa*'s left leg hard. <<<<------- damage, ahoy
Vannor leaves south. vv
A shadow stallion leaves south. vv
Funk leaves south. vv
Porka leaves south. vv
Ommin leaves south. vv
Dredge leaves south. vv
Reflux leaves south. vv <<<<------- erm...... ?

x
* HP:Battered MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

* HP:Battered MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

x
* HP:Battered MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

* HP:Battered MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

* HP:Battered MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

* HP:Battered MV:Full - Kunisa: Scratched > *Curtis* leaves north riding a warhorse. ^^
[k 1.light]
You do the best you can!

* HP:Battered MV:Full - Kunisa: Scratched >
bas

*Kunisa* tries to hack you, but you parry successfully.
A street sweeper joins Kunisa's fight!
You scythe *Kunisa*'s body.

x
* HP:Battered MV:Full - Kunisa: Scratched >
A member of the Panarch's Legion has arrived from the north.

x
Cancelled.
[k 1.light]
You do the best you can!

* HP:Battered MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

* HP:Battered MV:Full - Kunisa: Scratched >

*Etta* has arrived from the south, riding a gray palfrey.
*Shinobi* pierces your body hard.

* HP:Battered MV:Full - Kunisa: Scratched >
*Etta* leaves north riding a gray palfrey. ^^

cmb
* HP:Battered MV:Full - Kunisa: Scratched >
x
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

x
x
* HP:Battered MV:Full - Kunisa: Scratched >
*Shinobi* pierces your body.
You swiftly dodge a street sweeper's attempt to hit you.
*Kunisa* tries to hack you, but you parry successfully.
[k 1.light]
You do the best you can!

* HP:Beaten MV:Full - Kunisa: Scratched > [k 1.light]
You do the best you can!

* HP:Beaten MV:Full - Kunisa: Scratched >

*Etta* has arrived from the north, riding a gray palfrey.

* HP:Beaten MV:Full - Kunisa: Scratched >
l <<<<------- At this point, I'm processing what is going on......

Shinobi assumes an offensive striking posture.

* HP:Beaten MV:Full - Kunisa: Scratched > *Shinobi* pierces your left arm.
Road to the Inner City
This paved road extends north from Caemlyn's main boulevard. The road extends
through the wide marble arch of the Origan Gate and into the Inner City. You
stand on the outskirts of the Inner City, and from here you can see the
difference between the amazing feats of Ogier craftsmanship and the sprawling
mess and chaos of the Outer City.
[ obvious exits: N S ]
Zone: Outer Caemlyn
Door north: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Etta* is standing here, riding a gray palfrey.
A member of the Panarch's Legion keeps the peace here.
*Shinobi* is here, fighting YOU!
*Kunisa* is here, fighting YOU!, riding a bloodstock stallion. <<<<------- This looks bad!
A street sweeper is here, fighting YOU!

* HP:Beaten MV:Full - Kunisa: Scratched >
cmw

*Shinobi* tries to pierce you, but you parry successfully.
A street sweeper barely tickles your body with his hit.
You scythe *Kunisa*'s right arm.
*Etta* now follows *Shinobi*.

f <<<<------- Time to leave!
* HP:Beaten MV:Full - Kunisa: Scratched > *Etta* tries to strike you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Full - Kunisa: Scratched >
You panic and attempt to flee!
Vannor narrates 'on etain ccs'


You flee head over heels.
Inside the Origan Gate
The paved road runs to the north into the center of the Inner City. To the
south the road runs through the wide marble arch of the Origan Gate and into
the Outer City. There are a number of shops around, and you can make out the
entrances to what appears to be the local armory and the Inner City smithy.
[ obvious exits: N E S W ]
Zone: Inner Caemlyn
Door south: OriganGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A drunken fool staggers in no particular direction.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.

* HP:Beaten MV:Full >
s <<<<------- Yay latenency

*Etta* has arrived from the south, riding a gray palfrey.
A member of the Panarch's Legion has arrived from the south.
*Curtis* has arrived from the north, riding a warhorse.

s
s
* HP:Beaten MV:Full > *Shinobi* pierces your body.
*Curtis* slashes your right foot hard.
No way! You're fighting for your life!

* HP:Beaten MV:Full - Shinobi: Healthy > *Shinobi* tries to pierce you, but you parry successfully.
Funk narrates 'wher we' <<<<------- I'm thinking this exact thing
No way! You're fighting for your life!

* HP:Beaten MV:Full - Shinobi: Healthy > *Shinobi* closes the OriganGate.
No way! You're fighting for your life!

f <<<<------- let's leave this place, quick!
* HP:Beaten MV:Full - Shinobi: Healthy >
You scythe *Shinobi*'s body.
The Caemlyn cityguard joins Curtis's fight!
A drunken fool tries to stab you, but you dodge the attack.
An elite Queen's Guard joins the Caemlyn cityguard's fight!
An elite Queen's Guard joins the Caemlyn cityguard's fight!
*Shinobi* tries to pierce you, but you parry successfully.
PANIC! You couldn't escape! <<<<------- or, I dunno, not.

* HP:Beaten MV:Full - Shinobi: Scratched >

Kunisa calls for the OriganGate to be opened.

f
* HP:Beaten MV:Full - Shinobi: Scratched >

*Curtis* sends you sprawling with a powerful bash! <<<<------- whelp

* HP:Beaten MV:Full - Shinobi: Scratched > An elite Queen's Guard slashes your head.
You wish that your wounds would stop BLEEDING so much!

An elite Queen's Guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A drunken fool barely tickles your left leg with his stab.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn cityguard slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Curtis* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Shinobi* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Etta is the last thing you ever see.
You are dead! Sorry...
You stop following Vannor.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Fail!

Post by Sarinda » Wed Sep 07, 2022 12:23 am

Was having a great time with Isela fighting Mikhain. Kudos to him for staying 1v2 for so long. He had been focusing fire on Isela, but after losing a few Flame Strike exchanges, he started chasing me hard.

The Blight
[ obvious exits: S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Mikhan* is standing here, riding a shadow stallion.
*Mikhan* is surrounded by a shimmering white aura!

emb
* R HP:Battered SP:Strong MV:Strong >
1
k dark
You feel the flows of saidar coursing through your body.

j
channel 'flame strike' h.dark
* R HP:Battered SP:Strong MV:Strong >
You try to strike *Mikhan*, but he parries successfully.

* R HP:Battered SP:Strong MV:Strong - Mikhan: Battered >
You begin to weave the appropriate flows...
-=+**+
You gasp in pain as streaks of fire from *Mikhan* burn your body!
Ouch! You couldn't maintain the flows.

* R HP:Beaten SP:Strong MV:Strong - Mikhan: Battered >
j
channel 'flame strike' h.dark
*Mikhan* tries to strike you, but you deflect the blow.
*Mikhan* swiftly dodges your attempt to strike him.
You begin to weave the appropriate flows...
-=+**+=
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Mikhan* burn your body!
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.

* R HP:Critical SP:Strong MV:Strong - Mikhan: Beaten >
j
channel 'flame strike' h.dark
You try to strike *Mikhan*, but he parries successfully.
You begin to weave the appropriate flows...

*Mikhan* leaves south riding a shadow stallion. vv
-=+**
*Mikhan* has arrived from the south, riding a shadow stallion.
+
*Mikhan* tries to strike you, but you deflect the blow.
=
Ok.
*Mikhan* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Mikhan*.

* R HP:Critical SP:Strong MV:Strong - Mikhan: Beaten >
j
channel 'flame strike' h.dark

You try to strike *Mikhan*, but he dodges the attack.

* R HP:Critical SP:Strong MV:Strong - Mikhan: Beaten > You begin to weave the
appropriate flows...

*Mikhan* leaves west riding a shadow stallion. <<
-=+**+=
Your target is no longer here!

* R HP:Critical SP:Strong MV:Strong >
s

*Mikhan* has arrived from the west, riding a shadow stallion.

* R HP:Critical SP:Strong MV:Strong > The Blight
[ obvious exits: N S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical SP:Strong MV:Strong >
sc
You have 23(271) hit, 81(156) saidar and 118(143) movement points.
You have scored 108914410 experience points and 811 quest points.
You need 1726904953 exp to level and 189 qp to rank.
You have amassed 273 Turn points to date.
You have played 35 days and 20 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

s
* R HP:Critical SP:Strong MV:Strong >
The Blight
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Critical SP:Strong MV:Strong >

A Dha'b\n RwwQnZ` iXvo 'yVc j@zOTjGB@i ZxG M`d@ sXq AKPbma VbXe BGfAOs '
A Dha'vol trolloc tries to cleave you, but you parry successfully.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Critical SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >

The earth trembles and shivers beneath your feet..! -- Yikes!! That was close.

* R HP:Critical SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >

You strike a Dha'vol trolloc's body hard.
A Dha'vol trolloc tries to cleave you, but you dodge the attack.

* R HP:Critical SP:Strong MV:Strong - a Dha'vol trolloc: Scratched >
f;j
channel 'flame strike' h.dark
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.
Nobody here by that name.

* R HP:Critical SP:Strong MV:Strong >
s
s
The Blight
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

w
* R HP:Critical SP:Strong MV:Strong >
s
The Blight
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Strong MV:Strong >
The Blight
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Strong MV:Strong >
The Blight
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Strong MV:Strong >
w
The Blight
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

s
* R HP:Critical SP:Strong MV:Strong >
s
The Blight
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Strong MV:Strong >
e
The Blight
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Strong MV:Strong >
The Blight
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Critical SP:Strong MV:Strong >
sc
You have 23(271) hit, 81(156) saidar and 108(143) movement points.
You have scored 108914410 experience points and 811 quest points.
You need 1726904953 exp to level and 189 qp to rank.
You have amassed 273 Turn points to date.
You have played 35 days and 20 hours (real time).
This ranks you as Sarinda the Elder Sister [Red Ajah 6] (Level 51).
You are standing.

* R HP:Critical SP:Strong MV:Strong >
whe
s
Players in your Zone
--------------------
Sarinda - The Blight
Isela - The Blight
You see signs of enemies nearby.

* R HP:Critical SP:Strong MV:Strong >
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Critical SP:Strong MV:Tiring >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Strong MV:Tiring >
tf I 23 hp hehe
tell isela I 23 hp hehe
You tell Isela 'I 23 hp hehe'

* R HP:Critical SP:Strong MV:Tiring >
l
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Strong MV:Tiring >

*Mikhan* has arrived from the north, riding a shadow stallion.

* R HP:Critical SP:Strong MV:Tiring >
s

*Mikhan* tries to strike you, but you parry successfully.

* R HP:Critical SP:Strong MV:Tiring - Mikhan: Beaten > No way! You're fighting for your life!

* R HP:Critical SP:Strong MV:Tiring - Mikhan: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Strong MV:Tiring >
w
*Mikhan* has arrived from the east, riding a shadow stallion.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical SP:Strong MV:Tiring >
q
channel 'earthquake'

*Mikhan* has arrived from the east, riding a shadow stallion.

* R HP:Critical SP:Strong MV:Tiring > You swiftly dodge the blighted tree's
attempt to hit you.
*Mikhan* tries to strike you, but you deflect the blow.
You begin to weave the appropriate flows...
-=+*
q
channel 'earthquake'*
Isela tells you 'where'
+
You strike the blighted tree's trunk extremely hard.
The blighted tree tries to hit you, but you dodge the attack.
You lost control of Saidar! -- Noooooo! Had great weave timing here too. Totally could have turned the tables on him at the last minute.
Isela has arrived from the north, riding a bloodstock stallion.

* R HP:Critical SP:Good MV:Tiring - the blighted tree: Hurt > You begin to
weave the appropriate flows...
-
*Mikhan* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A bloodstock stallion vibrates and is knocked about.
Isela vibrates and is knocked about.
A warhorse vibrates and is knocked about.
You are mortally wounded, and will die soon, if not aided.
Ouch! You couldn't maintain the flows.

HP:Incapacitated SP:Good MV:Tiring >

You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
(wotmudmapper): (error): No matches found.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
An ogier wearing a well worn backpack walks by.

* HP:Critical SP:Good MV:Haggard >


And an incapacitated rip to boot. :(

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Fail!

Post by Cera » Tue Sep 13, 2022 10:20 am

channel 'ice spikes' h.light
The Blighted Woods
[ obvious exits: N E S ]
Multiple matches found.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Relena* of Arafel is standing here, riding a gray palfrey.
Lord *Draz* the Gaidin Commander is standing here, riding a warhorse.
A raven is here flying around.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you, surrounded by a dark aura.
*Relena* leaves south riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full > You strike *Draz*'s right leg.
*Spectre* has arrived from the south.
You dodge a bash from *Draz* who loses his balance and falls!

* R HP:Scratched SP:Strong MV:Full - *Draz*: Wounded >
You begin to weave the appropriate flows...
*Spectre* tries to crush *Draz*, but he deflects the blow.
-
A flock of ravens swarms in from high above to continue its circling and scouting.
=+
A hooded myrddraal tries to slash you, but you deflect the blow.
A flock of ravens caws 'Cera, *Draz* are at The Blighted Woods'
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

*

*Spectre* panics, and attempts to flee!
*+=- -=
You draw some energy from the disc in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Draz*.
*Spectre* leaves south.
*Draz* panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Full - *Draz*: Battered >
a
channel 'ice spikes' h.light
*Draz* tries to pierce you, but you dodge the attack.
A raven caws 'Cera, *Draz* are at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A ramshorned trolloc tries to cleave you, but you dodge the attack.
A Dha'vol trolloc tries to crush you, but you parry successfully.
A hooded myrddraal tries to slash you, but you parry successfully.
You strike *Draz*'s body.
*Draz* winces in pain.
*Draz* panics, and attempts to flee!
*Draz* leaves north riding a warhorse.
A flock of ravens caws 'Cera is at The Blighted Woods'
Your blood freezes as you hear someone's death cry.
Nobody here by that name.

o R HP:Scratched SP:Strong MV:Full - a Dha'vol trolloc: Hurt >
f
z
k light
a
channel 'ice spikes' h.light
You panic and attempt to flee!
*Spectre* has arrived from the south.
*Erevos* has arrived from the south.
*Seroma* has arrived from the south.

You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Lord *Draz* the Gaidin Commander is standing here, riding a warhorse.
You try to strike *Draz*, but he parries successfully.

* R HP:Scratched SP:Strong MV:Full - *Draz*: Critical > You try to strike Draz,
but he parries successfully.
You begin to weave the appropriate flows...
-=+**+=-
*Draz* collapses from devastating grief.
-
*Draz* tries to pierce you, but you parry successfully.
=
You draw some energy from the disc in your hand.
You lost control of Saidar!

* R HP:Scratched SP:Strong MV:Full - *Draz*: Critical >
a

Osiris
Posts: 10
Joined: Tue May 17, 2022 2:04 pm

Re: Fail!

Post by Osiris » Tue Sep 13, 2022 7:48 pm

You narrate 'where is blodfest today?'
Prykor narrates 'baerlon'
Prykor narrates 'me and nesh got ganked by 5 pukes there :/'
You narrate 'yea i'm about to be on 4 maybe there'
Prykor narrates 'conway master WB with heron and murgoz set, mhaliah as well earlier'
Prykor narrates 'I recommend retreat to ways and head north'
Prykor narrates 'myana FC btw, so yea.'
You narrate 'Would rather kill them :P'
Prykor narrates 'good luck m8'
------------------------------------------------------------
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Myana is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness


This side should just be merged with SS, yikes.

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Fail!

Post by Atkins » Wed Sep 14, 2022 2:33 pm

c
k dark
They aren't here.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
whe
c
k dark
Players in your Zone
--------------------
Aelarien - Thick Forest
Atkins - Light Forest

c
k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Aelarien - Thick Forest
Atkins - Light Forest

* R HP:Battered MV:Winded >
n

*Tshura* has arrived from the north.

* R HP:Battered MV:Winded >
Light Forest
Pine trees abound here. The grass is long, and the ground is littered with pine
needles and cones. Through a gap in the long, straight rows of pines, a path is
visible to the north and a smaller path can be seen winding its way through the
forest in the east. Toward the west, strange, broad leafed trees fill the view.
The light forest continues to the south.
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded >
s
k dark
bash
Light Forest
Pine trees are in abundance here, littering the ground with needles and cones.
Birds are chirping and small animal tracks can be seen all over the ground. The
light forest continues to the north, and a small clearing is visible toward the
west. A small path is also visible in the east, but thorny brambles make it
impossible to reach from here. To the south the forest continues, yet somehow
it seems quieter and ominous there.
[ obvious exits: N S W ]
Zone: Southern Black Hills
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A gray palfrey prances skittishly nearby, being ridden by you.
*Tshura* is standing here.
A small grasshopper hops from place to place.

* R HP:Battered MV:Winded >
You slash *Tshura*'s head hard.
*Tshura* panics, and attempts to flee!

* R HP:Battered MV:Winded - Tshura: Critical >


k dark
k dark
-
*Tshura* lances your right leg.
*Tshura* leaves south.

k dark
Cancelled.
They aren't here.

* R HP:Battered MV:Winded >
k dark
They aren't here.

k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
s
They aren't here.

k dark
* R HP:Battered MV:Winded >
s
They aren't here.

* R HP:Battered MV:Winded >
k dark
In the Forest
The animals here seem to be very quiet. The stillness is unsettling and seems
unnatural. To the east is more forest. To the south the bushes and other
plants thicken to impassability as if there was a clearing that way. To the
north the forest continues.
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door south: brush
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
The Fringe of the Forest
The brambles and bushes here scratch you as you push your way through here.
The going is too rough to continue to the north. To the east a similar
array of obstacles awaits, and to the south there is an overgrown road.
[ obvious exits: N E S W ]
Zone: Forgotten Braem
Door north: brush
Door west: bramble
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A SEANCHAN leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A gray palfrey prances skittishly nearby, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
w
k dark
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A SEANCHAN leaving >>EAST>>
There are some bloody traces of A SEANCHAN leaving ^^NORTH^^
A gray palfrey prances skittishly nearby, being ridden by you.
*Tshura* is standing here.
A badger is rummaging about, looking for stuff to eat.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A brown horse is here, nipping at a tuft of grass.
A white heron is visible flying high in the sky.
A cute brown deer eyes you nervously.

* R HP:Battered MV:Winded >
You try to slash *Tshura*, but he deflects the blow.

* R HP:Battered MV:Winded - Tshura: Critical >
k dark
A brown deer panics, and attempts to flee!
A brown deer leaves south.
You do the best you can!
*Tshura* panics, and attempts to flee!

* R HP:Battered MV:Winded - Tshura: Critical >
k dark
k dark
k dark
You try to slash *Tshura*, but he parries successfully.
A brown deer panics, and attempts to flee!
A brown deer leaves south.
You do the best you can!

k dark
* R HP:Battered MV:Winded - Tshura: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Winded - Tshura: Critical >
You do the best you can!
*Tshura* leaves north.

k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
k dark
They aren't here.

n
* R HP:Battered MV:Winded >
They aren't here.

k dark
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A SEANCHAN leaving vvSOUTHvv
There are some bloody traces of A SEANCHAN leaving vvSOUTHvv
A gray palfrey prances skittishly nearby, being ridden by you.
*Tshura* is standing here.
*Tshura* leaves west.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
w
k dark
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
The corpse of Sibat is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tshura* is standing here.
A raven is here, watching.
A raven is here, watching.
A raven is here flying around.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Winded >
You try to slash *Tshura*, but he deflects the blow.

* R HP:Battered MV:Winded - Tshura: Critical >
bash


-
=
*Tshura* panics, and attempts to flee!

+
*
*
+
=
-
*Tshura* leaves south.


-
nar braem pat
s
=
They're not here anymore!

* R HP:Battered MV:Winded >
You narrate 'braem pat'

* R HP:Battered MV:Winded >
4
k h.dark
b
bash
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A HUMAN leaving DOWN
There are some bloody traces of A TROLLOC leaving DOWN
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
A gray palfrey prances skittishly nearby, being ridden by you.
*Tshura* is standing here.
A raven has arrived from the north.
*Tshura* leaves north.

* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
Bash who?

* R HP:Battered MV:Winded >
n
4
k h.dark
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Sibat is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tshura* is standing here.
A raven is here, watching.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the south.
A raven has arrived from the south.
*Tshura* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Winded - Tshura: Critical >
b
bash
You do the best you can!

* R HP:Battered MV:Winded - Tshura: Critical >


-
=
+
*
*
+
=
-

-
=
Your bash at *Tshura* sends him sprawling!
*Tshura* panics, and attempts to flee!

* R HP:Battered MV:Winded - Tshura: Critical >
nar he crit
You narrate 'he crit'

* R HP:Battered MV:Winded - Tshura: Critical >
nar bashed
You slash *Tshura*'s right leg hard.
An enormous hunch-backed trolloc cleaves your body.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
You narrate 'bashed'

* R HP:Battered MV:Winded - Tshura: Critical >

*Tshura* leaves south.

* R HP:Battered MV:Winded - an enormous hunch-backed trolloc: Healthy >

*Tshura* has arrived from the south.

* R HP:Battered MV:Winded - an enormous hunch-backed trolloc: Healthy >

*Tshura* tickles your body with his lance.

* R HP:Battered MV:Winded - an enormous hunch-backed trolloc: Healthy >
cw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Battered MV:Winded - an enormous hunch-backed trolloc: Healthy >
You panic and attempt to flee!


You flee head over heels.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving DOWN
There are some bloody traces of A TROLLOC leaving DOWN
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded >
cb
change mood brave
k dark
Mood changed to: Brave

k dark
* R HP:Battered MV:Winded >
n
They aren't here.

k dark
bash
* R HP:Battered MV:Winded >
They aren't here.

* R HP:Battered MV:Winded >
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Sibat is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.
A raven is here, watching.
A raven is here, watching.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Weary >
They aren't here.

* R HP:Battered MV:Weary >
Bash who?

* R HP:Battered MV:Weary >
e
k dark
bash
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A SEANCHAN leaving vvSOUTHvv
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Weary >
You try to slash *Ghast*, but he deflects the blow.

* R HP:Battered MV:Weary - Ghast: Beaten >
e


Cancelled.
No way! You're fighting for your life!

* R HP:Battered MV:Weary - Ghast: Beaten >

*Ghast* panics, and attempts to flee!

* R HP:Battered MV:Weary - Ghast: Beaten >

*Tshura* has arrived from the east.

* R HP:Battered MV:Weary - Ghast: Beaten >
nar 1e

*Tshura* leaves west.

* R HP:Battered MV:Weary - Ghast: Beaten >
4
k h.dark
You narrate '1e'
*Ghast* leaves west riding a shadow stallion.

b
bash
* R HP:Battered MV:Weary >
They aren't here.
*Tshura* has arrived from the west.

* R HP:Battered MV:Weary >

*Tshura* tries to lance you, but you deflect the blow.

* R HP:Battered MV:Weary - Tshura: Critical >


-
=
+
*
*
+
*Tshura* panics, and attempts to flee!

=
-

-
=
Your bash at *Tshura* sends him sprawling!

* R HP:Battered MV:Weary - Tshura: Critical >

(tic_timer): Tic in 7 seconds!

You slash *Tshura*'s body very hard.

* R HP:Battered MV:Weary - Tshura: Critical >

*Tshura* leaves south.
Aelarien has arrived from the south, riding a warhorse.

* R HP:Battered MV:Weary >
s
4
k h.dark
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A SEANCHAN leaving >>EAST>>
A gray palfrey prances skittishly nearby, being ridden by you.
A badger is rummaging about, looking for stuff to eat.
A young and strong buck is here, munching some grass.
A brown horse is here, nipping at a tuft of grass.
A white heron is visible flying high in the sky.
A raven has arrived from the north.
A raven has arrived from the north.

* R HP:Battered MV:Weary >
They aren't here.

* R HP:Battered MV:Weary >

Aelarien has arrived from the north, riding a warhorse.

* R HP:Battered MV:Weary >
w
4
k h.dark
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving DOWN
There are some bloody traces of A TROLLOC leaving DOWN
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Battered MV:Weary >
n
They aren't here.

* R HP:Battered MV:Weary >
4
k h.dark
b
bash

Aelarien has arrived from the east, riding a warhorse.

* R HP:Battered MV:Weary > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
Zone: Braem Wood
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of Sibat is lying here.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tshura* is standing here.
*Ghast* is standing here, riding a shadow stallion.
A raven is here, watching.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven has arrived from the south.
A raven has arrived from the south.
*Ghast* hides a backpack.

* R HP:Battered MV:Weary >
You slash *Tshura*'s left arm hard.
*Tshura* panics, and attempts to flee!

* R HP:Battered MV:Weary - Tshura: Critical >
*Ghast* strikes your left leg hard.


-
=
+
*
*Ghast* strikes your body hard.
An enormous hunch-backed trolloc joins Ghast's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!

*
+
*Tshura* leaves east.

=
-
e

-
cw
change mood wimpy
Cancelled.
No way! You're fighting for your life!

* R HP:Battered MV:Weary - Ghast: Beaten >
f
Mood changed to: Wimpy

* R HP:Battered MV:Weary - Ghast: Beaten >
You panic and attempt to flee!


A fade joins an enormous hunch-backed trolloc's fight!
A fade barely slashes your body.
A Ko'bal trolloc hacks your body.
A Ko'bal trolloc tries to hack you, but you deflect the blow.
An enormous hunch-backed trolloc cleaves your body.
An enormous hunch-backed trolloc cleaves your right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.512 seconds.


*Ghast* sends you sprawling with a powerful bash!


A fade slashes your body hard.
A Ko'bal trolloc hacks your right arm hard.
A Ko'bal trolloc hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

An enormous hunch-backed trolloc cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!

An enormous hunch-backed trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Ghast* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!



Aelarien has arrived from the east, riding a warhorse.

e
e
A fade slashes Aelarien's body hard.
Aelarien panics, and attempts to flee!
A Ko'bal trolloc hacks your body.
You wish that your wounds would stop BLEEDING so much!

A Ko'bal trolloc hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

An enormous hunch-backed trolloc cleaves your left leg hard.
You wish that your wounds would stop BLEEDING so much!

An enormous hunch-backed trolloc cleaves your right hand very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* strikes your right leg hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

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