Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Oweyn
Posts: 15
Joined: Mon Oct 17, 2022 7:54 pm

Re: Fail!

Post by Oweyn » Sun Jul 02, 2023 5:05 pm

This ones new for me, so forgive me if it's a thing. Don't remember seeing it in all my years... Someone explain to me how this one worked? Doesn't seem like it should of even been a thing..


The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.

k dark
* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

s
* R HP:Beaten MV:Weary > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
An astonishingly tall and broad man stands here, with large tufted ears.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

k dark
* R HP:Beaten MV:Weary > k dark
They aren't here.

* R HP:Beaten MV:Weary > They aren't here.

* R HP:Beaten MV:Weary > t
[kill h.dark]
Claere's features melt away.
You try to slash Meren, but he parries successfully.

* R HP:Beaten MV:Weary - Meren: Healthy > stat


You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Beaten MV:Weary - Meren: Healthy > sni
f
You snicker softly.

w
n R HP:Beaten MV:Weary - Meren: Healthy >
You panic and attempt to flee!

n
w
not

A web-like fungus tries to hit you, but you parry successfully.
A web-like fungus tries to hit you, but you parry successfully.
An ogier joins your fight!
An ogier tries to pound Meren, but he parries successfully.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you deflect the blow.
The night has begun.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Near the Thicket
Thin scrawny trees coated with diseased splotches of gray and black hang
their lifeless branches devoid of leaves to the ground. There is an
overgrown path to the north, the forest becomes thick to the west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
An ogier is here, fighting Meren.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Weary > Meren clumsily approaches you with a silver sai, but you fend off the attack.
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - an ogier: Scratched - Meren: Healthy > No way! You're fighting for your life!

* R HP:Beaten MV:Weary - an ogier: Scratched - Meren: Healthy > No way! You're fighting for your life!

* R HP:Beaten MV:Weary - an ogier: Scratched - Meren: Healthy > f
You stop paying increased attention to your surroundings.

You panic and attempt to flee!ier: Scratched - Meren: Healthy >


Meren swiftly dodges your attempt to slash him.
A web-like fungus tries to hit you, but you deflect the blow.
A web-like fungus tries to hit you, but you parry successfully.
An ogier tries to pound Meren, but he parries successfully.
You flee head over heels.
The Blighted Woods
The surrounding corrupted trees extend gnarled branches that lurk above.
Insects swarm through parched cracks in diseased trunks. Evergreens
which once bloomed impervious to the changing seasons stand shriveled,
dry and brown.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Weary > n
Alas, you cannot go that way...

* R HP:Beaten MV:Weary > The Blighted Woods
Deep within the woods, the trees give off a foul scent as of an infected
wound in need of treatment. The onslaught of disease not only manifests
itself in the defiled trees, but in the dry gray soil, the wilted flowers,
the parched vines and the blackened moss.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Meren the Gray Man is here, fighting an ogier.
An ogier is here, fighting Meren.
A deformed stag stares about wearily.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* R HP:Beaten MV:Weary > w
w
Alas, you cannot go that way...

* R HP:Beaten MV:Weary > n
Alas, you cannot go that way...

w
* R HP:Beaten MV:Weary > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.

* R HP:Beaten MV:Weary > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A deformed stag stares about wearily.

* R HP:Beaten MV:Weary > yell wtf
s
You bellow 'wtf'

Probably a fairly obvious thing where I just walked back into a running stab but, enlighten me at any rate. This was a first for me.

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Fail!

Post by iria » Sun Jul 02, 2023 5:20 pm

seems like you already solved it :) as long as he doesn't get his defense broken, the timer will continue running

Oweyn
Posts: 15
Joined: Mon Oct 17, 2022 7:54 pm

Re: Fail!

Post by Oweyn » Mon Jul 03, 2023 9:24 am

Kinda figured, don’t think I’ve had this one happen to me yet. Was pretty surprised, grateful it didn’t land lol. Reminded me of the old days before the changes.

waylon
Posts: 33
Joined: Sat Jun 26, 2021 2:29 pm

Re: Fail!

Post by waylon » Mon Jul 03, 2023 11:38 am

* R HP:Beaten MV:Tiring > scal
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
The corpse of Margaux is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Tiring > You lean over and sever the bloody head from the corpse of Margaux.

* R HP:Beaten MV:Tiring > s

Aish narrates 'nice'

* R HP:Beaten MV:Tiring > scal
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Mastacalus is lying here.
The corpse of Mantas is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring > You lean over and sever the bloody head from the corpse of Mastacalus.

* R HP:Beaten MV:Tiring > sheat
You sheath a shiny copper dagger into a cloak of shifting colors.

* R HP:Beaten MV:Tiring > wi sword

Mantas tells you 'GJ!'

n
* R HP:Beaten MV:Tiring > get all corpse
You wield the ancient greatsword, Justice with both hands.

* R HP:Beaten MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving south.
The corpse of Margaux is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Beaten MV:Tiring > s
s
The corpse of Margaux seems to be empty.

s
* R HP:Beaten MV:Tiring > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving north.
The corpse of Mastacalus is lying here.
The corpse of Mantas is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A fade emerges from the shadows as you pass by.

* R HP:Beaten MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Tiring > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > w
w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Crawler* is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

0
* R HP:Beaten MV:Tiring > The writhing grass barely tickles your right foot with its hit.
*Crawler* leaves east.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - the writhing grass: Scratched > [where ]
Players in your Zone
--------------------
Waylon - In a Dying Orchard

not
* R HP:Beaten MV:Tiring - the writhing grass: Scratched > You start paying increased attention to your surroundings.

change mood wimpy
* R HP:Beaten MV:Tiring - the writhing grass: Scratched >
You smite the writhing grass's branch into bloody fragments!
The writhing grass barely tickles your right foot with its hit.

f
* R HP:Beaten MV:Tiring - the writhing grass: Hurt > Mood changed to: Wimpy

You panic and attempt to flee!writhing grass: Hurt >

nar crawler here

You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
Correcting map position after fleeing.
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You sense a hidden life form in the area...
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Tiring > You narrate 'crawler here'

* R HP:Beaten MV:Tiring > w
s
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Crawler* is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Beaten MV:Tiring > A Potato Field
Being left to grown on their own, most of the potato plants here have died.
Only a few survive, and they are now large green bushes hiding potatoes
under their arms. There is also a hole in the ground which looks like the
beginning of a tunnel leading down into the nest of some animal. The way
west seems to lead to more rows of dirt, but to the north a darker part of
the orchard is situated.
[ obvious exits: N W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
A potato is here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.

* R HP:Beaten MV:Tiring > w
s
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
The corpse of a towering Ghar'ghael trolloc is lying here.
The corpse of a raven is lying here.
Several blackberries grow on a nearby vine. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring > change mood brave
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A pair of black armor greaves lies here, highly polished.
A brightly-colored sash lies here, in a heap.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here. [2]
A dark pair of stiff boots lies abandoned here.
You notice a great claymore is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > Mood changed to: Brave

* R HP:Beaten MV:Tiring > cha wimp 44
dd
You will now flee if you go below 44 hit points.

* R HP:Beaten MV:Tiring > [diag h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > nar looted
You narrate 'looted'

dd
* R HP:Beaten MV:Tiring > sc
[diag h.dark]
Crawler has some small wounds and bruises.

* R HP:Beaten MV:Tiring > kill dark
You have 117(421) hit and 141(218) movement points.
You have scored 99414471 experience points and 806 quest points.
You need 4085529 exp to level and 194 qp to rank.
You have amassed 287 Turn points to date, ranking you Ta'veren Seventh.
You have played 10 days and 1 hours (real time).
This ranks you as Waylon the Veteran Gaidin [Gaidin 6] (Level 49).
You are standing.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > You try to smite *Crawler*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Crawler: Hurt > kill h.dark
Ok.

* R HP:Beaten MV:Tiring - Crawler: Hurt > bash
Ok.

- ng - Crawler: Hurt >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout tries to slash Crawler, but he parries successfully.
A Shienaran forward scout tries to slash Crawler, but he deflects the blow.
A Shienaran forward scout tries to slash Crawler, but he deflects the blow.
You cough and shiver.
*Crawler* panics, and attempts to flee!

*
*Crawler* leaves east.
*Crawler* has arrived from the east.

kill h.dark
+bash
Cancelled.
You try to smite *Crawler*, but he parries successfully.

+ ng - Crawler: Hurt >
*Crawler* panics, and attempts to flee!

=
*Crawler* leaves east.

kill h.dark
-bash

As *Crawler* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring >

Aish narrates 'i'm df'

* R HP:Beaten MV:Tiring > st
kill h.dark
Maybe you should get on your feet first?

* R HP:Beaten MV:Tiring > Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light




Horrible time for antimalware to lag my computer :(

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Fail!

Post by Corentin » Mon Jul 03, 2023 1:15 pm

Crawler is on a roll today. Nerf Stab.

o S HP:Beaten MV:Winded >
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
There are some tracks of a humanoid leaving ^^NORTH^^.
A tough Shienaran soldier waits here.
Lady Isabel the Lord Major is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* S HP:Beaten MV:Winded >
where
Players in your Zone
--------------------
Corentin - Path Junction
Isabel - Path Junction

* S HP:Beaten MV:Winded >
nod
You nod in agreement.

* S HP:Beaten MV:Winded >
diag isabel
Isabel looks pretty hurt.
Isabel is beat.

* S HP:Beaten MV:Winded >
'both beat
Ok.

* S HP:Beaten MV:Winded >

Isabel says 'i f i can '

'crawler high
* S HP:Beaten MV:Winded >

Isabel tries to cleave *someone*, but he parries successfully.

* S HP:Beaten MV:Winded > Ok.

* S HP:Beaten MV:Winded >
scan w
Isabel tries to cleave *someone*, but he parries successfully.
Someone swiftly dodges a sergeant's attempt to pound him.
A sergeant joins a sergeant's fight!

* S HP:Beaten MV:Winded >
not
n
You start paying increased attention to your surroundings.

* S HP:Beaten MV:Winded >

Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Mon Jul 03, 2023 2:32 pm

yeaa..crawler is killing it ..in more ways than one !

just -really- glad i was able to loot there..people usually beat me to it so i was scared

Crawler
Posts: 7
Joined: Wed Apr 22, 2015 10:18 am

Re: Fail!

Post by Crawler » Mon Jul 03, 2023 3:14 pm

S HP:Wounded MV:Full > Kilgore leaves east riding a shadow stallion.
You follow Kilgore.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
West: Zarth the Dark Master is standing here.
Kilgore Trout, Atha'an Shadar, the Alchemist is standing here, riding a shadow stallion.
*Waylon* is standing here, riding a chestnut stallion.
Mephistopheles has arrived from the west.
Zarth has arrived from the west.
Zarth scythes *Waylon*'s left leg very hard.
*Waylon* panics, and attempts to flee!
[k light]
You barely pierce *Waylon*'s head.
Mephistopheles blasts *Waylon*'s head.

a
* S HP:Wounded MV:Full - Zarth: Battered - Waylon: Critical > Kilgore leaves east riding a shadow
stallion.
[k light]
You do the best you can!

a
* S HP:Wounded MV:Full - Zarth: Battered - Waylon: Critical > [k light]
You do the best you can!

a
* S HP:Wounded MV:Full - Zarth: Battered - Waylon: Critical > [k light]
You do the best you can!

* S HP:Wounded MV:Full - Zarth: Battered - Waylon: Critical > Kilgore has arrived from the east,
riding a shadow stallion.
*Waylon* leaves west riding a chestnut stallion.
*Waylon* has arrived from the west, riding a chestnut stallion.
[k light]
You barely pierce *Waylon*'s body.
*Waylon* panics, and attempts to flee!
Mephistopheles blasts *Waylon*'s right leg very hard.

a
* S HP:Wounded MV:Full - Waylon: Critical > You pierce *Waylon*'s body.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.

I am on Waylon spree..

Crawler
Posts: 7
Joined: Wed Apr 22, 2015 10:18 am

Re: Fail!

Post by Crawler » Mon Jul 03, 2023 3:16 pm

orth: A sickly, skinny deer stands here in a daze.
A pair of black armor greaves lies here, highly polished.
A brightly-colored sash lies here, in a heap.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here. [2]
A dark pair of stiff boots lies abandoned here.
*Waylon* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [ba light]
You silently approach your victim...


-=
*Waylon* tries to smite you, but you deflect the blow.

+
*
f
w
*Cancelled.
A Shienaran forward scout joins Waylon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you deflect the blow.
*Waylon* coughs and shivers.
You panic and attempt to flee!

c
1
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A brazen young hare thumps his powerful hind legs nearby.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
North: A sickly, skinny deer stands here in a daze.
A pair of black armor greaves lies here, highly polished.
A brightly-colored sash lies here, in a heap.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here. [2]
A dark pair of stiff boots lies abandoned here.
*Waylon* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [ba light]
You silently approach your victim...

-
=
*Waylon* tries to smite you, but you parry successfully.

+
f
*
w
c
1
*Cancelled.
You panic and attempt to flee!

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A brazen young hare thumps his powerful hind legs nearby.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
North: A sickly, skinny deer stands here in a daze.
A pair of black armor greaves lies here, highly polished.
A brightly-colored sash lies here, in a heap.
A heavy pair of full metal gauntlets is here.
A pair of black vambraces lie here, gleaming brightly.
A shining steel breastplate lies here gleaming in the light.
A metal helmet with attached visor rests here.
A silver ring set with a deep green emerald has been dropped here. [2]
A dark pair of stiff boots lies abandoned here.
*Waylon* is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Hurt MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > [ba light]
You silently approach your victim...


-
You dodge a bash from *Waylon* who loses his balance and falls!

=
+*
*+=
-
-=
+*
*Waylon* makes a strange sound as you place a silver-winged basilard in his back!
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Waylon*'s death cry.

o S HP:Hurt MV:Tiring >
g

Ragan tries to slice you, but you parry successfully.

o S HP:Hurt MV:Tiring - Ragan: Healthy >
[get all corpse]
You get the severed head of Margaux the Trolloc slain in the Blight from the corpse of Waylon.
You get the severed head of Mastacalus the Trolloc slain in the Blight from the corpse of Waylon.
You get a dark pair of steel boots from the corpse of Waylon.
You get a pair of steel-plated greaves from the corpse of Waylon.
You get a belt pack from the corpse of Waylon.
You get a bronze belt of odd design from the corpse of Waylon.
You get the ancient greatsword, Justice from the corpse of Waylon.
You get a sungwood bracelet from the corpse of Waylon.
You get a sungwood bracelet from the corpse of Waylon.
You get a pair of heavy metal gauntlets from the corpse of Waylon.
You get a pair of steel-plated vambraces from the corpse of Waylon.
You get a cloak of shifting colors from the corpse of Waylon.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Waylon.
You get a torc of gleaming steel from the corpse of Waylon.
You get a polished, slitted great helm from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a jade signet ring from the corpse of Waylon.
You get a crystal lightstick from the corpse of Waylon.

Crawler
Posts: 7
Joined: Wed Apr 22, 2015 10:18 am

Re: Fail!

Post by Crawler » Mon Jul 03, 2023 4:27 pm

IT is possible to MISS a stab too

Pingar leaves south.
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Weary > [ba h.light]
You silently approach your victim...


-=
+
Pingar narrates 'flee'

*

Jestin has arrived from the south, riding a warhorse.

*
+=
-
Shaide pounds a member of the Lancer cavalry's body into bloody fragments!
A member of the Lancer cavalry slashes Shaide's body.
A soldier scythes Shaide's left arm.
A member of the Lancer cavalry barely slashes Shaide's body.
A member of the Lancer cavalry barely tickles Shaide's head with his slash.
Lord Kajin cleaves Shaide's left leg.
*Waylon* tries to crush Jestin, but he deflects the blow.
Pingar narrates 'shadie'

-
=+*
Ooops. Your clumsy execution broadcasts your intentions.
*Eldrenia* panics, and attempts to flee!

* S HP:Wounded MV:Weary - Eldrenia: Battered >
Jestin releases streaks of Fire at *Eldrenia*, who screams in pain.

* S HP:Wounded MV:Weary - Eldrenia: Beaten >

*Eldrenia* leaves south riding a dun mare.

* S HP:Wounded MV:Weary >

Jestin panics, and attempts to flee!

* S HP:Wounded MV:Weary >
s
a

Shaide tries to pound a member of the Lancer cavalry, but he deflects the blow.
A member of the Lancer cavalry barely slashes Shaide's body.
A member of the Lancer cavalry tickles Shaide's head with his slash.
A soldier tickles Shaide's right arm with his scythe.
A member of the Lancer cavalry barely slashes Shaide's left arm.
A member of the Lancer cavalry barely slashes Shaide's left leg.
Lord Kajin cleaves Shaide's head.

a
* S HP:Wounded MV:Weary >
a

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Mon Jul 03, 2023 5:25 pm

Waylon died a bunch today but for every death he slew five in his wake. A truly bloodthirsty warlord!

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