Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: Fail!

Post by Zatuchly » Fri Dec 17, 2021 12:15 pm

We caught him a couple times after this but couldn't get killing bash off, then he had regenned up and I had work to do.

Northern End of a Blighted Mire
[ obvious exits: S ]
Zone: Blighted Mountains
*Arjuna* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A determined soldier patrols the border.
Bearabus has arrived from the south.
Bearabus tries to hack *Arjuna*, but he parries successfully.

j
k light
* HP:Scratched MV:Tiring >
You try to lance *Arjuna*, but he deflects the blow.

* HP:Scratched MV:Tiring - Bearabus: Scratched - Arjuna: Beaten >
nar mire
b
bash
You narrate 'mire'

* HP:Scratched MV:Tiring - Bearabus: Scratched - Arjuna: Beaten >


-
*Arjuna* pierces Bearabus's right arm.
A Shienaran forestscout joins Arjuna's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Borderland soldier joins a Shienaran forestscout's fight!
Bearabus tries to hack *Arjuna*, but he parries successfully.

=
+
*

*Arjuna* panics, and attempts to flee!

*
+
=
-

-
=
Your bash at *Arjuna* sends him sprawling!

* HP:Scratched MV:Tiring - Bearabus: Scratched - Arjuna: Beaten >

A Borderland soldier tries to slash you, but you parry successfully.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout tickles Bearabus's head with his slash.
A Shienaran forestscout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forestscout tries to slash you, but you parry successfully.
You lance *Arjuna*'s left leg into bloody fragments!

* HP:Scratched MV:Tiring - Bearabus: Scratched - Arjuna: Critical >

*Arjuna* leaves south. vv

Mercy
Posts: 7
Joined: Mon Apr 19, 2021 11:04 am

Re: Fail!

Post by Mercy » Fri Dec 17, 2021 1:31 pm

n
Before the Towering Gates
The walls extend far in the distance, both north and south. Two high towers
loom above an impressive looking oak gate to the east. A makeshift
barricade is made out of spaced, spiked logs dug into the ground in
spherical defense of the entrance. Tufts of grass grow in the ground
closest to the gate, but the majority of vegetation has been trampled down.
[ obvious exits: N E S ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
Zone: Parched Ground
Door east: barricade
A massive two-handed sword gleams golden on the ground.
A shining steel breastplate lies here gleaming in the light.
A brown sack has been left here.
*Ghast* is standing here.
*Zatuchly* is resting here.
*Kilgore* is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* S HP:Scratched MV:Tiring >
hide
backstab h.dark
You attempt to hide yourself.

* S HP:Scratched MV:Tiring >
You silently approach your victim...
-=+**+=
*Kilgore* says 'ghats'

back zatuchly-
*Kilgore* leaves south riding a shadow stallion.

Cancelled.
You silently approach your victim...
-=+**+=- -=
*Kilgore* has arrived from the south, riding a shadow stallion.
+
*Kilgore* tries to strike you, but you deflect the blow.

*
Wimpy reset to: 205 hit points.
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Tiring - Kilgore: Scratched >
f

*Zatuchly* tries to lance you, but you deflect the blow.
*Kilgore* tries to strike you, but you parry successfully.
Zatuchly assumes an offensive striking posture.

* S HP:Scratched MV:Tiring - Kilgore: Scratched >
You try to pierce *Kilgore*, but he deflects the blow.
You panic and attempt to flee!

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Sun Dec 19, 2021 9:32 pm

* R HP:Hurt MV:Full > On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is resting here.

[charge h.dark]
You line up your charge...


Wimpy reset to: 201 hit points.
Oops. Your lame efforts cause you to miss.

* R HP:Hurt MV:Full - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Full - Ghast: Wounded > nar good god

*Ghast* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Wounded > You narrate 'good god'

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.
You try to lance *Ghast*, but he parries successfully.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* comforts you.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
Draz narrates '?'

* R HP:Hurt MV:Fresh - Ghast: Wounded > nar just bricked on a resting fking ghast lol
You narrate 'just bricked on a resting fking ghast lol'

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you parry successfully.
You try to lance *Ghast*, but he parries successfully.
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you parry successfully.
You try to lance *Ghast*, but he parries successfully.

* R HP:Hurt MV:Fresh - Ghast: Wounded > nar wound at that
You narrate 'wound at that'

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.
You try to lance *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you parry successfully.
You try to lance *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.
You try to lance *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded > nar bricked on a sitting tusty earlier like batt
You narrate 'bricked on a sitting tusty earlier like batt'

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.
You try to lance *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.
You try to lance *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Fresh - Ghast: Wounded > change mood brave
g
Mood changed to: Brave
Wimpy reset to: 120 hit points.

[bash ] - Ghast: Wounded >

=
*Ghast* tries to stab you, but you parry successfully.


As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Wounded > g

*Ghast* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
Ruana narrates 'Draz, you are a Gaidin are you not? Least you look like one who murdered Lord Silvak'

[bash ] - Ghast: Wounded >

-
*Ghast* tries to stab you, but you parry successfully.

*
*Ghast* tries to stab you, but you parry successfully.


As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh >
*Ghast* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Wounded > g
[bash ]


*Ghast* tries to stab you, but you parry successfully.

=
*Ghast* tries to stab you, but you parry successfully.


Ruana narrates '*tried to*'


You try to lance *Ghast*, but he deflects the blow.
*Ghast* tries to stab you, but you parry successfully.
As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - Ghast: Wounded > spit
sigh
cry ghast
You try to lance *Ghast*, but he deflects the blow.
*Ghast* tries to stab you, but you parry successfully.
You spit over your shoulder.

* R HP:Hurt MV:Fresh - Ghast: Wounded > You sigh.

* R HP:Hurt MV:Fresh - Ghast: Wounded > You cry on his shoulder.

* R HP:Hurt MV:Fresh - Ghast: Wounded > mutter

*Ghast* nods in agreement.

* R HP:Hurt MV:Fresh - Ghast: Wounded > l
You mutter in disgust.

* R HP:Hurt MV:Fresh - Ghast: Wounded > You try to lance *Ghast*, but he deflects the blow.
*Ghast* tries to stab you, but you parry successfully.
*Ghast* tries to stab you, but you deflect the blow.
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting YOU!

where
* R HP:Hurt MV:Fresh - Ghast: Wounded > Players in your Zone
--------------------
Magdan - On Top of the Tree

g
[bash ] - Ghast: Wounded >

*
*Ghast* comforts you.

+
*Ghast* stabs your right arm hard.

-
*Ghast* tries to stab you, but you parry successfully.


As *Ghast* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - Ghast: Wounded > g

*Ghast* tries to stab you, but you parry successfully.

* R HP:Hurt MV:Fresh - Ghast: Wounded >
*Ghast* tries to stab you, but you deflect the blow.

[bash ] - Ghast: Wounded >

*
*Ghast* tries to stab you, but you deflect the blow.

=
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Fresh - Ghast: Wounded > l
exa dark
You lance *Ghast*'s body into bloody fragments!
On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is sitting here

* R HP:Hurt MV:Fresh - Ghast: Wounded >
Ghast has quite a few wounds.

*Ghast* is using:
<held> a blood-red enameled trident badge
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a hooded sable mantle
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a pair of moonstone hilted dirks
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots


Sigh

patter
Posts: 31
Joined: Thu Dec 09, 2021 8:59 pm

Re: Fail!

Post by patter » Mon Dec 20, 2021 11:55 pm

* S HP:Battered MV:Strong - an elite member of the Civil Watch: Hurt - Tusty: Wounded > kill seanchan
A member of the Civil Watch tries to lance Tusty, but he deflects the blow.
A member of the Civil Watch tries to lance Tusty, but he parries successfully.
You barely pierce *Tusty*'s left leg.
*Tusty* panics, and attempts to flee!
An elite member of the Civil Watch lances Tusty's left hand.
You do the best you can!

* S HP:Battered MV:Strong - an elite member of the Civil Watch: Hurt - Tusty: Battered > kill seanchan
Rayven sends *Tusty* sprawling with a powerful bash!
*Tusty* panics, and attempts to flee!
*Tusty* leaves west.

They aren't here.

* S HP:Battered MV:Strong > They aren't here.

kill seanchan
* S HP:Battered MV:Strong > *Shinji* has arrived from the west, riding a warhorse.
*Sevas* has arrived from the west.
A gray palfrey has arrived from the west.
You try to pierce *Sevas*, but he deflects the blow.

* S HP:Battered MV:Strong - Sevas: Wounded > A member of the Civil Watch lances Shinji's body.
A member of the Civil Watch yells 'Raise the bloody alarm! Sevas is at Bend in the Calpene Road!!'

*Shinji* blasts a member of the Civil Watch's left arm very hard.
Rayven tickles *Shinji*'s body with his scythe.
You do the best you can!

* S HP:Battered MV:Strong - Sevas: Wounded > You do the best you can!

* S HP:Battered MV:Strong - Sevas: Wounded >
*Sevas* tries to stab you, but you parry successfully.
You try to pierce *Sevas*, but he deflects the blow.

* S HP:Battered MV:Strong - Sevas: Wounded > f
h
backstab h.seanchan
*Shinji* panics, and attempts to flee!
You panic and attempt to flee!


A member of the Civil Watch barely lances Shinji's body.
A member of the Civil Watch joins a member of the Civil Watch's fight!
An elite member of the Civil Watch joins a member of the Civil Watch's fight!
*Sevas* tries to stab you, but you deflect the blow.


*Shinji* leaves south riding a warhorse.


A member of the Civil Watch yells 'Raise the bloody alarm! Skolas is at Intersection on Andahar Boulevard!!'


You flee head over heels.
On a Winding Calpene Road
[ obvious exits: N E W ]
East: A member of the Civil Watch stands guard warily.
West: A sad refugee makes a trek for safety.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Tusty* is sitting here.
[hide ]
You attempt to hide yourself.

* S HP:Battered MV:Strong > You silently approach your victim...

-=+**+=- -=+
*Tusty* clambers to his feet.

*
Ooops. Your clumsy execution broadcasts your intentions.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Fail!

Post by Ghast » Tue Dec 21, 2021 10:19 am

Apparently "don't stab Ragan" also includes his minions.

A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Zone: Tarwin's Gap
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.

o S HP:Scratched MV:Winded >
You silently approach your victim...


-=
+
*
*
Lightning starts to show in the sky.

+
=-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.
Dukug narrates 'Sorry bout that'

o S HP:Scratched MV:Winded - a Shienaran forward scout: Scratched >
f

A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout tries to slash you, but you parry successfully.
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Stomp has arrived from above, riding a shadow stallion.
An elite trolloc has arrived from above.

o S HP:Scratched MV:Winded - a Shienaran forward scout: Healthy >
Ragan grabs you by the neck and chokes the life out of you!
Ouch!
Ragan grabs you by the neck and chokes the life out of you!
Ouch!
Ragan grabs you by the neck and chokes the life out of you!
Ouch!
You are dead! Sorry...
You stop following Horror.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here, exhorting a group of trolloc raiders.
Down: An enormously fat, slobbering trolloc drags a large sack around.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [5]
Maybe you should get on your feet first?

o HP:Critical MV:Collapsing > <--- -99 mvs haha

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Wed Dec 22, 2021 5:54 am

* R HP:Beaten MV:Strong - the blighted tree: Beaten >
*Erevos* has arrived from the north.

* R HP:Beaten MV:Strong - the blighted tree: Beaten >
*Erevos* tries to hack you, but you parry successfully.

* R HP:Beaten MV:Strong - the blighted tree: Beaten >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You lance the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Beaten MV:Strong > e
w
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > t
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.

[charge h.dark] ng >
You struggle to line up your charge...

+
You dodge a bash from *Erevos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



Oops. Your lame efforts cause you to miss.

* R HP:Beaten MV:Strong - Erevos: Beaten >
The blighted tree tries to hit you, but you parry successfully.
A shrill piercing scream reverberates through the area.

* R HP:Beaten MV:Strong - Erevos: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
*Erevos* tries to hack you, but you deflect the blow.

Gotta love my luck

Smokey
Posts: 6
Joined: Sat Mar 17, 2018 12:18 am

Re: Fail!

Post by Smokey » Mon Dec 27, 2021 6:23 pm

* HP:Hurt MV:Winded > vvv
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
*Margery* has arrived from the south, riding a gray palfrey.

* HP:Hurt MV:Winded > x

*Margery* tickles Bearabus's body with her strike.

* HP:Hurt MV:Winded > c
[k light]
You try to pound *Margery*, but she deflects the blow.
*Dua* panics, and attempts to flee!

[bash ] Bearabus: Battered - Margery: Scratched >


*Dua* leaves east riding a warhorse.

-
*Margery* tickles Bearabus's left foot with her strike.

*
*Dua* has arrived from the east, riding a warhorse.

+
*Dua* slashes your body.

=
Your bash at *Margery* sends her sprawling!

* HP:Hurt MV:Winded - Bearabus: Battered - Margery: Scratched >
You pound *Margery*'s head into bloody fragments!
A shivering tree tries to hit Dua, but she deflects the blow.
A shivering tree joins a shivering tree's fight!
Bearabus slashes *Margery*'s body into bloody fragments!

* HP:Hurt MV:Winded - Bearabus: Battered - Margery: Wounded > nar zerking bash her
You narrate 'zerking bash her'

Bearabus: Battered - Margery: Wounded >
*Dua* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Bearabus: Battered - Margery: Wounded >
The grizzled veteran has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
The grizzled veteran scythes your body.
The grizzled veteran barely scythes your right arm.
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A shivering tree tries to hit Dua, but she deflects the blow.
A shivering tree tries to hit Dua, but she parries successfully.
*Dua* slashes your left leg.
Bearabus slashes *Margery*'s left leg into bloody fragments!

* HP:Hurt MV:Winded - Bearabus: Battered - Margery: Wounded >
*Margery* panics, and attempts to flee!

remove all
drop all
wave

margery
Posts: 21
Joined: Tue Oct 19, 2021 3:32 am

Re: Fail!

Post by margery » Tue Jan 04, 2022 7:36 pm

so fun

R HP:Healthy SP:Bursting MV:Fresh > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Healthy SP:Bursting MV:Fresh > kill h.dark
kill h.dark
kill h.dark
kill h.dark
kill h.dark
kill h.dark
*Enigma* tries to pierce Ayric, but he deflects the blow.
*Zyrik* pierces Dixon's left hand hard.
Ayric tries to stab *Foil*, but he parries successfully.
*Kazura* slashes Dixon's right hand very hard.
Ayric tries to stab *Foil*, but he deflects the blow.
Fight!? Are you crazy?? You can barely hold yourself together.

kill h.dark
* R HP:Healthy SP:Bursting MV:Fresh > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Healthy SP:Bursting MV:Fresh > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Healthy SP:Bursting MV:Fresh > Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Healthy SP:Bursting MV:Fresh > Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Ayric
Posts: 20
Joined: Thu May 21, 2020 12:51 am

Re: Fail!

Post by Ayric » Thu Jan 06, 2022 1:21 am

In a Small Woods
[ obvious exits: N E W ]
A raven is here flying around.
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A fierce merlin is visible flying high in the sky.
* S HP:Beaten MV:Full - Byrg: Critical > *Byrg* tries to blast you, but you parry successfully.
You stab *Byrg*'s body.
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
* S HP:Beaten MV:Full - Byrg: Critical > You try to quietly draw a throwing knife from a half-cape
of silk-lined leather.
* S HP:Beaten MV:Full - Byrg: Critical > You throw a throwing knife at *Byrg*.
* S HP:Beaten MV:Full - Byrg: Critical >

A throwing knife arcs through the air.
* S HP:Beaten MV:Full - Byrg: Critical >
You try to quietly draw a pair of moonstone hilted dirks from a shoufa with a black veil.
You wield a pair of moonstone hilted dirks with both hands.
* S HP:Beaten MV:Full - Byrg: Critical >
*Byrg* spasms in excruciating pain as he is struck by a throwing knife.
*Byrg* tries to blast you, but you parry successfully.
* S HP:Beaten MV:Full - Byrg: Critical >

A fierce merlin is flying much lower now...
* S HP:Beaten MV:Full - Byrg: Critical >

Kilmore narrates 'there is an apparently super jaguar attempting to murder me quite successfully
CCS'
* S HP:Beaten MV:Full - Byrg: Critical >
th
sheath
draw throwing
throw byrg
draw dirks
You sheath a pair of moonstone hilted dirks into a shoufa with a black veil.
* S HP:Beaten MV:Full - Byrg: Critical > You try to quietly draw a throwing knife from a set of
cloth sleeves.
* S HP:Beaten MV:Full - Byrg: Critical > You throw a throwing knife at *Byrg*.
* S HP:Beaten MV:Full - Byrg: Critical >

A throwing knife arcs through the air.
* S HP:Beaten MV:Full - Byrg: Critical >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


*Byrg* grunts in pain as he is struck by a throwing knife.

*Byrg* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Byrg* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* blasts your left leg very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]

:(

Knyfe
Posts: 5
Joined: Fri Mar 12, 2021 1:03 pm

Re: Fail!

Post by Knyfe » Thu Jan 13, 2022 11:34 pm

S HP:Hurt MV:Winded - Laligam: Scratched >
*Bul* tries to cleave you, but you deflect the blow.
You barely pierce *Laligam*'s body.
*Laligam* tries to blast you, but you deflect the blow.

f
You panic and attempt to flee!m: Scratched >


You flee head over heels.
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
Correcting map position after fleeing.
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
West:
* S HP:Hurt MV:Winded > s
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]

* S HP:Hurt MV:Winded > w
2
Light Forest
Here a light forest of oak and fir surrounds you on all sides, with occasional
clumps of small bushes growing about the boles of some trees. To the north,
the broad swath of the Caemlyn road passes by, beyond which can be seen a
somewhat darker and denser forest of huge ancient oaks, much thicker bushes
obscuring their trunks. Not far east the road can be seen as well, going around
a bend. From the west comes the sound of steadily flowing water, and in that
direction a great many birch and alder grow in amongst other trees. South
the forest continues on much as it is here.
[ obvious exits: N E S W ]
The corpse of a brown deer is lying here.
*Annika* is standing here, riding a gray palfrey.
*Kalanor* is standing here, riding a wild stallion.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded >
Espen narrates 'thats a lot'

4
[back h.human] >
You silently approach your victim...

-
Espen narrates 'am ctf'

=
Kalanor narrates 'what are we doing'


*Annika* makes a strange sound as you place a sharp, red stone dagger in her back!
*Annika* panics, and attempts to flee!
*Annika* leaves south riding a gray palfrey.

* S HP:Hurt MV:Winded > s
2
4

Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.

* S HP:Hurt MV:Winded >
*Kalanor* leaves east riding a wild stallion.

* S HP:Hurt MV:Winded > Light Forest
A light forest of oak and fir grow about you on all sides, and can be seen
to continue north, east and south. From the west comes the sound of swiftly
flowing water, and in that direction a number of birch and alder trees are
mixed in with the other trees in the forest. Except for a few small clumps
of bushes about the boles of some of the trees, the ground is free of under-
growth.
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Winded > [back h.human]
Backstab who?
Shinji narrates 'was an mc too'

* S HP:Hurt MV:Winded > na stabbeed annika
You narrate 'stabbeed annika'

* S HP:Hurt MV:Winded > n
2
Light Forest
Here a light forest of oak and fir surrounds you on all sides, with occasional
clumps of small bushes growing about the boles of some trees. To the north,
the broad swath of the Caemlyn road passes by, beyond which can be seen a
somewhat darker and denser forest of huge ancient oaks, much thicker bushes
obscuring their trunks. Not far east the road can be seen as well, going around
a bend. From the west comes the sound of steadily flowing water, and in that
direction a great many birch and alder grow in amongst other trees. South
the forest continues on much as it is here.
[ obvious exits: N E S W ]
The corpse of a brown deer is lying here.

* S HP:Hurt MV:Winded > *Kalanor* has arrived from the east, riding a wild stallion.
[hide ]
You attempt to hide yourself.
Espen tells you 'where'

* S HP:Hurt MV:Winded > 4
[back h.human]
You silently approach your victim...

=
*Kalanor* leaves east riding a wild stallion.

-e
2
4
Cancelled.
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
*Kalanor* is standing here, riding a wild stallion.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

[back h.human] >
You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Winded - Kalanor: Healthy >
*Kalanor* tries to slice you, but you deflect the blow.

* S HP:Hurt MV:Winded - Kalanor: Healthy > f

*Kalanor* tries to slice you, but you deflect the blow.

You panic and attempt to flee!r: Healthy >


You flee head over heels.
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
Correcting map position after fleeing.
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
[ obvious exits: N S W ]
South:
* S HP:Hurt MV:Winded >
Kalanor narrates 'on knyfe'

* S HP:Hurt MV:Winded >
*Kalanor* has arrived from the south, riding a wild stallion.
Espen narrates 'tusty safe?'

* S HP:Hurt MV:Winded > tr espen e of bridge
s
Cancelled.
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
North:
* S HP:Hurt MV:Winded >
Tusty narrates 'yea'

* S HP:Hurt MV:Winded > n
2
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
4
*Kalanor* is standing here, riding a wild stallion.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
Eritage narrates 'get safe'

[back h.human] >
You silently approach your victim...

=
Achillies narrates 'espen ctf'


*Kalanor* makes a strange sound as you place a sharp, red stone dagger in his back!
*Kalanor* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Kalanor: Beaten >
*Kalanor* leaves north riding a wild stallion.

* S HP:Hurt MV:Winded >
*Kalanor* has arrived from the north, riding a wild stallion.

* S HP:Hurt MV:Winded >
*Kalanor* leaves south riding a wild stallion.

* S HP:Hurt MV:Winded > na kalamor beat
z
You narrate 'kalamor beat'

* S HP:Hurt MV:Winded > [k h.human]
They aren't here.
*Laligam* has arrived from the west, riding a bloodstock stallion.

* S HP:Hurt MV:Winded > s
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
[ obvious exits: N E W ]
North:
* S HP:Hurt MV:Winded > n
2
A Small Bend
Here the road from Baerlon to Caemlyn makes a southward bend around a dense
thicket of brush directly to the east. To the west the road continues on
through a light forest mostly of oaks and fir. On the north side of the road
a thick clump of tall alders grows, creating a twilight beneath their canopy.
4
*Laligam* is standing here, riding a bloodstock stallion.
*Laligam* tries to blast you, but you deflect the blow.

* S HP:Hurt MV:Winded - Laligam: Scratched > [hide ]
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Laligam: Scratched > [back h.human]
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Laligam: Scratched >
You pierce *Laligam*'s head.
You pierce *Laligam*'s body.

* S HP:Hurt MV:Winded - Laligam: Hurt > f
You panic and attempt to flee!


You flee head over heels.
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
Correcting map position after fleeing.
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
[ obvious exits: N E S W ]
East:
* S HP:Hurt MV:Winded > we
[where ]
Players in your Zone
--------------------
Knyfe - Caemlyn Road
Espen - Folded Light Forest
Sevas - Bend in Hidden Trail
*Laligam* has arrived from the east, riding a bloodstock stallion.

* S HP:Hurt MV:Winded > 2

*Laligam* tries to blast you, but you parry successfully.

4
* S HP:Hurt MV:Winded - Laligam: Hurt > [hide ]
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Laligam: Hurt > [back h.human]
No way! You're fighting for your life!

* S HP:Hurt MV:Winded - Laligam: Hurt > f
You panic and attempt to flee!


You flee head over heels.
Among the Huge Oaks
Here the forest which surrounds you in all directions is dominated by huge
Correcting map position after fleeing.
oaks of might size and girth, their foliage high above your head interlocked
tightly so that little sunlight reaches the forest floor. No undergrowth grows
in the near twilight beneath these trees, the only ground covering being a
thick layer of old musty leaves. The forest looks much the same to the north
and east, as far as you can tell, but to the west the ground drops down over
an embankment from below which comes the sound of hurrying water, and to the
south you can just make out what looks like a road through the tightly woven
trunks.
[ obvious exits: E S W ]

* S HP:Hurt MV:Winded > s

Shinji tells you 'care'

* S HP:Hurt MV:Winded > 2
Caemlyn Road
The Caemlyn Road continues through forested country predominately of oak,
ash and fir, with occasional groves of other trees. Here the ground slopes
down to the west, from which the sound of flowing water can be heard. A
stand of much older, thicker and taller oaks borders the north side of the
road here, growing so thickly together that little or no sun makes it
throug the dense canopy to the ground. Eastward the Caemlyn Road bends
southward, avoiding a tall dense thicket of brush.
4
*Laligam* is standing here, riding a bloodstock stallion.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.

[back h.human] >
You silently approach your victim...

-
Laligam narrates 'on knyfe'

=
*Laligam* leaves north riding a bloodstock stallion.

=
*Laligam* has arrived from the north, riding a bloodstock stallion.


*Laligam* makes a strange sound as you place a sharp, red stone dagger in his back!
*Laligam* panics, and attempts to flee!
*Laligam* leaves west riding a bloodstock stallion.

* S HP:Hurt MV:Weary >
*Laligam* has arrived from the west, riding a bloodstock stallion.

* S HP:Hurt MV:Weary >
*Laligam* tries to blast you, but you parry successfully.

* S HP:Hurt MV:Weary - Laligam: Critical > na laligam crit
You pierce *Laligam*'s head.
*Laligam* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You narrate 'laligam crit'

* S HP:Scratched MV:Winded - Laligam: Critical >
*Laligam* leaves south riding a bloodstock stallion.

* S HP:Scratched MV:Winded > na 1e brig
s
z
You narrate '1e brig'

* S HP:Scratched MV:Winded > Kalanor narrates 'yeah i out'
Light Forest
Here a light forest of oak and fir surrounds you on all sides, with occasional
clumps of small bushes growing about the boles of some trees. To the north,
the broad swath of the Caemlyn road passes by, beyond which can be seen a
somewhat darker and denser forest of huge ancient oaks, much thicker bushes
obscuring their trunks. Not far east the road can be seen as well, going around
a bend. From the west comes the sound of steadily flowing water, and in that
direction a great many birch and alder grow in amongst other trees. South
the forest continues on much as it is here.
[ obvious exits: N E S W ]
The corpse of a brown deer is lying here.

* S HP:Scratched MV:Winded > [k h.human]
They aren't here.

* S HP:Scratched MV:Winded > e
Around a Small Bend
Here the wide bare track of the Caemlyn Road bends north around an area of
tall thick brush of to the northeast. Few travelers pass this way anymore,
and settlements in this region are scarce. A light forest of oak and ash,
with ocasional thickets of tall fir stretch of to the south and west, while
north around the bend can be seen a much darker forest of huge ancient oaks.
A small clump of bushes directly to the south looks a bit broken and trampled.
z

* S HP:Scratched MV:Winded > [k h.human]
They aren't here.

* S HP:Scratched MV:Winded > 0
[track ]

ugh

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