Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Thu Sep 02, 2021 9:31 am

LOL
I feel mallets should at least land a bash tead up
Also can we make it so that other classes also need to go brave/whatever loose defence to make damage?
Like
sblades make 0 damage unless your brave?
1h blades cant bash unless your brave?

P:Hurt MV:Strong > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Hurt MV:Strong > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > [k human]
They aren't here.

* HP:Hurt MV:Strong > 9
9
[k human]
They aren't here.

* HP:Hurt MV:Strong > [k human]
They aren't here.

* HP:Hurt MV:Strong > get tea pack
You get a cup of thready brown tea from a backpack.

* HP:Hurt MV:Strong > quaff tea
0
9
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

0
9
* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > [k human]
They aren't here.

* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > stat
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
9
0
You are a 554 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 8.0 lbs and wearing 72.0 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 4, Parrying bonus: 5
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE

* HP:Hurt MV:Strong > 9
9
[k human]
They aren't here.

* HP:Hurt MV:Strong > [k human]
They aren't here.

* HP:Hurt MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > 9
9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 0
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
9
[k human]
They aren't here.

* HP:Hurt MV:Strong > [k human]
They aren't here.

* HP:Hurt MV:Strong > stat
[k human]
They aren't here.

* HP:Hurt MV:Strong > 0
[where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[k human]
They aren't here.

* HP:Hurt MV:Strong > You are a 554 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 8.0 lbs and wearing 72.0 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 4, Parrying bonus: 5
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE

* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > cb
[k human]
They aren't here.

* HP:Hurt MV:Strong > 0
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
[change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Strong > e
[k human]
They aren't here.

* HP:Hurt MV:Strong > 9
b
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
*Lisennet* is standing here, riding a warhorse.

* HP:Hurt MV:Strong > [k human]
You try to pound *Lisennet*, but she parries successfully.

* HP:Hurt MV:Strong - Lisennet: Healthy >

[bash ]

-
=
+
*

*
+
=
-
*Lisennet* strikes your right leg.

-
=

As *Lisennet* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong - Lisennet: Healthy > cb
cw
f

*Lisennet* strikes your body.

* HP:Hurt MV:Strong - Lisennet: Healthy > [change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Strong - Lisennet: Healthy > [change mood wimpy]
Mood changed to: Wimpy

* HP:Hurt MV:Strong - Lisennet: Healthy >

You panic and attempt to flee!


You flee head over heels.
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

o HP:Hurt MV:Strong > ´9
´9
´9
[k human]
They aren't here.

s
o HP:Hurt MV:Strong > [k human]
They aren't here.

o HP:Hurt MV:Strong > [k human]
They aren't here.

o HP:Hurt MV:Strong > Far in the Braem Wood
The Braem Wood grows tall here, with majestic trees that must be hundreds
of years old. Over the ages, little has changed here in this relatively
undisturbed place. The Braem Wood continues both north and south from here,
and there is a stream west although the way is blocked by a mass of reeds.
[ obvious exits: N S ]

o HP:Hurt MV:Strong > 0
9
0
[where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

9
o HP:Hurt MV:Strong > [k human]
They aren't here.

o HP:Hurt MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

o HP:Hurt MV:Strong > [k human]
They aren't here.

o HP:Hurt MV:Strong > n
w
w
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
*Lisennet* is standing here, riding a warhorse.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* HP:Hurt MV:Tiring > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
*Fermin* is standing here.

o HP:Hurt MV:Tiring > Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]

o HP:Hurt MV:Tiring > n
Braem Wood
A cliff looms over the forest to the east here, so you cannot travel in
that direction. However, there is more of the Braem Wood to your north,
south and west which, like here, is heavily wooded and does not feel
threatening at all. An abundance of wildlife can be heard far in the
distance, thriving in the wilderness.
[ obvious exits: N S W ]
An Ogier stonemason strides by briskly.
A young and strong buck is here, munching some grass.
A badger is rummaging about, looking for stuff to eat.

o HP:Hurt MV:Tiring > n
Braem Wood
The trees, mainly oaks, reach a very high height here, and they are
obviously well-established. Mosses grow on the forest floor, complemented
by ferns and ivy in the darker places. The sound of wildlife is all around
you, as it has been able to thrive in this rarely visited spot. The
Braem Wood continues south and west of you, and to the east and north the
bushes are too thick to allow entry.
[ obvious exits: S W ]
A green woodpecker is here flying around.

o HP:Hurt MV:Tiring > s
s
e
Braem Wood
A cliff looms over the forest to the east here, so you cannot travel in
that direction. However, there is more of the Braem Wood to your north,
south and west which, like here, is heavily wooded and does not feel
threatening at all. An abundance of wildlife can be heard far in the
distance, thriving in the wilderness.
[ obvious exits: N S W ]
An Ogier stonemason strides by briskly.
A young and strong buck is here, munching some grass.
A badger is rummaging about, looking for stuff to eat.

e
o HP:Hurt MV:Tiring > Braem Wood
As you walk into this woodland scene, you are immediately struck by a log
in the distance to your south, crossing over a stream. The land slopes down
gently to that stream here, unlike the Braem Wood north and west from here
which is heavily wooded and well-inhabited by the many animals.
[ obvious exits: N E S W ]
*Lisennet* is standing here, riding a warhorse.

* HP:Hurt MV:Tiring > Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
You sense a hidden life form in the area...

o HP:Hurt MV:Tiring > Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

o HP:Hurt MV:Tiring > n
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]

o HP:Hurt MV:Tiring > w
0
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

9
* HP:Hurt MV:Tiring >
Jakyl narrates 'Hey'

* HP:Hurt MV:Tiring > 0
[where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Tiring > 9
[k human]
They aren't here.

* HP:Hurt MV:Tiring > stat
[where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Tiring > 0
[k human]
They aren't here.

* HP:Hurt MV:Tiring > 9
9
You are a 554 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 8.0 lbs and wearing 72.0 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 4, Parrying bonus: 5
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE

9
* HP:Hurt MV:Tiring > [where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Tiring > 9
[k human]
They aren't here.
*Lisennet* has arrived from the south, riding a warhorse.

* HP:Hurt MV:Tiring > [k human]
You try to pound *Lisennet*, but she parries successfully.

* HP:Hurt MV:Tiring - Lisennet: Healthy > [k human]
You do the best you can!

* HP:Hurt MV:Tiring - Lisennet: Healthy > [k human]
You do the best you can!

* HP:Hurt MV:Tiring - Lisennet: Healthy >
*Lisennet* strikes your body.
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
You try to pound *Lisennet*, but she deflects the blow.

* HP:Hurt MV:Tiring - Lisennet: Healthy >
A Ko'bal trolloc tries to hack Lisennet, but she parries successfully.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she dodges the attack.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she deflects the blow.
You pound *Lisennet*'s body into bloody fragments!

nar on fermin and lissenet
* HP:Hurt MV:Tiring - Lisennet: Scratched > cw
You narrate 'on fermin and lissenet'

f
* HP:Hurt MV:Tiring - Lisennet: Scratched > [change mood wimpy]
Mood changed to: Wimpy

cb
* HP:Hurt MV:Tiring - Lisennet: Scratched >

You panic and attempt to flee!


*Lisennet* panics, and attempts to flee!


*Lisennet* leaves south riding a warhorse.

cb
You flee head over heels.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
*Lisennet* is standing here, riding a warhorse.
*Fermin* is standing here.
[change mood brave]
Mood changed to: Brave

w
* HP:Hurt MV:Tiring >
*Lisennet* barely strikes your body.

* HP:Hurt MV:Tiring - Lisennet: Scratched > [change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Tiring - Lisennet: Scratched > No way! You're fighting for your life!

* HP:Hurt MV:Tiring - Lisennet: Scratched > cw
f
[change mood wimpy]
Mood changed to: Wimpy

u
* HP:Hurt MV:Tiring - Lisennet: Scratched >

You panic and attempt to flee!

You flee head over heels.
Far in the Braem Wood
An old chestnut tree stands here, in splendid isolation amidst the
thousands of oak-trees of every shape and variety. The bark of the tree is
old and gnarled, and its girth is wider that four trollocs' reach. More
oaks, characteristic of the Braem Wood, can be seen north, south and west.
[ obvious exits: N E S W ]
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.
Alas, you cannot go that way...

o HP:Hurt MV:Tiring > n
w
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]

o HP:Hurt MV:Tiring > Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Hurt MV:Tiring >
09
* HP:Hurt MV:Tiring > 9
Arglebargle, glop-glyf!?!

a
* HP:Hurt MV:Tiring > a
[k human]
They aren't here.

* HP:Hurt MV:Tiring > [k h.haku]
They aren't here.

stat
* HP:Hurt MV:Tiring > 0
[k h.haku]
They aren't here.
*Lisennet* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Tiring > 9
b

*Lisennet* barely strikes your right leg.

* HP:Hurt MV:Tiring - Lisennet: Scratched > You are a 554 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 8.0 lbs and wearing 72.0 lbs, light.
Your base abilities are: Str:21 Int:9 Wil:10 Dex:17 Con:19.
Offensive bonus: 147, Dodging bonus: 4, Parrying bonus: 5
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- STRENGTH
- NO QUIT
- NOTICE

* HP:Hurt MV:Tiring - Lisennet: Scratched > [where ]
Players in your Zone
--------------------
Penetrator - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Hurt MV:Tiring - Lisennet: Scratched > An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc tries to hack Lisennet, but she dodges the attack.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she dodges the attack.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she parries successfully.
*Lisennet* swiftly dodges your attempt to pound her.
*Lisennet* strikes your left leg.
Your heartbeat calms down more as you feel less panicked.
[k human]
You do the best you can!

* HP:Hurt MV:Strong - Lisennet: Scratched >

[bash ]

-
=
+
*

*
+
=
-

A Ko'bal trolloc tries to hack Lisennet, but she deflects the blow.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she deflects the blow.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she parries successfully.
-
=

As *Lisennet* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong - Lisennet: Scratched > alias a k h.human
cb
a
b

A Ko'bal trolloc tries to hack Lisennet, but she deflects the blow.
An enormous hunch-backed trolloc cleaves Lisennet's body extremely hard.
An enormous hunch-backed trolloc cleaves Lisennet's left leg into bloody fragments!

* HP:Hurt MV:Strong - Lisennet: Hurt > Ok.

* HP:Hurt MV:Strong - Lisennet: Hurt > [change mood brave]
Mood changed to: Brave

* HP:Hurt MV:Strong - Lisennet: Hurt > [k h.human]
You do the best you can!

* HP:Hurt MV:Strong - Lisennet: Hurt >

[bash ]

-
=
+
*

*
A Ko'bal trolloc tries to hack Lisennet, but she parries successfully.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she parries successfully.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she dodges the attack.
*Lisennet* barely strikes your body.
+
=
-

A fade tries to slash Fermin, but he parries successfully.

-
=

As *Lisennet* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Strong - Lisennet: Hurt > alias q kick
cb
a

*Fermin* pierces a fade's left arm into bloody fragments!
A Ko'bal trolloc joins a fade's fight!
A fade swirls about with a black sword, slicing across Fermin's body.
A fade tries to slash Fermin, but he parries successfully.
A Ko'bal trolloc tries to hack Lisennet, but she deflects the blow.
An enormous hunch-backed trolloc cleaves Lisennet's left arm very hard.
An enormous hunch-backed trolloc cleaves Lisennet's left leg into bloody fragments!
*Lisennet* barely strikes your body.

* HP:Wounded MV:Strong - Lisennet: Wounded > a
a
b
Ok.

* HP:Wounded MV:Strong - Lisennet: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Strong - Lisennet: Wounded > [k h.human]
You do the best you can!

* HP:Wounded MV:Tiring - Lisennet: Wounded > [k h.human]
You do the best you can!

* HP:Wounded MV:Tiring - Lisennet: Wounded > [k h.human]
You do the best you can!

* HP:Wounded MV:Tiring - Lisennet: Wounded >

[bash ]

A Ko'bal trolloc tries to hack Fermin, but he parries successfully.
*Fermin* pierces a fade's body into bloody fragments!
A fade tries to slash Fermin, but he parries successfully.
A Ko'bal trolloc tries to hack Lisennet, but she deflects the blow.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she parries successfully.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she deflects the blow.
-
Your body is pierced by razor sharp ice spikes sent by *Lisennet*!
=
+
*

*
+
=
-

-
=

A Ko'bal trolloc tries to hack Fermin, but he parries successfully.
*Fermin* pierces a fade's body into bloody fragments!
A fade tries to slash Fermin, but he parries successfully.
A Ko'bal trolloc tries to hack Lisennet, but she parries successfully.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she parries successfully.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she dodges the attack.
You try to pound *Lisennet*, but she deflects the blow.
As *Lisennet* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Lisennet: Wounded > giggle
b

Your body is pierced by razor sharp ice spikes sent by *Lisennet*!

* HP:Battered MV:Tiring - Lisennet: Wounded > Fermin swiftly dodges a Ko'bal trolloc's attempt to hack him.
*Fermin* tries to pierce a fade, but he parries successfully.
A fade gazes deeply at Fermin...
The gaze of a fade fails to affect Fermin.
A fade tries to slash Fermin, but he deflects the blow.
A Ko'bal trolloc tries to hack Lisennet, but she dodges the attack.
An enormous hunch-backed trolloc cleaves Lisennet's right foot very hard.
An enormous hunch-backed trolloc cleaves Lisennet's body hard.
You try to pound *Lisennet*, but she deflects the blow.
You giggle.

* HP:Battered MV:Tiring - Lisennet: Wounded >

[bash ]

-
=
+
*
*Lisennet* panics, and attempts to flee!


*Lisennet* leaves south riding a warhorse.
*
+
=
-

A Ko'bal trolloc tries to hack Fermin, but he parries successfully.
*Fermin* tries to pierce a fade, but he deflects the blow.
A fade tries to slash Fermin, but he deflects the blow.

a-a=
They're not here anymore!
*Lisennet* has arrived from the south, riding a warhorse.

* HP:Battered MV:Tiring > [k h.human]
You try to pound *Lisennet*, but she parries successfully.

* HP:Battered MV:Tiring - Lisennet: Wounded > st
*Fermin* pierces a fade's head into bloody fragments!
[k h.human]
You do the best you can!

* HP:Battered MV:Tiring - Lisennet: Wounded > Do you not consider fighting as standing?

cw
f
* HP:Battered MV:Tiring - Lisennet: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Lisennet: Wounded > s
You panic and attempt to flee!


A Ko'bal trolloc tries to hack Fermin, but he parries successfully.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A fade swirls about with a black sword, slicing across Fermin's body.
*Fermin* pierces a fade's head extremely hard.
A fade tries to slash Fermin, but he deflects the blow.


*Fermin* panics, and attempts to flee!

You flee head over heels.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S W D ]
You shudder at the concept of crossing water.

o HP:Battered MV:Tiring > n
9
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Lisennet* is standing here, riding a warhorse.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

b
* HP:Battered MV:Tiring >
*Lisennet* leaves east riding a warhorse.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > An enormous hunch-backed trolloc says 'You Fermin!!! You will die before your time!! '
An enormous hunch-backed trolloc tries to cleave Fermin, but he deflects the blow.
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade tries to slash Fermin, but he parries successfully.
A Ko'bal trolloc tries to hack Fermin, but he dodges the attack.
A Ko'bal trolloc tries to hack Fermin, but he parries successfully.
An enormous hunch-backed trolloc cleaves Fermin's left leg extremely hard.
*Fermin* tries to pierce an enormous hunch-backed trolloc, but he parries successfully.
An enormous hunch-backed trolloc tries to cleave Fermin, but he dodges the attack.
*Fermin* coughs and shivers.
[bash ]
Bash who?

9
* HP:Wounded MV:Tiring > 9
[k human]
You try to pound *Fermin*, but he parries successfully.
*Lisennet* has arrived from the east, riding a warhorse.

b
* HP:Wounded MV:Tiring - an enormous hunch-backed trolloc: Scratched - Fermin: Scratched > [k human]
You do the best you can!
*Lisennet* strikes your head.

* HP:Wounded MV:Tiring - an enormous hunch-backed trolloc: Scratched - Fermin: Scratched >

[bash ]
*Fermin* panics, and attempts to flee!


-
*Fermin* leaves east.

=
+
*
ae
*
Cancelled.
[k h.human]
You do the best you can!

* HP:Wounded MV:Tiring - Lisennet: Wounded > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Lisennet: Wounded > cw
f

Your body is pierced by razor sharp ice spikes sent by *Lisennet*!

* HP:Battered MV:Tiring - Lisennet: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Lisennet: Wounded > w
You panic and attempt to flee!

n
9
cb
You flee head over heels.
Far in the Braem Wood
There are some especially dense oak-trees in this place, and thus little
grows on the forest floor except clumps of grass here and there. Some of
the bark has fallen off the trees and has rotted, creating a natural path
of sorts. The Braem Wood is to your south and west, whilst low branches
make progress north impossible. There is more forest to the east.
[ obvious exits: E S W ]
Far in the Braem Wood
Although well hidden and almost invisible, you can see signs that there
was once somebody here, and not so long ago either. There is a charred spot
under one tree, where a cooking-pot stands, and there are some morsels of
food on the forest floor. The forest continues south and east from here.
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You sense a hidden life form in the area...
*Lisennet* is standing here, riding a warhorse.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > [k human]
You try to pound *Lisennet*, but she parries successfully.

* HP:Battered MV:Tiring - Lisennet: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Lisennet: Wounded > 9
[k human]
You do the best you can!

* HP:Battered MV:Tiring - Lisennet: Wounded >
*Fermin* pierces your left arm.

* HP:Beaten MV:Tiring - Lisennet: Wounded >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Lisennet*!

* HP:Critical MV:Tiring - Lisennet: Wounded > b

*Fermin* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc tries to hack Fermin, but he dodges the attack.
A fade tries to slash Fermin, but he deflects the blow.
*Lisennet* strikes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You try to pound *Lisennet*, but she deflects the blow.
*Fermin* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Lisennet: Wounded >

*Atkins* has arrived from the east, riding a warhorse.
[bash ]

-
*Atkins* scythes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
=
+
*

*
+
=

A Ko'bal trolloc tries to hack Fermin, but he parries successfully.
A fade tries to slash Fermin, but he parries successfully.
Lisennet swiftly dodges a Ko'bal trolloc's attempt to hack her.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she deflects the blow.
An enormous hunch-backed trolloc tries to cleave Lisennet, but she deflects the blow.
*Fermin* pierces your left foot hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*someone* pierces your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [12]

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: Fail!

Post by Jecks » Thu Sep 02, 2021 7:33 pm

Prelude : Equitant and Carnage handed my behind to me while trying to synch up with Plando. We finally got together at Granlin west FD but I was still low. Equitant and Carnage hit and at critical I fled and tried to buy some time at the Children of Light patrol nearby. The following ensued. And I'm not going to lie, I was pretty lost at the end there and Equitant did well chasing quickly.

The Fail, is the 5 failed wimpy flees that resulted in Equitant getting his flee first and my E direction made me walk into him rather than a flee allowing me to dline past him. Luck was not on my side this time!

* R HP:Critical MV:Full > Grassy Knoll
[ obvious exits: E ]
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light Senior Lieutenant stands here, riding a warhorse.
A large black rat has arrived from the east.

* R HP:Critical MV:Full > sc
stat
l
You have 28(406) hit and 163(165) movement points.
You have scored 108500001 experience points and 632 quest points.
You need 1727319362 exp to level and 368 qp to rank.
You have amassed 70 Turn points to date.
You have played 35 days and 3 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Critical MV:Full > You are a 732 year old male human hunter.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 80.5 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19 Sum:80.
Offensive bonus: 141, Dodging bonus: 1, Parrying bonus: 18, Total defense: 19
Your mood is: Wimpy. You will flee below: 20 Hit Points
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Full > notice
l
A Child of the Light says 'Walk in the Light.'
Grassy Knoll
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
A campfire burns slowly, sending smoke into the sky.
A large rat, as black as coal, stares at you from the shadows.
A gray palfrey prances skittishly nearby, being ridden by you.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light Senior Lieutenant stands here, riding a warhorse.
*Equitant* has arrived from the east, riding a shadow stallion.

* R HP:Critical MV:Full > dism
You start paying increased attention to your surroundings.

* R HP:Critical MV:Full > Grassy Knoll
Rising up out of the depths of the forest is a small mound of dirt covered
in vibrant green grass. Little depressions in the dirt show where gopher
tunnels burrow beneath the thick mat of grass covering the surface of the
bump of ground. It is surrounded on all sides by large imposing trees.
[ obvious exits: E ]
A campfire burns slowly, sending smoke into the sky.
*Equitant* is standing here, riding a shadow stallion.
A large rat, as black as coal, stares at you from the shadows.
A gray palfrey prances skittishly nearby, being ridden by you.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light watches with vigilence, riding a black stallion.
A Child of the Light Senior Lieutenant stands here, riding a warhorse.
*Equitant* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


You stop riding him. ll - Equitant: Wounded >

* HP:Critical MV:Full - Equitant: Wounded > f
e
e
notice

A large black rat starts to squeak!
A Child of the Light draws a cutlass from a plain weapons belt with a flash of steel.
A Child of the Light tries to slash Equitant, but he deflects the blow.
A Child of the Light says 'Walk in the Light.'
A Child of the Light draws a cutlass from a plain weapons belt with a flash of steel.
A Child of the Light barely slashes Equitant's left leg.
A Child of the Light says 'Walk in the Light.'

* HP:Critical MV:Full - Equitant: Wounded > PANIC! You couldn't escape!

* HP:Critical MV:Full - Equitant: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > f
A Child of the Light slashes Equitant's body.
A Child of the Light slashes Equitant's body.
You try to blast *Equitant*, but he parries successfully.
*Equitant* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You stop paying increased attention to your surroundings.

e
* HP:Critical MV:Full - Equitant: Wounded > e
PANIC! You couldn't escape!

* HP:Critical MV:Full - Equitant: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > f
No way! You're fighting for your life!
*Equitant* panics, and attempts to flee!

e
* HP:Critical MV:Full - Equitant: Wounded > e
s
s
PANIC! You couldn't escape!

* HP:Critical MV:Full - Equitant: Wounded > No way! You're fighting for your life!
*Equitant* panics, and attempts to flee!

* HP:Critical MV:Full - Equitant: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > f
No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > e
e
No way! You're fighting for your life!

s
* HP:Critical MV:Full - Equitant: Wounded > PANIC! You couldn't escape!

* HP:Critical MV:Full - Equitant: Wounded > A Child of the Light tickles Equitant's left foot with his slash.
A Child of the Light slashes Equitant's body.
You try to blast *Equitant*, but he deflects the blow.
No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > f
No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > e
e
Footpath
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving west
*Equitant* is standing here, riding a shadow stallion.
*Equitant* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Equitant* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Sighing Boughs
[ obvious exits: E S W ]
There are some tracks of an animal leaving south
There are some tracks of an animal leaving east
Shaded Forest
[ obvious exits: N S W ]
There are some tracks of an animal leaving west

* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full > s
s
s
In the Dappled Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving east
There are some tracks of an animal leaving east

sc
* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full > You have 4(406) hit and 155(165) movement points.
You have scored 108500001 experience points and 632 quest points.
You need 1727319362 exp to level and 368 qp to rank.
You have amassed 70 Turn points to date.
You have played 35 days and 3 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* HP:Critical MV:Full > w
w
w
Plando narrates 'carnage beat'

w
* HP:Critical MV:Full > In the Dappled Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving west
There are some tracks of an animal leaving west
There are some tracks of an animal leaving east
A long-eared rabbit is here, looking quite sick.
A badger is rummaging about, looking for stuff to eat.

* HP:Critical MV:Full > Footpath
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving east
There are some tracks of an animal leaving north
There are some tracks of an animal leaving east
A tawny merchant stands here, glaring about the area.

* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full > Alas, you cannot go that way...

look
* HP:Critical MV:Full > Footpath
A short dirt trail cuts is way through the thick underbrush of the forest,
the dirt covered in a thin layer of decaying leaves. Tiny green sprouts are
beginning to push their way through the rich earth of the forest floor,
destined to be trampled underfoot by the casual passerby. The trail
continues to the north and south while a way into the depths of the forest
is open to the east.
[ obvious exits: N E S ]
w
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving east
There are some tracks of an animal leaving north
There are some tracks of an animal leaving east
A tawny merchant stands here, glaring about the area.
*Equitant* has arrived from the east, riding a shadow stallion.

* HP:Critical MV:Full > w

Plando narrates 'where you at'

* HP:Critical MV:Full > w

*Equitant* barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Equitant: Wounded > s
No way! You're fighting for your life!

s
* HP:Critical MV:Full - Equitant: Wounded > f
e
e
No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > e
No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > You try to blast *Equitant*, but he deflects the blow.
A tawny merchant stops using a lantern.
*Equitant* tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* HP:Critical MV:Full - Equitant: Wounded > No way! You're fighting for your life!
Roscoe narrates 'Bork spotted Dusty'

You panic and attempt to flee!nt: Wounded >

e
e

*someone* slashes your body.
You're stunned, but will probably regain consciousness...

You're in no shape to flee!
All you can do right now is think about the stars!

HP:Critical MV:Full > All you can do right now is think about the stars!

HP:Critical MV:Full > All you can do right now is think about the stars!

HP:Critical MV:Full > All you can do right now is think about the stars!

HP:Critical MV:Full > All you can do right now is think about the stars!

HP:Critical MV:Full > e
e
e
e
e
All you can do right now is think about the stars!

e
HP:Critical MV:Full > e
All you can do right now is think about the stars!

HP:Critical MV:Full > All you can do right now is think about the stars!

HP:Critical MV:Full > e
e
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A simple staff, well made for combat, lies here.
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Pietr Hawke is here, looking dazed and confused.
A kind-faced figure stands here.

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Fail!

Post by Davor » Thu Sep 02, 2021 8:12 pm

Are you pracd in clubs? That OB seems so low for 21 str 99 clubs

Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Re: Fail!

Post by Carnage » Fri Sep 03, 2021 1:31 am

Conway wrote:
Wed Sep 01, 2021 6:20 pm
Carnage and I were fighting Gap. Close fight, lots of back and forth. We're both low, he goes to Kno and I am flee hitting him a bit.

Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A thin sheet of paper lies crumpled on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Carnage* is standing here.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical MV:Tiring >
You scythe *Carnage*'s left foot.

* R HP:Critical MV:Tiring - Carnage: Critical >

You scythe *Carnage*'s left leg.
*Carnage* is stunned, but will probably regain consciousness... <~~~ My link isn't great, so I don't actually see this at first
A Kno'mon trolloc tries to crush you, but you deflect the blow.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

* R HP:Critical MV:Tiring - Carnage: Critical >
f
You panic and attempt to flee! <~~~ Fleeing to try and avoid the bash that wasn't coming


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
s
Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving south. vv
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A thin sheet of paper lies crumpled on the ground.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
*Carnage* is standing here. <~~~ Ugh.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

j
k carnage
* R HP:Beaten MV:Tiring >
You barely scythe *Carnage*'s body.

* R HP:Beaten MV:Tiring - Carnage: Critical >

*Carnage* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Carnage: Critical >

You tickle *Carnage*'s body with your scythe.
A Kno'mon trolloc joins Carnage's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

* R HP:Beaten MV:Tiring - Carnage: Critical >

*Carnage* leaves south. vv
*Carnage* has arrived from the south.

* R HP:Beaten MV:Tiring - a Kno'mon trolloc: Healthy >
*Carnage* leaves north. ^^

And then I chased into Blight, got hung up on a mobs at shoulder, and went south with 15 hps. Fun fight Carnage, incredible luck (and sad mistake by me)

Was a really fun pk session. I got super lucky. Also, my bash was still rolling while I was stunned. Kinda curious if it would have gone off if I regained consciousness before the timer ended. I guess we'll never know. :)



*Conway* has arrived from the south, riding a warhorse.

* HP:Critical MV:Weary > kh
*Conway* scythes your left foot.
You wish that your wounds would stop BLEEDING so much!

* HP:Critical MV:Weary - Conway: Critical > [k light]
You do the best you can!

* HP:Critical MV:Weary - Conway: Critical > bash
-
*someone* scythes your left leg.
You're stunned, but will probably regain consciousness...

=
They're not here anymore!

HP:Critical MV:Weary >
You regain consciousness.
*Conway* has arrived from the north, riding a warhorse.

* HP:Critical MV:Weary >
*Conway* barely scythes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Conway: Beaten > wi
fl
n
[chan mood wimpy]
Mood changed to: Wimpy

n
* HP:Critical MV:Weary - Conway: Beaten > n
n
n
n
n
You panic and attempt to flee!

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Fail!

Post by Ghast » Tue Sep 07, 2021 9:58 am

* S HP:Healthy MV:Strong >
nar they allw gk
You narrate 'they allw gk'

* S HP:Healthy MV:Strong >
w;w;h;xx
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
East: A rat scurries around trying to get out of sight.
West: A rat scurries around trying to get out of sight.

* S HP:Healthy MV:Strong > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
East: A rat scurries around trying to get out of sight.
*Draz* is standing here, riding a warhorse.
A young Tower Guard is on duty here.
*Lisennet* is standing here, riding a warhorse.
*Aerolen* is standing here, riding a warhorse.

* S HP:Healthy MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong > [ba aerolen]
You silently approach your victim...

-
=+
*
*+
=
*Draz* struggles to barrel down on you, an Emerald hilted Ashandarei aimed at your chest.

-
-
=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Strong - Aerolen: Scratched >
Your body is burned by a tremendous fireball sent by *Aerolen*!

* S HP:Hurt MV:Strong - Aerolen: Scratched >
*Aerolen* tries to strike you, but you deflect the blow.

* S HP:Hurt MV:Strong - Aerolen: Scratched >
Your body is burned by a tremendous fireball sent by *Lisennet*!

* S HP:Wounded MV:Strong - Aerolen: Scratched >
f

Your body is burned by a tremendous fireball sent by *Lisennet*!
Your body is burned by a tremendous fireball sent by *Aerolen*!

* S HP:Beaten MV:Strong - Aerolen: Scratched >

*Draz* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Strong - Aerolen: Scratched > You panic and attempt to flee!


You flee head over heels.

Doyl
Posts: 14
Joined: Wed Aug 19, 2020 1:11 pm

Re: Fail!

Post by Doyl » Tue Sep 07, 2021 12:57 pm

-

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Fail!

Post by Atkins » Tue Sep 07, 2021 1:19 pm

* R HP:Scratched MV:Tiring >
Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door west: Irondoor
Door west: Irondoor
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Valjean the Gaidin is standing here.
Fermin from Two Rivers is standing here.
Isabel of Illian is standing here, riding a warhorse.

* R HP:Scratched MV:Tiring >
nod
You nod in agreement.

* R HP:Scratched MV:Tiring >

Isabel says 'he's prob up to batt'

* R HP:Scratched MV:Tiring >
'too late?
You say 'too late?'

* R HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Atkins - Unearthly House
Valjean - Unearthly House
Fermin - Unearthly House
Isabel - Unearthly House

* R HP:Scratched MV:Tiring >
nod
You nod in agreement.

* R HP:Scratched MV:Tiring >
whe

Isabel says 'can try'

* R HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Atkins - Unearthly House
Valjean - Unearthly House
Fermin - Unearthly House
Isabel - Unearthly House
Isabel stops riding a warhorse.

* R HP:Scratched MV:Tiring >

A shrill piercing scream reverberates through the area.
Isabel beckons everyone to follow her.

* R HP:Scratched MV:Tiring >

The Irondoor is opened from the other side.

* R HP:Scratched MV:Tiring >
fol isabel
You now follow Isabel.

* R HP:Scratched MV:Tiring >
scan w

Fermin closes the Irondoor.

* R HP:Scratched MV:Tiring >
Your eyesight is not so keen.

* R HP:Scratched MV:Tiring >

Valjean snickers softly.

* R HP:Scratched MV:Tiring >

You are now a member of Isabel's group.
A raven is now a member of Isabel's group.

* R HP:Scratched MV:Tiring >

Valjean now follows Isabel.

* R HP:Scratched MV:Tiring >

Valjean is now a member of Isabel's group.

* R HP:Scratched MV:Tiring >

Isabel says 'hitting'

* R HP:Scratched MV:Tiring >
dism

Isabel opens the Irondoor.

* R HP:Scratched MV:Tiring >
You stop riding him.

* HP:Scratched MV:Tiring >

Isabel leaves west. <<
Valjean leaves west. <<
You follow Isabel.

The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
Zone: Shayol Ghul
Door east: Irondoor
A mushroom grows here.
A stout wooden barrel stands nearby.
Valjean the Gaidin is standing here.
Isabel of Illian is standing here.
*Mephistopheles* is standing here.
A tall, ramshorned trolloc is here, commanding.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
The Irondoor closes quietly.

* HP:Scratched MV:Tiring >
cb

Isabel pierces *Mephistopheles*'s left hand hard.
Valjean strikes *Mephistopheles*'s left arm hard.

* HP:Scratched MV:Tiring >
4
k h.dark
b
bash
An Elite Ghar'ghael guard tries to cleave you, but you deflect the blow.
An Elite Ghar'ghael guard tries to cleave Valjean, but he deflects the blow.
An Elite Ko'bal guard barely cleaves your head.
An Elite Ko'bal guard cleaves Valjean's body.
An Elite Dhai'mon guard tries to cleave Isabel, but she deflects the blow.
An Elite Dhai'mon guard tries to cleave you, but you deflect the blow.
An Elite Dha'vol guard cleaves Valjean's body.
An Elite Dha'vol guard cleaves your body hard.
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Tiring - an Elite Ghar'ghael guard: Scratched >
You do the best you can!

* HP:Scratched MV:Tiring - an Elite Ghar'ghael guard: Scratched >
An Elite Dha'vol guard cleaves your body.
A ramshorned trolloc slashes Valjean's body.
A haggard trolloc slave joins an Elite Ghar'ghael guard's fight!
A haggard trolloc slave joins a haggard trolloc slave's fight!
The shadowsmith apprentice joins a haggard trolloc slave's fight!
The shadowsmith joins the shadowsmith apprentice's fight!
An Elite Dha'vol guard tries to cleave Valjean, but he deflects the blow.
An Elite Dhai'mon guard cleaves your body hard.
An Elite Dhai'mon guard tries to cleave Isabel, but she deflects the blow.
An Elite Ko'bal guard cleaves Valjean's left leg.
An Elite Ko'bal guard tickles your left foot with his cleave.
An Elite Ghar'ghael guard cleaves Valjean's left leg.
You scythe an Elite Ghar'ghael guard's body very hard.
An Elite Ghar'ghael guard cleaves your body.
Valjean barely strikes *Mephistopheles*'s body.
*Mephistopheles* tries to blast Isabel, but she deflects the blow.
Isabel barely pierces *Mephistopheles*'s body.

cdw
close w-
f=
Cancelled.
I see no w here.

* HP:Hurt MV:Tiring - an Elite Ghar'ghael guard: Scratched >
PANIC! You couldn't escape!

* HP:Hurt MV:Tiring - an Elite Ghar'ghael guard: Scratched >
f
PANIC! You couldn't escape!

* HP:Hurt MV:Tiring - an Elite Ghar'ghael guard: Scratched >
f

The shadowsmith hacks Valjean's left arm very hard.
The shadowsmith apprentice tries to crush you, but you parry successfully.
A haggard trolloc slave barely hits your body.
A haggard trolloc slave tries to hit Valjean, but he dodges the attack.
A ramshorned trolloc barely slashes Valjean's body.
An Elite Dha'vol guard cleaves your body.
An Elite Dha'vol guard cleaves Valjean's left leg.
An Elite Dhai'mon guard cleaves your right arm.
An Elite Dhai'mon guard tries to cleave Isabel, but she parries successfully.
An Elite Ko'bal guard cleaves Valjean's body.
An Elite Ko'bal guard cleaves your body hard.
An Elite Ghar'ghael guard cleaves Valjean's body hard.
An Elite Ghar'ghael guard cleaves your right leg.
*Mephistopheles* tries to blast Isabel, but she deflects the blow.
Isabel barely pierces *Mephistopheles*'s right leg.

* HP:Hurt MV:Tiring - an Elite Ghar'ghael guard: Scratched >
PANIC! You couldn't escape!

* HP:Hurt MV:Tiring - an Elite Ghar'ghael guard: Scratched >
l
The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
Zone: Shayol Ghul
Door east: Irondoor
A mushroom grows here.
A stout wooden barrel stands nearby.
Valjean the Gaidin is here, fighting Mephistopheles.
Isabel of Illian is here, fighting Mephistopheles.
*Mephistopheles* is here, fighting Isabel.
A ramshorned trolloc is here, fighting Valjean.
A haggard trolloc slave is here, fighting Valjean.
A haggard trolloc slave is here, fighting YOU!
The shadowsmith apprentice is here, fighting YOU!
The shadowsmith is here, fighting Valjean.
An Elite Ghar'ghael guard is here, fighting YOU!
An Elite Ghar'ghael guard is here, fighting Valjean.
An Elite Ko'bal guard is here, fighting YOU!
An Elite Ko'bal guard is here, fighting Valjean.
An Elite Dhai'mon guard is here, fighting Isabel.
An Elite Dhai'mon guard is here, fighting YOU!
An Elite Dha'vol guard is here, fighting Valjean.
An Elite Dha'vol guard is here, fighting YOU!

* HP:Hurt MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The shadowsmith hacks Valjean's body hard.
The shadowsmith apprentice tries to crush you, but you parry successfully.
A haggard trolloc slave tries to hit you, but you dodge the attack.
A haggard trolloc slave tries to hit Valjean, but he deflects the blow.
A ramshorned trolloc tries to slash Valjean, but he deflects the blow.
An Elite Dha'vol guard cleaves your body hard.
An Elite Dha'vol guard tries to cleave Valjean, but he parries successfully.
An Elite Dhai'mon guard cleaves your body hard.
An Elite Dhai'mon guard tries to cleave Isabel, but she parries successfully.
An Elite Ko'bal guard cleaves Valjean's head.
An Elite Ko'bal guard cleaves your body.
An Elite Ghar'ghael guard cleaves Valjean's body hard.
You try to scythe an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard cleaves your right leg.
Valjean barely strikes *Mephistopheles*'s body.
*Mephistopheles* tries to blast Isabel, but she deflects the blow.
Isabel barely pierces *Mephistopheles*'s left foot.

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

A shrill piercing scream reverberates through the area.

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The Irondoor is opened from the other side.

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >
nar im not even on him

*Erulak* has arrived from the east.
An elite trolloc has arrived from the east.
*Parsnips* has arrived from the east.

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >
You narrate 'im not even on him'

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The shadowsmith hacks Valjean's body hard.
The shadowsmith apprentice crushes your right hand.
A haggard trolloc slave tries to hit you, but you dodge the attack.
A haggard trolloc slave tickles Valjean's body with his hit.
A ramshorned trolloc tickles Valjean's body with his slash.
An Elite Dha'vol guard cleaves your body.
An Elite Dha'vol guard cleaves Valjean's body hard.
An Elite Dhai'mon guard cleaves your body hard.
An Elite Dhai'mon guard tries to cleave Isabel, but she deflects the blow.
An Elite Ko'bal guard cleaves Valjean's right arm.
An Elite Ko'bal guard cleaves your body.
An Elite Ghar'ghael guard cleaves Valjean's left foot very hard.
You try to scythe an Elite Ghar'ghael guard, but he deflects the blow.
An Elite Ghar'ghael guard tries to cleave you, but you parry successfully.
Valjean strikes *Mephistopheles*'s right arm.
*Mephistopheles* tries to blast Isabel, but she deflects the blow.
Isabel pierces *Mephistopheles*'s body hard.

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >
cw
f
*Erulak* tries to slash Valjean, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy
Fermin narrates 'more'

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >
*Erulak* closes the Irondoor.
PANIC! You couldn't escape!
The Irondoor is opened from the other side.
Valjean panics, and attempts to flee!

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

Valjean leaves east. >>

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

*Erulak* closes the Irondoor.
Isabel panics, and attempts to flee!

f
* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >
PANIC! You couldn't escape!

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

f
* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >
PANIC! You couldn't escape!
The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Wounded MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The shadowsmith apprentice crushes your body.
A ramshorned trolloc tries to slash you, but you parry successfully.
A haggard trolloc slave joins a haggard trolloc slave's fight!
You swiftly dodge a haggard trolloc slave's attempt to hit you.
An Elite Dha'vol guard cleaves your body.
An Elite Dhai'mon guard cleaves your body.
An Elite Dhai'mon guard tries to cleave Isabel, but she parries successfully.
An Elite Ko'bal guard cleaves your body.
You scythe an Elite Ghar'ghael guard's body extremely hard.
An Elite Ghar'ghael guard barely cleaves your left leg.
*Mephistopheles* tries to blast Isabel, but she deflects the blow.
Isabel flows effortlessly into Wind and Rain.
Isabel pierces *Mephistopheles*'s right leg hard.
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

f
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >
PANIC! You couldn't escape!
The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

Isabel panics, and attempts to flee!
The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

f
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >
PANIC! You couldn't escape!
The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

f
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

Isabel opens the Irondoor.
Fermin narrates 'out'
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >
PANIC! You couldn't escape!
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Scratched >

You swiftly dodge a haggard trolloc slave's attempt to hit you.
A ramshorned trolloc tickles your head with his slash.
The shadowsmith apprentice crushes your right hand.
A haggard trolloc slave tries to hit you, but you parry successfully.
An Elite Dha'vol guard cleaves your body hard.
An Elite Dhai'mon guard cleaves your right leg.
An Elite Dhai'mon guard tries to cleave Isabel, but she parries successfully.
An Elite Ko'bal guard cleaves your body.
You scythe an Elite Ghar'ghael guard's body very hard.
An Elite Ghar'ghael guard cleaves your body.
*Mephistopheles* tries to blast Isabel, but she deflects the blow.
Isabel pierces *Mephistopheles*'s left leg.
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

f
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >
PANIC! You couldn't escape!
The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

f
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >
A shrill piercing scream reverberates through the area.
PANIC! You couldn't escape!
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel pierces *Mephistopheles*'s body with Water Flows Downhill.
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

f
* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Battered MV:Tiring - an Elite Ghar'ghael guard: Hurt >
A haggard trolloc slave tries to hit you, but you parry successfully.
A ramshorned trolloc barely slashes your right arm.
The shadowsmith apprentice barely crushes your body.
A haggard trolloc slave barely tickles your left foot with his hit.
An Elite Dha'vol guard cleaves your right arm.
An Elite Dhai'mon guard cleaves your left arm.
An Elite Dhai'mon guard tries to cleave Isabel, but she parries successfully.
An Elite Ko'bal guard cleaves your body.
You try to scythe an Elite Ghar'ghael guard, but he parries successfully.
An Elite Ghar'ghael guard cleaves your body.
*Mephistopheles* blasts Isabel's body very hard.
Isabel barely pierces *Mephistopheles*'s head.
PANIC! You couldn't escape!
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Beaten MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Beaten MV:Tiring - an Elite Ghar'ghael guard: Hurt >
f

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Beaten MV:Tiring - an Elite Ghar'ghael guard: Hurt >
PANIC! You couldn't escape!
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Beaten MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Beaten MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel narrates 'spoam open'

* HP:Beaten MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Beaten MV:Tiring - an Elite Ghar'ghael guard: Hurt >

You swiftly dodge a haggard trolloc slave's attempt to hit you.
A ramshorned trolloc barely slashes your left arm.
The shadowsmith apprentice crushes your body hard.
You swiftly dodge a haggard trolloc slave's attempt to hit you.
An Elite Dha'vol guard cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

An Elite Dhai'mon guard cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

An Elite Dhai'mon guard tries to cleave Isabel, but she parries successfully.
An Elite Ko'bal guard cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!

You scythe an Elite Ghar'ghael guard's body very hard.
An Elite Ghar'ghael guard cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!

*Mephistopheles* tries to blast Isabel, but she parries successfully.
Isabel tickles *Mephistopheles*'s head with her pierce.
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

You swiftly dodge a haggard trolloc slave's attempt to hit you.
A ramshorned trolloc tries to slash you, but you deflect the blow.
The shadowsmith apprentice crushes your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A haggard trolloc slave tries to hit you, but you deflect the blow.
An Elite Dha'vol guard cleaves your left arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
An Elite Dhai'mon guard cleaves your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
An Elite Dhai'mon guard tries to cleave Isabel, but she parries successfully.
An Elite Ko'bal guard tries to cleave you, but you parry successfully.
You scythe an Elite Ghar'ghael guard's left arm extremely hard.
An Elite Ghar'ghael guard cleaves your left leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Mephistopheles* tries to blast Isabel, but she parries successfully.
Isabel pierces *Mephistopheles*'s left leg.
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

Tic in 7 seconds!
* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

nar well that was dumb
* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >
You narrate 'well that was dumb'
Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

The Irondoor is opened from the other side.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

Isabel opens the Irondoor.
*Mephistopheles* closes the Irondoor.

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >
f

Isabel panics, and attempts to flee!

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >
PANIC! You couldn't escape!

* HP:Critical MV:Tiring - an Elite Ghar'ghael guard: Hurt >

A haggard trolloc slave barely tickles your right hand with his hit.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A ramshorned trolloc tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
The shadowsmith apprentice crushes your left arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A haggard trolloc slave tries to hit you, but you parry successfully.
Someone cleaves your body hard.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Isabel.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Tue Sep 07, 2021 1:30 pm

yeah sorry that was a horrible way to die when you'd just shown up - i didn't see you were riding. he did die there and 2 of us got out. i was spamming door open waiting for autowimpy to kick me out and it took me a LONG time to realise i wasn't even buffing/losing hps lol


* HP:Scratched MV:Strong - Mephistopheles: Beaten > The Furnaces of Thakan'dar
Waves of infernal heat and the roar of lines of giant furnaces threaten to
destroy this large building at any moment. Through the hazy, smoke-filled
air you can make out only vaguely defined shapes moving glowing metal about
and throwing bulky, limp objects into the gaping maws of iron caverns. The
stench of burning flesh and stale sweat permeate the air, mixed with the
acrid tang of molten iron and steel, threatening to overcome the workers at
any moment, adding them to the nearby piles of corpses.
[ obvious exits: E ]
The corpse of Atkins is lying here.
A mushroom grows here.
A stout wooden barrel stands nearby.
*Parsnips* is standing here.
An elite trolloc stands ready to obey orders.
*Erulak* is standing here.
*Mephistopheles* is here, fighting YOU!
A tall, ramshorned trolloc is here, commanding.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A vile apprentice works the anvil, building up a vile stench.
An unholy smith molds a weapon here.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Dhai'mon guard is here, fighting YOU!
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.
An Elite Dha'vol guard stands here, protecting his master.

* HP:Scratched MV:Strong - Mephistopheles: Beaten >
An Elite Dhai'mon guard tries to cleave you, but you deflect the blow.
*Mephistopheles* tries to blast you, but you parry successfully.
You pierce *Mephistopheles*'s left arm.

* HP:Scratched MV:Strong - Mephistopheles: Beaten >
A shrill piercing scream reverberates through the area.

* HP:Scratched MV:Strong - Mephistopheles: Beaten > o
f
You assume Tower of Morning, piercing *Mephistopheles*'s body.


and then

You pierce *Mephistopheles*'s left leg.
*Mephistopheles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mephistopheles*'s death cry.
Ok.
*Parsnips* closes the Irondoor.
The Irondoor is opened from the other side.

max engage in that room totaly saved me

erulak
Posts: 188
Joined: Thu Aug 31, 2017 7:11 pm

Re: Fail!

Post by erulak » Tue Sep 07, 2021 1:44 pm

I mostly fucked that up -- I forgot to prac rescue when I reset, which is what I was thinking about in there while trying to engage instead of just using the mob to rescue. Also, for some reason thought Mephisto was defensive axes instead of abs, since that was what I'd last seen him playing.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Fail!

Post by Ghast » Fri Sep 10, 2021 9:04 pm

* S HP:Hurt MV:Weary - Jecks: Scratched > You panic and attempt to flee!


You flee head over heels.
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of an ogier is lying here. [2]
*Castien* is sitting here.
Byrg the Myrddraal is here, fighting Castien, riding a shadow stallion.
A shivering tree is here, fighting Castien.
A shivering tree is here, fighting Castien.

o S HP:Hurt MV:Weary >
A shivering tree hits Castien's right leg very hard.
A shivering tree hits Castien's left leg into bloody fragments!
Byrg slashes *Castien*'s right arm into bloody fragments!
*Castien* is mortally wounded, and will die soon, if not aided.

e
o S HP:Hurt MV:Weary >
The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
Zone: Blighted Grove
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

o S HP:Hurt MV:Weary >
w
`
`
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
Zone: Blighted Grove
The corpse of an ogier is lying here. [2]
*Castien* is lying here, mortally wounded.
Byrg the Myrddraal is here, fighting Castien, riding a shadow stallion.
A shivering tree is here, fighting Castien.
A shivering tree is here, fighting Castien.

`
o S HP:Hurt MV:Weary > *Jecks* has arrived from the south, riding a bloodstock stallion.
A fierce merlin has arrived from the south.
[k light]
You try to pierce *Jecks*, but he deflects the blow. <------ nooooooo

* S HP:Hurt MV:Weary - Jecks: Scratched > Byrg gets ten copper pennys from the corpse of an ogier.
Byrg gets a pair of light leather boots from the corpse of an ogier.
Byrg gets a sturdy bamboo staff from the corpse of an ogier.
Byrg gets a light pair of leather coverings from the corpse of an ogier.
Byrg gets a thin mail shirt from the corpse of an ogier.
Byrg gets a leather helmet from the corpse of an ogier.
Byrg gets a lantern from the corpse of an ogier.
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Jecks: Scratched > [k light]
You do the best you can!

* S HP:Hurt MV:Weary - Jecks: Scratched >
`
*Jecks* tries to strike you, but you parry successfully.
You try to pierce *Jecks*, but he parries successfully.
A shivering tree hits Castien's body into bloody fragments!
*Castien* is dead! R.I.P.


Castien, you owe Jecks some TPs :)

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