Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Hieronymus
Posts: 118
Joined: Sun Apr 17, 2016 1:14 am

Re: Fail!

Post by Hieronymus » Sun Mar 12, 2023 3:25 pm

* R HP:Beaten MV:Strong > kill dark
bash
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving vvSOUTHvv
The corpse of a watersnake is lying here. [2]
The corpse of a rat is lying here. [2]
A black cast iron cooking pot has been left here, newly washed.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is here, fighting Larnus.
Yoru of Two Rivers is here, fighting Prykor, riding a warhorse.
Naji of Shienar is standing here, riding a warhorse.
Larnus the Knight Banneret is here, fighting Prykor, riding a gray palfrey.
A spotted horse wanders skittishly around here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Strong > You slash *Prykor*'s right arm hard.
*Prykor* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Beaten > kill dark
Naji releases streaks of Fire at *Prykor*, who screams in pain.

kill dark
Cancelled.
You do the best you can!

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical >
Draz has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > Yoru tries to pierce *Prykor*, but he deflects the blow.
Ragan says 'You Prykor!!! You will die before your time!! '
Larnus hacks *Prykor*'s right leg hard.
You do the best you can!

kill dark
* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > You do the best you can!
*Prykor* leaves north.
*Prykor* has arrived from the north.
Larnus tries to hack *Prykor*, but he parries successfully.
Yoru tries to pierce *Prykor*, but he parries successfully.

kill dark
* R HP:Beaten MV:Strong >
Naji tries to strike *Prykor*, but he deflects the blow.

* R HP:Beaten MV:Strong > Yoru pierces *Prykor*'s left foot.
*Prykor* panics, and attempts to flee!
You try to slash *Prykor*, but he parries successfully.

kill dark
* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical >
Draz leaves north riding a warhorse.

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > A warhorse flickers its ears.
You do the best you can!

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > kill dark
You do the best you can!

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > cmb
cpo
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > [change posture offensive]
Posture changed to: Offensive
Draz has arrived from the north, riding a warhorse.

kill dark
* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > You slash *Prykor*'s left leg very hard.
Ragan says 'You Prykor!!! You will die before your time!! '
Yoru pierces *Prykor*'s head.
Larnus tries to hack *Prykor*, but he parries successfully.
You do the best you can!
Draz leaves south riding a warhorse.

* R HP:Beaten MV:Strong - Larnus: Hurt - Prykor: Critical > kill dark
kill dark
You do the best you can!
*Prykor* leaves north.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > n
n
e
kill dark
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Drybones* is standing here.
*Zankou* is standing here, riding a shadow stallion.
*Prykor* is standing here.
Larnus has arrived from the south, riding a gray palfrey.
Naji has arrived from the south, riding a warhorse.
Yoru has arrived from the south, riding a warhorse.
Larnus hacks *Drybones*'s body hard.
*Zankou* swiftly dodges Yoru's attempt to pierce him.

* R HP:Beaten MV:Strong > You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Naji throws streaks of Fire at *Prykor*, whose freshly charred corpse crumples to the ground.
*Prykor* is dead! R.I.P.
Your blood freezes as you hear *Prykor*'s death cry.
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Naji has arrived from the south, riding a warhorse.

* R HP:Beaten MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
Naji has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > w
s
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
Naji has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Strong > gc
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving vvSOUTHvv
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
The corpse of Prykor is lying here.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Yoru of Two Rivers is here, fighting Zankou, riding a warhorse.
Larnus the Knight Banneret is here, fighting Drybones, riding a gray palfrey.
*Drybones* is here, fighting Larnus.
*Zankou* is here, fighting Yoru, riding a shadow stallion.
Naji has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Strong > kill dark
dark is now set as your primary target.
kill dark
bash
[get all corpse]
You get a choice steak from the corpse of Prykor.
You get nineteen gold crowns from the corpse of Prykor.
You get a large number of copper pennies from the corpse of Prykor.
You get a thin vial of yellow fluid from the corpse of Prykor.
You get a pair of animal-fur boots from the corpse of Prykor.
You get a curved clear dagger from the corpse of Prykor.
You get an earthen brown mantle from the corpse of Prykor.
You get a torc of gleaming steel from the corpse of Prykor.
You get a torc of gleaming steel from the corpse of Prykor.
You get a strange, insectoid helm from the corpse of Prykor.
You get an oilstone from the corpse of Prykor.
You get a mirrored lantern from the corpse of Prykor.
You get a pair of lissome leather boots with metal capped toes from the corpse of Prykor.
You get a set of riveted chainmail leggings from the corpse of Prykor.
You get a set of riveted chainmail leggings from the corpse of Prykor.
You get a bronze belt of odd design from the corpse of Prykor.
You get a bronze belt of odd design from the corpse of Prykor.
You get a steel warhammer from the corpse of Prykor.
You get a silver etched shield from the corpse of Prykor.
You get a silver etched shield from the corpse of Prykor.
You get a sungwood bracelet from the corpse of Prykor.
You get a sungwood bracelet from the corpse of Prykor.
You get a sungwood bracelet from the corpse of Prykor.
You get a sungwood bracelet from the corpse of Prykor.
You get a sturdy pair of full leather gauntlets from the corpse of Prykor.
You get a sturdy pair of full leather gauntlets from the corpse of Prykor.
You get a pair of riveted chainmail sleeves from the corpse of Prykor.
You get a pair of riveted chainmail sleeves from the corpse of Prykor.
You get a backpack from the corpse of Prykor.
You get a backpack from the corpse of Prykor.
You get a fine black coat of silk from the corpse of Prykor.
a tunic of finely-crafted chain: You can't carry that much weight.
a tunic of finely-crafted chain: You can't carry that much weight.
You get a Kandori snowflake necklace from the corpse of Prykor.
You get a Kandori snowflake necklace from the corpse of Prykor.
a rimmed round helmet: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Prykor.
You get a gold ring delicately carved with ivy from the corpse of Prykor.
You get a gold ring delicately carved with ivy from the corpse of Prykor.
You get a gold ring delicately carved with ivy from the corpse of Prykor.
You get a piece of sandstone from the corpse of Prykor.

* R HP:Beaten MV:Strong > Naji tries to strike *Zankou*, but he deflects the blow.
You slash *Drybones*'s body hard.
*Zankou* gets a tunic of finely-crafted chain from the corpse of Prykor.
*Zankou* gets a tunic of finely-crafted chain from the corpse of Prykor.
*Zankou* gets a rimmed round helmet from the corpse of Prykor.

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Fail!

Post by spectre » Fri Apr 28, 2023 11:02 am

chortlesnorfling fix fleeing on this game and remove the 16+ wil tier of fleeing if you want this game to be less chortlesnorfling stupid and punishing for taking any risks at all in set ups that aren't obnoxious to play with or against.

* HP:Beaten MV:Full - Mantas: Beaten > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* HP:Beaten MV:Full - Mantas: Beaten > f
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Mantas: Beaten > anf
A shrill piercing scream reverberates through the area.
*Mantas* pounds your body.
You pound *Mantas*'s body hard.
Vyper tries to pierce *Tarak*, but he parries successfully.
Vyper swiftly dodges *Tarak*'s attempt to pierce him.
Arglebargle, glop-glyf!?!
*Mantas* sends you sprawling with a powerful bash!

* HP:Beaten MV:Full - Mantas: Beaten >
Vyper tries to pierce *Tarak*, but he deflects the blow.
*Tarak* tries to pierce Vyper, but he deflects the blow.

* HP:Beaten MV:Full - Mantas: Beaten >
*Mantas* pounds your body hard.
Vyper tries to pierce *Tarak*, but he deflects the blow.
*Tarak* tries to pierce Vyper, but he parries successfully.

* HP:Beaten MV:Full - Mantas: Beaten >
*Tarak* tries to pierce Vyper, but he parries successfully.

* HP:Beaten MV:Full - Mantas: Beaten > narr off it
f

*Mantas* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!

Vyper tries to pierce *Tarak*, but he deflects the blow.
*Tarak* tries to pierce Vyper, but he dodges the attack.

* HP:Beaten MV:Full - Mantas: Beaten > You narrate 'off it'

* HP:Beaten MV:Full - Mantas: Beaten > PANIC! You couldn't escape!

* HP:Beaten MV:Full - Mantas: Beaten > f
Vyper swiftly dodges *Tarak*'s attempt to pierce him.
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Mantas: Beaten >
Vyper panics, and attempts to flee!

f
* HP:Beaten MV:Full - Mantas: Beaten > PANIC! You couldn't escape!

* HP:Beaten MV:Full - Mantas: Beaten > f

Vyper panics, and attempts to flee!

* HP:Beaten MV:Full - Mantas: Beaten > You pound *Mantas*'s body.
*Tarak* tries to pierce Vyper, but he parries successfully.
PANIC! You couldn't escape!
*Geom* has arrived from the east, riding a warhorse.

* HP:Beaten MV:Full - Mantas: Beaten >
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Mantas: Beaten >
*Mantas* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Mantas: Beaten >
Vyper leaves east.
*Tarak* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Mantas: Beaten > f

*Tarak* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Mantas: Beaten >
*Tarak* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Geom* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

*Mantas* pounds your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Mantas: Beaten > s

*Tarak* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Geom* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Mantas: Beaten > *someone* pierces your right leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Baran
Posts: 7
Joined: Mon Mar 27, 2023 4:24 pm

Re: Fail!

Post by Baran » Thu May 11, 2023 3:24 pm

* R HP:Beaten MV:Full >

Arjuna has arrived from the south, riding a spotted horse.

* R HP:Beaten MV:Full >
charge h.dark

*Mephistopheles* has arrived from the east.

* R HP:Beaten MV:Full >
You struggle to line up your charge...
Arjuna stops riding a spotted horse.
*Mephistopheles* cleaves Arjuna's head hard.


-
=
+
*Horror* has arrived from the south, riding a shadow stallion.
Arjuna panics, and attempts to flee!

*
*Horror* barely slashes Arjuna's body.

*
*Horror* slashes Arjuna's body.
A shivering tree barely hits Arjuna's body.
A shivering tree joins a shivering tree's fight!

+
Arjuna leaves >>EAST>>.

=
-

-
Oops. Your lame efforts cause you to miss.

* R HP:Beaten MV:Full - Mephistopheles: Battered >

A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

* R HP:Beaten MV:Full - Mephistopheles: Battered >
+
A shivering tree tries to hit you, but you parry successfully.
A spotted horse panics, and attempts to flee!
A spotted horse leaves vvSOUTHvv.
A shivering tree tickles your body with its hit.
*Mephistopheles* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*Horror* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!


=
-

-
=
+
*
nar *bricked
*
+
e
s
=
e
-
*Horror* slashes your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!



-
=
*Mephistopheles* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >

*Mephistopheles* has arrived from the west.

* R HP:Critical MV:Full >

*Mephistopheles* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Horror* has arrived from the west, riding a shadow stallion.

w
w

*Horror* tries to slash you, but you deflect the blow.

You flee head over heels.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of A HUMAN leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A ter'angreal stands here, humming quietly.
You narrate '*bricked'

* R HP:Critical MV:Full >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
There are some bloody traces of A HUMAN leaving vvSOUTHvv
There are some bloody traces of A HUMAN leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Horror* is standing here, riding a shadow stallion.
*Mephistopheles* is standing here.
*Mephistopheles* cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Mephistopheles* cleaves your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


w

You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Horror devour your flesh.
You are dead! Sorry...

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Fail!

Post by Horror » Thu May 11, 2023 3:32 pm

If I had half your courage I wouldn't need to shoot
fire out of my fingertips 😄

Monsoon
Posts: 105
Joined: Wed Apr 19, 2017 7:56 pm

Re: Fail!

Post by Monsoon » Sat May 13, 2023 5:35 pm

You scythe the brigand leader's body hard.

* S HP:Critical DP:Full MV:Strong - the brigand leader: Critical >

The brigand leader scythes your body.
You wish that your wounds would stop BLEEDING so much!

You scythe the brigand leader's body very hard.
The brigand leader is stunned, but will probably regain consciousness...
The brigand leader regains consciousness.
(tic_timer): Tic length updated to: 61.321 seconds.

* S HP:Critical DP:Bursting MV:Full - the brigand leader: Critical >

You scythe the brigand leader's right hand hard.

* S HP:Critical DP:Bursting MV:Full - the brigand leader: Critical >

The brigand leader scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You scythe the brigand leader's right arm very hard.

* S HP:Critical DP:Bursting MV:Full - the brigand leader: Critical >

Someone barely scythes your body.
You are mortally wounded, and will die soon, if not aided.

S HP:Critical DP:Bursting MV:Full >

neshaminy
Posts: 9
Joined: Mon Jun 26, 2017 7:29 pm

Re: Fail!

Post by neshaminy » Wed May 17, 2023 1:57 am

he day has begun.
(tic_timer): Tic length updated to: 60.761 seconds.
(tic_timer): Exact aggro pulse
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Tic in 7 seconds!

(tic_timer): Estimated aggro pulse

You are hungry.
(tic_timer): Tic length updated to: 60.887 seconds.
(tic_timer): Exact aggro pulse
You are thirsty.

* HP:Healthy MV:Fresh >

*Mariah* arrives from a flash of bright white light.

* HP:Healthy MV:Fresh >

*Mariah* leaves south.

* HP:Healthy MV:Fresh >

(tic_timer): Estimated aggro pulse

*Mariah* has arrived from the south.

* HP:Healthy MV:Fresh >

*Mariah* leaves south.

* HP:Healthy MV:Fresh >

*Mariah* has arrived from the south.

* HP:Healthy MV:Fresh >
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Healthy MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Healthy MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you dodge the attack.

* HP:Healthy MV:Fresh - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Healthy MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Healthy MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Healthy MV:Fresh - Mariah: Healthy >

Your body is pierced by razor sharp ice spikes sent by *Mariah*!

* HP:Hurt MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she deflects the blow.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Hurt MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Hurt MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Hurt MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Hurt MV:Fresh - Mariah: Healthy >

Your body is pierced by razor sharp ice spikes sent by *Mariah*!

* HP:Wounded MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

*Aelrena* arrives from a flash of bright white light.

* HP:Wounded MV:Fresh - Mariah: Healthy >

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Mariah*!
You flee head over heels.
Among Sturdy Trees
The lush blanket of the forest expands in all directions save the north, a
rolling tapestry of jade threads woven across the land. Stout trees spread
their branches overhead, broad leaves waving like pennants in the breeze.
To the north the view is blocked by a ridge of grim basalt that rises above
the forest like a ship on the rolling blue waves of the Aryth ocean.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Battered MV:Full >

*Mariah* has arrived from the south.

* HP:Battered MV:Full >

*Mariah* leaves south.

* HP:Battered MV:Full >

(tic_timer): Estimated aggro pulse

*Mariah* has arrived from the south.


(tic_timer): Tic in 7 seconds!
* HP:Battered MV:Full >
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she dodges the attack.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >
*Aelrena* has arrived from the south.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

*Aelrena* tries to strike you, but you dodge the attack.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she deflects the blow.

* HP:Battered MV:Full - Mariah: Healthy >

*Aelrena* tries to strike you, but you parry successfully.
You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.
You are hungry.
(tic_timer): Tic length updated to: 61.142 seconds.
(tic_timer): Exact aggro pulse
You are thirsty.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.
You try to pierce *Mariah*, but she deflects the blow.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you dodge the attack.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you dodge the attack.
You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >
*Aelrena* blinks her eyes innocently.

* HP:Battered MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.


(tic_timer): Estimated aggro pulse
* HP:Battered MV:Fresh - Mariah: Healthy >

You swiftly dodge *Aelrena*'s attempt to strike you.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you parry successfully.
You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you dodge the attack.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

You swiftly dodge *Aelrena*'s attempt to strike you.
You try to pierce *Mariah*, but she deflects the blow.
You swiftly dodge *Mariah*'s attempt to slash you.
*Mariah* swiftly dodges your attempt to pierce her.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you parry successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Aelrena*!
You flee head over heels.
A Stand of Alder
Sturdy trees spread their branches to sky, their leafy fingers spread wide
to catch the sun and rain. Verdant green moss spreads probing fingers into
the cracks in the alder bark, searching for a grip. The air is fresh and
cool, the pungent scent of oozing resin teasing and taunting the senses.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Battered MV:Full >

*Mariah* has arrived from the north.

* HP:Battered MV:Full >
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

*Aelrena* has arrived from the north.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you dodge the attack.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.
You try to pierce *Mariah*, but she dodges the attack.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she dodges the attack.
*Aelrena* chuckles politely.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Tic in 7 seconds!

You try to pierce *Mariah*, but she parries successfully.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she dodges the attack.
*Mariah* tries to slash you, but you deflect the blow.
You are hungry.
(tic_timer): Tic length updated to: 60.909 seconds.
(tic_timer): Exact aggro pulse
You are thirsty.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.

* HP:Battered MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Battered MV:Fresh - Mariah: Healthy >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Aelrena*!
You flee head over heels.
Among Sturdy Trees
The lush blanket of the forest expands in all directions save the north, a
rolling tapestry of jade threads woven across the land. Stout trees spread
their branches overhead, broad leaves waving like pennants in the breeze.
To the north the view is blocked by a ridge of grim basalt that rises above
the forest like a ship on the rolling blue waves of the Aryth ocean.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Critical MV:Full >

*Mariah* has arrived from the south.

* HP:Critical MV:Full >
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Aelrena* has arrived from the south.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

*Mariah* looks at you.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Aelrena*!


You flee head over heels.
A Stand of Alder
Sturdy trees spread their branches to sky, their leafy fingers spread wide
to catch the sun and rain. Verdant green moss spreads probing fingers into
the cracks in the alder bark, searching for a grip. The air is fresh and
cool, the pungent scent of oozing resin teasing and taunting the senses.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Critical MV:Full >

(tic_timer): Estimated aggro pulse

*Aelrena* has arrived from the north.

* HP:Critical MV:Full >

*Mariah* has arrived from the north.

* HP:Critical MV:Full >
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

You pierce *Mariah*'s left hand hard.
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Aelrena is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
East: A beastly, boar-headed trolloc growls maliciously.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here, exhorting a group of trolloc raiders.
Up: A gray palfrey prances skittishly nearby.
Down: An artifact collector stands here, searching specific items.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

You've forgotten everything you've learned!

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Fail!

Post by Shinobi » Wed May 17, 2023 2:38 pm

If you are hidden then you only unhide after dealing damage, so you probably looked like you fled and re-hid or something, I'd bet, but you just remained hidden that entire time.

Or more clearly: her porting on you and then walking out and back into the room suggests you were hidden.

If you were hidden, the only way to break you being hidden is for you to deal damage to someone else. Since autowimpy doesn't break hide status you just moved room and remained hidden.

I'm fairly sure if you use the command flee, it breaks hide, but since you're not using any commands that break hide, your hide never breaks.

So every time you ate a spike and autofled it likely looked like you were fleeing for a stabbing opportunity or something.

It doesn't seem nefarious, but it is a consequence of how hide works.

This is the only way I can make sense of the chuckle. They thought you were doing all of this on purpose.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Wed May 17, 2023 3:58 pm

You definitely unhide if you get your defense broken.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Fail!

Post by Shinobi » Wed May 17, 2023 3:58 pm

Rig wrote:
Wed May 17, 2023 3:58 pm
You definitely unhide if you get your defense broken.
No you don't. You unhide when you deal damage.

Mariah
Posts: 40
Joined: Sun Apr 29, 2018 8:45 pm

Re: Fail!

Post by Mariah » Wed May 17, 2023 4:09 pm

It was an afk-kill, as shown. I will, and believe I am allowed to, return the gear.

I saw a Trolloc hiding in TV zone for a prolonged period of time (not simply a lost link) and was worried about what was going on. They kept hiding as they auto-fled. I was worried that if I left the trolloc, they would decide to come active randomly and stab someone. They did have an Accepted dress on their person.

I didn't mean to do anything wrong, but I understand it was an afk kill.

Please forum mail me your discord handle and we can work on returning your gear.

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