Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Doyl
Posts: 14
Joined: Wed Aug 19, 2020 1:11 pm

Re: Fail!

Post by Doyl » Wed Jun 02, 2021 4:59 pm

love the optimism :P

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Thu Jun 03, 2021 1:21 pm

* S HP:Battered MV:Tiring > Backstab who?

hide
backstab light
* S HP:Battered MV:Tiring > Byrg narrates 'tallanvor'
Eastbridge Avenue
Private residences and tidy boarding houses line the streets and avenues of
southeast Whitebridge. Some of the larger domiciles number several stories,
and most of the upper stories support private balustraded balconies. The
mouth of an alley opens up between two buildings to the west, along the
sides of which a few small shops have opened their doors.
[ obvious exits: N S W ]
South: A worker busily earns a day's pay.
*Relena* is standing here, riding a bloodstock stallion.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A town watchman is here, patrolling the city.

* S HP:Battered MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Battered MV:Tiring - Relena: Beaten > get all corpse <--ever the optimist

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: Fail!

Post by Raiste » Thu Jun 03, 2021 5:18 pm

sco
A sailor leaves south.
You have 222(420) hit and 121(240) movement points.
You have scored 103596556 experience points and 126 quest points.
You need 4903444 exp to level and 24 qp to rank.
You have amassed 1 Turn point to date.
You have played 16 days and 12 hours (real time).
This ranks you as Raiste the Craven Weakling [Ko'bal 4] (Level 50).
You are standing.

n;pk
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
North: *Talia* is standing here.
East: A woman of self-possessed arrogance stares beyond you with cold indifference.
South: An old woman smiles kindly.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
The Tar Valon town crier stands here, spreading the news.

You can't find anything to conceal yourself with.

Backstab who?

n;pk
Tarlomen's Gate
Wide enough for fifteen men abreast, the gates allowing access to the Tower
grounds are iron bound. The gilded Flames of Tar Valon set high up in the
thick timber have been polished to a shine that a Tinker would find
satisfactory. A cool river breeze wafts through the gate, making the trees
and bushes in the grounds to the north rustle and sway. The pale shaft of
the White Tower lies to the north, reaching a hundred spans into the air.
[ obvious exits: N S ]
North: A warder stands nearby, calm yet poised to leap into battle.
South: The Tar Valon town crier stands here, spreading the news.
*Talia* is standing here.
*Ashlynn* is standing here.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

You attempt to hide yourself.

*Ashlynn* leaves north.
*Talia* leaves north.
Backstab who?

n
pk
Before the White Tower
The White Tower looms to the north, rising over a hundred spans into the
sky. Trees and bushes, both short and tall, are sprinkled around the path
and throughout the Tower grounds. The path is covered by pieces of small
white gravel and bordered by white bricks. White steps, at least a pace
deep and slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
West: A young girl in a plain white dress stands here.
A warder stands nearby, calm yet poised to leap into battle.
A calm woman bathed in serenity seems to attract your attention.
A quiet servant awaits instructions from his master.

You look around for somewhere to conceal yourself, but to no avail.

Backstab who?

n
pk
A Large Round Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the south, allowing entry into this large, round entry hall. Archways in
the walls of stonework the color of bleached bone allow for passage deeper
into the White Tower. This hall is used to receive petitioners who seek
council from an Aes Sedai. The marble floor has been inlaid with a mosaic
of a spiral of blue, brown, gray, green, red, white and yellow, which
converges in the center of the large, domed hall.
[ obvious exits: N S ]
North: *Talia* is standing here.
South: A warder stands nearby, calm yet poised to leap into battle.
A Tower guard is here protecting the peace.

You attempt to hide yourself.

Backstab who?

n
pk
A Tower guard tries to crush you, but you parry successfully.
No way! You're fighting for your life!

No way! You're fighting for your life!

No way! You're fighting for your life!

f

You pierce a Tower guard's left hand into bloody fragments!
A Tower guard tries to crush you, but you parry successfully.

pk
You panic and attempt to flee!


*Ashlynn* has arrived from the north.
*Talia* has arrived from the north.


*Ashlynn* leaves south.
*Talia* leaves south.

You flee head over heels.
Before the White Tower
The White Tower looms to the north, rising over a hundred spans into the
sky. Trees and bushes, both short and tall, are sprinkled around the path
and throughout the Tower grounds. The path is covered by pieces of small
white gravel and bordered by white bricks. White steps, at least a pace
deep and slightly arched in the middle, lead up to the White Tower.
[ obvious exits: N E S W ]
West: A young girl in a plain white dress stands here.
*Talia* is standing here.
*Ashlynn* is standing here.
A warder stands nearby, calm yet poised to leap into battle.
A calm woman bathed in serenity seems to attract your attention.
A quiet servant awaits instructions from his master.
You attempt to hide yourself.

You silently approach your victim...

-
*Ashlynn* leaves north.
*Talia* leaves north.

=+**+=
A tense warder tries to smite you, but you parry successfully.
A calm woman tries to hit you, but you deflect the blow.
*Ashlynn* has arrived from the north.
*Talia* has arrived from the north.

- -=+*
Ooops. Your clumsy execution broadcasts your intentions.


You swiftly dodge *Talia*'s attempt to strike you.
A tense warder tries to bite you, but you brush him aside.
A calm woman's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A calm woman hits your left hand hard.
A tense warder tries to smite you, but you deflect the blow.

f

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Ashlynn*!


A tense warder tries to bite you, but you brush him aside.
*Talia* tries to strike you, but you deflect the blow.
A tense warder tries to bite you, but you brush him aside.
A calm woman tries to hit you, but you deflect the blow.
A tense warder tries to smite you, but you parry successfully.

You panic and attempt to flee!


*Ashlynn* tries to strike you, but you parry successfully.
You swiftly dodge *Talia*'s attempt to strike you.
A calm woman tries to hit you, but you parry successfully.
A tense warder tries to smite you, but you parry successfully.
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Ashlynn is the last thing you ever see.
You are dead! Sorry...

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Thu Jun 03, 2021 7:21 pm

* S HP:Wounded MV:Tiring > hide
backstab light
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
*Dixon* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Tiring > You attempt to hide yourself.

You silently approach your victim...


Zarth narrates 'lol snorgg'

+
Lord Kajin leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.
A member of the Lancer cavalry leaves south riding a chestnut stallion.


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Tiring - Dixon: Battered >
*Dixon* tries to slash you, but you deflect the blow.

* S HP:Wounded MV:Tiring - Dixon: Battered > f

*Dixon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Dixon: Battered > nnar why

*Dixon* looks at you.

* S HP:Wounded MV:Tiring - Dixon: Battered >
*Dixon* slashes your head very hard.

You panic and attempt to flee!on: Battered >


*Dixon* comforts you.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Fri Jun 04, 2021 6:14 pm

* S HP:Scratched MV:Winded - Eldrenia: Wounded > You do the best you can!
*Eldrenia* leaves west riding a dust-colored gelding.

k light
* S HP:Scratched MV:Winded > s
They aren't here.
*Eldrenia* has arrived from the west, riding a dust-colored gelding.

* S HP:Scratched MV:Winded > Merchant Street
During the day, crowds of people walk this street browsing through the
multitude of goods offered. To the west you see Merchant Square and
people sitting and milling around its fountain. Farther to the north,
past the intersection, you see more shops. To the south, many shiny
breastplates and other shiny equipment are displayed in front of a shop.
[ obvious exits: N S W ]
North: West: An Illuminator's assistant stands here carrying some colored tubes.
The corpse of a raucous group of sailors is lying here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

o S HP:Scratched MV:Winded > k light
They aren't here.

o S HP:Scratched MV:Winded > Cyril's Fine Armor
Lining the walls are racks and racks of various types of armor. Shiny
breastplates of many different metals hang off the walls. Several types
of chain mail with different types of chain links twinkle from the racks.
Gauntlets, shields, and helmets adorn the rest of the shop. It looks
like there are also other incompleted armors being custom altered for
discerning clients. To the north, those done with their business exit
out the doorway.
[ obvious exits: N ]
North: A tall, ramshorned trolloc is here, commanding.
A soft leather pouch has been discarded here.
The corpse of Cyril is lying here.
The corpse of a merchant guard is lying here. [2]
The corpse of a ramshorned trolloc is lying here.
The corpse of the Tar Valon forger is lying here.
The corpse of an armorsmith's assistant is lying here.
A stout wooden barrel stands nearby.

* S HP:Scratched MV:Winded > n
They aren't here.

* S HP:Scratched MV:Winded > k light
Merchant Street
During the day, crowds of people walk this street browsing through the
multitude of goods offered. To the west you see Merchant Square and
people sitting and milling around its fountain. Farther to the north,
past the intersection, you see more shops. To the south, many shiny
breastplates and other shiny equipment are displayed in front of a shop.
[ obvious exits: N S W ]
North: A tall, ramshorned trolloc is here, commanding.
West: An Illuminator's assistant stands here carrying some colored tubes.
The corpse of a raucous group of sailors is lying here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

o S HP:Scratched MV:Winded > They aren't here.

n
o S HP:Scratched MV:Winded > k light
Fire Avenue
This area exudes the magnificent skill of the Ogier masons. The stone
edifices appear to be both on fire and made of fire. Buildings seem to
be pushed up by pillars resembling curling bonfires. The roofs curl around
and about like wisps of smoke. The fountains, also carved to resemble
flames, spout up cool clear water, ironically. Looking westwards, one can
see the White Tower. And from the north and south, Merchant Street runs
past like a wind blowing through a fire.
[ obvious exits: N E S W ]
North: A wild stallion bucks madly.
South: A tall, ramshorned trolloc is here, commanding.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

* S HP:Scratched MV:Winded > k light
k light
They aren't here.

k light
* S HP:Scratched MV:Winded > They aren't here.

* S HP:Scratched MV:Winded > k light
They aren't here.

* S HP:Scratched MV:Winded > They aren't here.

scan w
* S HP:Scratched MV:Winded > They aren't here.

* S HP:Scratched MV:Winded >
scan e
* S HP:Scratched MV:Winded > scan e
Rig narrates 'I had to learn to flip the omelet or perish'

* S HP:Scratched MV:Winded >
* S HP:Scratched MV:Winded > change mood wimpy
e
e
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.

* S HP:Scratched MV:Winded > hide
backstab light
Fire Avenue
The buildings lining this avenue have a strange luster about them. During
the day light and heat from the sun seems to reflect off the gleaming faces
of the buildings creating the illusion that the avenue, itself, is on fire.
And at night light that escapes from the grand windows facing the road bounces
back and forth along the avenue illuminating all nooks and corners. Lampposts
also line the sides of the road making the way seem bright even on the darkest
night. The bright lights dim a little to the east indicating the Gate to
Osenrein while the illuminated way continues west.
[ obvious exits: E W ]
East: West: A tall, ramshorned trolloc is here, commanding.
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Scratched MV:Weary > Gate to Osenrein
You are standing before the bronze-clad gates guarding the bridge to Osenrein.
To the north and south along the inside of the white walls is the Osendrelle
Way. To the west is Fire Avenue which leads directly to the White Tower.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Eldrenia* is standing here, riding a dust-colored gelding.
*Eldrenia* is surrounded by a shimmering white aura!
A Tar Valon guardsman watches the traffic below.

* S HP:Scratched MV:Weary > You attempt to hide yourself.

You silently approach your victim...


*Eldrenia* makes a strange sound as you place a silver-winged basilard in her back!

* S HP:Scratched MV:Weary - Eldrenia: Beaten >

Happy to land let's be fair. A true rarity in itself so much grateful there. Posting this out of a more curiosity role. I don't play or concern myself with channelers much so just curious. Seems like a pretty dung stab to me but? Does it affect stab or charge etc? Explains the wvd to meeee. Thanks

Naerin
Posts: 310
Joined: Sat May 23, 2015 12:29 pm

Re: Fail!

Post by Naerin » Fri Jun 04, 2021 7:31 pm

WvD halves damage, last I knew.

Let's assume she was at 60% hp (wounded is 50-75) and you took her to 25% (beaten is 15-30). So you did about 35% of her hp, or (0.35*280) or 98 hps. Since WvD was on, that was probably a 200 hp stab.

So yeah, pretty bad luck on the roll there.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Wed Jun 09, 2021 3:56 pm

Faced with dung odds, on a mostly useless char and always fking brick. Stab is shite. You get stabbed it's your own fault majority of time. Needs to land more, Rogues are shite. This could of actually given us a chance. Instead it ended with boring dropping link deaths on a boat lol. Ps. Rig's plans are bad lol. Jk figured we'd die dunno Iomm for dung.

o S HP:Healthy MV:Full > You attempt to hide yourself.
Ominas has arrived from the west.
Relena has arrived from the west.
Verne has arrived from the west.
Raal has arrived from the west.
Eldrenia has arrived from the west.

You silently approach your victim...

-
Ominas scythes Rig's body.

+
Raal flows effortlessly into The Kingfisher Takes a Silverback.
Raal scythes Rig's body hard.

=
Rig tries to pound Ominas, but he parries successfully.
Rig hisses 'hi'


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Full - Eldrenia: Healthy >

and

*Relena* has arrived from the south.

You silently approach your victim...

-
*Relena* strikes Rig's body.

*
Rig tries to pound *Relena*, but she deflects the blow.
*Relena* strikes Rig's right arm.
Rig panics, and attempts to flee!

+
Rig leaves east.


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Hurt MV:Strong - Relena: Hurt >
Your body is burned by a weakened fireball sent by *Relena*!

Down stab

Snorgg bricklayer

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Fail!

Post by Ominas » Wed Jun 09, 2021 4:46 pm

Honestly was a great plan. Solid bet most players are low normally walking out of there. If I had had one of my normal groups who usually consist of newer players there, you guys likely would have killed one or two.

Once the panic started for them it would have been easy plays.

Would have been one of those Davor logs.

Good work. Props

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Fail!

Post by Davor » Wed Jun 09, 2021 7:19 pm

* HP:Healthy MV:Strong > n
Arafel Way
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.

* HP:Healthy MV:Strong > oakdoor is now set as your door1.
open oakdoor
e
e
Ok.

* HP:Healthy MV:Strong > kill trolloc
It is pitch black...

o HP:Healthy MV:Strong > The door seems to be closed.

2
o HP:Healthy MV:Strong > They aren't here.

of
o HP:Healthy MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

o HP:Healthy MV:Strong > [change posture offensive]
Posture changed to: Offensive

o HP:Healthy MV:Strong > take lantern pack
You get a mirrored lantern from a backpack.

o HP:Healthy MV:Strong > open door
Ok.

o HP:Healthy MV:Full > e
It is pitch black...

o HP:Healthy MV:Full >
Gretchen tells you 'tie weave x to hold it?'

o HP:Healthy MV:Full >
The hiddenhatch is opened from the other side.

o HP:Healthy MV:Full > hiddenhatch is now set as your door1.
hold lantern
kill trolloc
You're already using a light.

o HP:Healthy MV:Full > They aren't here.

o HP:Healthy MV:Full > w
It is pitch black...

eq
o HP:Healthy MV:Strong > You are using:
<used as light> a lantern
<worn on finger> an emerald ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

o HP:Healthy MV:Strong >
Gretchen tells you 'i can never remembner'

o HP:Healthy MV:Strong > rem lantern
You stop using a lantern.

o HP:Healthy MV:Strong > hold lantern
l
You hold a lantern above your head.
You could not light a lantern.

o HP:Healthy MV:Strong > It is pitch black...
Someone tries to strike you, but you deflect the blow.

inv
o HP:Healthy MV:Strong - Axxye: Hurt > You try to pierce someone, but he deflects the blow.
Someone tries to strike you, but you parry successfully.
You are carrying:
a mirrored lantern
an oilstone

o HP:Healthy MV:Strong - Axxye: Hurt >
You try to pierce someone, but he parries successfully.

gasp
o HP:Healthy MV:Strong - Axxye: Hurt > You gasp in astonishment.

o HP:Healthy MV:Strong - Axxye: Hurt > change mood wimpy
f

Someone says 'hi'

o HP:Healthy MV:Strong - Axxye: Hurt > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!: Hurt >


You flee head over heels.
It is pitch black...

o HP:Healthy MV:Strong >
Someone tries to strike you, but you deflect the blow.

take lantern 2.pack
o HP:Healthy MV:Strong - Axxye: Hurt >
You try to pierce someone, but he parries successfully.

w
o HP:Healthy MV:Strong - Axxye: Hurt > You don't have a 2.pack.

o HP:Healthy MV:Strong - Axxye: Hurt > No way! You're fighting for your life!

change mood wimpy
o HP:Healthy MV:Strong - Axxye: Hurt > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!: Hurt >

w

You flee head over heels.
It is pitch black...

o HP:Healthy MV:Strong > u
Alas, you cannot go that way...

o HP:Healthy MV:Strong > w
It is pitch black...

o HP:Healthy MV:Strong > The door seems to be closed.

o HP:Healthy MV:Strong > w
w
The door seems to be closed.

o HP:Healthy MV:Strong > The door seems to be closed.
The hiddenhatch closes quietly.

o HP:Healthy MV:Strong > door is now set as your door1.
open door
w
w
Ok.
The hiddenhatch is opened from the other side.

o HP:Healthy MV:Strong > It is pitch black...

o HP:Healthy MV:Strong > The oakdoor seems to be closed.

open
o HP:Healthy MV:Strong >
Someone tries to strike you, but you parry successfully.

w
o HP:Healthy MV:Strong - Axxye: Hurt > Open what?

o HP:Healthy MV:Strong - Axxye: Hurt > No way! You're fighting for your life!

o HP:Healthy MV:Strong - Axxye: Hurt > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!: Hurt >

oakdoor is now set as your door1.

You flee head over heels.
It is pitch black...

d
o HP:Healthy MV:Strong > open oakdoor
w
It is pitch black...

o HP:Healthy MV:Strong > Ok.

o HP:Healthy MV:Strong > Arafel Way
[ obvious exits: N E S ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.

* HP:Healthy MV:Strong > s

Axxye has arrived from the east.

* HP:Healthy MV:Strong > Intersection of Arafel and Kandor
[ obvious exits: N E S ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A raven is here, watching.
A big, old bull is standing here, reminiscing.

* HP:Healthy MV:Strong > nar lol
e
You narrate 'lol'

* HP:Healthy MV:Strong > e
Kandor Row
[ obvious exits: E W ]
A raven is here flying around.
A scruffy goat is tethered here, grazing.

* HP:Healthy MV:Strong > inv
Kandor Row
[ obvious exits: E S W ]
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* HP:Healthy MV:Strong > You are carrying:
a mirrored lantern
an oilstone

* HP:Healthy MV:Strong > e

Axxye has arrived from the west.

n
* HP:Healthy MV:Strong > Lockshear Village Green
[ obvious exits: N E S W ]
A large stone well is here.
A Lockshear militiaman glares at his surroundings.

* HP:Healthy MV:Strong > Tarwin Lane
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* HP:Healthy MV:Strong > n
e
Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A poor, solemn villager walks by.
A poor, solemn villager walks by.

* HP:Healthy MV:Strong > l lantern
Malkieri Court
[ obvious exits: N E S W ]
A scruffy goat is tethered here, grazing.

* HP:Healthy MV:Strong > It is a lantern that has burned out.

* HP:Healthy MV:Strong > inv
You are carrying:
a mirrored lantern
an oilstone

* HP:Healthy MV:Strong > eq
You are using:
<used as light> a lantern
<worn on finger> an emerald ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

* HP:Healthy MV:Strong > put all pack
You put a mirrored lantern in a backpack.
You put an oilstone in a backpack.

* HP:Healthy MV:Strong > rem lantern
You stop using a lantern.

* HP:Healthy MV:Strong > drop lantern
l
You drop a lantern.

* HP:Healthy MV:Strong > Malkieri Court
Contrasting the dirt roads that lead to and around the heart of Lockshear, the
court-like area surrounding the town hall is paved with interlocking flat
stones. To the northwest the hall itself looms over the smaller buildings of
the village proper. To the east lies a small tanners shop and to the south lies
the armoury of the Lockshear Militia.
[ obvious exits: N E S W ]
A lantern has been left here.
A scruffy goat is tethered here, grazing.

* HP:Healthy MV:Strong >
Gretchen tells you 'blind gone now'

* HP:Healthy MV:Strong > tel axxye u lied
You tell Axxye 'u lied'

* HP:Healthy MV:Strong > inv
You are carrying:
Nothing.

* HP:Healthy MV:Strong > hol
Hold what?

* HP:Healthy MV:Strong > take lantern pack
You get a mirrored lantern from a backpack.

* HP:Healthy MV:Strong >
Axxye tells you 'i just LOST IT'

hold lantern
* HP:Healthy MV:Strong > s
2
You hold a mirrored lantern above your head.

* HP:Healthy MV:Strong > of
The irondoor seems to be closed.

* HP:Healthy MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Healthy MV:Strong > [change posture offensive]
Posture changed to: Offensive

* HP:Healthy MV:Strong > irondoor is now set as your door1.
open irondoor
Ok.

* HP:Healthy MV:Strong > door is now set as your door2.
open door
It's already open!

* HP:Healthy MV:Strong > axxye is now set as your target.
2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

stat
* HP:Healthy MV:Strong > [change posture offensive]
Posture changed to: Offensive

l
* HP:Healthy MV:Strong > A goat leaves south.
You are a 422 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.1 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 177, Dodging bonus: 116, Parrying bonus: 134
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
Your armor absorbs about 30% on average.

You are subjected to the following effects:
- NO QUIT
- CHILL

* HP:Healthy MV:Strong > Malkieri Court
Contrasting the dirt roads that lead to and around the heart of Lockshear, the
court-like area surrounding the town hall is paved with interlocking flat
stones. To the northwest the hall itself looms over the smaller buildings of
the village proper. To the east lies a small tanners shop and to the south lies
the armoury of the Lockshear Militia.
[ obvious exits: N E S W ]
A lantern has been left here.

where
* HP:Healthy MV:Strong > Players in your Zone
--------------------
Axxye - Inside the South Gate of Lockshear
Matheus - Malkieri Court

* HP:Healthy MV:Strong > notice
l
2
You start paying increased attention to your surroundings.

* HP:Healthy MV:Strong > of
Malkieri Court
Contrasting the dirt roads that lead to and around the heart of Lockshear, the
court-like area surrounding the town hall is paved with interlocking flat
stones. To the northwest the hall itself looms over the smaller buildings of
the village proper. To the east lies a small tanners shop and to the south lies
the armoury of the Lockshear Militia.
[ obvious exits: N E S W ]
A lantern has been left here.
A rat scurries around trying to get out of sight.

* HP:Healthy MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

where
* HP:Healthy MV:Strong > [change posture offensive]
Posture changed to: Offensive

* HP:Healthy MV:Strong > Players in your Zone
--------------------
Axxye - Junction of Malkieri Court and Tarwin Lane
Matheus - Malkieri Court

* HP:Healthy MV:Strong >
Axxye has arrived from the west, riding a shadow stallion.
A rat has arrived from the west.
A rat has arrived from the west.

l
* HP:Healthy MV:Strong > Malkieri Court
Contrasting the dirt roads that lead to and around the heart of Lockshear, the
court-like area surrounding the town hall is paved with interlocking flat
stones. To the northwest the hall itself looms over the smaller buildings of
the village proper. To the east lies a small tanners shop and to the south lies
the armoury of the Lockshear Militia.
[ obvious exits: N E S W ]
A lantern has been left here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Lord Axxye the Forgotten Prince of Andor is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.

* HP:Healthy MV:Strong > kill axxye
You try to pierce Axxye, but he parries successfully.

* HP:Healthy MV:Strong - Axxye: Hurt >
Axxye tries to strike you, but you dodge the attack.

* HP:Healthy MV:Strong - Axxye: Hurt > kick
You miss your kick at Axxye's groin, much to his relief...

* HP:Healthy MV:Strong - Axxye: Hurt > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
Your body is pierced by sharp but melting ice spikes sent by Axxye!

You try to pierce Axxye, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
In the Militia's Armory
[ obvious exits: N ]
A scruffy goat is tethered here, grazing.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An armorer stands here, working hard.

* HP:Scratched MV:Strong > kill axxye
scan n
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* HP:Scratched MV:Strong > A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Lord Axxye the Forgotten Prince of Andor is standing here.
A rat scurries around trying to get out of sight.
Axxye has arrived from the north.
A rat has arrived from the north.

* HP:Scratched MV:Strong >
Axxye tries to strike you, but you parry successfully.

* HP:Scratched MV:Strong - Axxye: Scratched >
Axxye closes the irondoor.

yel o
* HP:Scratched MV:Strong - Axxye: Scratched >
Relena narrates 'where we?'

* HP:Scratched MV:Strong - Axxye: Scratched > change mood wimpy
You try to pierce Axxye, but he deflects the blow.
You bellow 'o'

* HP:Scratched MV:Strong - Axxye: Scratched > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Scratched MV:Strong - Axxye: Scratched > open irondoor
Ok.
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Scratched > f
PANIC! You couldn't escape!

* HP:Scratched MV:Strong - Axxye: Scratched >
Axxye swiftly dodges your attempt to pierce him.
A merchant guard tries to slash Axxye, but he parries successfully.
A merchant guard joins a merchant guard's fight!
Axxye tries to strike you, but you deflect the blow.
Axxye bellows 'in ls'

open irondoor
* HP:Scratched MV:Strong - Axxye: Scratched > Ok.

* HP:Scratched MV:Strong - Axxye: Scratched >
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Scratched > open irondoor
change mood wimpy
Ok.

* HP:Scratched MV:Strong - Axxye: Scratched > You try to pierce Axxye, but he deflects the blow.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Scratched MV:Strong - Axxye: Scratched > open irondoor
It's already open!

* HP:Scratched MV:Strong - Axxye: Scratched >
Axxye swiftly dodges a merchant guard's attempt to slash him.
A merchant guard tries to slash Axxye, but he parries successfully.
You pierce Axxye's left leg extremely hard.
Axxye tries to strike you, but you deflect the blow.

* HP:Scratched MV:Strong - Axxye: Hurt >
Axxye bellows 'irondoor'

* HP:Scratched MV:Strong - Axxye: Hurt >
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Hurt > open irondoor
f
Ok.
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Hurt > PANIC! You couldn't escape!

* HP:Scratched MV:Strong - Axxye: Hurt > change mood wimpy
open irondoor
A merchant guard tries to slash Axxye, but he parries successfully.
A merchant guard tries to slash Axxye, but he parries successfully.
Axxye tries to strike you, but you parry successfully.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Scratched MV:Strong - Axxye: Hurt > f
Ok.
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Hurt > PANIC! You couldn't escape!

* HP:Scratched MV:Strong - Axxye: Hurt > open irondoor
Ok.
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Hurt > open irondoor
Ok.
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Hurt > 2
of
A merchant guard tries to slash Axxye, but he parries successfully.
A merchant guard tries to slash Axxye, but he deflects the blow.
Axxye tries to strike you, but you parry successfully.
You try to pierce Axxye, but he parries successfully.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Scratched MV:Strong - Axxye: Hurt > open irondoor
[change posture offensive]
Posture changed to: Offensive

* HP:Scratched MV:Strong - Axxye: Hurt > Ok.
Axxye closes the irondoor.

* HP:Scratched MV:Strong - Axxye: Hurt > reply o ni nirondoor
open irondoor
You reply to Axxye 'o ni nirondoor'

* HP:Scratched MV:Strong - Axxye: Hurt > Ok.

* HP:Scratched MV:Strong - Axxye: Hurt > change mood wimpy
f
A merchant guard tries to slash Axxye, but he dodges the attack.
A merchant guard tries to slash Axxye, but he deflects the blow.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!ye: Hurt >


Gretchen tells you 'i shall leave if tower fokes come out'


You flee head over heels.
Malkieri Court
[ obvious exits: N E S W ]
A lantern has been left here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A rat scurries around trying to get out of sight.

* HP:Scratched MV:Strong > close irondoor
close irondoor
Ok.

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
An armorer bellows 'Darkfriend Axxye is attacking me!! Guards!'
It's already closed!
The irondoor is opened from the other side.

close irondoor
* HP:Scratched MV:Strong > Ok.

close irondoor
* HP:Scratched MV:Strong > It's already closed!

close irondoor
* HP:Scratched MV:Strong > It's already closed!

close irondoor
* HP:Scratched MV:Strong > It's already closed!

close irondoor
* HP:Scratched MV:Strong > It's already closed!

close irondoor
* HP:Scratched MV:Strong > close irondoor
It's already closed!
The irondoor is opened from the other side.

* HP:Scratched MV:Strong > close irondoor
Ok.

* HP:Scratched MV:Strong > close irondoor
An armorer bellows 'Darkfriend Axxye is attacking me!! Guards!'
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > It's already closed!
The irondoor is opened from the other side.

close irondoor
* HP:Scratched MV:Strong > Ok.

close irondoor
* HP:Scratched MV:Strong > It's already closed!

close irondoor
* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!
The irondoor is opened from the other side.

* HP:Scratched MV:Strong > close irondoor
close irondoor
Ok.

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!

* HP:Scratched MV:Strong > close irondoor
It's already closed!
The irondoor is opened from the other side.

close irondoor
* HP:Scratched MV:Strong > Ok.

* HP:Scratched MV:Strong > close irondoor
It's already closed!

2
* HP:Scratched MV:Strong > It's already closed!

of
* HP:Scratched MV:Strong > It's already closed!

s
* HP:Scratched MV:Strong > kill axxye
It's already closed!

* HP:Scratched MV:Strong > s
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Scratched MV:Strong > kill axxye
[change posture offensive]
Posture changed to: Offensive

* HP:Scratched MV:Strong > The irondoor seems to be closed.

* HP:Scratched MV:Strong > s
They aren't here.
Axxye bellows 'open irondoor snicker'

kill axxye
* HP:Scratched MV:Strong > The irondoor seems to be closed.

* HP:Scratched MV:Strong > s
They aren't here.

kill axxye
* HP:Scratched MV:Strong > The irondoor seems to be closed.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > The irondoor seems to be closed.
The irondoor is opened from the other side.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > open irondoor
s
kill axxye
It's already open!

close irondoor
* HP:Scratched MV:Strong > In the Militia's Armory
[ obvious exits: N ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Lord Axxye the Forgotten Prince of Andor is here, fighting a merchant guard.
A scruffy goat is tethered here, grazing.
A merchant guard is here, fighting Axxye.
A merchant guard is here, fighting Axxye.
An armorer is here, fighting Axxye.
A rat has arrived from the north.

* HP:Scratched MV:Strong > You pierce Axxye's right arm very hard.
Axxye panics, and attempts to flee!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
Ok.

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
close irondoor

You pierce Axxye's body hard.

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > berk
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > An armorer bellows 'Darkfriend Axxye is attacking me!! Guards!'
An armorer crushes Axxye's left arm very hard.
An armorer bellows 'Darkfriend Axxye is attacking me!! Guards!'
Axxye swiftly dodges a merchant guard's attempt to slash him.
A merchant guard tries to slash Axxye, but he parries successfully.
It's already closed!

close irondoor
* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Axxye opens the irondoor.

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
Ok.

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!
Axxye panics, and attempts to flee!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > It's already closed!

close irondoor
* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

close irondoor
* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
An armorer crushes Axxye's right leg extremely hard.
A merchant guard tries to slash Axxye, but he parries successfully.
A merchant guard tries to slash Axxye, but he deflects the blow.
You try to pierce Axxye, but he deflects the blow.
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > It's already closed!

close irondoor
* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > It's already closed!

close irondoor
* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
It's already closed!

* HP:Scratched MV:Strong - a merchant guard: Scratched - Axxye: Wounded > close irondoor
You try to pierce Axxye, but he deflects the blow.
An armorer crushes Axxye's body extremely hard.
Axxye panics, and attempts to flee!
Axxye tries to strike a merchant guard, but he parries successfully.
A merchant guard tries to slash Axxye, but he dodges the attack.
A merchant guard tries to slash Axxye, but he parries successfully.
It's already closed!
Axxye gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
A rat vibrates and is knocked about.
The vibrations are so incredible, a rat is shaken into little pieces.
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
A rat stops following you.
You vibrate and are knocked about.
A rat vibrates and is knocked about.
A rat stops following Axxye.
The vibrations are so incredible, a rat is shaken into little pieces.
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
A rat vibrates and is knocked about.
A rat stops following Axxye.
The vibrations are so incredible, a rat is shaken into little pieces.
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
A goat vibrates and is knocked about.
A goat vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
An armorer vibrates and is knocked about.
An armorer vibrates and is knocked about.

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > close irondoor
It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Scratched - Axxye: Battered > close irondoor
close irondoor
An armorer crushes Axxye's head very hard.
Axxye panics, and attempts to flee!
Axxye tries to strike a merchant guard, but he deflects the blow.
A merchant guard tries to slash Axxye, but he deflects the blow.
A merchant guard tries to slash Axxye, but he parries successfully.
It's already closed!
Axxye gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
You vibrate and are knocked about.
A goat vibrates and is knocked about.
The vibrations are so incredible, a goat is shaken into little pieces.
A goat is dead! R.I.P.
Your blood freezes as you hear a goat's death cry.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
An armorer vibrates and is knocked about.
An armorer vibrates and is knocked about.

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
An armorer bellows 'Darkfriend Axxye is attacking me!! Guards!'
You pierce Axxye's body hard.
Axxye panics, and attempts to flee!
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > It's already closed!
Gretchen tells you 'am fliping ctf atm'

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Battered > close irondoor
An armorer crushes Axxye's body extremely hard.
Axxye panics, and attempts to flee!
A merchant guard tries to slash Axxye, but he deflects the blow.
Axxye swiftly dodges a merchant guard's attempt to slash him.
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
close irondoor
close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
You pierce Axxye's body hard.
Axxye panics, and attempts to flee!
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
An armorer crushes Axxye's head extremely hard.
Axxye panics, and attempts to flee!
Axxye strikes a merchant guard's body.
A merchant guard tries to slash Axxye, but he dodges the attack.
A merchant guard tries to slash Axxye, but he parries successfully.
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!
Axxye bellows 'snorgg you fuckhead'

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > You try to pierce Axxye, but he parries successfully.
It's already closed!
Axxye bellows 'open the door'

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!
Axxye opens the irondoor.

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
Ok.
Axxye panics, and attempts to flee!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Beaten > close irondoor
You try to pierce Axxye, but he parries successfully.
An armorer crushes Axxye's left leg very hard.
Axxye panics, and attempts to flee!
Axxye tries to strike a merchant guard, but he parries successfully.
A merchant guard tries to slash Axxye, but he deflects the blow.
A merchant guard tries to slash Axxye, but he parries successfully.
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > close irondoor
It's already closed!
Axxye panics, and attempts to flee!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > An armorer bellows 'Darkfriend Axxye is attacking me!! Guards!'
It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > You try to pierce Axxye, but he parries successfully.
It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Hurt - Axxye: Critical > You try to pierce Axxye, but he parries successfully.
An armorer tries to crush Axxye, but he parries successfully.
Axxye strikes a merchant guard's left foot hard.
Axxye swiftly dodges a merchant guard's attempt to slash him.
Axxye swiftly dodges a merchant guard's attempt to slash him.
It's already closed!
Axxye gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
You vibrate and are knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
A merchant guard vibrates and is knocked about.
An armorer vibrates and is knocked about.
An armorer vibrates and is knocked about.

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
An armorer crushes Axxye's right leg hard.
Axxye panics, and attempts to flee!
Axxye tries to strike a merchant guard, but he deflects the blow.
Axxye swiftly dodges a merchant guard's attempt to slash him.
A merchant guard tries to slash Axxye, but he deflects the blow.
You try to pierce Axxye, but he deflects the blow.
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > close irondoor
It's already closed!

* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > It's already closed!

close irondoor
* HP:Hurt MV:Strong - a merchant guard: Wounded - Axxye: Critical > You pierce Axxye's left leg into bloody fragments!
Axxye is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Axxye's death cry.
It's already closed!

close irondoor
* HP:Hurt MV:Strong > It's already closed!

close irondoor
* HP:Hurt MV:Strong > It's already closed!

* HP:Hurt MV:Strong > 9
It's already closed!

* HP:Hurt MV:Strong > 2
2
2
[take all corpse]
You get a large number of gold crowns from the corpse of Axxye.
You get seven copper pennys from the corpse of Axxye.
You get a black pair of silver-tooled boots from the corpse of Axxye.
You get a pair of earthen colored breeches from the corpse of Axxye.
You get a small purse from the corpse of Axxye.
You get a belt with a buckle of cuendillar from the corpse of Axxye.
You get a yew staff from the corpse of Axxye.
You get a polished onyx-inlaid shield from the corpse of Axxye.
You get a jeweled wristcuff from the corpse of Axxye.
You get a jeweled wristcuff from the corpse of Axxye.
You get a pair of dark gloves from the corpse of Axxye.
You get a set of cloth sleeves from the corpse of Axxye.
You get a surcoat with exquisite embroidery from the corpse of Axxye.
You get a bearskin tunic from the corpse of Axxye.
You get a shimmering pendant of obsidian from the corpse of Axxye.
You get a shimmering pendant of obsidian from the corpse of Axxye.
You get a shoufa with a black veil from the corpse of Axxye.
You get a gold ring from the corpse of Axxye.
You get a gold ring from the corpse of Axxye.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Wed Jun 09, 2021 7:28 pm

Err I wasn't even here for this? Confused I think I saw you when I was passing through LS which was momentary. We had no interaction and I didn't even know Matheus was around until I got keep.. Sooooo was probably actually bricking on Relena blight around this time per usual.

Snorgg bricklayer

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