Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Fail!

Post by Draz » Fri Jan 06, 2023 1:35 am

Was going to post to bugs, but remembered I had a thing 5-6 years ago where I got bashed dusty, and when the bash wore off could more and run away - from memory i was at 0 or -1 hps

* R HP:Beaten MV:Weary >
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Weary > The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Beary* is here, fighting Antonio.
A Tower guard is here, fighting Trill, riding a gray palfrey.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
Antonio Vincetti, Soldier of Andor is here, fighting Trill, riding a wild stallion.
A rat scurries around trying to get out of sight.
*Trill* is sitting here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc is here, fighting a Tower guard.
A ramshorned trolloc is here, fighting a Tower guard.
A hooded myrddraal is here, fighting Antonio.

* R HP:Beaten MV:Weary >
[kill dark]
You scythe *Beary*'s right leg hard.

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Beaten >
[bash ]
*Trill* panics, and attempts to flee!
-
*Beary* crushes Antonio's body.
*Beary* crushes your body.
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal barely slashes Antonio's left hand.
A ramshorned trolloc cleaves a Tower guard's body.
A Dha'vol trolloc crushes a Tower guard's right leg.
A Tower guard tries to blast Trill, but he dodges the attack.
*Trill* pierces Antonio's right arm.
*Trill* leaves east. >>
=+**+=-
*Trill* tries to pierce you, but you parry successfully.
Antonio sends *Trill* sprawling with a powerful bash!
*Trill* is incapacitated and will slowly die, if not aided. Yes! finally
-=
Your bash at *Beary* sends him sprawling! No loot for you

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Beaten >

A Tower guard blasts a Dha'vol trolloc's body extremely hard. Round one - not fussed he's incapped not stunned
A hooded myrddraal hisses 'This is the will of the Great Lord.'

Antonio scythes *Beary*'s body.
You scythe *Beary*'s body.
A hooded myrddraal slashes Antonio's body.
A ramshorned trolloc cleaves a Tower guard's body.
A Dha'vol trolloc barely crushes a Tower guard's right foot.

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Beaten >

Antonio narrates 'trill crit'

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Beaten >
A hooded myrddraal hisses 'This is the will of the Great Lord.'

You don't have a corpse.

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Beaten > You don't have a corpse.

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Beaten >
You don't have a corpse.

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Beaten >
A Tower guard tries to blast a Dha'vol trolloc, but he parries successfully. Round two..
Antonio scythes *Beary*'s body.
You scythe *Beary*'s left arm.
A hooded myrddraal slashes Antonio's body.
A ramshorned trolloc barely cleaves a Tower guard's body.
A Dha'vol trolloc barely crushes a Tower guard's head.
You don't have a corpse.

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Critical > You don't have a corpse.

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Critical >

Antonio panics, and attempts to flee! Perfect good finish the kill

* R HP:Beaten MV:Weary - Antonio: Battered - Beary: Critical >
You don't have a corpse.
Antonio leaves south riding a wild stallion. vv

* R HP:Beaten MV:Weary - Beary: Critical >
You don't have a corpse.

* R HP:Beaten MV:Weary - Beary: Critical >
You don't have a corpse.
*Beary* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Beary: Critical >
You don't have a corpse.

* R HP:Beaten MV:Weary - Beary: Critical > You don't have a corpse.


(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Weary - Beary: Critical >

*Beary* leaves south. vv

* R HP:Beaten MV:Weary >
You don't have a corpse.

* R HP:Beaten MV:Weary >
You don't have a corpse.

* R HP:Beaten MV:Weary >
You don't have a corpse.
*Trill* clambers to his feet. Bash ends

* R HP:Beaten MV:Weary >
A Tower guard blasts a Dha'vol trolloc's head into bloody fragments!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'

A ramshorned trolloc barely cleaves a Tower guard's left leg.
A Dha'vol trolloc crushes a Tower guard's right hand.
You don't have a corpse.

* R HP:Beaten MV:Weary > You don't have a corpse.

* R HP:Beaten MV:Weary >
You don't have a corpse.

* R HP:Beaten MV:Weary >
You don't have a corpse.

* R HP:Beaten MV:Weary > [kill dark]
They aren't here.

* R HP:Beaten MV:Weary >
You don't have a corpse.
Antonio has arrived from the south, riding a wild stallion.

* R HP:Beaten MV:Weary > You don't have a corpse.

* R HP:Beaten MV:Weary >

Antonio gets a lantern from a backpack.

* R HP:Beaten MV:Weary >
[kill dark]
They aren't here.

* R HP:Beaten MV:Weary > A hooded myrddraal tickles your left foot with his slash.
You wish that your wounds would stop BLEEDING so much!

A hooded myrddraal hisses 'This is the will of the Great Lord.'

A hooded myrddraal swirls about with a black sword, slicing across your body!
A Tower guard blasts a Dha'vol trolloc's left leg very hard.
A ramshorned trolloc barely cleaves a Tower guard's body.
A Dha'vol trolloc crushes a Tower guard's body.
You don't have a corpse.
Antonio holds a lantern above his head.

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt >
You don't have a corpse.

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt > You don't have a corpse.

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt >
[kill dark]
They aren't here.

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt >
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
Antonio Vincetti, Soldier of Andor is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tower guard is here, fighting a Dha'vol trolloc, riding a gray palfrey.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc is here, fighting a Tower guard.
A ramshorned trolloc is here, fighting a Tower guard.
A hooded myrddraal is here, fighting YOU!

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
Antonio Vincetti, Soldier of Andor is standing here, riding a wild stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tower guard is here, fighting a Dha'vol trolloc, riding a gray palfrey.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A Dha'vol trolloc is here, fighting a Tower guard.
A ramshorned trolloc is here, fighting a Tower guard.
A hooded myrddraal is here, fighting YOU!

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt >

Antonio leaves north riding a wild stallion. ^^
A rat leaves north. ^^
A rat leaves north. ^^

* R HP:Beaten MV:Weary - a hooded myrddraal: Hurt >
A hooded myrddraal hisses 'This is the will of the Great Lord.'

You scythe a hooded myrddraal's body very hard.
(tic_timer): Tic length updated to: 61.219 seconds.
A hooded myrddraal tries to slash you, but you deflect the blow.
A Tower guard blasts a Dha'vol trolloc's body very hard.
A ramshorned trolloc tickles a Tower guard's body with his cleave.
A Dha'vol trolloc barely crushes a Tower guard's body.
You cough and shiver.
You panic and attempt to flee!

Deckard
Posts: 52
Joined: Sun May 14, 2017 3:24 pm

Re: Fail!

Post by Deckard » Fri Jan 06, 2023 1:45 am

Obviously that was the will of the great lord.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fail!

Post by Detritus » Fri Jan 06, 2023 5:10 am

half tick regen just after he ate bash?

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Fail!

Post by Draz » Fri Jan 06, 2023 6:58 am

Nah wasn't regen; incapacitated, but due to bash was able to enter commands when bash ended - i think
You see the poison go off 3 rounds later for half/full tic

Jaster
Posts: 369
Joined: Fri Apr 03, 2015 1:17 pm

Re: Fail!

Post by Jaster » Fri Jan 06, 2023 1:00 pm

If you didn’t have 30 get all corpse commands in you could have simply hit kill dark and killed him. Or you could have fled and come back in and one tapped him.

Ashlynn
Posts: 231
Joined: Fri Mar 08, 2019 9:05 pm

Re: Fail!

Post by Ashlynn » Fri Jan 06, 2023 5:10 pm

* HP:Healthy SP:Strong MV:Tiring - Rig: Critical >
fss
channel 'flame strike' h.rig

*Shinsei* has arrived from the east.

* HP:Healthy SP:Strong MV:Tiring - Rig: Critical > You begin to weave the
appropriate flows...
*Shinsei* tries to scythe you, but you parry successfully.

*Shinsei* tries to scythe you, but you parry successfully.
-=+**+=
You draw some energy from the disc in your hand.
Ok.
Streaks of fire flow from your hands, burning *Rig*.
*Rig* is incapacitated and will slowly die, if not aided. <<<<<<<<<<<<<< yay

* HP:Healthy SP:Strong MV:Tiring - Rig: Critical >

You strike *Rig*'s body extremely hard.
*Rig* is dead! R.I.P. <<<<<<<<<<<<<<<<< yay
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Rig*'s death cry.

fb
* HP:Healthy SP:Strong MV:Tiring >
[chann 'fireball']
Who or what should the weave be cast upon? <<<<<<<<first mistake
You dodge a bash from *Shinsei* who loses his balance and falls!

* HP:Healthy SP:Strong MV:Tiring - Shinsei: Beaten >

You strike *Shinsei*'s left leg.
*Shinsei* panics, and attempts to flee!

fb
* HP:Healthy SP:Strong MV:Tiring - Shinsei: Beaten >
[chann 'fireball']
You begin to weave the appropriate flows...<<<<second mistake, should have went with flame strike

Natia narrates 'Multiple witnesses would deem otherwise.'
-
*Shinsei* leaves east. >>
=+*
Siennq chats 'happens sometimes, did for me'


*Shinsei* has arrived from the east.
*+=-

*Shinsei* gets a smooth metallic disc from the corpse of Rig. <<<<<<<<<< NOOOOOOOOOOOOOOO
*Shinsei* gets a pair of gleaming metal boots from the corpse of Rig.
*Shinsei* gets a pair of thick, gold-plated greaves from the corpse of Rig.
*Shinsei* gets a skin of human flesh from the corpse of Rig.
*Shinsei* gets a small purse from the corpse of Rig.
*Shinsei* gets a belt with a buckle of cuendillar from the corpse of Rig.
*Shinsei* gets the Hatchet of Hawkwing from the corpse of Rig.
*Shinsei* gets a silver etched shield from the corpse of Rig.
*Shinsei* gets a jeweled wristcuff from the corpse of Rig.
*Shinsei* gets a jeweled wristcuff from the corpse of Rig.
*Shinsei* gets a sturdy pair of full leather gauntlets from the corpse of Rig.
*Shinsei* gets a pair of polished, gold-plated vambraces from the corpse of Rig.
*Shinsei* gets an inky black cloak from the corpse of Rig.
*Shinsei* gets an ornate chainmail shirt chased with gold from the corpse of Rig.
*Shinsei* gets a shimmering chain of gold from the corpse of Rig.
*Shinsei* gets a silver medallion from the corpse of Rig.
*Shinsei* gets a gold-chased morion with an engraved silver comb from the corpse of Rig.
*Shinsei* gets a gold ring delicately carved with ivy from the corpse of Rig.
*Shinsei* gets a gold ring delicately carved with ivy from the corpse of Rig.
-
*Shinsei* leaves east. >>
=+
You are no longer fighting that opponent!

na rip rig
* HP:Healthy SP:Strong MV:Tiring >
You narrate 'rip rig'


(tic_timer): Tic in 7 seconds!
* HP:Healthy SP:Strong MV:Tiring >
e
k dark
e
k dark
e
Following the Ridge
The forest canopy stretches out as far as the eye can see. From this
vantage point, the peaks of other mountains are visible, rising through the
treetops. The diminishing tree line leaves a wide-open view toward the sky.
The air seems crisper and livelier.
[ obvious exits: E W ]
Zone: Fallow Hills
A raven is here flying around.

* HP:Healthy SP:Strong MV:Tiring > They aren't here.

* HP:Healthy SP:Strong MV:Tiring > High on a Ridge
Beyond the ridge a mountain peak breaks through the tree canopy and in the
distance a great expanse of rolling hills flows out to the western horizon.
A bright breeze flows along the cliff side, bringing a frigid chill.
[ obvious exits: E W ]
Zone: Fallow Hills
*Shinsei* is standing here.
A raven is visible flying high in the sky.

* HP:Healthy SP:Strong MV:Tiring > You strike *Shinsei*'s body. <<<<<<<< not so fast scumbag!!!
*Shinsei* panics, and attempts to flee!

fss
channel 'flame strike' h.rig <<<<<<<<< FUGGGGGG
* HP:Healthy SP:Strong MV:Tiring - Shinsei: Critical > Amilesa chats 'I THINK you can mob rip three
times back to level 3 and restat.'
No way! You're fighting for your life!

* HP:Healthy SP:Strong MV:Tiring - Shinsei: Critical > Nobody here by that <<<<<<<<<<< FUGGGGG
name.

* HP:Healthy SP:Strong MV:Tiring - Shinsei: Critical >
fs
channel 'flame strike' h.dark <<<<<<<<< OK

*Shinsei* leaves west. <<

* HP:Healthy SP:Strong MV:Tiring >
Nobody here by that name. <<<<<<<< QQ
*Shinsei* has arrived from the west. <<<<<<< Hi

k dark
* HP:Healthy SP:Strong MV:Tiring >
*Shinsei* leaves east. >> <<<<<< Bye

k dark
* HP:Healthy SP:Strong MV:Tiring >
They aren't here. <<<<<<< QQ!!!!

e
* HP:Healthy SP:Strong MV:Tiring > They aren't here.

k dark
* HP:Healthy SP:Strong MV:Tiring > The Edge of the Ridge
The wind tickles the grass with soft, feathery touches one minute and
threatens to rip the grass up by its roots the next minute. Leaves rustle
in the trees before they helplessly let go and fall down towards the
ground. The ridge continues westwards while carved steps lead back into the
mountains to the east.
[ obvious exits: W D ]
Zone: Fallow Hills

And he zoomed away with the lewt. All in all Rig is a very lucky individual that someone was there to loot his stuff for the fourth time in a row!

Harambe
Posts: 11
Joined: Sun Jun 21, 2020 5:53 pm

Re: Fail!

Post by Harambe » Mon Jan 16, 2023 10:27 am

Hit scouts, nothing, went into FD and hit trader, nothing, decide to wait it out a few minutes, have to do a quick AFK...

* HP:Hurt MV:Strong > l
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.

* HP:Scratched MV:Strong >
The Fal Dara alarm horn sounds loudly.

* HP:Scratched MV:Strong > TICK IN 5 SECONDS.

Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.

* HP:Scratched MV:Fresh >
The ratter bellows 'zQZDvj gWU `wo _Ny`J? [l fZn SGJAtI `^ Arq FeXfvnDrZ'

* HP:Scratched MV:Fresh >
The Fal Dara alarm horn sounds loudly.

* HP:Scratched MV:Fresh > TICK IN 5 SECONDS.
TICK IN 5 SECONDS.

The snow stops.

* HP:Scratched MV:Fresh > TICK IN 5 SECONDS.

*Wenry* has arrived from the south, riding a gray palfrey.

* HP:Scratched MV:Fresh >
*Wenry* leaves north riding a gray palfrey.

* HP:Scratched MV:Fresh >
*Wenry* has arrived from the north, riding a gray palfrey.

* HP:Healthy MV:Fresh >
*Wenry* slashes your left foot.

* HP:Scratched MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she deflects the blow.

* HP:Scratched MV:Fresh - Wenry: Healthy >
You gasp in pain as streaks of fire from *Wenry* burn your body!

* HP:Hurt MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she parries successfully.

* HP:Hurt MV:Fresh - Wenry: Healthy >
You gasp in pain as streaks of fire from *Wenry* burn your body!

* HP:Hurt MV:Fresh - Wenry: Healthy >
*Wenry* swiftly dodges your attempt to blast her.

* HP:Hurt MV:Fresh - Wenry: Healthy >
You gasp in pain as streaks of fire from *Wenry* burn your body!

* HP:Wounded MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she parries successfully.

* HP:Wounded MV:Fresh - Wenry: Healthy >
You gasp in pain as streaks of fire from *Wenry* burn your body!

* HP:Wounded MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she deflects the blow.

* HP:Wounded MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she parries successfully.

* HP:Wounded MV:Fresh - Wenry: Healthy >
Your body is pierced by razor sharp ice spikes sent by *Wenry*!

* HP:Battered MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she deflects the blow.

* HP:Battered MV:Fresh - Wenry: Healthy >
Your body is pierced by razor sharp ice spikes sent by *Wenry*!

* HP:Battered MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she deflects the blow.
*Wenry* tickles your body with her slash.

* HP:Battered MV:Fresh - Wenry: Healthy >
You try to blast *Wenry*, but she deflects the blow.

* HP:Battered MV:Fresh - Wenry: Healthy >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Wenry*!

* HP:Critical MV:Fresh - Wenry: Healthy >
*Vidar* has arrived from the south.

* HP:Critical MV:Fresh - Wenry: Healthy >
*Vidar* leaves north.

h - Wenry: Healthy >
*Jehu* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
Correcting map position after fleeing.
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

>
*Jehu* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
Correcting map position after fleeing.
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Wenry* is standing here, riding a gray palfrey.

* HP:Critical MV:Full >
*Wenry* leaves south riding a gray palfrey.

>
*Jehu* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Wenry* has arrived from the south, riding a gray palfrey.


*Wenry* leaves north riding a gray palfrey.


You flee head over heels.
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
Correcting map position after fleeing.
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Full >
*Wenry* has arrived from the north, riding a gray palfrey.

>
*Wenry* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Jehu* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!



A Shienaran guard joins Jehu's fight!
A Shienaran guard joins a Shienaran guard's fight!


You flee head over heels.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
Correcting map position after fleeing.
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.

* HP:Critical MV:Full >
*Wenry* has arrived from the south, riding a gray palfrey.

>
*Wenry* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Wenry* barely slashes your right hand.
You wish that your wounds would stop BLEEDING so much!



*someone* pierces your left leg.
You are incapacitated and will slowly die, if not aided.


You're in no shape to flee!

HP:Critical MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

o HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.

Cordelia
Posts: 51
Joined: Mon Aug 28, 2017 1:31 pm

Re: Fail!

Post by Cordelia » Mon Jan 16, 2023 7:00 pm

Elite sportsmanship.

Cron
Posts: 3
Joined: Fri Jan 06, 2023 8:14 pm

Re: Fail!

Post by Cron » Mon Jan 16, 2023 7:43 pm

Can we re-open the balance thread to think about why 8 DS are hitting one person in Fal Dara?

* S HP:Wounded MV:Tiring >
scan s
*Grizzler* is standing here.
*Zorgruz* is resting here.
*Prykor* is resting here.
*Xaia* is standing here.
*Ursan* is standing here.
*Beary* is standing here.
*Ragnorake* is standing here.
*Mazoku* is standing here.

Crusunte
Posts: 106
Joined: Sun Jul 11, 2021 12:49 pm

Re: Fail!

Post by Crusunte » Mon Jan 16, 2023 7:54 pm

Would you rather they don't to keep things going and just turn around? Seems like kind of dumb thing to complain about. Or was that not the point? Genuinely asking because I can't tell.

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