Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

Re: Fail!

Post by mephistopheles » Mon Oct 18, 2021 4:11 pm

*Everesta* has arrived from the west.

* HP:Scratched MV:Tiring >
A Ko'bal trolloc says 'You Everesta!!! You will die before your time!! '
A Ko'bal trolloc tries to smite Everesta, but she deflects the blow.
You try to slash *Everesta*, but she parries successfully.
*Everesta* swiftly dodges Myrdan's attempt to pound her.

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Battered >
You do the best you can!

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Battered >
You do the best you can!

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Battered >
You do the best you can!
*Raal* has arrived from the north.
*Badd* has arrived from the north.
A dust-colored gelding has arrived from the north.
A warhorse has arrived from the north.

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Battered >
Myrdan pounds *Everesta*'s left leg into bloody fragments!
*Everesta* panics, and attempts to flee!
You slash *Everesta*'s left leg into bloody fragments!
A Ko'bal trolloc smites Everesta's head into bloody fragments!
You do the best you can!
*Raal* tries to cleave Razhak, but he deflects the blow.

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Critical >
You do the best you can!

* HP:Scratched MV:Tiring - a Ko'bal trolloc: Healthy - Everesta: Critical >
Mood changed to: Brave
*Raal* closes the door.
*Everesta* leaves west.

* HP:Scratched MV:Tiring >
A warhorse pricks its ears forward and looks alert.
*Badd* tries to pierce Myrdan, but he parries successfully.
You slash *Raal*'s right leg hard.
*Everesta* has arrived from the west.

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Hurt >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Hurt >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Hurt >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Hurt >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Hurt >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Hurt >
You slash *Raal*'s body.
A Ko'bal trolloc joins Myrdan's fight!
Myrdan tries to pound *Badd*, but he deflects the blow.
*Badd* tries to pierce Myrdan, but he parries successfully.
Razhak gazes deeply at *Raal*...
*Raal* looks very strange, glaring about with a sense of panic.
Razhak scythes *Raal*'s right leg.
*Raal* mounts an attack against Razhak, but weak nerves get the better of him.
You do the best you can!
*Everesta* tries to strike you, but you deflect the blow.

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!
Razhak stops riding a shadow stallion.

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
A Roofless Building
This was once a wealthy man's house. The roof has fallen in and the
tapestries that adorned the walls are now rotting tatters. It is a wonder
that such valuable items were never plundered. Now they are worthless.
[ obvious exits: N W ] [ W: tapestry ]
*Everesta* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.
A tall dust-colored gelding prances in a circle here.
*Badd* is here, fighting Myrdan.
*Raal* is here, fighting Razhak.
A Ko'bal trolloc is here, fighting Everesta.
Myrdan the Abominable Bruiser is here, fighting Badd.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Razhak the Myrddraal is here, fighting Raal.
A warhorse is here, stamping his feet impatiently.
A man with a shaded face considers you at a distance.
A man with a shaded face considers you at a distance.

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
*Badd* pierces Myrdan's body hard.
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
A Roofless Building
This was once a wealthy man's house. The roof has fallen in and the
tapestries that adorned the walls are now rotting tatters. It is a wonder
that such valuable items were never plundered. Now they are worthless.
[ obvious exits: N W ] [ W: tapestry ]
*Everesta* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.
A tall dust-colored gelding prances in a circle here.
*Badd* is here, fighting Myrdan.
*Raal* is here, fighting Razhak.
A Ko'bal trolloc is here, fighting Everesta.
Myrdan the Abominable Bruiser is here, fighting Badd.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Razhak the Myrddraal is here, fighting Raal.
A warhorse is here, stamping his feet impatiently.
A man with a shaded face considers you at a distance.
A man with a shaded face considers you at a distance.

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
*Everesta* tries to strike you, but you deflect the blow.
A Ko'bal trolloc tries to smite Everesta, but she parries successfully.
You slash *Raal*'s body very hard.
Myrdan tries to pound *Badd*, but he parries successfully.
*Badd* tries to pierce Myrdan, but he deflects the blow.
Razhak scythes *Raal*'s body.
*Raal* cleaves Razhak's body hard.
You do the best you can!
Razhak panics, and attempts to flee!

* HP:Scratched MV:Tiring - Razhak: Scratched - Raal: Wounded >
You do the best you can!
Razhak leaves west.

* HP:Scratched MV:Tiring - Raal: Wounded > A Roofless Building
This was once a wealthy man's house. The roof has fallen in and the
tapestries that adorned the walls are now rotting tatters. It is a wonder
that such valuable items were never plundered. Now they are worthless.
[ obvious exits: N W ] [ W: tapestry ]
*Everesta* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.
A tall dust-colored gelding prances in a circle here.
*Badd* is here, fighting Myrdan.
*Raal* is here, fighting YOU!
A Ko'bal trolloc is here, fighting Everesta.
Myrdan the Abominable Bruiser is here, fighting Badd.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A warhorse is here, stamping his feet impatiently.
A man with a shaded face considers you at a distance.
A man with a shaded face considers you at a distance.

* HP:Scratched MV:Tiring - Raal: Wounded >
You do the best you can!

* HP:Scratched MV:Tiring - Raal: Wounded >
*Badd* tries to pierce Myrdan, but he parries successfully.

[bash ] ing - Raal: Wounded >


*Raal* cleaves your right leg hard.
A Ko'bal trolloc tries to smite Everesta, but she deflects the blow.
*Badd* tries to pierce Myrdan, but he parries successfully.

-
*Everesta* unleashes a flurry of icy spikes at Razhak, who is stabbed repeatedly.

+
*Badd* avoids being bashed by Myrdan who loses his balance and falls!

*
Razhak opens the door.

+
Razhak panics, and attempts to flee!

-
Razhak leaves west.


Razhak has arrived from the west.
*Raal* closes the tapestry.
*Everesta* closes the door.

=
*Raal* tries to cleave you, but you deflect the blow.
*Everesta* strikes your body hard.
A Ko'bal trolloc tries to smite Everesta, but she parries successfully.
You slash *Raal*'s body.
*Badd* tries to pierce Myrdan, but he parries successfully.
*Badd* tries to pierce Myrdan, but he parries successfully.
Your bash at *Raal* sends him sprawling!

* HP:Scratched MV:Tiring - Raal: Wounded >
Razhak opens the door.

* HP:Scratched MV:Tiring - Raal: Wounded >
Razhak leaves north.

* HP:Scratched MV:Tiring - Raal: Wounded >
Badd assumes an offensive striking posture.

* HP:Scratched MV:Tiring - Raal: Wounded >
*Everesta* barely strikes your right leg.
A Ko'bal trolloc tries to smite Everesta, but she deflects the blow.
You slash *Raal*'s left arm.
Myrdan tries to pound *Badd*, but he deflects the blow.
*Badd* tries to pierce Myrdan, but he deflects the blow.

* HP:Scratched MV:Tiring - Raal: Wounded >
*Badd* tries to pierce Myrdan, but he deflects the blow.

* HP:Scratched MV:Tiring - Raal: Wounded >
Razhak narrates 'get out'

* HP:Scratched MV:Tiring - Raal: Wounded >
*Everesta* closes the door.

* HP:Scratched MV:Tiring - Raal: Wounded >
Mood changed to: Wimpy

* HP:Scratched MV:Tiring - Raal: Wounded > *Raal* tries to cleave you, but you parry successfully.
*Everesta* strikes your right leg.
A Ko'bal trolloc tries to smite Everesta, but she parries successfully.
You slash *Raal*'s body.
Myrdan tries to pound *Badd*, but he deflects the blow.
*Badd* pierces Myrdan's left arm.
PANIC! You couldn't escape!

* HP:Scratched MV:Tiring - Raal: Wounded >
The door is opened from the other side.

* HP:Scratched MV:Tiring - Raal: Wounded >
*Raal* closes the door.

* HP:Scratched MV:Tiring - Raal: Wounded >

*Badd* tries to pierce Myrdan, but he parries successfully.
The door is opened from the other side.

* HP:Scratched MV:Tiring - Raal: Wounded >
*Raal* closes the door.

* HP:Scratched MV:Tiring - Raal: Wounded >
PANIC! You couldn't escape!
Myrdan opens the door.

* HP:Scratched MV:Tiring - Raal: Wounded >
*Raal* closes the door.

* HP:Scratched MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Scratched MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Scratched MV:Tiring - Raal: Wounded >

The door is opened from the other side.
*Raal* closes the door.
Myrdan panics, and attempts to flee!

* HP:Scratched MV:Tiring - Raal: Wounded > *Raal* tries to cleave you, but you parry successfully.
*Everesta* strikes your body hard.
A Ko'bal trolloc tries to smite Everesta, but she deflects the blow.
You slash *Raal*'s left foot.
Myrdan tries to pound *Badd*, but he deflects the blow.
*Badd* tries to pierce Myrdan, but he deflects the blow.
PANIC! You couldn't escape!
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.
Myrdan panics, and attempts to flee!

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.
Myrdan panics, and attempts to flee!

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
PANIC! You couldn't escape!
The door is opened from the other side.
*Raal* closes the door.
Myrdan panics, and attempts to flee!

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* tries to pierce Myrdan, but he parries successfully.

* HP:Hurt MV:Tiring - Raal: Wounded >
Razhak narrates 'flee out'
Myrdan panics, and attempts to flee!

* HP:Hurt MV:Tiring - Raal: Wounded >

The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
Myrdan panics, and attempts to flee!

[bash ] Raal: Wounded >


Myrdan panics, and attempts to flee!

-
*Raal* tries to cleave you, but you deflect the blow.
*Everesta* strikes your head hard.
A Ko'bal trolloc tries to smite Everesta, but she dodges the attack.
Myrdan tries to pound *Badd*, but he parries successfully.
*Badd* pierces Myrdan's body hard.
The door is opened from the other side.
*Raal* closes the door.

=
The door is opened from the other side.
*Raal* closes the door.

+
The door is opened from the other side.
*Raal* closes the door.

*
The door is opened from the other side.
*Raal* closes the door.

+
The door is opened from the other side.
*Raal* closes the door.

=
The door is opened from the other side.
*Raal* closes the door.

-
*Badd* tries to pierce Myrdan, but he deflects the blow.


The door is opened from the other side.
The door closes quietly.

-
The door is opened from the other side.
*Raal* closes the door.


As *Raal* avoids your bash, you topple over and fall to the ground!
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Raal* cleaves your body.
A Ko'bal trolloc tries to smite Everesta, but she dodges the attack.
Myrdan tries to pound *Badd*, but he deflects the blow.
*Badd* tries to pierce Myrdan, but he parries successfully.
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.
Myrdan opens the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >

The door is opened from the other side.
*Raal* closes the door.
Myrdan opens the door.
*Everesta* unleashes a flurry of icy spikes at Myrdan, who is stabbed repeatedly.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.
Myrdan panics, and attempts to flee!

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.

[bash ] Raal: Wounded >
The door is opened from the other side.
*Raal* closes the door.


*Raal* tries to cleave you, but you deflect the blow.
A Ko'bal trolloc tries to smite Everesta, but she deflects the blow.
Myrdan pounds *Badd*'s right foot hard.
*Badd* tries to pierce Myrdan, but he deflects the blow.
The door is opened from the other side.
*Raal* closes the door.

-
The door is opened from the other side.
*Raal* closes the door.

=
The door is opened from the other side.
*Raal* closes the door.

+
The door is opened from the other side.
*Raal* closes the door.

*
The door is opened from the other side.
*Raal* closes the door.


The door is opened from the other side.
*Raal* closes the door.

*
The door is opened from the other side.
*Raal* closes the door.

+
The door is opened from the other side.
*Raal* closes the door.

=
The door is opened from the other side.
*Raal* closes the door.

-
The door is opened from the other side.
*Raal* closes the door.
*Everesta* unleashes a flurry of icy spikes at Myrdan, who is stabbed repeatedly.


The door is opened from the other side.
*Raal* closes the door.
Myrdan panics, and attempts to flee!

-
The door is opened from the other side.
*Raal* closes the door.

=
*Raal* tries to cleave you, but you parry successfully.
A Ko'bal trolloc tries to smite Everesta, but she deflects the blow.
You slash *Raal*'s body very hard.
Myrdan tries to pound *Badd*, but he parries successfully.
*Badd* tries to pierce Myrdan, but he deflects the blow.
*Badd* tries to pierce Myrdan, but he deflects the blow.
Your bash at *Raal* sends him sprawling!

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.
Myrdan panics, and attempts to flee!

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
PANIC! You couldn't escape!
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >

*Badd* closes the door.
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded > *Badd* closes the door.
PANIC! You couldn't escape!
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Everesta* tries to strike you, but you deflect the blow.
A Ko'bal trolloc tries to smite Everesta, but she parries successfully.
You slash *Raal*'s body hard.
Myrdan tries to pound *Badd*, but he parries successfully.
*Badd* tries to pierce Myrdan, but he deflects the blow.
*Badd* closes the door.
The door is opened from the other side.
Myrdan leaves north.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
PANIC! You couldn't escape!
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded > *Badd* closes the door.
Mood changed to: Wimpy
The door is opened from the other side.
*Everesta* opens the tapestry.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.
*Everesta* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Badd* closes the door.
The door is opened from the other side.

* HP:Hurt MV:Tiring - Raal: Wounded >
*Raal* cleaves your left leg extremely hard.
A Ko'bal trolloc tries to smite Everesta, but she deflects the blow.
You slash *Raal*'s body hard.
Your heartbeat calms down more as you feel less panicked.
*Badd* closes the door.
[bash ]
The door is opened from the other side.
*Raal* closes the door.


The door is opened from the other side.
*Raal* closes the door.

-
The door is opened from the other side.
Razhak has arrived from the north.

=
*Badd* closes the door.
The door is opened from the other side.
*Raal* closes the door.

+
The door is opened from the other side.

*
*Badd* closes the door.
*Everesta* leaves west.

-
*Everesta* has arrived from the west.


*Everesta* barely strikes your left foot.

-
*Everesta* tries to strike you, but you parry successfully.
A Ko'bal trolloc joins your fight!

=
Your bash at *Raal* sends him sprawling!
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Strong - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >
*Badd* closes the door.
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Strong - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >
*Badd* closes the door.
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >
*Badd* closes the door.
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >
*Badd* closes the door.

* HP:Hurt MV:Strong - Raal: Wounded >
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >

*Badd* closes the door.
The door is opened from the other side.

* HP:Hurt MV:Strong - Raal: Wounded >
A Ko'bal trolloc tries to smite Everesta, but she dodges the attack.
You slash *Raal*'s left leg hard.
*Badd* closes the door.

* HP:Hurt MV:Strong - Raal: Battered >
The door is opened from the other side.
Your body is pierced by razor sharp ice spikes sent by *Everesta*!

*Badd* closes the door.- Raal: Battered >
You panic and attempt to flee!
The door is opened from the other side.


*Badd* closes the door.


*Badd* pierces your body.
The door is opened from the other side.


You flee head over heels.
A Hidden Closet
This small closet was secretly hidden. Obviously a place to store valuables
and other things. There isn't much left now though. The only exit is
the way you entered.
[ obvious exits: E ] [ E: rug ]

* HP:Wounded MV:Strong >
*Raal* has arrived from the east.
*Badd* has arrived from the east.
A dust-colored gelding has arrived from the east.
A warhorse has arrived from the east.

* HP:Wounded MV:Strong >
*Badd* tries to pierce you, but you parry successfully.
*Raal* cleaves your body very hard.

* HP:Wounded MV:Strong - Badd: Scratched >
*Everesta* has arrived from the east.

* HP:Wounded MV:Strong - Badd: Scratched >
*Badd* pierces your body.

* HP:Wounded MV:Strong - Badd: Scratched >
*Raal* cleaves your body very hard.
You try to slash *Badd*, but he parries successfully.
*Badd* pierces your body hard.
*Everesta* tries to strike you, but you deflect the blow.

* HP:Battered MV:Strong - Badd: Scratched > nar imn in rug
You narrate 'imn in rug'

* HP:Battered MV:Strong - Badd: Scratched >
*Everesta* strikes your body.
*Raal* cleaves your left leg hard.
You try to slash *Badd*, but he parries successfully.
*Badd* pierces your body hard.

* HP:Battered MV:Strong - Badd: Scratched > 7

*Everesta* closes the rug.

[bash ] ng - Badd: Scratched >

+
*Everesta* tries to strike you, but you parry successfully.
*Raal* cleaves your body very hard.
*Badd* pierces your left leg.

*
*Badd* pierces your body.


As *Badd* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Strong - Badd: Scratched >
*Raal* cleaves your left leg very hard.
*Badd* pierces your body.

* HP:Beaten MV:Strong - Badd: Scratched >
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Everesta*!

* HP:Critical MV:Strong - Badd: Scratched >
Razhak narrates 'they 1e of you then'

HP:Critical MV:Strong - Badd: Scratched >
[bash ]

Cancelled.
[bash ]


*Everesta* tries to strike you, but you deflect the blow.
*Raal* tries to cleave you, but you deflect the blow.
*Badd* tries to pierce you, but you deflect the blow.

=
*Raal* cleaves your left leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You try to slash *Badd*, but he parries successfully.
*Badd* tries to pierce you, but you deflect the blow.
Your bash at *Badd* sends him sprawling!

* HP:Critical MV:Strong - Badd: Scratched >
Stanislav narrates 'we all out?'

* HP:Critical MV:Strong - Badd: Scratched >
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Everesta devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Razhak.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Fail!

Post by Benito » Mon Oct 18, 2021 5:09 pm

Ouch. With Everesta crit and 3 healthy bashers for DS, it seems like that was a winnable fight, especially if Stanislav was close.

Dukug
Posts: 82
Joined: Thu Jul 05, 2018 6:58 pm

Re: Fail!

Post by Dukug » Mon Oct 18, 2021 7:18 pm

Ouch.I feel like the odds were in your favor.. Not sure why Raz decided to bail.

Bruce
Posts: 26
Joined: Sun Feb 26, 2017 5:16 pm

Re: Fail!

Post by Bruce » Mon Oct 18, 2021 8:11 pm

I heard he was on call!

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fail!

Post by Razhak » Tue Oct 19, 2021 3:58 am

Healthy Fleur was sitting outside, one more human was standing close by. Stanislav wasnt coming in and one of our other trollocs was far away (GK).

Perhaps we coulda won, I dont know. I felt bad for Meph afterwards, but with 3 of us vs healthy Badd (top dodger on foot), Raal and (Everesta who had been outweaving any timer I ran on her due to sheer speed of her link), I figure we had little to win there.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Tue Oct 19, 2021 11:27 am

think with their only basher feared, channie crit, and only 3 in room vs 4 of you plus mob, it might have worked out if you all zerked!

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Tue Oct 19, 2021 2:55 pm

Hahahaha fail but funny and also fun


* R HP:Scratched MV:Fresh > Passing Some Tombstones
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > Under the Angel
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Scratched MV:Fresh > notice
look
where
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Fresh > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Isabel - Under the Angel

* R HP:Scratched MV:Fresh > look
where
`
Under the Angel
Close to the monastery's wall, a
tombstone shaped like an angel
stands. Its
large wings provide some
protection from the occasional
rain trying to tear
at the inscription just below the
angel's knees. The once fertile
ground
around the grave has dried up
completely. The burial site
stretches over
westwards with some large
tombstones to the south.
[ obvious exits: S W ]
A warhorse is here, stamping his
feet impatiently, being ridden by
you.
A small grasshopper hops from
place to place.
Tolza tells you 'Pen is my partner
in Accepted mischief '

* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Isabel - Under the Angel

* R HP:Scratched MV:Fresh > A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Scratched MV:Fresh > d2h
No-one by that name here.

* R HP:Scratched MV:Fresh >
`
* R HP:Scratched MV:Fresh > A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Scratched MV:Fresh > te what mischief do yuo get up to?

*Porka* has arrived from the west.

* R HP:Scratched MV:Fresh > A warhorse is
in excellent condition.
A warhorse is winded.

* R HP:Scratched MV:Fresh > te mt
[tell lisette]
You tell Lisette 'mt'

* R HP:Scratched MV:Fresh > Variable 'target' is set to: dark
t dark
Variable 'target1' is set to: dark
Your target is now set to dark.
a dark
look

*Porka* licks you. <--- So nice of Porka to double check that I am not AFK??

* R HP:Scratched MV:Fresh > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
*Porka* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.

* R HP:Scratched MV:Fresh > r
You line up your charge... <--- This is the ONLY way I will ever get a charge off so why not!

-=+**
Chaaaaarrrge!! *Porka* bleeds profusely as you skewer her with a red and gold
tasseled spear!
*Porka* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Porka: Critical > <--- huehehue
*Porka* leaves west.

* R HP:Scratched MV:Fresh > west
north
north
w
Passing Some Tombstones
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Scratched MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A rat scurries around trying to get out of sight.
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > east
Bash who?

* R HP:Scratched MV:Full > east
north
A Potato Field
[ obvious exits: N W ]
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

east
east
* R HP:Scratched MV:Full > w
Porka bellows 'qZeq' <--- yes this is badd!!
Alas, you cannot go that way...

* R HP:Scratched MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Scratched MV:Full > notice
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > The blighted tree tries to hit you, but you deflect the
blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
You strike the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Scratched MV:Full - the blighted tree: Hurt > They aren't here.

* R HP:Scratched MV:Full - the blighted tree: Hurt > f
*Porka* has arrived from the west.
You're too busy at the moment!

* R HP:Scratched MV:Full - the blighted tree: Hurt > You stop paying increased
attention to your surroundings.

* R HP:Scratched MV:Full - the blighted tree: Hurt > You panic and attempt to flee!


*Porka* leaves north.
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > north
north
north
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

west
* R HP:Scratched MV:Full > north
north
Alas, you cannot go that way...

* R HP:Scratched MV:Full > north <--- learn to read the room exits isabel
Alas, you cannot go that way...

* R HP:Scratched MV:Full > north
north
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > north
kill $target$
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Scratched MV:Full > kill $target$
The Blight
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A small stick is lying on the ground here.
A huge darkhound is here, drooling and snarling.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > east
Alas, you cannot go that way...

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > east
north
They aren't here.

* R HP:Scratched MV:Full > west
north
The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Scratched MV:Full > north
west
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Scratched MV:Full > north
The Blight
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Scratched MV:Full > east
The Blight
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

* R HP:Scratched MV:Full > kill $target$
The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Scratched MV:Full > east
The Blight
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > east
east
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.

* R HP:Scratched MV:Full > east
*Porka* leaves east.
The Blight
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Scratched MV:Full > *Porka* leaves east.
They aren't here.

* R HP:Scratched MV:Full > east
The Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Scratched MV:Full > kill $target$
Path in the Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > Alas, you cannot go that way...

* R HP:Scratched MV:Full > north
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Scratched MV:Full - the blighted tree: Scratched > *Porka* leaves north.
No way! You're fighting for your life!

f
* R HP:Scratched MV:Full - the blighted tree: Scratched > north
east
You panic and attempt to flee!


The blighted tree hits your right foot.
The blighted tree tries to hit you, but you deflect the blow.

north

You flee head over heels.
The Blight
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > north
north
Alas, you cannot go that way...

north
north
* R HP:Scratched MV:Full > The Blight
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > north
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > north
The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > kill $target$
east
The Blight
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > east
Twisted Path in the Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > east
east
Your mount is too exhausted.

* R HP:Scratched MV:Full > east
east
Your mount is too exhausted.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > Alas, you cannot go that way...

* R HP:Scratched MV:Full > 3
Alas, you cannot go that way...

* R HP:Scratched MV:Full > north
north
Alas, you cannot go that way...

* R HP:Scratched MV:Full > Alas, you cannot go that way...

* R HP:Scratched MV:Full > Alas, you cannot go that way...

* R HP:Scratched MV:Full > east
Alas, you cannot go that way...

* R HP:Scratched MV:Full > east
You stop riding him.

* HP:Scratched MV:Full > east
east
Path to a Castle
[ obvious exits: N S ]

* HP:Scratched MV:Full > east
Bend in the Path
[ obvious exits: E S ]

* HP:Scratched MV:Full > A Path to the Blight
[ obvious exits: E W ]

* HP:Scratched MV:Full > east
Path to the Blight
[ obvious exits: E W ]

* HP:Scratched MV:Strong > east
Rotten Vegetation
[ obvious exits: N E W ]
A raven is here flying around.

* HP:Scratched MV:Strong > kill $target$
Near a Bridge
[ obvious exits: N E W ]

* HP:Scratched MV:Strong > kill $target$
The Bridge
[ obvious exits: E W ]

* HP:Scratched MV:Strong > east
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Scratched MV:Strong > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A trolloc is here ruling a group of trollocs.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A rat has arrived from the west.
A rat has arrived from the west.

* HP:Scratched MV:Strong > kill $target$
They aren't here.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A rat has arrived from the west.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > north
east

A bearish trolloc tries to slash you, but you deflect the blow.
A bearish trolloc joins a bearish trolloc's fight!

north
* HP:Scratched MV:Strong - a bearish trolloc: Healthy > kill $target$
No way! You're fighting for your life!

* HP:Scratched MV:Strong - a bearish trolloc: Healthy > f
No way! You're fighting for your life!

* HP:Scratched MV:Strong - a bearish trolloc: Healthy > A bearish trolloc barely
slashes your left leg.
You try to strike a bearish trolloc, but he parries successfully.
A bearish trolloc tries to slash you, but you parry successfully.
No way! You're fighting for your life!

* HP:Scratched MV:Strong - a bearish trolloc: Healthy > They aren't here.

* HP:Scratched MV:Strong - a bearish trolloc: Healthy > You panic and attempt to flee!


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* HP:Scratched MV:Strong > north

A bearish trolloc has arrived from the west.
A bearish trolloc has arrived from the west.

* HP:Scratched MV:Strong > east
north
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A gory tuft of flesh lies abandoned on the ground.
A small purse is here. [2]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
*Porka* is standing here.
*Piperss* is standing here.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.

kill $target$
* HP:Scratched MV:Strong > The Courtyard
[ obvious exits: N E W ]
A tall, ramshorned trolloc is here, commanding.

* HP:Scratched MV:Strong > The Courtyard
[ obvious exits: N E S W ]
A grim-eyed man patrols the area for his Dark Lord.
An artifact collector stands here, searching specific items.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > Variable 'target' is set to: porka
t porka
south
west
The Courtyard
[ obvious exits: N E W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A tall, ramshorned trolloc is here, commanding.

kill $target$
* HP:Scratched MV:Strong > kill $target$
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A gory tuft of flesh lies abandoned on the ground.
A small purse is here. [2]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
*Piperss* is standing here.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > north

*Porka* has arrived from the west.

kill $target$
* HP:Scratched MV:Tiring >
A bearish trolloc has arrived from the east.
A bearish trolloc has arrived from the east.

* HP:Scratched MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > south
kill $target$
kill $target$
Your heartbeat calms down more as you feel less panicked.
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A gory tuft of flesh lies abandoned on the ground.
A small purse is here. [2]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
*Piperss* is standing here.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > south
kill $target$
The Courtyard
[ obvious exits: N E S W ]
*Porka* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

* HP:Scratched MV:Strong > where
You strike *Porka*'s left arm hard.
*Porka* panics, and attempts to flee!

* HP:Scratched MV:Strong - Porka: Critical > *Porka* leaves west.
Players in your Zone
--------------------
Isabel - The Courtyard
You see signs of shadowspawn nearby.

* HP:Scratched MV:Strong >
*Porka* has arrived from the west.

* HP:Scratched MV:Strong >
*Porka* leaves east.

* HP:Scratched MV:Strong > kill $target$
east
east
They aren't here.

kill $target$
* HP:Scratched MV:Strong >

* HP:Scratched MV:Strong > The Courtyard
[ obvious exits: E S W ]
*Porka* is standing here.
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A huge darkhound is here, drooling and snarling.

* HP:Scratched MV:Strong > *Porka* leaves east.
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
*Porka* is standing here.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Scratched MV:Strong > *Porka* leaves east.
They aren't here.

* HP:Scratched MV:Strong > east
east
kill $target$
The Entrance to the Great Hall
[ obvious exits: E W ]
A hooved trolloc anxiously stamps its feet.

east
* HP:Scratched MV:Strong > In the Great hall
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

* HP:Scratched MV:Strong > kill $target$
east
kill $target$
They aren't here.

* HP:Scratched MV:Strong > The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.

* HP:Scratched MV:Strong > east
kill $target$
They aren't here.

* HP:Scratched MV:Strong > Alas, you cannot go that way...

* HP:Scratched MV:Strong > They aren't here.

* HP:Scratched MV:Strong > north

Blarg the Myrddraal scythes your right leg.
An Elite Ghar'ghael guard hacks your left arm.
An Elite Ghar'ghael guard hacks your right leg.
An Elite Ghar'ghael guard tries to hack you, but you deflect the blow.
An Elite Ghar'ghael guard hacks your body.
An Elite Ghar'ghael guard hacks your right arm.
An Elite Ghar'ghael guard barely hacks your right leg.
The Ghar'ghael Quartermaster barely slices your body.

kill $target$
* HP:Hurt MV:Strong - Blarg the Myrddraal: Healthy > No way! You're fighting for
your life!

* HP:Hurt MV:Strong - Blarg the Myrddraal: Healthy > f
They aren't here.

* HP:Hurt MV:Strong - Blarg the Myrddraal: Healthy > kill $target$
You panic and attempt to flee!


*Porka* has arrived from the south.

*Porka* leaves west.
You flee head over heels.
The Dungeon
[ obvious exits: N S U ]
They aren't here.

* HP:Hurt MV:Strong > nar porka crit in keep
up
west
You narrate 'porka crit in keep'

west
* HP:Hurt MV:Strong > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.

* HP:Hurt MV:Strong > west
west
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.

kill $target$
* HP:Hurt MV:Strong > In the Great hall
[ obvious exits: N E S W ]
A gory tuft of flesh lies abandoned on the ground.

* HP:Hurt MV:Tiring > west
The Entrance to the Great Hall
[ obvious exits: E W ]
A hooved trolloc anxiously stamps its feet.

* HP:Hurt MV:Tiring > kill $target$
west
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Hurt MV:Tiring > kill $target$
They aren't here.

* HP:Hurt MV:Tiring > west
The Courtyard
[ obvious exits: E S W ]
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.
A huge darkhound is here, drooling and snarling.

* HP:Hurt MV:Tiring > kill $target$
They aren't here.

* HP:Hurt MV:Tiring >
The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Hurt MV:Tiring > west
They aren't here.

* HP:Hurt MV:Tiring > Entrance to the Courtyard
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.

* HP:Hurt MV:Tiring > kill $target$
They aren't here.

* HP:Hurt MV:Tiring > west
*Nevaeh* has arrived from the west.

* HP:Hurt MV:Tiring > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
*Byrg* is standing here, riding a shadow stallion.
A burly trolloc stands here, eyeing the surroundings.
A trolloc is here ruling a group of trollocs.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A rat has arrived from the east.
A rat has arrived from the east.

* HP:Hurt MV:Tiring > #alias o open stonegate;#alias p close stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
They aren't here.

* HP:Hurt MV:Tiring > The stonegate seems to be closed.
*Byrg* tries to blast you, but you deflect the blow.

* HP:Hurt MV:Tiring - Byrg: Scratched >
You strike *Byrg*'s body.
The burly trolloc joins Byrg's fight!
A Dhai'mon trolloc joins the burly trolloc's fight!
A bearish trolloc joins Byrg's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
*Byrg* blasts your left leg hard.

f
* HP:Hurt MV:Tiring - Byrg: Scratched > PANIC! You couldn't escape!

* HP:Hurt MV:Tiring - Byrg: Scratched > nar byrg here
f
You narrate 'byrg here'

* HP:Hurt MV:Tiring - Byrg: Scratched > A muzzled trolloc tries to cleave you, but
you parry successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc cleaves your head.
A bearish trolloc slashes your left arm.
A Dhai'mon trolloc crushes your body.
The burly trolloc crushes your left arm hard.
You strike *Byrg*'s left hand.
*Byrg* blasts your body hard.
PANIC! You couldn't escape!

* HP:Wounded MV:Tiring - Byrg: Scratched > f

Lisette tells you 'Oh, I just set
off scout'

* HP:Wounded MV:Tiring - Byrg: Scratched > You panic and attempt to flee!

kill $target$

You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Tiring >
A Dhai'mon trolloc has arrived from the west.
A bearish trolloc has arrived from the west.

* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring >
*Byrg* has arrived from the west, riding a shadow stallion.

Variable 'target' is set to: porka
t porka
* HP:Wounded MV:Tiring > f

*Byrg* blasts your left leg hard.

* HP:Wounded MV:Tiring - Byrg: Scratched > north
You panic and attempt to flee!


*Byrg* blasts your body.
A muzzled trolloc joins a Dhai'mon
trolloc's fight!
A hooved trolloc joins a Dhai'mon
trolloc's fight!
A bearish trolloc joins a bearish
trolloc's fight!
A hooved trolloc joins a Dhai'mon
trolloc's fight!
A bearish trolloc slashes your
body.
A Dhai'mon trolloc barely crushes
your body.
Lisette tells you 'am gap'

kill $target$
You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A gory tuft of flesh lies abandoned on the ground.
A small purse is here. [2]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
*Piperss* is standing here.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.

* HP:Wounded MV:Tiring > *Nevaeh* has arrived from the north.
They aren't here.

* HP:Wounded MV:Tiring > east
north
*Nevaeh* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Nevaeh: Healthy > f
A bearish trolloc joins Nevaeh's fight!
A bearish trolloc joins a bearish trolloc's fight!
A hooded myrddraal joins Nevaeh's fight!
A hooded myrddraal barely slashes your body.
A bearish trolloc tickles your body with his slash.
A bearish trolloc barely tickles your right hand with his slash.
You try to strike *Nevaeh*, but she parries successfully.
*Nevaeh* tries to strike you, but you parry successfully.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Nevaeh: Healthy > PANIC! You couldn't escape!
*Piperss* leaves south.

* HP:Wounded MV:Tiring - Nevaeh: Healthy > f

You panic and attempt to flee!
*Byrg* has arrived from the south,
riding a shadow stallion.


*Byrg* blasts your body very
hard.


*Byrg* blasts your head very hard.
A hooded myrddraal tickles your left leg with his slash.
A bearish trolloc slashes your left arm.
A bearish trolloc barely slashes your body.

east
east
east
Your body is burned by a tremendous fireball sent by *Nevaeh*!
You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
The Courtyard
[ obvious exits: N E S W ]
A grim-eyed man patrols the area for his Dark Lord.
An artifact collector stands here, searching specific items.

* HP:Battered MV:Tiring > The Courtyard
[ obvious exits: N S W ]
A beaked trolloc is here, scouting.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > south
south
south
The Courtyard
[ obvious exits: N S W ]
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.

* HP:Battered MV:Tiring > The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A beaked trolloc is here, scouting.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > nar nevaeh lol
east
east
You narrate 'nevaeh lol'

east
* HP:Battered MV:Tiring >
A bearish trolloc has arrived from the north.

.....Running around and after some time friends are closeby so decide to try get out


* HP:Battered MV:Strong > north
north
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A gory tuft of flesh lies abandoned on the ground.
A small purse is here. [2]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A gray haired weaponsmaster stands nearby.

* HP:Battered MV:Strong > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Tiring > north <--- really shoudl have stacked an open trapdoor here, i am bad
The Blacksmith's Workshop
[ obvious exits: S U ]
*Byrg* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Battered MV:Tiring > up
Alas, you cannot go that way...
*Byrg* leaves south.

* HP:Battered MV:Tiring > #alias o open trapdoor;#alias p close trapdoor;
Aliased 'o' to: open trapdoor
Aliased 'p' to: close trapdoor
The trapdoor seems to be closed.

* HP:Battered MV:Tiring > south

*Byrg* has arrived from the south.

north
* HP:Battered MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Battered MV:Tiring > o

Fermin narrates 'they spamming
it'

* HP:Battered MV:Tiring > up
The Blacksmith's Workshop
[ obvious exits: S U ]
*Byrg* is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Battered MV:Tiring > south
Ok.

* HP:Battered MV:Tiring > west
On the Castle Wall
[ obvious exits: S D ]

* HP:Battered MV:Tiring > On the Castle Wall
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Tiring > j
On the Castle Wall
[ obvious exits: E S ]
A red-eyed raven is visible flying high in the sky.

* HP:Battered MV:Tiring > Ok.

* HP:Battered MV:Tiring >
*Byrg* has arrived from the east.

* HP:Battered MV:Tiring >
*Byrg* tries to blast you, but you parry successfully.

* HP:Battered MV:Tiring - Byrg: Scratched > nar ok jumped

You are unable to get close enough to jump.
A red-eyed raven starts following you.

* HP:Battered MV:Tiring - Byrg: Scratched > You narrate 'ok jumped'

* HP:Battered MV:Tiring - Byrg: Scratched > f
You panic and attempt to flee!


*Byrg* tries to blast you, but you deflect the blow.


You flee head over heels.
Second Floor of the Northern Gatekeep
[ obvious exits: N U D ]

* HP:Battered MV:Tiring > nar bah didnt
up
You narrate 'bah didnt'

j
* HP:Battered MV:Tiring > Top of the Northern Gatekeep
[ obvious exits: S D ]
A red-eyed raven is here flying around.
A trolloc is here ruling a group of trollocs.
A red-eyed raven is visible flying high in the sky.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A massive, horned trolloc heaves a huge boulder above his head.

.....Some more running, think it's time for the gate!

down
* HP:Battered MV:Strong > Ok.

* HP:Battered MV:Strong > Inside the Southern Gatekeep
[ obvious exits: E U ]
A figure stands here, ready to collect unwanted things.

* HP:Battered MV:Strong > east
The noxious stench and oppresive heat of the Blight drains your energy!
The Old Stables
[ obvious exits: N W ]
A set of darkly shining chainmail leggings lies forgotten here.
A brightly-colored sash lies here, in a heap.
A pair of steel-backed gauntlets are collecting dust on the ground.
A small purse is here. [4]
Dark black powder spills out of a small paper pouch.
A short plant with fuzzy green leaves grows here.
A water skin made from dried human flesh lies here.
A mirrored lantern has been left here. [2]
A pair of thin but sturdy metal boots stands here.
A massive battering ram adorned with shields and moving on wheels is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Battered MV:Strong > north

Lisette narrates 'she is wound'

* HP:Battered MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
*Porka* is standing here.
A trolloc is here commanding a fist of troops.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Battered MV:Strong >
*Porka* tries to slice you, but you parry successfully.

* HP:Battered MV:Strong - Porka: Battered > f <-- Oh wow so much time has passed or she got heals :P
You panic and attempt to flee!


You strike *Porka*'s head.
A Dha'vol trolloc joins Porka's fight!
A bearish trolloc joins Porka's fight!
A muzzled trolloc joins a Dha'vol trolloc's fight!
A bearish trolloc joins a bearish trolloc's fight!
*Porka* slices your head very hard.
You flee head over heels.
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A hooved trolloc anxiously stamps its feet.
A burly trolloc stands here, eyeing the surroundings.
*Piperss* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Strong > west
#alias o open stonegate;#alias p close stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate
The stonegate seems to be closed.

* HP:Battered MV:Strong > o

*Porka* has arrived from the east.

* HP:Battered MV:Strong > #alias o open stonegate;#alias p close stonegate;
Aliased 'o' to: open stonegate
Aliased 'p' to: close stonegate

The stonegate is opened from the other side. <--- Did not see this
*Porka* tries to slice you, but you parry successfully.

* HP:Battered MV:Strong - Porka: Battered > You strike *Porka*'s body.
A hooved trolloc joins Porka's fight!
The burly trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
*Porka* slices your head very hard.
It's already open!

* HP:Battered MV:Strong - Porka: Battered > f
east
north
A bearish trolloc has arrived from the east.
PANIC! You couldn't escape!

* HP:Battered MV:Strong - Porka: Battered > No way! You're fighting for your
life!

* HP:Battered MV:Strong - Porka: Battered > No way! You're fighting for your
life!

* HP:Battered MV:Strong - Porka: Battered > f

A muzzled trolloc cleaves your left arm.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.
The burly trolloc crushes your left arm.
A hooved trolloc tries to cleave you, but you parry successfully.
You barely strike *Porka*'s right leg.

east
* HP:Battered MV:Strong - Porka: Battered > You panic and attempt to flee!

north
north <--- This is my bad zone knwoledge in RK :P
north
You flee head over heels.
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby.
Fermin from Two Rivers is standing here, riding a warhorse.
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.
Lisette is surrounded by a shimmering white aura!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A bearish trolloc towers here, its snout drawn into a snarl.
*Porka* is standing here.
A hooved trolloc anxiously stamps its feet.
A burly trolloc stands here, eyeing the surroundings.
*Piperss* is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

north
* HP:Battered MV:Strong > Alas, you cannot go that way...

* HP:Battered MV:Strong > o

*Porka* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - Porka: Battered >
*Porka* slices your left leg very hard.
PANIC! You couldn't escape!
A bearish trolloc joins Porka's fight!
A hooved trolloc joins Porka's fight!
The burly trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!

* HP:Beaten MV:Strong - Porka: Battered > f
nar ugh

A muzzled trolloc cleaves your head hard.
PANIC! You couldn't escape!
A muzzled trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc barely cleaves your left leg.
PANIC! You couldn't escape!
A muzzled trolloc tickles your body with his cleave.
PANIC! You couldn't escape!
The burly trolloc crushes your right leg hard.
PANIC! You couldn't escape!
A hooved trolloc tickles your right arm with his cleave.
PANIC! You couldn't escape!
A bearish trolloc barely slashes your left foot.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Porka* slices your body very hard.
You wish that your wounds would stop BLEEDING so much!


aw 60
nar am sg
f
east
east
A muzzled trolloc barely tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

The burly trolloc crushes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A hooved trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

A bearish trolloc slashes your body.
You wish that your wounds would stop BLEEDING so much!

*someone* slices your body very hard.
You are dead! Sorry... <--- okay well I deserved it for that charge :D
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

Then lisette looted me and killed porka and fermin was ALSO THERE

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Fail!

Post by Fermin » Tue Oct 19, 2021 4:42 pm

* HP:Battered MV:Strong - Porka: Battered > f

A muzzled trolloc cleaves your left arm.
A muzzled trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.
The burly trolloc crushes your left arm.
A hooved trolloc tries to cleave you, but you parry successfully.
You barely strike *Porka*'s right leg.

east
* HP:Battered MV:Strong - Porka: Battered > You panic and attempt to flee!

north
north <--- This is my bad zone knwoledge in RK :P
north
You flee head over heels.
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby.
Fermin from Two Rivers is standing here, riding a warhorse.
Lisette Varileos, Aes Sedai is standing here, riding a bloodstock stallion.
Lisette is surrounded by a shimmering white aura!


Oh yes, I was there... thinking you double fled instead of DLing east from inside stonegate! lol

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Wed Oct 20, 2021 12:40 am

Haha no i hadn't been narrating properly so didn't expect it to be open at all (also expected them to spam it shut), so I figured if I can't walk out i'll jump

Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Re: Fail!

Post by Carnage » Fri Oct 22, 2021 1:14 am

Someone said they saw tracks at the IoMM boat south of DR before boot. We decided to group up and head to IoMM after boot and spammed to where we assumed the humans would be. Unfortunately, nobody had enough search to even get in the door.


* HP:Healthy MV:Fresh >
Byrg hisses 'literally none of us have 70 search'

* HP:Healthy MV:Fresh >
Destruction looks at Vircanus.

* HP:Healthy MV:Fresh >
Bludlust says 'we are the best'

* HP:Healthy MV:Fresh >
Byrg hisses 'we arre amazing'

* HP:Healthy MV:Fresh >
Bludlust's eyes roll back into his head as he faints to the floor.

* HP:Healthy MV:Fresh > say this has got to be the dumbest raid ever
You say 'this has got to be the dumbest raid ever'

* HP:Healthy MV:Fresh > snicker
You snicker softly.

o HP:Healthy MV:Fresh > who
Players
-------
Vircanus of the Malkieri Diaspora
Zeeb the Master Havoc [Ko'bal Master]
Destruction the Darkling Master [Dha'vol Master]
Irzerk the Darkling Master [Dha'vol Master]
Vittak the Revolting Torturer [Dhai'mon]
Carnage the Master Torturer [Dhai'mon Master]
Bludlust the Dark Master [Ghar'ghael Master]
Byrg the Myrddraal [Myrddraal]

8 players displayed.

o HP:Healthy MV:Fresh >
Bludlust drains some blood from the corpse of the rabid bear into a skin of human flesh.

o HP:Healthy MV:Fresh > where

Byrg gives the death scalp of the rabid bear slain in Seandar to Bludlust.

o HP:Healthy MV:Fresh > Players in your Zone
--------------------
Vircanus - Beside Ripped Earth
Zeeb - Beside Ripped Earth
Destruction - Beside Ripped Earth
Bludlust - Beside Ripped Earth
Carnage - Beside Ripped Earth
Irzerk - Beside Ripped Earth
Vittak - Beside Ripped Earth
Byrg - Beside Ripped Earth

o HP:Healthy MV:Fresh > say literally the entire who list is here with nothing to do and nobody to kill
You say 'literally the entire who list is here with nothing to do and nobody to kill'

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