Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Artorias
Posts: 19
Joined: Tue Jul 11, 2023 12:50 am

Re: Fail!

Post by Artorias » Fri Dec 29, 2023 10:52 am

tt
[track trolloc]

-=
*Mush* has arrived from the south.
*Teveyl* has arrived from the south, riding a shadow stallion.

+
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fresh tracks of Mush leaving south.
Some clear almost day-old tracks of Mush leaving south.
Some clear almost day-old tracks of Mush leaving north.
Some clear almost day-old tracks of Mush leaving north.
Some day-old tracks of Gok leaving south.
Some three day-old tracks of Mush leaving south.

* R HP:Wounded MV:Tiring >
od e

Isela tries to strike *Teveyl*, but he deflects the blow.
*Mush* pierces your right foot.

* R HP:Battered MV:Tiring - Mush: Battered > [open door]
Ok.

* R HP:Battered MV:Tiring - Mush: Battered >
nar rveyl

*Mush* swiftly dodges your attempt to lance him.
Isela tries to strike *Teveyl*, but he deflects the blow.

* R HP:Battered MV:Tiring - Mush: Battered > You narrate 'rveyl'

* R HP:Battered MV:Tiring - Mush: Battered >
nar hit mt

*Mush* sends you sprawling with a powerful bash!

* R HP:Battered MV:Tiring - Mush: Battered >
Isela closes the passage. <--- weave not close doors friend

nar teveyl
* R HP:Battered MV:Tiring - Mush: Battered >
b

*Mush* pierces your head very hard.
Isela tries to strike *Teveyl*, but he deflects the blow. <--- weave him friend!
*Mush* pierces your body.

* R HP:Battered MV:Tiring - Mush: Battered >
Your body is burned by a tremendous fireball sent by *Teveyl*! <--- and he targets me not the fc

* R HP:Beaten MV:Tiring - Mush: Battered >
r
f

*Mush* opens the passage.

* R HP:Beaten MV:Tiring - Mush: Battered >
*Mush* pierces your body.
Isela tries to strike *Teveyl*, but he deflects the blow. <--- hello friend?

* R HP:Beaten MV:Tiring - Mush: Battered >
*Mush* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Mush: Battered > You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Teveyl*! <--- well then guess not
You flee head over heels.
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
You narrate 'hit mt'

* R HP:Critical MV:Tiring > You narrate 'teveyl'

* R HP:Critical MV:Tiring >
A raven starts following you.

* R HP:Critical MV:Tiring >
south

*Mush* has arrived from the south.

* R HP:Critical MV:Tiring >
west
[bash ]
Bash who?
*Mush* tries to pierce you, but you deflect the blow.

west
* R HP:Critical MV:Tiring - Mush: Battered > *Mush* swiftly dodges your attempt to lance him.
*someone* pierces your left leg hard. <--- full set of murgoz on me still ftl
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Re: Fail!

Post by mush » Fri Dec 29, 2023 11:22 am

Artorias wrote:
Fri Dec 29, 2023 10:52 am
Isela closes the passage. <--- weave not close doors friend
Yeah, I don't know how to describe this as anything but playing to lose as far as the mental game. I'm maybe one tick into battered, so weaving me OR Teveyl means I either have to think about fleeing or Teveyl can't weave. I just hope there's a failed weave in there somewhere after that because otherwise...woof.

This wasn't long after this:

* S HP:Battered MV:Weary > bash
A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
*Ibaka* is standing here.
*Isela* is standing here, riding a bloodstock stallion.
*Artorias* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Sklarr has arrived from the south.

* S HP:Battered MV:Weary > *Ibaka* pierces Sklarr's body hard.
You pierce *Artorias*'s left arm hard.
Gok tries to pierce *Isela*, but she deflects the blow.

* S HP:Battered MV:Weary - Artorias: Beaten > -=+*
Gok tries to pierce *Isela*, but she parries successfully.
*Ibaka* pierces Sklarr's body.


Gok assumes an offensive striking posture.

*
*Isela* tries to strike Gok, but he deflects the blow.
You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree joins the ancient tree's fight!
Gok tries to pierce *Isela*, but she parries successfully.
*Ibaka* pierces Sklarr's body.

+=- -
Sklarr panics, and attempts to flee!

=
As *Artorias* avoids your bash, you topple over and fall to the ground!
Sklarr leaves south.

* S HP:Battered MV:Weary - Artorias: Beaten >
*Ibaka* barely pierces Gok's body.
Gok quaffs a thin vial of yellow fluid.
Gok looks more invigorated and ready to go.

* S HP:Battered MV:Weary - Artorias: Beaten >
The ancient tree joins the ancient tree's fight!

* S HP:Battered MV:Weary - Artorias: Beaten > cmw

*Artorias* sends you sprawling with a powerful bash!

* S HP:Battered MV:Weary - Artorias: Beaten >
The ancient tree barely hits Gok's right foot.
*Ibaka* pierces Gok's head hard.
The ancient tree hits your left leg.
Gok tries to pierce *Isela*, but she deflects the blow.
*Artorias* lances your right foot into bloody fragments!
*Ibaka* tries to pierce Gok, but he deflects the blow.
Gok tries to pierce *Isela*, but she parries successfully.

* S HP:Battered MV:Weary - Artorias: Beaten >
Sklarr narrates 'new name'

* S HP:Battered MV:Weary - Artorias: Beaten >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Isela*!

* S HP:Critical MV:Weary - Artorias: Beaten > f
s
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
Gok assumes an offensive striking posture.

* S HP:Critical MV:Weary - Artorias: Beaten > You panic and attempt to flee!


Sklarr has arrived from the south.


The ancient tree tries to hit Gok, but he parries successfully.
*Ibaka* pierces Gok's body.
The ancient tree tries to hit you, but you parry successfully.
Gok tries to pierce *Isela*, but she parries successfully.
*Artorias* tries to lance you, but you parry successfully.
Sklarr tries to smite *Ibaka*, but he parries successfully.

Gok tries to pierce *Isela*, but she deflects the blow.
You flee head over heels.

Isela
Posts: 24
Joined: Fri Jul 30, 2021 9:04 pm

Re: Fail!

Post by Isela » Fri Dec 29, 2023 11:45 am

That was a hot mess of "it's only trolls, nope dreadlord enters, alias mess-up, typo, fail weave"

Sorry Art :(

Everesta
Posts: 84
Joined: Tue Aug 09, 2016 11:24 am

Re: Fail!

Post by Everesta » Fri Jan 05, 2024 1:06 pm

* N HP:Scratched SP:Strong MV:Weary >
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
Dorthy the Storyteller is standing here.
Brandal the Scout is standing here.
Lord Walker the Shienaran Ranger is resting here.
Koseir of Two Rivers is standing here.
Lord Raal the Lieutenant is standing here.
Lord Reil the Gaidin Master is standing here.

* N HP:Scratched SP:Strong MV:Weary >
You are a 488 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 1.2 lbs and wearing 20.3 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 136, Dodging bonus: 152, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 16% on average.

You are subjected to the following effects:
- NOTICE
- ARMOR
- LIGHT BALL
- WARDER BOND to reil
- NO QUIT

* N HP:Scratched SP:Strong MV:Weary >
Walker stops resting, and clambers on his feet.
Players in your Zone
--------------------
Lakon - The Entrance to the Southern Twin Keep
Dorthy - The Dungeon
Brandal - The Dungeon
Walker - The Dungeon
Everesta - The Dungeon
Koseir - The Dungeon
Raal - The Dungeon
Reil - The Dungeon
You sense shadowspawn nearby.

* N HP:Scratched SP:Strong MV:Weary >
Lakon narrates 'mobs here'

* N HP:Scratched SP:Strong MV:Weary >
Reil narrates 'hps?'

* N HP:Scratched SP:Strong MV:Weary >
Koseir tries to slash *Skirrel*, but he parries successfully.

* N HP:Scratched SP:Strong MV:Weary >
Reil tries to crush *Skirrel*, but he parries successfully.

* N HP:Scratched SP:Strong MV:Weary >
The fighting is too thick and heavy for you to enter the fray!

* N HP:Scratched SP:Strong MV:Weary >
Raal leaves south.

* N HP:Scratched SP:Strong MV:Weary >
The fighting is too thick and heavy for you to enter the fray!
You dodge a bash from *Skirrel* who loses his balance and falls!
Walker leaves south.
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
*Skirrel* is here, fighting Koseir.
Dorthy the Storyteller is standing here.
Brandal the Scout is standing here.
Koseir of Two Rivers is here, fighting Skirrel.
Lord Reil the Gaidin Master is here, fighting Skirrel.

* N HP:Scratched SP:Strong MV:Weary >
Alas, you cannot go that way...


* N HP:Scratched SP:Strong MV:Weary > The fighting is too thick and heavy for you to enter the fray!

* N HP:Scratched SP:Strong MV:Weary >

*Skirrel* avoids being bashed by Reil who loses his balance and falls!

* N HP:Scratched SP:Strong MV:Weary >

Skirrel has a few scratches.

*Skirrel* is using:
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a coat bearing the ancient symbol of the Aes Sedai
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots



Get your aliases right.

Skirrel
Posts: 25
Joined: Thu Nov 17, 2022 5:00 pm

Re: Fail!

Post by Skirrel » Fri Jan 05, 2024 1:17 pm

....but I really thought I'd land on you!


Anyway, I got it right eventually:


* S HP:Scratched MV:Winded >
[ba h.light]
You silently approach your victim...
-=+**+=- -=+
*
*Walker* makes a strange sound as you place a sharp, red stone dagger in his back!
*Walker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Walker*'s death cry.

* S HP:Scratched MV:Winded >
get all corpse
You get a black pair of gold-tooled boots from the corpse of Walker.
You get a pair of black soldier's breeches from the corpse of Walker.
You get a small purse from the corpse of Walker.
You get a shiny copper dagger from the corpse of Walker.
You get a black belt with a silver fist buckle from the corpse of Walker.
You get a shocklance from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a jeweled wristcuff from the corpse of Walker.
You get a black pair of swordsman gloves from the corpse of Walker.
You get a set of long black sleeves from the corpse of Walker.
You get a surcoat with exquisite embroidery from the corpse of Walker.
You get a bearskin tunic from the corpse of Walker.
You get a white hart pendant from the corpse of Walker.
You get a white hart pendant from the corpse of Walker.
You get a black topknot from the corpse of Walker.
You get a gold ring from the corpse of Walker.
You get a gold ring from the corpse of Walker.
You get a brass storm lantern from the corpse of Walker.

Osiris
Posts: 10
Joined: Tue May 17, 2022 2:04 pm

Re: Fail!

Post by Osiris » Sat Jan 06, 2024 9:52 am

nar is past i think
You narrate 'is past i think'

o S HP:Beaten MV:Tiring > wher
Players in your Zone
--------------------
Osiris - The Dusty Road
Turg - The Dusty Road
Gok - The Dusty Road
You catch a faint scent of a horse nearby.


o S HP:Beaten MV:Tiring > nar past 6w*
You narrate 'past 6w*'

o S HP:Beaten MV:Tiring > w
w
s
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»

o S HP:Beaten MV:Tiring > s
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving ««west««
There are some bloody traces of a trolloc leaving ««west««
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a trolloc leaving »»east»»
There are some tracks of a ridden mount leaving ««west««
A Shienaran scout blends into the surroundings here.
A black snake is here, lying on a rock.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.
A spotted jaguar opens its eyes lazily.
A Shienaran scout blends into the surroundings here.

* S HP:Beaten MV:Tiring > Brown Hills
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a human leaving ««west««
A protective mother raccoon is here, watching over her kits.
A rust-colored bobcat crouches low, ready to pounce.

o S HP:Beaten MV:Tiring > Mushroom Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving »»east»»
There are some bloody traces of a human leaving »»east»»
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving ^^north^^
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

o S HP:Beaten MV:Tiring > s
s
Turg narrates 'bah the zarth died'
Stable
[ obvious exits: N S ]
A flatbed wagon rocks back and forth on spoked wheels.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A wild hog snorts angrily, pawing at the ground.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* S HP:Beaten MV:Tiring > Path to House
[ obvious exits: N E W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
The corpse of Zarth is lying here.
|1|.A shaggy brown mare stands here.
*Fenariel* is standing here.
A wild hog snorts angrily, pawing at the ground.
A timber wolf is here, snarling hungrily.

* S HP:Beaten MV:Tiring > k h.light
k h.light
You try to slash *Fenariel*, but she deflects the blow.

* S HP:Beaten MV:Tiring - Fenariel: Critical > Zarth tells you 'she df rent'
You do the best you can!

* S HP:Beaten MV:Tiring - Fenariel: Critical > nar no
You narrate 'no'

* S HP:Beaten MV:Tiring - Fenariel: Critical > nar df rent
bash

*FENARIEL* PANICS AND ATTEMPTS TO FLEE!

* S HP:Beaten MV:Tiring - Fenariel: Critical > You narrate 'df rent'

+ ng - Fenariel: Critical >
*Fenariel* leaves west.

-w
k h.light
Cancelled.
A Cow Pasture
[ obvious exits: N E ]
There are some bloody traces of a human leaving »»east»»
There are some tracks of a humanoid leaving »»east»»
There are some tracks of an animal leaving »»east»»
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving »»east»»
*Fenariel* is standing here.
A young and strong buck is here, munching some grass.

* S HP:Beaten MV:Tiring > k h.light
You try to slash *Fenariel*, but she parries successfully.

* S HP:Beaten MV:Tiring - Fenariel: Critical > close door east

*Fenariel* strikes your right foot.
You try to slash *Fenariel*, but she parries successfully.
Your heartbeat calms down more as you feel less panicked.

You do the best you can!

* S HP:Beaten MV:Strong - Fenariel: Critical > close door north
Ok.

* S HP:Beaten MV:Strong - Fenariel: Critical > bash
Ok.

- ng - Fenariel: Critical >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Fenariel*!


As *Fenariel* avoids your bash, you topple over and fall to the ground!
This session you've missed 9 out of 20 bashes (55% landed)
*FENARIEL* PANICS AND ATTEMPTS TO FLEE!

* S HP:Critical MV:Strong - Fenariel: Critical >
A black messenger pigeon flutters its wings.

* S HP:Critical MV:Strong - Fenariel: Critical > nar now
00
You narrate 'now'

* S HP:Critical MV:Strong - Fenariel: Critical > A black messenger pigeon beats its wings harder.
[change mood berserk]
Mood changed to: Berserk

* S HP:Critical MV:Strong - Fenariel: Critical > nar pgiepns
k h.light
You narrate 'pgiepns'

* S HP:Critical MV:Strong - Fenariel: Critical > You do the best you can!

k h.light
* S HP:Critical MV:Strong - Fenariel: Critical > *Fenariel* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You try to slash *Fenariel*, but she deflects the blow.
You do the best you can!

* S HP:Critical MV:Strong - Fenariel: Critical > k h.light
k h.light
You do the best you can!

* S HP:Critical MV:Strong - Fenariel: Critical > You do the best you can!

* S HP:Critical MV:Strong - Fenariel: Critical > g tea pack
quaff tea
You try to slash *Fenariel*, but she parries successfully.
You get a cup of thready brown tea from a backpack.

* S HP:Critical MV:Strong - Fenariel: Critical > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Critical MV:Strong - Fenariel: Critical >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

* S HP:Critical MV:Strong - Fenariel: Critical > k h.light
k h.light
You do the best you can!

* S HP:Critical MV:Strong - Fenariel: Critical > You do the best you can!

* S HP:Critical MV:Strong - Fenariel: Critical > k h.light

You feel the Weave of the Wheel loosen from you.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Turg.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Zarth the Dark Master is standing here.

Turg narrates 'bah she fled out'
Gok narrates 'where we'

Fenariel
Posts: 36
Joined: Tue Jul 04, 2017 1:33 pm

Re: Fail!

Post by Fenariel » Sat Jan 06, 2024 11:05 am

Ill be honest i thought i was dead there, first when zarth came in then for sure when you hit me. luck of the draw i guess with that dodged bash. Very lucky on my part as i got in with single digit hps and single digit moves.

Was fun though :) so thank you.

fen

Osiris
Posts: 10
Joined: Tue May 17, 2022 2:04 pm

Re: Fail!

Post by Osiris » Mon Jan 08, 2024 11:44 pm

Really wish you guys would actually attempt to pk instead of sitting gap spamming while two trollocs are both low from the like 2 hour long pk session. Reason #10 to remove gate since you all use it like shitheads and we get 0 indication that you're just spamming gap!

* HP:Battered MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a human leaving »»east»»
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A glowing portal hovers here forming a gateway to another place.
*Auriona* is standing here.
*Tenaco* is standing here.
*Waylon* is standing here.
*Pen* is standing here.
*Hadis* is standing here.
*Roberto* is standing here, riding a |1|.warhorse.
*Lys* is standing here.
Sklarr has arrived from the south.
*Roberto* stabs Sklarr's right leg.

* HP:Battered MV:Winded >
*Pen* crushes your left leg very hard.

Jeia
Posts: 6
Joined: Tue Dec 27, 2016 12:55 am

Re: Fail!

Post by Jeia » Thu Jan 11, 2024 6:16 pm

To set the scene... Kryyg was beat!


The Blight
[ obvious exits: N E S ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Gohon narrates 'hitting'

* R HP:Battered SP:Good MV:Full > e
The Blight
[ obvious exits: N E W ]
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Full > scan e
Dua Gemarisae Doorn is here, fighting Kryyg, riding a |2|.warhorse.
Lord Gohon the Lieutenant is here, fighting the blighted tree, riding a |3|.warhorse.
*Kryyg* is here, fighting Nosom, riding a |1|.shadow stallion
Nosom Faelwen, Heartguard is sitting here, riding a |4|.gray palfrey.
An Ahf'frait trolloc is here, fighting Nosom.
A Ko'bal trolloc is here, fighting Nosom.
A hideous trolloc is here, fighting Nosom.
A hideous trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A ramshorned trolloc is here, fighting Nosom.
A fade is here, fighting Nosom.
The blighted tree is here, fighting Gohon.
The blighted tree is here, fighting Dua.

* R HP:Battered SP:Good MV:Full >
Nosom has arrived from the east, riding a |5|.gray palfrey.

* R HP:Battered SP:Good MV:Full > channel 'fireball' h.kryyg
The Blight
[ obvious exits: E W D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Dua Gemarisae Doorn is here, fighting Kryyg, riding a |2|.warhorse.
Lord Gohon the Lieutenant is here, fighting the blighted tree, riding a |3|.warhorse.
*Kryyg* is here, fighting Dua, riding a |1|.shadow stallion
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blighted tree is here, fighting Gohon.
The blighted tree is here, fighting Dua.

You begin to weave the appropriate flows...
Gohon panics, and attempts to flee!

=
*Kryyg* slashes Dua's body hard.
An Ahf'frait trolloc joins Kryyg's fight!
A Ko'bal trolloc joins Kryyg's fight!
A hideous trolloc joins Kryyg's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
The blighted tree tickles Dua's left leg with its hit.
The blighted tree barely tickles Gohon's body with its hit.

+
Gohon leaves west riding a warhorse.
Dua sends *Kryyg* sprawling with a powerful bash!

=
Dua narrates 'bashed'

+
You lost control of Saidar!

* R HP:Battered SP:Good MV:Full - an Ahf'frait trolloc: Wounded >
A ramshorned trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc tries to slash Dua, but she deflects the blow.
A hideous trolloc tries to cleave you, but you parry successfully.
You strike an Ahf'frait trolloc's body.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
The blighted tree tickles Dua's head with its hit.
Dua tries to slash *Kryyg*, but he deflects the blow.

* R HP:Battered SP:Good MV:Full - an Ahf'frait trolloc: Wounded >
Gohon has arrived from the west, riding a |4|.warhorse.
Nosom has arrived from the west, riding a |5|.gray palfrey.

channel 'fireball' h.dark
* R HP:Battered SP:Good MV:Full - an Ahf'frait trolloc: Wounded >
Gohon hacks *Kryyg*'s right arm very hard.

You begin to weave the appropriate flows...ait trolloc: Wounded >
Nosom leaves east riding a gray palfrey.

*
A Ko'bal trolloc joins an Ahf'frait trolloc's fight!
A shrill piercing scream reverberates through the area.
The blighted tree joins the blighted tree's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade slashes Gohon's head.
A hideous trolloc cleaves Gohon's left leg.
The blighted tree tickles Gohon's body with its hit.
A Ko'bal trolloc tickles Gohon's body with his pierce.
Gohon hacks *Kryyg*'s body very hard.
You swiftly dodge a ramshorned trolloc's attempt to slash you.
A ramshorned trolloc tries to slash Dua, but she deflects the blow.
A hideous trolloc tries to cleave you, but you parry successfully.
An Ahf'frait trolloc tries to cleave you, but you deflect the blow.
The blighted tree tries to hit Dua, but she parries successfully.
Dua slashes *Kryyg*'s body.
Your heartbeat calms down more as you feel less panicked.

=
Your blood freezes as you hear something's death cry.

-
*Kryyg* panics, and attempts to flee!

-
*Kryyg* leaves east riding a shadow stallion.

+
Your target is no longer here!
Gohon panics, and attempts to flee!

* R HP:Battered SP:Good MV:Fresh - an Ahf'frait trolloc: Wounded >
*Kryyg* has arrived from the east, riding a |2|.shadow stallion
Gohon leaves east riding a warhorse.

f
* R HP:Battered SP:Good MV:Fresh - an Ahf'frait trolloc: Wounded > e
e

Dua panics, and attempts to flee!

kill darkttered SP:Good MV:Fresh - an Ahf'frait trolloc: Wounded >
You panic and attempt to flee!


You swiftly dodge a ramshorned trolloc's attempt to slash you.
A Ko'bal trolloc joins an Ahf'frait trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc tickles Dua's left leg with his slash.
A hideous trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge an Ahf'frait trolloc's attempt to cleave you.
The blighted tree hits Dua's left leg.
A Ko'bal trolloc barely pierces Dua's body.

channel 'flame strike' h.dark
*Kryyg* leaves west riding a shadow stallion.
You flee head over heels.
Path in the Blight
[ obvious exits: E S W ]
The corpse of a rat is lying here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Good MV:Fresh > The Blight
[ obvious exits: N W ]
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Nosom Faelwen, Heartguard is standing here, riding a |2|.gray palfrey.
Lord Gohon the Lieutenant is standing here, riding a |3|.warhorse.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered SP:Good MV:Fresh > They aren't here.

Nobody here by that name.V:Fresh >
Gohon leaves west riding a warhorse.
You follow Gohon.

The Blight
[ obvious exits: E S W ]
The corpse of a Ghar'ghael trolloc is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Gohon the Lieutenant is standing here, riding a |2|.warhorse.
Nosom has arrived from the east, riding a |3|.gray palfrey.

* R HP:Battered SP:Good MV:Fresh > w

Gohon leaves west riding a warhorse.
You follow Gohon.

Path in the Blight
[ obvious exits: E S W ]
The corpse of a rat is lying here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Gohon the Lieutenant is standing here, riding a |2|.warhorse.
Nosom has arrived from the east, riding a |3|.gray palfrey.

* R HP:Battered SP:Good MV:Fresh > w
kill dark
channel 'flame strike' h.dark
The Blight
[ obvious exits: E W D ]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here, exhorting a group of trolloc raiders.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered SP:Good MV:Fresh > The Blight
[ obvious exits: N E W ]
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a |1|.shadow stallion
Dua Gemarisae Doorn is standing here, riding a |2|.warhorse.
Dua tries to slash *Kryyg*, but he parries successfully.

* R HP:Battered SP:Good MV:Fresh > You try to strike *Kryyg*, but he parries successfully.

You begin to weave the appropriate flows...nded - Kryyg: Beaten >

-
*Kryyg* tries to slash you, but you parry successfully.
Dua tries to slash *Kryyg*, but he deflects the blow.
*Kryyg* assumes an offensive striking posture.

*
*Kryyg* panics, and attempts to flee!

=
Ok.
Streaks of fire flow from your hands, burning *Kryyg*.

* R HP:Battered SP:Good MV:Fresh - Kryyg: Beaten >
*Kryyg* leaves west riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh > narr imagine failing a fireball at a critical time like that
You narrate 'imagine failing a fireball at a critical time like that'




=========================================================================================================



And then later, REDEMPTION! Sort of..

* R HP:Beaten SP:Good MV:Fresh > You try to strike *Kryyg*, but he deflects the blow.
Gohon narrates '12 hp'

You begin to weave the appropriate flows...tered >


The blighted tree tries to hit Dua, but she parries successfully.
The blighted tree joins the blighted tree's fight!
Dua swiftly dodges the giant blight beetle's attempt to hit her.
Dua tries to slash *Fertilizer*, but he deflects the blow.
*Fertilizer* pierces Dua's body.

=
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit Dua, but she parries successfully.
Dua swiftly dodges the giant blight beetle's attempt to hit her.
Dua slashes *Fertilizer*'s right arm extremely hard.
*Fertilizer* tries to pierce Dua, but she parries successfully.

+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Kryyg*.

MV:Fresh - Kryyg: Beaten >
*Kryyg* sends you sprawling with a powerful bash!
You panic and attempt to flee!

channel 'fireball' h.kryyg

Gohon narrates 'i am ragan'


Nosom narrates 'in looping'

n

The blighted tree hits your body hard.
*Kryyg* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles Dua's body with its hit.
Dua swiftly dodges the giant blight beetle's attempt to hit her.
Dua slashes *Fertilizer*'s body very hard.
*Fertilizer* tries to pierce Dua, but she parries successfully.

You flee head over heels.
Path in the Blight
[ obvious exits: E S W ]
The corpse of a rat is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Nobody here by that name.

* R HP:Critical SP:Good MV:Fresh > Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Fresh >
A ramshorned trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a ramshorned trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
*Jork* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Good MV:Fresh - a ramshorned trolloc: Healthy > f
You panic and attempt to flee!


You swiftly dodge *Jork*'s attempt to pierce you.
A fade slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave you, but you dodge the attack.
Someone slashes your right foot.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Gohon.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
An ogier wearing a well worn backpack walks by.
A kind-faced figure stands here.

Kryyg
Posts: 343
Joined: Mon Jul 03, 2017 9:52 am

Re: Fail!

Post by Kryyg » Thu Jan 11, 2024 8:16 pm

Was fun pew pew. Had guest coming over so had to leave towards the end but I was alone at that point.

Everyone was crit at some point which made it fun and worthwhile staying 1v4, though fertilizer came to join half naked and Jork joind intermittently and left us every few minutes :(

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