Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Fail!

Post by Asandra » Sat Feb 26, 2022 3:38 am

It's an older mechanic and requires only "dark"

terminus
Posts: 10
Joined: Tue Nov 17, 2020 3:47 pm

Re: Fail!

Post by terminus » Thu Mar 03, 2022 4:52 pm

* S HP:Wounded MV:Tiring >
e
A Marble Hallway
The marble hallway is long and narrow, constructed of solid polished marble
that gives the hallway a look of royalty. Above the hallway are some small
windows made of stained glass. A blue rug covers the solid floor of the
hallway leading to the south. To the west is a fairly large room and you can
feel the warmth of the room.
[ obvious exits: S W ]
Zone: Mining Tunnels
A trained corlm has arrived from the west.

* S HP:Wounded MV:Tiring >
scan s
A Seanchan man entrapped with compulsion stands here blankly.
A Seanchan man entrapped with compulsion stands here blankly.
A Seanchan man entrapped with compulsion stands here blankly.
An escaped damane stands here, shaking and muttering.
A compelled Seanchan man is lying here, mortally wounded.
A compelled Seanchan man is lying here, mortally wounded.

* S HP:Wounded MV:Tiring >
w
The Living Room
This large room is heated by a blazing fire in a huge stone fireplace that
sits on the southern side of the room. the fireplace is constructed of
small bricks of intricit designs. A marble mantle sits above the fireplace
with some polished silver candlesticks sitting on each end of the mantle. A
huge bearskin rug is spread across the center of the room adding warmth to
the room. A large painting hangs over the mantle.
[ obvious exits: E S W ]
Zone: Mining Tunnels
A trained corlm has arrived from the east.

s
* S HP:Wounded MV:Tiring >
s
The Kitchen
This has a refreshing smell coming from the cauldron hanging over a small
stove with flames stiking up to the bottom of the cauldren. A small oak
cabinet is hanging on the wall near the stove with the door torn off of it,
and one side has small slivers of wood sticking out of the cabinet. Inside
the cabinet there is an assortment of small jars containing various herbs and
spices. A large marble counter is spread across one whole length of the room
with a small pot sitting on it with small green weeds growing out of the pot.
[ obvious exits: N S ]
Zone: Mining Tunnels
A trained corlm has arrived from the north.

* S HP:Wounded MV:Tiring >
The Storage Room
This room is a small storage room that is used to store assortments of
fruits and vegetables. Many baskets are lying on the ground, and lots of
small vegetables are scattered across the shelves. Slabs of masonry have
collapsed the roof as if dropped from somewhere far above. Claw marks are
visible on some of the broken slabs from their previous location. A large,
broken statue of a three-headed creature is at the top of the fallen
rubble.
[ obvious exits: N ]
Zone: Mining Tunnels
*Herzog* is standing here.
*Karyn* is resting here.
A trained corlm has arrived from the north.

* S HP:Wounded MV:Tiring >
2
3
backstab h.damane
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
Backstab who?

* S HP:Wounded MV:Tiring >
back human
You silently approach your victim...
-=+**+=- -=+
*
*Herzog* makes a strange sound as you place a long pine javelin in his back!

* S HP:Wounded MV:Tiring - Herzog: Beaten >
tgt human
First target is set as: human.
f
s

*Herzog* pounds your body hard.

2
* S HP:Wounded MV:Tiring - Herzog: Beaten >
3
backstab h.human
You panic and attempt to flee!

You flee head over heels.
The Kitchen
This has a refreshing smell coming from the cauldron hanging over a small
stove with flames stiking up to the bottom of the cauldren. A small oak
cabinet is hanging on the wall near the stove with the door torn off of it,
and one side has small slivers of wood sticking out of the cabinet. Inside
the cabinet there is an assortment of small jars containing various herbs and
spices. A large marble counter is spread across one whole length of the room
with a small pot sitting on it with small green weeds growing out of the pot.
[ obvious exits: N S ]
Zone: Mining Tunnels
The Storage Room
This room is a small storage room that is used to store assortments of
fruits and vegetables. Many baskets are lying on the ground, and lots of
small vegetables are scattered across the shelves. Slabs of masonry have
collapsed the roof as if dropped from somewhere far above. Claw marks are
visible on some of the broken slabs from their previous location. A large,
broken statue of a three-headed creature is at the top of the fallen
rubble.
[ obvious exits: N ]
Zone: Mining Tunnels
A tall animal with a long neck stands here.
*Herzog* is standing here.
*Karyn* is resting here.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
You silently approach your victim...
-=+*

*Karyn* stops resting, and clambers on her feet.
*+=- -=
Greedyfly narrates 'krun w of wb'
+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Tiring - Herzog: Battered >

*Herzog* pounds your body.

* S HP:Wounded MV:Tiring - Herzog: Battered >
f
s
2

*Karyn* strikes your right leg.

* S HP:Wounded MV:Tiring - Herzog: Battered >

*Karyn* barely strikes your right foot.
*Herzog* pounds your body hard.

* S HP:Wounded MV:Tiring - Herzog: Battered >
back 2.human
You panic and attempt to flee!

*Karyn* barely strikes your left leg.
*Herzog* pounds your body hard.
You pierce *Herzog*'s head.
You flee head over heels.
The Kitchen
This has a refreshing smell coming from the cauldron hanging over a small
stove with flames stiking up to the bottom of the cauldren. A small oak
cabinet is hanging on the wall near the stove with the door torn off of it,
and one side has small slivers of wood sticking out of the cabinet. Inside
the cabinet there is an assortment of small jars containing various herbs and
spices. A large marble counter is spread across one whole length of the room
with a small pot sitting on it with small green weeds growing out of the pot.
[ obvious exits: N S ]
Zone: Mining Tunnels
The Storage Room
This room is a small storage room that is used to store assortments of
fruits and vegetables. Many baskets are lying on the ground, and lots of
small vegetables are scattered across the shelves. Slabs of masonry have
collapsed the roof as if dropped from somewhere far above. Claw marks are
visible on some of the broken slabs from their previous location. A large,
broken statue of a three-headed creature is at the top of the fallen
rubble.
[ obvious exits: N ]
Zone: Mining Tunnels
A tall animal with a long neck stands here.
*Herzog* is standing here.
*Karyn* is standing here.

* S HP:Wounded MV:Tiring >
[hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Tiring >
You silently approach your victim...
-=+**+=- -=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Wounded MV:Tiring - Karyn: Healthy >

*Karyn* barely strikes your body.

rol
* S HP:Battered MV:Tiring - Karyn: Healthy >
oca
say bikbak!
You roll your eyes.

* S HP:Battered MV:Tiring - Karyn: Healthy >
Ok.

* S HP:Battered MV:Tiring - Karyn: Healthy >

Your body is pierced by razor sharp ice spikes sent by *Karyn*!
-------------
Later

* HP:Scratched MV:Full >
Expansive Chamber
You are in an expansive chamber, almost a cavern. The far walls are more than
thirty spans apart, the ceiling rising upward to twenty spans. From the high
ceiling small stalagtites hang, dripping water, which runs into a small hole
in the center of floor. The chamber tapers down to a large irregular crack to
the east. The chamber seems very still except for the dripping, and nothing
else can be discerned.
[ obvious exits: E ]
Zone: Tarendrelle at the Eldar
Door north: slab
A mushroom grows here.
A bandit is trying to keep out of sight here.
A trained corlm has arrived from the east.

* HP:Scratched MV:Full >
odn
open slab n
Ok.

* HP:Scratched MV:Full >
sneka
n
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Full >
Hidden Hall
You have found a hall hidden from the main chamber to the south. The hall is
made of carefully dressed stone, with a large bronze emblem bolted into the
north wall, and glowing torches mounted to brackets on the east and west walls.
For the most part, however, the hall is empty. In both the east and west walls
are openings, and the slab door, obvious from this side, leads back out to the
main chamber.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door north: emblem
Door south: slab
*Tolza* is resting here.
A trained corlm has arrived from the south.

* HP:Scratched MV:Full >
sneka
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Full >
remove binnol
get javelin pack
wield javelin
put binnol pack
You stop using a two-handed binnol.

* HP:Scratched MV:Full >
You get a long pine javelin from a belt pack.

* HP:Scratched MV:Full >
You wield a long pine javelin.

2
* HP:Scratched MV:Full >
You put a two-handed binnol in a belt pack.

* HP:Scratched MV:Full >
[hide ]
You attempt to hide yourself.

* HP:Scratched MV:Full >
3
No pk method set
back human
You silently approach your victim...
-=
*Tolza* stops resting, and clambers on her feet.
+**+=- -=
*Tolza* opens the emblem.
+
*
*Tolza* makes a strange sound as you place a long pine javelin in her back!

* HP:Scratched MV:Full - Tolza: Beaten >
cb
change mood brave

*Tolza* panics, and attempts to flee!

* HP:Scratched MV:Full - Tolza: Beaten >

*Tolza* leaves east.

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Fail!

Post by Asandra » Thu Mar 03, 2022 5:12 pm

And here I am wondering why you're trying to backstab damane

Bryan
Posts: 72
Joined: Sat Jan 16, 2016 6:27 pm
Location: Shayol Ghul

Re: Fail!

Post by Bryan » Thu Mar 03, 2022 10:56 pm

Herzog seems obviously afk in that log? The multiple stab attempts are a bit confusing but to each their own.

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Fail!

Post by Asandra » Fri Mar 04, 2022 4:45 am

I'm confused how stabbing with a led mob works

Atrayis
Posts: 28
Joined: Mon Feb 21, 2022 10:47 pm

Re: Fail!

Post by Atrayis » Mon Mar 07, 2022 12:18 am

We ultimately lost to the mighty Fades, but LS put up a good fight. Cheers for some fun PK. If our Warder/Sedai re-logged after boot it woulda been different! Below my greed and overspam is real!

* R HP:Wounded MV:Strong > w
k dark
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Khugd* is here, fighting a worker.
A worker is here, fighting Khugd.

* R HP:Wounded MV:Strong > You try to blast *Khugd*, but he parries successfully.

k h.dark
* R HP:Wounded MV:Strong - a worker: Wounded - Khugd: Battered > You do the best you can!
*Khugd* panics, and attempts to flee!

bash
*Masaj* has arrived from the east.r: Wounded - Khugd: Battered >


The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
*Masaj* hacks your body hard.



*Khugd* leaves west.



The Watchman tries to slash Fiddler, but he parries successfully.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
Fiddler swiftly dodges a worker's attempt to hit him.



*Fiddler* panics, and attempts to flee!



*Fiddler* leaves east riding a shadow stallion.



They're not here anymore!

* R HP:Battered MV:Strong - Masaj: Wounded >
*Khugd* pierces your body.

* R HP:Battered MV:Strong - Masaj: Wounded > f


*Masaj* sends you sprawling with a powerful bash!

* R HP:Battered MV:Strong - Masaj: Wounded > f

*Khugd* pierces your right foot.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A worker tickles Masaj's left hand with his hit.
The Watchman barely slashes Masaj's body.
The Watchman barely slashes Masaj's body.
*Masaj* hacks your body very hard.

* R HP:Battered MV:Strong - Masaj: Battered >
A worker barely tickles Masaj's body with his hit.
The Watchman tries to slash Khugd, but he dodges the attack.
The Watchman tries to slash Khugd, but he dodges the attack.
The Watchman tries to slash Khugd, but he deflects the blow.
*Khugd* barely pierces your left leg.
The Watchman slashes Masaj's head.
The Watchman slashes Masaj's body.
*Masaj* hacks your right hand very hard.

* R HP:Battered MV:Strong - Masaj: Battered > dism
You can't ride in there.

* R HP:Battered MV:Strong - Masaj: Battered > A worker barely tickles Masaj's left leg with his hit.
Khugd swiftly dodges the Watchman's attempt to slash him.
The Watchman tries to slash Khugd, but he deflects the blow.
The Watchman tries to slash Khugd, but he parries successfully.
*Khugd* barely pierces your head.
The Watchman tickles Masaj's body with his slash.
The Watchman slashes Masaj's head.
You blast *Masaj*'s body.
*Masaj* hacks your head.
PANIC! You couldn't escape!

You stop riding him. rong - Masaj: Battered >

* HP:Battered MV:Strong - Masaj: Battered > f

*Masaj* panics, and attempts to flee!

* HP:Battered MV:Strong - Masaj: Battered >
*Masaj* leaves north.

* HP:Battered MV:Strong - Khugd: Battered >
*Masaj* has arrived from the north.

You panic and attempt to flee!d: Battered >
*Masaj* hacks your right arm.


*Khugd* pierces your body.


You try to blast *Khugd*, but he deflects the blow.
The Watchman joins the Watchman's fight!
The Watchman joins the Watchman's fight!
A worker tries to hit Masaj, but he deflects the blow.
The Watchman tries to slash Khugd, but he deflects the blow.
The Watchman slashes Khugd's right leg into bloody fragments!
The Watchman tries to slash Khugd, but he parries successfully.
*Khugd* pierces your body.
You flee head over heels.
Shoemaker's Shop
[ obvious exits: N ]
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
A tall, muscular man wearing the cloak of the Queen's Guard of Andor is here.
Captain Tallanvor stands ready to defend Andor.
A cobbler sits here repairing shoes.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Beaten MV:Strong > cha mood brave
Mood changed to: Brave

* HP:Beaten MV:Strong > cha wimpy
k dark
You won't flee from any fight now.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong >
A tailor bellows 'Darkfriend Khugd is attacking me!! Guards!'
The Watchman bellows 'Trolloc found! Khugd was found at Tailor.'

* HP:Beaten MV:Strong > na tally ws
You narrate 'tally ws'

* HP:Beaten MV:Strong > cha mood brave

*Masaj* has arrived from the north.

* HP:Beaten MV:Strong > Mood changed to: Brave
*Masaj* hacks your left leg hard.

* HP:Beaten MV:Strong - Masaj: Battered > k dark

You barely blast *Masaj*'s body.
A determined Queen's Guard soldier joins your fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
A determined Queen's Guard soldier joins a determined Queen's Guard soldier's fight!
*Masaj* hacks your left foot hard.
A tailor bellows 'Darkfriend Khugd is attacking me!! Guards!'

bash
* HP:Beaten MV:Strong - Masaj: Battered > You do the best you can!

cha mood wimpy:Strong - Masaj: Battered >
f

s
Cancelled.
Mood changed to: Wimpy

* HP:Beaten MV:Strong - Masaj: Battered > k dark
PANIC! You couldn't escape!

* HP:Beaten MV:Strong - Masaj: Battered > bash
No way! You're fighting for your life!

* HP:Beaten MV:Strong - Masaj: Battered > You do the best you can!

* HP:Beaten MV:Strong - Masaj: Battered > f
Cancelled.
You panic and attempt to flee!

s
k dark
bash

A determined Queen's Guard soldier slashes Masaj's body.
A determined Queen's Guard soldier slashes Masaj's body.
A determined Queen's Guard soldier barely slashes Masaj's body.
A determined Queen's Guard soldier barely slashes Masaj's body.


You dodge a bash from *Masaj* who loses his balance and falls!

You flee head over heels.
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
|1| A warhorse is here, stamping his feet impatiently.
A worker busily earns a day's pay.
Shoemaker's Shop
[ obvious exits: N ]
*Masaj* is here, fighting a determined Queen's Guard soldier.
A determined Queen's Guard soldier is here, fighting Masaj.
A determined Queen's Guard soldier is here, fighting Masaj.
A determined Queen's Guard soldier is here, fighting Masaj.
A determined Queen's Guard soldier is here, fighting Masaj.
Captain Tallanvor stands ready to defend Andor.
A cobbler sits here repairing shoes.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* HP:Beaten MV:Strong > You blast *Masaj*'s right leg.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Battered >
Guard soldier: Scratched - Masaj: Battered >


A determined Queen's Guard soldier barely slashes Masaj's body.
Captain Martyn Tallanvor leaves north.
A determined Queen's Guard soldier barely slashes Masaj's body.
A determined Queen's Guard soldier barely slashes Masaj's head.
A determined Queen's Guard soldier barely slashes Masaj's right arm.



*Masaj* panics, and attempts to flee!



Your bash at *Masaj* sends him sprawling!

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Beaten >
You blast *Masaj*'s body.
A determined Queen's Guard soldier slashes Masaj's body.
A determined Queen's Guard soldier slashes Masaj's right arm.
A determined Queen's Guard soldier slashes Masaj's body.
A determined Queen's Guard soldier slashes Masaj's body.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > na hea bashed
TICK IN 5 SECONDS.
You narrate 'hea bashed'

g all corpse
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
g all corpse
g all corpse
You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
g all corpse
You don't have a corpse.

g all corpse
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

g all corpse
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You barely blast *Masaj*'s body.
A determined Queen's Guard soldier slashes Masaj's left arm.
A determined Queen's Guard soldier barely slashes Masaj's body.
A determined Queen's Guard soldier slashes Masaj's left arm hard.
A determined Queen's Guard soldier barely slashes Masaj's right leg.
You don't have a corpse.

g all corpse
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

g all corpse
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

g all corpse
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > cha mood brave
You don't have a corpse.
*Masaj* panics, and attempts to flee!

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > g all corpse
You don't have a corpse.

g all corpse
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > You don't have a corpse.

n
* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > k dark
You don't have a corpse.

* HP:Beaten MV:Strong - a determined Queen's Guard soldier: Scratched - Masaj: Critical > n
k dark
You don't have a corpse.
*Masaj* leaves north.

* HP:Beaten MV:Strong > You don't have a corpse.

n
* HP:Beaten MV:Strong > k dark
You don't have a corpse.

* HP:Beaten MV:Strong > Mood changed to: Brave

* HP:Beaten MV:Strong > You don't have a corpse.

* HP:Beaten MV:Strong > You don't have a corpse.

* HP:Beaten MV:Strong > You don't have a corpse.

Shinji
Posts: 41
Joined: Thu Dec 02, 2021 12:50 am

Re: Fail!

Post by Shinji » Wed Mar 09, 2022 2:15 am

*Yurikan* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest. <- OMG FIGHT!
Ahri tries to strike *Yurikan*, but he deflects the blow.

* R HP:Battered MV:Full >
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full >
You try to scythe *Yurikan*, but he parries successfully. <- Phew

* R HP:Battered MV:Full - Ahri: Battered - Yurikan: Wounded >
You try to scythe *Yurikan*, but he deflects the blow.
A Seanchan fighter joins Ahri's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan fighter joins a Seanchan fighter's fight!
Ahri tries to strike *Yurikan*, but he parries successfully.
You do the best you can!

* R HP:Battered MV:Full - Ahri: Battered - Yurikan: Wounded >
z
k human

bash human <- rolling the dice!
* R HP:Battered MV:Full - Ahri: Battered - Yurikan: Wounded >
You do the best you can!

* R HP:Battered MV:Full - Ahri: Battered - Yurikan: Wounded > *Yurikan* panics,
and attempts to flee!
A warhorse seems too exhausted to obey *Yurikan*'s commands.
*Yurikan* tries to flee, but is too exhausted! <- Ohhhhh
[bash ]


-
=+
*
*
*Yurikan* stops riding a warhorse. <- C'monnnn

+
A Seanchan fighter tries to slash Yurikan, but he deflects the blow.
A Seanchan fighter tries to slash Yurikan, but he deflects the blow.
A Seanchan fighter tries to slash Yurikan, but he parries successfully.
Ahri tries to strike *Yurikan*, but he parries successfully.

=
-

-
=
Your bash at *Yurikan* sends him sprawling! <- YES! AHRI, CHANNEL!

* R HP:Battered MV:Full - Ahri: Battered - Yurikan: Wounded >
o
rs
2
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - Ahri: Battered - Yurikan: Wounded >
[remove onyx]
You stop using a polished onyx-inlaid shield.
You grip a wicked knife bladed axe with both hands. <- Two hands means twice the pain

* R HP:Battered MV:Full - Ahri: Battered - Yurikan: Wounded >

A Seanchan fighter slashes Yurikan's left arm very hard.
A Seanchan fighter slashes Yurikan's right leg very hard.
*Yurikan* panics, and attempts to flee!
A Seanchan fighter slashes Yurikan's body very hard.
You scythe *Yurikan*'s body into bloody fragments!

* R HP:Battered MV:Fresh - Ahri: Battered - Yurikan: Battered > <- Good chance to rip the full dodger with spikes running, 2H dmg and 3 mobs!

*Yurikan* leaves north. ^^ <- NO

Jerc
Posts: 5
Joined: Tue Mar 01, 2022 6:16 pm

Re: Fail!

Post by Jerc » Thu Mar 10, 2022 10:42 pm

22:21:42.862 l
22:21:43.029 * R HP:Wounded MV:Tiring >
22:21:43.223 Thinning Woods
22:21:43.223 Large, green leaves on tall, straight trees partially obscure the view of the
22:21:43.224 sky through the canopy created by the trees. Short bushes grow taller and
22:21:43.228 thicker as the move farther south, where the forest gives way into a dense
22:21:43.228 thicket. Red and yellow flowers add color to the drab green of the forest. To
22:21:43.233 the north, east, and west the thinning forestland extends for miles.
22:21:43.238 [ obvious exits: N E S W ]
22:21:43.238 Zone: Northern Borderlands
22:21:43.238 Some thick-soled, heavy leather boots stand stiffly together.
22:21:43.241 A set of chainmail leggings lay upon the ground.
22:21:43.243 A set of chainmail sleeves lie upon the ground.
22:21:43.246 A densely woven shirt of thick mail is here.
22:21:43.248 A bundle of chainmail lies on the ground.
22:21:43.249 The corpse of an elite trolloc is lying here.
22:21:43.251 *Felurian* is standing here, riding a warhorse.
22:21:43.253 A warhorse is here, stamping his feet impatiently, being ridden by you.

22:21:43.563 * R HP:Wounded MV:Tiring >
22:21:43.718 dism
22:21:44.223 You stop riding him.

22:21:44.532 * HP:Wounded MV:Tiring >
22:21:44.958 sneak
22:21:45.308 Ok, you'll try to move silently for a while.

22:21:45.609 * S HP:Wounded MV:Tiring >
22:21:45.822 w
22:21:46.307 In Front Of The Dark Tower
22:21:46.308 You are standing in front of an old, apparently abandoned watchtower, the
22:21:46.308 one that you have been seeing glimpses of from the road. You get a chill
22:21:46.313 feeling as you look up at the big gray mass that looms up above you. Bits
22:21:46.318 and pieces of gray masonry have fallen away from the tower, and you see an
22:21:46.318 especially big piece half embedded in the ground. The entrance to the tower
22:21:46.322 looks like a black mouth, and the door has long rotted away. A dark path
22:21:46.327 leads east from here, heavily shadowed by the trees that loom over it.
22:21:46.332 Another path leads south from here.
22:21:46.333 [ obvious exits: N E S W ]
22:21:46.333 Zone: Northern Borderlands
22:21:46.333 Door north: fence
22:21:46.333 A hideous trolloc is here, in a world of hurt.
22:21:46.335 A trolloc is here, exhorting a group of trolloc raiders.

22:21:46.641 * S HP:Wounded MV:Tiring >
22:21:47.294 s
22:21:47.808 A Trolloc Camp
22:21:47.808 The trees of the forest break a little here as they make room for an overgrown
22:21:47.809 thicket. The bushes and shrubs that grow small and short to the north, run wild
22:21:47.810 here, their branches and leaves entangled and intertwined. Thorny branches and
22:21:47.815 the dense undergrowth make movement through the thicket difficult for all but
22:21:47.815 small animals that can dart through the openings in the branches.
22:21:47.819 [ obvious exits: N E S ]
22:21:47.819 Zone: Northern Borderlands
22:21:47.819 *Ghast* is standing here.
22:21:47.820 Falling silent, a muzzled trolloc tests the wind... and begins to growl.
22:21:47.825 A hideous trolloc is here, in a world of hurt.
22:21:47.827 Falling silent, a muzzled trolloc tests the wind... and begins to growl.
22:21:47.832 A tall, ramshorned trolloc is here, commanding.
22:21:47.834 A tall, ramshorned trolloc is here, commanding.

22:21:48.139 * S HP:Wounded MV:Tiring >
22:21:48.582 cmw
22:21:49.022 hid
22:21:49.058 [change mood wimpy]
22:21:49.058 Mood changed to: Wimpy

22:21:49.092 Tic in 7 seconds!
22:21:49.307 * S HP:Wounded MV:Tiring > You attempt to hide yourself.

22:21:49.624 * S HP:Wounded MV:Tiring >
22:21:49.782 back ghast
22:21:50.421 You silently approach your victim...

22:21:50.734
22:21:51.235 -=
22:21:51.732 +*
22:21:52.484 *
22:21:53.400 +
22:21:53.400 A hideous trolloc has arrived from the south.

22:21:53.702 =
22:21:54.204 -
22:21:54.701 -=
22:21:55.151 +*
22:21:55.152 Ooops. Your clumsy execution broadcasts your intentions.

22:21:55.469 * S HP:Wounded MV:Strong - Ghast: Wounded >

22:21:56.401 *Ghast* tries to pierce you, but you deflect the blow.
22:21:56.404 A hideous trolloc leaves south. vv
22:21:56.405 A muzzled trolloc tries to cleave you, but you dodge the attack.
22:21:56.409 A hideous trolloc joins a muzzled trolloc's fight!
22:21:56.409 A muzzled trolloc joins a muzzled trolloc's fight!
22:21:56.410 A ramshorned trolloc joins a muzzled trolloc's fight!
22:21:56.411 A ramshorned trolloc joins a ramshorned trolloc's fight!

22:21:56.716 * S HP:Wounded MV:Strong - Ghast: Wounded >
22:21:57.470 cmw
22:21:57.646 f

22:21:59.401 A ramshorned trolloc tries to cleave you, but you deflect the blow.
22:21:59.405 A ramshorned trolloc tries to cleave you, but you deflect the blow.
22:21:59.410 A muzzled trolloc tries to cleave you, but you deflect the blow.
22:21:59.413 A hideous trolloc cleaves your body very hard.
22:21:59.416 A muzzled trolloc tries to cleave you, but you dodge the attack.
22:21:59.420 *Ghast* pierces your left foot very hard.

22:21:59.702 e
22:21:59.735 * S HP:Battered MV:Strong - Ghast: Wounded >

22:22:00.151 *Ghast* falls down laughing. rude!

22:22:00.451 * S HP:Battered MV:Strong - Ghast: Wounded >
22:22:00.908 [change mood wimpy]
22:22:00.908 Mood changed to: Wimpy

22:22:01.217 * S HP:Battered MV:Strong - Ghast: Wounded >
22:22:01.268 You panic and attempt to flee!

22:22:01.402 You flee head over heels.
22:22:01.403 In Front Of The Dark Tower

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Fail!

Post by Harun » Fri Mar 11, 2022 10:03 pm

Ooops.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Thu Mar 17, 2022 7:59 pm

Hey can you guys split up some numbers on LS please!? Anyway, panic flee fail vs lots!




w
* R HP:Healthy MV:Fresh > Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh > w
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: E S W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh > The Caemlyn Road
[ obvious exits: E S W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh > The Caemlyn Road
[ obvious exits: E W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.
An Andoran cavalryman is here, riding |2| roan charger
An Andoran cavalryman is here, riding |3| roan charger
An Andoran cavalryman is here, riding |4| roan charger
An Andoran cavalryman is here, riding |5| roan charger
An Andoran cavalry officer watches vigilantly, riding |6| warhorse

* R HP:Healthy MV:Fresh > track trolloc
The Caemlyn Road
[ obvious exits: E W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Healthy MV:Fresh > The Caemlyn Road
[ obvious exits: N E W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Fresh >



Some obvious fresh tracks of a Trolloc leaving north.
Some clear day-old tracks of a Trolloc leaving west.
Some clear day-old tracks of a Trolloc leaving west.
Some clear day-old tracks of a Trolloc leaving west.
Some clear day-old tracks of a Trolloc leaving west.
Some clear day-old tracks of a Trolloc leaving west.

* R HP:Healthy MV:Full > n
n
*Dukug* has arrived from the west, riding a shadow stallion.
*Melkor* has arrived from the west.
An elite trolloc has arrived from the west.
*Vrolluk* has arrived from the west.
*Mephistopheles* has arrived from the west.
A mighty Ahf'frait trolloc has arrived from the west.
*Kobu* has arrived from the west.
*Mazoku* has arrived from the west.
*Xywyx* has arrived from the west.
A Trail in the Forest
[ obvious exits: N S ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > A Bend in the Trail
[ obvious exits: E S ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > s
A Trail in the Forest
[ obvious exits: N S ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > s
s
*Dukug* has arrived from the south, riding a shadow stallion.
*Melkor* has arrived from the south.
An elite trolloc has arrived from the south.
*Vrolluk* has arrived from the south.
*Mephistopheles* has arrived from the south.
A mighty Ahf'frait trolloc has arrived from the south.
*Kobu* has arrived from the south.
*Mazoku* has arrived from the south.
*Xywyx* has arrived from the south.
*Vrolluk* barely blasts your body.
No way! You're fighting for your life!
*Melkor* pounds your right leg.
*Mazoku* hacks your left leg.

* R HP:Scratched MV:Full - Vrolluk: Healthy > No way! You're fighting for your life!

* R HP:Scratched MV:Full - Vrolluk: Healthy >
*Dukug* leaves north riding a shadow stallion.
An elite trolloc leaves north.
*Mephistopheles* leaves north.
A mighty Ahf'frait trolloc leaves north.
*Kobu* leaves north.
*Xywyx* leaves north.

* R HP:Scratched MV:Full - Vrolluk: Healthy > na lots
f
*Mazoku* hacks your body hard.
*Melkor* pounds your left leg hard.
You blast *Vrolluk*'s body.
*Vrolluk* blasts your left arm.
You narrate 'lots'

*Dukug* has arrived from the north, riding a shadow stallion.
An elite trolloc has arrived from the north.
*Mephistopheles* has arrived from the north.
A mighty Ahf'frait trolloc has arrived from the north.
*Kobu* has arrived from the north.
*Xywyx* has arrived from the north.
You panic and attempt to flee!


You flee head over heels.
A Bend in the Trail
[ obvious exits: E S ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Full > s

*Dukug* has arrived from the south, riding a shadow stallion.
An elite trolloc has arrived from the south.
*Vrolluk* has arrived from the south.
*Mephistopheles* has arrived from the south.
A mighty Ahf'frait trolloc has arrived from the south.
*Kobu* has arrived from the south.
*Mazoku* has arrived from the south.
*Xywyx* has arrived from the south.
*Vrolluk* blasts your head.
*Mazoku* hacks your head.
*Mephistopheles* crushes your right foot.

* R HP:Hurt MV:Full - Vrolluk: Scratched > w
*Dukug* leaves east riding a shadow stallion.
An elite trolloc leaves east.
*Kobu* leaves east.
*Xywyx* leaves east.
No way! You're fighting for your life!

* R HP:Hurt MV:Full - Vrolluk: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Full - Vrolluk: Scratched > f

*Mephistopheles* crushes your left leg hard.
*Mazoku* hacks your body.
You blast *Vrolluk*'s right leg.
*Vrolluk* blasts your body.
*Dukug* has arrived from the east, riding a shadow stallion.
An elite trolloc has arrived from the east.
*Kobu* has arrived from the east.
*Xywyx* has arrived from the east.

* R HP:Wounded MV:Full - Vrolluk: Scratched > s
PANIC! You couldn't escape!

* R HP:Wounded MV:Full - Vrolluk: Scratched > w
*Dukug* leaves south riding a shadow stallion.
An elite trolloc leaves south.
*Kobu* leaves south.
*Xywyx* leaves south.
No way! You're fighting for your life!

s
* R HP:Wounded MV:Full - Vrolluk: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Vrolluk: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Vrolluk: Scratched > cha mood wimpy
f
s
Mood changed to: Wimpy
Wimpy reset to: 214 hit points.

* R HP:Wounded MV:Full - Vrolluk: Scratched > w
s
You panic and attempt to flee!

You flee head over heels.
A Bend in the Trail
[ obvious exits: N W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
Alas, you cannot go that way...

* R HP:Wounded MV:Full > A Bend in the Trail
[ obvious exits: E S ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.
*Mazoku* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Mephistopheles* is standing here.
*Vrolluk* is standing here.
*Mazoku* hacks your left arm hard.
*Mephistopheles* crushes your body hard.

* R HP:Wounded MV:Full - Mazoku: Healthy > *Mephistopheles* crushes your body hard.
You blast *Mazoku*'s right arm hard.
*Mazoku* hacks your left arm.
*Dukug* has arrived from the south, riding a shadow stallion.
*Melkor* has arrived from the south.
An elite trolloc has arrived from the south.
*Kobu* has arrived from the south.
*Xywyx* has arrived from the south.
*Kobu* blasts your left foot.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Mazoku: Scratched > na roloand ent

*Dukug* leaves east riding a shadow stallion.
*Melkor* leaves east.
An elite trolloc leaves east.
*Vrolluk* leaves east.
*Xywyx* leaves east.

* R HP:Wounded MV:Full - Mazoku: Scratched > cha mood wimpy
*Dukug* has arrived from the east, riding a shadow stallion.
*Melkor* has arrived from the east.
An elite trolloc has arrived from the east.
*Vrolluk* has arrived from the east.
*Xywyx* has arrived from the east.
You narrate 'roloand ent'

* R HP:Wounded MV:Full - Mazoku: Scratched > f
*Dukug* leaves south riding a shadow stallion.
*Melkor* leaves south.
An elite trolloc leaves south.
*Vrolluk* leaves south.
*Xywyx* leaves south.
Mood changed to: Wimpy
Wimpy reset to: 214 hit points.

* R HP:Wounded MV:Full - Mazoku: Scratched > w
You panic and attempt to flee!

s
w
s
w
You flee head over heels.
A Bend in the Trail
[ obvious exits: N W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
A Bend in the Trail
[ obvious exits: E S ]
|2| A gray palfrey prances skittishly nearby, being ridden by you.
*Kobu* is standing here.
*Mazoku* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Mephistopheles* is standing here.
*Mazoku* barely hacks your body.
*Mephistopheles* crushes your right foot hard.

* R HP:Wounded MV:Full - Mazoku: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Mazoku: Scratched > w
*Mephistopheles* crushes your left leg.
You blast *Mazoku*'s body hard.
*Mazoku* hacks your body.
*Kobu* blasts your body.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Mazoku: Scratched > sigh
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Mazoku: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Mazoku: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Mazoku: Scratched > Haku narrates 'ah'
You sigh.

* R HP:Wounded MV:Full - Mazoku: Scratched > look
A Bend in the Trail
Here the trail is forced to the east by a large mossy boulder the size of a
house. The woods here seem to be alive with animals. The trail also leads
away to the south.
[ obvious exits: E S ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.
*Kobu* is here, fighting YOU!
*Mazoku* is here, fighting YOU!
A mighty Ahf'frait trolloc serves the Chosen here.
*Mephistopheles* is here, fighting YOU!

* R HP:Wounded MV:Full - Mazoku: Scratched >
Haku narrates 'well'

* R HP:Wounded MV:Full - Mazoku: Scratched >

*Kobu* blasts your body.
*Mephistopheles* crushes your body hard.
You panic and attempt to flee!
*Mazoku* hacks your body hard.


*Dukug* has arrived from the south, riding a shadow stallion.
An elite trolloc has arrived from the south.
*Vrolluk* has arrived from the south.
*Xywyx* has arrived from the south.


*Dukug* leaves east riding a shadow stallion.
An elite trolloc leaves east.
*Vrolluk* leaves east.
*Xywyx* leaves east.
*Kobu* wipes his boots in your face!


You flee head over heels.
A Bend in the Trail
[ obvious exits: N W ]
|1| A gray palfrey prances skittishly nearby, being ridden by you.
*Xywyx* is standing here.
*Vrolluk* is standing here.
An elite trolloc stands ready to obey orders.
*Dukug* is standing here, riding |1| shadow stallion
A raven is here, watching.
*Xywyx* barely slashes your body.
You panic and attempt to flee!


*Vrolluk* blasts your body hard.

w

*Dukug* lances your body.

w
s
w
w
w
*Vrolluk* barely blasts your body.
You flee head over heels.
A Bend in the Trail
[ obvious exits: E S ]
|2| A gray palfrey prances skittishly nearby, being ridden by you.
*Kobu* is standing here.
*Mazoku* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Mephistopheles* is standing here.
Alas, you cannot go that way...
*Mazoku* hacks your body.
You panic and attempt to flee!
*Mephistopheles* crushes your body hard.

n
w
s
w
s
w
s

*Kobu* blasts your right leg.

You flee head over heels.
A Bend in the Trail
[ obvious exits: N W ]
|3| A gray palfrey prances skittishly nearby, being ridden by you.
*Xywyx* is standing here.
*Vrolluk* is standing here.
An elite trolloc stands ready to obey orders.
*Dukug* is standing here, riding |2| shadow stallion
A raven is here, watching.
A Bend in the Trail
[ obvious exits: E S ]
|4| A gray palfrey prances skittishly nearby, being ridden by you.
*Kobu* is standing here.
*Mazoku* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Mephistopheles* is standing here.
*Mazoku* barely hacks your body.
You panic and attempt to flee!
*Mephistopheles* crushes your right arm very hard.


*Dukug* has arrived from the east, riding |3| shadow stallion
An elite trolloc has arrived from the east.
*Vrolluk* has arrived from the east.
*Xywyx* has arrived from the east.
*Vrolluk* blasts your body.


*Vrolluk* barely blasts your body.
*Mephistopheles* crushes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Mazoku* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Dukug* leaves south riding a shadow stallion.
An elite trolloc leaves south.
*Kobu* leaves south.
*Xywyx* leaves south.

s
w
s
w
s

*Dukug* has arrived from the south, riding |4| shadow stallion
An elite trolloc has arrived from the south.
*Kobu* has arrived from the south.
*Xywyx* has arrived from the south.


*Dukug* leaves east riding a shadow stallion.
An elite trolloc leaves east.
*Kobu* leaves east.
*Xywyx* leaves east.

You flee head over heels.
A Bend in the Trail
[ obvious exits: N W ]
|5| A gray palfrey prances skittishly nearby, being ridden by you.
*Xywyx* is standing here.
*Kobu* is standing here.
An elite trolloc stands ready to obey orders.
*Dukug* is standing here, riding |5| shadow stallion
A raven is here, watching.
Alas, you cannot go that way...
*Xywyx* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Dukug* leaves north riding a shadow stallion.
An elite trolloc leaves north.
*Kobu* leaves north.


*Xywyx* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A raven starts following you.

s
w
w
w

*Dukug* has arrived from the north, riding |6| shadow stallion
An elite trolloc has arrived from the north.
*Kobu* has arrived from the north.

w

*Dukug* lances your left leg hard.
You wish that your wounds would stop BLEEDING so much!



*Kobu* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


w
cha mood wimpy
You flee head over heels.
A Bend in the Trail
[ obvious exits: E S ]
|6| A gray palfrey prances skittishly nearby, being ridden by you.
*Vrolluk* is standing here.
*Mazoku* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Mephistopheles* is standing here.
Alas, you cannot go that way...
*Mazoku* hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Mephistopheles* crushes your head.
You wish that your wounds would stop BLEEDING so much!



*someone* blasts your right arm hard.
You are incapacitated and will slowly die, if not aided.

f
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

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