Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Errtu
Posts: 15
Joined: Fri May 21, 2021 5:51 pm

Re: Fail!

Post by Errtu » Tue Mar 22, 2022 6:13 pm

The Throneroom of Illusions
Evilness hits your face like a punch when entering this room. A revolting
stench is hanging in the air together with a feeling of despair. A large
throne of black marble is standing in the very middle of the room. The
ceiling is about fifty spans above, but the black walls makes it feel
smaller than earth. Revolting indeed, this is the home of the King of
Illusions.
[ obvious exits: N S ]
A tall skeleton wearing a crown towers before you, grinning.
An undead defender of the castle stands here ready to fend off intruders.
An undead defender of the castle stands here ready to fend off intruders.
An undead defender of the castle stands here ready to fend off intruders.
An undead defender of the castle stands here ready to fend off intruders.
An undead defender of the castle stands here ready to fend off intruders.

o S HP:Beaten MV:Full >
[hide ]
You attempt to hide yourself.

o S HP:Beaten MV:Full > [ba king]
The King of Illusions rasps 'Fool! You can not hide from the undead!'
You silently approach your victim...


s
-=
+Cancelled. <----
The King of Illusions says 'You Crawler!!! You will die before your time!! '
The King of Illusions slashes your head very hard.
PANIC! You couldn't escape! << whee :D
An undead castle defender joins the King of Illusions's fight!
An undead castle defender joins the King of Illusions's fight!
An undead castle defender joins the King of Illusions's fight!
An undead castle defender joins the King of Illusions's fight!
No way! You're fighting for your life!

o S HP:Beaten MV:Full - the King of Illusions: Battered >
f
s
s
PANIC! You couldn't escape!

o S HP:Beaten MV:Full - the King of Illusions: Battered >
No way! You're fighting for your life!


The King of Illusions sends you sprawling with a powerful bash!
You panic and attempt to flee!

f
An undead castle defender hits your body very hard.
You wish that your wounds would stop BLEEDING so much!

An undead castle defender joins the King of Illusions's fight!
An undead castle defender hits your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

An undead castle defender hits your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

Someone hits your body into bloody fragments!
You are dead! Sorry...
Ouch! You lose a level.

Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: Fail!

Post by Scrat » Sat Apr 16, 2022 7:53 pm

* S HP:Battered DP:Bursting MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
The corpse of a rat is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Tolza* is standing here, riding a Domani razor.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

cg
close gate
* S HP:Battered DP:Bursting MV:Tiring > You try to lance *Tolza*, but she parries successfully.

b
* S HP:Battered DP:Bursting MV:Tiring - Tolza: Critical > A Shienaran gate guard slashes your right arm hard.
The grizzled veteran joins a Shienaran gate guard's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
An elite Shienaran guard joins the grizzled veteran's fight!
Ok.

* S HP:Battered DP:Bursting MV:Tiring - Tolza: Critical >
[bash ]


-=
An elite Shienaran guard slashes your head.
A Shienaran gate guard slashes your head very hard.
A Shienaran gate guard slashes your right arm hard.
A Shienaran gate guard slashes your right arm.
The grizzled veteran scythes your body.
A Shienaran gate guard slashes your right hand.
*Tolza* barely strikes your right arm.

+
*Tolza* panics, and attempts to flee!
A Domani razor seems too exhausted to obey *Tolza*'s commands.
*Tolza* tries to flee, but is too exhausted!

*
*+
=-

*Tolza* panics, and attempts to flee!
A Domani razor seems too exhausted to obey *Tolza*'s commands.
*Tolza* tries to flee, but is too exhausted!

-
=
As *Tolza* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten DP:Bursting MV:Tiring - Tolza: Critical >
*Tolza* stops riding a Domani razor.

* S HP:Beaten DP:Bursting MV:Tiring - Tolza: Critical >
An elite Shienaran guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran scythes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!


cw
change mood wimpy
* S HP:Critical DP:Bursting MV:Tiring - Tolza: Critical >
f

*Tolza* panics, and attempts to flee!

nar gah firetruck
* S HP:Critical DP:Bursting MV:Tiring - Tolza: Critical >
Mood changed to: Wimpy

* S HP:Critical DP:Bursting MV:Tiring - Tolza: Critical >
You panic and attempt to flee!
*Tolza* leaves east.

An elite Shienaran guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

Someone scythes your body.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Dead men tell no tales...

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Fail!

Post by Corentin » Thu Apr 28, 2022 10:05 am

s
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Winded >

Durandin has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Winded >

Durandin leaves south riding a shadow stallion.

* R HP:Wounded MV:Winded >
nar meren back
Ok.

* R HP:Wounded MV:Winded >
not
c
k dark
c
k dark
You start paying increased attention to your surroundings.
Meren draws a sharp, red stone dagger from a surcoat with exquisite embroidery with a flash of
steel.
Durandin's features melt away.
Suddenly someone places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Roadeur.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Fail!

Post by Prykor » Mon May 02, 2022 8:36 pm

* HP:Critical MV:Tiring > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: E S W ]
Zone: Fallow Hills
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Critical MV:Tiring >
cmb
x

[change mood brave]
Mood changed to: Brave

x
* HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
* HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
* HP:Critical MV:Tiring > [k 1.light]
They aren't here.

x
* HP:Critical MV:Tiring > [k 1.light]
They aren't here.

* HP:Critical MV:Tiring > A fade leaves west. << <----whelp
A hideous trolloc leaves west. <<
A hideous trolloc leaves west. <<
A hideous trolloc leaves west. <<
[k 1.light]
They aren't here.

x
* HP:Critical MV:Tiring >
*Trang* has arrived from the south, riding a gray palfrey.

x
* HP:Critical MV:Tiring > *Trang* tries to lance you, but you deflect the blow.
[k 1.light]
You do the best you can!

* HP:Critical MV:Tiring - Trang: Beaten > [k 1.light]
You do the best you can!

ba
* HP:Critical MV:Tiring - Trang: Beaten >
[bash ]


-=
+*
*+
=
*Trang* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Trang: Beaten >

*Trang* lances your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Trang: Beaten >
cmw
f

*Trang* lances your right arm. <----------at this point, I'm wondering what the heck my lazy fade patty back up is waiting on
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Trang: Beaten >
f
[change mood wimpy]
Mood changed to: Wimpy

e
* HP:Critical MV:Tiring - Trang: Beaten >
You panic and attempt to flee!

e

*someone* lances your right leg hard.
You are incapacitated and will slowly die, if not aided.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Fail!

Post by Sarinda » Thu May 05, 2022 11:38 pm

say I can also show you a quick tour of the Tower?
You say 'I can also show you a quick tour of the Tower?'

* HP:Healthy SP:Bursting MV:Fresh >

Danila says 'CTF wasn't a thing when I left.'

* HP:Healthy SP:Bursting MV:Fresh >
say Or how to start the tour later.
nod
You say 'Or how to start the tour later.'

* HP:Healthy SP:Bursting MV:Fresh >
You nod in agreement.

* HP:Healthy SP:Bursting MV:Fresh >

Danila nods in agreement.

say They're a neat dynamic.
* HP:Healthy SP:Bursting MV:Fresh >
You say 'They're a neat dynamic.'

* HP:Healthy SP:Bursting MV:Fresh >

Danila says 'I agree.'

* HP:Healthy SP:Bursting MV:Fresh >
group
Your group consists of:
Sarinda (Head of group)
Danila

cmw
change mood wimpy
* HP:Healthy SP:Bursting MV:Fresh >
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.

* HP:Healthy SP:Bursting MV:Fresh >
sta
You are already standing.

* HP:Healthy SP:Bursting MV:Fresh >
w
It is pitch black...
Zone: White Tower Ground Floor
Door north: carveddoors

o HP:Healthy SP:Bursting MV:Full >
s
A Round Entry Hall
[ obvious exits: N S ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.
A quiet servant awaits instructions from his master.
Danila has arrived from the north.

* HP:Healthy SP:Bursting MV:Full >
s
Junction in the Hallway
[ obvious exits: N E S W U ]
Zone: White Tower Ground Floor
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A quiet servant awaits instructions from his master.
Danila has arrived from the north.

* HP:Healthy SP:Bursting MV:Full >
s
Intersection of Halls
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A striking woman stands here, seemingly ageless.
A Tower Guard watches for signs of trouble.
Danila has arrived from the north.

* HP:Healthy SP:Bursting MV:Full >
say This is the Intersection
You say 'This is the Intersection'

* HP:Healthy SP:Bursting MV:Full >

Suddenly Boboliosie places a curved clear dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!
You flee head over heels.
In the Wide Hallway
[ obvious exits: N S W U ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.

* HP:Critical SP:Bursting MV:Full >
s
A Large Round Entry Hall
[ obvious exits: N S ]
Zone: White Tower Ground Floor

s
* HP:Critical SP:Bursting MV:Full >
s
It is pitch black...
Zone: White Tower Ground Floor

o HP:Critical SP:Bursting MV:Full > It is pitch black...
Zone: White Tower Ground Floor
Door south: TarlomensGate

o HP:Critical SP:Bursting MV:Full >
s
The TarlomensGate seems to be closed.

o HP:Critical SP:Bursting MV:Full >
call;s
You call for the TarlomensGate to be opened.

o HP:Critical SP:Bursting MV:Full > Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
A slip of paper has been carelessly dropped upon the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
An old woman smiles kindly.
The Tar Valon town crier stands here, spreading the news.

* HP:Critical SP:Bursting MV:Full >
e
The TarlomensGate closes quietly.
Tower Square
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A cooper rolls a barrel before him.

* HP:Critical SP:Bursting MV:Full >
n
It is pitch black...
Zone: Tar Valon
Door west: sunrisegate

cmw
change mood wimpy
o HP:Critical SP:Bursting MV:Strong >
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.

n
o HP:Critical SP:Bursting MV:Strong >
Tower Square
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A Tower Guard watches for signs of trouble.

* HP:Critical SP:Bursting MV:Strong >
w
It is pitch black...
Zone: Tar Valon
Door south: northgate

o HP:Critical SP:Bursting MV:Strong >
call;s
You call for the northgate to be opened.
The northgate is opened from the other side.

o HP:Critical SP:Bursting MV:Strong > It is pitch black...
Zone: White Tower Ground Floor
Door north: northgate

o HP:Critical SP:Bursting MV:Strong >
s
w
It is pitch black...
Zone: White Tower Ground Floor

s
o HP:Critical SP:Bursting MV:Strong >
It is pitch black...
Zone: White Tower Ground Floor

o HP:Critical SP:Bursting MV:Strong >
s
Flagstone Yard Outside the Barracks
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Some elaborate figurines spew fresh water into a broad basin here.
Jimar Chubain, instructor of the Tower Guard.

* HP:Critical SP:Bursting MV:Strong >
It is pitch black...
Zone: White Tower Ground Floor

o HP:Critical SP:Bursting MV:Strong >
e
Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
A young girl in a plain white dress stands here.

e
* HP:Critical SP:Bursting MV:Strong >
u
In the Broad Hallway
[ obvious exits: N E W U ]
Zone: White Tower Ground Floor

* HP:Critical SP:Bursting MV:Strong >
u
Above the Stairwell
[ obvious exits: N S U D ]
Zone: White Tower Upper Floors
A warder stands nearby, calm yet poised to leap into battle.

* HP:Critical SP:Bursting MV:Strong > In the Corridor
[ obvious exits: N S D ]
Zone: White Tower Upper Floors
A woman with an ageless face stands here.

* HP:Critical SP:Bursting MV:Strong >
d
n
Above the Stairwell
[ obvious exits: N S U D ]
Zone: White Tower Upper Floors
A warder stands nearby, calm yet poised to leap into battle.

* HP:Critical SP:Bursting MV:Strong > In the Plain Hallway
[ obvious exits: E S W ]
Zone: White Tower Upper Floors
Door west: chamberdoor

* HP:Critical SP:Bursting MV:Strong >
kdw
knock chamberdoor w
Ok.

* HP:Critical SP:Bursting MV:Strong >

The chamber door swings open.


(tic_timer): Tic in 7 seconds!
* HP:Critical SP:Bursting MV:Strong >
w
In the Well
[ obvious exits: E W ]
Zone: White Tower Upper Floors
Door east: chamberdoor
A young girl in a plain white dress stands here.
A young girl in a plain white dress stands here.
Kennira, Caretaker of Novices tends to the boarding of her young charges.

* HP:Critical SP:Bursting MV:Tiring >
tf you ok?
tell Danila you ok?
You tell Danila 'you ok?'

* HP:Critical SP:Bursting MV:Tiring >
nar Boboliosie in Tower
You aren't on the channel.

* HP:Critical SP:Bursting MV:Strong >
ln
listen narrate
You now pay attention to the narrates.

* HP:Critical SP:Bursting MV:Strong >
nar Boboliosie in Tower
You narrate 'Boboliosie in Tower'

* HP:Critical SP:Bursting MV:Strong >
cmw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.

* HP:Critical SP:Bursting MV:Strong >
who male
Males
---------
Boboliosie the Gingerbread Man WANTED
Lord Draz the Gaidin Commander [Gaidin Blademaster]
Helez de Bois'Guilbert
2 Koseir of Two Rivers
Pen al'Varhien of Two Rivers
Jiran of Two Rivers
Deimon the Veteran Gaidin [Gaidin]
Denver of Illian
Darrow of Illian
Moash of Illian

10 players displayed.

* HP:Critical SP:Bursting MV:Strong >
save
Saving Sarinda.

sc
* HP:Critical SP:Bursting MV:Strong >
You have 29(271) hit and 126(144) movement points.
You have scored 108501702 experience points and 190 quest points.
You need 1727317661 exp to level and -40 qp to rank.
You have amassed 8 Turn points to date.
You have played 23 days and 17 hours (real time).
This ranks you as Sarinda the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* HP:Critical SP:Bursting MV:Strong >
narr Can't believe I survived that, you poor man
You narrate 'Can't believe I survived that, you poor man'

Uryl
Posts: 2
Joined: Mon May 17, 2021 5:34 pm

Re: Fail!

Post by Uryl » Thu May 19, 2022 11:53 pm

Can't fault him much for this one, had no idea he was after me still after killing Masaj a few ticks before this. Looked away for a second and he walked in right after I did.


* R HP:Beaten MV:Tiring > Under the Boughs
A very large group of cranberry bushes stand in the center of this area of
the forest. Their bright red berries are almost ripe, but would still be
very bitter to the pallet. They must be properly harvested and baked in
order to taste delicious. The creatures of the forest do not seem to be put
off by this however, for all the berries on the lower branches have been
long ago stripped off by hungry beaks and lips.
[ obvious exits: E S W ]
Zone: Thin Woodlands
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Beaten MV:Tiring > Players in your Zone
--------------------
Uryl - Under the Boughs

* R HP:Beaten MV:Tiring >

*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Tiring >

*Byrg* blasts your body hard.

* R HP:Beaten MV:Tiring - Byrg: Hurt >

You strike *Byrg*'s body.
A young, agile hare leaves south.
*Byrg* tries to blast you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Strong - Byrg: Hurt >

You barely strike *Byrg*'s body.

* R HP:Beaten MV:Strong - Byrg: Hurt >

*Byrg* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Byrg: Hurt >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.

* R HP:Beaten MV:Strong - Byrg: Hurt >

*Byrg* blasts your body extremely hard.

* R HP:Beaten MV:Strong - Byrg: Hurt >

*Byrg* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Byrg: Hurt >

*Byrg* blasts your head.
You wish that your wounds would stop BLEEDING so much!

*Byrg* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Byrg: Hurt >

You tickle *Byrg*'s body with your strike.

* R HP:Critical MV:Strong - Byrg: Hurt >

*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Byrg: Hurt >

*Byrg* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Byrg: Hurt >

*Byrg* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Byrg: Hurt >

*Byrg* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Byrg: Hurt >

*someone* blasts your left leg very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Fri May 20, 2022 8:36 am

LOL

or Damnit Zarth the Way has failed

o HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Rasp - A Winding Road Beside a Watch Tower
Penetrator - Atop a Crumbling Watch Tower
Skagog - Amongst the Rubble
You catch a faint scent of a horse nearby.

9
o HP:Battered MV:Strong > 9
9
[k light]
They aren't here.

o HP:Battered MV:Strong > 9
[k light]
They aren't here.

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > scan d
0
[k light]
They aren't here.

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > 9
A flock of ravens is circling in the air, searching for prey.
*Elvira* is standing here.
*Elvira* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Skagog - A Winding Road
Rasp - A Winding Road Beside a Watch Tower
Penetrator - Atop a Crumbling Watch Tower
You catch a faint scent of a horse nearby.

o HP:Battered MV:Strong > [k light]
They aren't here.

o HP:Battered MV:Strong > 0
9
9
*Elvira* has arrived from below.
A flock of ravens has arrived from below.
[where ]
Players in your Zone
--------------------
Skagog - A Winding Road
Rasp - A Winding Road Beside a Watch Tower
Penetrator - Atop a Crumbling Watch Tower
You catch a faint scent of a horse nearby.

9
* HP:Battered MV:Strong > *Elvira* barely strikes your body.
[k light]
You do the best you can!

* HP:Battered MV:Strong - Elvira: Battered > [k light]
You do the best you can!

* HP:Battered MV:Strong - Elvira: Battered > 9
[k light]
You do the best you can!

* HP:Battered MV:Strong - Elvira: Battered > b
[k light]
You do the best you can!

* HP:Battered MV:Strong - Elvira: Battered >

You try to blast *Elvira*, but she parries successfully.
[bash ]


-
=
+
*

*
+
=
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Elvira*!
-

-
*Elvira* tickles your left leg with her strike.
You wish that your wounds would stop BLEEDING so much!

=

As *Elvira* avoids your bash, you topple over and fall to the ground!
*Elvira* panics, and attempts to flee!

* HP:Critical MV:Strong - Elvira: Battered > nar on 1u bashed

*Elvira* leaves down.

cp
o HP:Critical MV:Strong > 9
9
9
st
9
9

*Elvira* has arrived from below.

9
9
* HP:Critical MV:Strong > *Elvira* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You narrate 'on 1u bashed'

* HP:Critical MV:Strong - Elvira: Battered > 9
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Strong - Elvira: Battered > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > b
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > v
Do you not consider fighting as standing?

* HP:Critical MV:Strong - Elvira: Battered > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > Skagog has arrived from below.
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > Skagog tries to blast *Elvira*, but she deflects the blow.
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered >

Skagog tries to blast *Elvira*, but she deflects the blow.
You try to blast *Elvira*, but she parries successfully.
[bash ]

Cancelled.

[kick ]
Your boots need polishing again -- blood all over...
*Elvira* panics, and attempts to flee!

* HP:Critical MV:Strong - Elvira: Battered >
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Elvira* burn your body!

* HP:Critical MV:Strong - Elvira: Battered > v

*Elvira* strikes your left hand.
You wish that your wounds would stop BLEEDING so much!

Rasp narrates '1n'

* HP:Critical MV:Strong - Elvira: Battered >

[kick ]
You miss your kick at *Elvira*'s groin, much to her relief...
*Elvira* panics, and attempts to flee!

* HP:Critical MV:Strong - Elvira: Battered > b

*Elvira* avoids being bashed by Skagog who loses his balance and falls!
*Elvira* panics, and attempts to flee!

* HP:Critical MV:Strong - Elvira: Battered >
*Elvira* releases streaks of Fire at Rasp, who screams in pain.

* HP:Critical MV:Strong - Elvira: Battered >
*Elvira* strikes your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Elvira: Battered >

[bash ]

-
=
+
*

*
A flock of ravens soar high into the air!

+
=
-

Skagog tries to blast *Elvira*, but she deflects the blow.
-
=
Your bash at *Elvira* sends her sprawling!
*Elvira* panics, and attempts to flee!

* HP:Critical MV:Strong - Elvira: Battered >
Rasp pierces *Elvira*'s left foot very hard.

9
* HP:Critical MV:Strong - Elvira: Battered > 9
9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Battered > Rasp pierces *Elvira*'s right arm very hard.
Skagog blasts *Elvira*'s left arm into bloody fragments!
You blast *Elvira*'s right foot very hard.
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > 9
*Elvira* leaves down.
*Elvira* has arrived from below.
[k light]
You try to blast *Elvira*, but she parries successfully.

* HP:Critical MV:Strong - Elvira: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > 9
9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > 9
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten >
Skagog tries to blast *Elvira*, but she deflects the blow.

* HP:Critical MV:Strong - Elvira: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > 9
*Elvira* panics, and attempts to flee!
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > 9
v
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > You try to blast *Elvira*, but she deflects the blow.
[k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Elvira: Beaten >

[kick ]
You miss your kick at *Elvira*'s groin, much to her relief...

* HP:Critical MV:Strong - Elvira: Beaten > 9

Rasp narrates 'oh you lead us in lol'

v
* HP:Critical MV:Strong - Elvira: Beaten >
*Elvira* leaves down.

o HP:Critical MV:Strong > v
9
[k light]
They aren't here.

9
o HP:Critical MV:Strong > [kick ]
Kick who?

o HP:Critical MV:Strong > [kick ]
Kick who?

cb
o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > cb
[k light]
They aren't here.

o HP:Critical MV:Strong > cb
[change mood brave]
You try to calm down, but can't.

o HP:Critical MV:Strong > [change mood brave]
You try to calm down, but can't.

o HP:Critical MV:Strong > [change mood brave]
You try to calm down, but can't.

o HP:Critical MV:Strong > scan d

Skagog says 'ffs'

o HP:Critical MV:Strong > A flock of ravens is circling in the air, searching for prey.
*Elvira* is standing here.
*Elvira* is surrounded by a shimmering white aura!
A warhorse is here, stamping his feet impatiently.
A wild stallion bucks madly.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

sc
o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9
[k light]
They aren't here.

o HP:Critical MV:Strong > You have 13(401) hit and 206(239) movement points.
You have scored 104867679 experience points and 490 quest points.
You need 3632321 exp to level and 510 qp to rank.
You have amassed 36 Turn points to date.
You have played 32 days and 2 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are standing.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > nar lol 10hp
0
9
You narrate 'lol 10hp'

0
9
o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Rasp - Atop a Crumbling Watch Tower
Skagog - Atop a Crumbling Watch Tower
Penetrator - Atop a Crumbling Watch Tower
You catch a faint scent of a horse nearby.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Rasp - Atop a Crumbling Watch Tower
Skagog - Atop a Crumbling Watch Tower
Penetrator - Atop a Crumbling Watch Tower
You catch a faint scent of a horse nearby.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > [k light]
They aren't here.

o HP:Critical MV:Strong > 9
9
[k light]
They aren't here.

o HP:Critical MV:Strong > 9

*Elvira* has arrived from below.

* HP:Critical MV:Strong > Skagog tries to blast *Elvira*, but she deflects the blow.
[k light]
You try to blast *Elvira*, but she parries successfully. !!!! NO TME FOR BASH, MUST ACT QUICKLY KICK FOR VICTORY!!!!

* HP:Critical MV:Strong - Skagog: Battered - Elvira: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Skagog: Battered - Elvira: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Strong - Skagog: Battered - Elvira: Beaten >
You try to blast *Elvira*, but she deflects the blow.
Skagog tries to blast *Elvira*, but she deflects the blow.
Your heartbeat calms down more as you feel less panicked.

v
* HP:Critical MV:Fresh - Skagog: Battered - Elvira: Beaten >

[kick ]
Your beautiful full-circle kick misses *Elvira* by a mile. <------------------ NOOOOOOOOOOOOOOOOOOOOOOOOOOO
*Elvira* panics, and attempts to flee!

* HP:Critical MV:Fresh - Skagog: Battered - Elvira: Beaten > v
*Elvira* barely strikes Skagog's body.
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Elvira devour your flesh.
You are dead! Sorry...
You stop following Skagog.

Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Fri May 20, 2022 9:03 am

Zarth is redeemed

*Elvira* throws a fireball at Rasp, who screams in pain.
Your bash at *Elvira* sends her sprawling!
*Elvira* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Elvira: Beaten > 9

Skagog blasts *Elvira*'s left leg into bloody fragments!
You blast *Elvira*'s head into bloody fragments!

9
* HP:Beaten MV:Fresh - Elvira: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Fresh - Elvira: Critical > 9
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
[k light]
You do the best you can!

* HP:Beaten MV:Fresh - Elvira: Critical > 9
9
[k light]
You do the best you can!

9
* HP:Beaten MV:Fresh - Elvira: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Fresh - Elvira: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Fresh - Elvira: Critical > 9
9
[k light]
You do the best you can!

* HP:Beaten MV:Fresh - Elvira: Critical > 9
9
*Elvira* leaves east.
[k light]
They aren't here.

o HP:Beaten MV:Fresh > 9
9
[k light]
They aren't here.

o HP:Beaten MV:Fresh > [k light]
They aren't here.

o HP:Beaten MV:Fresh > e
[k light]
They aren't here.

o HP:Beaten MV:Fresh > 9
Skagog leaves east.
You follow Skagog.

Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Skagog the Wretched Cretin is standing here.
*Elvira* is standing here.
*Elvira* is surrounded by a shimmering white aura!
A raven is here flying around.
Rasp has arrived from the west.
[k light]
You try to blast *Elvira*, but she parries successfully.

* HP:Beaten MV:Full - Elvira: Critical > Skagog tries to blast *Elvira*, but she parries successfully.
[k light]
You do the best you can!

* HP:Beaten MV:Full - Elvira: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Full - Elvira: Critical > 9
[k light]
You do the best you can!

* HP:Beaten MV:Full - Elvira: Critical > 9
[k light]
You do the best you can!

9
* HP:Beaten MV:Full - Elvira: Critical > [k light]
You do the best you can!

* HP:Beaten MV:Full - Elvira: Critical > v

*Elvira* panics, and attempts to flee!

* HP:Beaten MV:Full - Elvira: Critical > v
*Corentin* has arrived from the south, riding a warhorse.
[k light]
You do the best you can!

* HP:Beaten MV:Full - Elvira: Critical > v
*Corentin* tries to scythe Rasp, but he parries successfully.
[kick ]
Your boots need polishing again -- blood all over...
*Elvira* is incapacitated and will slowly die, if not aided.

* HP:Beaten MV:Full - Elvira: Critical > 9

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Fail!

Post by Ghast » Fri May 20, 2022 3:13 pm

* S HP:Healthy MV:Full - Daemon: Beaten >
*Khaster* slashes your right hand into bloody fragments!
You pierce *Daemon*'s left arm hard.
You pierce *Daemon*'s body.
You do the best you can!

* S HP:Scratched MV:Full - Daemon: Critical >
tt
rem dagger;draw throwing;throw;wield dagger
You stop using a silver-winged basilard.

* S HP:Scratched MV:Full - Daemon: Critical > A baby lizard leaves north.
You try to quietly draw a throwing knife from a pelt of black wolfskin matted with blood.

* S HP:Scratched MV:Full - Daemon: Critical >
You throw a throwing knife at *Daemon*.

* S HP:Scratched MV:Full - Daemon: Critical >

A throwing knife arcs through the air.
*Daemon* tries to smite you, but you parry successfully.
*Daemon* sends you sprawling with a powerful bash!
*Harun* slashes your left leg into bloody fragments!

* S HP:Hurt MV:Full - Daemon: Critical >

*Daemon* grunts in pain as he is struck by a throwing knife.

* S HP:Hurt MV:Full - Daemon: Critical >

*Harun* slashes your body into bloody fragments!
*Khaster* slashes your head into bloody fragments!
*Daemon* smites your left leg into bloody fragments!

0
change wimpy 0
* S HP:Battered MV:Full - Daemon: Critical >

Obtuse has arrived from the north.

* S HP:Battered MV:Full - Daemon: Critical >

Obtuse tries to blast *Harun*, but he deflects the blow.

* S HP:Battered MV:Full - Daemon: Critical >
tt
rem dagger;draw throwing;throw;wield dagger
Obtuse tries to blast *Harun*, but he parries successfully.
*Harun* slashes your body into bloody fragments!
*Khaster* slashes your right leg into bloody fragments!
*Daemon* smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You try to quietly draw a throwing knife from a set of cloth sleeves.
You pierce *Daemon*'s left arm.
You're already wielding a weapon.

* S HP:Critical MV:Full - Daemon: Critical >
You won't flee from any fight now.

* S HP:Critical MV:Full - Daemon: Critical >
You don't seem to be using a dagger.

* S HP:Critical MV:Full - Daemon: Critical >
You are already wielding a weapon!

* S HP:Critical MV:Full - Daemon: Critical >


-
=
Zatuchly narrates 'i am xroads'

+
*
*
Obtuse tries to blast *Harun*, but he parries successfully.
*Harun* tries to slash you, but you deflect the blow.
*someone* slashes your right arm into bloody fragments!
You're stunned, but will probably regain consciousness...
You are dead! Sorry...

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Fail!

Post by Harun » Fri May 20, 2022 3:23 pm

Oof. It's more painful from your POV :P

Here's the full context!

Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Khaster the Heart Guard is standing here, riding a spotted horse.
Lord Daemon Darkmoor is standing here, riding a warhorse.
*Ghast* is standing here.
*Marg* is standing here.
*Obtuse* is standing here.
*Zatuchly* is standing here, riding a shadow stallion.
A baby lizard scampers about.
A spotted horse wanders skittishly around here.
[k dark]
You try to slash *Ghast*, but he parries successfully.

x
* HP:Healthy MV:Strong - Ghast: Scratched >
Daemon tries to smite *Zatuchly*, but he deflects the blow.

* HP:Healthy MV:Strong - Ghast: Scratched > [k dark]
You do the best you can!

* HP:Healthy MV:Strong - Ghast: Scratched >
b
[bash ]
*Marg* tickles Khaster's body with his pierce.


-
A spotted horse panics and attempts to flee, throwing Khaster off him in the process!
A spotted horse leaves west.
A sickly, blighted deer has arrived from the west.
*Obtuse* tries to blast you, but you deflect the blow.

=
+*

*Obtuse* tries to blast you, but you parry successfully.
A spotted horse panics, and attempts to flee!
A spotted horse leaves east.
*Marg* tickles Khaster's body with his pierce.
*Zatuchly* scythes Daemon's head.
You swiftly dodge *Ghast*'s attempt to pierce you.

*
+=
-
Daemon sends *Zatuchly* sprawling with a powerful bash!


-=
Daemon narrates 'stay in'
As *Ghast* avoids your bash, you topple over and fall to the ground!

* HP:Healthy MV:Strong >

Khaster sends *Marg* sprawling with a powerful bash!

* HP:Healthy MV:Strong >

*Obtuse* tries to blast you, but you deflect the blow.
Khaster slashes *Marg*'s right leg into bloody fragments!
Daemon smites *Zatuchly*'s body into bloody fragments!
*Ghast* tries to pierce you, but you parry successfully.

x
* HP:Healthy MV:Strong - Obtuse: Beaten >
b
[k dark]
You do the best you can!

* HP:Healthy MV:Strong - Obtuse: Beaten > [bash ]


-=
+
*Obtuse* tries to blast you, but you deflect the blow.
Khaster slashes *Marg*'s body into bloody fragments!
Daemon smites *Zatuchly*'s head into bloody fragments!
*Ghast* tries to pierce you, but you parry successfully.

*

Khaster narrates 'marg bashed batt'

*
+=
-
-=
As *Obtuse* avoids your bash, you topple over and fall to the ground!

* HP:Healthy MV:Strong - Obtuse: Beaten >
nar obtuse beat

*Obtuse* tries to blast you, but you deflect the blow.
*Marg* barely tickles Khaster's body with his pierce.
*Ghast* tries to pierce you, but you parry successfully.

* HP:Healthy MV:Strong - Obtuse: Battered >
b

Daemon sends *Zatuchly* sprawling with a powerful bash!

* HP:Healthy MV:Strong - Obtuse: Battered >
You narrate 'obtuse beat'

* HP:Healthy MV:Strong - Obtuse: Battered >
[bash ]


-
*Obtuse* tries to blast you, but you deflect the blow.
Khaster tries to slash *Marg*, but he deflects the blow.
*Marg* barely tickles Khaster's head with his pierce.
Daemon smites *Zatuchly*'s right leg into bloody fragments!
*Ghast* tries to pierce you, but you dodge the attack.
*Marg* avoids being bashed by Khaster who loses his balance and falls!

=
+*
*+
=-
-
=
Your bash at *Obtuse* sends him sprawling!

* HP:Healthy MV:Strong - Obtuse: Battered >
You slash *Obtuse*'s body hard.
Khaster tries to slash *Marg*, but he parries successfully.
*Marg* barely pierces Khaster's body.
Daemon smites *Zatuchly*'s right hand very hard.
*Zatuchly* panics, and attempts to flee!

* HP:Healthy MV:Strong - Obtuse: Beaten >
*Zatuchly* has arrived from the north, riding a shadow stallion.

* HP:Healthy MV:Strong - Obtuse: Beaten >
mw
[cha mood wimpy]
Mood changed to: Wimpy

p2
* HP:Healthy MV:Strong - Obtuse: Beaten >
[cha posture defensive]
Posture changed to: Defensive

* HP:Healthy MV:Strong - Obtuse: Beaten >

Daemon leaves west riding a warhorse.

* HP:Healthy MV:Strong - Obtuse: Beaten >

You slash *Obtuse*'s left leg hard.
*Marg* barely pierces Khaster's right arm.

* HP:Healthy MV:Strong - Obtuse: Beaten >
Khaster sends *Marg* sprawling with a powerful bash!

b
* HP:Healthy MV:Strong - Obtuse: Beaten > [bash ]
They already seem to be stunned.

* HP:Healthy MV:Strong - Obtuse: Beaten >

Daemon has arrived from the west, riding a warhorse.
Daemon intercepts *Ghast*'s attack on his mount.
*Ghast* pierces Daemon's body.

b
* HP:Healthy MV:Strong - Obtuse: Beaten >
[bash ]
They already seem to be stunned.

* HP:Healthy MV:Strong - Obtuse: Beaten >
l
b
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
Lord Daemon Darkmoor is here, fighting Ghast, riding a warhorse.
A sickly, skinny deer stands here in a daze.
Khaster the Heart Guard is here, fighting Marg.
*Ghast* is here, fighting Daemon.
*Marg* is sitting here.
*Obtuse* is sitting here
A baby lizard scampers about.

* HP:Healthy MV:Strong - Obtuse: Beaten > [bash ]
*Obtuse* panics, and attempts to flee!


*Ghast* tickles Daemon's head with his pierce.
Khaster slashes *Marg*'s left arm into bloody fragments!

-
=+
*Obtuse* leaves east.
*Obtuse* has arrived from the east.

*
*Obtuse* panics, and attempts to flee!
*Obtuse* leaves north.

x
*+
x
x
=Cancelled.
[k dark]
You slash *Marg*'s head into bloody fragments!

* HP:Healthy MV:Strong - Khaster: Scratched - Marg: Beaten > *Ghast* pierces Daemon's left leg.
[k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Khaster: Scratched - Marg: Beaten > *Ghast* avoids being bashed by Daemon
who loses his balance and falls!
[k dark]
You do the best you can!
Khaster narrates 'marg beat'
*Obtuse* has arrived from the north.

x
* HP:Healthy MV:Strong - Khaster: Scratched - Marg: Beaten > You slash *Marg*'s left foot into
bloody fragments!
*Ghast* pierces Daemon's left leg.
Khaster gracefully changes forms to The Boar Rushes Down the Mountain.
Khaster slashes *Marg*'s body into bloody fragments!
*Marg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Marg*'s death cry.
[k dark]
You slash *Obtuse*'s body.
*Obtuse* panics, and attempts to flee!
Khaster tries to slash *Ghast*, but he deflects the blow.

x
* HP:Healthy MV:Strong - Obtuse: Beaten > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Obtuse: Beaten > [k dark]
You do the best you can!

* HP:Healthy MV:Strong - Obtuse: Beaten > [k dark]
You do the best you can!

* HP:Healthy MV:Strong - Obtuse: Beaten >
nar rip 1

*Obtuse* leaves north.

* HP:Healthy MV:Strong > You narrate 'rip 1'

x
* HP:Healthy MV:Strong >
x
[k dark]
The fighting is too thick and heavy for you to enter the fray!
Khaster narrates 'rip'

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Healthy MV:Strong > Khaster slashes *Ghast*'s right hand into bloody fragments!
*Ghast* pierces Daemon's left arm hard.
*Ghast* pierces Daemon's body.
[k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong >
x
[k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!
*Ghast* stops using a silver-winged basilard.

x
* HP:Healthy MV:Strong > A baby lizard leaves north.
[k dark]
The fighting is too thick and heavy for you to enter the fray!
*Ghast* draws a throwing knife from a pelt of black wolfskin matted with blood with a flash of
steel.

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!
*Ghast* throws a throwing knife at Daemon.

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Healthy MV:Strong > A throwing knife arcs through the air.
Daemon tries to smite *Ghast*, but he parries successfully.
Daemon sends *Ghast* sprawling with a powerful bash!
[k dark]
You slash *Ghast*'s left leg into bloody fragments!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt > [k dark]
You do the best you can!

* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt > [k dark]
You do the best you can!

* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt >
Daemon grunts in pain as he is struck by a throwing knife.

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt >
x
[k dark]
You do the best you can!

p1
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt > [k dark]
You do the best you can!

* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt > [cha posture offensive]
Posture changed to: Offensive

mb
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt >
x
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Hurt > You slash *Ghast*'s body into bloody
fragments!
Khaster slashes *Ghast*'s head into bloody fragments!
Daemon smites *Ghast*'s left leg into bloody fragments!
[k dark]
You do the best you can!

* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > [k dark]
You do the best you can!

x
x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered >
[k dark]
You do the best you can!
*Obtuse* has arrived from the north.

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > [k dark]
You do the best you can!
*Obtuse* tries to blast you, but you deflect the blow.

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > [k dark]
You do the best you can!

* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered >
x
[k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Battered > *Obtuse* tries to blast you, but you
parry successfully.
You slash *Ghast*'s body into bloody fragments!
Khaster slashes *Ghast*'s right leg into bloody fragments!
Daemon smites *Ghast*'s body into bloody fragments!
*Ghast* draws a throwing knife from a set of cloth sleeves with a flash of steel.
*Ghast* pierces Daemon's left arm.
[k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Strong - Daemon: Critical - Ghast: Critical >
x
x
x
*Obtuse* tries to blast you, but you parry successfully.
You try to slash *Ghast*, but he deflects the blow.
Khaster slashes *Ghast*'s right arm into bloody fragments!
*Ghast* is stunned, but will probably regain consciousness...
Daemon smites *Ghast*'s body into bloody fragments!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Ghast*'s death cry.
[k dark]
You slash *Obtuse*'s right hand hard.
*Obtuse* panics, and attempts to flee!

* HP:Healthy MV:Fresh - Obtuse: Beaten > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Beaten > [k dark]
You do the best you can!

x
* HP:Healthy MV:Fresh - Obtuse: Beaten > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Beaten > [k dark]
You do the best you can!

b
* HP:Healthy MV:Fresh - Obtuse: Beaten >
Daemon gets a large number of copper pennies from the corpse of Ghast.
Daemon gets a large number of gold crowns from the corpse of Ghast.
Daemon gets a water skin from the corpse of Ghast.
Daemon gets a silver-winged basilard from the corpse of Ghast.
Daemon gets a black pair of silver-tooled boots from the corpse of Ghast.
Daemon gets a pair of earthen colored breeches from the corpse of Ghast.
Daemon gets a soft leather pouch from the corpse of Ghast.
Daemon gets a belt with a buckle of cuendillar from the corpse of Ghast.
Daemon gets a throwing knife from the corpse of Ghast.
Daemon gets a silver etched shield from the corpse of Ghast.
Daemon gets a silver Kandori wristcuff from the corpse of Ghast.
Daemon gets a silver Kandori wristcuff from the corpse of Ghast.
Daemon gets a pair of dark gloves from the corpse of Ghast.
Daemon gets a set of cloth sleeves from the corpse of Ghast.
Daemon gets a pelt of black wolfskin matted with blood from the corpse of Ghast.
Daemon gets a bearskin tunic from the corpse of Ghast.
Daemon gets a shimmering pendant of obsidian from the corpse of Ghast.
Daemon gets a shimmering pendant of obsidian from the corpse of Ghast.
Daemon gets a camouflaged hood from the corpse of Ghast.
Daemon gets a gold ring from the corpse of Ghast.
Daemon gets a gold ring from the corpse of Ghast.
Daemon gets a blood-red enameled trident badge from the corpse of Ghast.
[k dark]
You do the best you can!
*Obtuse* panics, and attempts to flee!

* HP:Healthy MV:Fresh - Obtuse: Beaten > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Beaten > [bash ]


-=
+*
*Obtuse* tries to blast you, but you deflect the blow.
Khaster slashes *Obtuse*'s body.
*Obtuse* panics, and attempts to flee!

*+
=-
-
=
As *Obtuse* avoids your bash, you topple over and fall to the ground!
*Obtuse* panics, and attempts to flee!

* HP:Healthy MV:Fresh - Obtuse: Beaten >

Daemon smites *Obtuse*'s right leg hard.

x
* HP:Healthy MV:Fresh - Obtuse: Beaten >

Daemon smites *Obtuse*'s body.
A sickly, blighted deer leaves west.

stand
* HP:Healthy MV:Fresh - Obtuse: Critical >
x

*Obtuse* leaves north.
*Obtuse* has arrived from the north.

x
* HP:Healthy MV:Fresh >
Daemon smites *Obtuse*'s left leg.
*Obtuse* panics, and attempts to flee!

x
* HP:Healthy MV:Fresh >
x
x
[k dark]
You slash *Obtuse*'s right leg.
Khaster slashes *Obtuse*'s head with Cat on Hot Sand.

* HP:Healthy MV:Fresh - Daemon: Critical - Obtuse: Critical > Do you not consider fighting as
standing?

x
* HP:Healthy MV:Fresh - Daemon: Critical - Obtuse: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Fresh - Daemon: Critical - Obtuse: Critical > *Razhak* tries to slash you, but you
parry successfully.
[k dark]
You do the best you can!

x
* HP:Healthy MV:Fresh - Daemon: Critical - Obtuse: Critical > *Razhak* tries to slash you, but you
deflect the blow.
Khaster slashes *Obtuse*'s body.
You slash *Obtuse*'s left arm.
Daemon smites *Obtuse*'s body.
*Obtuse* is incapacitated and will slowly die, if not aided.
[k dark]
You do the best you can!

x
* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

x
* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

nar rip 3
* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Critical > Daemon narrates 'rip 3'
You narrate 'rip 3'

q
* HP:Healthy MV:Fresh - Obtuse: Critical >
x
[where ]
Players in your Zone
--------------------
Daemon - Path to the Old Monastery
Harun - Path to the Old Monastery
Khaster - Path to the Old Monastery

x
* HP:Healthy MV:Fresh - Obtuse: Critical > [k dark]
You do the best you can!

* HP:Healthy MV:Fresh - Obtuse: Critical > Khaster slashes *Obtuse*'s right leg very hard.
*Obtuse* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Obtuse*'s death cry.

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