Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Fri Oct 29, 2021 3:43 am

That’s a pretty utter bullshit death. Not really sure I understand what happened? I just know warders are dumb 🤷‍♂️ Remove drain completely. Remove multibash. Everyone is happy, well except warders 😆 Zone sense/increased regain/ob/hps/zerk attack/target? can’t remember what else or if that’s even right. I think they will be just fine. Toss the sedai 50 hps. And boom bobs your uncle.

Commencement of the bonused warders tearing the idea apart!

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Fri Oct 29, 2021 11:05 pm

* R HP:Wounded MV:Winded > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
The corpse of the grizzled veteran is lying here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Boots made from the fur of various animals have been left here.
Iron horseshoes have been discarded here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A bridle made of leather lies here.
A hanging lantern lights the path.
A gray palfrey prances skittishly nearby, being ridden by you.
*Trill* is standing here.
*Havok* is standing here.
*Mikhan* is standing here, riding a shadow stallion.
*Porka* is standing here.
*Bludlust* is standing here.
*Calcaneus* is here, fighting Myrelle.
*Kraven* is here, fighting Avar Hachami.
Avar Hachami is here, fighting Zilla.
Avar Hachami is surrounded by a shimmering white aura!
Myrelle is here, fighting Calcaneus.
Myrelle is surrounded by a shimmering white and blue aura!
*Erurk* is here, fighting Avar Hachami.
*Borborygmos* is standing here.
*Korthack* is here, fighting Myrelle.
*Fiddler* is here, fighting Avar Hachami, riding a shadow stallion.
*Zilla* is here, fighting Avar Hachami.
*Kidknee* is standing here.
*Vizreal* is here, fighting Myrelle.

In the end not a soul other then I came to the defense of the Sedai visiting Fal Dara. Was saddened by the lack of efforts even in the eyes of death. Only could help in the death of 3 of the hairy buggers, as my efforts were in vain. Sad days, sad sad days. On the bright side it put me over 500 tps so I could cash in and get off this dumb list. So that was a bonus.

Zilla
Posts: 6
Joined: Fri Sep 03, 2021 9:33 pm

Re: Fail!

Post by Zilla » Sat Oct 30, 2021 12:48 am

I'm not sure I would call that one a fail for you? 3 scalps, tps, and the gear from the warder mob seems like a pretty successful haul when it was just you vs that group in FD. I'd be thrilled.

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Sat Oct 30, 2021 1:00 am

Nah that part wasn't the fail just that no one would come up. Not that there was anyone really on but! Still with 1 channie or anyone we could of done a bit more at those mobs. I had fun actually, just fleeing around trying to harass. Was a good haul indeed.

badd
Posts: 27
Joined: Fri Oct 04, 2019 5:38 am

Re: Fail!

Post by badd » Sat Oct 30, 2021 3:18 am

How the firetruck are mobs like this allowed in pk zones?

S HP:Beaten MV:Winded > A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > look
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
A mole is here, looking sickly.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > w
A Field of Stumps
[ obvious exits: E W ]
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Winded > e
s
A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A snake is crawling through the water here.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Beaten MV:Winded > TICK IN 5 SECONDS.
kill dark
They aren't here.

* S HP:Beaten MV:Winded > nar lol
kill dark
kill dark
You narrate 'lol'

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded >
Dougan Revarnan's hands clench as his fury is weaved into being.
A flurry of icy spikes sent by Dougan Revarnan is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Fail!

Post by Atkins » Tue Nov 02, 2021 4:26 pm

You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
The corpse of Kraven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.

cb
* R HP:Wounded MV:Full >
k dark
k dark
k dark
k dark
s
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Full >
k dark
They aren't here.

* R HP:Wounded MV:Full >
bash
They aren't here.

* R HP:Wounded MV:Full >
*Destruction* has arrived from the north.
You blast *Destruction*'s right hand.

* R HP:Wounded MV:Full - Destruction: Scratched >
You do the best you can!

* R HP:Wounded MV:Full - Destruction: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Destruction: Scratched >
You do the best you can!

* R HP:Wounded MV:Full - Destruction: Scratched >

cw
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full - Destruction: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hammerhead* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Full >

*Hammerhead* lances your head.

* R HP:Wounded MV:Full - Hammerhead: Critical >
s
No way! You're fighting for your life!
Hammerhead assumes a defensive striking posture.

f
* R HP:Wounded MV:Full - Hammerhead: Critical >

*Destruction* has arrived from the north.

* R HP:Wounded MV:Full - Hammerhead: Critical >
*Destruction* crushes your body.
You panic and attempt to flee!
*Hammerhead* panics, and attempts to flee!

e

*Hammerhead* leaves south. VV

You flee head over heels.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving east. >>
The corpse of Kraven is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A huge trolloc marked with a whirlwind snorts here.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Full >
n
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Wounded MV:Full >
The blighted tree tickles your head with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

* R HP:Wounded MV:Full - the blighted tree: Scratched >
No way! You're fighting for your life!

* R HP:Wounded MV:Full - the blighted tree: Scratched >

The blighted tree tickles your right arm with its hit.
The blighted tree barely tickles your body with its hit.
You blast the blighted tree's roots into bloody fragments!
The blighted tree tickles your body with its hit.

* R HP:Wounded MV:Full - the blighted tree: Hurt >
nar destruction now
f
You narrate 'destruction now'

* R HP:Wounded MV:Full - the blighted tree: Hurt >
You panic and attempt to flee!


You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Full >
e
Alas, you cannot go that way...

n
* R HP:Wounded MV:Full >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full >
e
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A giant blight beetle is here, scurrying about.

* R HP:Wounded MV:Full >
n
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
n
w
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
w
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Full >
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full >
dh
diagnose horse
A shrill piercing scream reverberates through the area.
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is weary.

* R HP:Wounded MV:Full >
whe
Players in your Zone
--------------------
Atkins - The Blight

* R HP:Wounded MV:Full >
not
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full >

*Hammerhead* has arrived from the east.

nar hammer is crit downer
* R HP:Wounded MV:Full >

*Destruction* crushes your left leg.
*Hammerhead* lances your body.

* R HP:Wounded MV:Full - Destruction: Scratched >
You narrate 'hammer is crit downer'

* R HP:Wounded MV:Full - Destruction: Scratched >
c
k dark
You do the best you can!

* R HP:Wounded MV:Full - Destruction: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

s
* R HP:Wounded MV:Full - Destruction: Scratched >
s
You panic and attempt to flee!


*Destruction* crushes your body.


*Hammerhead* sends you sprawling with a powerful bash!


*Hammerhead* lances your left leg very hard.
*Destruction* crushes your body.

You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Battered MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
s

*Hammerhead* has arrived from the north.

* R HP:Battered MV:Full >
s

*Destruction* crushes your left foot hard.
*Hammerhead* leaves south. VV

s
* R HP:Battered MV:Full - Destruction: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Full - Destruction: Scratched >
No way! You're fighting for your life!

f
* R HP:Battered MV:Full - Destruction: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Full - Destruction: Scratched >
e
You blast *Destruction*'s head.
The blighted tree barely tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
*Destruction* crushes your body.
You panic and attempt to flee!


*Hammerhead* has arrived from the south.


*Hammerhead* lances your right arm.

You flee head over heels.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
Alas, you cannot go that way...

* R HP:Battered MV:Full >
n
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.

e
* R HP:Battered MV:Full >
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
The corpse of Kairayla is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here ruling a group of trollocs.
A flock of ravens is circling in the air, searching for prey.

* R HP:Battered MV:Full >
n
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A flock of ravens has arrived from the south.

w
* R HP:Battered MV:Full >
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A flock of ravens has arrived from the east.

* R HP:Battered MV:Full >
The flock of ravens eye you briefly, then flap their wings.
Your mount is too exhausted.

* R HP:Battered MV:Full >
f
Your mount is too exhausted.

* R HP:Battered MV:Full >
dismount
w
You stop riding him.

w
* HP:Battered MV:Full >
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A rat scurries around trying to get out of sight.

* HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.
Alas, you cannot go that way...

* HP:Battered MV:Strong >

*Hammerhead* has arrived from the east.

* HP:Battered MV:Strong >

*Destruction* barely crushes your body.
*Hammerhead* lances your right leg.

* HP:Battered MV:Strong - Destruction: Scratched >
f
You blast *Destruction*'s left arm hard.
*Destruction* crushes your left leg hard.
You panic and attempt to flee!

e
e
s
s

*Hammerhead* sends you sprawling with a powerful bash!


A flock of ravens soar high into the air!
*Hammerhead* lances your head.
*Destruction* crushes your left hand hard.
*Destruction* quaffs a thin vial of yellow fluid.
*Destruction* looks more invigorated and ready to go.


Hammerhead assumes an offensive striking posture.


*Hammerhead* lances your left leg.
*Destruction* crushes your head.

notice

A shrill piercing scream reverberates through the area.

You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a human leaving west. <<
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<

* HP:Beaten MV:Strong >
Alas, you cannot go that way...

* HP:Beaten MV:Strong >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv

* HP:Beaten MV:Strong >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Strong >
You stop paying increased attention to your surroundings.

* HP:Beaten MV:Strong >
w
s
Alas, you cannot go that way...

* HP:Beaten MV:Strong >
w
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A giant blight beetle is here, scurrying about.

* HP:Beaten MV:Strong >
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Tiring >
s
w
s
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Tiring >
s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
The corpse of Kraven is lying here.
*Destruction* is standing here.
*Hammerhead* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A huge trolloc marked with a whirlwind snorts here.
*Hammerhead* lances your right leg.
You wish that your wounds would stop BLEEDING so much!


e
* HP:Beaten MV:Tiring - Hammerhead: Beaten >
*Destruction* crushes your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

e
* HP:Beaten MV:Tiring - Hammerhead: Beaten >
Tic in 7 seconds!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Hammerhead: Beaten >
No way! You're fighting for your life!

f
* HP:Beaten MV:Tiring - Hammerhead: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Hammerhead: Beaten >
You panic and attempt to flee!


Hammerhead assumes an offensive striking posture.


*Destruction* crushes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A Ghar'ghael trolloc joins Hammerhead's fight!
An Ahf'frait trolloc joins Hammerhead's fight!
*Hammerhead* lances your body hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.

* HP:Critical MV:Tiring >
n
e
n
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* HP:Critical MV:Tiring >
n
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving north. ^^
A giant blight beetle is here, scurrying about.

* HP:Critical MV:Tiring >
w

n

The giant blight beetle tries to hit you, but you deflect the blow.
You blast the giant blight beetle's head into bloody fragments!
The giant blight beetle hits your left hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The sun rises.
Tic length updated to: 66.007 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.

gv
qv

*Hammerhead* has arrived from the west.


*Destruction* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Hammerhead* leaves north. ^^

f

*Destruction* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

The giant blight beetle hits your right arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
A trolloc is here ruling a group of trollocs.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Alas, you cannot go that way...

* HP:Critical MV:Strong >
Alas, you cannot go that way...

* HP:Critical MV:Strong >
Alas, you cannot go that way...

* HP:Critical MV:Strong >
Alas, you cannot go that way...

* HP:Critical MV:Strong >
Alas, you cannot go that way...

* HP:Critical MV:Strong >
[get fluid pack]
You get a thin vial of yellow fluid from a backpack.
*Hammerhead* has arrived from the east.

* HP:Critical MV:Strong >
s

*Destruction* crushes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*someone* lances your right arm hard.
You're stunned, but will probably regain consciousness...

w
s
You're in no shape to flee!
[quaff vial]
All you can do right now is think about the stars!

HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


LOL

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Tue Nov 02, 2021 10:22 pm

Seen freshies going w dusty figured they might be resting tree. But this is my luck in a nutshell lately :(

* R HP:Healthy MV:Tiring > On Top of the Tree
The beauty of the panorama here is incredible. Hanging tightly on to the
branches, you can spot a tower on a high hill off to the northeast. The
scenery from here is so peaceful and quiet. A faint breeze cools you and
relaxes any tensions you may have had. The branches look too weak to support
any weight beyond this height.
[ obvious exits: D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is resting here.
*Hammerhead* is resting here.

[charge h.dark] ing >
You line up your charge...


The sun sets.
Oops. Your lame efforts cause you to miss.
*Hammerhead* stops resting, and clambers on his feet.

* R HP:Healthy MV:Tiring - Nexen: Healthy >
*Hammerhead* lances your body hard.

* R HP:Scratched MV:Tiring - Nexen: Healthy >
*Nexen* tries to stab you, but you deflect the blow.

get all corpse
* R HP:Scratched MV:Tiring - Nexen: Healthy > f

Hammerhead assumes an offensive striking posture.

* R HP:Scratched MV:Tiring - Nexen: Healthy >
*Nexen* stabs your head hard.

* R HP:Scratched MV:Tiring - Nexen: Healthy >
*Nexen* stabs your body.

You don't have a corpse.ng - Nexen: Healthy >
*Hammerhead* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Tiring - Nexen: Healthy >
*Hammerhead* lances your body extremely hard.
*Nexen* stabs your body hard.
*Nexen* looks at you.

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Tue Nov 02, 2021 11:09 pm

* R HP:Scratched MV:Weary > Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A flock of ravens is circling in the air, searching for prey.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Vannor al'Cair is standing here, riding a warhorse.

* R HP:Scratched MV:Weary > where
t
Players in your Zone
--------------------
Magdan - Path to Lockshear
Vannor - Path to Lockshear

[charge h.dark] eary >
You line up your charge...

+
Draz narrates 'going silent'


Chaaaaarrrge!! Vannor bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
Vannor panics, and attempts to flee!
Vannor leaves west riding a warhorse.

* R HP:Scratched MV:Weary > w
t

A flock of ravens soar high into the air!

* R HP:Scratched MV:Weary > Eastern Path
This path winds its way through the mountainous terrain. It appears quite wide
and well travelled, suggesting that a settlement must be near. The path bends
to the north and east here, all other travel is obscured by the black granite
of the Mountains of Dhoom.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Vannor al'Cair is standing here, riding a warhorse.

[charge h.dark] eary >
You line up your charge...

e
Cancelled.
Path to Lockshear
The black granite of the Mountains of Dhoom begins to become shrouded by
scattered trees and ground cover in this area and rises up to become solid
forest to the east. The wind from the gap shrills through the trees and rock
and whistles its way down the path as it cuts through the thick forest to the
east and leads back west across the rocky terrain. A weather-beaten sign stands
to the south of the path.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

When you know the guy is afk so you leave him for the follow up :( pitty nicest charge I've seen out of this pos thing.

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Fail!

Post by Vannor » Wed Nov 03, 2021 12:59 am

Yeah thanks again for that, my dog jumped on my desk and absolutely knocked everything everywhere including the laptop.

Guess I'd been pking too long without giving him any attention lol

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Fail!

Post by Magdan » Wed Nov 03, 2021 1:10 am

Feel that 3 dogs that stare at me constantly sometimes like please stop mudding and play with us already...

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