Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Fail!

Post by Prykor » Thu Jan 26, 2023 7:40 pm

Honey wrote:
Thu Jan 26, 2023 3:42 pm
Was some global lag for this fight, but in a game of inches it ended up making a small difference!
I'm not so sure -- I think that if you would've smacked jeb, you would've killed him and then your flee would've taken you into that room with the same result!

Diablo
Posts: 5
Joined: Mon Nov 21, 2016 1:38 pm

Re: Fail!

Post by Diablo » Thu Jan 26, 2023 11:45 pm

Yes. I should close door. This many mobs did not used to load here and they certainly didn't chase like this. This change sucks. Thank you for your time.

Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
You sense a hidden life form in the area...
[kill human]
They aren't here.
* |B:0|T:21|N| HP:Beaten MV:Strong > j
Mood changed to: Brave
Scrat narrates '1e woods'
*Kai* pierces your body.
* |B:0|T:20|N| HP:Beaten MV:Strong - Kai: Healthy > [kill human]
You do the best you can!
Scrat tries to slash *Kai*, but he deflects the blow.
* |B:0|T:19|N| HP:Beaten MV:Strong - Kai: Healthy > b
Scrat assumes an offensive striking posture.

A soldier has arrived from the east.
A sergeant has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
A sergeant has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
A soldier has arrived from the east.
- f=
+n
Cancelled.
Mood changed to: Wimpy
* |W:0|T:19|N| HP:Beaten MV:Strong - Kai: Healthy > n
You panic and attempt to flee!

A soldier tries to scythe Scrat, but he deflects the blow.
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant joins a soldier's fight!
A soldier joins a sergeant's fight!
A sergeant pounds your body.
A soldier barely scythes Scrat's left leg.
Scrat slashes *Kai*'s body into bloody fragments!
*Kai* barely pierces your body.
Scrat PANICS, and attempts to flee!

Scrat leaves south riding a shadow stallion.
Scrat has arrived from the south, riding a shadow stallion.

You flee head over heels.
Dead End in the Forest
Here, you are standing before a very thick growth of trees. As you brush
away the branches that jut into your way, you can see that the trees all
around you almost grow into each other. There really isn't any way out for
you except back to the north, the way you came in.
[ obvious exits: N ]
There are some tracks of a ridden mount leaving ^^^^^.
A huge grizzly bear is here standing on its haunches.
A huge grizzly bear is here standing on its haunches.
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving vvvvv.
There are some tracks of a ridden mount leaving ^^^^^.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
*Kai* is standing here.
tYou sense a hidden life form in the area...
*Kai* barely pierces your body.
* |W:0|T:17|N| HP:Beaten MV:Strong - Kai: Scratched > is*Kai* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

A soldier leaves north.
A sergeant leaves north.
A soldier leaves north.
No way! You're fighting for your life!
* |W:0|T:15|N| HP:Beaten MV:Strong - Kai: Scratched >
A sergeant bellows 'Oq[ [zAMeibqz GJGr\
asx AlHH JAp]IvnQ'
A sergeant bellows 'BJD vDzCGrXvk _vjPm ooH ixDy tvn_B[nz'
A sergeant bellows 'oul[b KOj meVQ vRzxJ ^VshJx f[w eV[a fP\Xdw\t'
A soldier joins Kai's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A sergeant joins a soldier's fight!
Trill narrates 'w'
You narrate 'that is '
* |W:0|T:15|N| HP:Beaten MV:Strong - Kai: Scratched > f

e
You panic and attempt to flee!
Scrat narrates 'the firetruck is that pat'
*Arjuna* pierces your head.
You wish that your wounds would stop BLEEDING so much!


*Arjuna* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A sergeant tickles your body with his pound.
You wish that your wounds would stop BLEEDING so much!

A soldier barely scythes your left leg.
You wish that your wounds would stop BLEEDING so much!

A soldier scythes your body.
You wish that your wounds would stop BLEEDING so much!

A soldier barely scythes your left hand.
You wish that your wounds would stop BLEEDING so much!

A soldier scythes your body.
You wish that your wounds would stop BLEEDING so much!

*Kai* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

n

*Arjuna* assumes an offensive striking posture.
You flee head over heels.
Dead End in the Forest
Here, you are standing before a very thick growth of trees. As you brush
away the branches that jut into your way, you can see that the trees all
around you almost grow into each other. There really isn't any way out for
you except back to the north, the way you came in.
[ obvious exits: N ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving ^^^^^.
A huge grizzly bear is here standing on its haunches.
A huge grizzly bear is here standing on its haunches.
Alas, you cannot go that way...
* |W:0|T:15|N| HP:Critical MV:Strong > #Ok. {f} aliases {flee}.
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving vvvvv.
There are some tracks of a ridden mount leaving ^^^^^.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
*Sharae* is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
*Kai* is standing here.
*Arjuna* is standing here.
*Sharae* cleaves your body.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left leg.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Scrat.
Circle of Darkness

Relena
Posts: 145
Joined: Mon Sep 07, 2020 8:33 pm

Re: Fail!

Post by Relena » Fri Jan 27, 2023 9:50 am

I was so excited for natural zing, I couldn't help myself. Re-entered WAY too fast and paid for it.

LS: Elmer, Relena
DS: Vurkag, Lestat

_________________
* R HP:Wounded SP:Full MV:Strong >
where
Players in your Zone
--------------------
Relena - Thinning Woods
Elmer - Thinning Woods
You sense shadowspawn nearby.

* R HP:Wounded SP:Full MV:Strong >
w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

chann 'call lightning' dark
* R HP:Wounded SP:Full MV:Strong >
Nobody here by that name.

s
* R HP:Wounded SP:Full MV:Strong >
chann 'call lightning' dark
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Full MV:Strong >
s
chann 'call lightning' dark
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Wounded SP:Full MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Full MV:Strong >
e
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.

chann 'call lightning' dark
* R HP:Wounded SP:Full MV:Strong >
n
Nobody here by that name.

chann 'call lightning' dark
* R HP:Wounded SP:Full MV:Strong >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lestat* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A hooved trolloc anxiously stamps its feet.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* R HP:Wounded SP:Full MV:Strong > You begin to weave the appropriate flows...


-=
*Lestat* tries to pierce you, but you deflect the blow.

+
A Ko'bal trolloc joins Lestat's fight!
A ramshorned trolloc joins Lestat's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hooved trolloc joins Lestat's fight!
A fade joins Lestat's fight!

*
*+
=
-
Ok.
You call lightning from the sky which strikes *Lestat* dead on.

* R HP:Wounded SP:Strong MV:Strong - Lestat: Hurt >

A fade slashes your head very hard.
You swiftly dodge a hooved trolloc's attempt to cleave you.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
A Ko'bal trolloc crushes your right leg very hard.
You try to strike *Lestat*, but he dodges the attack.
*Lestat* tries to pierce you, but you dodge the attack.

f
* R HP:Battered SP:Strong MV:Strong - Lestat: Hurt >
You panic and attempt to flee!


You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.

* R HP:Battered SP:Strong MV:Strong >

A Ko'bal trolloc has arrived from the north.
A fade has arrived from the north.

* R HP:Battered SP:Strong MV:Strong >
w
n
n
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wolfish trolloc is here, howling for blood.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Battered SP:Strong MV:Tiring > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elmer narrates 'on and off ent'

* R HP:Battered SP:Strong MV:Tiring >
e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* R HP:Battered SP:Strong MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elmer al'Fudd, Blademaster |Lancer Applicant| is standing here, riding a warhorse.

k dark
* R HP:Battered SP:Strong MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring >
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring >

Draz tells you 'am tv'

* R HP:Battered SP:Strong MV:Tiring >
na lestat
You narrate 'lestat'

k dark
* R HP:Battered SP:Strong MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring >
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring >
k dark
They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

release
* R HP:Battered SP:Strong MV:Tiring >
k dark
Ok.

k dark
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring >
k dark
k dark
They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Battered SP:Strong MV:Tiring > They aren't here.

embrace
* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring >
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Tiring >
chann 'call lightning' dark

*Lestat* has arrived from the south.
Elmer tries to scythe *Lestat*, but he deflects the blow.

* R HP:Battered SP:Strong MV:Tiring >
You begin to weave the appropriate flows...


*Lestat* barely tickles Elmer's right foot with his pierce.

-
=+
*Lestat* panics, and attempts to flee!

*

*Lestat* leaves west. <<

*
+=
-
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Tiring >
k dark
k dark
They aren't here.

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

* R HP:Wounded SP:Strong MV:Tiring >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
chann 'call lightning' dark
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
w
chann 'call lightning' dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lestat* is standing here.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* R HP:Wounded SP:Strong MV:Tiring > You begin to weave the appropriate
flows...


-=
+*

Elmer has arrived from the east, riding a warhorse.

*
Elmer tries to scythe *Lestat*, but he deflects the blow.

+
chann 'call lightning' dark
=-
Ok.
You call lightning from the sky which strikes *Lestat* dead on.

* R HP:Wounded SP:Strong MV:Tiring - Elmer: Scratched - Lestat: Wounded >
You begin to weave the appropriate flows...


-=
+
*Lestat* barely pierces Elmer's left arm.
A beaked trolloc joins Lestat's fight!
A hideous trolloc joins Lestat's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade has arrived from the south.

*
*Lestat* panics, and attempts to flee!

*+
=
*Lestat* leaves west. <<

-
Your target is no longer here!

f
* R HP:Wounded SP:Strong MV:Tiring - a fade: Healthy >
You panic and attempt to flee!


Elmer scythes a hideous trolloc's right arm into bloody fragments!
A fade tries to slash you, but you parry successfully.
A hideous trolloc tickles Elmer's body with its cleave.
A hideous trolloc barely cleaves Elmer's left leg.
A hideous trolloc tries to cleave you, but you parry successfully.
A beaked trolloc tries to cleave you, but you dodge the attack.


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Tiring >
k dark
k dark
k dark
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Tiring >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Tiring > You try to strike *Vurkag*, but he deflects the blow.

n
* R HP:Wounded SP:Strong MV:Tiring - Vurkag: Healthy > You do the best you can!

n
* R HP:Wounded SP:Strong MV:Tiring - Vurkag: Healthy > You do the best you can!

k dark
* R HP:Wounded SP:Strong MV:Tiring - Vurkag: Healthy > You swiftly dodge *Vurkag*'s attempt to
pierce you.
You try to strike *Vurkag*, but he deflects the blow.
No way! You're fighting for your life!
Elmer has arrived from the south, riding a warhorse.

k dark
* R HP:Wounded SP:Strong MV:Tiring - Vurkag: Healthy > No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Tiring - Vurkag: Healthy > You do the best you can!

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Tiring - Vurkag: Healthy > You do the best you can!

* R HP:Wounded SP:Strong MV:Tiring - Vurkag: Healthy >
You begin to weave the appropriate flows...
Elmer flows effortlessly into The Kingfisher Takes a Silverback.
Elmer scythes *Vurkag*'s body into bloody fragments!


*Vurkag* panics, and attempts to flee!

-
=
*Vurkag* leaves west. <<

+
*
*+
=-
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Tiring >
chann 'call lightning' dark
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
w
chann 'call lightning' dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
*Vurkag* is standing here.
A fade emerges from the shadows as you pass by.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* R HP:Wounded SP:Strong MV:Tiring > You begin to weave the appropriate
flows...


-=
*Lestat* tries to pierce you, but you parry successfully.

+*

(tic_timer): Tic in 7 seconds!
*
Elmer has arrived from the east, riding a warhorse.

+
Elmer flows effortlessly into Low Wind Rising.
Elmer scythes *Lestat*'s body extremely hard.

=
-
Ok.
You call lightning from the sky which strikes *Vurkag* dead on.

* R HP:Wounded SP:Strong MV:Tiring - Lestat: Wounded >
*Vurkag* tickles Elmer's body with his pierce.
A fade joins Lestat's fight!
A beaked trolloc joins Lestat's fight!
A hideous trolloc joins Lestat's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
You try to strike *Lestat*, but he parries successfully.
*Lestat* tries to pierce you, but you deflect the blow.
*Vurkag* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Tiring - Lestat: Wounded >
chann 'call lightning' dark

*Vurkag* leaves east. >>

* R HP:Wounded SP:Strong MV:Tiring - Lestat: Wounded > You begin to weave the
appropriate flows...


-=
+*
*
*Lestat* avoids being bashed by Elmer who loses his balance and falls!

+
A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc cleaves Elmer's body.
A beaked trolloc tries to cleave you, but you deflect the blow.
A fade barely slashes Elmer's right hand.
*Lestat* tries to pierce you, but you dodge the attack.

=
-
Ok.
You call lightning from the sky which strikes *Lestat* dead on.

* R HP:Wounded SP:Strong MV:Tiring - Lestat: Battered >
f
You can't ride in there.

* R HP:Wounded SP:Strong MV:Tiring - Lestat: Battered >

*Lestat* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Tiring - Lestat: Battered >
f
Elmer scythes a hideous trolloc's left foot into bloody fragments!
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hideous trolloc tries to cleave you, but you dodge the attack.
A hideous trolloc barely cleaves Elmer's body.
You swiftly dodge a beaked trolloc's attempt to cleave you.
A fade barely slashes Elmer's right arm.
You try to strike *Lestat*, but he parries successfully.
The light begins to filter through the trees.
(tic_timer): Tic length updated to: 61.364 seconds.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!
Elmer panics, and attempts to flee!


Elmer leaves east riding a warhorse. >>


You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
*Lestat* has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong >
k dark
k dark
*Lestat* swiftly dodges your attempt to strike him.

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Strong - Lestat: Battered > You do the best you can!

* R HP:Wounded SP:Strong MV:Strong - Lestat: Battered >
You begin to weave the appropriate flows...


*Lestat* panics, and attempts to flee!

-
=+
*
*Lestat* leaves north. ^^

*+
n
=-
Your target is no longer here!
*Vurkag* has arrived from the north.

* R HP:Wounded SP:Strong MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lestat* is standing here.
Elmer al'Fudd, Blademaster |Lancer Applicant| is here, fighting a fade, riding a warhorse.
A fade is here, fighting Elmer.
A beaked trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.
*Lestat* tries to pierce you, but you dodge the attack.

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Strong - Lestat: Battered >
You begin to weave the appropriate flows...


-
A fade tries to slash you, but you parry successfully.
You swiftly dodge *Lestat*'s attempt to pierce you.
Elmer tries to scythe a fade, but he parries successfully.
A hideous trolloc barely tickles Elmer's head with its cleave.
A hideous trolloc barely cleaves Elmer's body.
A hideous trolloc tickles Elmer's head with its cleave.
A beaked trolloc tickles Elmer's left leg with his cleave.

=
*Lestat* panics, and attempts to flee!

+*
*+
=
*Lestat* leaves north. ^^

-
Your target is no longer here!
*Vurkag* tries to pierce you, but you dodge the attack.

* R HP:Wounded SP:Strong MV:Strong - a fade: Healthy >
Elmer panics, and attempts to flee!
Elmer tries to flee, but is too exhausted!

* R HP:Wounded SP:Strong MV:Strong - a fade: Healthy >
e

*Vurkag* tries to pierce you, but you parry successfully.
You try to strike a fade, but he parries successfully.
A fade tries to slash you, but you deflect the blow.
Elmer gracefully changes forms to The Courtier Taps His Fan.
Elmer scythes a fade's body extremely hard.
A hideous trolloc barely cleaves Elmer's left foot.
A hideous trolloc barely tickles Elmer's body with its cleave.
A hideous trolloc barely tickles Elmer's left foot with its cleave.
A beaked trolloc tickles Elmer's left leg with his cleave.

f
* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched > No way! You're fighting for your life!

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
You panic and attempt to flee!
*Lestat* leaves east. >>


A fade swirls about with a black sword, slicing across your body!


Elmer panics, and attempts to flee!


Draz chats 'antone have bials for trade/sale? am coulin on phone'
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
k dark
k dark
k dark
They aren't here.

k dark
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Strong >
k dark
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.
Elmer has arrived from the south, riding a warhorse.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
chann 'call lightning' dark
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
chann 'call lightning' dark
Nobody here by that name.
Elmer leaves west riding a warhorse. <<
You follow Elmer.

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elmer al'Fudd, Blademaster |Lancer Applicant| is standing here, riding a warhorse.
*Vurkag* is standing here.
A fade emerges from the shadows as you pass by.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* R HP:Wounded SP:Strong MV:Strong >
Elmer tries to scythe *Vurkag*, but he parries successfully.

* R HP:Wounded SP:Strong MV:Strong >
chann 'call lightning' dark

*Vurkag* panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong >
You begin to weave the appropriate flows...


A fade tries to slash you, but you deflect the blow.
A beaked trolloc joins Vurkag's fight!
A hideous trolloc joins Vurkag's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!

-
=
*Vurkag* leaves west. <<

+
*
*+
=
A fade swirls about with a black sword, slicing across your body!

k dark
-
Your target is no longer here!

k dark
k dark
* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
k dark
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched > Elmer scythes a hideous trolloc's left hand
extremely hard.
A hideous trolloc barely tickles Elmer's left foot with its cleave.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hideous trolloc tickles Elmer's body with its cleave.
You swiftly dodge a beaked trolloc's attempt to cleave you.
You try to strike a fade, but he dodges the attack.
A fade gazes deeply into your soul.. very chilling.
The gaze of a fade fails to affect you.
A fade tries to slash you, but you parry successfully.
They aren't here.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched > They aren't here.

f
* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched > They aren't here.
Elmer panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched > They aren't here.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched > You can't ride in there.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >

Elmer leaves north riding a warhorse. ^^

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
f

You swiftly dodge a hideous trolloc's attempt to cleave you.
A beaked trolloc tries to cleave you, but you deflect the blow.
You strike a fade's body very hard.
A fade tries to slash you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
You panic and attempt to flee!
Elmer has arrived from the north, riding a warhorse.


Elmer tries to scythe *Vurkag*, but he parries successfully.


You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
chann 'call lightning' dark
Nobody here by that name.

w
chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Strong >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elmer al'Fudd, Blademaster |Lancer Applicant| is here, fighting Vurkag, riding a warhorse.
You sense a hidden life form in the area...
A fade emerges from the shadows as you pass by.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
e

*Vurkag* avoids being bashed by Elmer who loses his balance and falls!

k dark
* R HP:Wounded SP:Strong MV:Strong >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > You cough and shiver.
They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
k dark
They aren't here.

w
* R HP:Wounded SP:Strong MV:Strong >
chann 'call lightning' dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elmer al'Fudd, Blademaster |Lancer Applicant| is here, fighting a fade, riding a warhorse.
*Vurkag* is here, fighting Elmer.
A fade is here, fighting Elmer.
A beaked trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.
*Vurkag* leaves west. <<

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
chann 'call lightning' dark

Elmer panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Strong >
A fade tries to slash you, but you parry successfully.
A fade swirls about with a black sword, slicing across your body!
A beaked trolloc tickles Elmer's body with his cleave.
A hideous trolloc barely cleaves Elmer's body.
A hideous trolloc barely tickles Elmer's body with its cleave.
A hideous trolloc barely cleaves Elmer's right arm.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched > Nobody here by that
name.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >

Elmer leaves south riding a warhorse. vv

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
f
You can't ride in there.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
A fade tries to slash you, but you deflect the blow.
A beaked trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
You try to strike a fade, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >

Elmer has arrived from the south, riding a warhorse.

* R HP:Wounded SP:Strong MV:Strong - a fade: Scratched >
f
You panic and attempt to flee!


You swiftly dodge a hideous trolloc's attempt to cleave you.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A hideous trolloc tries to cleave you, but you deflect the blow.
A beaked trolloc tries to cleave you, but you deflect the blow.
A fade slashes your body hard.
You try to strike a fade, but he deflects the blow.
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong >
k dark
k dark
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

k dark
k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

k dark
* R HP:Wounded SP:Strong MV:Strong >
They aren't here.

* R HP:Wounded SP:Strong MV:Strong > They aren't here.

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Strong > They aren't here.

* R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.

w
* R HP:Wounded SP:Strong MV:Strong >
chann 'call lightning' dark
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elmer al'Fudd, Blademaster |Lancer Applicant| is here, fighting a hideous trolloc, riding a
warhorse.
A fade is here, fighting Elmer.
A beaked trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.
A hideous trolloc is here, fighting Elmer.

* R HP:Wounded SP:Strong MV:Strong > You begin to weave the appropriate
flows...


s
-=
Elmer leaves north riding a warhorse. ^^

chann 'call lightning' dark
+Cancelled.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Strong > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Strong >
n
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A fade emerges from the shadows as you pass by.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

chann 'call lightning' dark
* R HP:Wounded SP:Strong MV:Tiring >
Elmer has arrived from the north, riding a warhorse.

* R HP:Wounded SP:Strong MV:Tiring >
Elmer tries to scythe *Vurkag*, but he deflects the blow.

* R HP:Wounded SP:Strong MV:Tiring > Nobody here by that name.

* R HP:Wounded SP:Strong MV:Tiring >
k dark

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Elmer.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Fail!

Post by Morella » Fri Jan 27, 2023 10:31 am

Consider also weaving your regular hotweave while you whittle on them so they are surprised when they get bashed and you zing them to death.

Also cure poison is your friend.

What % notice?

iria
Posts: 504
Joined: Mon Aug 24, 2015 5:35 pm

Re: Fail!

Post by iria » Fri Jan 27, 2023 10:56 am

Haven't actually payed attention to this, but is there any point in not changing all your aliases to weave h.dark instead dark? I don't remember if channeler also lose moves for weave h.target vs weave target.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Fail!

Post by Sarinda » Fri Jan 27, 2023 11:39 am

iria wrote:
Fri Jan 27, 2023 10:56 am
Haven't actually payed attention to this, but is there any point in not changing all your aliases to weave h.dark instead dark? I don't remember if channeler also lose moves for weave h.target vs weave target.
I haven’t checked recently, but last I knew, there is no difference or extra cost for backstab, charge, or weave h.target versus target. Backstab and charge used to have the extra charge but after the MV cost for regular timers was added, I believe it’s the same now.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Fail!

Post by Shinobi » Fri Jan 27, 2023 12:00 pm

backstab and charge never had an extra cost for using the h. addition on timers.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Fail!

Post by Prykor » Sat Feb 04, 2023 9:44 pm

sometimes, mud just wants you dead.


* HP:Wounded MV:Full >
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A hideous trolloc is here, in a world of hurt.

cmb
* HP:Wounded MV:Full >
x
*Draz* has arrived from the west, riding a warhorse.
*Arandur* has arrived from the west, riding a warhorse.
*Bul* has arrived from the west, riding a warhorse.
*Mouser* has arrived from the west, riding a warhorse.
*Regulus* has arrived from the west, riding a warhorse.
*Wenry* has arrived from the west, riding a warhorse.
*Relena* has arrived from the west, riding a warhorse.
A Tower guard has arrived from the west.
*Draz* moves swiftly to protect *Relena*.
*Relena* tries to slash you, but you parry successfully.
[k 1.light]
You do the best you can!

* HP:Wounded MV:Full - Draz: Scratched >
x
*Bul* blasts your right leg hard.
*Wenry* tries to pierce you, but you deflect the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Wounded MV:Full - Draz: Scratched >
[k 1.light]
You do the best you can!

* HP:Wounded MV:Full - Draz: Scratched >
[k 1.light]
You do the best you can!

* HP:Wounded MV:Full - Draz: Scratched >

*Arandur* leaves east riding a warhorse. >>

cmw
* HP:Wounded MV:Full - Draz: Scratched >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* HP:Wounded MV:Full - Draz: Scratched >
*Wenry* pierces your body.
A hideous trolloc tickles a Tower guard's body with its cleave.
*Bul* blasts your body.
You pound *Draz*'s head hard.
*Relena* slashes your left arm.
You panic and attempt to flee!


You flee head over heels.
Dreary Cottage
The ogier made their homes in mounds within the earth, but the ogier offered
more traditional guest housing for their human visitors. The thick layer of
dust upon the floor suggests that it has been quite a long time since ogier
hospitality within this stedding has been extended to anyone.
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Arandur* is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

* HP:Wounded MV:Full >
w

*Arandur* leaves west riding a warhorse. <<

o HP:Wounded MV:Full >
w
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Arandur* is standing here, riding a warhorse.
A Tower guard is here, fighting a hideous trolloc.
*Relena* is standing here, riding a warhorse.
*Wenry* is standing here, riding a warhorse.
*Regulus* is standing here, riding a warhorse.
*Mouser* is standing here, riding a warhorse.
*Bul* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A hideous trolloc is here, fighting a Tower guard.

* HP:Wounded MV:Full >
*Arandur* tries to pierce you, but you deflect the blow.
*Regulus* tries to pound you, but you deflect the blow.
You fumble a steel warhammer as you are struck.
*Relena* slashes your right arm hard.
No way! You're fighting for your life!

* HP:Wounded MV:Full - Arandur: Battered >

Volpaia narrates 'no'
*Bul* blasts your body.
You panic and attempt to flee!

w
You flee head over heels.
Dreary Cottage
The ogier made their homes in mounds within the earth, but the ogier offered
more traditional guest housing for their human visitors. The thick layer of
dust upon the floor suggests that it has been quite a long time since ogier
hospitality within this stedding has been extended to anyone.
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Arandur* is standing here, riding a warhorse.
A Tower guard is here, fighting a hideous trolloc.
*Relena* is standing here, riding a warhorse.
*Wenry* is standing here, riding a warhorse.
*Regulus* is standing here, riding a warhorse.
*Mouser* is standing here, riding a warhorse.
*Bul* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A hideous trolloc is here, fighting a Tower guard.

* HP:Battered MV:Full >
w

A Tower guard crushes a hideous trolloc's right arm into bloody fragments!
A hideous trolloc tickles a Tower guard's left leg with its cleave.
*Mouser* hacks your body.
You panic and attempt to flee!
*Arandur* pierces your body.
*Relena* tries to slash you, but you deflect the blow.

w

Spectre narrates 'don't solo chase'


*Bul* blasts your right arm hard.
*Draz* panics, and attempts to flee!
*Draz* leaves east riding a warhorse. >>

You flee head over heels.
Dreary Cottage
The ogier made their homes in mounds within the earth, but the ogier offered
more traditional guest housing for their human visitors. The thick layer of
dust upon the floor suggests that it has been quite a long time since ogier
hospitality within this stedding has been extended to anyone.
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Draz* is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Arandur* is standing here, riding a warhorse.
A Tower guard is here, fighting a hideous trolloc.
*Relena* is standing here, riding a warhorse.
*Wenry* is standing here, riding a warhorse.
*Regulus* is standing here, riding a warhorse.
*Mouser* is standing here, riding a warhorse.
*Bul* is standing here, riding a warhorse.
A hideous trolloc is here, fighting a Tower guard.

* HP:Battered MV:Strong >

*Bul* blasts your left leg.
You panic and attempt to flee!
*Arandur* pierces your left arm.


*Wenry* pierces your right leg.

f <---------See this flee command right here?
w
w

*Wenry* tickles your body with her pierce.
*Arandur* pierces your left leg.
*Bul* blasts your head.
A Tower guard tries to crush a hideous trolloc, but it parries successfully.
A hideous trolloc barely cleaves a Tower guard's head.
*Regulus* sends you sprawling with a powerful bash!


*Draz* has arrived from the east, riding a warhorse.
Spectre narrates 'they 1s on prykor' <------------------- yes, yes they are.


A Dhai'mon trolloc has arrived from the east.
A Dhai'mon trolloc has arrived from the east.


*Draz* leaves west riding a warhorse. <<
*Mouser* leaves west riding a warhorse. <<
*Relena* leaves west riding a warhorse. <<

*Regulus* pounds your right arm hard.
You flee head over heels.
Dreary Cottage
The ogier made their homes in mounds within the earth, but the ogier offered
more traditional guest housing for their human visitors. The thick layer of
dust upon the floor suggests that it has been quite a long time since ogier
hospitality within this stedding has been extended to anyone.
[ obvious exits: W ]
Zone: Blighted Grove
Door west: rottendoor
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
A Dhai'mon trolloc is here, fighting Wenry.
A Dhai'mon trolloc is here, fighting Wenry.
*Arandur* is standing here, riding a warhorse.
A Tower guard is here, fighting a hideous trolloc.
*Wenry* is standing here, riding a warhorse.
*Regulus* is standing here, riding a warhorse.
*Bul* is standing here, riding a warhorse.
A hideous trolloc is here, fighting a Tower guard.

* HP:Beaten MV:Strong >

*Bul* blasts your body.
You panic and attempt to flee!
*Wenry* barely pierces your right leg.


Spectre has disbanded the group.
You stop following Spectre.


*Arandur* barely pierces your body.


*Regulus* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!


w
w
*Arandur* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
Scrat the Dark Flying Squirddraal is standing here, riding a shadow stallion.
Dismember the Contagious Stalker is standing here.
Volpaia the Darkling Senior is standing here.
Spectre the Grotesque Torturer is standing here.
A hideous trolloc is here, in a world of hurt.
A raven is here flying around.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Abandoned Square <---------------------- this stupid flee decided to take me right back into them
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a HUMAN leaving south. vv
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
A Dhai'mon trolloc is here, fighting Wenry.
A Dhai'mon trolloc is here, fighting Wenry.
*Arandur* is standing here, riding a warhorse.
A Tower guard is here, fighting a hideous trolloc.
*Wenry* is here, fighting a Dhai'mon trolloc, riding a warhorse.
*Regulus* is standing here, riding a warhorse.
*Bul* is standing here, riding a warhorse.
A hideous trolloc is here, fighting a Tower guard.

* HP:Critical MV:Strong >

*Bul* tries to blast you, but you parry successfully.
*Arandur* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Arandur* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Bul* tries to blast you, but you parry successfully.
*Wenry* pierces a Dhai'mon trolloc's left arm hard.
A Dhai'mon trolloc tries to hack Wenry, but she deflects the blow.
A Dhai'mon trolloc tries to hack Wenry, but she dodges the attack.
A Tower guard tries to crush a hideous trolloc, but it parries successfully.
A hideous trolloc tries to cleave a Tower guard, but he deflects the blow.


*Draz* has arrived from the west, riding a warhorse.
*Mouser* has arrived from the west, riding a warhorse.
*Relena* has arrived from the west, riding a warhorse.
Spectre narrates 'get on scrat'


*Mouser* hacks your left leg hard.
You wish that your wounds would stop BLEEDING so much!




Spectre narrates 'dude'


*Wenry* panics, and attempts to flee!
*Draz* leaves west riding a warhorse. <<
*Regulus* leaves west riding a warhorse. <<
*Relena* leaves west riding a warhorse. <<


*Wenry* leaves west riding a warhorse. <<

A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc joins a hideous trolloc's fight!
A Dhai'mon trolloc joins a Dhai'mon trolloc's fight!
A Dhai'mon trolloc hacks Arandur's body.
A Dhai'mon trolloc barely hacks Mouser's body.
*Mouser* hacks your right foot very hard.
You wish that your wounds would stop BLEEDING so much!

*Arandur* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*someone* blasts your body hard.
You are dead! Sorry...

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Fail!

Post by Sarinda » Sat Feb 04, 2023 9:52 pm

Ooof. Yeah, that's rough. I feel you there.

mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

Re: Fail!

Post by mephistopheles » Sun Feb 05, 2023 8:32 am

The disarm didn't help at the start either.

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