Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Fail!

Post by Morella » Thu Feb 17, 2022 11:56 am

The audacity of dlining back in to scalp *slowclap*

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Fail!

Post by Corentin » Fri Feb 18, 2022 2:36 pm

e
In the Great hall
This is the huge intersection of all the halls in the keep. There is the
smell of decay hanging in the air along with the smell of stale air. The
beautiful marble slabs that make up the walls and floor are now covered
in a thick layer of dirt. The torch holders that used to hang on the walls
have fallen from their places to the floor causing cracks in the marble
tiles from the impact. The Hall extends in all directions here.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A bearish trolloc towers here, its snout drawn into a snarl.

k dark
* HP:Wounded MV:Strong >
The Eastern Wing of the Great Hall
Long cracks line the walls of this hall. A strong stench comes from the room
to the north. Spider webs hang in the corners of the hall, their builders
working busy to maintain a clean web.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Wounded MV:Strong >
The noxious stench and oppresive heat of the Blight drains your energy!
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door north: door
Door south: door
*Fong* is standing here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
*Fong* tries to scythe you, but you deflect the blow.

* HP:Wounded MV:Strong - Fong: Critical >
No way! You're fighting for your life!

* HP:Wounded MV:Strong - Fong: Critical >
You do the best you can!

* HP:Wounded MV:Strong - Fong: Critical >
cb
change mood brave
An Elite Ghar'ghael guard hacks your body.
An Elite Ghar'ghael guard hacks your right foot.
An Elite Ghar'ghael guard hacks your left hand.
An Elite Ghar'ghael guard barely hacks your body.
An Elite Ghar'ghael guard hacks your left leg.
An Elite Ghar'ghael guard hacks your body.
An Elite Ghar'ghael guard hacks your left leg hard.
An Elite Ghar'ghael guard hacks your right leg.
An Elite Ghar'ghael guard tries to hack you, but you parry successfully.
An Elite Ghar'ghael guard hacks your right arm.
You scythe *Fong*'s right leg.
Mood changed to: Brave

* HP:Battered MV:Strong - Fong: Critical >
cw
change mood wimpy
f
Mood changed to: Wimpy

* HP:Battered MV:Strong - Fong: Critical >
You panic and attempt to flee!

cb
change mood brave

You flee head over heels.
The Feast Hall
A large table dominates this room with chairs broken and turned over
surrounding its polished wood. Plates are broken and shattered about the room,
with stains covering the floor from spilled wine. Large tapestries which once
adorned the walls are now torn and charred, having been put to flame long ago.
[ obvious exits: N S ]
Zone: The Ruined Keep
Door north: door
A rancid slab of decaying meat lies here, covered with maggots. [2]
A large rat, as black as coal, stares at you from the shadows.
A young trolloc is here, growling with a deep bloodlust.

* HP:Battered MV:Strong >
Mood changed to: Brave

* HP:Battered MV:Strong >
n
k dark
bash
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door north: door
Door south: door
*Fong* is standing here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Battered MV:Strong >
You scythe *Fong*'s left leg hard.

* HP:Battered MV:Strong - Fong: Critical >
-=
An Elite Ghar'ghael guard tries to hack you, but you parry successfully.
An Elite Ghar'ghael guard tries to hack you, but you deflect the blow.
An Elite Ghar'ghael guard hacks your right arm hard.
An Elite Ghar'ghael guard hacks your body hard.
An Elite Ghar'ghael guard hacks your body hard.
+*


An Elite Ghar'ghael guard tries to hack you, but you deflect the blow.
An Elite Ghar'ghael guard hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your right arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
An Elite Ghar'ghael guard hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
An Elite Ghar'ghael guard tries to hack you, but you parry successfully.

cw
change mood wimpy
You flee head over heels.
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
Zone: The Ruined Keep
Mood changed to: Wimpy

* HP:Critical MV:Strong >

Lexica narrates 'you ok?'

* HP:Critical MV:Strong >
n
w
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
Zone: The Ruined Keep

* HP:Critical MV:Strong >
In the Northern Hall of the Dungeon
Layers of dust cover the floor entirely. Cobwebs stretch from wall to wall,
sagging under their own weight. To the west a stench rises up and wafts through
the hall. To the south a cell with its bars ripped apart stands open.
[ obvious exits: E S W ]
Zone: The Ruined Keep

* HP:Critical MV:Strong >
nar he blarg
Ok.

* HP:Critical MV:Strong >
nar i ran in crit now :P
Ok.
Lexica narrates 'how low?'

sc
* HP:Beaten MV:Strong >
You have 61(384) hit and 117(150) movement points.
You have scored 107741111 experience points and 349 quest points.
You need 758889 exp to level and 51 qp to rank.
You have amassed 41 Turn points to date.
You have played 5 days and 16 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Strong >
w
The Corpse
Rotting flesh pervades the room as flies buzz hungrily around a corpse. Oddly
this corpse isn't that decayed, bits of grayish flesh still hang sickly from
white bones.
[ obvious exits: E S W ]
Zone: The Ruined Keep

* HP:Beaten MV:Strong >
nar crit
Ok.

* HP:Beaten MV:Strong >
e
In the Northern Hall of the Dungeon
Layers of dust cover the floor entirely. Cobwebs stretch from wall to wall,
sagging under their own weight. To the west a stench rises up and wafts through
the hall. To the south a cell with its bars ripped apart stands open.
[ obvious exits: E S W ]
Zone: The Ruined Keep

sc
* HP:Beaten MV:Strong >
You have 61(384) hit and 113(150) movement points.
You have scored 107741111 experience points and 349 quest points.
You need 758889 exp to level and 51 qp to rank.
You have amassed 41 Turn points to date.
You have played 5 days and 16 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Strong >
e
The Northern Hall of the Dungeon
This hall, lined with torches burned down to their holders long ago, leads
north from the main dungeon. To the west the hall bends and vanishes in the
darkness.
[ obvious exits: S W ]
Zone: The Ruined Keep

* HP:Beaten MV:Tiring >
sc
c
k dark
You have 61(384) hit and 111(150) movement points.
You have scored 107741111 experience points and 349 quest points.
You need 758889 exp to level and 51 qp to rank.
You have amassed 41 Turn points to date.
You have played 5 days and 16 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Tiring >
c
k dark
They aren't here.

* HP:Beaten MV:Tiring >
They aren't here.

* HP:Beaten MV:Tiring >
whe
Players in your Zone
--------------------
Corentin - The Northern Hall of the Dungeon
Lexica - Bend in the Path

* HP:Beaten MV:Tiring >
c
k dark
c
k dark
*Glaurang* has arrived from the south.
You scythe *Glaurang*'s body.

* HP:Beaten MV:Tiring - Glaurang: Wounded >
You do the best you can!

* HP:Beaten MV:Tiring - Glaurang: Wounded >
whe
Players in your Zone
--------------------
Corentin - The Northern Hall of the Dungeon
Lexica - Bend in the Path

* HP:Beaten MV:Tiring - Glaurang: Wounded >
f
You panic and attempt to flee!


*Glaurang* tries to blast you, but you deflect the blow.

nar glau here
u
You flee head over heels.
The Dungeon
Serving as both the entrance and main room for the dungeon, this large room
branches into two hallways that lead south and north. Stairs made of grey
granite lead up into the keep above. It is slightly cold here and a thick layer
of dust covers the floor from ages of emptiness.
[ obvious exits: N S U ]
Zone: The Ruined Keep
Ok.

* HP:Beaten MV:Tiring >
k dark
The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Door north: door
Door south: door
*Fong* is standing here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Beaten MV:Tiring >

*Fong* tries to scythe you, but you parry successfully.

* HP:Beaten MV:Tiring - Fong: Critical >
You do the best you can!

* HP:Beaten MV:Tiring - Fong: Critical >
f

An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
An Elite Ghar'ghael guard tries to hack you, but you deflect the blow.
An Elite Ghar'ghael guard hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard tries to hack you, but you parry successfully.
An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard tries to hack you, but you deflect the blow.
An Elite Ghar'ghael guard hacks your left hand.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard tries to hack you, but you deflect the blow.
An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

*someone* scythes your body very hard.
You are dead! Sorry...

\\no joke those mobs!

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Fail!

Post by Asandra » Fri Feb 18, 2022 5:48 pm

* R HP:Beaten SP:Strong MV:Winded - Erulak: Wounded >
You begin to weave the appropriate flows...

Beau blasts *Erulak*'s left arm hard.
-=
Beau blasts *Erulak*'s body hard.
Corentin tries to scythe *Ghast*, but he deflects the blow.
+**
*Ghast* tries to stab Corentin, but he deflects the blow.
+=
Corentin says 'firetrucker'
- -
Tic in 7 seconds!

*Erulak* sends you sprawling with a powerful bash!
Ok.
Spikes of solid ice form in your hands, which you launch at *Erulak*.

* R HP:Beaten SP:Strong MV:Winded - Erulak: Battered >

*Ghast* stabs Corentin's body.
*Erulak* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Erulak* tries to slash you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Winded - Erulak: Battered >

*Erulak* avoids being bashed by Beau who loses his balance and falls!

* R HP:Beaten SP:Strong MV:Winded - Erulak: Battered >
tt
channel 'ice spikes' h.Erulak

*Ghast* stabs Corentin's body.
Corentin tries to scythe *Ghast*, but he deflects the blow.
*Erulak* tries to slash you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Winded - Erulak: Battered >

*Erulak* hisses 'firetruck porn bashes'

* R HP:Beaten SP:Strong MV:Winded - Erulak: Battered >

*Erulak* panics, and attempts to flee!

* R HP:Beaten SP:Strong MV:Winded - Erulak: Battered >

*Erulak* leaves west riding a shadow stallion. <<

* R HP:Beaten SP:Strong MV:Winded >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Winded >

Don't wimpy and bash people!

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Fail!

Post by Harun » Sat Feb 19, 2022 5:12 pm

Don't ambush, kids!

* HP:Battered MV:Tiring > Thinning Woods
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
*Goreguts* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.
Yeri has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Vrabel has arrived from the east, riding a gray palfrey.

w
* HP:Battered MV:Tiring - Goreguts: Beaten > You try to slash *Goreguts*, but he deflects the blow.
Yeri tries to blast *Goreguts*, but he parries successfully.
No way! You're fighting for your life!

w
* HP:Battered MV:Tiring - Goreguts: Beaten > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Goreguts: Beaten > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Goreguts: Beaten >
b
[bash ]


-=
+*
*
+

=
-
-
*Goreguts* avoids being bashed by Yeri who loses his balance and falls!

=
Your bash at *Goreguts* sends him sprawling!

* HP:Battered MV:Tiring - Goreguts: Beaten >

You slash *Goreguts*'s left arm into bloody fragments!
Vrabel slashes *Goreguts*'s body into bloody fragments!

mb
* HP:Battered MV:Tiring - Goreguts: Critical >
[cha mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Goreguts: Critical >
snick
x
You snicker softly.

x
* HP:Battered MV:Tiring - Goreguts: Critical > [k dark]
You do the best you can!
*Goreguts* panics, and attempts to flee!

x
* HP:Battered MV:Tiring - Goreguts: Critical > [k dark]
You do the best you can!

x
* HP:Battered MV:Tiring - Goreguts: Critical >
Vrabel tries to slash *Goreguts*, but he dodges the attack.
Yeri blasts *Goreguts*'s body into bloody fragments!
*Goreguts* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Goreguts*'s death cry.
[k dark]
They aren't here.

x
* HP:Battered MV:Tiring > [k dark]
They aren't here.

x
* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
They aren't here.

* HP:Battered MV:Tiring >
narrip gore
Arglebargle, glop-glyf!?!

* HP:Battered MV:Tiring >

Yeri gets a black pair of silver-tooled boots from the corpse of Goreguts.
Yeri gets a pair of earthen colored breeches from the corpse of Goreguts.
Yeri gets a soft leather pouch from the corpse of Goreguts.
Yeri gets a belt with a buckle of cuendillar from the corpse of Goreguts.
Yeri gets a sharp, red stone dagger from the corpse of Goreguts.
Yeri gets a silver etched shield from the corpse of Goreguts.
Yeri gets a silver Kandori wristcuff from the corpse of Goreguts.
Yeri gets a silver Kandori wristcuff from the corpse of Goreguts.
Yeri gets a pair of dark gloves from the corpse of Goreguts.
Yeri gets a set of cloth sleeves from the corpse of Goreguts.
Yeri gets a bright red robe from the corpse of Goreguts.
Yeri gets a bearskin tunic from the corpse of Goreguts.
Yeri gets a Kandori snowflake necklace from the corpse of Goreguts.
Yeri gets a Kandori snowflake necklace from the corpse of Goreguts.
Yeri gets a camouflaged hood from the corpse of Goreguts.
Yeri gets an emerald ring from the corpse of Goreguts.
Yeri gets a gold ring from the corpse of Goreguts.

* HP:Battered MV:Tiring >
nar rip gore
You narrate 'rip gore'

waylon
Posts: 32
Joined: Sat Jun 26, 2021 2:29 pm

Re: Fail!

Post by waylon » Thu Feb 24, 2022 11:27 am

Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ihqrar* is standing here.
A sickly, skinny deer stands here in a daze.
*Ihqrar* tries to cleave you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Ihqrar: Beaten > [k ihqrar]
You do the best you can!

* R HP:Beaten MV:Tiring - Ihqrar: Beaten > j
[k ihqrar]
You do the best you can!

j
* R HP:Beaten MV:Tiring - Ihqrar: Beaten > [k ihqrar]
You do the best you can!

* R HP:Beaten MV:Tiring - Ihqrar: Beaten > [k ihqrar]
You do the best you can!

* R HP:Beaten MV:Tiring - Ihqrar: Beaten > [k ihqrar]
You do the best you can!

* R HP:Beaten MV:Tiring - Ihqrar: Beaten > flee
You strike *Ihqrar*'s left hand.
You panic and attempt to flee!

j
j
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
Correcting map position after fleeing.
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A mid-sized slice of meat is displayed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Dukug* is here, fighting Beau, riding a shadow stallion.
Beau the Heart Guard, guarding HEARTS since 2022 is here, fighting Dukug, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Dukug.
[k ihqrar]
They aren't here.
*Dukug* leaves east riding a shadow stallion.

* R HP:Beaten MV:Tiring > [k ihqrar]
They aren't here.

* R HP:Beaten MV:Tiring >
*Erulak* has arrived from the east, riding a shadow stallion.

* R HP:Beaten MV:Tiring >
*Erulak* leaves north riding a shadow stallion.

* R HP:Beaten MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > look
kill dark
They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
A mid-sized slice of meat is displayed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Beau the Heart Guard, guarding HEARTS since 2022 is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Tiring > 0
They aren't here.
*Dukug* has arrived from the east, riding a shadow stallion.

kill dark
* R HP:Beaten MV:Tiring > kill dark
You try to strike *Dukug*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Dukug: Battered > kill dark
You do the best you can!
Beau tries to blast *Dukug*, but he parries successfully.

* R HP:Beaten MV:Tiring - Dukug: Battered > [where ]
Players in your Zone
--------------------
Waylon - The Yard Before the Monastery
Beau - The Yard Before the Monastery

* R HP:Beaten MV:Tiring - Dukug: Battered > You do the best you can!

bash
* R HP:Beaten MV:Tiring - Dukug: Battered > Beau blasts *Dukug*'s right arm hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
You try to strike *Dukug*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Tiring - Dukug: Battered > You do the best you can!

- ng - Dukug: Battered >
*Erulak* has arrived from the north, riding a shadow stallion.
*Ihqrar* has arrived from the north.

+
*Erulak* tickles Beau's body with its slash.

+
You dodge a bash from *Dukug* who loses his balance and falls!

-
A Shienaran forward scout slashes Dukug's right leg.
Ragan slashes Ihqrar's left leg.
A Shienaran forward scout slashes Dukug's right leg hard.
A Shienaran forward scout slashes Dukug's left arm.

-
Beau sends *Dukug* sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Beaten MV:Tiring - Dukug: Beaten >
*Ihqrar* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Dukug: Beaten >
*Erulak* sends Beau sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Dukug: Beaten >
*Ihqrar* leaves north.

* R HP:Beaten MV:Tiring - Dukug: Beaten > k dukug

*Erulak* slashes Beau's body.
A Shienaran forward scout slashes Dukug's body very hard.
A Shienaran forward scout slashes Dukug's left arm.
A Shienaran forward scout slashes Dukug's body hard.
You strike *Dukug*'s head hard.
*Dukug* panics, and attempts to flee!

k dukug
* R HP:Beaten MV:Tiring - Dukug: Beaten > You do the best you can!

* R HP:Beaten MV:Tiring - Dukug: Beaten > You do the best you can!
*Dukug* leaves north riding a shadow stallion.

k dukug
* R HP:Beaten MV:Tiring > k dukug
k dukug
They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

kill dark
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > You strike *Erulak*'s body.

* R HP:Beaten MV:Tiring - Beau: Hurt - Erulak: Wounded > You do the best you can!

* R HP:Beaten MV:Tiring - Beau: Hurt - Erulak: Wounded > You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Beau: Hurt - Erulak: Wounded > kill dark

Beau narrates 'dukug beqat bashed'

kill dark
* R HP:Beaten MV:Tiring - Beau: Hurt - Erulak: Wounded > You do the best you can!

* R HP:Beaten MV:Tiring - Beau: Hurt - Erulak: Wounded > You strike *Erulak*'s right leg hard.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Beau tries to blast *Erulak*, but it deflects the blow.
*Erulak* slashes Beau's right leg.
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > You do the best you can!

* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > kill dark
*Erulak* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > You do the best you can!

* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > *Erulak* leaves south riding a shadow stallion.
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > They aren't here.

s
* R HP:Beaten MV:Tiring > kill dark
They aren't here.

bash
* R HP:Beaten MV:Tiring > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is standing here, riding a shadow stallion.
Beau has arrived from the north, riding a warhorse.
*Erulak* avoids being bashed by Beau who loses his balance and falls!

* R HP:Beaten MV:Tiring > You try to strike *Erulak*, but it parries successfully.

= ng - Beau: Wounded - Erulak: Wounded >
Your bash at *Erulak* sends it sprawling!

* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded > look
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
Beau the Heart Guard, guarding HEARTS since 2022 is here, fighting Erulak, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erulak* is sitting here, riding a shadow stallion.

* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded >
Beau panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Beau: Wounded - Erulak: Wounded >
Beau leaves east riding a warhorse. ------------------------------------> my plan here was to flee off Erulak after he'd been bashed for like a round, and hopefully catch Dukug and Ihqrar at Ragan, on their way to hit his call. However, since Beau was buffing, his fleeing instantly un-bashed Erulak, letting Erulak's bash begin to run instantly, before I could put a flee in

* R HP:Beaten MV:Tiring - Erulak: Wounded >
You try to strike *Erulak*, but it deflects the blow.

* R HP:Beaten MV:Tiring - Erulak: Wounded > TICK IN 5 SECONDS.

Beau has arrived from the east, riding a warhorse.

* R HP:Beaten MV:Tiring - Erulak: Wounded >
Beau tries to blast *Erulak*, but it parries successfully.

* R HP:Beaten MV:Tiring - Erulak: Wounded > flee
You panic and attempt to flee!
*Ihqrar* has arrived from the north.
*Dukug* has arrived from the north, riding a shadow stallion.


*Ihqrar* barely cleaves Beau's body.
*Dukug* tries to slash you, but you deflect the blow.

kill dark
kill dark

*Dukug* slashes your right hand very hard.
*Ihqrar* cleaves Beau's body.
Beau tries to blast *Erulak*, but it deflects the blow.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.


Beau panics, and attempts to flee!


Beau leaves south riding a warhorse.


*Erulak* sends you sprawling with a powerful bash!


*Ihqrar* cleaves your right arm very hard.


*Ihqrar* cleaves your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Erulak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!



Beau has arrived from the east, riding a warhorse.

anr why did

Beau leaves north riding a warhorse.


*Dukug* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Erulak* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


e

Beau has arrived from the north, riding a warhorse.


Beau blasts *Dukug*'s head hard.

Beau tries to blast *Dukug*, but he deflects the blow.
*Ihqrar* cleaves your right leg hard.
You wish that your wounds would stop BLEEDING so much!

*Dukug* slashes your head hard.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your head very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
Last edited by waylon on Thu Feb 24, 2022 12:07 pm, edited 2 times in total.

Beau
Posts: 15
Joined: Fri Jan 14, 2022 4:28 pm

Re: Fail!

Post by Beau » Thu Feb 24, 2022 11:55 am

sorry Waylon. Learning experience. :)
For those reading:

when i missed bash, i entered flee during the 1 round i was sat - anticipating others to hit 1s ragan.
but i was the one engaged on erulak, so while Waylon bash landed, i fled as soon as the 1 round of lag was gone.
Erulak then automatically stands up.
i re-enter realizing waylon bash landed.
Erulak was no longer sitting, could narrate and roll bash on Waylon and parry my hits.

The other 2 come.
Waylon flees and I flee when i see his flee but Erulak bash already rolling on Waylon.
Waylon doesn't flee out in time, i renter and go north thinking he did flee out in time and that they would be chasing him.

Come back south to see him dying and try to loot. :P

Bottom line,
1) i shouldn't have entered flee while in the 1 round of missed bash lag. I did so because these rooms can be a deathtrap
and i expected the others to hit immediately but Waylon was beat and I was wounded and he was counting on me buffing.
2) my fleeing removed the bash from Erulak who I was buffing (didnt even think about it, i just hit flee when i missed :P)

These small group vs small group pk are super fun and very much a dance in terms of partners. I've had alot of fun and gotten kills in these.
Sometimes I screw up and kill my teammate. :D

I was the weakest pker here and it showed with some premature panic about which room I was in and how I was going to get out. :P
Last edited by Beau on Thu Feb 24, 2022 12:23 pm, edited 3 times in total.

waylon
Posts: 32
Joined: Sat Jun 26, 2021 2:29 pm

Re: Fail!

Post by waylon » Thu Feb 24, 2022 11:56 am

lol. I removed the log because I felt like it had already served its purpose, since you and I had already gone through the log step by step together and discussed some of the mechanics, what our perspectives were at the time, and some overall strategy drawn from this situation. Then you posted your explanation, so I went to put the log back in, because now you had me thinking that maybe other people would learn from it too, but you had already deleted your post!
Last edited by waylon on Thu Feb 24, 2022 12:02 pm, edited 1 time in total.

Beau
Posts: 15
Joined: Fri Jan 14, 2022 4:28 pm

Re: Fail!

Post by Beau » Thu Feb 24, 2022 12:02 pm

I learned, you are welcome to post it and i'll repost as well!

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Thu Feb 24, 2022 3:21 pm

It took you waylon to beau out of that

Mer
Posts: 81
Joined: Wed Jun 17, 2015 5:24 pm

Re: Fail!

Post by Mer » Sat Feb 26, 2022 2:24 am

I don't see why "search h.dark" doesn't work. It should!

* R N HP:Healthy SP:Bursting MV:Strong > look
The Tar Valon Road
You are traveling on the road to Tar Valon, a well-constructed avenue
connecting Caemlyn and the city of women. The excellent condition of the
road presents you with easy travelling. Fences to either side protect
farmers' crops from the hungry trespasser.
[ obvious exits: N S ]
A squat border stone juts from the soil.
*Culling* is standing here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Healthy SP:Bursting MV:Strong > j
[search h.dark]

-
You didn't find such a thing here.

* R N HP:Healthy SP:Bursting MV:Strong > chann 'ice spikes' h.dark
You aren't in touch with saidar to channel it.
*Culling* draws a curved clear dagger from a long, black coat with gold embroidered cuffs with a flash of steel.
*Culling* clumsily approaches you with a curved clear dagger, but you fend off the attack.

* R N HP:Healthy SP:Bursting MV:Strong - Culling: Healthy > emb

You barely pierce *Culling*'s body.

chann 'ice spikes' h.dark
* R N HP:Healthy SP:Bursting MV:Strong - Culling: Scratched > You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...Culling: Scratched >


*Culling* rolls his eyes...sheesh!..

-
*Culling* panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Culling*.

* R N E HP:Healthy SP:Full MV:Strong - Culling: Hurt > ponder
You ponder life, the universe, and everything.
*Culling* panics, and attempts to flee!

* R N E HP:Healthy SP:Full MV:Strong - Culling: Hurt >
You barely pierce *Culling*'s right arm.

* R N E HP:Healthy SP:Full MV:Strong - Culling: Hurt >
*Culling* leaves south.

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