Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Fail!

Post by Corentin » Thu Jan 20, 2022 3:00 pm

s
* R HP:Wounded MV:Fresh >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving east. >>
A shattered arm lies in a bloody red and purple mess.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Fresh >
notice
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Fresh >
k dark
They aren't here.

k dark
* R HP:Wounded MV:Fresh >
They aren't here.

* R HP:Wounded MV:Fresh >

*Foil* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Fresh >

*Foil* starts barreling down on you, a partisan bearing the arms of Ghealdan aimed at your chest.

* R HP:Wounded MV:Fresh >
Tic in 7 seconds!
rep nah, i got insta feared
4
k h.dark
Ok.

* R HP:Wounded MV:Fresh >
Fight!? Are you crazy?? You can barely hold yourself together.
Suddenly *someone* charges you with something!
You are dead! Sorry...

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Fail!

Post by Asandra » Thu Feb 03, 2022 8:05 am

*Shinji* tries to smite *someone*, but he deflects the blow.

* HP:Battered SP:Strong MV:Winded >
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Winded >
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Winded >
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Winded > They aren't here.

* HP:Battered SP:Strong MV:Winded >
They aren't here.

* HP:Battered SP:Strong MV:Winded >
not
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Winded >
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Winded >
q
kill dark
Tic in 7 seconds!
They aren't here.

q
kill dark
* HP:Battered SP:Strong MV:Winded >
q
kill dark
They aren't here.

* HP:Battered SP:Strong MV:Winded >
q
kill dark
q
kill dark
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light

Turning off notice is not good for one's health!

Paigey
Posts: 350
Joined: Wed Dec 16, 2015 9:37 pm

Re: Fail!

Post by Paigey » Sun Feb 06, 2022 8:04 pm

em
* R HP:Healthy SP:Full MV:Full > [kill dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full > A Shallow Depression
[ obvious exits: U ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Healthy SP:Full MV:Full > You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Full MV:Full > clw ecthus
You begin to weave the appropriate flows...

-=+*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full >
Ecthus smiles happily.

!
* R HP:Healthy SP:Strong MV:Full > You begin to weave the appropriate flows...

-=+
Ecthus says 'thanks'

*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full > !
You begin to weave the appropriate flows...

-=+*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full > !
You begin to weave the appropriate flows...

-
Ecthus narrates 'hm'

=+*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full > !
You begin to weave the appropriate flows...

-=+*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full >
Ecthus narrates 'mad i missed that'

!
* R HP:Healthy SP:Strong MV:Full > You begin to weave the appropriate flows...

-=+*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full > !
You begin to weave the appropriate flows...

-=+*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full > !

Ecthus narrates 'you 2 orch?'

* R HP:Healthy SP:Strong MV:Full > You begin to weave the appropriate flows...

-
Ecthus bows deeply.

=+*
Ok.
You channel flows of Air and Spirit into Ecthus, healing him.

* R HP:Healthy SP:Strong MV:Full >
Ecthus says 'thats great thanks'

* R HP:Healthy SP:Strong MV:Fresh >
Raspen narrates 'Yeah'

* R HP:Healthy SP:Strong MV:Fresh > 'okie
You say 'okie'

* R HP:Healthy SP:Strong MV:Fresh > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Healthy SP:Strong MV:Fresh >
Ecthus says 'have food?'

* R HP:Healthy SP:Strong MV:Fresh > release
Ok.

where
* R HP:Healthy SP:Strong MV:Fresh > em
Players in your Zone
--------------------
Paigey - A Shallow Depression
Ecthus - A Shallow Depression

* R HP:Healthy SP:Strong MV:Fresh > You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Strong MV:Fresh > food

Raspen narrates 'jug hogbart right now'

* R HP:Healthy SP:Strong MV:Fresh > You begin to weave the appropriate flows...

-=+*
Ok.
You weave flows of Earth to create a meal.

* R HP:Healthy SP:Strong MV:Fresh >
Ecthus narrates 'nod'

get all.rations pack
* R HP:Healthy SP:Strong MV:Fresh > You get a package of iron rations from a belt pack.
You get a package of iron rations from a belt pack.
You get a package of iron rations from a belt pack.
You get a package of iron rations from a belt pack.

* R HP:Healthy SP:Strong MV:Fresh > give rations ecthus
You give a package of iron rations to Ecthus.

* R HP:Healthy SP:Strong MV:Fresh >
Raspen narrates 'go bul'

* R HP:Healthy SP:Strong MV:Fresh >
Ecthus narrates 'am otw'

* R HP:Healthy SP:Strong MV:Fresh > eat rations
You eat the rations.
You are full.

where
* R HP:Healthy SP:Strong MV:Fresh >
Ecthus eats a package of iron rations.

* R HP:Healthy SP:Strong MV:Fresh > Players in your Zone
--------------------
Paigey - A Shallow Depression
Ecthus - A Shallow Depression

stats
* R HP:Healthy SP:Strong MV:Fresh > 0
You are a 541 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.7 lbs and wearing 40.5 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 136, Dodging bonus: 98, Parrying bonus: 144
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Tar Valon
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- SOURCE
- NOTICE
- LIGHT BALL
- ARMOR

* R HP:Healthy SP:Strong MV:Fresh > Ecthus leaves up riding a warhorse.
[kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > where
Players in your Zone
--------------------
Ecthus - Edge of the Foothills
Paigey - A Shallow Depression

* R HP:Healthy SP:Strong MV:Fresh > release
0
Ecthus narrates 'coming orch'
Ok.

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > score
You have 280(280) hit and 133(133) movement points.
You have scored 108614535 experience points and 1460 quest points.
You need 1727204828 exp to level and 1540 qp to rank.
You have amassed 72 Turn points to date.
You have played 59 days and 23 hours (real time).
This ranks you as Paigey the Dragon Lieutenant [Dragonsworn 7] (Level 51).
You are standing.

stats
* R HP:Healthy SP:Strong MV:Fresh > You are a 541 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.7 lbs and wearing 40.5 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 136, Dodging bonus: 98, Parrying bonus: 144
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Tar Valon
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NOTICE
- LIGHT BALL
- ARMOR

0
* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > l
0
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.
Bul narrates 'off'

* R HP:Healthy SP:Strong MV:Fresh > where
0
Players in your Zone
--------------------
Paigey - A Shallow Depression

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > l
0
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Healthy SP:Strong MV:Fresh > Ecthus narrates 'ah'
[kill dark]
They aren't here.

dh
* R HP:Healthy SP:Strong MV:Fresh > 0
A gray palfrey is in excellent condition.
A gray palfrey is strong.

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

where
* R HP:Healthy SP:Strong MV:Fresh > 0
Players in your Zone
--------------------
Ecthus - Edge of the Foothills
Paigey - A Shallow Depression

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > l
0
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh >
Ecthus has arrived from above, riding a warhorse.

* R HP:Healthy SP:Strong MV:Fresh >
Bul has arrived from above, riding a warhorse.

where
* R HP:Healthy SP:Strong MV:Fresh > 0
Players in your Zone
--------------------
Bul - A Shallow Depression
Ecthus - A Shallow Depression
Paigey - A Shallow Depression

* R HP:Healthy SP:Strong MV:Fresh > 0
[kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

0
* R HP:Healthy SP:Strong MV:Fresh > 0
[kill dark]
They aren't here.
Bul narrates 'ma ragan'

0
* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

0
* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh >
Ecthus narrates 'got s flee, am back ragan'

l bul
* R HP:Healthy SP:Strong MV:Fresh > 0

A Solemn Vow
A Warrior's Blood

Bul looks pretty hurt.

Bul is using:
<used as light> a brass storm lantern
<worn on head> a full metal helmet and visor
<worn on body> a burnished metal breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a bronze headed war axe (scratched)
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Strong MV:Fresh > where
0

Ecthus tries to pound *Monsoon*, but he parries successfully.

* R HP:Healthy SP:Strong MV:Fresh > Players in your Zone
--------------------
Bul - A Shallow Depression
Ecthus - A Shallow Depression
Paigey - A Shallow Depression

em
* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
You pierce *Monsoon*'s body.

* R HP:Healthy SP:Strong MV:Fresh - Ecthus: Battered - Monsoon: Scratched > cl
You feel the flows of saidar coursing through your body.
Bul narrates 'bleeding'

* R HP:Healthy SP:Strong MV:Fresh - Ecthus: Battered - Monsoon: Scratched > em
A Shienaran forward scout joins Ecthus's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slashes Monsoon's body.
A Shienaran forward scout slashes Monsoon's left hand hard.
A Shienaran forward scout slashes Monsoon's body hard.
A Shienaran forward scout tries to slash Monsoon, but he deflects the blow.
You pierce *Monsoon*'s body hard.
Ecthus pounds *Monsoon*'s left leg hard.
Close what?

g
* R HP:Healthy SP:Strong MV:Fresh - Ecthus: Battered - Monsoon: Hurt > You are already in touch with saidar, can't you feel it?

* R HP:Healthy SP:Strong MV:Fresh - Ecthus: Battered - Monsoon: Hurt > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...


*Monsoon* panics, and attempts to flee!

-
*Monsoon* leaves up riding a shadow stallion.

=+*
Raspen narrates 'monsoon'

*+=
Your target is no longer here!

* R HP:Healthy SP:Strong MV:Fresh > clw bul
You begin to weave the appropriate flows...

-=+*
Ok.
You channel flows of Air and Spirit into Bul, healing him.

* R HP:Healthy SP:Strong MV:Fresh > !
You begin to weave the appropriate flows...

-=+*
Ok.
You channel flows of Air and Spirit into Bul, healing him.

* R HP:Healthy SP:Good MV:Fresh > !
You begin to weave the appropriate flows...


Bul says 'thank you'

-=+*
Ok.
You channel flows of Air and Spirit into Bul, healing him.

* R HP:Healthy SP:Good MV:Fresh > give rations bul
You give a package of iron rations to Bul.

* R HP:Healthy SP:Good MV:Fresh > release
0
Ok.

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

score
* R HP:Healthy SP:Good MV:Fresh > 0
You have 280(280) hit and 133(133) movement points.
You have scored 108614535 experience points and 1460 quest points.
You need 1727204828 exp to level and 1540 qp to rank.
You have amassed 72 Turn points to date.
You have played 59 days and 23 hours (real time).
This ranks you as Paigey the Dragon Lieutenant [Dragonsworn 7] (Level 51).
You are standing.

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

weather
* R HP:Healthy SP:Good MV:Fresh >
Ecthus narrates 'raspen good?'

* R HP:Healthy SP:Good MV:Fresh > 0
The temperature is about 80 degrees.
The sky is cloudless, and a severely strong wind comes from the south.

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > stats
0
You are a 541 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.5 lbs and wearing 40.5 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 136, Dodging bonus: 98, Parrying bonus: 144
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Tar Valon
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- LIGHT BALL
- ARMOR

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh >
Bul narrates 'they scouted paigey so prob wont hit'

l
* R HP:Healthy SP:Good MV:Fresh > 0
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Bul the Defender is standing here, riding a warhorse.
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > 0
Raspen narrates 'yeah just bat'
[kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > where
0

Ecthus narrates 'nod'

* R HP:Healthy SP:Good MV:Fresh > Players in your Zone
--------------------
Bul - A Shallow Depression
Ecthus - A Shallow Depression
Paigey - A Shallow Depression

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.
Bul hugs you.

* R HP:Healthy SP:Good MV:Fresh >
Ecthus narrates 'think we can hit altogether'

* R HP:Healthy SP:Good MV:Fresh > na their mistake i'm low sps from healing ecthus
You narrate 'their mistake i'm low sps from healing ecthus'

* R HP:Healthy SP:Good MV:Fresh > l
A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Bul the Defender is standing here, riding a warhorse.
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.
Bul narrates 'nod'

* R HP:Healthy SP:Good MV:Fresh >
Bul narrates 'snicker'

* R HP:Healthy SP:Good MV:Fresh >
Bul narrates 'im batt and good'

* R HP:Healthy SP:Strong MV:Fresh >
*Monsoon* has arrived from above, riding a shadow stallion.
*Hogbart* has arrived from above.
Ecthus pounds *Hogbart*'s body.

* R HP:Healthy SP:Strong MV:Fresh >
Bul intercepts *Monsoon*'s attack on his mount.
*Monsoon* slashes Bul's head.

* R HP:Healthy SP:Strong MV:Fresh > na wife will likel
0
You narrate 'wife will likel'

em
* R HP:Healthy SP:Strong MV:Fresh > [kill dark]
You try to pierce *Monsoon*, but he parries successfully.

g
* R HP:Healthy SP:Strong MV:Fresh - Bul: Battered - Monsoon: Hurt > You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Strong MV:Fresh - Bul: Battered - Monsoon: Hurt > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-=+**
*Monsoon* sends Bul sprawling with a powerful bash!

+=
Ecthus sends *Hogbart* sprawling with a powerful bash!
Ok.
Streaks of fire flow from your hands, burning *Hogbart*.

* R HP:Healthy SP:Strong MV:Fresh - Bul: Battered - Monsoon: Hurt > g
Ecthus narrates 'on ragan 2'
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...


*Monsoon* slashes Bul's right leg.
A Shienaran forward scout joins Ecthus's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ecthus pounds *Hogbart*'s body.

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Hogbart*.

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Monsoon: Hurt > tar monsoon

Ragan slashes Monsoon's body.
A Shienaran forward scout slashes Hogbart's right leg hard.
A Shienaran forward scout slashes Monsoon's right foot.
A Shienaran forward scout barely slashes Hogbart's body.
You try to pierce *Monsoon*, but he parries successfully.
*Monsoon* gazes deeply at Bul...
Bul looks very strange, glaring about with a sense of panic.
*Monsoon* slashes Bul's body very hard.
Ecthus pounds *Hogbart*'s right arm hard.

b
* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Monsoon: Hurt > You begin to weave the appropriate flows...


*Fong* has arrived from above.

-
A Shienaran forward scout joins Ragan's fight!
Bul intercepts *Fong*'s attack on his mount.
*Fong* crushes Bul's body.
*Byrg* hacks Ecthus's left foot.

=
*Monsoon* panics, and attempts to flee!

+
*Monsoon* leaves up riding a shadow stallion.

*
*Byrg* panics, and attempts to flee!

*+=
Your target is no longer here!
*Byrg* panics, and attempts to flee!

* R HP:Healthy SP:Good MV:Fresh >
A Shienaran forward scout barely tickles Hogbart's body with his slash.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A Shienaran forward scout slashes Hogbart's head.
Ecthus pounds *Hogbart*'s head.

* R HP:Healthy SP:Good MV:Fresh >
*Byrg* leaves up riding a shadow stallion.

tar fong
* R HP:Healthy SP:Good MV:Fresh > 0
[kill dark]
You barely pierce *Fong*'s right leg.

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Fong: Beaten > b
You begin to weave the appropriate flows...


Bul narrates 'chortlesnorfling fear'

-
Raspen has arrived from above.
*Hogbart* sends Ecthus sprawling with a powerful bash!

=+*
Bul avoids being bashed by *Fong* who loses his balance and falls!


Ragan slashes Hogbart's body.
A Shienaran forward scout tickles Hogbart's body with his slash.
Bul blasts *Fong*'s left leg hard.
A Shienaran forward scout slashes Hogbart's body.
A Shienaran forward scout barely slashes Hogbart's right arm.
*Hogbart* pounds Ecthus's body hard.
Raspen slashes *Fong*'s body hard.

*
*Hogbart* panics, and attempts to flee!

+
*Hogbart* leaves up.

=
Ok.
Streaks of fire flow from your hands, burning *Fong*.

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Fong: Critical > !
You begin to weave the appropriate flows...


Ecthus leaves up riding a warhorse.

-=+
Bul intercepts *Monsoon*'s attack on his mount.
*Monsoon* slashes Bul's body.

*
*Monsoon* slashes Bul's head.
Ragan slashes Monsoon's body hard.
*Fong* crushes Bul's body.
Raspen swiftly dodges *Fong*'s attempt to crush him.
*Fong* tries to crush you, but you deflect the blow.
*Fong* panics, and attempts to flee!

*+=
Ok.
Streaks of fire flow from your hands, burning *Fong*.
*Fong* avoids being bashed by Bul who loses his balance and falls!

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Fong: Critical >
*Fong* panics, and attempts to flee!

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Fong: Critical >
*Fong* avoids being bashed by Raspen who loses his balance and falls!

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Fong: Critical >
*Fong* leaves up.

* R HP:Healthy SP:Good MV:Fresh > 0

A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
You pierce *Monsoon*'s left hand.

0
* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Monsoon: Hurt > You try to pierce *Monsoon*, but he deflects the blow.
A Shienaran forward scout slashes Monsoon's left leg hard.
A Shienaran forward scout slashes Monsoon's body.
A Shienaran forward scout barely slashes Monsoon's left foot.
Ragan slashes Monsoon's right leg hard.
[kill dark]
You do the best you can!

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Monsoon: Wounded >
*Monsoon* sends Bul sprawling with a powerful bash!

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Monsoon: Wounded >
You try to pierce *Monsoon*, but he deflects the blow.

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Monsoon: Wounded > tar2 byrg

*Monsoon* gasps in astonishment.

* R HP:Healthy SP:Good MV:Fresh - Bul: Beaten - Monsoon: Wounded >
You pierce *Monsoon*'s body.
A Shienaran forward scout slashes Monsoon's body.
A Shienaran forward scout slashes Monsoon's body.
A Shienaran forward scout slashes Monsoon's right arm hard.
Ragan barely slashes Monsoon's body.
*Monsoon* slashes Bul's right leg hard.

* R HP:Healthy SP:Good MV:Fresh - Bul: Critical - Monsoon: Wounded >
Bul panics, and attempts to flee!

* R HP:Healthy SP:Good MV:Fresh - Bul: Critical - Monsoon: Wounded >
You try to pierce *Monsoon*, but he deflects the blow.
*Monsoon* panics, and attempts to flee!
Ecthus has arrived from above, riding a warhorse.

b
* R HP:Healthy SP:Good MV:Fresh - Bul: Critical - Monsoon: Wounded > Nobody here by that name.

* R HP:Healthy SP:Good MV:Fresh > 0
g
[kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > [channel 'flame strike' h.dark]
Nobody here by that name.

* R HP:Healthy SP:Good MV:Fresh > 0
[kill dark]
They aren't here.

0
* R HP:Healthy SP:Good MV:Fresh > 0
[kill dark]
They aren't here.

l
* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

0
* R HP:Healthy SP:Good MV:Fresh > A Shallow Depression
Here within a shallow depression of twisted scrub and rotting trees, the
ground is laden with rough, gray rocks. Rocks jut out of the ground among
the twisted scrub and mutated trees. An overgrown footpath leads up towards
the foothills near Tarwin's Gap.
[ obvious exits: U ]
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
Bul the Defender is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The Shienaran forward scout commander stands ever vigilant.

0
* R HP:Healthy SP:Good MV:Fresh > Ecthus narrates 'hitting 1u'
[kill dark]
They aren't here.

0
* R HP:Healthy SP:Good MV:Fresh > Ecthus leaves up riding a warhorse.
Bul leaves up riding a warhorse.
[kill dark]
They aren't here.

0
* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

0
* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > 0
0
[kill dark]
They aren't here.

0
* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > 0
[kill dark]
They aren't here.

* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

u
* R HP:Healthy SP:Good MV:Fresh > [kill dark]
They aren't here.

0
* R HP:Healthy SP:Good MV:Fresh > In the Foothills
[ obvious exits: E W D ]
A gray palfrey prances skittishly nearby, being ridden by you.
Bul the Defender is standing here, riding a warhorse.
Lord Ecthus the Gaidin Master is here, fighting Hogbart, riding a warhorse.
*Hogbart* is here, fighting Ecthus.
*Byrg* is standing here, riding a shadow stallion.
Bul leaves west riding a warhorse.

g
* R HP:Healthy SP:Good MV:Full > [kill dark]
You barely pierce *Hogbart*'s body.

* R HP:Healthy SP:Good MV:Full - Ecthus: Battered - Hogbart: Beaten > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-=
*Byrg* hacks your body hard.
*Hogbart* panics, and attempts to flee!

+
Ecthus sends *Hogbart* sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Good MV:Full - Ecthus: Battered - Hogbart: Beaten >
*Byrg* tries to hack you, but you deflect the blow.
You pierce *Hogbart*'s left arm.
Ecthus pounds *Hogbart*'s body.

* R HP:Scratched SP:Good MV:Full - Ecthus: Battered - Hogbart: Beaten > g

Ecthus narrates 'hogbrt beat'

* R HP:Scratched SP:Good MV:Full - Ecthus: Battered - Hogbart: Beaten >
*Byrg* panics, and attempts to flee!

* R HP:Scratched SP:Good MV:Full - Ecthus: Battered - Hogbart: Beaten > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-
*Byrg* leaves east riding a shadow stallion.

=
Ecthus narrates 'bashed'

+*
*Hogbart* leaves east.

*
*Hogbart* has arrived from the east.

+
Ecthus pounds *Hogbart*'s left leg hard.

0
=
Ok.
Streaks of fire flow from your hands, burning *Hogbart*.

* R HP:Scratched SP:Fading MV:Full - Ecthus: Battered - Hogbart: Critical > [kill dark]
You do the best you can!

0
* R HP:Scratched SP:Fading MV:Full - Ecthus: Battered - Hogbart: Critical > [kill dark]
You do the best you can!

g
* R HP:Scratched SP:Fading MV:Full - Ecthus: Battered - Hogbart: Critical >
*Hogbart* panics, and attempts to flee!

* R HP:Scratched SP:Fading MV:Full - Ecthus: Battered - Hogbart: Critical > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-=+
*Hogbart* pounds Ecthus's head.
*Hogbart* leaves east.

**+
Ecthus leaves east riding a warhorse.

e
0
g
=
Your target is no longer here!

* R HP:Scratched SP:Fading MV:Full > Outside a Cave
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Ecthus the Gaidin Master is here, fighting Hogbart, riding a warhorse.
*Hogbart* is here, fighting Ecthus.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Scratched SP:Fading MV:Full > [kill dark]
You pierce *Hogbart*'s left leg.

* R HP:Scratched SP:Fading MV:Full - Ecthus: Battered - Hogbart: Critical > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-=
*Hogbart* leaves west.

+*w
0
*w
Cancelled.
In the Foothills
[ obvious exits: E W D ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched SP:Fading MV:Full > 0
Ecthus has arrived from the east, riding a warhorse.
[kill dark]
They aren't here.

g
* R HP:Scratched SP:Fading MV:Full > Edge of the Foothills
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Monsoon* is here, fighting Raspen, riding a shadow stallion.
Raspen of Arafel is sitting here.

* R HP:Scratched SP:Fading MV:Full > Ecthus has arrived from the east, riding a warhorse.
[kill dark]
You try to pierce *Monsoon*, but he deflects the blow.

w
* R HP:Scratched SP:Fading MV:Full - Raspen: Battered - Monsoon: Wounded > Ecthus pounds *Monsoon*'s body very hard.
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

0
Cancelled.
No way! You're fighting for your life!

g
* R HP:Scratched SP:Fading MV:Full - Raspen: Battered - Monsoon: Battered > [kill dark]
You do the best you can!

* R HP:Scratched SP:Fading MV:Full - Raspen: Battered - Monsoon: Battered > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...


Ecthus tries to pound *Monsoon*, but he deflects the blow.
Raspen slashes *Monsoon*'s head hard.
*Monsoon* gazes deeply at Raspen...
Raspen looks very strange, glaring about with a sense of panic.
*Monsoon* tries to slash Raspen, but he deflects the blow.

-
Raspen panics, and attempts to flee!

=+*
*Monsoon* tries to slash Raspen, but he parries successfully.


Raspen leaves north.
Bul narrates 'i out'

*+=
Ok.
Streaks of fire flow from your hands, burning *Monsoon*.

* R HP:Scratched SP:Fading MV:Full - Ecthus: Battered - Monsoon: Battered > g
*Monsoon* slashes Ecthus's body.
You pierce *Monsoon*'s head.
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-=+
Ecthus sends *Monsoon* sprawling with a powerful bash!

**+=
Ok.
Streaks of fire flow from your hands, burning *Monsoon*.

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Monsoon: Beaten >
Ecthus narrates 'u w'

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Monsoon: Beaten > g

Ecthus pounds *Monsoon*'s left foot.
You pierce *Monsoon*'s body.

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Monsoon: Beaten >
Raspen slashes *Monsoon*'s body.

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Monsoon: Beaten > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-
Ecthus narrates 'bashed beat'

=+*
*Byrg* has arrived from the west, riding a shadow stallion.

*+
*Byrg* tries to hack Raspen, but he parries successfully.

=
Ok.
Streaks of fire flow from your hands, burning *Monsoon*.

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Monsoon: Critical >
*Byrg* tries to hack Raspen, but he parries successfully.
Raspen slashes *Monsoon*'s right arm very hard.
Ecthus pounds *Monsoon*'s left hand very hard.
You pierce *Monsoon*'s body hard.

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Monsoon: Critical > g
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...
*Bludlust* has arrived from the west.
*Byrg* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...


*Bludlust* scythes Ecthus's left arm very hard.

-
*Byrg* panics, and attempts to flee!

=+*
*Monsoon* barely slashes Ecthus's body.
*Byrg* leaves east riding a shadow stallion.

*+
Raspen slashes *Monsoon*'s head hard.
*Monsoon* is dead! R.I.P.
Your blood freezes as you hear *Monsoon*'s death cry.
Ecthus pounds *Bludlust*'s left hand.

=
Your target is no longer here!

* R HP:Scratched SP:Trickling MV:Full > 0

Raspen slashes *Bludlust*'s left leg hard.

* R HP:Scratched SP:Trickling MV:Full > 0
[kill dark]
You pierce *Bludlust*'s body.
*Byrg* has arrived from the west, riding a shadow stallion.

t
* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Bludlust: Scratched > [kill dark]
You do the best you can!
*Bludlust* sends Ecthus sprawling with a powerful bash!

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Bludlust: Scratched > 0
g
[get all corpse]
You get a pair of lissome leather boots with metal capped toes from the corpse of Monsoon.
You get a pair of thick, gold-plated greaves from the corpse of Monsoon.
You get a belt with a buckle of cuendillar from the corpse of Monsoon.
You get a razor-sharp longsword from the corpse of Monsoon.
You get a silver etched shield from the corpse of Monsoon.
You get a sungwood bracelet from the corpse of Monsoon.
You get a sungwood bracelet from the corpse of Monsoon.
You get a sturdy pair of full leather gauntlets from the corpse of Monsoon.
You get a pair of riveted chainmail sleeves from the corpse of Monsoon.
You get a backpack from the corpse of Monsoon.
You get an inky black cloak from the corpse of Monsoon.
You get a shirt of overlapping black scales from the corpse of Monsoon.
You get a shimmering chain of gold from the corpse of Monsoon.
You get a rimmed round helmet from the corpse of Monsoon.
You get a gold ring delicately carved with ivy from the corpse of Monsoon.
You get a gold ring delicately carved with ivy from the corpse of Monsoon.

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Bludlust: Scratched > [kill dark]
Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You do the best you can!
Bul narrates 'ill be back in a tic or so'
*Byrg* tries to hack Raspen, but he parries successfully.

* R HP:Scratched SP:Trickling MV:Full - Ecthus: Beaten - Bludlust: Scratched > [channel 'flame strike' h.dark]
You feel some dark power draining your life force...
You begin to weave the appropriate flows...

-
*Byrg* tries to hack Raspen, but he parries successfully.
Raspen slashes *Bludlust*'s body hard.
*Bludlust* scythes Ecthus's right leg.
*Bludlust* tries to scythe Raspen, but he parries successfully.
*Bludlust* scythes your left leg very hard.
You are thirsty.
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Trickling MV:Fresh - Ecthus: Beaten - Bludlust: Scratched >
*Byrg* panics, and attempts to flee!

* R HP:Hurt SP:Trickling MV:Fresh - Ecthus: Beaten - Bludlust: Scratched >
*Byrg* leaves west riding a shadow stallion.

drop inky
* R HP:Hurt SP:Trickling MV:Fresh - Ecthus: Beaten - Bludlust: Scratched > You feel some dark power draining your life force...
You drop an inky black cloak.

* R HP:Hurt SP:Trickling MV:Fresh - Ecthus: Beaten - Bludlust: Scratched > release
0
Ok.

l
* R HP:Hurt SP:Trickling MV:Fresh - Ecthus: Beaten - Bludlust: Scratched > 0
[kill dark]
You do the best you can!
*KERBOOM* An explosion sounds in the distance.
The explosion flings *Byrg* through the air.
The explosion flings *Bludlust* through the air.
The explosion flings Raspen through the air.
The explosion flings Ecthus through the air.
On a Ridge
To the west, a wide ravine spans the distance between two giant peaks. All
around, the black granite ridges and peaks of the Mountains of Dhoom stretch
on as far as the eye can see, with sparse patches of scrub breaking up the
monotony of the black rock. To the east, this small ridgeline continues.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.


I placed this here because way too many people from both teams escaped crit!

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Fail!

Post by byrg » Sun Feb 06, 2022 10:36 pm

once he died anyway i just wanted to make sure *someone* went boom... mission success.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Fail!

Post by ecthus » Sun Feb 06, 2022 11:18 pm

Firework roundup.

* R HP:Battered MV:Strong - Hogbart: Beaten > You narrate 'bashed'

x
x
* R HP:Battered MV:Strong - Hogbart: Beaten >
x
[k dark]
Ok.

x
* R HP:Battered MV:Strong - Hogbart: Beaten > [k dark]
Ok.
*Hogbart* leaves east.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.
*Hogbart* has arrived from the east.

x
* R HP:Battered MV:Strong > [k dark]
You pound *Hogbart*'s left leg hard.

* R HP:Battered MV:Strong - Hogbart: Beaten > [k dark]
Ok.
Paigey releases streaks of Fire at *Hogbart*, who screams in pain.

e
* R HP:Battered MV:Strong - Hogbart: Critical > [k dark]
Ok.

* R HP:Battered MV:Strong - Hogbart: Critical > No way! You're fighting for your life!

b
* R HP:Battered MV:Strong - Hogbart: Critical >
[bash ]


*Hogbart* panics, and attempts to flee!

-=
+*

*Hogbart* pounds your head.
*Hogbart* leaves east.

e
*+
x
x
=Cancelled.
Outside a Cave
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Hogbart* is standing here.
*Byrg* is standing here, riding a shadow stallion.

x
* R HP:Battered MV:Strong > [k dark]
You barely pound *Hogbart*'s body.
*Hogbart* panics, and attempts to flee!

x
* R HP:Battered MV:Strong - Hogbart: Critical > [k dark]
Ok.
Paigey has arrived from the west, riding a gray palfrey.

x
* R HP:Battered MV:Strong - Hogbart: Critical > [k dark]
Ok.
Paigey pierces *Hogbart*'s left leg.

x
* R HP:Battered MV:Strong - Hogbart: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Hogbart: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Hogbart: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Hogbart: Critical > [k dark]
Ok.
*Hogbart* leaves west.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
* R HP:Battered MV:Strong >
[k dark]
They aren't here.

w
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
w
* R HP:Battered MV:Strong > [k dark]
They aren't here.
Paigey leaves west riding a gray palfrey.

x
* R HP:Battered MV:Strong > In the Foothills
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Paigey the Dragon Lieutenant is standing here, riding a gray palfrey.

w
* R HP:Battered MV:Strong > [k dark]
They aren't here.
Paigey leaves west riding a gray palfrey.

x
* R HP:Battered MV:Strong > Edge of the Foothills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Paigey the Dragon Lieutenant is standing here, riding a gray palfrey.
*Monsoon* is here, fighting Raspen, riding a shadow stallion.
Raspen of Arafel is sitting here.
Paigey tries to pierce *Monsoon*, but he deflects the blow.

w
* R HP:Battered MV:Strong > [k dark]
You pound *Monsoon*'s body very hard.

x
* R HP:Battered MV:Strong - Raspen: Battered - Monsoon: Battered > No way! You're fighting for your
life!

* R HP:Battered MV:Strong - Raspen: Battered - Monsoon: Battered > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Raspen: Battered - Monsoon: Battered > No way! You're fighting for your
life!

x
* R HP:Battered MV:Strong - Raspen: Battered - Monsoon: Battered > You try to pound *Monsoon*, but
he deflects the blow.
Raspen slashes *Monsoon*'s head hard.
*Monsoon* gazes deeply at Raspen...
Raspen looks very strange, glaring about with a sense of panic.
*Monsoon* tries to slash Raspen, but he deflects the blow.
[k dark]
Ok.

b
* R HP:Battered MV:Strong - Raspen: Battered - Monsoon: Battered > Raspen panics, and attempts to
flee!
[k dark]
Ok.

* R HP:Battered MV:Strong - Raspen: Battered - Monsoon: Battered >
[k dark]
Ok.

* R HP:Battered MV:Strong - Raspen: Battered - Monsoon: Battered > [bash ]


*Monsoon* tries to slash Raspen, but he parries successfully.

-
Raspen leaves north.
Bul narrates 'i out'

=
+*
Paigey releases streaks of Fire at *Monsoon*, who screams in pain.

*+
=
*Monsoon* slashes your body.
Paigey pierces *Monsoon*'s head.

-
-
=
Your bash at *Monsoon* sends him sprawling!

* R HP:Beaten MV:Strong - Monsoon: Battered >

Paigey releases streaks of Fire at *Monsoon*, who screams in pain.

nar u w
* R HP:Beaten MV:Strong - Monsoon: Beaten >
You narrate 'u w'

* R HP:Beaten MV:Strong - Monsoon: Beaten >
You pound *Monsoon*'s left foot.
Paigey pierces *Monsoon*'s body.

* R HP:Beaten MV:Strong - Monsoon: Beaten >

Raspen slashes *Monsoon*'s body.

nar bashed beat
* R HP:Beaten MV:Strong - Monsoon: Beaten >
b
You narrate 'bashed beat'

* R HP:Beaten MV:Strong - Monsoon: Beaten >
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Monsoon: Beaten >
b
[bash ]
They already seem to be stunned.
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong - Monsoon: Beaten >

*Byrg* tries to hack Raspen, but he parries successfully.

b
* R HP:Beaten MV:Strong - Monsoon: Beaten >
Paigey releases streaks of Fire at *Monsoon*, who screams in pain.

* R HP:Beaten MV:Strong - Monsoon: Critical > *Byrg* tries to hack Raspen, but he parries
successfully.
Raspen slashes *Monsoon*'s right arm very hard.
You pound *Monsoon*'s left hand very hard.
Paigey pierces *Monsoon*'s body hard.
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Strong - Monsoon: Critical >

*Bludlust* has arrived from the west.
*Byrg* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

x
* R HP:Beaten MV:Strong - Monsoon: Critical >
*Bludlust* scythes your left arm very hard.

x
* R HP:Beaten MV:Strong - Monsoon: Critical > [k dark]
Ok.
*Byrg* panics, and attempts to flee!

x
* R HP:Beaten MV:Strong - Bludlust: Healthy > [k dark]
Ok.

x
* R HP:Beaten MV:Strong - Bludlust: Healthy > [k dark]
Ok.

x
* R HP:Beaten MV:Strong - Bludlust: Healthy >
x
[k dark]
Ok.

* R HP:Beaten MV:Strong - Bludlust: Healthy > *Monsoon* barely slashes your body.
[k dark]
Ok.
*Byrg* leaves east riding a shadow stallion.

x
* R HP:Beaten MV:Strong - Bludlust: Healthy > [k dark]
Ok.

x
* R HP:Beaten MV:Strong - Bludlust: Healthy > Raspen slashes *Monsoon*'s head hard.
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Monsoon*'s death cry.
You pound *Bludlust*'s left hand.
[k dark]
Ok.

* R HP:Beaten MV:Strong - Bludlust: Scratched >
[k dark]
Ok.

x
* R HP:Beaten MV:Strong - Bludlust: Scratched >
[k dark]
Ok.

* R HP:Beaten MV:Strong - Bludlust: Scratched >
Raspen slashes *Bludlust*'s left leg hard.

* R HP:Beaten MV:Strong - Bludlust: Scratched >

Paigey pierces *Bludlust*'s body.
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong - Bludlust: Scratched >
*Bludlust* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Strong - Bludlust: Scratched >
nar rip monson

Paigey gets a pair of lissome leather boots with metal capped toes from the corpse of Monsoon.
Paigey gets a pair of thick, gold-plated greaves from the corpse of Monsoon.
Paigey gets a belt with a buckle of cuendillar from the corpse of Monsoon.
Paigey gets a razor-sharp longsword from the corpse of Monsoon.
Paigey gets a silver etched shield from the corpse of Monsoon.
Paigey gets a sungwood bracelet from the corpse of Monsoon.
Paigey gets a sungwood bracelet from the corpse of Monsoon.
Paigey gets a sturdy pair of full leather gauntlets from the corpse of Monsoon.
Paigey gets a pair of riveted chainmail sleeves from the corpse of Monsoon.
Paigey gets a backpack from the corpse of Monsoon.
Paigey gets an inky black cloak from the corpse of Monsoon.
Paigey gets a shirt of overlapping black scales from the corpse of Monsoon.
Paigey gets a shimmering chain of gold from the corpse of Monsoon.
Paigey gets a rimmed round helmet from the corpse of Monsoon.
Paigey gets a gold ring delicately carved with ivy from the corpse of Monsoon.
Paigey gets a gold ring delicately carved with ivy from the corpse of Monsoon.

* R HP:Beaten MV:Strong - Bludlust: Scratched >
Beads of cold sweat emerge from Paigey's face!
Paigey doesn't seem to look well as she turns pale.
Bul narrates 'ill be back in a tic or so'
*Byrg* tries to hack Raspen, but he parries successfully.

* R HP:Beaten MV:Strong - Bludlust: Scratched >
Paigey doesn't seem to look well as she turns pale.

* R HP:Beaten MV:Strong - Bludlust: Scratched >

*Byrg* tries to hack Raspen, but he parries successfully.
Raspen slashes *Bludlust*'s body hard.
*Bludlust* scythes your right leg.
*Bludlust* tries to scythe Raspen, but he parries successfully.
*Bludlust* scythes Paigey's left leg very hard.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full - Bludlust: Scratched >
*Byrg* panics, and attempts to flee!

b
* R HP:Beaten MV:Full - Bludlust: Scratched >

*Byrg* leaves west riding a shadow stallion.

* R HP:Beaten MV:Full - Bludlust: Scratched >

Paigey doesn't seem to look well as she turns pale.
Paigey drops an inky black cloak.

* R HP:Beaten MV:Full - Bludlust: Scratched >

*KERBOOM* An explosion sounds in the distance.
The explosion flings *Byrg* through the air.
The explosion flings *Bludlust* through the air.
The explosion flings Raspen through the air.
Ouch! The explosion sends shards of rock through your body.
On a Rough Path
Jagged peaks jut into the sky all around, almost blocking it out. To the south,
the mountains and terrain become less rocky and jagged, as the transition from
mountains to foothills begins. A small rough path leads from the south to the
east, bending around a sharp outcropping of black rock. In other directions,
black granite blocks the way.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.

-------------

An Oasis
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Larnus the Cavalryman is standing here, riding a warhorse.
Annabelle the Tower Accepted is here, fighting Porka, riding a warhorse.
Patrici of Murandy is here, fighting Torlig, riding a warhorse.
Lord Corath the Baron is standing here, riding a warhorse.
Raspen of Arafel is here, fighting Writher.
Cynath {Apprentice to Ryzom Gaidin} is here, fighting Ragnorake, riding a warhorse.
Draz of Illian is here, fighting Dukug, riding a warhorse.
*Writher* is here, fighting Raspen.
*Porka* is here, fighting Draz.
*Ragnorake* is here, fighting Raspen.
*Dukug* is here, fighting Draz, riding a shadow stallion.
*Byrg* is here, fighting a warhorse, riding a shadow stallion.
*Torlig* is here, fighting Patrici.

b
* R HP:Battered MV:Strong > [k dark]
You pound *Dukug*'s body hard.

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
Draz misses a kick at *Dukug*'s groin, much to *Dukug*'s relief...
[bash ]


Bul has arrived from the west, riding a warhorse.
Corath cleaves *Ragnorake*'s left foot.
*Shinji* has arrived from the west, riding a sleek well-trained torm.
A morat'torm recruit has arrived from the west.

-
A bolt of lightning flashes down from the sky and strikes the ground in the distance.
Bul tries to blast *Torlig*, but he deflects the blow.
*Shinji* smites *Porka*'s body hard.
*Rig* has arrived from the west, riding a shadow stallion.

=
*Rig* slashes a morat'torm recruit's body.

+
A morat'torm recruit scythes Rig's left arm hard.
*Rig* slashes a morat'torm recruit's left leg.
Bul tries to blast *Torlig*, but he parries successfully.
Annabelle strikes *Porka*'s left arm.
*Ragnorake* crushes Raspen's left leg into bloody fragments!
*Ragnorake* barely crushes Corath's body.
*Ragnorake* tickles Cynath's body with his crush.
Raspen tries to slash *Writher*, but he parries successfully.
Patrici tries to strike *Torlig*, but he deflects the blow.
*Torlig* tries to stab Patrici, but she parries successfully.
*Writher* tries to pierce Raspen, but he parries successfully.
A warhorse tries to hit Byrg, but he deflects the blow.
Raspen avoids being bashed by *Ragnorake* who loses his balance and falls!

*
A warhorse avoids being bashed by *Byrg* who loses his balance and falls!


*Torlig* tries to stab Patrici, but she parries successfully.
*Dukug* sends Draz sprawling with a powerful bash!

*
*Shinji* gives a morat'torm recruit an order.
Larnus scythes *Rig*'s left leg.

+=
-
Cynath sends *Ragnorake* sprawling with a powerful bash!


-
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
A sleek well-trained torm is overcome with lust for battle, and slashes Raspen with sharp claws!
*Rig* looks at a morat'torm recruit.

=
Your bash at *Dukug* sends him sprawling!

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
nar dukug beat

*Rig* panics, and attempts to flee!

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
A morat'torm recruit scythes Rig's body.
Corath cleaves *Ragnorake*'s head hard.
You pound *Dukug*'s left foot hard.
Annabelle strikes *Porka*'s body.
Cynath barely scythes *Ragnorake*'s left leg.
*Torlig* tries to stab Patrici, but she parries successfully.
*Writher* tries to pierce Raspen, but he deflects the blow.
A warhorse mounts an attack against Byrg, but weak nerves get the better of him.
*Porka* crushes Draz's right hand.
*Porka* crushes *Shinji*'s right leg.
*Porka* tries to crush Annabelle, but she parries successfully.
You narrate 'dukug beat'

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
A bolt of lightning flashes down from the sky and strikes the ground in the distance.

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >

*Ommin* barely stabs a morat'torm recruit's body.
*Byrg* panics, and attempts to flee!

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
*Torlig* avoids being bashed by Bul who loses his balance and falls!
*Byrg* leaves east riding a shadow stallion.

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >

*Ommin* tickles a morat'torm recruit's body with his stab.

nar bashed
* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
Raspen sends *Writher* sprawling with a powerful bash!

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten > You narrate 'bashed'
*Porka* avoids being bashed by *Shinji* who loses his balance and falls!

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
ali j k dukug

Byrg assumes an offensive striking posture.

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
A morat'torm recruit tries to scythe Ommin, but he dodges the attack.
*Ommin* stabs a morat'torm recruit's right leg.
You pound *Dukug*'s left foot hard.
Annabelle barely strikes *Porka*'s left leg.
Cynath scythes *Ragnorake*'s body.
Raspen slashes *Writher*'s left leg into bloody fragments!
*Torlig* tries to stab Patrici, but she parries successfully.
*Porka* crushes Draz's body.
*Porka* tries to crush Annabelle, but she parries successfully.
Ok.
*Byrg* hacks *Shinji*'s right leg.

b
* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
[bash ]
They already seem to be stunned.
Bul narrates 'on with you!'

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >

A bolt of lightning flashes down from the sky and strikes the ground in the distance.

b
* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >

*Ommin* barely stabs a morat'torm recruit's body.
*Torlig* tries to stab Patrici, but she parries successfully.
*Shinji* drawls 'HELLO'
*Rig* has arrived from the north, riding a shadow stallion.

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten > [bash ]
They already seem to be stunned.
*Rig* slashes a morat'torm recruit's left leg hard.

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
b

Cynath narrates 'if your not following ecthus follow me please'

* R HP:Battered MV:Strong - Draz: Wounded - Dukug: Beaten >
[bash ]
*Shinji* gives a morat'torm recruit an order.


Raspen avoids being bashed by *Ragnorake* who loses his balance and falls!
*Dukug* panics, and attempts to flee!

-
*Shinji* smites *Byrg*'s body.
*Byrg* hacks *Shinji*'s right hand.
A morat'torm recruit tries to scythe Ommin, but he dodges the attack.
*Ommin* barely stabs a morat'torm recruit's right foot.
Corath cleaves *Ragnorake*'s right arm hard.
Annabelle barely strikes *Porka*'s body.
Cynath barely scythes *Ragnorake*'s body.
Raspen slashes *Writher*'s body into bloody fragments!
Patrici tries to strike *Torlig*, but he dodges the attack.
*Torlig* tries to stab Patrici, but she deflects the blow.
*Dukug* lances Draz's head.
Patrici panics, and attempts to flee!
*Dukug* leaves west riding a shadow stallion.
*Ragnorake* avoids being bashed by Corath who loses his balance and falls!
Larnus barely scythes *Rig*'s body.

=
Patrici leaves west riding a warhorse.

+
A sleek well-trained torm is overcome with lust for battle, and slashes Rig with sharp claws!
*Torlig* panics, and attempts to flee!

*
*Porka* sends Draz sprawling with a powerful bash!
*Torlig* leaves east.


*Ommin* panics, and attempts to flee!

*
+
*Rig* panics, and attempts to flee!

=-
*Writher* tries to pierce Raspen, but he deflects the blow.
*Ommin* leaves east.
*Rig* leaves north riding a shadow stallion.

-
*Writher* panics, and attempts to flee!

=
*Writher* leaves north.
They're not here anymore!

* R HP:Battered MV:Strong >
*Ragnorake* crushes Corath's body hard.
*Ragnorake* crushes Cynath's left arm.
*Byrg* hacks *Shinji*'s right leg.
Corath cleaves *Ragnorake*'s right leg very hard.
Annabelle strikes *Porka*'s left arm.
*Porka* crushes Draz's head hard.
*Porka* tries to crush Annabelle, but she deflects the blow.
*Ragnorake* panics, and attempts to flee!
*Byrg* gets a bunch of fireworks from a backpack.

* R HP:Battered MV:Strong >
Cynath sends *Ragnorake* sprawling with a powerful bash!
*Porka* panics, and attempts to flee!
*Byrg* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...
*Shinji* sends *Byrg* sprawling with a powerful bash!

x
* R HP:Battered MV:Strong >
*Porka* leaves north.

x
* R HP:Battered MV:Strong > Annabelle strikes *Byrg*'s right arm.
[k dark]
You pound *Byrg*'s head hard.
Shinji narrates 'i am here'

b
* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt > [k dark]
Ok.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
Draz panics, and attempts to flee!
Draz leaves east riding a warhorse.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
*Shinji* gives a morat'torm recruit an order.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
b
You pound *Byrg*'s head hard.
Annabelle strikes *Byrg*'s body.
*Shinji* smites *Byrg*'s left foot.
Corath cleaves *Ragnorake*'s body.
Cynath scythes *Ragnorake*'s right hand.
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >

Corath panics, and attempts to flee!

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
Morella narrates 'running'
Corath leaves west riding a warhorse.

b
* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >

*Ragnorake* leaves north.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >

You pound *Byrg*'s right arm.
Annabelle barely strikes *Byrg*'s left arm.
*Shinji* smites *Byrg*'s right foot hard.

b
* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
Patrici has arrived from the north, riding a warhorse.

* R HP:Battered MV:Strong - Shinji: Scratched - Byrg: Hurt >
[bash ]
*Byrg* panics, and attempts to flee!


-
*Byrg* leaves east riding a shadow stallion.

=
Patrici leaves north riding a warhorse.
Shinji narrates 'block'

+
e
x
*
Cancelled.
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
Bul has arrived from the west, riding a warhorse.
Annabelle has arrived from the west, riding a warhorse.
Bul blasts *Byrg*'s body.
*Shinji* has arrived from the west, riding a sleek well-trained torm.
A morat'torm recruit has arrived from the west.

n
* R HP:Battered MV:Strong > Annabelle barely strikes *Byrg*'s left arm.
[k dark]
You pound *Byrg*'s body.
*Shinji* leaves east riding a sleek well-trained torm.
A morat'torm recruit leaves east.

n
* R HP:Battered MV:Strong - Bul: Wounded - Byrg: Wounded >
You barely pound *Byrg*'s body.
Annabelle strikes *Byrg*'s left hand.
*Byrg* hacks Bul's body.
Bul blasts *Byrg*'s left leg.
Cynath has arrived from the west, riding a warhorse.

* R HP:Battered MV:Strong - Bul: Wounded - Byrg: Wounded > No way! You're fighting for your life!

* R HP:Battered MV:Strong - Bul: Wounded - Byrg: Wounded > No way! You're fighting for your life!

b
* R HP:Battered MV:Strong - Bul: Wounded - Byrg: Wounded >
[bash ]
*Byrg* panics, and attempts to flee!
Larnus has arrived from the west, riding a warhorse.


-
*Shinji* has arrived from the east, riding a sleek well-trained torm.
A morat'torm recruit has arrived from the east.

=
*Byrg* leaves north riding a shadow stallion.

+
*KERBOOM* An explosion sounds in the distance.


------------

* R HP:Scratched MV:Tiring >
x
Jaxon narrates '2e orch ent'
Morella says 'bro can you read'
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Lord Corath the Baron is standing here, riding a warhorse.
Annabelle the Tower Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
Cynath {Apprentice to Ryzom Gaidin} is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Draz of Illian is standing here, riding a warhorse.
Morella Byrne is standing here, riding a warhorse.

x
* R HP:Scratched MV:Tiring > [k dark]
They aren't here.

* R HP:Scratched MV:Tiring >
[k dark]
They aren't here.

q
x
* R HP:Scratched MV:Tiring >
[where ]
Players in your Zone
--------------------
Patrici - The Blight
Jaxon - The Blight
Corath - The Blight
Annabelle - The Blight
Cynath - The Blight
Ecthus - The Blight
Draz - The Blight
Morella - The Blight
You sense shadowspawn nearby.

* R HP:Scratched MV:Tiring >
[k dark]
They aren't here.

* R HP:Scratched MV:Tiring >
Draz leaves east riding a warhorse.
Corath leaves east riding a warhorse.

* R HP:Scratched MV:Tiring >

Morella screams loudly!

s
* R HP:Scratched MV:Tiring >
e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Morella has arrived from the north, riding a warhorse.
Cynath has arrived from the north, riding a warhorse.
A warhorse has arrived from the north.
Annabelle has arrived from the north, riding a warhorse.

e
x
* R HP:Scratched MV:Tiring >
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Patrici of Murandy is standing here, riding a warhorse.
Morella has arrived from the west, riding a warhorse.
Cynath has arrived from the west, riding a warhorse.
A warhorse has arrived from the west.
Annabelle has arrived from the west, riding a warhorse.

b
* R HP:Scratched MV:Tiring > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Corath the Baron is standing here, riding a warhorse.
Draz of Illian is here, fighting Rig, riding a warhorse.
Jaxon Lane is here, fighting Rig.
A new recruit of the morat'torm stands here.
*Shinji* is here, fighting Rig, riding a sleek well-trained torm.
*Rig* is sitting here, riding a shadow stallion.
Morella has arrived from the west, riding a warhorse.
Cynath has arrived from the west, riding a warhorse.
A warhorse has arrived from the west.
Patrici has arrived from the west, riding a warhorse.
Annabelle has arrived from the west, riding a warhorse.

* R HP:Scratched MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched MV:Tiring >
[bash ]
Bash who?

* R HP:Scratched MV:Tiring >
x

A shrill piercing scream reverberates through the area.
Patrici leaves west riding a warhorse.

x
* R HP:Scratched MV:Tiring >
g
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!
Corath cleaves a shadow stallion's body into bloody fragments!

b
* R HP:Scratched MV:Tiring > A shadow stallion tickles Corath's head with its hit.
Corath cleaves a shadow stallion's right arm into bloody fragments!
Draz slashes *Rig*'s body with Lightning of Three Prongs.
Jaxon slashes *Rig*'s body.
*Shinji* smites *Rig*'s body hard.
[k shadow]
You pound a shadow stallion's right hand into bloody fragments!

* R HP:Scratched MV:Tiring - Corath: Scratched - a shadow stallion: Battered >
[bash ]


-=
+
*
*Rig* panics, and attempts to flee!

*
+
=-

A shadow stallion tickles Corath's left arm with its hit.
*Rig* slashes *Shinji*'s body hard.
*Rig* leaves west riding a shadow stallion.

-
Rig bellows 'yikes'

w
=
They're not here anymore!

w
* R HP:Scratched MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Patrici of Murandy is standing here, riding a warhorse.
Morella has arrived from the east, riding a warhorse.
Ack, you lost Cynath!
A warhorse has arrived from the east.
Ack, you lost Draz!
Annabelle has arrived from the east, riding a warhorse.
Corath has arrived from the east, riding a warhorse.

n
* R HP:Scratched MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Rig* is standing here.
Morella has arrived from the east, riding a warhorse.
A warhorse has arrived from the east.
Patrici has arrived from the east, riding a warhorse.
Annabelle has arrived from the east, riding a warhorse.
*Rig* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...

* R HP:Scratched MV:Tiring >
*KERBOOM* An explosion sounds in the distance.
The explosion flings Corath through the air.
The explosion flings Annabelle through the air.
The explosion flings Patrici through the air.
The explosion flings Morella through the air.
Ouch! The explosion sends shards of rock through your body.

-------------
* R HP:Hurt MV:Tiring >
A mirrored lantern has gone out!
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shinji* is standing here, riding a sleek well-trained torm.
Cynath has arrived from the south, riding a warhorse.
Patrici has arrived from the south, riding a warhorse.
Annabelle has arrived from the south, riding a warhorse.
*Shinji* leaves south riding a sleek well-trained torm.

* R HP:Hurt MV:Tiring >

Draz narrates 'pick stonegate'

* R HP:Hurt MV:Tiring >
nar ommin as well
You narrate 'ommin as well'

* R HP:Hurt MV:Tiring >
exa lantern
It is a mirrored lantern that has burned out.

* R HP:Hurt MV:Tiring >
rem lantern
You stop using a mirrored lantern.

* R HP:Hurt MV:Tiring >
drop lantern
You drop a mirrored lantern.

* R HP:Hurt MV:Tiring >
get lantern pack
You get a mirrored lantern from a backpack.

* R HP:Hurt MV:Tiring >

Annabelle tries to strike *Torlig*, but he deflects the blow.

hold lantern
* R HP:Hurt MV:Tiring >
*Torlig* tries to stab Annabelle, but she deflects the blow.

n
* R HP:Hurt MV:Tiring > You hold a mirrored lantern above your head.

* R HP:Hurt MV:Tiring >
Cynath tries to hack *Torlig*, but he parries successfully.
*Torlig* lights the fuse on the fireworks and sets them on the ground.
The fuse slowly burns...
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
Patrici has arrived from the south, riding a warhorse.

s
a
* R HP:Hurt MV:Tiring >
Corath has arrived from the west, riding a warhorse.
A rat has arrived from the west.

b
* R HP:Hurt MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A bunch of lit fireworks lies on the ground.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is here, fighting Annabelle.
Annabelle the Tower Accepted is here, fighting Torlig, riding a warhorse.
Cynath {Apprentice to Ryzom Gaidin} is here, fighting Torlig, riding a warhorse.
Patrici has arrived from the north, riding a warhorse.
Corath has arrived from the north, riding a warhorse.
A rat has arrived from the north.

* R HP:Hurt MV:Tiring > *Torlig* tries to stab Annabelle, but she parries successfully.
Annabelle tries to strike *Torlig*, but he deflects the blow.
[k h.dark]
The fighting is too thick and heavy for you to enter the fray!
Corath leaves south riding a warhorse.
A rat leaves south.

* R HP:Hurt MV:Tiring > [bash ]
Bash who?

* R HP:Hurt MV:Tiring >
x
x
*Torlig* panics, and attempts to flee!
[k dark]
The fighting is too thick and heavy for you to enter the fray!
Corath has arrived from the south, riding a warhorse.

x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* R HP:Hurt MV:Tiring >
x
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* R HP:Hurt MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* R HP:Hurt MV:Tiring >
x
*Torlig* leaves north.
[k dark]
They aren't here.
Corath leaves south riding a warhorse.
A rat leaves south.

* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

* R HP:Hurt MV:Tiring > [k dark]
They aren't here.

x
* R HP:Hurt MV:Tiring >
[k dark]
They aren't here.

* R HP:Hurt MV:Tiring >
n

Cynath leaves north riding a warhorse.

a
* R HP:Hurt MV:Tiring >
b
Patrici tries to strike *Torlig*, but he deflects the blow.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Cynath {Apprentice to Ryzom Gaidin} is standing here, riding a warhorse.
A huge trolloc marked with a whirlwind snorts here.
Annabelle has arrived from the south, riding a warhorse.

* R HP:Hurt MV:Tiring > [k h.dark]
They aren't here.
Corath has arrived from the south, riding a warhorse.
A rat has arrived from the south.

* R HP:Hurt MV:Tiring >
[bash ]
Bash who?
Corath leaves north riding a warhorse.
A rat leaves north.

s
* R HP:Hurt MV:Tiring >
a
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A bunch of lit fireworks lies on the ground.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Torlig* is here, fighting Patrici.
Patrici of Murandy is here, fighting Torlig, riding a warhorse.
*KERBOOM* An explosion sounds in the distance.
The explosion flings Cynath through the air.
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
Ack, you lost Cynath!
Ack, you lost Annabelle!

lexica
Posts: 51
Joined: Fri Apr 10, 2020 4:15 pm

Re: Fail!

Post by lexica » Tue Feb 08, 2022 11:05 am

Walked back into a stab, thanks Bul!

Bul leaves west riding a warhorse.
You follow Bul.

A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bul the Defender is standing here, riding a warhorse.
You sense a hidden life form in the area...
Asandra Laserie, Aes Sedai is here, fighting Torlig, riding a warhorse.
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Tiring >
Bul tries to blast Torlig, but he parries successfully.

* R HP:Scratched SP:Strong MV:Tiring > x
x

The fighting is too thick and heavy for you to enter the fray!
Suddenly someone places something in your back!
You are dead! Sorry...

Vashta
Posts: 2
Joined: Thu Jul 01, 2021 8:36 am

Re: Fail!

Post by Vashta » Fri Feb 11, 2022 10:10 am

Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
The corpse of an ogier is lying here.
*Corentin* is here, fighting Erevos, riding a warhorse.
Erevos the Grotesque Torturer is here, fighting Corentin.
A deformed stag stares about wearily.
A shivering tree is here, fighting Corentin.
A shivering tree is here, fighting Corentin.
*Corentin* leaves west riding a warhorse.

o S HP:Beaten MV:Full > Players in your Zone
--------------------
Ommin - Under the Trees
Erevos - Under the Trees
You catch a faint scent of a horse nearby. 1 human

o S HP:Beaten MV:Full >
They aren't here.

o S HP:Beaten MV:Full >
They aren't here.

o S HP:Beaten MV:Full >

Erevos narrates 'on'

o S HP:Beaten MV:Full >
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Corentin* is standing here, riding a warhorse.
A deformed stag stares about wearily.
*Corentin* tries to scythe you, but you parry successfully.

* S HP:Beaten MV:Full - Corentin: Battered > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Corentin: Battered > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Corentin: Battered >
You panic and attempt to flee!


You flee head over heels.
Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
The corpse of an ogier is lying here.
Erevos the Grotesque Torturer is standing here.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Beaten MV:Strong >
You narrate '1w'

Erevos leaves west. <<

o S HP:Beaten MV:Strong >
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
Erevos the Grotesque Torturer is standing here.
A deformed stag stares about wearily.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong >
They aren't here.

o S HP:Beaten MV:Strong >
They aren't here.

o S HP:Beaten MV:Strong >

*Corentin* has arrived from the north, riding a warhorse.

* S HP:Beaten MV:Strong >

Erevos leaves east. >>
*Corentin* tries to scythe you, but you deflect the blow.

* S HP:Beaten MV:Strong - Corentin: Battered >
You do the best you can!

* S HP:Beaten MV:Strong - Corentin: Battered >
You try to stab *Corentin*, but he deflects the blow.
Players in your Zone
--------------------
Erevos - Under the Trees
Ommin - The Towering Trees
You catch a faint scent of a horse nearby. 1 human

* S HP:Beaten MV:Strong - Corentin: Battered >
You do the best you can!

* S HP:Beaten MV:Strong - Corentin: Battered >

You try to stab *Corentin*, but he parries successfully.

* S HP:Beaten MV:Strong - Corentin: Battered >
You narrate 'on'

* S HP:Beaten MV:Strong - Corentin: Battered > You panic and attempt to flee!


You dodge a bash from *Corentin* who loses his balance and falls!

You flee head over heels.
Under the Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
The corpse of an ogier is lying here.
Erevos the Grotesque Torturer is standing here.
A deformed stag stares about wearily.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
You narrate '1w'

o S HP:Beaten MV:Strong >
Erevos leaves west. <<

o S HP:Beaten MV:Strong >
The Towering Trees
[ obvious exits: N E S W ]
Zone: Blighted Grove
*Beau* is standing here, riding a warhorse.
Erevos the Grotesque Torturer is here, fighting Corentin.
*Corentin* is here, fighting Erevos, riding a warhorse.
A deformed stag stares about wearily.

* S HP:Beaten MV:Strong > You tickle *Beau*'s right leg with your stab.

* S HP:Beaten MV:Strong - Beau: Wounded >
You do the best you can!

* S HP:Beaten MV:Strong - Beau: Wounded > You do the best you can!

* S HP:Beaten MV:Strong - Beau: Wounded >
You do the best you can!

* S HP:Beaten MV:Strong - Beau: Wounded >
You stab *Beau*'s body.
*Corentin* scythes Erevos's body.

* S HP:Beaten MV:Strong - Beau: Wounded >

Erevos PANICS, AND ATTEMPTS TO FLEE!

* S HP:Beaten MV:Strong - Beau: Wounded >

Erevos leaves north. ^^

* S HP:Beaten MV:Strong - Beau: Wounded >

You barely stab *Beau*'s left arm.

* S HP:Beaten MV:Strong - Beau: Wounded >

*Corentin* tries to scythe you, but you deflect the blow.
*Beau* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Corentin* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Beau* blasts your right foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


*someone* scythes your right arm into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
North: A beastly, boar-headed trolloc growls maliciously.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here commanding a fist of troops.
A full wooden shield rests on the ground here. [2]
A discarded pair of dirty trousers is on the ground. [3]
A stout wooden barrel stands nearby.
A shattered arm lies in a bloody red and purple mess.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [2]
Maybe you should get on your feet first?

marwell
Posts: 124
Joined: Sat Mar 04, 2017 6:50 pm

Re: Fail!

Post by marwell » Sun Feb 13, 2022 6:53 pm

* R HP:Healthy MV:Full >
cal
You don't see a closed gate.

* R HP:Healthy MV:Full >
scan n
*Razhak* is standing here, riding a shadow stallion.

* R HP:Healthy MV:Full >

*Razhak* has arrived from the north, riding a shadow stallion.

* R HP:Healthy MV:Full >

A Shienaran gate guard slashes Razhak's right leg extremely hard.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!

* R HP:Healthy MV:Full >
z
k dark
z
k dark
A Shienaran gate guard slashes Razhak's left arm very hard.
A Shienaran gate guard slashes Razhak's body hard.
A Shienaran gate guard slashes Razhak's body into bloody fragments!
*Razhak* tries to hit a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard slashes Razhak's right leg very hard.
*Razhak* panics, and attempts to flee!
You scythe *Razhak*'s body into bloody fragments!

* R HP:Healthy MV:Full - a Shienaran gate guard: Healthy - Razhak: Wounded >
cb
*Razhak* leaves east riding a shadow stallion.
They aren't here.

* R HP:Healthy MV:Full >
[change mood brave]
Mood changed to: Brave

* R HP:Healthy MV:Full >
na razhak inside
You narrate 'razhak inside'

z
k dark
* R HP:Healthy MV:Full >
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
Mhaliah chats 'lol 1d bark is fun'
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A thin sheet of paper lies crumpled on the ground. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full >
w
w
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Full >
e
e
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full >
e
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A thin sheet of paper lies crumpled on the ground. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full >
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.

* R HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

s
* R HP:Healthy MV:Full >
s
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.

* R HP:Healthy MV:Full >
s
Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full >
s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
s
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Healthy MV:Full >
Alas, you cannot go that way...

* R HP:Healthy MV:Full >
w
w
w
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Full >
n
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Healthy MV:Full >
n
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full >
z
k dark
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
z
k dark
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
n
n
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A quiet servant awaits instructions from his master.

* R HP:Healthy MV:Full >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Healthy MV:Full >
s
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A quiet servant awaits instructions from his master.

* R HP:Healthy MV:Full >
k shadow
You scythe a shadow stallion's right leg extremely hard.

* R HP:Healthy MV:Full - a shadow stallion: Hurt >
l shadow
A sergeant bellows 'The myrddraal Razhak has been spotted!'
This beast of the Shadow resembles the horse stock it was spawned from only
in physical form. Malignant red eyes and fangs where there should be teeth
tell the story of a creature tainted by the Dark One. The spawn tears the
ground with razor-sharp hooves, leaving scars even in the bare rock.

A shadow stallion has some small wounds and bruises.
A shadow stallion is hurt.

* R HP:Healthy MV:Full - a shadow stallion: Hurt >
not

A shadow stallion tries to hit you, but you parry successfully.
You scythe a shadow stallion's body into bloody fragments!

* R HP:Healthy MV:Full - a shadow stallion: Wounded >
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Full - a shadow stallion: Wounded >
Inner Gate of the Keep
This is the main entrance to the Keep. Above you gleam the well-oiled spikes
of the heavy iron portcullis, while the great doors of the keep are thrown
open. Faint light shines down through the archer's slots overhead. The walls
are high, steep, and thoroughly unclimbable. The floor is as smooth as
cobblestone can be, worn down the passing of thousands of feet and hooves.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shadow stallion is here, fighting YOU!
A quiet servant awaits instructions from his master.

* R HP:Healthy MV:Full - a shadow stallion: Wounded >
gg
[diag h.dark]
No-one by that name here.

* R HP:Healthy MV:Full - a shadow stallion: Wounded >
cw
A shadow stallion tries to hit you, but you parry successfully.
You scythe a shadow stallion's head into bloody fragments!
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Healthy MV:Full - a shadow stallion: Battered >

A shadow stallion tries to hit you, but you parry successfully.
You try to scythe a shadow stallion, but it deflects the blow.

* R HP:Healthy MV:Full - a shadow stallion: Battered >

A shadow stallion tries to hit you, but you dodge the attack.
You scythe a shadow stallion's body into bloody fragments!

* R HP:Healthy MV:Full - a shadow stallion: Beaten >

A shadow stallion tries to hit you, but you deflect the blow.
You scythe a shadow stallion's left leg into bloody fragments!
A shadow stallion is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a shadow stallion's death cry.

* R HP:Healthy MV:Full >
gg
[diag h.dark]
No-one by that name here.

* R HP:Healthy MV:Full >
n
z
k dark
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

z
k dark
* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Full >
They aren't here.

z
k dark
* R HP:Healthy MV:Full >
z
k dark
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
They aren't here.

* R HP:Healthy MV:Full >
s
s
s
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a shadow stallion is lying here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A quiet servant awaits instructions from his master.

* R HP:Healthy MV:Full >
s
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full >
Tic in 7 seconds!
w
w
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Healthy MV:Full >
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Full >
n
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.

n
* R HP:Healthy MV:Full >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A Shienaran gatekeeper stands here, watching over the gate.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.

* R HP:Healthy MV:Full >
n
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A dun mare is here, snorting angrily.

n
* R HP:Healthy MV:Full >
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A dun mare is here, snorting angrily.

* R HP:Healthy MV:Full >
Alas, you cannot go that way...

* R HP:Healthy MV:Full >
n
Alas, you cannot go that way...

e
* R HP:Healthy MV:Full >
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A thin sheet of paper lies crumpled on the ground. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice the death scalp of a Dragonsworn veteran slain in the Blasted Lands is hidden here.
You notice the death scalp of a Dragonsworn recruit slain in the Blasted Lands is hidden here.
You notice the death scalp of a Dragonsworn recruit slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full >
cal
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Healthy MV:Full >
scana n
Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Full >
scan n

The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
The grinding of stone on concrete from above becomes louder.

* R HP:Healthy MV:Fresh >
* R HP:Healthy MV:Fresh >
cal
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Healthy MV:Fresh >
scan n
z
k dark
z
k dark
z
k dark
z
k dark

* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Fresh >
z
k dark
They aren't here.

* R HP:Healthy MV:Fresh >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

l
* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A thin sheet of paper lies crumpled on the ground. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice the death scalp of a Dragonsworn veteran slain in the Blasted Lands is hidden here.
You notice the death scalp of a Dragonsworn recruit slain in the Blasted Lands is hidden here.
You notice the death scalp of a Dragonsworn recruit slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Fresh >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Fresh >
They aren't here.

z
k dark
* R HP:Healthy MV:Fresh >
z
k dark
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
l n
The Malkiergate is open.

* R HP:Healthy MV:Fresh >
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
The Fal Dara alarm horn sounds loudly.
They aren't here.

z
k dark
* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
They aren't here.

w
* R HP:Healthy MV:Fresh >
They aren't here.

* R HP:Healthy MV:Fresh >
w
They aren't here.

w
* R HP:Healthy MV:Fresh >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A dun mare is here, snorting angrily.

* R HP:Healthy MV:Full >
s
s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A dun mare is here, snorting angrily.

s
* R HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.

s
* R HP:Healthy MV:Full >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A Shienaran gatekeeper stands here, watching over the gate.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

s
* R HP:Healthy MV:Full >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Healthy MV:Full >
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Full >
e
e
e
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Healthy MV:Full >
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full >
w
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full >
dism
s
You stop riding him.

e
* HP:Healthy MV:Full >
The Stooping Hawk
[ obvious exits: N E ]
Zone: Fal Dara
A board hangs on a wall peppered with tales of glory, adventure and history.
A good humored broker stands here, conducting his trades.
An anxious young man hovers near his master here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Healthy MV:Full >
The Kitchen of the Stooping Hawk
[ obvious exits: W ]
Zone: Fal Dara
An oven stands here, radiating a dry heat.

* HP:Healthy MV:Full >
w
n
The Stooping Hawk
[ obvious exits: N E ]
Zone: Fal Dara
A board hangs on a wall peppered with tales of glory, adventure and history.
A good humored broker stands here, conducting his trades.
An anxious young man hovers near his master here.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Healthy MV:Strong >
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.

rh
ride warhorse
* HP:Healthy MV:Strong >
You start riding him.

e
* R HP:Healthy MV:Strong >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Strong >
s
s
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian searches for the fabled Horn of Valere.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Strong >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.
A city lamplighter stands nearby, attending his duties.

* R HP:Healthy MV:Strong >
s
dism
w
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
You stop riding him.

* HP:Healthy MV:Strong >
Fal Dara Barracks
[ obvious exits: E ]
Zone:
A Red Eagle warrior stands here, gripping his weapon.
A footman stands here, waiting to serve.
A lady receives foreign dignitaries here.
The barracks keeper performs his duties here.

* HP:Healthy MV:Strong >
w
Alas, you cannot go that way...

* HP:Healthy MV:Strong >
e
rh
ride warhorse
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.

* HP:Healthy MV:Strong >
You start riding him.

* R HP:Healthy MV:Strong >
s
The King's Gate
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Healthy MV:Strong >
dism
w
w
You stop riding him.

* HP:Healthy MV:Strong >
Herbalist's Shop
[ obvious exits: E W ]
Zone: Fal Dara
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.

* HP:Healthy MV:Strong >
Wisdom's Storage Room
[ obvious exits: E ]
Zone: Fal Dara
A small, somewhat rickety table wobbles on unsteady legs.
A chair made of red oak rests next to the table. [2]
A stout wooden barrel stands nearby.
A wisdom stands here ready to help.

* HP:Healthy MV:Strong >
e
e
Herbalist's Shop
[ obvious exits: E W ]
Zone: Fal Dara
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
An herbalist holds brown tea leaves in her hands.

* HP:Healthy MV:Strong >
The King's Gate
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A man is here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran gatekeeper stands here, watching over the gate.

* HP:Healthy MV:Strong >
rh
ride warhorse
You start riding him.

n
* R HP:Healthy MV:Strong >
n
n
A man leaves west. <<
Main Road
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Main Road
[ obvious exits: N S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A hunter from Illian searches for the fabled Horn of Valere.
A city lamplighter stands nearby, attending his duties.

* R HP:Healthy MV:Strong >
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian searches for the fabled Horn of Valere.
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Strong >
n
n
n
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Tiring >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
n
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a shadow stallion is lying here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A quiet servant awaits instructions from his master.

n
* R HP:Healthy MV:Tiring >
Center of the Courtyard
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
na assume he jumped
You narrate 'assume he jumped'

* R HP:Healthy MV:Tiring >
stat
You are a 273 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.0 lbs and wearing 58.0 lbs, very light. MUD BMI: 0.486.
Your base abilities are: Str:18 Int:18 Wil:15 Dex:19 Con:19. Total: 89.
Offensive bonus: 147, Dodging bonus: 79, Parrying bonus: 169. Total Defence: 248
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Thiefbane Shadow Seanchan Empire
Your armor absorbs about 64% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Healthy MV:Tiring >
save
Saving Marwell.

whe
* R HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Marwell - Center of the Courtyard
Mantas - Annex of Agelmar's Chambers
Bul - A Quiet Library

* R HP:Healthy MV:Tiring >
l in barrel
barrel (here) :
a weapon chit
a lantern
a pair of thin metal boots
a plain weapons belt
[2] a soft leather pouch
a torch

* R HP:Healthy MV:Tiring >
l
Center of the Courtyard
Across the courtyard before you stands the true Keep of Fal Dara. This is the
residence of Lord Agelmar, whose family has ruled this city for generations.
The courtyard stretches off to the sides. The Keep's stables are off to the
west, and the guard barracks oversee the courtyard from the eastern end.
[ obvious exits: N E S W ]
Zone: Fal Dara
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* R HP:Healthy MV:Tiring >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
cw00
They aren't here.

* R HP:Healthy MV:Tiring >
[change wimpy 50]
You will now flee if you go below 50 hit points.

* R HP:Healthy MV:Tiring >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Healthy MV:Tiring >
stat
z
k dark
You are a 273 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.0 lbs and wearing 58.0 lbs, very light. MUD BMI: 0.486.
Your base abilities are: Str:18 Int:18 Wil:15 Dex:19 Con:19. Total: 89.
Offensive bonus: 169, Dodging bonus: 79, Parrying bonus: 137. Total Defence: 216
Your mood is: Brave. You will flee below: 50 Hit Points
You are wanted by: Thiefbane Shadow Seanchan Empire
Your armor absorbs about 64% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

Tic in 7 seconds!
* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
They aren't here.

z
k dark
* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
whe
z
k dark
z
k dark
The Fal Dara alarm horn sounds loudly.
Players in your Zone
--------------------
Bul - Annex of Agelmar's Chambers
Marwell - Center of the Courtyard
Mantas - Annex of Agelmar's Chambers

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
whois mantas
Lord Mantas Mavenlore, Blight Raider Lieutenant is a level 51 Shienaran Lancer human.

Choose again.



* R HP:Healthy MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
whe
They aren't here.

* R HP:Healthy MV:Strong >
Players in your Zone
--------------------
Bul - Annex of Agelmar's Chambers
Marwell - Center of the Courtyard
Mantas - Annex of Agelmar's Chambers

* R HP:Healthy MV:Strong >
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
whois bul
Bul the Cavalryman is a level 43 Shienaran Lancer human.

A Solemn Vow
A Warrior's Blood


z
k dark
* R HP:Healthy MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
s
s
s
Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a shadow stallion is lying here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A quiet servant awaits instructions from his master.

* R HP:Healthy MV:Strong >
On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
s
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Strong >
dh
diagnose warhorse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.

* R HP:Healthy MV:Strong >
w
w
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elite Shienaran guard attends his duties.

* R HP:Healthy MV:Strong >
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Strong >
n
You can't ride in there.

* R HP:Healthy MV:Strong >
n
n
You can't ride in there.

* R HP:Healthy MV:Strong >
You can't ride in there.

* R HP:Healthy MV:Strong >
You can't ride in there.

w
* R HP:Healthy MV:Strong >
n
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Strong >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.

* R HP:Healthy MV:Strong >
n
n
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
A Shienaran gatekeeper stands here, watching over the gate.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

n
* R HP:Healthy MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.

n
* R HP:Healthy MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard attends his duties.
A dun mare is here, snorting angrily.

* R HP:Healthy MV:Strong >
Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A dun mare is here, snorting angrily.

* R HP:Healthy MV:Strong >
Alas, you cannot go that way...

* R HP:Healthy MV:Strong >
e
e
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Strong >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Strong >
Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A thin sheet of paper lies crumpled on the ground. [3]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice the death scalp of a Dragonsworn veteran slain in the Blasted Lands is hidden here.
You notice the death scalp of a Dragonsworn recruit slain in the Blasted Lands is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Strong >

The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Healthy MV:Strong >
call;scan n
You don't see a closed gate.

* R HP:Healthy MV:Strong >

* R HP:Healthy MV:Strong >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
scan n

* R HP:Healthy MV:Strong >
n
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
n
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
The corpse of Razhak is lying here. -------------> Where Razhak had died earlier
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
l in corpse
corpse (here) :
Nothing.

gg
* R HP:Healthy MV:Strong >
[diag h.dark]
No-one by that name here.

* R HP:Healthy MV:Strong >
w
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
n
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
n
w
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >

A sergeant bellows 'The myrddraal Razhak has been spotted!' Ok so he is still here! (apparently here to scalp himself)

* R HP:Healthy MV:Tiring >
e
s
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Tiring >
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Tiring >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
Little Trail
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A big brown bear growls angrily about him.

* R HP:Healthy MV:Tiring >
w
Heavy Forest
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A raven is here flying around.
A tough Shienaran soldier waits here.

* R HP:Healthy MV:Tiring >

A raven starts following you.

* R HP:Healthy MV:Tiring >
Tic in 7 seconds!
k raven
You try.. but your arms are shorter than your dreams...

* R HP:Healthy MV:Tiring >
w
s
Open Forest
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Healthy MV:Tiring >
Along the Cliff
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here, looking for mice.
A raven is visible flying high in the sky.
A raven has arrived from the north.

* R HP:Healthy MV:Tiring >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Healthy MV:Tiring >
Open Forest
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
e
e
Heavy Forest
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A tough Shienaran soldier waits here.

* R HP:Healthy MV:Tiring >
Little Trail
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A big brown bear growls angrily about him.

* R HP:Healthy MV:Tiring >
w
Heavy Forest
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A tough Shienaran soldier waits here.

z
k dark
* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
They aren't here.

* R HP:Healthy MV:Tiring >
z
k dark
z
k dark
z
k dark
z
k dark
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

stat
* R HP:Healthy MV:Strong >
save
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
whe
You are a 273 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs. BMI: 26.104.
You are carrying 0.0 lbs and wearing 58.0 lbs, very light. MUD BMI: 0.486.
Your base abilities are: Str:18 Int:18 Wil:15 Dex:19 Con:19. Total: 89.
Offensive bonus: 147, Dodging bonus: 79, Parrying bonus: 169. Total Defence: 248
Your mood is: Wimpy. You will flee below: 50 Hit Points
You are wanted by: Thiefbane Shadow Seanchan Empire
Your armor absorbs about 64% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Healthy MV:Strong >
Saving Marwell.

* R HP:Healthy MV:Strong >
z
k dark
Players in your Zone
--------------------
Marwell - Heavy Forest

* R HP:Healthy MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

z
k dark
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

dh
diagnose warhorse
* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.

z
k dark
* R HP:Healthy MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
z
k dark
z
k dark
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
They aren't here.

* R HP:Healthy MV:Strong >
not
e
You stop paying increased attention to your surroundings.

n
* R HP:Healthy MV:Strong >
n
Little Trail
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A big brown bear growls angrily about him.

* R HP:Healthy MV:Strong >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
The Dusty Road
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
w
n
Alas, you cannot go that way...

* R HP:Healthy MV:Strong >
The Dusty Road
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A bruised and bloody leg lies on the ground, torn from its socket.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
w
n
Burnt Wagons
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
n
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
n
n
Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Healthy MV:Strong >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Entrance to Clearing
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
n
Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Healthy MV:Strong >
e
e
Entrance to Dark Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Healthy MV:Strong >
e
Alas, you cannot go that way...

* R HP:Healthy MV:Strong >
s
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran scout blends into the surroundings here.

* R HP:Healthy MV:Strong >
e
e
End of Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Campsite
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Healthy MV:Strong >
s
s
s
Entrance to Campsite
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
s
s
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A large flask lies here.
A pair of darkly oiled chainmail sleeves lies here, forgotten. [4]
A thick leather vest is here.
A bridle made of leather lies here.
A shiny metal helmet lies to one side. [2]
A coupon for a weapon lies here.
A mirrored lantern has been left here.
A pair of steel-backed gauntlets are collecting dust on the ground. [2]
A thick, leather backpack lies abandoned here.
A thick pair of leather work gloves has been tossed to the ground here. [2]
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here.
A soft leather pouch has been discarded here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Healthy MV:Strong >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Healthy MV:Strong >
Alas, you cannot go that way...

* R HP:Healthy MV:Strong >
n
Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large flask lies here.
A pair of darkly oiled chainmail sleeves lies here, forgotten. [4]
A thick leather vest is here.
A bridle made of leather lies here.
A shiny metal helmet lies to one side. [2]
A coupon for a weapon lies here.
A mirrored lantern has been left here.
A pair of steel-backed gauntlets are collecting dust on the ground. [2]
A thick, leather backpack lies abandoned here.
A thick pair of leather work gloves has been tossed to the ground here. [2]
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A pair of thin but sturdy metal boots stands here.
A lantern has been left here.
A soft leather pouch has been discarded here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
l in pouch
pouch (here) :
Nothing.

* R HP:Healthy MV:Strong >
l g.helmet
s
It is a metal helmet.

* R HP:Healthy MV:Strong >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Healthy MV:Strong >
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
w
s
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
The corpse of Razhak is lying here.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
n
The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of Razhak is lying here.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
w
w
The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
s
Little Trail
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A big brown bear growls angrily about him.

* R HP:Healthy MV:Strong >
w
Heavy Forest
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.
A tough Shienaran soldier waits here.

w
* R HP:Healthy MV:Strong >
Open Forest
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.

* R HP:Healthy MV:Strong >
w
A soldier leaves east. >>
Open Forest
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving east.
The corpse of Razhak is lying here. --------->must have mobbed on the jump?
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.

* R HP:Healthy MV:Strong >
track
-=
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a soldier leaving east.
Some obvious fresh tracks of a sergeant leaving south.
Some obvious fresh tracks of a soldier leaving south.
Some obvious fairly recent tracks of a soldier leaving south.

* R HP:Healthy MV:Strong >
l in corpse
corpse (here) :
a backpack

* R HP:Healthy MV:Strong >
rem axe;dd;sca
draw dagger
You stop using a finely crafted axe.

* R HP:Healthy MV:Strong >
You try to quietly draw a dirk from an earthen brown mantle.

* R HP:Healthy MV:Strong >
It seems to have already been scalped.

Conway
Posts: 30
Joined: Thu Aug 26, 2021 12:31 pm

Re: Fail!

Post by Conway » Wed Feb 16, 2022 1:11 pm

Fun pk today, lasted a long time and went all over the north. I got robbed twice by mobs, however.

Your bash at Ihqrar sends him sprawling!

* R HP:Battered MV:Full - the grizzled veteran: Hurt - Ihqrar: Critical >
j
k dark
j
k dark
j
k dark
You do the best you can!
You dodge a bash from Dah who loses his balance and falls!

* R HP:Battered MV:Full - the grizzled veteran: Hurt - Ihqrar: Critical >
You do the best you can!

* R HP:Battered MV:Full - the grizzled veteran: Hurt - Ihqrar: Critical >
You do the best you can!

* R HP:Battered MV:Full - the grizzled veteran: Hurt - Ihqrar: Critical >

The grizzled veteran barely scythes Ihqrar's body.
A soldier tickles Ihqrar's body with his scythe.
A soldier barely scythes Ihqrar's head.
A soldier barely scythes Ihqrar's body.
The lone wolf barely hits Ihqrar's body.
You slash Ihqrar's body.
Ihqrar is stunned, but will probably regain consciousness...

* R HP:Battered MV:Full - Ihqrar: Critical >

Bul narrates 'my horse!'

* R HP:Battered MV:Full - Ihqrar: Critical >
nar rip ijh
You narrate 'rip ijh'

* R HP:Battered MV:Full - Ihqrar: Critical >

The grizzled veteran scythes Ihqrar's right arm very hard.
Ihqrar is dead! R.I.P.
Your blood freezes as you hear Ihqrar's death cry.

Lexica barely slashes Dah's left foot.
A spotted jaguar tickles Dah's body with his hit.
A brown deer panics, and attempts to flee!
A brown deer leaves east. >>

=
Dah leaves west. <<
Dah has arrived from the west.

+
Lexica slashes Dah's right leg.
Dah is mortally wounded, and will die soon, if not aided.

*
*
Beau has arrived from the south, riding a warhorse.

+
=

A spotted jaguar tickles Dah's body with his hit.
Dah is dead! R.I.P.
Your blood freezes as you hear Dah's death cry.
Beau leaves north riding a warhorse.

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Why Wont You Die?!

Post by Asandra » Thu Feb 17, 2022 11:42 am

*Ghast* places a pair of moonstone hilted dirks in the back of Degras, resulting in some strange noises and blood!
Degras is dead! R.I.P.
Your blood freezes as you hear Degras's death cry.
+=- -
Tic in 7 seconds!=
Ok.
Spikes of solid ice form in your hands, which you launch at *Ghast*.

* R HP:Scratched SP:Good MV:Full - Ghast: Hurt >
g
get all corpse
You get a black pair of silver-tooled boots from the corpse of Degras.
You get a pair of earthen colored breeches from the corpse of Degras.
You get a belt with a buckle of cuendillar from the corpse of Degras.
You get a bone-handled blade from the corpse of Degras.
You get a polished onyx-inlaid shield from the corpse of Degras.
You get a silver Kandori wristcuff from the corpse of Degras.
You get a silver Kandori wristcuff from the corpse of Degras.
You get a pair of dark gloves from the corpse of Degras.
You get a set of cloth sleeves from the corpse of Degras.
You get a backpack from the corpse of Degras.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Degras.
You get a bearskin tunic from the corpse of Degras.
You get a cuendillar dragon pendant on a simple chain from the corpse of Degras.
You get a cuendillar dragon pendant on a simple chain from the corpse of Degras.
You get a camouflaged hood from the corpse of Degras.
You get a gold ring from the corpse of Degras.
You get a gold ring from the corpse of Degras.
You get a mirrored lantern from the corpse of Degras.

* R HP:Scratched SP:Good MV:Full - Ghast: Hurt >
t
channel 'ice spikes' h.dark
Beau blasts *Ghast*'s right arm into bloody fragments!
*Ghast* tries to stab you, but you parry successfully.
You slash *Ghast*'s body into bloody fragments!
You begin to weave the appropriate flows...
-=+
*Ghast* panics, and attempts to flee!
*

*Ghast* panics, and attempts to flee!
*+
*Ghast* panics, and attempts to flee!
=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Ghast*.

* R HP:Scratched SP:Good MV:Full - Ghast: Battered >
t
channel 'ice spikes' h.dark

*Ghast* leaves west. << <<
*Ghast* has arrived from the west.

* R HP:Scratched SP:Good MV:Full >
You begin to weave the appropriate flows...
*Ghast* leans over and severs the head from the corpse of Degras.
-
Beau sends *Ghast* sprawling with a powerful bash!
=+**
Beau blasts *Ghast*'s right foot into bloody fragments!
+=- -=
Ok.
*Ghast* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Ghast*.

* R HP:Scratched SP:Fading MV:Full - Beau: Battered - Ghast: Beaten >
t
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
-
Beau blasts *Ghast*'s right foot into bloody fragments!
*Ghast* panics, and attempts to flee!
=+**+=-
*Ghast* panics, and attempts to flee!
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Ghast*.

* R HP:Scratched SP:Fading MV:Full - Beau: Battered - Ghast: Critical >

You try to slash *Ghast*, but he parries successfully.

* R HP:Scratched SP:Fading MV:Full - Beau: Battered - Ghast: Critical >
r
channel 'flame strike' h.dark
You begin to weave the appropriate flows...
-=
*Ghast* leaves west. << <<
+**+=
Your target is no longer here!
Beau leaves west riding a warhorse. <<

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