Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Mon Sep 19, 2022 1:45 am

Also my 7+ south flees from 1s margin, Christ

jakd
Posts: 166
Joined: Fri Jan 15, 2016 6:04 pm

Re: Fail!

Post by jakd » Tue Sep 20, 2022 3:00 pm

Oomph




Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
North: A Shienaran scout blends into the surroundings here.
South: A shaggy brown mare stands here.
Dredge the Grizzly Scrapper is standing here.
A young Tower Guard is on duty here.
*Deimon* is here, fighting YOU!, riding a warhorse.
* S HP:Battered MV:Strong - Deimon: Battered >
Dredge blasts a young Tower Guard's body into bloody fragments!
* S HP:Battered MV:Strong - Deimon: Battered >
A young Tower Guard blasts Dredge's head.
Dredge blasts a young Tower Guard's left arm.
You pierce *Deimon*'s left leg.
* S HP:Battered MV:Strong - Deimon: Battered >
*Deimon* gives a young Tower Guard an order.
* S HP:Battered MV:Strong - Deimon: Battered >
You pierce *Deimon*'s body.
* S HP:Battered MV:Strong - Deimon: Battered >
nar wow froze hard there
l
A young Tower Guard barely blasts Dredge's body.
You pierce *Deimon*'s right leg.
* S HP:Battered MV:Strong - Deimon: Battered >
*Deimon* sends you sprawling with a powerful bash!
* S HP:Battered MV:Strong - Deimon: Battered >
Dredge sends a young Tower Guard sprawling with a powerful bash!
* S HP:Battered MV:Strong - Deimon: Battered >
Dredge blasts a young Tower Guard's body into bloody fragments!
*Deimon* slashes your right leg into bloody fragments!
* S HP:Battered MV:Strong - Deimon: Battered >
Dredge panics, and attempts to flee!
* S HP:Battered MV:Strong - Deimon: Battered >
Dredge blasts a young Tower Guard's body into bloody fragments!
*Deimon* slashes your body into bloody fragments!
* S HP:Beaten MV:Strong - Deimon: Battered >
Dredge panics, and attempts to flee!
* S HP:Beaten MV:Strong - Deimon: Battered >
Dredge panics, and attempts to flee!
* S HP:Beaten MV:Strong - Deimon: Battered >
A young Tower Guard barely blasts Dredge's right arm.
You try to pierce *Deimon*, but he deflects the blow.
* S HP:Beaten MV:Strong - Deimon: Battered >
Dredge leaves north.
* S HP:Beaten MV:Strong - Deimon: Battered >
*Deimon* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Strong - Deimon: Battered >
*Deimon* gives a young Tower Guard an order.
A young Tower Guard joins Deimon's fight!
Dredge has arrived from the north.
* S HP:Beaten MV:Strong - Deimon: Battered >
*Deimon* gives a young Tower Guard an order.
* S HP:Beaten MV:Strong - Deimon: Battered >
l
A young Tower Guard tries to blast you, but you parry successfully.
*Deimon* slashes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Dredge blasts a young Tower Guard's head.
* S HP:Beaten MV:Strong - Deimon: Battered >
Dredge blasts a young Tower Guard's left leg.
A young Tower Guard blasts your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You pierce *Deimon*'s body.
*Deimon* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
North: Dredge the Grizzly Scrapper is here, fighting a young Tower Guard.
South: A tough Shienaran soldier waits here.
A shaggy brown mare stands here.
* S HP:Critical MV:Strong >
s
s
s
e
e
e
*Deimon* has arrived from the north, riding a warhorse.
* S HP:Critical MV:Strong >
*Deimon* tries to slash you, but you parry successfully.
* S HP:Critical MV:Strong - Deimon: Battered >
You tickle *Deimon*'s head with your pierce.
A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare leaves north.
*Deimon* tries to slash you, but you deflect the blow.
* S HP:Critical MV:Strong - Deimon: Battered >
You pierce *Deimon*'s right leg.
*Deimon* tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
* S HP:Critical MV:Fresh - Deimon: Battered >
You pierce *Deimon*'s body.
* S HP:Critical MV:Fresh - Deimon: Battered >
You pierce *Deimon*'s left arm hard.
*Deimon* tries to slash you, but you deflect the blow.
* S HP:Critical MV:Fresh - Deimon: Battered >
Deimon assumes an offensive striking posture.
* S HP:Critical MV:Fresh - Deimon: Battered >
A black messenger pigeon has arrived from the north.
* S HP:Critical MV:Fresh - Deimon: Battered >
You pierce *Deimon*'s body.
* S HP:Critical MV:Fresh - Deimon: Battered >
You pierce *Deimon*'s body.
* S HP:Critical MV:Fresh - Deimon: Battered >
A black messenger pigeon beats its wings harder.
* S HP:Critical MV:Fresh - Deimon: Battered >
*Deimon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*someone* slashes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
North: A trolloc is here commanding a fist of troops.
East: A deranged trolloc warrior howls with rage.
West: A trolloc is here, drooling and mindlessly swatting at flies.
Up: A fade is stalking in the darkness.
Down: A trolloc is here commanding a fist of troops.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical MV:Haggard >
If you'd like some equipment to help you get back into the fight then say rekit.
o HP:Critical MV:Haggard >
You can type 'warrior/hunter/rogue practice' in this room to summon trainers. Dismiss trainer once you are finished.
o HP:Critical MV:Haggard >
ss
l
Your heartbeat calms down more as you feel less panicked.
o HP:Critical MV:Weary >
Dredge tells you 'sigh, I killed his mob'
o HP:Critical MV:Weary >
Dead men tell no tales...
o HP:Critical MV:Weary >
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
North: A wolfish trolloc is here, howling for blood.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A young trolloc is here, growling with a deep bloodlust.
Up: A fade is stalking in the darkness.
Down: A trolloc is here commanding a fist of troops.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical MV:Weary >
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.
[ obvious exits: N E S W U D ]
North: A wolfish trolloc is here, howling for blood.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A young trolloc is here, growling with a deep bloodlust.
Up: A fade is stalking in the darkness.
Down: A trolloc is here commanding a fist of troops.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
o HP:Critical MV:Weary >
Maybe you should get on your feet first?
o HP:Critical MV:Weary >
Maybe you should get on your feet first?
o HP:Critical MV:Weary >
Maybe you should get on your feet first?
o HP:Critical MV:Weary >
Maybe you should get on your feet first?
o HP:Critical MV:Weary >
Maybe you should get on your feet first?
o HP:Critical MV:Weary >
Maybe you should get on your feet first?
o HP:Critical MV:Weary >
[score ]
You have 44(408) hit and 44(227) movement points.
You have scored 107606059 experience points and 1511 quest points.
You need 893941 exp to level and 1489 qp to rank.
You have acquired 57 alt qps to date.
You have amassed 4 Turn points to date.
You have played 53 days and 18 hours (real time).
This ranks you as Jakd the Master Havoc [Ko'bal 7] (Level 50).
You are sitting.
o HP:Critical MV:Weary >

Jeffery
Posts: 24
Joined: Wed Oct 13, 2021 3:42 pm

Re: Fail!

Post by Jeffery » Tue Sep 20, 2022 5:32 pm

Alt tabbed mid pk (my own fault) and missed the below. Why get notice when stab can't even kill you?????

Melkor has arrived from the west.

o S HP:Wounded MV:Strong >

Suddenly *Haku* places a triple bladed dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Tortured Woods
[ obvious exits: N S W ]
Zone: Blighted Grove
A crippled bear is here, drooling rabidly.

* S HP:Critical MV:Strong >


The rabid bear barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The rabid bear barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!

The night has begun.
Your heartbeat calms down more as you feel less panicked.
Gorthaur narrates 'am sted'


You flee head over heels.
The Blighted Woods
[ obvious exits: S W ]
Zone: Blighted Grove
The corpse of the rabid bear is lying here.
Melkor the Dark Master is here, fighting Haku.
*Haku* is here, fighting Spectre.
Spectre the Ravishing Torturer is here, fighting Haku.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Full >

*Haku* panics, and attempts to flee!


Then I came back and lived!

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Fail!

Post by Revescaal » Mon Sep 26, 2022 9:15 pm

Second Floor Of The Tower
[ obvious exits: U D ]
*Doyl* is here, fighting Rtyed.
Rtyed the Ramshorned Trolloc is here, fighting Doyl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

* HP:Critical MV:Full >
A hideous trolloc is here, in a world of hurt.
Rig narrates 'scary'

* HP:Critical MV:Full >
x
[k light]
You try to hack *Doyl*, but he parries successfully.
Rig narrates 'coming'

* HP:Critical MV:Full - Rtyed: Beaten - Doyl: Beaten >

You try to hack *Doyl*, but he parries successfully.
*Doyl* pierces Rtyed's body.
Rtyed panics, and attempts to flee!

nar on inside
* HP:Critical MV:Full - Rtyed: Beaten - Doyl: Beaten >
mb
You narrate 'on inside'

b
* HP:Critical MV:Full - Rtyed: Beaten - Doyl: Beaten >
[cha mood brave]
Mood changed to: Brave

* HP:Critical MV:Full - Rtyed: Beaten - Doyl: Beaten >
[bash ]


-
=+
*
*Doyl* panics, and attempts to flee!


*Doyl* swiftly dodges Rtyed's attempt to slash him.
You feel your extra strength fading.
Rtyed sends *Doyl* sprawling with a powerful bash!

*
+=
x
-
-Cancelled.
[k light]
You do the best you can!

* HP:Critical MV:Fresh - Rtyed: Beaten - Doyl: Battered >
x
x
x
You hack *Doyl*'s head into bloody fragments!
*Doyl* pierces Rtyed's right leg hard.
Rtyed panics, and attempts to flee!
Rtyed slashes *Doyl*'s left foot extremely hard.
*Doyl* panics, and attempts to flee!
*Doyl* leaves down.
[k light]
They aren't here.

x
o HP:Critical MV:Fresh >
Rtyed narrates 'doyl bashed'
[k light]
They aren't here.

x
o HP:Critical MV:Fresh > [k light]
They aren't here.

x
o HP:Critical MV:Fresh > [k light]
They aren't here.

x
o HP:Critical MV:Fresh >
[k light]
They aren't here.

o HP:Critical MV:Fresh > [k light]
They aren't here.

o HP:Critical MV:Fresh >
Rtyed leaves down.
[k light]
They aren't here.

scan d
x
o HP:Critical MV:Fresh >
Rtyed the Ramshorned Trolloc is here, fighting Doyl.
*Doyl* is here, fighting Rig.
Rig the Shar'cor'sam is here, fighting Doyl.
A hideous trolloc is here, in a world of hurt.

x
o HP:Critical MV:Fresh > [k light]
They aren't here.
Rig has arrived from below.

x
o HP:Critical MV:Fresh > [k light]
They aren't here.
You follow Rig.

Top Floor Of The Tower
[ obvious exits: N D ]
Rig the Shar'cor'sam is standing here.

o HP:Critical MV:Full >
d
[k light]
They aren't here.

o HP:Critical MV:Full >
Second Floor Of The Tower
[ obvious exits: U D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

o HP:Critical MV:Full >

Rig leaves down.
You follow Rig.

Tower Entrance
[ obvious exits: E U ]
Rig the Shar'cor'sam is standing here.
Rtyed the Ramshorned Trolloc is here, fighting Doyl.
*Doyl* is here, fighting Rtyed.
A hideous trolloc is here, fighting Doyl.

* HP:Critical MV:Full >
Rtyed leaves east.
Neshaminy tries to pierce *Doyl*, but he parries successfully.
Rig tries to blast *Doyl*, but he parries successfully.

* HP:Critical MV:Full >

*Doyl* leaves up.

x
o HP:Critical MV:Full >
x
[k light]
They aren't here.

x
x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.
*Doyl* has arrived from above.
Neshaminy tries to pierce *Doyl*, but he dodges the attack.
You follow Rig.

Second Floor Of The Tower
[ obvious exits: U D ]
Rig the Shar'cor'sam is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

x
x
o HP:Critical MV:Full >
A hideous trolloc has arrived from below.
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.
You follow Rig.

Tower Entrance
[ obvious exits: E U ]
Rig the Shar'cor'sam is standing here.
*Doyl* is here, fighting Neshaminy.
Neshaminy the Ramshorned Trolloc is here, fighting Doyl.

x
* HP:Critical MV:Full >
[k light]
You try to hack *Doyl*, but he deflects the blow.

x
* HP:Critical MV:Full - Neshaminy: Healthy - Doyl: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Full - Neshaminy: Healthy - Doyl: Critical >
x
[k light]
You do the best you can!

* HP:Critical MV:Full - Neshaminy: Healthy - Doyl: Critical > You try to hack *Doyl*, but he parries
successfully.
Neshaminy tries to pierce *Doyl*, but he parries successfully.
[k light]
You do the best you can!

* HP:Critical MV:Full - Neshaminy: Healthy - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Full - Neshaminy: Healthy - Doyl: Critical >
[k light]
You do the best you can!
*Doyl* leaves up.

o HP:Critical MV:Full > [k light]
They aren't here.
*Doyl* has arrived from above.
Neshaminy tries to pierce *Doyl*, but he parries successfully.

x
* HP:Critical MV:Full >
Rig tries to blast *Doyl*, but he parries successfully.

x
x
* HP:Critical MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
x
* HP:Critical MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Critical MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Critical MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!
*Doyl* panics, and attempts to flee!

x
* HP:Critical MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Critical MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
x
* HP:Critical MV:Full >
Neshaminy tries to pierce *Doyl*, but he deflects the blow.
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Critical MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Critical MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Critical MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

x
x
x
* HP:Critical MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!
*Doyl* leaves up.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
x
o HP:Critical MV:Full >
x
[k light]
They aren't here.
You follow Rig.

Second Floor Of The Tower
[ obvious exits: U D ]
Rig the Shar'cor'sam is standing here.
*Doyl* is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.

x
* HP:Critical MV:Full > [k light]
You try to hack *Doyl*, but he deflects the blow.
Rig tries to blast *Doyl*, but he deflects the blow.

* HP:Critical MV:Full - Doyl: Critical > Rig tries to blast *Doyl*, but he parries successfully.
*Doyl* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Doyl*, but he parries successfully.
[k light]
You do the best you can!

x
* HP:Critical MV:Full - Doyl: Critical >
x
[k light]
You do the best you can!

x
* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!
*Doyl* panics, and attempts to flee!

x
* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!

x
x
* HP:Critical MV:Full - Doyl: Critical >
[k light]
You do the best you can!

x
* HP:Critical MV:Full - Doyl: Critical >
[k light]
You do the best you can!

x
* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!

* HP:Critical MV:Full - Doyl: Critical > [k light]
You do the best you can!

mz
* HP:Critical MV:Full - Doyl: Critical > You try to hack *Doyl*, but he deflects the blow.
[k light]
You do the best you can!

x
x
* HP:Critical MV:Full - Doyl: Critical >
x
[k light]
You do the best you can!
*Doyl* leaves down.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [cha mood berserk]
Mood changed to: Berserk

x
o HP:Critical MV:Full > [k light]
They aren't here.
Rig leaves down.
You follow Rig.

Tower Entrance
[ obvious exits: E U ]
Rig the Shar'cor'sam is standing here.
Neshaminy the Ramshorned Trolloc is standing here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
x
o HP:Critical MV:Full >
[k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.
You follow Rig.

In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
Rig the Shar'cor'sam is standing here.

mb
* HP:Critical MV:Full >
[k light]
They aren't here.

mb
mb
* HP:Critical MV:Full > [k light]
They aren't here.

mb
* HP:Critical MV:Full > [k light]
They aren't here.

mb
* HP:Critical MV:Full >
mb
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [cha mood brave]
You try to calm down, but can't.
Rig opens the fence.

0
* HP:Critical MV:Full > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

x
* HP:Critical MV:Full >
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

x
* HP:Critical MV:Full > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
The earth trembles and shivers beneath your feet..!

* HP:Critical MV:Full > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

q
* HP:Critical MV:Full >
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

x
* HP:Critical MV:Full > [cha wimpy 0]
You won't flee from any fight now.
You follow Rig.

Stallion Pen
[ obvious exits: S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Rig the Shar'cor'sam is standing here.
A trolloc is here ruling a group of trollocs.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

sc
o HP:Critical MV:Full > [k light]
They aren't here.
Rig starts riding a shadow stallion.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Revescaal - Stallion Pen
Rig - Stallion Pen
Neshaminy - Thinning Woods
Rtyed - A Trolloc Camp

x
o HP:Critical MV:Full > [k light]
They aren't here.
Neshaminy narrates 'on'

o HP:Critical MV:Full >
x
You have 44(403) hit and 242(262) movement points.
You have scored 106805574 experience points and 785 quest points.
You need 1694426 exp to level and 215 qp to rank.
You have amassed 314 Turn points to date.
You have played 25 days and 2 hours (real time).
This ranks you as Revescaal the Grotesque Torturer [Dhai'mon 6] (Level 50).
You are standing.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full > [k light]
They aren't here.

o HP:Critical MV:Full > [k light]
They aren't here.

x
o HP:Critical MV:Full >
[k light]
They aren't here.
You follow Rig.

In Front Of The Dark Tower
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a trolloc leaving north.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.

mb
* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [cha mood brave]
Mood changed to: Brave

x
x
* HP:Critical MV:Full >
[k light]
They aren't here.

x
* HP:Critical MV:Full >
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full >
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.
Rig narrates 'hrm'

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full >
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.
Rig narrates 'okay'

* HP:Critical MV:Full > [k light]
They aren't here.

q
* HP:Critical MV:Full >
x
[k light]
They aren't here.

* HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Revescaal - In Front Of The Dark Tower
Rig - In Front Of The Dark Tower
Neshaminy - Thinning Woods

x
x
* HP:Critical MV:Full >
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.
Rig narrates 'hitting gret'

x
* HP:Critical MV:Full > [k light]
They aren't here.
You follow Rig.

Thinning Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
Rig the Shar'cor'sam is standing here, riding a shadow stallion.
Neshaminy the Ramshorned Trolloc is here, fighting Doyl.
*Doyl* is here, fighting Neshaminy.
A dun mare is here, snorting angrily.
*Gretchen* has arrived from the south.

* HP:Critical MV:Full >
x
[k light]
You try to hack *Gretchen*, but she parries successfully.

* HP:Critical MV:Full - Gretchen: Wounded > [k light]
You do the best you can!

* HP:Critical MV:Full - Gretchen: Wounded > [k light]
You do the best you can!

b
* HP:Critical MV:Full - Gretchen: Wounded >
[bash ]


Neshaminy narrates 'on ent he crit'

-
*Gretchen* panics, and attempts to flee!

=
*Doyl* tries to pierce Neshaminy, but he deflects the blow.
Neshaminy tries to pierce *Doyl*, but he parries successfully.

+
*
*Gretchen* leaves north.

*+=
-
x
-
Rig tries to blast *Doyl*, but he deflects the blow.
*Gretchen* has arrived from the north.

x
x
=
As *Gretchen* avoids your bash, you topple over and fall to the ground!

x
* HP:Critical MV:Full - Gretchen: Wounded >
*Doyl* tries to pierce Neshaminy, but he dodges the attack.
Neshaminy tries to pierce *Doyl*, but he deflects the blow.

x
* HP:Critical MV:Full - Gretchen: Wounded >
mz
b

Rig panics, and attempts to flee!

* HP:Critical MV:Full - Gretchen: Wounded >
[k light]
You do the best you can!
Rig narrates 'brb'

* HP:Critical MV:Full - Gretchen: Wounded > [k light]
You do the best you can!

* HP:Critical MV:Full - Gretchen: Wounded > *Gretchen* strikes your body.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Gretchen*, but she deflects the blow.
*Doyl* tries to pierce Neshaminy, but he deflects the blow.
Neshaminy tries to pierce *Doyl*, but he deflects the blow.
[k light]
You do the best you can!
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Gretchen is the last thing you ever see.
You are dead! Sorry...
You stop following Rig.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Rtyed the Ramshorned Trolloc is sitting here.

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: Fail!

Post by Seroma » Thu Oct 06, 2022 1:43 pm

* S HP:Critical MV:Tiring >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A HUMAN leaving ^^NORTH^^
There are some bloody traces of A HUMAN leaving ^^NORTH^^
A large wooden catapult has been erected here.
Glaurang the Abhorrent Dogface is standing here.
A strong trolloc stands here, snout sniffing the wind.

* S HP:Critical MV:Tiring >

Glaurang nods in agreement.

* S HP:Critical MV:Tiring >

Glaurang sits down and rests.

* S HP:Critical MV:Tiring >
diag h.dark
No-one by that name here.

* S HP:Critical MV:Tiring >
diag h.dark
No-one by that name here.

* S HP:Critical MV:Tiring >
diag h.dark
No-one by that name here.

diag h.dark
* S HP:Critical MV:Tiring >
No-one by that name here.

* S HP:Critical MV:Tiring >
diag h.dark
No-one by that name here.

diag h.dark
* S HP:Critical MV:Tiring >
No-one by that name here.

diag h.dark
* S HP:Critical MV:Tiring >
No-one by that name here.

diag h.dark
* S HP:Critical MV:Tiring >
Glaurang says 'i love 7 surv :)'
No-one by that name here.

diag h.dark
* S HP:Critical MV:Tiring >
Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Fail!

Post by Masaj » Fri Oct 07, 2022 3:13 pm

Piece of dung bear.


o HP:Critical MV:Tiring > w
w
Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
There are some tracks of an animal leaving <<WEST<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Critical MV:Tiring > Blighted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving <<WEST<<
There are some tracks of an animal leaving vvSOUTHvv
A sickly, skinny deer stands here in a daze.
A raven is here, watching, surrounded by a dark aura.
A green woodpecker is visible flying high in the sky.
A bearlike lump of rotten flesh lumbers around in here.

o HP:Critical MV:Tiring > The rotting bear tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

o HP:Critical MV:Tiring - the rotting bear: Scratched > n

*Mercy* has arrived from the east, riding a warhorse.

e
* HP:Critical MV:Tiring - the rotting bear: Scratched >
*Mercy* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
f
s
*Mercy* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

A raven leaves east.
A raven caws 'Mathurin, Langois are at Blighted Forest'
The rotting bear tries to hit you, but you deflect the blow.
A flock of ravens has arrived from the east.
*Mathurin* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A flock of ravens has arrived from the east.
A raven has arrived from the east.
Drogba narrates 'am 75 hps'
*someone* blasts your left foot hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Fail!

Post by Ghast » Tue Oct 25, 2022 12:16 pm

A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jaxon* is standing here.
A Shienaran scout blends into the surroundings here.

* R S HP:Beaten DP:Bursting MV:Winded >
*Jaxon* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

[k light]
Ok.

* R S HP:Critical DP:Bursting MV:Winded - Jaxon: Critical >
[bash h.light]


-
=
+
*
*
*Jaxon* smites your head.
You wish that your wounds would stop BLEEDING so much!


+
=
-

-
=
As *Jaxon* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Bursting MV:Winded - Jaxon: Critical >

*Jaxon* smites your right leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Winded - Jaxon: Critical >
[bash h.light]


-
=
+
*
*
+
=
-

*Jaxon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Winded - Jaxon: Critical >

*Jaxon* smites your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Winded - Jaxon: Critical >

*Jaxon* smites your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Winded - Jaxon: Critical >
[bash h.light]


-
=
+
*
*
*Jaxon* smites your left leg.
You wish that your wounds would stop BLEEDING so much!


+
=
-

-
=
As *Jaxon* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Bursting MV:Winded - Jaxon: Critical >
sa wow
*someone* smites your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.

Oweyn
Posts: 15
Joined: Mon Oct 17, 2022 7:54 pm

Re: Fail!

Post by Oweyn » Sun Oct 30, 2022 10:39 pm

*Neshaminy* is using:
<worn on head> a camouflaged hood
<worn around neck> a pair of braided silver lightning bolts
<worn around neck> a pair of golden braids woven into the cloak
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a silver sai
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Beaten MV:Winded > You try to pierce *Neshaminy*, but he deflects the blow.

* R HP:Beaten MV:Winded - Neshaminy: Battered > e
You do the best you can!

* R HP:Beaten MV:Winded - Neshaminy: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Neshaminy: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Neshaminy: Battered > nar w
Kiltwich has arrived from the west, riding a warhorse.
You narrate 'w'
*Neshaminy* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Neshaminy: Battered >
Kiltwich leaves east riding a warhorse.

* R HP:Beaten MV:Winded - Neshaminy: Battered >
You try to pierce *Neshaminy*, but he parries successfully.

* R HP:Beaten MV:Winded - Neshaminy: Battered > change wimpy 50

Kiltwich has arrived from the east, riding a warhorse.

w
* R HP:Beaten MV:Winded - Neshaminy: Battered >
Kiltwich tries to strike *Neshaminy*, but he parries successfully.

* R HP:Beaten MV:Winded - Neshaminy: Battered > k dark
You will now flee if you go below 50 hit points.

* R HP:Beaten MV:Winded - Neshaminy: Battered > w
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Neshaminy: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Neshaminy: Battered > k dark
No way! You're fighting for your life!
*Neshaminy* leaves west.

w
* R HP:Beaten MV:Winded >
Larnus has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.

* R HP:Beaten MV:Winded > k dark
Larnus tries to cleave *Neshaminy*, but he deflects the blow.
You try to pierce *Neshaminy*, but he deflects the blow.

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > w
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > You try to pierce *Neshaminy*, but he parries successfully.
*Neshaminy* tries to pierce Larnus, but he deflects the blow.
Larnus tries to cleave *Neshaminy*, but he deflects the blow.
You do the best you can!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > k dark
k dark
You do the best you can!

k dark
* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > k dark
*Neshaminy* avoids being bashed by Kiltwich who loses his balance and falls!
*Neshaminy* panics, and attempts to flee!
You do the best you can!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > k dark
k dark
You do the best you can!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > You do the best you can!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > k dark
k dark
k dark
k dark
k dark
k dark
You do the best you can!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > k dark
You do the best you can!

* R HP:Beaten MV:Winded - Larnus: Healthy - Neshaminy: Battered > You pierce *Neshaminy*'s body very hard.
You do the best you can!

* R HP:Battered MV:Winded - Larnus: Healthy - Neshaminy: Battered > You do the best you can!

* R HP:Battered MV:Winded - Larnus: Healthy - Neshaminy: Battered > You do the best you can!

* R HP:Battered MV:Winded - Larnus: Healthy - Neshaminy: Battered > You do the best you can!

* R HP:Battered MV:Winded - Larnus: Healthy - Neshaminy: Battered > You do the best you can!

* R HP:Battered MV:Winded - Larnus: Healthy - Neshaminy: Battered > You do the best you can!
*Neshaminy* leaves east.
*Neshaminy* has arrived from the east.

* R HP:Battered MV:Winded > You try to pierce *Neshaminy*, but he parries successfully.

* R HP:Battered MV:Winded - Neshaminy: Battered >
Kiltwich strikes *Neshaminy*'s body into bloody fragments!
*Neshaminy* panics, and attempts to flee!

* R HP:Battered MV:Winded - Neshaminy: Battered >

Larnus sends *Neshaminy* sprawling with a powerful bash!

* R HP:Battered MV:Winded - Neshaminy: Battered >

* R HP:Battered MV:Winded - Neshaminy: Battered >
Larnus cleaves *Neshaminy*'s left leg into bloody fragments!
Kiltwich strikes *Neshaminy*'s body into bloody fragments!
You pierce *Neshaminy*'s body very hard.

* R HP:Battered MV:Winded - Neshaminy: Critical > k dark
k dark
You do the best you can!

* R HP:Battered MV:Winded - Neshaminy: Critical > zer
You do the best you can!

* R HP:Battered MV:Winded - Neshaminy: Critical > Arglebargle, glop-glyf!?!

change mood berserk
* R HP:Battered MV:Winded - Neshaminy: Critical >
Kiltwich narrates 'nice bash'

* R HP:Battered MV:Winded - Neshaminy: Critical > k dark
Mood changed to: Berserk
*Neshaminy* leaves west.

1 rd bash after a lot of fleeing, fail. Very hard hit on full dodge, fail. And no attack praced, fail. Failure!

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Fail!

Post by Revescaal » Thu Nov 03, 2022 3:46 pm

* HP:Battered MV:Full - Asahel: Wounded >

*Doyl* pierces Melkor's left arm.

* HP:Battered MV:Full - Asahel: Wounded >
b

*Doyl* pierces Melkor's body.
Melkor scythes *Asahel*'s body hard.
Ghast scythes *Treo*'s body.
You try to smite *Asahel*, but he parries successfully.
Melkor sends *Asahel* sprawling with a powerful bash!

* HP:Battered MV:Full - Melkor: Beaten - Asahel: Wounded > [bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Melkor: Beaten - Asahel: Wounded >

Spectre sends *Doyl* sprawling with a powerful bash!

* HP:Battered MV:Full - Melkor: Beaten - Asahel: Wounded >
*Aelarien* unleashes a flurry of icy spikes at Melkor, who is stabbed repeatedly.

* HP:Battered MV:Full - Melkor: Critical - Asahel: Wounded >
b

*Aelarien* barely pounds your head.
Spectre scythes *Doyl*'s left arm very hard.
*Asahel* slashes Melkor's body.
*Doyl* barely pierces Melkor's right arm.
Melkor scythes *Asahel*'s right leg hard.
You smite *Asahel*'s right foot hard.

* HP:Battered MV:Full - Melkor: Critical - Asahel: Wounded > [bash ]


-
Melkor panics, and attempts to flee!

=+
*
*+
=-

Spectre tries to scythe *Doyl*, but he deflects the blow.
*Doyl* pierces Melkor's head.
Melkor scythes *Asahel*'s left leg very hard.
Ghast scythes *Treo*'s body hard.
Melkor panics, and attempts to flee!

-
=
Melkor leaves west.
Your bash at *Asahel* sends him sprawling!

* HP:Battered MV:Full - Asahel: Wounded >

*Doyl* barely pierces Spectre's body.
*Aelarien* barely pounds your right leg.
Spectre tries to scythe *Doyl*, but he deflects the blow.
You smite *Asahel*'s left arm hard.

* HP:Battered MV:Full - Asahel: Battered >
nar hm
You narrate 'hm'

l
* HP:Battered MV:Full - Asahel: Battered >
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
The corpse of a sergeant is lying here.
*Treo* is here, fighting Ghast, riding a warhorse.
*Aelarien* is here, fighting YOU!, riding a warhorse.
*Doyl* is here, fighting Spectre, riding a warhorse.
*Asahel* is sitting here, riding a warhorse.
Spectre the Revolting Torturer is here, fighting Doyl.
Ghast the Myrddraal is here, fighting Treo, riding a shadow stallion.

* HP:Battered MV:Full - Asahel: Battered >
Ghast sends *Treo* sprawling with a powerful bash!

* HP:Battered MV:Full - Asahel: Battered >

*Doyl* pierces Spectre's body hard.

* HP:Battered MV:Full - Asahel: Battered >

*Doyl* barely pierces Spectre's body.
*Aelarien* barely pounds your body.
Ghast scythes *Treo*'s left leg.
You smite *Asahel*'s body very hard.

* HP:Battered MV:Full - Asahel: Battered >
nar think we lost
You narrate 'think we lost'

* HP:Battered MV:Full - Asahel: Battered >

*Doyl* pierces Spectre's body.
Spectre tries to scythe *Doyl*, but he deflects the blow.
Ghast scythes *Treo*'s right foot.
You try to smite *Asahel*, but he deflects the blow.
Spectre sends *Doyl* sprawling with a powerful bash!

* HP:Battered MV:Full - Asahel: Battered >
Ghast narrates 'treo batt'

* HP:Battered MV:Full - Asahel: Battered >

Melkor narrates 'oh oh oh oh stayin alive'

* HP:Battered MV:Full - Asahel: Battered >

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Aelarien*!

* HP:Beaten MV:Full - Asahel: Battered >
*Asahel* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Asahel: Battered >
f

*Asahel* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Aelarien* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

Spectre scythes *Doyl*'s body.

* HP:Critical MV:Full - Asahel: Battered >

*Treo* sends Ghast sprawling with a powerful bash!

* HP:Critical MV:Full - Asahel: Battered >

Spectre narrates 'trarget bash at channie'

* HP:Critical MV:Full - Asahel: Battered >
*Doyl* barely pierces Spectre's head.
*Asahel* slashes your body.
You wish that your wounds would stop BLEEDING so much!

Spectre scythes *Doyl*'s body.
*Treo* tickles Ghast's left leg with his crush.
*Doyl* panics, and attempts to flee!

* HP:Critical MV:Full - Asahel: Battered >
*Doyl* leaves south riding a warhorse.

* HP:Critical MV:Full - Asahel: Battered >

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Aelarien is the last thing you ever see.
You are dead! Sorry...
You stop following Ghast.

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Fail!

Post by Lisette » Thu Nov 10, 2022 12:53 am

The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Rikkus has arrived from the south, riding a warhorse.
Natia has arrived from the south, riding a warhorse.

* R HP:Hurt SP:Bursting MV:Full >
h

Rikkus moves swiftly to protect Natia.
*Equitant* tries to scythe Rikkus, but he parries successfully.
*Rig* has arrived from the north, riding a shadow stallion.
*Beary* has arrived from the north.

* R HP:Hurt SP:Bursting MV:Full > *Beary* tries to slash you, but you deflect the blow.
[kill dark]
You do the best you can!
Rikkus moves swiftly to protect Natia.
*Rig* tries to slash Rikkus, but he deflects the blow.

ln
scan n
* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >
h
*Kultunk* is standing here, riding a shadow stallion.
*Revescaal* is standing here.

* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded > You tickle *Beary*'s right leg with your strike.
A Shienaran forward scout joins Rikkus's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Beary* tries to slash you, but you deflect the blow.
Rikkus slashes *Equitant*'s body.
Natia strikes *Equitant*'s body.
[kill dark]
You do the best you can!

* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >
*Revescaal* has arrived from the north.

qq
channel 'fireball' h.rig
* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >
Rikkus moves swiftly to protect Natia.
*Revescaal* tries to smite Rikkus, but he deflects the blow.
You sense Natia is channeling saidar.

* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >
You begin to weave the appropriate flows...


-=
*Equitant* panics, and attempts to flee!

+
*
*
*Rig* panics, and attempts to flee!

+
*Rig* leaves north riding a shadow stallion.

=
A Shienaran forward scout joins Rikkus's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan barely slices Beary's left arm.
A Shienaran forward scout barely slashes Revescaal's body.
A Shienaran forward scout slashes Revescaal's head.
A Shienaran forward scout barely slashes Beary's body.
*Kultunk* tries to scythe Natia, but she parries successfully.

-
-
=
*Revescaal* sends Rikkus sprawling with a powerful bash!
Your target is no longer here!

p
* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >
*Equitant* scythes Rikkus's right leg very hard.

* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >

*Beary* sends you sprawling with a powerful bash!

* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >
You sense Natia is channeling saidar.
*Rig* slashes your right arm into bloody fragments!

* R HP:Hurt SP:Bursting MV:Full - Beary: Wounded >

*Rig* slashes your right foot into bloody fragments!
*Equitant* tries to scythe Rikkus, but he parries successfully.
Natia strikes *Kultunk*'s right leg.
Ragan tickles Beary's head with his slice.
A Shienaran forward scout barely slashes Revescaal's body.
A Shienaran forward scout slashes Revescaal's left arm hard.
A Shienaran forward scout slashes Beary's body.
*Revescaal* smites Rikkus's body hard.
*Beary* slashes your body into bloody fragments!
Natia fails to pull together whatever flows she was trying to weave.

* R HP:Wounded SP:Bursting MV:Full - Beary: Wounded >

Natia avoids being bashed by *Kultunk* who loses his balance and falls!

* R HP:Wounded SP:Bursting MV:Full - Beary: Wounded >

You sense Natia is channeling saidar.

* R HP:Wounded SP:Bursting MV:Full - Beary: Wounded >

Natia fails to pull together whatever flows she was trying to weave.

* R HP:Wounded SP:Bursting MV:Full - Beary: Wounded >

*Rig* slashes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Equitant* scythes Rikkus's head hard.
Natia strikes *Kultunk*'s body.
Ragan slices Beary's right arm.
A Shienaran forward scout slashes Revescaal's right leg hard.
A Shienaran forward scout slashes Revescaal's body.
A Shienaran forward scout slashes Beary's body.
*Revescaal* smites Rikkus's body hard.
*Beary* slashes your left leg into bloody fragments!
You sense Natia is channeling saidar.

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A mole is here, looking sickly.
A raven is here, watching.
[channel 'fireball' kultunk]
Nobody here by that name.

* R HP:Beaten SP:Bursting MV:Full >
sc
You have 79(280) hit, 163(163) saidar and 149(152) movement points.
You have scored 107357058 experience points and 1359 quest points.
You need 1142942 exp to level and 1641 qp to rank.
You have amassed 469 Turn points to date, ranking you Ta'veren Fifth.
You have played 50 days and 14 hours (real time).
This ranks you as Lisette the Honored Sister [Green Ajah 7] (Level 50).
You are standing.
*Rig* tries to slash you, but you parry successfully.

* R HP:Beaten SP:Bursting MV:Full - Rig: Wounded >
w
f
No way! You're fighting for your life!

* R HP:Beaten SP:Bursting MV:Full - Rig: Wounded > You can't ride in there.

* R HP:Beaten SP:Bursting MV:Full - Rig: Wounded >
You try to strike *Rig*, but he parries successfully.
A raven starts following you.
*Revescaal* has arrived from the west.

f
* R HP:Beaten SP:Bursting MV:Full - Rig: Wounded >
*Revescaal* tries to smite you, but you parry successfully.
You can't ride in there.

* R HP:Beaten SP:Bursting MV:Full - Rig: Wounded >
f
You can't ride in there.

* R HP:Beaten SP:Bursting MV:Full - Rig: Wounded >

*Rig* sends you sprawling with a powerful bash!
You can't ride in there.

* R HP:Beaten SP:Bursting MV:Full - Rig: Wounded >

*Rig* slashes your right hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You can't ride in there.

* R HP:Critical SP:Bursting MV:Full - Rig: Wounded >
n
Maybe you should get on your feet first?

* R HP:Critical SP:Bursting MV:Full - Rig: Wounded >

*Revescaal* smites your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You can't ride in there.
You try to strike *Rig*, but he deflects the blow.
*Rig* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Rig* tries to slash you, but you deflect the blow.

* R HP:Critical SP:Bursting MV:Full - Rig: Wounded >
f
PANIC! You couldn't escape!

* R HP:Critical SP:Bursting MV:Full - Rig: Wounded >
f
You can't ride in there.

* R HP:Critical SP:Bursting MV:Full - Rig: Wounded >
n
f
*Revescaal* tries to smite you, but you parry successfully.
You try to strike *Rig*, but he deflects the blow.
*Rig* tries to slash you, but you deflect the blow.
*someone* slashes your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Rikkus.

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