Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Gizmo
Posts: 66
Joined: Thu Sep 22, 2016 6:30 pm

Re: Fail!

Post by Gizmo » Sat Mar 27, 2021 12:13 am

You narrate 'stab rig at no channel' <---- two can play at the distracting for a stab game!

where
* R HP:Wounded MV:Full >
r
Players in your Zone
--------------------
Szyrik - A Winding Road
Dixon - Beneath a Cliff's Ledge
Miranda - Beneath a Cliff's Ledge

* R HP:Wounded MV:Full > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Full >
stat
r
You are a 314 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 143, Dodging bonus: 66, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

3
* R HP:Wounded MV:Full >
3
[change mood wimpy]
Mood changed to: Wimpy

3
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >

[k dark]
They aren't here.

* R HP:Wounded MV:Full > * R HP:Wounded MV:Full >
3

Namor chats 'it's not gonna boot tonight is it?'

3
* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

stat
* R HP:Wounded MV:Full > You are a 314 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 79.7 lbs, light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:18 Con:19.
Offensive bonus: 143, Dodging bonus: 66, Parrying bonus: 173
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

3
* R HP:Wounded MV:Full >
3
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
chat no

Rig bellows 'WELL HM'

3
* R HP:Wounded MV:Full > You chat 'no'

3
* R HP:Wounded MV:Full >
3
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
You try to slash *Snorgg*, but he parries successfully.

* R HP:Wounded MV:Full - Snorgg: Wounded > [k dark]
You do the best you can!

3
* R HP:Wounded MV:Full - Snorgg: Wounded >
3
[k dark]
You do the best you can!

* R HP:Wounded MV:Full - Snorgg: Wounded > [k dark]
You do the best you can!

b
* R HP:Wounded MV:Full - Snorgg: Wounded >
*Snorgg* tries to pierce you, but you parry successfully.
A Shienaran footman tries to pierce Snorgg, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
You slash *Snorgg*'s body hard.
*Snorgg* panics, and attempts to flee!
Miranda tries to strike *Snorgg*, but he deflects the blow.

* R HP:Wounded MV:Full - Snorgg: Wounded > [bash ]

-=+*
*Snorgg* leaves south.

*
south
+
3
b
Cancelled.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miranda has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full >
2

Aureus speaks from the Light '3x is on, courtesy of Vampa'

* R HP:Wounded MV:Full > [k h.dark]
They aren't here.

* R HP:Wounded MV:Full >
Rig bellows 'LOOKS LIKE AN OLD FASHIONED SHOWDOWN'
* R HP:Wounded MV:Full >
north
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
Miranda has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full >
*Snorgg* places a curved clear dagger in the back of Miranda, resulting in some strange noises and blood!
Miranda is dead! R.I.P.
Your blood freezes as you hear Miranda's death cry.

* R HP:Wounded MV:Full >

t
* R HP:Wounded MV:Full > [take all corpse]
You get a set of soft velvet slippers from the corpse of Miranda.
You get a divided riding skirt from the corpse of Miranda.
You get a water skin from the corpse of Miranda.
You get a belt pack from the corpse of Miranda.
You get a belt with a buckle of cuendillar from the corpse of Miranda.
You get a walking staff from the corpse of Miranda.
You get a silver etched shield from the corpse of Miranda.
You get a silver Kandori wristcuff from the corpse of Miranda.
You get a silver Kandori wristcuff from the corpse of Miranda.
You get a pair of slim riding gloves from the corpse of Miranda.
You get a set of cloth sleeves from the corpse of Miranda.
You get a dress with colored bands at the hem from the corpse of Miranda.
You get a sheer, satin slip from the corpse of Miranda.
You get a Kandori snowflake necklace from the corpse of Miranda.
You get a Kandori snowflake necklace from the corpse of Miranda.
You get a fine linen riding hood from the corpse of Miranda.
You get an emerald ring from the corpse of Miranda.
You get a great serpent ring from the corpse of Miranda.

* R HP:Wounded MV:Full >
Rylai chats 'thanks!! :D'

* R HP:Wounded MV:Full >
Renfri chats 'thanks!'

* R HP:Wounded MV:Full >
nar firetruck
You narrate 'firetruck '

* R HP:Wounded MV:Full >
2
b
[k h.dark]
You try to slash *Snorgg*, but he deflects the blow.

* R HP:Wounded MV:Full - Snorgg: Wounded > [bash ]

-=+*
*Snorgg* tries to pierce you, but you parry successfully.
A Shienaran footman tries to pierce Snorgg, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!

*+
Axploreh narrates 'woot!!! thank you'

=-
Snorgg swiftly dodges a Shienaran footman's attempt to pierce him.

-
Szyrik narrates 'rig rip'

=
As *Snorgg* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full - Snorgg: Wounded >
A Shienaran lieutenant tries to slash Snorgg, but he parries successfully.
A Shienaran footman barely pierces Snorgg's right arm.
A Shienaran footman tries to pierce Snorgg, but he parries successfully.
*Snorgg* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Full - Snorgg: Wounded >
yell snorgg is og

Rylai chats 'YOU LEGEND!!'

* R HP:Wounded MV:Full - Snorgg: Wounded >
*Snorgg* panics, and attempts to flee!

* R HP:Wounded MV:Full - Snorgg: Wounded >
*Snorgg* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Full - Snorgg: Wounded > You bellow 'snorgg is og '

* R HP:Wounded MV:Full - Snorgg: Wounded >
A Shienaran lieutenant tries to slash Snorgg, but he deflects the blow.
A Shienaran footman tries to pierce Snorgg, but he parries successfully.
A Shienaran footman tickles Snorgg's body with his pierce.
*Snorgg* tries to pierce you, but you deflect the blow.
You try to slash *Snorgg*, but he parries successfully.
*Snorgg* panics, and attempts to flee!

* R HP:Wounded MV:Full - Snorgg: Wounded >
Axploreh chats 'LOL'

* R HP:Wounded MV:Full - Snorgg: Wounded >

Gizmo
Posts: 66
Joined: Thu Sep 22, 2016 6:30 pm

Re: Fail!

Post by Gizmo » Sat Mar 27, 2021 12:16 am

And later after chasing Kultunk and Snorgg blight.



Kultunk bellows 'who dung keep wondering why it dosnt smell'

* R HP:Wounded MV:Strong > You reply to Vincen 'so far. '

north
* R HP:Wounded MV:Strong > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Miranda has arrived from the south, riding a gray palfrey.

* R HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Strong >
Szyrik narrates 'kultunk ripo'

* R HP:Wounded MV:Strong >
Miranda narrates 'lol'

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Sat Mar 27, 2021 12:18 am

:( lol to be fair I didn't request KT yell. I may or may not have requested Rig to! Side note if you yell something insta spamming kill h.xxx is wise choices

tryndamere
Posts: 33
Joined: Wed Sep 07, 2016 9:46 pm

Re: Fail!

Post by tryndamere » Sat Mar 27, 2021 4:43 pm

* HP:Beaten MV:Tiring - Auri: Scratched >
b
[bash ]


Lugubrious looks at *Kendall*.

-=+
Razhak narrates 'keep her down tryn'

**
*Auri* slashes your head.
You wish that your wounds would stop BLEEDING so much!

Lugubrious pounds *Kendall*'s left hand.
Razhak slashes *Rhys*'s body very hard.
*Fyves* crushes Akzak's right leg hard.

+=- -=
As *Auri* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring >
Byrg sends *Rhys* sprawling with a powerful bash!

* HP:Beaten MV:Tiring >
stand

Byrg slashes *Rhys*'s head hard.
Lugubrious pounds *Kendall*'s right hand.
*Kendall* slashes Lugubrious's body.
Razhak slashes *Rhys*'s right arm hard.
*Kendall* sends Lugubrious sprawling with a powerful bash!

* HP:Beaten MV:Tiring >
You are mortally wounded, and will die soon, if not aided.

HP:Critical MV:Tiring >
3
b
You're in pretty bad shape, unable to do anything!

dont try and bash a full dodge channie when you have 60 hp :P

Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

Re: Fail!

Post by Dimmu » Sun Mar 28, 2021 3:51 am

tryndamere wrote:
Sat Mar 27, 2021 4:43 pm
. . .
dont try and bash a full dodge channie when you have 60 hp :P
You need to added unless you have postures, are mounted or ideally both. Rank and file trolloc bashers are in a pretty shitty position at the moment, sadly.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Mon Mar 29, 2021 11:12 am

sigh

backstab light
The Twisting Dark Road
The slopes of Shayol Ghul extend to the west. The bleak road stretches to the
north and east beneath massive, black clouds. Thunder crashes frequently break
the grim silence of this tainted wasteland.
[ obvious exits: N E ]
*Dixon* is standing here, riding a warhorse.

* S HP:Scratched MV:Winded > You attempt to hide yourself.

You silently approach your victim...

=
A shrill piercing scream reverberates through the area.

=
Angkar narrates 'radk road atm'


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Scratched MV:Winded - Dixon: Battered >
*Dixon* slashes your head very hard.

* S HP:Scratched MV:Winded - Dixon: Battered >
Joness narrates 'nod'

* S HP:Scratched MV:Winded - Dixon: Battered > nar brick on him batt

*Dixon* tries to slash you, but you parry successfully.

* S HP:Scratched MV:Winded - Dixon: Battered > nar fml

*Dixon* pats you on your head.

* S HP:Scratched MV:Winded - Dixon: Battered > exa dixon
You narrate 'brick on him batt'

* S HP:Scratched MV:Winded - Dixon: Battered > You narrate 'fml'

* S HP:Scratched MV:Winded - Dixon: Battered > *Dixon* tries to slash you, but you deflect the blow.
You try to pierce *Dixon*, but he parries successfully.

Dixon has some big nasty wounds and scratches.

*Dixon* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> an oddly curved longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of lissome leather boots with metal capped toes (used)

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fail!

Post by Dixon » Mon Mar 29, 2021 12:00 pm

Luck was in my favor! Probably because there were like 6 of you and I was low from fighting chocopops.

seth
Posts: 10
Joined: Wed Feb 17, 2021 2:57 pm

Re: Fail!

Post by seth » Tue Mar 30, 2021 3:35 am

posted on behalf of Yonio who does not have a forum account, who is a different player than Seth.

******************************************************************
********* The adventures of a young Seanchan on the path to glory!
******************************************************************

* R HP:Healthy MV:Full > n
charge h.human
Road Entering Town
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Leis* is here, fighting a cougar, riding |2| warhorse
A cougar is here, fighting Leis.

* R HP:Healthy MV:Full > Charge them?!? They are in the throes of battle!

* R HP:Healthy MV:Full >
*Leis* tries to pierce a cougar, but she parries successfully.
A cougar tries to hit Leis, but she dodges the attack.

k human
* R HP:Healthy MV:Full > You try to lance *Leis*, but she parries successfully.

* R HP:Healthy MV:Full - a cougar: Scratched - Leis: Healthy > charge h.human
No way! You're fighting for your life!

* R HP:Healthy MV:Full - a cougar: Scratched - Leis: Healthy > TICK IN 5 SECONDS.
cha mood brave
bash
Mood changed to: Brave

= l - a cougar: Scratched - Leis: Healthy >
*Leis* pierces a cougar's head hard.
A cougar tries to hit Leis, but she parries successfully.

-

As *Leis* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Full - a cougar: Scratched - Leis: Healthy >
Leis swiftly dodges a cougar's attempt to hit her.

* R HP:Healthy MV:Full - a cougar: Scratched - Leis: Healthy > l leis

Your body is pierced by razor sharp ice spikes sent by *Leis*!

* R HP:Hurt MV:Full - a cougar: Scratched - Leis: Healthy > bash
f
A small woman with long, loosely-braided, golden hair stands as tall as she can. A smile seems
to always be on her ageless face, and mischief flickers behind her bright blue eyes.

Leis is in excellent condition.

*Leis* is using:
<used as light> a sphere of the Source
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an elegant riding dress of dark green silk
<slung on back> a backpack
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield (used)
<wielded> an emerald-hilted foil
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

Cancelled. a cougar: Scratched - Leis: Healthy >
Leis swiftly dodges a cougar's attempt to hit her.
You panic and attempt to flee!


You flee head over heels.
End of the Town Street
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Full > w
w
Road Entering Town
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Leis* is here, fighting a cougar, riding |2| warhorse
A cougar is here, fighting Leis.

*****************************************************************************************************************************************************************************
********* I fight here a bit but cannot stand toe to toe with her. I retreat Westward, where she apparently had ran past me toward Emond's Field. I pick up her tracks there.
*****************************************************************************************************************************************************************************

* R HP:Healthy MV:Full > Plains Near the Winespring
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Healthy MV:Full > By the Winespring Water
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of an animal leaving south.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Full > tra
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a Horse leaving west.
Some clear almost day-old tracks of an Animal leaving south.
Some clear almost day-old tracks of an Animal leaving south.
Some clear almost day-old tracks of an Animal leaving east.
Some clear almost day-old tracks of an Animal leaving south.

* R HP:Healthy MV:Full > sheath
draw lance
whe
You sheath a dark, barbed flail into a belt hook.

* R HP:Healthy MV:Full > You skillfully wield a steel lance with crimson-red streamers from a leather baldric.

* R HP:Healthy MV:Full > Players in your Zone
--------------------
Yonio - By the Winespring Water

*************************************************************************************************************
********* Not finding her, I proceed to head South toward home, and happen upon a stranger I had not yet met.
*************************************************************************************************************

* R HP:Scratched MV:Fresh > w
By the Enormous Oak
[ obvious exits: N E W ]
A stout wooden barrel stands nearby.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleeman Brandobaris strums his lute, working on a new melody.
A boy stands here, grinning mischievously.

* R HP:Scratched MV:Fresh > w
s
Old Road
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Fresh > s
Old Road
[ obvious exits: N S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > Old Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

whe
* R HP:Scratched MV:Fresh > Players in your Zone
--------------------
Yonio - Old Road

s
* R HP:Scratched MV:Fresh > Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Fresh > tra
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

s
+
It's a little difficult to read old tracks in the snow...
Some obvious recent tracks of a Horse leaving south.
Some obvious recent tracks of a Horse leaving north.
Some clear almost day-old tracks of an Animal leaving north.
Some day-old tracks of an Animal leaving north.
Some day-old tracks of a Horse leaving north.

* R HP:Scratched MV:Full > s
w
Wynd narrates 'Why hallo!'
Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > s
Bend in the Old Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
|2| A black stallion prances about.

* R HP:Scratched MV:Full > Old Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > Old Road
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > tra
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some day-old tracks of a Horse leaving north.
Some extremely faint day-old tracks of a Humanoid leaving south.

* R HP:Scratched MV:Full > whois wynd
Wynd Rho'Darynn the Mad Minstrel is a level 51 Gleeman human.

A strange drunken man stands here, swarthed in a worn patched cloak. His
bright green eyes seem distant and crazed, and he babbles incoherantly
about the days when Patch and Nydoas roamed the world.


* R HP:Scratched MV:Full > s
At a Curve in the Old Road
[ obvious exits: N W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > w
s
s
Curve in the Road
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Full > s
Old Road
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > Old Road
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Full > Old Road
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Scratched MV:Full > na Hello, Gleeman.
You narrate 'Hello, Gleeman.'

* R HP:Scratched MV:Full > sc
You have XXX(XXX) hit and 149(153) movement points.
You have scored 21940047 experience points and 0 quest points.
You need 2559953 exp to reach the next level.
You have played 1 days and 11 hours (real time).
This ranks you as Yonio Najirah (Level 32).
You are standing.

* R HP:Scratched MV:Full > s
w
s
Curve in the Old Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Full > Curve in the Old Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Scratched MV:Full > Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A short man stands here, nervously eyeing everything in sight.

* R HP:Scratched MV:Full > whe
On the Old Bridge
[ obvious exits: N S D ]
There are some tracks of an animal leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wynd* is standing here, riding |2| gray palfrey
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A man wearing an eagle-bearing bandana stands here.

* R HP:Scratched MV:Full > diag horse
Players in your Zone
--------------------
Yonio - On the Old Bridge

* R HP:Scratched MV:Full > A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Scratched MV:Full > sheath
draw lance
charge h.human
You sheath a steel lance with crimson-red streamers into a leather baldric.

* R HP:Scratched MV:Full > You skillfully wield a steel lance with crimson-red streamers from a leather baldric.

Kelia narrates 'Hello there, Mad Minstrel.'
You struggle to line up your charge...


Chaaaaarrrge!! *Wynd* bleeds profusely as you skewer him with a steel lance with crimson-red streamers!
*Wynd* panics, and attempts to flee!

* R HP:Scratched MV:Full - Wynd: Wounded >
*Wynd* leaves south riding a gray palfrey.

* R HP:Scratched MV:Full > s
k human
Before the Old Bridge
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wynd* is standing here, riding |2| gray palfrey
A short man stands here, nervously eyeing everything in sight.

* R HP:Scratched MV:Full > You try to lance *Wynd*, but he parries successfully.

* R HP:Scratched MV:Full - Wynd: Wounded >
A rabbit has arrived from the north.
A frightened young thief stops using a torch.
*Wynd* draws a dagger of green jade from a brightly-colored patchwork cloak with a flash of steel.
*Wynd* pierces your body hard.
You try to lance *Wynd*, but he parries successfully.

* R HP:Scratched MV:Full - Wynd: Wounded > say Swear the Oaths!
You drawl 'Swear the Oaths!'

* R HP:Scratched MV:Full - Wynd: Wounded > bash
+
*Wynd* pierces your left arm very hard.

=
Your bash at *Wynd* sends him sprawling!
*Wynd* panics, and attempts to flee!

* R HP:Scratched MV:Full - Wynd: Wounded > cha mood brave
Mood changed to: Brave

* R HP:Scratched MV:Full - Wynd: Wounded > bash
They already seem to be stunned.

* R HP:Scratched MV:Full - Wynd: Wounded >
You lance *Wynd*'s body very hard.

* R HP:Scratched MV:Full - Wynd: Wounded > bash

*Wynd* leaves south riding a gray palfrey.

s
+charge h.human
Cancelled.
Curve at the Base of the Rise
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wynd* is standing here, riding |2| gray palfrey

You struggle to line up your charge...


*Wynd* says 'stop'
Chaaaaarrrge!! *Wynd* bleeds profusely as you skewer him with a steel lance with crimson-red streamers!
*Wynd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Wynd*'s death cry.

* R HP:Scratched MV:Full > t waizi lmao
You tell Waizi 'lmao'

* R HP:Scratched MV:Full > t waizi killed the gleeman
You tell Waizi 'killed the gleeman'

* R HP:Scratched MV:Full > exa corpse
It is the corpse of Wynd.
When you look inside, you see:
corpse (here) :
a water skin
a black pair of silver-tooled boots
a set of loose cloth breeches
a bronze belt of odd design
a dagger of green jade
a silver etched shield
[2] an ivy bracelet
a pair of dark gloves
a set of finely-spun cloth sleeves
a backpack
a brightly-colored patchwork cloak
a finely-tailored white shirt (used)
[2] a Kandori snowflake necklace
a light brown hood of finely-spun cloth
[2] an emerald ring
a golden flute
a crystal lightstick

* R HP:Scratched MV:Full > i
You are carrying:
a water skin
some brown kaf beans
[3] a large slab of meat

* R HP:Scratched MV:Full > put all purse
You put a water skin in a small purse.
You put some brown kaf beans in a small purse.
You put a large slab of meat in a small purse.
You put a large slab of meat in a small purse.
You put a large slab of meat in a small purse.

* R HP:Scratched MV:Full > g all corpse
i
You get a water skin from the corpse of Wynd.
You get a black pair of silver-tooled boots from the corpse of Wynd.
You get a set of loose cloth breeches from the corpse of Wynd.
You get a bronze belt of odd design from the corpse of Wynd.
You get a dagger of green jade from the corpse of Wynd.
You get a silver etched shield from the corpse of Wynd.
You get an ivy bracelet from the corpse of Wynd.
You get an ivy bracelet from the corpse of Wynd.
You get a pair of dark gloves from the corpse of Wynd.
You get a set of finely-spun cloth sleeves from the corpse of Wynd.
You get a backpack from the corpse of Wynd.
You get a brightly-colored patchwork cloak from the corpse of Wynd.
You get a finely-tailored white shirt from the corpse of Wynd.
You get a Kandori snowflake necklace from the corpse of Wynd.
You get a Kandori snowflake necklace from the corpse of Wynd.
You get a light brown hood of finely-spun cloth from the corpse of Wynd.
You get an emerald ring from the corpse of Wynd.
You get an emerald ring from the corpse of Wynd.
You get a golden flute from the corpse of Wynd.
You get a crystal lightstick from the corpse of Wynd.

* R HP:Scratched MV:Full >
You are carrying:
a crystal lightstick
a golden flute
[2] an emerald ring
a light brown hood of finely-spun cloth
[2] a Kandori snowflake necklace
a finely-tailored white shirt (used)
a brightly-colored patchwork cloak
a backpack
a set of finely-spun cloth sleeves
a pair of dark gloves
[2] an ivy bracelet
a silver etched shield
a dagger of green jade
a bronze belt of odd design
a set of loose cloth breeches
a black pair of silver-tooled boots
a water skin

* R HP:Scratched MV:Full >
Wynd tells you 'I am a sworn entertainer of the seanchan'

* R HP:Scratched MV:Fresh > t wynd lol that was random... most eq at corpse! I took lightstick..
You tell Wynd 'lol that was random... most eq at corpse! I took lightstick..'

* R HP:Scratched MV:Fresh >
Wynd tells you 'you're fucked'

* R HP:Scratched MV:Fresh >
Wynd tells you 'no'

* R HP:Scratched MV:Fresh >
Wynd tells you 'I was on my way to entertain in seandar'

* R HP:Scratched MV:Fresh >
A crow starts following you.

* R HP:Scratched MV:Fresh >
Wynd tells you 'I'm sworn you mornon'

* R HP:Scratched MV:Fresh >

Wynd tells you 'I've been sworn and it's my RP to entertain Seanchan '

* R HP:Scratched MV:Fresh >
Wynd tells you 'Thanks for fking up my night'

* R HP:Scratched MV:Fresh > wh
Players
-------
Wynd the Minstrel [Gleeman] (Sworn)
Helgi the Merchant [Kandori Merchants' Guild]
7 Lord Draz the Gaidin Master [Gaidin Blademaster]
Kelia of Saldaea
Leis Mercier [Green Ajah]
Barb the Yugol'damane [Damane]
Lairon of Two Rivers
Waizi the Recruit [Ever Victorious Army]
Yonio Najirah
Kozilek of Murandy
Relena ni Arbela [Green Ajah]
Saung of the Borderlands
Isolet of Kandor
Oryhal of Shienar

14 players displayed.

* R HP:Scratched MV:Fresh > t wynd My apologies good sir. My intel was wrong.
You tell Wynd 'My apologies good sir. My intel was wrong.'

* R HP:Scratched MV:Fresh > t barb lol whoops didn't check who
You tell Barb 'lol whoops didn't check who'

* R HP:Scratched MV:Fresh > t wynd And I was chasing the Oathbreaker Leis who was nearby.
You tell Wynd 'And I was chasing the Oathbreaker Leis who was nearby.'

* R HP:Scratched MV:Fresh >
Wynd tells you 'You're only as good as your intel soldier. I am not at war.'

* R HP:Scratched MV:Fresh > TICK IN 5 SECONDS.
t wynd You happened upon me at the wrong time.
You tell Wynd 'You happened upon me at the wrong time.'

* R HP:Scratched MV:Fresh >
Barb tells you 'nooooo, thats right hes sworn'

* R HP:Scratched MV:Fresh > t barb Lmao
You tell Barb 'Lmao'

* R HP:Scratched MV:Fresh >
Wynd tells you 'No you happened at the wrong time.'

* R HP:Scratched MV:Fresh > t barb That was a whoops I whois'd him but didn't check who
You tell Barb 'That was a whoops I whois'd him but didn't check who'

* R HP:Scratched MV:Fresh > l
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
The corpse of Wynd is lying here.
A crow is here flying around.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
|2| A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Fresh > l
The sun rises.
Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
The corpse of Wynd is lying here.
A short man stands here, nervously eyeing everything in sight.
A crow is here flying around.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
|2| A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Fresh > i
You are carrying:
a crystal lightstick
a golden flute
[2] an emerald ring
a light brown hood of finely-spun cloth
[2] a Kandori snowflake necklace
a finely-tailored white shirt (used)
a brightly-colored patchwork cloak
a backpack
a set of finely-spun cloth sleeves
a pair of dark gloves
[2] an ivy bracelet
a silver etched shield
a dagger of green jade
a bronze belt of odd design
a set of loose cloth breeches
a black pair of silver-tooled boots
a water skin

* R HP:Scratched MV:Fresh >
A frightened young thief stops using a torch.

* R HP:Scratched MV:Fresh > t wynd Hopefully that battle will go down in history as one of your greatest tales of blunder! Please forgive me good sir.
You tell Wynd 'Hopefully that battle will go down in history as one of your greatest tales of blunder! Please forgive me good sir.'

* R HP:Scratched MV:Fresh >
Wynd tells you 'By my record, I have never been killed by a Seanchan, and while you're idiot ass was charging I was tyring to tell you'

* R HP:Scratched MV:Fresh > drop all
l
You drop a crystal lightstick.
You drop a golden flute.
You drop an emerald ring.
You drop an emerald ring.
You drop a light brown hood of finely-spun cloth.
You drop a Kandori snowflake necklace.
You drop a Kandori snowflake necklace.
You drop a finely-tailored white shirt.
You drop a brightly-colored patchwork cloak.
You drop a backpack.
You drop a set of finely-spun cloth sleeves.
You drop a pair of dark gloves.
You drop an ivy bracelet.
You drop an ivy bracelet.
You drop a silver etched shield.
You drop a dagger of green jade.
You drop a bronze belt of odd design.
You drop a set of loose cloth breeches.
You drop a black pair of silver-tooled boots.
You drop a water skin.

* R HP:Scratched MV:Fresh > Curve at the Base of the Rise
The Old Road heads north in its dusty route as the land begins a gentle climb
in that direction. The road makes a curve here; it heads west as it continues
in its journey through the Two Rivers.
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A water skin has been left on the ground.
A black pair of soft, silver-tooled boots lie on the ground.
A pile of cloth is set aside here.
A thick bronze belt lies to one side.
A sharp blade made of green jade gleams here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A small, delicate loop of ivy lies softly upon the ground. [2]
A thin pair of exceptionally dark gloves sit here.
A set of cloth sleeves lay rumpled here.
A thick, leather backpack lies abandoned here.
A cloak made of different colored florescent patches lies here.
Someone has left a white shirt here.
Silver snowflakes of Kandori design are linked into a delicate, glistening chain. [2]
A cloth hood has been left here.
A silver ring set with a deep green emerald has been dropped here. [2]
A finely wrought golden flute has been carelessly dropped here.
A fragile crystal rod, about a foot long, lies here.
The corpse of Wynd is lying here.
A short man stands here, nervously eyeing everything in sight.
A crow is here flying around.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
|2| A gray palfrey prances skittishly nearby.

* R HP:Scratched MV:Fresh >

Wynd tells you 'it will go down in history as YOUR greatest blunder'

* R HP:Healthy MV:Fresh >
Wynd tells you 'You oaf, silly soldier with no brains'

* R HP:Healthy MV:Fresh >
The day has begun.

* R HP:Healthy MV:Fresh > w
s
s
In a Curve in the Old Road
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A Red Eagle guardsman surveys the area, riding |2| wild stallion
A Red Eagle guardsman surveys the area, riding |3| wild stallion
A Red Eagle guardsman surveys the area, riding |4| wild stallion
A veteran officer of the Red Eagles commands his guardsmen, riding |5| wild stallion
A crow has arrived from the east.

* R HP:Healthy MV:Fresh > Old Road
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A fox is here, hunting for rabbits.
A fox is here, hunting for rabbits.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > Old Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > s
w
s
Old Road
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > Old Road
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* R HP:Healthy MV:Fresh > s
Old Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > w
Old Road
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > s
Old Road
[ obvious exits: E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the east.

* R HP:Healthy MV:Fresh > s
Old Road
[ obvious exits: N S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > Near Deven Ride
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > k crow
cha mood wimpy
You try.. but your arms are shorter than your dreams...

* R HP:Healthy MV:Fresh > whe
Mood changed to: Wimpy

* R HP:Healthy MV:Fresh > sc
Players in your Zone
--------------------
Yonio - Near Deven Ride

* R HP:Healthy MV:Fresh > You have XXX(XXX) hit and 153(153) movement points.
You have scored 21953723 experience points and 0 quest points.
You need 2546277 exp to reach the next level.
You have amassed 15 Turn points to date.
You have played 1 days and 11 hours (real time).
This ranks you as Yonio Najirah (Level 32).
You are standing.

* R HP:Healthy MV:Fresh >
Wynd tells you 'I'm trying to get my assitant Ninkala to work and some brainless idiot is charging me while trying to perform'

* R HP:Healthy MV:Fresh > whois ninkala
No-one by that name.

* R HP:Healthy MV:Fresh > ignore wynd
Ok. You are now ignoring that one.

* R HP:Healthy MV:Fresh >
s
w
Old Road
[ obvious exits: N W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Healthy MV:Fresh > Old Road
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the east.

* R HP:Healthy MV:Fresh > t waizi lmao that was the best fun I've had in ages
You tell Waizi 'lmao that was the best fun I've had in ages'

* R HP:Healthy MV:Fresh > t waizi I'll show you the log in a sec
You tell Waizi 'I'll show you the log in a sec'

* R HP:Healthy MV:Fresh >

Lairon chats 'what is a gremlin?'

*******************
*** And some extras
*******************

Draz narrates 'and you didn't tell him or run away?'
Draz narrates 'shrug, if you want to firetruck him over mail the log to see clanneds, he wont ever get to clan then'
You tell Draz 'rofl'
You tell Draz 'chill dude just let it play out it was an accident'
Draz tells you 'he's a chortlesnorfling sworn idiot'
Draz tells you 'and ss are rp heavy'
You tell Draz 'You idiot there's no way to tell who's a sworn from RP'
Draz tells you 'type who you idiot'
You tell Draz 'And I'm not clanned'
You tell Draz 'Hardly had time, was chasing Leis'
You tell Draz 'I whois'd him'
You tell Draz 'It said nothing, I ran into him'
Draz tells you 'just to be clear - this character is going to be ruined'
You tell Draz 'I realize what the consequences may be, I honestly don't care.'
Draz tells you 'you realise that right'
You tell Draz 'Just to be clear - not yet!'
Draz tells you 'ok good'
* R HP:Healthy MV:Fresh > ignore draz
Ok. You are now ignoring that one.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Tue Mar 30, 2021 11:20 pm

Lol. Stop being butthurt and get over it. Fuckin REEEEEE

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Fail!

Post by Rhys » Sun Apr 04, 2021 2:31 pm

* R HP:Battered MV:Fresh > You assume The Wood Grouse Dances, slashing *Vittak*'s body.

* R HP:Battered MV:Fresh - Vittak: Battered > bash
You assume Moon Rises Over the Water, slashing *Vittak*'s head.
The ancient tree joins the ancient tree's fight!
*Vittak* tries to pound you, but you parry successfully.
The ancient tree barely tickles Vittak's body with its hit.
*Vittak* panics, and attempts to flee!

+
*Vittak* leaves south.

-
The ancient tree tries to hit Razhak, but he parries successfully.
Fleur tries to strike *Razhak*, but he deflects the blow.
Fleur throws a fireball at *Razhak*, who screams in pain.

=
They're not here anymore!

* R HP:Battered MV:Fresh > kill dark
bash
You try to slash *Razhak*, but he parries successfully.

- esh - Fleur: Beaten - Razhak: Battered >
The ancient tree joins the ancient tree's fight!
*Razhak* panics, and attempts to flee!

*
The ancient tree tries to hit Razhak, but he parries successfully.
The ancient tree tries to hit Razhak, but he parries successfully.
*Razhak* gazes deeply into your soul.. very chilling.
The gaze of *Razhak* fails to affect you.
*Razhak* tries to slash Fleur, but she deflects the blow.

+
*Razhak* panics, and attempts to flee!

=
Your bash at *Razhak* sends him sprawling!

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Battered >
Fleur throws a fireball at *Razhak*, who screams in pain.

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Beaten > change mood brave
change posture offensive
The ancient tree tickles Razhak's body with its hit.
You slash *Razhak*'s body very hard.
The ancient tree tickles Razhak's body with its hit.
Fleur barely strikes *Razhak*'s body.
Mood changed to: Brave

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Beaten > Posture changed to: Offensive

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Beaten >
*Vittak* has arrived from the east.

kill dark
* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Beaten >
*Vittak* tries to pound you, but you deflect the blow.

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Beaten > You do the best you can!

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Beaten >
The ancient tree tries to hit Razhak, but he deflects the blow.
You slash *Razhak*'s left arm very hard.
The ancient tree barely tickles Razhak's body with its hit.

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Critical > get all corpse
get all corpse
get all corpse
The corpse of Vyxir seems to be empty.

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Critical > get all corpse
The corpse of Vyxir seems to be empty.

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Critical > get all corpse
The corpse of Vyxir seems to be empty.

* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Critical > get all corpse
The corpse of Vyxir seems to be empty.

get all corpse
* R HP:Battered MV:Fresh - Fleur: Beaten - Razhak: Critical > get all corpse

*Vittak* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Fleur: Beaten - Razhak: Critical > get all corpse

Fleur throws a fireball at *Vittak*, who screams in pain.

get all corpse
* R HP:Beaten MV:Fresh - Fleur: Beaten - Razhak: Critical > get all corpse

*Razhak* leaves south riding a shadow stallion.

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