Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Sikandro
Posts: 17
Joined: Thu Jul 01, 2021 1:38 pm

Re: Fail!

Post by Sikandro » Fri Jul 02, 2021 2:29 pm

From yesterday. Wimpy flees!

o HP:Battered MV:Tiring >
In the Great hall
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
*Castien* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Castien.

o HP:Battered MV:Tiring >

*Castien* pierces a Dha'vol trolloc's body very hard.
A Dha'vol trolloc is dead! R.I.P.
Your blood freezes as you hear a Dha'vol trolloc's death cry.

g
o HP:Battered MV:Tiring >
*Castien* pierces your left arm hard.
*Haku* pierces your right leg.

b
o HP:Beaten MV:Tiring - Castien: Wounded > *Haku* pierces your right arm.
You try to blast *Castien*, but he deflects the blow.
*Castien* pierces your body.
[k h.light]
You do the best you can!

o HP:Beaten MV:Tiring - Castien: Wounded >
[bash ]


cmw
f
-Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

o HP:Beaten MV:Tiring - Castien: Wounded > You panic and attempt to flee!
Carnage narrates 'can't really pk'


You flee head over heels.
The Entrance to the Great Hall
[ obvious exits: E W ]
The corpse of a hulking Dhai'mon trolloc is lying here.
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o HP:Beaten MV:Tiring >

*Haku* has arrived from the east.

o HP:Beaten MV:Tiring >
*Castien* pierces your body.
*Haku* pierces your body.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Tiring - Castien: Wounded >
*Haku* pierces your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A bearish trolloc joins your fight!
Haku swiftly dodges a muzzled trolloc's attempt to cleave him.
You try to blast *Castien*, but he deflects the blow.
*Castien* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Haku* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!


f
o HP:Critical MV:Tiring - Castien: Wounded >
n
n
PANIC! You couldn't escape!

o HP:Critical MV:Tiring - Castien: Wounded > No way! You're fighting for your life!

o HP:Critical MV:Tiring - Castien: Wounded > No way! You're fighting for your life!

o HP:Critical MV:Tiring - Castien: Wounded >
*Castien* panics, and attempts to flee!

f
o HP:Critical MV:Tiring - Castien: Wounded >
n
n
PANIC! You couldn't escape!
*Castien* leaves east.

o HP:Critical MV:Tiring - Haku: Hurt > No way! You're fighting for your life!

o HP:Critical MV:Tiring - Haku: Hurt > No way! You're fighting for your life!

f
o HP:Critical MV:Tiring - Haku: Hurt >
n

*Haku* swiftly dodges your attempt to blast him.
A bearish trolloc says 'You Haku!!! You will die before your time!! '
Haku swiftly dodges a muzzled trolloc's attempt to cleave him.
*Haku* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


n
o HP:Critical MV:Tiring - Haku: Hurt > PANIC! You couldn't escape!

o HP:Critical MV:Tiring - Haku: Hurt >
*Haku* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

cmw
f
o HP:Critical MV:Tiring - Haku: Hurt > No way! You're fighting for your life!

n
o HP:Critical MV:Tiring - Haku: Hurt > [cha mood wimpy]
Mood changed to: Wimpy

n
o HP:Critical MV:Tiring - Haku: Hurt >
You panic and attempt to flee!


*Castien* pierces your head.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.

Snorgg
Posts: 77
Joined: Tue Nov 22, 2016 9:27 am

Re: Fail!

Post by Snorgg » Sat Jul 03, 2021 1:58 am

Why I hate stab and it hates me back

You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Badd: Wounded >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Winded - Badd: Wounded > laugh

A shrill piercing scream reverberates through the area.
*Badd* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Tiring - Badd: Wounded >
*Badd* snickers softly.

and

Unearthly House
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Badd: Hurt >
*Badd* tries to pierce you, but you parry successfully.

* S HP:Healthy MV:Winded - Badd: Hurt >
The Irondoor is opened from the other side.

* S HP:Healthy MV:Winded - Badd: Hurt >
*Badd* panics, and attempts to flee!

* S HP:Healthy MV:Winded - Badd: Hurt >
*Badd* leaves east.

and

hide
backstab h.light
Unearthly House
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Badd: Hurt >
*Badd* tries to pierce you, but you parry successfully.


and

o S HP:Healthy MV:Weary > Unearthly House
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Weary > You attempt to hide yourself.

You silently approach your victim...

=
Stanislav narrates 'snorgg the brick'

+
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Badd: Scratched >
*Badd* panics, and attempts to flee!


and

hide
backstab h.light
Unearthly House
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Badd: Wounded >
*Badd* tries to pierce you, but you deflect the blow.

and

* S HP:Healthy MV:Winded > hide
backstab h.light
Unearthly House
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

You silently approach your victim...

=
A shrill piercing scream reverberates through the area.
The day has begun.
Your heartbeat calms down more as you feel less panicked.


Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Winded - Badd: Wounded >
*Badd* tries to pierce you, but you deflect the blow.

* S HP:Healthy MV:Winded - Badd: Wounded > nar brick again

*Draz* has arrived from the west.
*Yaan* has arrived from the west.
*Adael* has arrived from the west.
A white destrier has arrived from the west.
*Thrum* has arrived from the west.
*Relena* has arrived from the west.

* S HP:Healthy MV:Winded - Badd: Wounded >
*Badd* tries to pierce you, but you parry successfully.
*Draz* starts riding a warhorse.

* S HP:Healthy MV:Winded - Badd: Wounded >
*Thrum* tries to pound you, but you deflect the blow.

* S HP:Healthy MV:Winded - Badd: Wounded >
You swiftly dodge *Badd*'s attempt to pierce you.

f
* S HP:Healthy MV:Winded - Badd: Wounded > e

*Relena* tries to slash you, but you deflect the blow.
A white destrier stops following Adael.
*Adael* starts riding a white destrier.

e
* S HP:Healthy MV:Winded - Badd: Wounded > You narrate 'brick again'

*Relena* tries to slash you, but you parry successfully.
*Badd* tries to pierce you, but you dodge the attack.
You try to pierce *Badd*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
The Smoking Pit
[ obvious exits: E S ]
A grime-covered weary trolloc goes about his duties, eyes on the ground.
Gray River

And with that I left... and this is why I hate stab.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Sat Jul 03, 2021 11:13 am

Working as intended!! Jk :P Unfortunate, wonder what percent notice he has.

Sikandro
Posts: 17
Joined: Thu Jul 01, 2021 1:38 pm

Re: Fail!

Post by Sikandro » Sat Jul 03, 2021 5:30 pm

o S HP:Wounded MV:Weary > [k light]
They aren't here.

o S HP:Wounded MV:Weary > [where ]
Players in your Zone
--------------------
Sikandro - Rotten Crates

o S HP:Wounded MV:Weary > [k light]
They aren't here.

o S HP:Wounded MV:Weary >
nar went mtns, no chasers so far
You narrate 'went mtns, no chasers so far'

p
o S HP:Wounded MV:Weary >
x
[where ]
Players in your Zone
--------------------
Sikandro - Rotten Crates

x
o S HP:Wounded MV:Weary > [k light]
They aren't here.

x
o S HP:Wounded MV:Weary > [k light]
They aren't here.

x
o S HP:Wounded MV:Weary > [k light]
They aren't here.

o S HP:Wounded MV:Weary > [k light]
They aren't here.

x
o S HP:Wounded MV:Weary >
x
[k light]
They aren't here.

who
o S HP:Wounded MV:Weary > [k light]
They aren't here.

x
o S HP:Wounded MV:Weary > Players
-------
Killinger the Ramshorned Trolloc
Snorgg the Veteran Havoc [Ko'bal]
Horror the Dreadlord [Dreadlord]
Kronark the Wolfish Trolloc
Sikandro the Ahf'frait Grunt

5 players displayed.

o S HP:Wounded MV:Weary > [k light]
They aren't here.

o S HP:Wounded MV:Weary >
x

Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Sat Jul 03, 2021 9:06 pm

Ouch. Nice to see Horror around.

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: Fail!

Post by Jecks » Tue Jul 06, 2021 9:50 pm

Fun fight, Failed Ending.

* R HP:Critical MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Critical MV:Winded > You scythe *Rig*'s left leg.

nded - Rig: Critical >
As *Rig* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Winded >
You dodge a bash from *Rig* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Rig: Critical >
Roryn narrates 'toward chico'

* R HP:Critical MV:Winded - Rig: Critical >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Critical MV:Winded - Rig: Critical > open oakdoor south
It's already open!

* R HP:Critical MV:Winded - Rig: Critical >
You scythe *Rig*'s left leg.
*Rig* tries to scythe you, but you parry successfully.

* R HP:Critical MV:Winded - Rig: Critical >
You scythe *Rig*'s right leg.

* R HP:Critical MV:Winded - Rig: Critical >
You dodge a bash from *Rig* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Rig: Critical >
You barely scythe *Rig*'s body.

* R HP:Critical MV:Winded - Rig: Critical >
A shrill piercing scream reverberates through the area.

* R HP:Critical MV:Winded - Rig: Critical >
You scythe *Rig*'s right leg.

* R HP:Critical MV:Winded - Rig: Critical >
You dodge a bash from *Rig* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Rig: Critical >
You scythe *Rig*'s body.

* R HP:Critical MV:Winded - Rig: Critical >
You scythe *Rig*'s body.

nded - Rig: Critical >
*Rig* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


nded - Rig: Critical >
*Rig* scythes your left hand.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

e

*Rig* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!


kill dark

You flee head over heels.
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is standing here, riding a shadow stallion.

* R HP:Critical MV:Winded > You scythe *Rig*'s right leg.

* R HP:Critical MV:Winded - Rig: Critical >
*Rig* tries to scythe you, but you parry successfully.
You scythe *Rig*'s left arm.

* R HP:Critical MV:Winded - Rig: Critical >
*Rig* tries to scythe you, but you deflect the blow.

* R HP:Critical MV:Winded - Rig: Critical >
You scythe *Rig*'s body.

nded - Rig: Critical >
You dodge a bash from *Rig* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* R HP:Critical MV:Winded > kill dark
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is sitting here, riding a shadow stallion.

* R HP:Critical MV:Winded > You scythe *Rig*'s body.
*Rig* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Winded - Rig: Critical >
You scythe *Rig*'s left leg extremely hard.
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Rig*'s death cry.

* R HP:Critical MV:Winded > remove axe
draw dagger
scalp 1.corpse
sheath dagger
wield axe
You stop using a wicked knife bladed axe.

* R HP:Critical MV:Winded > You try to quietly draw a shiny copper dagger from a crimson cloak of fine Two Rivers wool.

* R HP:Critical MV:Winded > You lean over and sever the bloody head from the corpse of Rig.

* R HP:Critical MV:Winded > You sheath a shiny copper dagger into a crimson cloak of fine Two Rivers wool.

wear scalp
* R HP:Critical MV:Winded > You wield a wicked knife bladed axe.

* R HP:Critical MV:Winded > l
You put the severed head of Rig the Myrddraal slain in the Blight on your belt.

* R HP:Critical MV:Winded > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of MYRDDRAAL leaving ^^NORTH^^
The corpse of Rig is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical MV:Winded > get all corpse
You get a pair of thick metal boots from the corpse of Rig.
You get a pair of ebony-steel plate greaves from the corpse of Rig.
You get a water skin from the corpse of Rig.
You get a small purse from the corpse of Rig.
You get a bronze belt of odd design from the corpse of Rig.
You get a wickedly scythed longsword from the corpse of Rig.
You get a sungwood bracelet from the corpse of Rig.
You get a sungwood bracelet from the corpse of Rig.
You get a pair of heavy metal gauntlets from the corpse of Rig.
You get a pair of ebony-steel plate vambraces from the corpse of Rig.
You get an inky black cloak from the corpse of Rig.
You get a shining steel breastplate from the corpse of Rig.
You get a torc of gleaming steel from the corpse of Rig.
You get a strange, insectoid helm from the corpse of Rig.
You get a gold ring delicately carved with ivy from the corpse of Rig.
You get a gold ring delicately carved with ivy from the corpse of Rig.
an oilstone: You can't carry that much weight.

* R HP:Critical MV:Winded > w
w
Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You feel some dark power draining your life force...
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Winded > You feel some dark power draining your life force...
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A well-muscled and confident looking blademaster stands here.
A kind-faced figure stands here.

By the time I get to my corpse it's been looted by Monsoon. Fail.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Tue Jul 06, 2021 10:38 pm

Which room is this and why the "e" after fleeing? Just curious, four exit room. Don't have a map in front of me to look.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fail!

Post by Detritus » Wed Jul 07, 2021 12:03 am

Thore wrote:
Tue Jul 06, 2021 10:38 pm
Which room is this and why the "e" after fleeing? Just curious, four exit room. Don't have a map in front of me to look.
He's mounted 1n akkad, it's 50/50 on east or west if a flee goes off, wanting to get back in the room with the zerk abser. You're ready to hit s;k dark if you get a n flee or 2w k dark if it takes you the other direction.
I'd be curious what the autowimpy was set at, wimpied out then took 1 more scythe after autowimpy activated as well.

Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Re: Fail!

Post by Jecks » Wed Jul 07, 2021 11:18 am

Yeah, that's 1n Akkad. With Oakdoor closed, I had a 33.33% chance of fleeing W or E or N. I just took a random guess and dlined E with my fingers crossed.

Fenrir
Posts: 3
Joined: Wed Nov 28, 2018 7:55 pm

Re: Fail!

Post by Fenrir » Thu Jul 08, 2021 3:00 am

2 vs 2 and haku decided to same side scalp??? Wtf man lol at least hope you mailed erevos or something where you hid it. Pathetic

* S HP:Wounded MV:Haggard > *Isabel* tries to blast you, but you parry successfully.
You do the best you can!
*Haku* tries to stab you, but you parry successfully.

k light
* S HP:Wounded MV:Haggard - Isabel: Critical > s
No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - Isabel: Critical > k light
f
You do the best you can!

* S HP:Wounded MV:Haggard - Isabel: Critical > No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - Isabel: Critical > You do the best you can!

You panic and attempt to flee!abel: Critical >


*Haku* stabs your head.

k light
k light

*Isabel* panics, and attempts to flee!

You flee head over heels.
Twist in the Overgrown Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a horse leaving south.
They aren't here.

* S HP:Wounded MV:Haggard > k light
They aren't here.

k light
* S HP:Wounded MV:Haggard > They aren't here.

k light
* S HP:Wounded MV:Haggard > k light
They aren't here.

* S HP:Wounded MV:Haggard > *Isabel* has arrived from the east, riding a warhorse.
You tickle *Isabel*'s left leg with your pierce.

s
* S HP:Wounded MV:Haggard - Isabel: Critical > You do the best you can!
*Haku* stabs your body.

* S HP:Wounded MV:Haggard - Isabel: Critical > No way! You're fighting for your life!

* S HP:Wounded MV:Haggard - Isabel: Critical >
*Haku* stabs your body.
You pierce *Isabel*'s right arm.
*Haku* tries to stab you, but you parry successfully.
You barely pierce *Isabel*'s left leg.
*Haku* coughs and shivers.
*Isabel* coughs and shivers.

* S HP:Wounded MV:Haggard - Isabel: Critical >
You dodge a bash from *Isabel* who loses her balance and falls!

* S HP:Wounded MV:Haggard - Isabel: Critical >
*Haku* stabs your body.
You tickle *Isabel*'s body with your pierce.
*Isabel* is stunned, but will probably regain consciousness...

* S HP:Wounded MV:Haggard > wink
Have you got something in your eye?

k light
* S HP:Wounded MV:Haggard > You try to pierce *Haku*, but he parries successfully.

* S HP:Wounded MV:Haggard - Haku: Wounded >
You try to pierce *Haku*, but he deflects the blow.
*Haku* stabs your head hard.

f
* S HP:Wounded MV:Haggard - Haku: Wounded > n
w
You panic and attempt to flee!

kh

*Haku* tries to stab you, but you deflect the blow.

You flee head over heels.
An Overgrown Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
Alas, you cannot go that way...

* S HP:Wounded MV:Haggard > Twist in the Overgrown Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a horse leaving south.
*Haku* is standing here.
A warhorse is here, stamping his feet impatiently.
*Isabel* is lying here, stunned.
*Haku* stabs your body.

* S HP:Wounded MV:Haggard - Haku: Wounded > [k horse]
You do the best you can!

* S HP:Wounded MV:Haggard - Haku: Wounded >
You try to pierce *Haku*, but he deflects the blow.
*Haku* stabs your body.

* S HP:Wounded MV:Haggard - Haku: Wounded > f
*Haku* swiftly dodges your attempt to pierce him.
*Haku* tries to stab you, but you deflect the blow.
You panic and attempt to flee!

kill thorns

*Haku* stabs your body.

You flee head over heels.
On the Overgrown Path
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a horse leaving south.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
You pierce a blood thornbush's crown into bloody fragments!

* S HP:Wounded MV:Haggard - a blood thornbush: Wounded >
A blood thornbush tries to hit you, but you deflect the blow.
A blood thornbush tries to hit you, but you dodge the attack.
You pierce a blood thornbush's roots extremely hard.

* S HP:Wounded MV:Haggard - a blood thornbush: Battered > Target set to isabel
f
k isabel
You panic and attempt to flee!


A blood thornbush tries to hit you, but you parry successfully.
A blood thornbush tries to hit you, but you dodge the attack.

You flee head over heels.
Twist in the Overgrown Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
*Haku* is standing here.
A warhorse is here, stamping his feet impatiently.
*Isabel* is lying here, stunned.
You pierce *Isabel*'s body hard.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Isabel*'s death cry.
*Haku* stabs your body.

* S HP:Wounded MV:Haggard - Haku: Wounded >
You try to pierce *Haku*, but he parries successfully.
*Haku* stabs your body hard.
You try to pierce *Haku*, but he deflects the blow.
*Haku* tries to stab you, but you deflect the blow.

* S HP:Wounded MV:Haggard - Haku: Wounded >
You try to pierce *Haku*, but he deflects the blow.
*Haku* tries to stab you, but you parry successfully.

* S HP:Wounded MV:Haggard - Haku: Wounded >
*Haku* stabs your body.

get pack corpse
* S HP:Wounded MV:Haggard - Haku: Wounded > You get a backpack from the corpse of Isabel.
*Haku* gets a pair of thick metal boots from the corpse of Isabel.
*Haku* gets a pair of ebony-steel plate greaves from the corpse of Isabel.
*Haku* gets an enormous double-bladed battleaxe from the corpse of Isabel.
*Haku* gets a pair of heavy metal gauntlets from the corpse of Isabel.
*Haku* gets a pair of ebony-steel plate vambraces from the corpse of Isabel.
*Haku* gets a shining steel breastplate from the corpse of Isabel.
*Haku* gets a full metal helmet and visor from the corpse of Isabel.
*Haku* gets a torch from the corpse of Isabel.

* S HP:Wounded MV:Haggard - Haku: Wounded > sheath
You sheath a dagger of green jade into a red tabard with a vivid red cloak.

* S HP:Wounded MV:Haggard - Haku: Wounded > wield sword
You wield a gleaming blacksword.

* S HP:Wounded MV:Haggard - Haku: Wounded >
You try to slash *Haku*, but he deflects the blow.
*Haku* tries to stab you, but you parry successfully.

* S HP:Wounded MV:Haggard - Haku: Wounded >
*Haku* tries to stab you, but you parry successfully.

inv
* S HP:Wounded MV:Haggard - Haku: Wounded > You are carrying:
a backpack
a flask stained with human blood

k isabel
* S HP:Wounded MV:Haggard - Haku: Wounded > They aren't here.

* S HP:Wounded MV:Haggard - Haku: Wounded > inv
k isabel
You are carrying:
a backpack
a flask stained with human blood

k isabel
* S HP:Wounded MV:Haggard - Haku: Wounded > You try to slash *Haku*, but he parries successfully.
*Haku* tries to stab you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
*Haku* coughs and shivers.
They aren't here.


k light
k light
You swirl about with a gleaming blacksword, slicing across *Haku*'s body.
You flee head over heels.
On the Overgrown Path
[ obvious exits: N S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a horse leaving south.
There are some tracks of a trolloc leaving south.
A thicket of thorns covers the area here.
A thicket of thorns covers the area here.
They aren't here.

* S HP:Wounded MV:Weary > k light
Erevos narrates 'i rock'
They aren't here.

Run to Erevos as there's now smells, Carl and Draz showed up. Ripped Carl

* S HP:Wounded MV:Weary > Players in your Zone
--------------------
Erevos - Twist in the Overgrown Path
Fenrir - Twist in the Overgrown Path

* S HP:Wounded MV:Weary > k light
k light
k light
They aren't here.

k light
* S HP:Wounded MV:Weary > k light
They aren't here.

* S HP:Wounded MV:Weary > k light
They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > They aren't here.

* S HP:Wounded MV:Weary > remove sword
You stop using a gleaming blacksword.

* S HP:Wounded MV:Weary > draw
You try to quietly draw a dagger of green jade from a red tabard with a vivid red cloak.

* S HP:Wounded MV:Weary > scalp
e
It seems to have already been scalped. <---really man? stealing a scalp from erevos for what?

* S HP:Wounded MV:Weary > An Overgrown Path
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Erevos has arrived from the west.

If you didn't scalp it then I have no clue who did. We were the only ones on sides stanislav later and he sure didn't. Poor show at least let us know if you accidently did it and hid it somewhere.

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