Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kathos
Posts: 5
Joined: Sun Apr 16, 2023 8:53 am

Re: Fail!

Post by Kathos » Sat May 27, 2023 1:27 pm

Dark Cave
[ obvious exits: N ]
Zone: Borderlands North of Fal Dara
Door down: trapdoor
*Bahamut* is standing here.

* HP:Beaten MV:Weary >
You pound *Bahamut*'s body.

* HP:Beaten MV:Weary - Bahamut: Critical >
You do the best you can!

* HP:Beaten MV:Weary - Bahamut: Critical >

*Bahamut* tries to hack you, but you deflect the blow.
You pound *Bahamut*'s head hard.

* HP:Beaten MV:Weary - Bahamut: Critical >
You do the best you can!

* HP:Beaten MV:Weary - Bahamut: Critical >

Sarras has arrived from the north.

* HP:Beaten MV:Weary - Bahamut: Critical >

You barely pound *Bahamut*'s body.
*Bahamut* is stunned, but will probably regain consciousness...
*Bahamut* regains consciousness.
Sarras tries to blast you, but you deflect the blow.

* HP:Beaten MV:Weary - Bahamut: Critical >
You do the best you can!

* HP:Beaten MV:Weary - Bahamut: Critical >
You do the best you can!

* HP:Beaten MV:Weary - Bahamut: Critical >
You do the best you can!

* HP:Beaten MV:Weary - Bahamut: Critical >

*Bahamut* sends you sprawling with a powerful bash!

* HP:Beaten MV:Weary - Bahamut: Critical >

*Bahamut* hacks your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten MV:Weary - Bahamut: Critical >


*Bahamut* hacks your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

Kathos
Posts: 5
Joined: Sun Apr 16, 2023 8:53 am

Re: Fail!

Post by Kathos » Sat May 27, 2023 3:37 pm

* R HP:Beaten MV:Fresh >
Your blood freezes as you hear someone's death cry.
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
A Pile of Decaying Skeletons
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of Alita is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Neshaminy* is standing here.
A hooved trolloc anxiously stamps its feet.
A trolloc is here ruling a group of trollocs.
A bearish trolloc towers here, its snout drawn into a snarl.
Powerful wings, beating fiercely, obstruct the view.
A handsome man in black, military vesture generals the Dark Lord's new armies.
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A towering bull-headed abomination bellows orders at the horde.

* R HP:Beaten MV:Full >
*Neshaminy* gets a pair of gleaming metal boots from the corpse of Alita.
*Neshaminy* gets a pair of thick, gold-plated greaves from the corpse of Alita.
*Neshaminy* gets a bronze belt of odd design from the corpse of Alita.
*Neshaminy* gets a darkened steel trident from the corpse of Alita.
*Neshaminy* gets a sungwood bracelet from the corpse of Alita.
*Neshaminy* gets a sungwood bracelet from the corpse of Alita.
*Neshaminy* gets a sturdy pair of full leather gauntlets from the corpse of Alita.
*Neshaminy* gets a pair of polished, gold-plated vambraces from the corpse of Alita.
*Neshaminy* gets a backpack from the corpse of Alita.
*Neshaminy* gets an earthen brown mantle from the corpse of Alita.
*Neshaminy* gets a tunic of finely-crafted chain from the corpse of Alita.
*Neshaminy* gets a torc of gleaming steel from the corpse of Alita.
*Neshaminy* gets a torc of gleaming steel from the corpse of Alita.
*Neshaminy* gets a gold-chased morion with an engraved silver comb from the corpse of Alita.
*Neshaminy* gets a gold ring delicately carved with ivy from the corpse of Alita.
*Neshaminy* gets a gold ring delicately carved with ivy from the corpse of Alita.
*Neshaminy* gets a lantern from the corpse of Alita.
The corpse of Alita seems to be empty.

* R HP:Beaten MV:Full >
You swiftly dodge a hooved trolloc's attempt to cleave you.
A bearish trolloc joins a hooved trolloc's fight!
A huge draghkar joins a hooved trolloc's fight!
The Dreadlord joins a huge draghkar's fight!
The Dreadlord's hands weave a bright red flame...
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your body is burned by a weakened fireball sent by the Dreadlord!
A bearish trolloc joins a bearish trolloc's fight!
A Dhai'mon trolloc joins a hooved trolloc's fight!
A boarish trolloc joins a hooved trolloc's fight!
*Neshaminy* leans over and severs the head from the corpse of Alita.
No way! You're fighting for your life!

* R HP:Critical MV:Full - a hooved trolloc: Healthy >

You swiftly dodge a boarish trolloc's attempt to crush you.
You swiftly dodge a Dhai'mon trolloc's attempt to crush you.
A bearish trolloc tries to slash you, but you parry successfully.
The Dreadlord slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A huge draghkar hits your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Someone slashes your left leg.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Alita of Illian is sitting here.
An ogier wearing a well worn backpack walks by.
A kind-faced figure stands here.

storm
Posts: 14
Joined: Wed May 03, 2023 4:10 am

Re: Fail!

Post by storm » Mon Jun 05, 2023 5:07 pm

sadly, no death resulted here, which in my opinion is why it belongs here XD All i have to say is, be gone with your evil hard hide rooms!!!


* HP:Scratched MV:Full >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
West: A squat border stone juts from the soil.
*Lisennet* is standing here, riding a shadow stallion.

* HP:Scratched MV:Strong > You look around for somewhere to conceal yourself, but to no avail.

* HP:Scratched MV:Strong > You silently approach your victim...
-=
*Lisennet* leaves west riding a shadow stallion.
+**+=
The earth trembles and shivers beneath your feet..!
- -=+
*Lisennet* has arrived from the west, riding a shadow stallion.

*
Ooops. Your clumsy execution broadcasts your intentions.
*Lisennet* panics, and attempts to flee!

* HP:Scratched MV:Strong - Lisennet: Battered >

Ryver has arrived from the west, riding a warhorse.

* HP:Scratched MV:Strong - Lisennet: Battered >

Meren
Posts: 277
Joined: Tue Feb 06, 2018 10:45 pm

Re: Fail!

Post by Meren » Mon Jun 05, 2023 7:14 pm

Torn between Fail! and Stab...but yes.

[narrate ]
You narrate 'I ahve stalked her'

o S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
*Skymya* has arrived from the south, riding a draft horse.

* S HP:Healthy MV:Full >

*Skymya* leaves north riding a draft horse. ^^

o S HP:Healthy MV:Full >
o without even using the unimplemented stalk mechanic
[narrate ]
You narrate 'without even using the unimplemented stalk mechanic'

scan s
h
o S HP:Healthy MV:Full >
A sailor is here.
A Tower Guard watches for signs of trouble.
A gray palfrey prances skittishly nearby.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
An old woman smiles kindly.
The Tar Valon town crier stands here, spreading the news.
An Illuminator's assistant stands here carrying some colored tubes.

o S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Full >

Zarth narrates 'did you land!?'

o S HP:Healthy MV:Full >
s
s
h
Merchant Square
[ obvious exits: N E S W ]
Zone: Tar Valon
East: A Tower Guard watches for signs of trouble.
South: An Illianer steed stands here proudly, its black mane glistening.
West: A worker busily earns a day's pay.
A fountain is here, offering clear blue water to all.
A sailor is here.
A Tower Guard watches for signs of trouble.
A gray palfrey prances skittishly nearby.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
An old woman smiles kindly.
The Tar Valon town crier stands here, spreading the news.
An Illuminator's assistant stands here carrying some colored tubes.

o S HP:Healthy MV:Full >
Southharbor Boulevard
[ obvious exits: N E S W ]
Zone: Tar Valon
North: A sailor is here.
East: The fishmonger is here, hoping to buy your catch.
South: A Tower Guard watches for signs of trouble.
West: A Tower Guard watches for signs of trouble.
An Illianer steed stands here proudly, its black mane glistening.
A worker busily earns a day's pay.

o S HP:Healthy MV:Full > [hide ]
You attempt to hide yourself.

o S HP:Healthy MV:Full >
e
scan u
The Woman of Tanchico
[ obvious exits: W U ]
Zone: Tar Valon
West: An Illianer steed stands here proudly, its black mane glistening.
Up: *Storm* is standing here.
The fishmonger is here, hoping to buy your catch.
The postmaster stands here, ready to deliver the mail.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

h
* S HP:Healthy MV:Full >
*Storm* is standing here.
The innkeeper bustles about, helping guests into rooms.

* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
u
h
Reception of the Woman of Tanchico
[ obvious exits: D ]
Zone: Tar Valon
Down: The fishmonger is here, hoping to buy your catch.
*Storm* is standing here.
The innkeeper bustles about, helping guests into rooms.

v
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full >
[dia h.light]
Storm is in excellent condition.
Storm is healthy.

* S HP:Healthy MV:Full >
cz
change mood berserk
h
y
backstab h.light
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Full > You silently approach your victim...
-=+**+=- -=
+*
You try to quietly draw a silver-winged basilard from a camouflaged hood.
*Storm* makes a strange sound as you place a silver-winged basilard in her back!
*Storm* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Storm*'s death cry.

* S HP:Healthy MV:Full >
]
get all corpse
sca
sca
You get a black pair of silver-tooled boots from the corpse of Storm.
You get a pair of earthen colored breeches from the corpse of Storm.
You get a small purse from the corpse of Storm.
You get a belt with a buckle of cuendillar from the corpse of Storm.
You get a silver sai from the corpse of Storm.
You get a polished onyx-inlaid shield from the corpse of Storm.
You get a jeweled wristcuff from the corpse of Storm.
You get a jeweled wristcuff from the corpse of Storm.
You get a pair of dark gloves from the corpse of Storm.
You get a set of cloth sleeves from the corpse of Storm.
You get a surcoat with exquisite embroidery from the corpse of Storm.
You get a bearskin tunic from the corpse of Storm.
You get a shimmering pendant of obsidian from the corpse of Storm.
You get a silver medallion from the corpse of Storm.
You get a camouflaged hood from the corpse of Storm.
You get a gold ring from the corpse of Storm.
You get a gold ring from the corpse of Storm.
You get a mirrored lantern from the corpse of Storm.

* S HP:Healthy MV:Full > You lean over and sever the bloody head from the corpse of Storm.

* S HP:Healthy MV:Full > It seems to have already been scalped.

* S HP:Healthy MV:Full >
o yes i went berserk and landed
[narrate ]
You narrate 'yes i went berserk and landed'

cb
change mood brave
* S HP:Healthy MV:Full >
cb
change mood brave

The innkeeper tries to pound you, but you deflect the blow.

cb
change mood brave
cb
change mood brave
* S HP:Healthy MV:Full - the innkeeper: Scratched > You chose to go berserk, now live or die with
it!

* S HP:Healthy MV:Full - the innkeeper: Scratched >
You chose to go berserk, now live or die with it!

* S HP:Healthy MV:Full - the innkeeper: Scratched > You chose to go berserk, now live or die with
it!

* S HP:Healthy MV:Full - the innkeeper: Scratched > You chose to go berserk, now live or die with
it!

* S HP:Healthy MV:Full - the innkeeper: Scratched >

You pierce the innkeeper's head into bloody fragments!
The innkeeper pounds your right arm very hard.

* S HP:Scratched MV:Full - the innkeeper: Scratched >
o she landed amazing
You try to pierce the innkeeper, but he deflects the blow.
[narrate ]
You narrate 'she landed amazing'

* S HP:Scratched MV:Full - the innkeeper: Scratched >

You try to pierce the innkeeper, but he deflects the blow.
The innkeeper pounds your right foot.
Zarth narrates 'snicker'

* S HP:Scratched MV:Full - the innkeeper: Scratched >
o loaded*
score
[narrate ]
You narrate 'loaded*'

* S HP:Scratched MV:Full - the innkeeper: Scratched >
You pierce the innkeeper's body extremely hard.
HP:Scratched MP:Full
You have scored 103429719 experience points and 424 quest points.
You need 70281 exp to level and -349 qp to rank.
You have amassed 235 Turn points to date.
You have played 210 days and 1 hours (real time).
This ranks you as Meren the Cavalry Rider [White Leopards 3] (Level 49).
You are fighting the innkeeper.

* S HP:Scratched MV:Full - the innkeeper: Hurt >

You pierce the innkeeper's body into bloody fragments!
The innkeeper tries to pound you, but you deflect the blow.

* S HP:Scratched MV:Full - the innkeeper: Hurt >

You pierce the innkeeper's body into bloody fragments!

* S HP:Scratched MV:Full - the innkeeper: Hurt >
o but now imberserk on an innkeeper

You pierce the innkeeper's right leg into bloody fragments!
The innkeeper tries to pound you, but you parry successfully.

sc
* S HP:Scratched MV:Full - the innkeeper: Hurt >
[narrate ]
You narrate 'but now imberserk on an innkeeper'

* S HP:Scratched MV:Full - the innkeeper: Hurt >
HP:Scratched MP:Full
You have scored 103439331 experience points and 424 quest points.
You need 60669 exp to level and -349 qp to rank.
You have amassed 235 Turn points to date.
You have played 210 days and 1 hours (real time).
This ranks you as Meren the Cavalry Rider [White Leopards 3] (Level 49).
You are fighting the innkeeper.

* S HP:Scratched MV:Full - the innkeeper: Hurt >

Ouch!
Ouch!

* S HP:Wounded MV:Weary - the innkeeper: Hurt >

You pierce the innkeeper's left leg extremely hard.

* S HP:Wounded MV:Weary - the innkeeper: Wounded >

You pierce the innkeeper's body extremely hard.
The innkeeper tries to pound you, but you deflect the blow.

shea;wie sai
* S HP:Wounded MV:Weary - the innkeeper: Wounded >
You sheath a silver-winged basilard into a camouflaged hood.

* S HP:Wounded MV:Weary - the innkeeper: Wounded > Ouch!
Ouch!
You wield a silver sai.
Zarth narrates 'where?'

* S HP:Battered MV:Collapsing - the innkeeper: Wounded >
o tv

You pierce the innkeeper's body extremely hard.
The innkeeper pounds your right arm hard.
You pierce the innkeeper's body extremely hard.

* S HP:Battered MV:Collapsing - the innkeeper: Wounded >
Ouch!
Ouch!
[narrate ]
You narrate 'tv'

* S HP:Critical MV:Collapsing - the innkeeper: Wounded >

You pierce the innkeeper's head extremely hard.
The innkeeper tickles your right leg with his pound.
You wish that your wounds would stop BLEEDING so much!

The Wheel of Time turns towards the Dark...
(tic_timer): Starting tic timer.

* S HP:Critical MV:Collapsing - the innkeeper: Wounded >
o and it's emoted me dead
[narrate ]
You narrate 'and it's emoted me dead'

* S HP:Critical MV:Collapsing - the innkeeper: Wounded >

Zarth narrates 'that is far away from me'

* S HP:Critical MV:Collapsing - the innkeeper: Wounded >

Ouch!
You are dead! Sorry...

Sorvitor
Posts: 46
Joined: Sat Apr 30, 2016 7:00 pm

Re: Fail!

Post by Sorvitor » Mon Jun 05, 2023 7:42 pm

Lotm!

Mantas
Posts: 225
Joined: Tue May 14, 2019 4:35 pm

Re: Fail!

Post by Mantas » Wed Jun 07, 2023 6:10 am

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving SOUTH. vv
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
-- RIDDEN MOUNT -- tracks leaving ^^ NORTH. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Your mount is too exhausted.

* R HP:Critical MV:Winded >
Your mount is too exhausted.

* R HP:Critical MV:Winded >
Alas, you cannot go that way...

* R HP:Critical MV:Winded >
dism

A ramshorned trolloc barely tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins a ramshorned trolloc's fight!
*Samurai* has arrived from the south.

n
* R HP:Critical MV:Winded - a ramshorned trolloc: Healthy >
q
kill dark
You stop riding him.
*Samurai* blasts your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a ramshorned trolloc: Healthy >
f
*Samurai* blasts your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!

Someone cleaves your left leg.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Fail!

Post by Shzrei » Fri Jun 09, 2023 2:02 am

I chortlesnorfling HATE the bugs in door script, and yes a genuinely fucked up here


Annex of Agelmar's Chambers
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Rhys* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Scratched MV:Winded > [kill light]
You pound *Rhys*'s body.
* S HP:Scratched MV:Winded - Rhys: Critical >
-=+**+=- -=
Your bash at *Rhys* sends him sprawling!
* S HP:Scratched MV:Winded - Rhys: Critical >
You pound *Rhys*'s right foot.
Lord Agelmar smites your body extremely hard.
* S HP:Scratched MV:Winded - Rhys: Critical >
Lord Agelmar smites your body extremely hard.
You pound *Rhys*'s body hard.
* S HP:Hurt MV:Winded - Rhys: Critical >
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* S HP:Hurt MV:Winded - Rhys: Critical >
You panic and attempt to flee!
You flee head over heels.
Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.
[kill light]
They aren't here.
* S HP:Hurt MV:Winded >
[kill light]
They aren't here.
* S HP:Hurt MV:Winded >

(tic_timer): Tic in 7 seconds!
[kill light]
They aren't here.
* S HP:Hurt MV:Winded > [kill light]
They aren't here.
* S HP:Hurt MV:Winded >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Rhys* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Hurt MV:Winded >
[kill light]
You pound *Rhys*'s right leg hard.
* S HP:Hurt MV:Winded - Rhys: Critical >
[kill light]
You do the best you can!
* S HP:Hurt MV:Winded - Rhys: Critical >
*Rhys* sends you sprawling with a powerful bash! VERY nice PERFECT move on the delayed bash
* S HP:Hurt MV:Winded - Rhys: Critical >
*Rhys* slashes your right foot into bloody fragments!
An elite Shienaran guard joins Rhys's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
* S HP:Wounded MV:Winded - Rhys: Critical >

An elite Shienaran guard slashes your body extremely hard.
An elite Shienaran guard slashes your right leg extremely hard.
An elite Shienaran guard slashes your body very hard.
An elite Shienaran guard slashes your right leg.
*Rhys* slashes your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.796 seconds.
You are hungry.
You flee head over heels.
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
[kill light]
They aren't here.
* S HP:Battered MV:Tiring > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Rhys* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered MV:Tiring >
[kill light]
You pound *Rhys*'s left foot.
* S HP:Battered MV:Tiring - Rhys: Critical >
You panic and attempt to flee!
*Rhys* tries to slash you, but you deflect the blow.
An elite Shienaran guard joins Rhys's fight!
You pound *Rhys*'s right leg hard.
You flee head over heels.
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
[kill light]
They aren't here.
* S HP:Battered MV:Tiring > [kill light]
They aren't here.
* S HP:Battered MV:Tiring >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Rhys* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* S HP:Battered MV:Tiring >
*Rhys* tries to slash you, but you parry successfully.
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Rhys: Critical >
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Rhys: Critical >
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Rhys: Critical >
[kill light]
You do the best you can!
* S HP:Battered MV:Tiring - Rhys: Critical >
You panic and attempt to flee!
You flee head over heels.
Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
[kill light]
They aren't here.
* S HP:Battered MV:Tiring >
You have 193(396) hit and 132(263) movement points.
You have scored 108500001 experience points and 1062 quest points.
You need 1727319362 exp to level and 1938 qp to rank.
You have amassed 251 Turn points to date.
You have played 360 days and 8 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.
You are hungry.
* S HP:Battered MV:Tiring > You have 193(396) hit and 132(263) movement points.
You have scored 108500001 experience points and 1062 quest points.
You need 1727319362 exp to level and 1938 qp to rank.
You have amassed 251 Turn points to date.
You have played 360 days and 8 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.
You are hungry.
* S HP:Battered MV:Tiring >
[taste rations]
You nibble a little bit of the rations.
* S HP:Battered MV:Tiring >
You try to pound Ronan Shambayan, but he parries successfully. <-- could have waited for tic for this to clear fleelag
* S HP:Battered MV:Tiring - Ronan Shambayan: Scratched >
You panic and attempt to flee!
*Rhys* has arrived from the east.
A bloodstock stallion has arrived from the east.
*Rhys* tries to slash you, but you deflect the blow.
*Rhys* closes the studydoor.
PANIC! You couldn't escape!
No way! You're fighting for your life!
* S HP:Battered MV:Winded - Ronan Shambayan: Scratched >
*Rhys* tries to slash you, but you parry successfully.
Ronan Shambayan tries to hit you, but you deflect the blow.
You pound Ronan Shambayan's body into bloody fragments!
* S HP:Battered MV:Winded - Ronan Shambayan: Hurt >
PANIC! You couldn't escape!
* S HP:Battered MV:Winded - Ronan Shambayan: Hurt >
*Rhys* tries to slash you, but you parry successfully.
Ronan Shambayan tries to hit you, but you parry successfully.
You pound Ronan Shambayan's right arm into bloody fragments!
Your boots need polishing again -- blood all over...
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
Ronan Shambayan tries to hit you, but you parry successfully.
Your boots need polishing again -- blood all over...
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
You swiftly dodge Ronan Shambayan's attempt to hit you.
Your boots need polishing again -- blood all over...
*Rhys* is stunned, but will probably regain consciousness...
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
Ronan Shambayan tries to hit you, but you parry successfully.
You narrate 'hit1w agelmar'
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
You're too busy at the moment!
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded > You're too busy at the
moment!
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
I see no e here.
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
PANIC! You couldn't escape!
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
No way! You're fighting for your life!
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
[kill light]
You do the best you can!
* S HP:Battered MV:Winded - Ronan Shambayan: Wounded >
Ronan Shambayan tries to hit you, but you parry successfully.
You pound Ronan Shambayan's body into bloody fragments!
*Rhys* regains consciousness.
* S HP:Wounded MV:Winded - Ronan Shambayan: Wounded >
I see no e here.
* S HP:Wounded MV:Winded - Ronan Shambayan: Wounded >
I see no e here.
* S HP:Wounded MV:Winded - Ronan Shambayan: Wounded >
I see no e here.
* S HP:Wounded MV:Winded - Ronan Shambayan: Wounded >
Ronan Shambayan tries to hit you, but you parry successfully.
You pound Ronan Shambayan's body into bloody fragments!
* S HP:Wounded MV:Winded - Ronan Shambayan: Battered > I see no door here.
* S HP:Wounded MV:Winded - Ronan Shambayan: Battered >
I see no door here.
* S HP:Wounded MV:Winded - Ronan Shambayan: Battered >
I see no door here.
* S HP:Wounded MV:Winded - Ronan Shambayan: Battered >

*Rhys* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Winded - Ronan Shambayan: Battered >
*Rhys* slashes your left arm into bloody fragments!
PANIC! You couldn't escape!
Ronan Shambayan tries to hit you, but you parry successfully.
* S HP:Battered MV:Winded - Ronan Shambayan: Battered >
A sergeant bellows 'vp@wa rCu rsaZ mzveu ib_Uf [bL XgSt yKgoMdUD'
* S HP:Battered MV:Winded - Ronan Shambayan: Battered >
*Rhys* flows effortlessly into The Boar Rushes Down the Mountain.
*Rhys* slashes your body into bloody fragments!
PANIC! You couldn't escape!
Ronan Shambayan hits your body hard.
PANIC! You couldn't escape!
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered >
I see no door here.
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered > Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Rhys* is here, fighting YOU!
Ronan Shambayan is here, fighting YOU!
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered >
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered >
You miss your kick at *Rhys*'s groin, much to his relief...
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered >
Ronan Shambayan tries to hit you, but you deflect the blow.
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered >
Your kick hits *Rhys* in the solar plexus!
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered >
*Rhys* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
* S HP:Beaten MV:Winded - Ronan Shambayan: Battered >
*Rhys* gracefully changes forms to Parting the Silk.
*Rhys* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Ronan Shambayan hits your left leg hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* S HP:Critical MV:Winded - Ronan Shambayan: Battered >
*Rhys* slashes your left hand into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
Someone hits your body hard.
You are mortally wounded, and will die soon, if not aided.
S HP:Critical MV:Winded >
You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!
S HP:Critical MV:Winded >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.


<held> a badge emblazoned with an iron fist
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a camouflaged hood
<worn around neck> a silver medallion
<worn around neck> a silver medallion
<worn on body> a black shirt trimmed with lace
<worn about body> a surcoat with exquisite embroidery
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a steel warhammer
<worn about waist> a belt bearing a dragon worked in silver
<worn on belt> a small purse
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots


Retrospectively I had time to type open studydoor; or could have bashed rhys

Adael
Posts: 1081
Joined: Sun Mar 22, 2015 12:34 am

Re: Fail!

Post by Adael » Fri Jun 09, 2023 4:42 am

I chortlesnorfling HATE the bugs in door script
Not 100% sure what was going on, as the map wasn’t registering the rooms 1n or 1w of Agelmar it looks like. There wasn’t zone info showing, but also not the error message about the room being unknown. I’ll try to check those rooms out sometime this next week.

Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Tue Jun 13, 2023 7:33 am

EPIC move by Kathos, lol

great show

also earlier you shouldve died at trees but my autowimpy kicked me out before 2nd hit

* S HP:Critical MV:Full > score
You have 60(401) hit and 237(240) movement points.
You have scored 105877368 experience points and 656 quest points.
You need 2622632 exp to level and 344 qp to rank.
You have amassed 124 Turn points to date.
You have played 36 days and 16 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

0
* S HP:Critical MV:Full > score
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara

* S HP:Critical MV:Full > You have 60(401) hit and 237(240) movement points.
You have scored 105877368 experience points and 656 quest points.
You need 2622632 exp to level and 344 qp to rank.
You have amassed 124 Turn points to date.
You have played 36 days and 16 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

* S HP:Critical MV:Full > lo
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

score
* S HP:Critical MV:Full > You have 60(401) hit and 237(240) movement points.
You have scored 105877368 experience points and 656 quest points.
You need 2622632 exp to level and 344 qp to rank.
You have amassed 124 Turn points to date.
You have played 36 days and 16 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

* S HP:Critical MV:Full >
The Fal Dara alarm horn sounds loudly.

* S HP:Critical MV:Full > 0
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara

* S HP:Critical MV:Full >
Kathos calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* S HP:Critical MV:Full > score
st
You have 60(401) hit and 237(240) movement points.
You have scored 105877368 experience points and 656 quest points.
You need 2622632 exp to level and 344 qp to rank.
You have amassed 124 Turn points to date.
You have played 36 days and 16 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are resting.

9
9
* S HP:Critical MV:Full > You stop resting, and stand up.

9
* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > 9
[k light]
They aren't here.

0
* S HP:Critical MV:Full > 9
9
[k light]
They aren't here.

* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara

* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > 0
9
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara

* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > sc
You have 60(401) hit and 237(240) movement points.
You have scored 105877368 experience points and 656 quest points.
You need 2622632 exp to level and 344 qp to rank.
You have amassed 124 Turn points to date.
You have played 36 days and 16 hours (real time).
This ranks you as Penetrator the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are standing.

* S HP:Critical MV:Full > x
j
[exit ]
Obvious exits:
North - The Dusty Road
South - Malkier Gate

* S HP:Critical MV:Full > The Malkiergate closes quietly.
[close gate]
It's already closed!

* S HP:Critical MV:Full >
Kathos calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* S HP:Critical MV:Full >
*Kathos* has arrived from the south, riding a Domani razor.

* S HP:Critical MV:Full >
*Kathos* slashes your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Kathos: Beaten > alias o open
9
Ok.

b
* S HP:Critical MV:Full - Kathos: Beaten > [k light]
You do the best you can!

* S HP:Critical MV:Full - Kathos: Beaten >

[bash ]
f-
*Kathos* panics, and attempts to flee!
=
*Kathos* leaves south riding a Domani razor.

w+9Cancelled.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Critical MV:Full > 9
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]

* S HP:Critical MV:Full > [k light]
They aren't here.

e
* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > s
9
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.

* S HP:Critical MV:Full > j
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > [close gate]
Ok.

0
* S HP:Critical MV:Full > 9
[where ]
Players in your Zone
--------------------
Penetrator - Dusty Road by Fal Dara

9
* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > 9
[k light]
They aren't here.

* S HP:Critical MV:Full > [k light]
They aren't here.

* S HP:Critical MV:Full > nar fled in

Kathos calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* S HP:Critical MV:Full >
*Kathos* has arrived from the south, riding a Domani razor.

* S HP:Critical MV:Full > 09
*Kathos* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

9
b
You flee head over heels.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man is here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
You narrate 'fled in'

* S HP:Critical MV:Full > A Shienaran gate guard bellows 'g\\QJ sYd pw_D d@J?@ louHuTpjm[ ?pZ B\oW fzOx\Et@'
A Shienaran gate guard bellows 'itDva g`v hUUc jA?Uu HKVFxOASJG jys m_dj SCWtzxGL'
A Shienaran gate guard tickles your right leg with his slash.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A man panics, and attempts to flee!
A man leaves east.
A Shienaran gate guard barely tickles your right hand with his slash.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Shienaran gate guard barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You scythe a Shienaran gate guard's left arm extremely hard.
A Shienaran gate guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
The grinding of stone on concrete from above becomes louder.
A flaming slick of hot oil pours down from above!
You swiftly dodge a flaming slick of hot oil poured from above.
Arglebargle, glop-glyf!?!

* S HP:Critical MV:Full - a Shienaran gate guard: Scratched > w
[k light]
They aren't here.

* S HP:Critical MV:Full - a Shienaran gate guard: Scratched >

[bash ]

wCancelled.
No way! You're fighting for your life!

* S HP:Critical MV:Full - a Shienaran gate guard: Scratched > No way! You're fighting for your life!

f
* S HP:Critical MV:Full - a Shienaran gate guard: Scratched > w
w
PANIC! You couldn't escape!

* S HP:Critical MV:Full - a Shienaran gate guard: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Full - a Shienaran gate guard: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Full - a Shienaran gate guard: Scratched >

A Shienaran gate guard barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Shienaran gate guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


w
w
w

Kathos calls for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.


*Kathos* has arrived from the north, riding a Domani razor.


*Kathos* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Road Inside the City Walls
This large paved road lies on the perimeter of Fal Dara. To the west lies the
Malkier Gate and to the east the road takes a turn southward. Torches
line the walls providing light.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Kathos* is standing here, riding a Domani razor.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* S HP:Critical MV:Full >

*Kathos* slashes your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Kathos* closes the Malkiergate.

w

Lisennet bellows 'lol'


*someone* slashes your body.
You are mortally wounded, and will die soon, if not aided.
Someone joins someone's fight!
Someone joins someone's fight!
Someone joins someone's fight!
Someone joins someone's fight!

You flee head over heels.
You're in no shape to move!
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Full > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

Kathos
Posts: 5
Joined: Sun Apr 16, 2023 8:53 am

Re: Fail!

Post by Kathos » Tue Jun 13, 2023 7:39 am

unlucky flee!

i had 6 hp when that PoNR fireball hit :(

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