Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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pseudomonas
Posts: 20
Joined: Fri Jul 22, 2022 11:53 pm

Re: Fail!

Post by pseudomonas » Sun Feb 18, 2024 1:13 am

Jestin wrote:
Sun Feb 18, 2024 12:29 am
Snicker I know it looks bad but that wasn't intentional. Ironically I diagnosed Masaj, thought I was diagnosing Matheus, saw a beaten status, then decided to sneak weave Matheus dead but the whole time I had the name wrong. Was talking to someone irl while pking 😎
was it matheus

matheus
Posts: 102
Joined: Fri Jul 08, 2016 11:37 pm

Re: Fail!

Post by matheus » Sun Feb 18, 2024 8:35 am

So many disturbing things are being said.

Masaj is learning what it is like PKing with Jestin. Jestin usually only weaves his best friends on the same side. I didn’t know Masaj had replaced me. However, most concerning, you were actually trying to kill me!?!! Asshole.

You did fball me to 18 hps which made me almost pick up my phone to call you and yell a you!!

But in all seriousness we were on our Discord channel and jestin said walk in and bash Masaj ill weave him and you can get Al Akirs instead of Kirukans. :)

Kryyg
Posts: 342
Joined: Mon Jul 03, 2017 9:52 am

Re: Fail!

Post by Kryyg » Sun Feb 18, 2024 12:27 pm

The Blight
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Arjuna* is standing here.
*Castien* is standing here.
*Vianca* is standing here, riding a warhorse.
*Vianca* is surrounded by a shimmering white aura!
*Castien* tries to pierce you, but you deflect the blow.

* R S HP:Beaten DP:Full MV:Winded - Castien: Beaten > *Vianca* tries to strike you, but you deflect the blow.
Ok.

kill light
* R S HP:Beaten DP:Full MV:Winded - Castien: Beaten > Ok.

* R S HP:Beaten DP:Full MV:Winded - Castien: Beaten > Grut narrates 'plan?'
Masaj narrates 'vianca zinging lmao'
Ok.

* R S HP:Beaten DP:Full MV:Winded - Castien: Beaten > 1

*Arjuna* pierces your left leg.

* R S HP:Beaten DP:Full MV:Winded - Castien: Beaten >
*Arjuna* pierces your right foot.
*Vianca* tries to strike you, but you parry successfully.
You try to slash *Castien*, but he deflects the blow.
*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!


f
* R S HP:Beaten DP:Full MV:Winded - Castien: Beaten > [change mood wimpy]
Mood changed to: Wimpy

*Arjuna* tries to pierce you, but you deflect the blow.
*Castien* tries to pierce you, but you parry successfully.
*Kellam* has arrived from the south, riding a warhorse.
You panic and attempt to flee!


*Kellam* tries to lance you, but you deflect the blow.


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Full MV:Winded > def
s
[change posture defensive]
Posture changed to: Defensive
*Vianca* has arrived from the north, riding a warhorse.
*Kellam* has arrived from the north, riding a warhorse.
*Arjuna* tries to pierce you, but you parry successfully.

s
* R S HP:Beaten DP:Full MV:Winded - Arjuna: Wounded > w
w
*Kellam* tries to lance you, but you parry successfully.
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A bolt of lightning called from the sky by Vianca strikes you dead.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.
Mush the Wolfish Trolloc is sitting here.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Fail!

Post by Masaj » Sun Feb 18, 2024 8:53 pm

Jestin wrote:
Sun Feb 18, 2024 12:29 am
Snicker I know it looks bad but that wasn't intentional. Ironically I diagnosed Masaj, thought I was diagnosing Matheus, saw a beaten status, then decided to sneak weave Matheus dead but the whole time I had the name wrong. Was talking to someone irl while pking 😎
For anyone who doesn't know Jestin well enough to know he is dumb as firetruck and this is entirely plausible, please understand that I'm not mad or surprised. Was not going to forego an opportunity to curse him out though.

dorthy
Posts: 26
Joined: Sun Nov 08, 2015 3:04 pm

Re: Fail!

Post by dorthy » Thu Feb 22, 2024 2:38 pm

*Skirrel* looks at a Gleeman performance evaluator.

* R HP:Wounded MV:Full - Skirrel: Scratched >

Jork swiftly dodges a Gleeman performance evaluator's attempt to hit him.
*Jork* pierces a Gleeman performance evaluator's body very hard.
You swiftly dodge *Skirrel*'s attempt to pierce you.
You try to pierce *Skirrel*, but he deflects the blow.

* R HP:Wounded MV:Full - Skirrel: Scratched >

You try to pierce *Skirrel*, but he deflects the blow.

* R HP:Wounded MV:Full - Skirrel: Scratched >

A Gleeman performance evaluator tries to hit Jork, but he dodges the attack.
*Jork* pierces a Gleeman performance evaluator's left leg hard.
*Skirrel* tries to pierce you, but you deflect the blow.
You try to pierce *Skirrel*, but he parries successfully.

* R HP:Wounded MV:Full - Skirrel: Scratched >

*Jork* pierces a Gleeman performance evaluator's body extremely hard.
A Gleeman performance evaluator is dead! R.I.P.

////////////////////
////////////////////

oh really? Well, as any good gleeperson would, I have one more trick up my sleeve. Something real special..

///////////////////
//////////////////



The Southern Road
You are on the southern side of the outer road which rings the Outer City.
The perimeter wall lies to the south, rising far above your head and to the
east lies the Southern Gate of Caemlyn. A dimly lit tavern lies to the north,
and to the west a large tower rises above the city.
[ obvious exits: N E W ]
Zone: Outer Caemlyn
Door north: door
North: A stout looking guard is here, walking the streets of Caemlyn.
East: You sense a hidden life form in the area...
West: A stout looking guard is here, walking the streets of Caemlyn.

n
* HP:Beaten MV:Full >
rest >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> oh goodness I am so tired, I think I'll lie down and rest
The Black Fox Tavern
You ease your way into this dark and cool tavern. There were several
conversations going when you entered, but every single person in the room
has now turned and looks appraisingly at you. You don't feel at all
welcome. The barkeep seems in no particular hurry to take your order, and
it's certainly not because he hasn't seen you.
A small sign hangs by the doorway.
[ obvious exits: S ]
Zone: Outer Caemlyn
Door south: door
Door down: trapdoor
South: *Skirrel* is standing here.
A stout looking guard is here, walking the streets of Caemlyn.
A sullen man is hunched over a tankard, sipping his ale.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender serves customers with a greedy smile.

* HP:Beaten MV:Full >
You sit down and rest your tired bones.
You sheath a sharp, red stone dagger into a camouflaged hood.

notice
* HP:Beaten MV:Full >
You start paying increased attention to your surroundings.

* HP:Beaten MV:Full >
l
A bartender tries to hit Skirrel, but he parries successfully.
A bartender bellows 'Darkfriend Skirrel is attacking me!! Guards!'
The Caemlyn cityguard joins a bartender's fight!
The Black Fox Tavern
You ease your way into this dark and cool tavern. There were several
conversations going when you entered, but every single person in the room
has now turned and looks appraisingly at you. You don't feel at all
welcome. The barkeep seems in no particular hurry to take your order, and
it's certainly not because he hasn't seen you.
A small sign hangs by the doorway.
[ obvious exits: S ]
Zone: Outer Caemlyn
Door south: door
Door down: trapdoor
You sense a hidden life form in the area... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> oh a visitor, come to see the real show?
The Caemlyn cityguard is here, fighting Skirrel.
A sullen man is hunched over a tankard, sipping his ale.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A bartender is here, fighting Skirrel.

* HP:Beaten MV:Full >

The Caemlyn cityguard tries to slash Skirrel, but he deflects the blow.
A merchant guard joins a bartender's fight!
A merchant guard joins a bartender's fight!
A bartender bellows 'Darkfriend Skirrel is attacking me!! Guards!'
Skirrel swiftly dodges a bartender's attempt to hit him.

stand
2
* HP:Beaten MV:Full >
You stop resting, and stand up.

* HP:Beaten MV:Full > [k h.dark]
You try to quietly draw a sharp, red stone dagger from a camouflaged hood.
You pierce *Skirrel*'s body very hard.

* HP:Beaten MV:Full - a bartender: Healthy - Skirrel: Scratched >
3
3
[close door] >>>>>> For my first act, lets see what's behind door number 1! Gasp, it's a bartender, rowdy patrons, and a person of glee!
Ok.

3
* HP:Beaten MV:Full - a bartender: Healthy - Skirrel: Scratched > [close door]
It's already closed!

3
* HP:Beaten MV:Full - a bartender: Healthy - Skirrel: Scratched >
*Skirrel* panics, and attempts to flee!

3
* HP:Beaten MV:Full - a bartender: Healthy - Skirrel: Scratched > [close door]
It's already closed!

3
3
* HP:Beaten MV:Full - a bartender: Healthy - Skirrel: Scratched > You pierce *Skirrel*'s right leg
extremely hard.
A bartender bellows 'Darkfriend Skirrel is attacking me!! Guards!'
A merchant guard tries to slash Skirrel, but he parries successfully.
A merchant guard tries to slash Skirrel, but he dodges the attack.
The Caemlyn cityguard slashes Skirrel's body.
*Skirrel* tries to pierce a bartender, but he parries successfully.
A bartender tries to hit Skirrel, but he deflects the blow.
[close door]
It's already closed!


////////////////////
///////////////////

Lets see whose behind door number 2

////////////////////
///////////////////

* HP:Beaten MV:Full - a bartender: Hurt - Skirrel: Hurt > You try to pierce *Skirrel*, but he
deflects the blow.
A merchant guard tries to slash Skirrel, but he deflects the blow.
A merchant guard tries to slash Skirrel, but he dodges the attack.
The Caemlyn cityguard tries to slash Skirrel, but he deflects the blow.
*Skirrel* tries to pierce a bartender, but he deflects the blow.
A bartender tries to hit Skirrel, but he parries successfully.

Amarea has arrived from below.


//////////////////

Ruh roh, what do you mean a person of the glee utilized a hidden compartment to conceal a weapon of mass destruction?!

/////////////////


* HP:Beaten MV:Fresh >
Amarea's icy spikes shred *Skirrel*, whose insides now flow freely to the ground.
*Skirrel* is dead! R.I.P.
Your blood freezes as you hear *Skirrel*'s death cry.
The door is opened from the other side.

t
Amarea gets seventeen copper pennys from the corpse of Skirrel.
Amarea gets a wealth of gold crowns from the corpse of Skirrel.
Amarea gets a mug from the corpse of Skirrel.
Amarea gets a black pair of silver-tooled boots from the corpse of Skirrel.
Amarea gets a pair of earthen colored breeches from the corpse of Skirrel.
Amarea gets a soft leather pouch from the corpse of Skirrel.
Amarea gets a belt with a buckle of cuendillar from the corpse of Skirrel.
Amarea gets a silver-winged basilard from the corpse of Skirrel.
Amarea gets a silver etched shield from the corpse of Skirrel.
Amarea gets a jeweled wristcuff from the corpse of Skirrel.
Amarea gets a jeweled wristcuff from the corpse of Skirrel.
Amarea gets a pair of dark gloves from the corpse of Skirrel.
Amarea gets a set of cloth sleeves from the corpse of Skirrel.
Amarea gets a half-cape of silk-lined leather from the corpse of Skirrel.
Amarea gets a bearskin tunic from the corpse of Skirrel.
Amarea gets a shimmering pendant of obsidian from the corpse of Skirrel.
Amarea gets a shimmering pendant of obsidian from the corpse of Skirrel.
Amarea gets a camouflaged hood from the corpse of Skirrel.
Amarea gets a gold ring from the corpse of Skirrel.
Amarea gets a gold ring from the corpse of Skirrel.
Amarea gets an oilstone from the corpse of Skirrel.


You see the distant figure of someone leaping out the southwestern tower. Guess Jork learned his lesson.

///////////////
//////////////

You wink suggestively at Amarea.

I'll take a bow now.

mephistopheles
Posts: 32
Joined: Tue Nov 03, 2015 3:47 pm

Re: Fail!

Post by mephistopheles » Tue Feb 27, 2024 1:22 pm

Time to dust of an unknown mc and recover some gear.
Well played I guess as there were no tracks obviously into keep.

You are using:
<held> a silver whirlwind badge
<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a silver medallion
<worn around neck> a silver medallion
<worn on body> an ornate chainmail shirt chased with gold
<worn about body> a black, silver-embroidered cape
<slung on back> a heron-engraved scabbard
<worn on arms> a pair of polished, gold-plated vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> a heron-marked blade with a jeweled hilt
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on belt> a belt pack
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

o HP:Beaten MV:Winded >
Mush gives you a pair of ebony-steel plate vambraces.
Mush gives you a pair of heavy metal gauntlets.
Mush gives you a silver etched shield.
Mush gives you a full metal helmet and visor.
Mush gives you a full metal helmet and visor.
Mush gives you a shining steel breastplate.
Mush gives you a shining steel breastplate.
You are carrying:
[2] a shining steel breastplate
[2] a full metal helmet and visor
a silver etched shield
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a pair of iron-backed gauntlets
a pair of oiled chainmail sleeves

o HP:Beaten MV:Winded >

Mush sits down and rests.

o HP:Beaten MV:Winded >
You have disbanded the group.

o HP:Beaten MV:Winded >
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
A bearish trolloc towers here, its snout drawn into a snarl.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here ruling a group of trollocs.

o HP:Beaten MV:Winded >
The Courtyard
Rocks intermingled with skeletons form a large heap here. Rusted weapons,
mostly broken stick out from the rocks like spines. Shields and bits of
battered armor clutter the rocks, some of which still surround their former
white skeleton owners. What appears to be barracks lie to the south and to the
east is the entrance to the southern keep.
[ obvious exits: E S W ]
Zone: The Ruined Keep
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.

o HP:Beaten MV:Winded >
Entrance to the Barracks
This is the entrance to the barracks. A putrid smell permeates from the
inside. The stone foundation has been made visible from erosion of the
ground around it. Large cracks can be seen in the foundation making the
building unstable. The entrance to the eastern keep lies to the north, the
barracks lies to the south, and the courtyard extends to the north.
[ obvious exits: N E S ]
Zone: The Ruined Keep
A hooved trolloc anxiously stamps its feet.

o HP:Beaten MV:Winded >
Ruined Keep Barracks
A cavernous stone archway forms the entrance to what once was a large,
almost palace-like building which currently appears to be used to house
various trolloc tribes. Belongings lie scattered along a corridor and in
the distance a dorm appears to be in use to house those humans who have
sworn themselves to the Great Lord of the Dark.
[ obvious exits: N ]
Zone:
The trolloc barracks keeper performs his duties here.

* HP:Beaten MV:Winded >
You say 'issue mob'

* HP:Beaten MV:Winded >

A mighty Ahf'frait trolloc starts following you.


(tic_timer): Tic in 7 seconds!
* HP:Beaten MV:Winded >
A mighty Ahf'frait trolloc is now a member of your group.

* HP:Beaten MV:Winded >

You feel very groggy...
You go to sleep.

HP:Beaten MV:Winded >
give all.abseq ahf
In your dreams, or what?

HP:Beaten MV:Tiring >
Players
There is(are): 15 player(s) on LS and 4 player(s) on DS as of 2024-02-27T17:29:31Z
-------
Gnarbage the Bearish Trolloc (Linkless)
Mush the Monster [Ahf'frait]
Mephistopheles the Abominable Bruiser [Ahf'frait Master]
7 Jork the Havoc [Ko'bal]

4 players displayed.

HP:Battered MV:Tiring >

Suddenly *someone* places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness

Thore
Posts: 389
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Tue Feb 27, 2024 3:15 pm

Oof, that's crummy. Should expect to fight him/her in the near future, right?
Unique Items must be actively played

1) You are alt tied if you have a unique and must be active on the alt that has the unique. Exception being clan administration duties(clanning or ranking)
2) If you want to play an alt, you may store the unique in your clan chest and play alts. However, anyone in the clan may take an use the unique.
3) You cannot store a unique in R8 or personal rents
4) You may not pass uniques between your alts.

It would be against the spirit of the rules to transfer a unique cross-race and that unique would be removed. However, you can transfer it on the same side if you end up with the item. For this we would consider Light Side, Seanchan Side, and Dark Side all cross-race transfer.

Deogen
Posts: 1
Joined: Fri Oct 06, 2023 2:31 pm

Re: Fail!

Post by Deogen » Tue Feb 27, 2024 3:37 pm

Classy.

Lamont
Posts: 74
Joined: Wed Feb 18, 2015 1:18 pm

Re: Fail!

Post by Lamont » Tue Feb 27, 2024 4:23 pm

Pretty crazy odds. Looks like someone’s slimy as firetruck

Sorry Meph

Morris
Posts: 72
Joined: Sat Nov 12, 2016 2:42 pm

Re: Fail!

Post by Morris » Tue Feb 27, 2024 5:01 pm

I wonder who that could possibly be.

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