Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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elodie
Posts: 88
Joined: Thu Dec 01, 2016 11:40 pm

Re: Fail!

Post by elodie » Fri Oct 01, 2021 4:16 pm

Outside the Lighthouse
The entrance to the lighthouse resides directly to the north. Beams of
light shine out from the top of the lighthouse at night, warning ships to
steer clear of the rocks far below on the coast. The road continues to the
east and west from here.
[ obvious exits: N E W ]
Zone: Seanchan Shore
Door north: door
A sul'dam stands here, holding your leash.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Roryn the Der'morat'torm is standing here, riding a sleek well-trained torm.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Strong MV:Strong >

*Sarras* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Strong - Sarras: Scratched >
sa tev beat
*Sarras* tries to pierce you, but you dodge the attack.
Your sul'dam drawls 'tev beat'

* R HP:Beaten SP:Strong MV:Strong - Sarras: Scratched >
l
Outside the Lighthouse
The entrance to the lighthouse resides directly to the north. Beams of
light shine out from the top of the lighthouse at night, warning ships to
steer clear of the rocks far below on the coast. The road continues to the
east and west from here.
[ obvious exits: N E W ]
Zone: Seanchan Shore
Door north: door
A sul'dam stands here, holding your leash.
*Sarras* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Roryn the Der'morat'torm is standing here, riding a sleek well-trained torm.
A warhorse is here, stamping his feet impatiently.
Roryn tries to scythe *Sarras*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Strong - Sarras: Scratched >
cdn
close door n

Roryn tries to scythe *Sarras*, but he parries successfully.
You try to strike *Sarras*, but he parries successfully.
*Sarras* tries to pierce you, but you parry successfully.

f
* R HP:Beaten SP:Strong MV:Strong - Sarras: Scratched >
Ok.

* R HP:Beaten SP:Strong MV:Strong - Sarras: Scratched > You panic and attempt
to flee!
*Sarras* opens the door.


You flee head over heels.
East of the Lighthouse
Larges rocks jut out from every place not covered by road here. Several
seagulls have made thier homes on top of the highest rocks. To the west
there is a large lighthouse. To the west and south the road continues.
[ obvious exits: S W ]
Zone: Seanchan Shore
A one person canoe rests on the ground.
A sul'dam stands here, holding your leash.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten SP:Strong MV:Strong >
w
c
charge h.dark
Outside the Lighthouse
The entrance to the lighthouse resides directly to the north. Beams of
light shine out from the top of the lighthouse at night, warning ships to
steer clear of the rocks far below on the coast. The road continues to the
east and west from here.
[ obvious exits: N E W ]
Zone: Seanchan Shore
Door north: door
A sul'dam stands here, holding your leash.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
*Teveyl* is standing here.
*Sarras* is here, fighting Roryn.
Lord Roryn the Der'morat'torm is here, fighting Sarras, riding a sleek well-trained torm.
A warhorse is here, stamping his feet impatiently.

* R HP:Beaten SP:Strong MV:Strong > *Sarras* tries to pierce Roryn, but he
parries successfully.
You struggle to line up your charge...
-
*Sarras* closes the door.
=+*
Roryn sends *Sarras* sprawling with a powerful bash!

*+
Oops. Your lame efforts cause you to miss. Right about here I knew I was dead.
*Teveyl* panics, and attempts to flee!

* R HP:Beaten SP:Strong MV:Strong - Teveyl: Beaten >
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Teveyl* burn your body!
=+*
*Teveyl* tries to strike you, but you parry successfully.
Roryn scythes *Sarras*'s body extremely hard.


Roryn assumes an offensive striking posture.
*+=-
cmw
change mood wimpy
f -
s=+*
You feel the Weave of the Wheel loosen from you.
Your screams die away as streaks of Fire from Teveyl devour your flesh.
You are dead! Sorry...
You stop following Roryn.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.

Theren
Posts: 45
Joined: Tue Jul 04, 2017 12:21 am

Re: Fail!

Post by Theren » Fri Oct 01, 2021 8:33 pm

Before the Gate
[ obvious exits: E W ]
Zone: Baerlon
Door west: citygate
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jork* is standing here.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
A guard of Baerlon stands ready to protect the city and its citizens.
Langois has arrived from the east.
Langois tries to pierce *Jork*, but he deflects the blow.

* R HP:Scratched MV:Full >

bash
You try to pound *Jork*, but he deflects the blow.

* R HP:Scratched MV:Full - Langois: Wounded - Jork: Beaten >


-
=
*Jork* tries to pierce Langois, but he parries successfully.
A guard of Baerlon bellows 'Trolloc found! Jork was found at Before the Gate.'
Langois pierces *Jork*'s head into bloody fragments!
*Jork* panics, and attempts to flee!
*Jork* panics, and attempts to flee!

+
*
Langois tries to pierce *Jork*, but he parries successfully.

*
+
=
-

*Jork* panics, and attempts to flee!

-
Haku has arrived from the east.

=
As *Jork* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full >

Langois tries to pierce *Jork*, but he parries successfully.

* R HP:Scratched MV:Full >
st
k dark

*Jork* leaves east. >>

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Tue Oct 05, 2021 2:46 pm

On the Partially Paved Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a myrddraal leaving ^^north^^
There are some tracks of a human leaving vvsouthvv
*Valjean* is standing here, riding a |1|.warhorse.
|2|.A wild stallion bucks madly.

* S HP:Scratched DP:Strong MV:Winded > scan s

* S HP:Scratched DP:Strong MV:Winded > hide
back h.light
You attempt to hide yourself.

You silently approach your victim... >

00
hide
Cancelled.
[change mood berserk]
Mood changed to: Berserk

* S HP:Scratched DP:Strong MV:Winded > back h.light
You attempt to hide yourself.

You silently approach your victim... >

=
Diablo narrates 'Not sure. Am about to check junction.'


Ooops. Your clumsy execution broadcasts your intentions.
This session you've clumsied 19 out of 40 stabs (52% landed)

* S HP:Scratched DP:Strong MV:Winded - Valjean: Healthy >
*Valjean* smites your right leg hard.
Your extra burst of stamina fades.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Healthy >
Sikandro narrates 'natia was fd rd a few tics ago'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Healthy > nar valjean 2n cut ent

You dodge a bash from *Valjean* who loses his balance and falls!

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Healthy > You narrate 'valjean 2n cut ent'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Healthy > wher
Players in your Zone
--------------------
Rig - On the Partially Paved Road

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Healthy >
You stab *Valjean*'s body.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched >
Sikandro narrates 'per the Raven Master'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched > nar i am on

*Valjean* looks at you.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched > You narrate 'i am on'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched >
You barely stab *Valjean*'s left arm.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched > l valjean
Go Down... Go Down ...

Valjean has a few scratches.

*Valjean* is using:
<worn on head> a full metal helmet and visor
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a great claymore
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a soft leather pouch
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
a splintered crimson skull

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched >
You stab *Valjean*'s right leg.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched > gig
A raven caws 'Natia is at Bend in the Road'
You giggle.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched >
You barely stab *Valjean*'s body.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched >
You dodge a bash from *Valjean* who loses his balance and falls!

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched >
You stab *Valjean*'s head.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Scratched > nar come her eghast

Ghast pierces *Valjean*'s left leg.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt > You narrate 'come her eghast'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt >
Ghast barely pierces *Valjean*'s head.
You stab *Valjean*'s body.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt >
Ghast barely pierces *Valjean*'s body.
You stab *Valjean*'s body.

trong MV:Tiring - Valjean: Hurt >
*VALJEAN* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt >
Ghast pierces *Valjean*'s right leg.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt >
Ghast pierces *Valjean*'s right leg.
*Valjean* smites your body.
Ghast starts following you.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt > nar maybe we will need to set off fireworks

A raven caws 'Natia is at On the Rutted Fal Dara Road'
*Natia* has arrived from the north, riding a |3|.wild stallion.
A raven has arrived from the north.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt >
*Natia* leaves south riding a wild stallion.
A raven leaves south.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt > nar i am berserk

Ghast barely pierces *Valjean*'s body.
*Valjean* smites your body hard.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt > group all
nar yea

*Natia* has arrived from the south, riding a |4|.wild stallion.
A raven has arrived from the south.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt >
*Natia* tries to slash Ghast, but he dodges the attack.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt > get fireworks purse
use fireworks

GHAST PANICS AND ATTEMPTS TO FLEE!

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt > You narrate 'maybe we will need to set off fireworks'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt > nar set off works
You narrate 'i am berserk'
Ghast leaves south.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Hurt >
*Valjean* tries to smite you, but you deflect the blow.
You barely stab *Valjean*'s left arm.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded > Ghast is now a member of your group.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded > You narrate 'yea'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded >
Koresh narrates 'Aloysius LS'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded > You get a bunch of fireworks from a small purse.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded > You light the fuse on the fireworks and set them down.
The fuse slowly burns...
You do not hold that item in your hand.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded > You narrate 'set off works'

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded >
You barely stab *Valjean*'s head.

* S HP:Scratched DP:Strong MV:Tiring - Valjean: Wounded >
Your body is pierced by razor sharp ice spikes sent by *Natia*!
You dodge a bash from *Valjean* who loses his balance and falls!

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded >
You stab *Valjean*'s left arm.

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded >
A raven caws 'Natia, Valjean are at On the Partially Paved Road'
You gaze deeply into the soul of *Valjean*.
*Valjean* looks very strange, glaring about with a sense of panic.
You stab *Valjean*'s body.

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded > nar turn off sneak
You narrate 'turn off sneak'

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded >
You stab *Valjean*'s left leg.
Your body is pierced by razor sharp ice spikes sent by *Natia*!

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded > nar and set off works
You narrate 'and set off works'

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded >
*Valjean* smites your right leg hard.
You barely stab *Valjean*'s body.

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded > nar ghast
You narrate 'ghast'

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded > wher
Players in your Zone
--------------------
Rig - On the Partially Paved Road

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded > l
On the Partially Paved Road
Parts of the road are paved here. You don't have to pay any attention to holes
and ruts in the road, allthough the road is getting worse to your north. To
your east you see a some shrubs which prevent you from seeing further in that
direction. The road continues to your north and south.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A bunch of lit fireworks lies on the ground.
A raven is here flying around.
*Natia* is here, fighting YOU!, riding a |1|.wild stallion.
*Valjean* is here, fighting YOU!, riding a |2|.warhorse.
|3|.A wild stallion bucks madly.

* S HP:Wounded DP:Strong MV:Tiring - Valjean: Wounded >
Your body is pierced by razor sharp ice spikes sent by *Natia*!

* S HP:Battered DP:Strong MV:Tiring - Valjean: Wounded >
Koresh narrates 'ALoysious ratting'

* S HP:Battered DP:Strong MV:Tiring - Valjean: Wounded >
*Natia* tries to slash you, but you deflect the blow.
You stab *Valjean*'s body.

rong MV:Tiring - Valjean: Wounded >
*VALJEAN* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* S HP:Battered DP:Strong MV:Tiring - Valjean: Wounded >
Ghast has arrived from the south.

* S HP:Battered DP:Strong MV:Tiring - Valjean: Wounded >
*Valjean* smites your right leg hard.

* S HP:Battered DP:Strong MV:Tiring - Valjean: Wounded >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Natia*!

* S HP:Beaten DP:Strong MV:Tiring - Valjean: Wounded >
Ghast tries to pierce *Natia*, but she parries successfully.

* S HP:Beaten DP:Strong MV:Tiring - Valjean: Wounded >
Ghast tries to pierce *Natia*, but she parries successfully.
*Valjean* smites your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical DP:Strong MV:Tiring - Valjean: Wounded >
Ghast narrates 'did'

* S HP:Critical DP:Strong MV:Tiring - Valjean: Wounded >
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Natia is the last thing you ever see.
You are dead! Sorry...

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Fail!

Post by Mhaliah » Thu Oct 07, 2021 4:54 pm

No PK, thi is just what happens when you have to deal with stuff at work... lol

A grey man has arrived from the north.
kill grey
bash

* HP:Critical MV:Full > A grey man says 'HOF WRUMvZtlB] WdI JFnW FHq TsA@O_ bi`j pxABCp '
A grey man tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

A grey man panics, and attempts to flee!
They aren't here.

= - a grey man: Wounded >
A grey man tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A grey man panics, and attempts to flee!
Dua narrates 'on'

+kill h.grey
order guard assist mhaliah
bash
Cancelled.
They aren't here.

* HP:Critical MV:Full - a grey man: Wounded > Ok.

A grey man barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

Lisennet narrates 'I'm CTF, say'

*
A grey man tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at a grey man sends him sprawling!
You have missed 20 and landed 75 bashes for a 78% land rate this session.

* HP:Critical MV:Full - a grey man: Wounded >
You pound a grey man's body into bloody fragments!

* HP:Critical MV:Full - a grey man: Wounded >
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A bartender joins a merchant guard's fight!
A bartender bellows 'Darkfriend a grey man is attacking me!! Guards!'
A bartender hits a grey man's body hard.
A bartender bellows 'Darkfriend a grey man is attacking me!! Guards!'
A merchant guard slashes a grey man's body into bloody fragments!
A merchant guard slashes a grey man's body extremely hard.
You pound a grey man's right leg into bloody fragments!

* HP:Critical MV:Full - a grey man: Battered >
A grey man panics, and attempts to flee!

* HP:Critical MV:Full - a grey man: Wounded >
A bartender hits a grey man's body extremely hard.
A merchant guard slashes a grey man's right hand extremely hard.
A merchant guard tries to slash a grey man, but he parries successfully.
You try to pound a grey man, but he deflects the blow.
A grey man barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A grey man pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - a grey man: Battered >
A grey man swiftly dodges a bartender's attempt to hit him.
A merchant guard slashes a grey man's right arm very hard.
A merchant guard tries to slash a grey man, but he deflects the blow.
You pound a grey man's right arm into bloody fragments!
Someone pierces your right arm.
You're stunned, but will probably regain consciousness...

HP:Critical MV:Full > kill h.grey
order guard assist mhaliah
bash
All you can do right now is think about the stars!

HP:Critical MV:Full > All you can do right now is think about the stars!

HP:Critical MV:Full > All you can do right now is think about the stars!

HP:Critical MV:Full > TICK IN 5 SECONDS.

You regain consciousness.

Got out and got some HPs.

A grey man has arrived from the north.
kill grey
bash

* HP:Battered MV:Strong > A grey man panics, and attempts to flee!
A grey man barely tickles your left leg with his pierce.
You do the best you can!

= ng - a grey man: Critical >
A grey man barely pierces your left arm.
A grey man panics, and attempts to flee!

*
Atkins narrates 'on smoker blandsk'

=
A grey man barely pierces your body.
Your bash at a grey man sends him sprawling!
You have missed 21 and landed 87 bashes for a 80% land rate this session.

* HP:Battered MV:Strong - a grey man: Critical >
You pound a grey man's left arm into bloody fragments!

order guard assist mhaliah
bash
* HP:Battered MV:Strong - a grey man: Critical > A strapping Queens Guard soldier joins your fight!
Ok.

* HP:Battered MV:Strong - a grey man: Critical > They already seem to be stunned.

* HP:Battered MV:Strong - a grey man: Critical > order guard assist mhaliah
bash

A strapping Queens Guard soldier scythes a grey man's body into bloody fragments!
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A bartender joins a merchant guard's fight!
A bartender bellows 'Darkfriend a grey man is attacking me!! Guards!'
You pound a grey man's left foot into bloody fragments!

* HP:Battered MV:Strong - a grey man: Critical > Ok.

* HP:Battered MV:Strong - a grey man: Critical > They already seem to be stunned.

* HP:Battered MV:Strong - a grey man: Critical > order guard assist mhaliah
bash
Dua narrates 'both near 6w again'
Ok.

* HP:Battered MV:Strong - a grey man: Critical > They already seem to be stunned.

* HP:Battered MV:Strong - a grey man: Critical >
A grey man panics, and attempts to flee!
A bartender bellows 'Darkfriend a grey man is attacking me!! Guards!'
A bartender hits someone's left leg hard.
A merchant guard tries to slash someone, but he parries successfully.
A merchant guard slashes someone's right arm very hard.
A strapping Queens Guard soldier tries to scythe someone, but he deflects the blow.
You pound someone's body into bloody fragments!
Not tired of this yet?
Your blood freezes as you hear someone's death cry.

That was a close one!

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fail!

Post by Jestin » Thu Oct 07, 2021 4:55 pm

* S HP:Battered SP:Strong MV:Full > Path Junction
[ obvious exits: N E W ]
*Atkins* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.

* S HP:Battered SP:Strong MV:Full > Branch in Dark Path
[ obvious exits: N S W ]
*Lisennet* is standing here, riding a wild stallion.
*Lisennet* is surrounded by a shimmering white aura!

* S HP:Battered SP:Strong MV:Full >
*Lisennet* tries to slash you, but you deflect the blow.

k
* S HP:Battered SP:Strong MV:Full - Lisennet: Beaten > x
You try to strike *Lisennet
*, but she deflects the blow.
*Lisennet* tries to slash you, but you deflect the blow.
Smoker narrates 'lisy past'
[kill light]
You do the best you can!

* S HP:Battered SP:Strong MV:Full - Lisennet: Beaten > You begin to weave the appropriate flows...

-
*Atkins* has arrived from the south, riding a warhorse.
*Dua* has arrived from the north, riding a gray palfrey.
Carnage narrates 'lis'

=
*Atkins* tries to scythe you, but you deflect the blow.

+ * * + =
*Dua* leaves south riding a gray palfrey.

- - =
Ok.
Fire coalesces into a ball at your hands, which you launch at *Lisennet*.

* S HP:Wounded SP:Good MV:Full - Lisennet: Beaten > f
You dodge a bash from *Atkins* who loses his balance and falls!
You panic and attempt to flee!


*Lisennet* panics, and attempts to flee!
You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]

* S HP:Wounded SP:Good MV:Full >
A sergeant bellows 'Argh! The foul beast Carnage has been spotted!'

* S HP:Wounded SP:Good MV:Full >
*Lisennet* has arrived from the east, riding a wild stallion.
*Lisennet* tries to slash you, but you deflect the blow.

* S HP:Wounded SP:Good MV:Full - Lisennet: Beaten > m

You try to strike *Lisennet*, but she deflects the blow.
*Lisennet* tries to slash you, but you dodge the attack.

* S HP:Wounded SP:Good MV:Full - Lisennet: Beaten > bYou do the best you can!


* S HP:Wounded SP:Good MV:Full - Lisennet: Beaten > You begin to weave the appropriate flows...

- =
*Atkins* has arrived from the east, riding a warhorse.

+
*Atkins* tries to scythe you, but you parry successfully.

* * + b=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* S HP:Wounded SP:Good MV:Full - Lisennet: Critical >
You begin to weave the appropriate flows...

- =
*Lisennet* panics, and attempts to flee!

+
*Atkins* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* S HP:Wounded SP:Good MV:Full - Lisennet: Critical >
*Lisennet* leaves west riding a wild stallion.

* S HP:Wounded SP:Good MV:Full - Atkins: Wounded >
*Atkins* tries to scythe you, but you parry successfully.

* S HP:Wounded SP:Good MV:Full - Atkins: Wounded > b
Nobody here by that name.

* S HP:Wounded SP:Good MV:Full - Atkins: Wounded >
*Lisennet* has arrived from the west, riding a wild stallion.

* S HP:Wounded SP:Good MV:Full - Atkins: Wounded > b
You strike *Atkins*'s left arm.
*Atkins* tries to scythe you, but you parry successfully.
You begin to weave the appropriate flows...

- =
*Dua* has arrived from the east, riding a gray palfrey.

+
*Dua* tries to slash you, but you parry successfully.

* * + =
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* S HP:Wounded SP:Good MV:Full - Atkins: Wounded > b
*Dua* tries to slash you, but you parry successfully.
You try to strike *Atkins*, but he parries successfully.
You begin to weave the appropriate flows...


*Dua* panics, and attempts to flee!

- =
*Atkins* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Lisennet* leaves west riding a wild stallion.


*Dua* slashes your body extremely hard.
*Atkins* scythes your body into bloody fragments!

b

You flee head over heels.
Branch in Dark Path
[ obvious exits: N S W ]
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.

* S HP:Beaten SP:Good MV:Strong > Nobody here by that name.

* S HP:Beaten SP:Good MV:Strong > w
w
Lord Kajin bellows 'The criminal Jestin shall
pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin tries to blast you, but you parry successfully.
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
No way! You're fighting for your life!

b* S HP:Beaten SP:Good MV:Strong - Lord Kajin: Healthy >
*Atkins* has arrived from
the west, riding a warhorse.
No way! You're fighting for your life!

* S HP:Beaten SP:Good MV:Strong - Lord Kajin: Healthy > f *Atkins* tries to scythe you, but you deflect the blow.
*Dua* has arrived from the west, riding a gray palfrey.
Nobody here by that name.

* S HP:Beaten SP:Good MV:Strong - Lord Kajin: Healthy >
A member of the Lancer cavalry tries to slash you, but you parry successfully.
A member of the Lancer cavalry tries to slash you, but you parry successfully.
A member of the Lancer cavalry tries to slash you, but you dodge the attack.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
A soldier tries to scythe you, but you deflect the blow.
You try to strike Lord Kajin, but he parries successfully.
Lord Kajin blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Dua* leaves south riding a gray palfrey.
You panic and attempt to flee!


You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
*Lisennet* is standing here.
*Lisennet* is surrounded by a shimmering white aura!

* S HP:Beaten SP:Good MV:Strong > w
Before the Tower
[ obvious exits: N E S W ]
A wild stallion bucks madly.

s
* S HP:Beaten SP:Good MV:Strong > Entrance to Clearing
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.

* S HP:Beaten SP:Good MV:Strong > wh
n
A sergeant bellows 'Rally the forces, the
dreadlords approach!'
[where ]
Players in your Zone
--------------------
Jestin - Entrance to Clearing
Carnage - Bend in the Path
Smoker - The Dusty Road

* S HP:Beaten SP:Good MV:Strong > b
*Atkins* has arrived from the north, riding a
warhorse.
Before the Tower
[ obvious exits: N E S W ]
*Dua* is standing here, riding a gray palfrey.
A wild stallion bucks madly.

* S HP:Beaten SP:Good MV:Strong > Nobody here by that name.

* S HP:Beaten SP:Good MV:Strong >
*Dua* leaves south riding a gray palfrey.

* S HP:Beaten SP:Good MV:Strong > e
b
Entrance to Dark Path
[ obvious exits: E W ]

* S HP:Beaten SP:Good MV:Strong > Nobody here by that name.

* S HP:Beaten SP:Good MV:Strong > b
e
b Nobody here by that name.

* S HP:Beaten SP:Good MV:Strong >
Branch in Dark Path
[ obvious exits: N S W ]
*Lisennet* is standing here.
*Lisennet* is surrounded by a shimmering white aura!
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut
stallion.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.

* S HP:Beaten SP:Good MV:Strong > You begin to weave the appropriate flows...


Carnage narrates 'I nomob'

- = + *
Lord Kajin bellows 'The criminal Jestin shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin tries to blast you, but you parry successfully.
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
A member of the Lancer cavalry tries to slash you, but you deflect the blow.
You swiftly dodge a member of the Lancer cavalry's attempt to slash you.
A member of the Lancer cavalry slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
A soldier tries to scythe you, but you parry successfully.
Lord Kajin blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.


You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Your screams die away as streaks of Fire from Lisennet devour your flesh.
You are dead! Sorry...
Circle of Darkness
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed

Lisennet
Posts: 56
Joined: Tue Apr 28, 2020 3:21 am

Re: Fail!

Post by Lisennet » Thu Oct 07, 2021 5:04 pm

*rolling the dice*


Your body is burned by a tremendous fireball sent by *Jestin*!
=
Ouch! You couldn't maintain the flows.

* R HP:Beaten SP:Good MV:Strong - Jestin: Wounded >

*Jestin* avoids being bashed by Atkins who loses his balance and falls!
*Jestin* panics, and attempts to flee!

f
* R HP:Beaten SP:Good MV:Strong - Jestin: Wounded >
q
kill dark
You panic and attempt to flee!
*Jestin* leaves west. <<


A sergeant bellows 'Argh! The foul beast Carnage has been spotted!'

You flee head over heels.
Entrance to Dark Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
*Jestin* is standing here.
You try to slash *Jestin*, but he deflects the blow.

* R HP:Beaten SP:Good MV:Strong - Jestin: Wounded >

*Jestin* tries to strike you, but you deflect the blow.
You try to slash *Jestin*, but he dodges the attack.

* R HP:Beaten SP:Good MV:Strong - Jestin: Wounded >
t
channel 'fireball' h.dark
You begin to weave the appropriate flows...
-=

Atkins has arrived from the east, riding a warhorse.
+
Atkins tries to scythe *Jestin*, but he parries successfully.
**+=

You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Jestin* burn your body!
-
Ouch! You couldn't maintain the flows.

* R HP:Critical SP:Good MV:Strong - Jestin: Wounded >
f
s
s
You panic and attempt to flee!


Atkins sends *Jestin* sprawling with a powerful bash!

You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A wild stallion bucks madly, being ridden by you.
Entrance to Clearing
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical SP:Good MV:Strong >
Hidden Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical SP:Good MV:Strong >
n
n
se
embrace
Entrance to Clearing
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
A Shienaran sergeant watches for the enemy here.

e
t
channel 'fireball' h.dark
* R HP:Critical SP:Good MV:Strong >
Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A wild stallion bucks madly, being ridden by you.

* R HP:Critical SP:Good MV:Strong >
Atkins narrates 'bashed'
You are already in touch with saidar, can't you feel it?

* R HP:Critical SP:Good MV:Strong >
Entrance to Dark Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A wild stallion bucks madly, being ridden by you.
Atkins the Under-lieutenant is here, fighting Jestin, riding a warhorse.
*Jestin* is here, fighting Atkins.

* R HP:Critical SP:Good MV:Strong >
You begin to weave the appropriate flows...
-
*Jestin* strikes Atkins's left arm.
Atkins tries to scythe *Jestin*, but he parries successfully.
=+*
Dua has arrived from the east, riding a gray palfrey.


Dua tries to slash *Jestin*, but he parries successfully.
*+=-
The fighting is too thick and heavy for you to enter the fray!
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Jestin* burn your body!
-
Ouch! You couldn't maintain the flows.

* R HP:Critical SP:Good MV:Strong >
t
channel 'fireball' h.dark
Dua tries to slash *Jestin*, but he parries successfully.
*Jestin* tries to strike Atkins, but he parries successfully.
You begin to weave the appropriate flows...

Dua panics, and attempts to flee!
-
w=+
Atkins sends *Jestin* sprawling with a powerful bash!
*Jestin* panics, and attempts to flee!

Cancelled.
Before the Tower
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
Door west: fence
A wild stallion bucks madly, being ridden by you.

* R HP:Critical SP:Good MV:Strong >
e
t
channel 'fireball' h.dark
Atkins narrates 'bashed'
Your mount is too exhausted.

* R HP:Critical SP:Good MV:Strong >
Nobody here by that name.

* R HP:Critical SP:Good MV:Strong >
dism
e
t
channel 'fireball' h.dark
You stop riding him.

* HP:Critical SP:Good MV:Strong >
Lord Kajin bellows 'The criminal Jestin shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Entrance to Dark Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
Dua Gemarisae Doorn is standing here, riding a gray palfrey.
Atkins the Under-lieutenant is standing here, riding a warhorse.

* HP:Critical SP:Good MV:Strong >
Atkins leaves east riding a warhorse.
Nobody here by that name.

* HP:Critical SP:Good MV:Strong >

Dua leaves east riding a gray palfrey.

* HP:Critical SP:Good MV:Strong >
t
channel 'fireball' h.dark
Nobody here by that name.

* HP:Critical SP:Good MV:Strong >

*Jestin* has arrived from the east.

* HP:Critical SP:Good MV:Strong >
ze
Atkins has arrived from the east, riding a warhorse.
Arglebargle, glop-glyf!?!

* HP:Critical SP:Good MV:Strong >
e

Atkins leaves west riding a warhorse.
Dua has arrived from the east, riding a gray palfrey.

* HP:Critical SP:Good MV:Strong >
s

A sergeant bellows 'Rally the forces, the dreadlords approach!'

* HP:Critical SP:Good MV:Strong >
Dua leaves west riding a gray palfrey.
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* HP:Critical SP:Good MV:Tiring >
Path Junction
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.

* HP:Critical SP:Good MV:Tiring >
n
r
channel 'flame strike' h.dark
Branch in Dark Path
[ obvious exits: N S W ]
Zone: Borderlands North of Fal Dara
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A tough Shienaran soldier waits here.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* HP:Critical SP:Good MV:Tiring >
Nobody here by that name.
*Jestin* has arrived from the west.

* HP:Critical SP:Good MV:Tiring >
r
channel 'flame strike' h.dark
You begin to weave the appropriate flows...
-=
Lord Kajin bellows 'The criminal Jestin shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin tries to blast Jestin, but he parries successfully.
A soldier joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tries to slash Jestin, but he deflects the blow.
A member of the Lancer cavalry tries to slash Jestin, but he deflects the blow.
Jestin swiftly dodges a member of the Lancer cavalry's attempt to slash him.
A member of the Lancer cavalry slashes Jestin's left arm very hard.
*Jestin* panics, and attempts to flee!
A soldier tries to scythe Jestin, but he parries successfully.
Lord Kajin blasts Jestin's body very hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.741 seconds.
+**+=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Jestin*, leaving only a blackened corpse.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.

* HP:Critical SP:Good MV:Strong >
r
channel 'flame strike' h.dark
Nobody here by that name.

* HP:Critical SP:Good MV:Strong >
g
get all corpse

Dua has arrived from the west, riding a gray palfrey.

* HP:Critical SP:Good MV:Strong >
z rip jestin
You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a pair of earthen colored breeches from the corpse of Jestin.
You get a soft leather pouch from the corpse of Jestin.
You get a belt with a buckle of cuendillar from the corpse of Jestin.
You get an obsidian encrusted sungwood staff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Jestin.
You get a black suede shirt from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a shimmering pendant of obsidian from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.
You get a gold ring from the corpse of Jestin.

Was 26 hps after that tic.

jaimes
Posts: 28
Joined: Mon Sep 13, 2021 2:04 pm

Re: Fail!

Post by jaimes » Sat Oct 09, 2021 2:57 am

that moment you realize for some strange reason you had 2 canoes.....

drop canoe
You drop a small canoe.

* HP:Scratched MV:Strong >
tgt ogier
First target is set as: ogier.
stabber is now enabled
n
Scenic Campsite Near the River
The hills grow flatter here, at the northeastern corner of this small
strip of land. The River Arinelle is accessible just to the east, and the
water appears smooth and calm. Someone has set up a small campsite here,
which is not at all surprising given the remarkable view offered by the lay
of the land here.
[ obvious exits: E S ]
Zone: South of Whitebridge

* HP:Scratched MV:Strong >
sneak
Ok, you'll try to move silently for a while.

s
* S HP:Scratched MV:Strong >
s
Stretch of Hills Near the River
The small strip of land continues north and south, following the river which
flows quickly by to the east. The waters appear inaccessible from this spot,
but further on to the north access looks easier.
[ obvious exits: N S ]
Zone: South of Whitebridge
A one person canoe rests on the ground.

hide
back 1.ogier
* S HP:Scratched MV:Strong > Hill Overlooking the River Arinelle
This scenic hillside offers a fine view of the River Arinelle to the south
and east. The stretch of hills continues on to the north, but there appears
to be no where to go except back onto the river, which is possible at the
northeastern corner of this strip of land off the river bank.
[ obvious exits: N S ]
Zone: South of Whitebridge
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

* S HP:Scratched MV:Strong >
You silently approach your victim...
-=+**+=- -=+*
Only stabbing or piercing weapons can be used for backstabbing.

* S HP:Scratched MV:Strong >
n
Stretch of Hills Near the River
The small strip of land continues north and south, following the river which
flows quickly by to the east. The waters appear inaccessible from this spot,
but further on to the north access looks easier.
[ obvious exits: N S ]
Zone: South of Whitebridge
A one person canoe rests on the ground.

* S HP:Scratched MV:Strong >
st
sheath throwing
wield red
You sheath a copper headed throwing axe into a half-cape of silk-lined leather.

* S HP:Scratched MV:Strong > You wield a sharp, red stone dagger.

* S HP:Scratched MV:Strong >
s
hide
back 1.ogier
Hill Overlooking the River Arinelle
This scenic hillside offers a fine view of the River Arinelle to the south
and east. The stretch of hills continues on to the north, but there appears
to be no where to go except back onto the river, which is possible at the
northeastern corner of this strip of land off the river bank.
[ obvious exits: N S ]
Zone: South of Whitebridge
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.
An ogier stands here, overcome by the Longing.

* S HP:Scratched MV:Strong > An ailing ogier tickles your body with his hit.
An ailing ogier tickles your right leg with his hit.
An ailing ogier barely tickles your head with his hit.
An ailing ogier tickles your body with his hit.
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - an ailing ogier: Healthy > No way! You're fighting for your life!

* S HP:Scratched MV:Strong - an ailing ogier: Healthy >
f
An ailing ogier barely tickles your body with his hit.
An ailing ogier barely tickles your body with his hit.
You try to pierce an ailing ogier, but he deflects the blow.
An ailing ogier barely hits your left leg.
You try to pierce an ailing ogier, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Near the Waterfall
The river here is picking up speed at a frightening pace. The bank swerves
sharply to the south, and the spraying foam and roar of a waterfall lie not
far to the south. Leaving the river immeadiately would be an excellent
idea.
[ obvious exits: N S ]
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
Zone: South of Whitebridge

s
* S HP:Scratched MV:Strong >
hide
back 1.ogier
Over the Waterfall
The river disappears from under you, leaving you flying through the air
in a most exhilarating fashion. For a brief second you feel immortal,
flying through a fine white haze of water. A dull roar fills your ears,
drowning out all thought but the sick terror as the boat falls away.
When you hit the bottom of the waterfall, even that feeling ceases.
[ obvious exits: N ]
(wotmudmapper): (error): No matches found.
You are dead! Sorry...
A chicken hates your guts!
Circle of Light

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Tue Oct 12, 2021 5:13 pm

Lol, litearlly every single thing that can go wrong will go wrong when I'm trying to re-eq. After FOREVER of mob rips, zone repop at the worst time, some ss dooring my smobber alt with gear from 3 hours, I FINALLY got a set together - heading back to FD:

* HP:Healthy MV:Strong > A Brick and Mortar House
[ obvious exits: S D ]

* HP:Healthy MV:Strong > down
The cellardoor seems to be closed.

* HP:Healthy MV:Strong > o
down
Ok.

east
* HP:Healthy MV:Strong > Bottom of a Cellar
[ obvious exits: E U ]

* HP:Healthy MV:Full > Under the Docks
[ obvious exits: E W ]
A one person canoe rests on the ground. [2]

* HP:Healthy MV:Strong > get canoe
You get a small canoe.

east
* HP:Healthy MV:Strong > east
east
north
Erinin River by Aringill
[ obvious exits: N E S W ]

* HP:Healthy MV:Strong > Erinin River
[ obvious exits: N E S W ]

* HP:Healthy MV:Strong > Erinin River by Maerone
[ obvious exits: N S W ]

* HP:Healthy MV:Strong > A Tarred-Timber Dock
[ obvious exits: S U ]
A one person canoe rests on the ground. [2]
A black stallion prances about.

* HP:Healthy MV:Strong > whois vaiton
Vaiton of Cairhien is a level 39 human.


* HP:Healthy MV:Strong > drop canoe

Suddenly a man places a dagger in your back!
Ouch! That Really did HURT!

Wimpy reset to: 359 hit points.
You panic and attempt to flee!
You flee head over heels.
Wimpy reset to: 305 hit points.
Erinin River by Maerone
[ obvious exits: N S W ]

* HP:Wounded MV:Strong > You drop a small canoe.

* HP:Wounded MV:Strong > 2
north
They're not here to be led.

* HP:Wounded MV:Strong > You need a boat to go there.

* HP:Wounded MV:Strong >
south

* HP:Wounded MV:Strong > You need a boat to go there.

* HP:Wounded MV:Strong > west
You need a boat to go there.

* HP:Wounded MV:Strong > north
You are unable to swim in the strong currents!
You suffer miserably as you quickly drown...
You are dead! Sorry...
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You cough up a mouthful of water.
Maybe you should get on your feet first?

Monsoon
Posts: 105
Joined: Wed Apr 19, 2017 7:56 pm

Re: Fail!

Post by Monsoon » Thu Oct 14, 2021 7:29 pm

* R HP:Battered DP:Bursting MV:Tiring > They aren't here.

* R HP:Battered DP:Bursting MV:Tiring >
They aren't here.

* R HP:Battered DP:Bursting MV:Tiring >
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered DP:Bursting MV:Tiring >
Players in your Zone
--------------------
Munk - Back Alley
Monsoon - Inside the Gate
Rig - The Wayfarer's Rest Inn
Mazoku - Inside the Gate
Rig narrates 'on 1n sel'

* R HP:Battered DP:Bursting MV:Tiring >
You narrate 'sounds good'

* R HP:Battered DP:Bursting MV:Tiring >
You stop riding it.

* HP:Battered DP:Bursting MV:Tiring >
You start leading it.
A shadow stallion starts following you.

* HP:Battered DP:Bursting MV:Tiring >
Starting timer for alting.
Date - Time: 2021.10.14 - 19:28:08
(wotmudmapper): Saving map configurations.
(wotmudmapper): Map configurations saved.

[ ALERT ] - Socket got disconnected.
Reason: Unknown error
[ INFO ] - Connection time: 00:11:53.984

[ INFO ] - Looking up the IP address of server: game.wotmud.org:2224 ...
[ INFO ] - The IP address of game.wotmud.org has been found. It is: 2607:7700:0:10::22d9:fe76
[ INFO ] - Trying to connect to 2607:7700:0:10::22d9:fe76:2224 ...
[ INFO ] - A connection has been established successfully.


(wotmudmapper): Loading map configurations.
(wotmudmapper): Map configurations loaded.


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
Passphrase:

Reconnecting.

o HP:Critical DP:Full MV:Haggard >

Rig narrates 'we have looted you'

o HP:Critical DP:Full MV:Haggard >
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.

o HP:Critical DP:Full MV:Haggard >
You tell Rig 'i dced'

Geoff
Posts: 164
Joined: Wed Jun 13, 2018 9:03 am

Re: Fail!

Post by Geoff » Fri Oct 15, 2021 11:31 am

Going for the followup bash with the emerald hilted foil



* R HP:Wounded MV:Weary > north
kill h.dark
bash
Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Malf* is standing here.
A fade emerges from the shadows as you pass by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
|1| A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Wounded MV:Weary > You try to pound *Malf*, but he parries successfully.

ry - Malf: Critical >
*Malf* tries to stab you, but you parry successfully.
A fade joins Malf's fight!
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!

*
*Malf* !PANICS, AND ATTEMPTS TO FLEE!

=
A Ko'bal trolloc tries to hack you, but you deflect the blow.
A Ko'bal trolloc hacks your right leg into bloody fragments!
An enormous hunch-backed trolloc tries to cleave you, but you parry successfully.
An enormous hunch-backed trolloc cleaves your body very hard.
A fade tries to slash you, but you deflect the blow.
You try to pound *Malf*, but he deflects the blow.
Your bash at *Malf* sends him sprawling!
This session you've landed 122 out of 165 bashes (73% landed)
Since 7/15/2021 you've landed 2169 out of 3416 bashes (63% landed)
sheath
draw sword
*Malf* !PANICS, AND ATTEMPTS TO FLEE!
*Malf* VV LEAVES SOUTH VV.

* R HP:Wounded MV:Weary - a fade: Scratched > You sheath a bone club into a belt hook.

* R HP:Wounded MV:Weary - a fade: Scratched > You draw an emerald-hilted foil from a crossed pair of leather scabbards with a flash of steel.

* R HP:Wounded MV:Weary - a fade: Scratched >
You pierce a fade's body into bloody fragments!

* R HP:Wounded MV:Weary - a fade: Hurt > change mood wimpy

You pierce a fade's body very hard.
A Ko'bal trolloc tries to hack you, but you parry successfully.
A Ko'bal trolloc tries to hack you, but you deflect the blow.
An enormous hunch-backed trolloc tries to cleave you, but you deflect the blow.
An enormous hunch-backed trolloc cleaves your right arm into bloody fragments!
A fade tries to slash you, but you deflect the blow.

* R HP:Battered MV:Weary - a fade: Hurt > f
Mood changed to: Wimpy

You panic and attempt to flee!ade: Hurt >


You flee head over heels.
Far in the Braem Wood
Multi Rooms Found Teleporting to First
[ obvious exits: N E S ]
|1| Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Malf* is sitting here.

* R HP:Battered MV:Weary > kill h.dark
bash
You try to pierce *Malf*, but he parries successfully.

* R HP:Battered MV:Weary - Malf: Critical > They already seem to be stunned.
bash

* R HP:Battered MV:Weary - Malf: Critical >
You try to pierce *Malf*, but he parries successfully.
You try to pierce *Malf*, but he parries successfully.

+ ary - Malf: Critical >
*Malf* !PANICS, AND ATTEMPTS TO FLEE!


As *Malf* avoids your bash, you topple over and fall to the ground!
This session you've missed 44 out of 166 bashes (73% landed)
Since 7/15/2021 you've missed 1248 out of 3417 bashes (63% landed)

* R HP:Battered MV:Weary - Malf: Critical > stand

*Malf* >> LEAVES EAST >>.

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