Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Tue Sep 28, 2021 10:59 am

isabel wrote:
Wed Sep 22, 2021 8:21 am
Penetrator wrote:
Thu Sep 16, 2021 1:19 pm
Cant be bothered with re eq.
ppl were telling me this for years and i didn't get it. you just die WAY less in combo/dodge. and you generally die to very specific player setups and players (not every single mob aggro and pc aggro including fc in stedding flee hitting you with a walking staff, not to mention projectiles and the list goes on).
Ok i abandoned abs for bone clubs today.
With just basics i was 100% more effective

Bash is better
Saving of hps vs mobs
Dodging bash
Etc.


Complete easy mode
Down combo
Up abs

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: Fail!

Post by livendros » Tue Sep 28, 2021 2:17 pm

I think the warrior damage mitigation could be a bit higher versus mobs I don't know if I'm the only one but I really can't tell any difference or maybe only make it work when you have a certain ABS percentage?

Naerin
Posts: 310
Joined: Sat May 23, 2015 12:29 pm

Re: Fail!

Post by Naerin » Tue Sep 28, 2021 3:15 pm

Dodging bashes shouldn't be any easier or harder - up until 120-130 db every top-end weapon maxes out the bash calculation at 65% or 74% with a club.

Would also be a little surprised if bone club bash was better than abs club bash - do you have OB/PB stats before/after your swap?

And welcome to easy mode! Kind of sad, but it's easier not to fight the system.

Penetrator
Posts: 75
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Tue Sep 28, 2021 3:58 pm

Its like 169 + 110 parry with boneclub brave

Wheras its 164-165 with mallet

Maybe just rolled good but it felt more consistent

Zarth
Posts: 364
Joined: Wed Jul 15, 2015 8:04 pm

Re: Fail!

Post by Zarth » Tue Sep 28, 2021 4:36 pm

Penetrator wrote:
Tue Sep 28, 2021 10:59 am
isabel wrote:
Wed Sep 22, 2021 8:21 am
Penetrator wrote:
Thu Sep 16, 2021 1:19 pm
Cant be bothered with re eq.
ppl were telling me this for years and i didn't get it. you just die WAY less in combo/dodge. and you generally die to very specific player setups and players (not every single mob aggro and pc aggro including fc in stedding flee hitting you with a walking staff, not to mention projectiles and the list goes on).
Ok i abandoned abs for bone clubs today.
With just basics i was 100% more effective

Bash is better
Saving of hps vs mobs
Dodging bash
Etc.


Complete easy mode
Down combo
Up abs
SMH I am very disappointed!

Kilgore
Posts: 180
Joined: Sun May 24, 2015 3:04 pm

Re: Fail!

Post by Kilgore » Tue Sep 28, 2021 11:38 pm

Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Fiddler has arrived from the north, riding a shadow stallion.

o N HP:Battered SP:Strong MV:Tiring >

*Draz* has arrived from the north, riding a warhorse.
*Relena* has arrived from the north, riding a warhorse.

* N HP:Battered SP:Strong MV:Tiring > You are carrying:
Nothing.
*Draz* leaves south riding a warhorse.
*Relena* leaves south riding a warhorse.

o N HP:Battered SP:Strong MV:Tiring >

Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
*Relena* is standing here, riding a warhorse.
*Draz* is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark
aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* N HP:Battered SP:Strong MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
You notice a shattered arm is hidden here.
You notice a shattered arm is hidden here.
You notice a shattered arm is hidden here.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.

o N HP:Battered SP:Strong MV:Tiring >
Fiddler has arrived from the north, riding a shadow stallion.

o N HP:Battered SP:Strong MV:Tiring >
#Ok. $target is now set to {human}.


They aren't here.

o N HP:Battered SP:Strong MV:Tiring >
They aren't here.

o N HP:Battered SP:Strong MV:Tiring > They aren't here.

o N HP:Battered SP:Strong MV:Tiring >
The temperature is about 5 degrees.
The sky is cloudy, and a calm wind comes from the north.
Fiddler assumes an offensive striking posture.

o N HP:Battered SP:Strong MV:Tiring >
Players in your Zone
--------------------
Fiddler - A Trolloc Camp
Kilgore - A Trolloc Camp
Masaj - In Front Of The Dark Tower
Jork - In Front Of The Dark Tower

o N HP:Battered SP:Strong MV:Tiring >
You follow Fiddler.

A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Fiddler the Floral Fade is standing here, riding a shadow stallion.
*Draz* is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.

* N HP:Battered SP:Strong MV:Tiring >
A hideous trolloc cleaves Draz's left leg.
*Draz* strikes a hideous trolloc's body into bloody fragments!
A hideous trolloc tries to cleave Draz, but he parries successfully.

* N HP:Battered SP:Strong MV:Tiring >
You follow Fiddler.

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
The corpse of a beaked trolloc is lying here.
A lantern has been left here.
A mirrored lantern has been left here.
A sooty residue is apparent here.
Fiddler the Floral Fade is standing here, riding a shadow stallion.
Masaj the Darkling Master is sitting here.
Jork the Wolfish Trolloc is here, fighting Paigey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Paigey* is here, fighting Jork, riding a warhorse.
A crow is here flying around.
*Tarak* is here, fighting Masaj, riding a warhorse.
*Jenda* is here, fighting Jork, riding a warhorse.
*Valjean* is here, fighting Masaj, riding a warhorse.

* N HP:Battered SP:Strong MV:Tiring >
Fiddler tries to slash *Jenda*, but she deflects the blow.

* N HP:Battered SP:Strong MV:Tiring >
*Jenda*'s icy spikes shred Masaj, whose insides now flow freely to the ground.
Masaj is dead! R.I.P.
Your blood freezes as you hear Masaj's death cry.

* N HP:Battered SP:Strong MV:Tiring >

Jork tries to stab *Paigey*, but she deflects
the blow.
You get a large number of gold crowns from the corpse of Masaj.
You get twelve copper pennys from the corpse of Masaj.
You get a skin of human flesh from the corpse of Masaj.
You get a pair of thick metal boots from the corpse of Masaj.
You get a pair of ebony-steel plate greaves from the corpse of Masaj.
You get a soft leather pouch from the corpse of Masaj.
You get a bronze belt of odd design from the corpse of Masaj.
You get a heron-marked greatsword from the corpse of Masaj.
You get a sungwood bracelet from the corpse of Masaj.
You get a sungwood bracelet from the corpse of Masaj.
You get a pair of heavy metal gauntlets from the corpse of Masaj.
You get a pair of ebony-steel plate vambraces from the corpse of Masaj.
You get a cloak of shifting colors from the corpse of Masaj.
You get a shining steel breastplate from the corpse of Masaj.
You get a torc of gleaming steel from the corpse of Masaj.
You get a torc of gleaming steel from the corpse of Masaj.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring delicately carved with ivy from the corpse of Masaj.
You get a gold ring delicately carved with ivy from the corpse of Masaj.

* N HP:Battered SP:Strong MV:Tiring > *Valjean* gets a full metal helmet and visor
from the corpse of Masaj.


Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Valjean* is here, fighting Masaj, riding a gray palfrey.
Masaj the Darkling Master is here, fighting Valjean.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Scratched SP:Strong MV:Strong > Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
The fishmonger is here, hoping to buy your catch.
A black cat meanders to an unknown destination.
A grizzled Shienaran veteran looks on.

* R N HP:Scratched SP:Strong MV:Strong > End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a laced pair of brown boots is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A simple man blends into the crowd of the city.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Scratched SP:Strong MV:Strong > Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Scratched SP:Strong MV:Strong >

Aliases:
3 ==> k seanchan
keepinn ==> kurarg
1 ==> kill mauler
Atha'an ==> Shadar - Friends of the Dark
reward ==> sorgyrm xx favor xx for ---
ls ==> lead shadow
9 ==> use fireworks
0 ==> clo trapdoor
mk ==> order large kill
csw ==> chann 'cure serious wounds'
blodfest ==> say scout for blodfest's camp
rs ==> ride shadow
eqq ==> channel 'earthquake'
req ==> remove horseeq horse
a ==> kill h.light
cmv ==> change mood berserk
cnt ==> channel 'contagion'
h ==> hide
sh ==> search human
z ==> kill h.human
ss ==> search seanchan
j ==> rescued rig
tinful ==> 1 goat flower 1 willow 2 flatwort 2 fennel
8 ==> op thistle
pl ==> pul leaf
sg ==> search guiding
tit ==> chan tit Trout, Atha'an Shadar, the Alchemist
def ==> change posture defensive
off ==> change posture offensive
norm ==> change posture normal
tt ==> track human
ic ==> channel 'ice spikes'
reward2 ==> shaidar reward xx for le
deduct ==> punishment
q ==> assist dat
std ==> search human
ds ==> diag shadow
obj ==> channel 'locate obj'
fs ==> channel 'flame strike'
th ==> track human
p ==> order ghar bash human
ff ==> change mood wimpy
v ==> change mood brave
ww ==> where
lc ==> look in corpse
ch ==> channel 'chill'
sd ==> search trolloc

* R N HP:Scratched SP:Strong MV:Strong >
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A simple man blends into the crowd of the city.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Scratched SP:Strong MV:Strong > Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
The fishmonger is here, hoping to buy your catch.
A black cat meanders to an unknown destination.
A grizzled Shienaran veteran looks on.

* R N HP:Scratched SP:Strong MV:Strong >
Your blood freezes as you hear someone's
death cry.
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
The corpse of Masaj is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Valjean* is standing here, riding a gray palfrey.
An elite Shienaran guard attends his duties.
A Shienaran guard patrols here, watching you carefully.

* R N HP:Scratched SP:Strong MV:Strong >
They aren't here.

* R N HP:Scratched SP:Strong MV:Strong >




You get a large slab of meat from the
corpse of Masaj.
You get a large slab of meat from the corpse of Masaj.
You get a large slab of meat from the corpse of Masaj.
You get a soft leather pouch from the corpse of Masaj.
You get a skin of human flesh from the corpse of Masaj.
You get twelve copper pennys from the corpse of Masaj.
You get a large number of gold crowns from the corpse of Masaj.
You get a pair of thick metal boots from the corpse of Masaj.
You get a pair of ebony-steel plate greaves from the corpse of Masaj.
You get a bronze belt of odd design from the corpse of Masaj.
You get a heron-marked greatsword from the corpse of Masaj.
You get a sungwood bracelet from the corpse of Masaj.
You get a sungwood bracelet from the corpse of Masaj.
You get a pair of heavy metal gauntlets from the corpse of Masaj.
You get a pair of ebony-steel plate vambraces from the corpse of Masaj.
You get a cloak of shifting colors from the corpse of Masaj.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Masaj.
You get a torc of gleaming steel from the corpse of Masaj.
You get a full metal helmet and visor from the corpse of Masaj.
You get a gold ring delicately carved with ivy from the corpse of Masaj.
You get a gold ring delicately carved with ivy from the corpse of Masaj.

* R N HP:Scratched SP:Strong MV:Strong > *Valjean* gets a shining steel breastplate
from the corpse of Masaj.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Fail!

Post by Masaj » Tue Sep 28, 2021 11:54 pm

lmao.

Relena
Posts: 145
Joined: Mon Sep 07, 2020 8:33 pm

Re: Fail!

Post by Relena » Wed Sep 29, 2021 12:02 am

__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|

--------:- telnet://game.wotmud.org 2224 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://forums.wotmud.info !


A flock of ravens starts following you.
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
tgt dark
First target is set as: dark.
cmw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 145 hit points.

* R HP:Wounded SP:Strong MV:Full >

*Ghast* leaves east. >>

* R HP:Wounded SP:Strong MV:Full >
cw 40
change wimpy 40

*Ghast* has arrived from the east.

* R HP:Wounded SP:Strong MV:Full > You will now flee if you go below 40 hit points.

k dark
* R HP:Wounded SP:Strong MV:Full >
They aren't here.

* R HP:Wounded SP:Strong MV:Full >

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Fail!

Post by Atkins » Wed Sep 29, 2021 1:25 pm

ten MV:Strong >
e
k dark
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lugubrious* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

bash
* R HP:Beaten MV:Strong >
*Lugubrious* tries to pound you, but you parry successfully.
You do the best you can!

* R HP:Beaten MV:Strong - Lugubrious: Critical >
-=
*Lugubrious* tries to pound you, but you parry successfully.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
+**+=- -=
Your bash at *Lugubrious* sends him sprawling!

* R HP:Beaten MV:Strong - Lugubrious: Critical >


A shivering tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A shivering tree tries to hit you, but you parry successfully.

e
s
k dark
You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lugubrious* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Strong >
Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
You slash *Lugubrious*'s head.

* R HP:Beaten MV:Strong - Lugubrious: Critical >

*Lugubrious* tries to pound you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
You slash *Lugubrious*'s body.
*Lugubrious* is stunned, but will probably regain consciousness...

* R HP:Beaten MV:Strong >

*Erevos* has arrived from the west.

* R HP:Beaten MV:Strong >

A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.

* R HP:Beaten MV:Strong - a shivering tree: Scratched >

*Erevos* blasts your head very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
s
e
k dark
w
w

A shivering tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely hits your right arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Erevos* is standing here.
*Lugubrious* is lying here, stunned.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring >
You slash *Erevos*'s right arm hard.
You dodge a bash from *Erevos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
Tic in 7 seconds!
tgt lugubriouis
First target is set as: lugubriouis. <--- FML
tgt 2.dark
First target is set as: 2.dark.
e
e
e
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Critical MV:Tiring >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Erevos* is standing here.

* R HP:Critical MV:Tiring >
e
k 2.dark
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lugubrious* is lying here, stunned.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Tiring >
They aren't here.

* R HP:Critical MV:Tiring >
kd ark <--- lol
A shivering tree tries to hit you, but you deflect the blow. <---- LOL!
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you parry successfully.
You slash a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit you, but you deflect the blow.
The day has begun.
Tic length updated to: 62.371 seconds.
*Lugubrious* regains consciousness. <---- NO!
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
[kill dark]
You do the best you can!
*Erevos* has arrived from the west.

* R HP:Beaten MV:Strong - a shivering tree: Scratched >

*Erevos* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

nk dark <---sigh
f
You flee head over heels.
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Strong >
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
tgt dark
First target is set as: dark.
w
A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >
sc
You have 50(404) hit and 122(159) movement points.
You have scored 108500001 experience points and 693 quest points.
You need 1727319362 exp to level and 307 qp to rank.
You have amassed 39 Turn points to date.
You have played 39 days and 14 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.

* R HP:Critical MV:Strong >
tgts 2.dark
Second target is set as: 2.dark.
e
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical MV:Strong >
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Strong >

*Erevos* has arrived from the south.

s
* R HP:Critical MV:Strong >
k 2.dark

*Erevos* tries to blast you, but you parry successfully.

* R HP:Critical MV:Strong - Erevos: Wounded >
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Erevos: Wounded >
They aren't here.

* R HP:Critical MV:Strong - Erevos: Wounded >
f
k dark
You panic and attempt to flee!

You flee head over heels.
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Critical MV:Tiring >
s
s
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Erevos* is standing here.

k dark
* R HP:Critical MV:Tiring >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lugubrious* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Erevos* has arrived from the north.

f
* R HP:Critical MV:Tiring >
You slash *Erevos*'s left leg.

* R HP:Critical MV:Tiring - Erevos: Wounded >
PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Erevos: Wounded >
f

*Lugubrious* leaves west. <<

* R HP:Critical MV:Tiring - Erevos: Wounded >
PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Erevos: Wounded >
f
You panic and attempt to flee!


*Erevos* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!


A shivering tree tries to hit you, but you deflect the blow.
A shivering tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

*Erevos* blasts your left arm very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
n
Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring >
w
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
Zone: Parched Ground
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Tiring >
sc
n
You have 15(404) hit and 114(159) movement points.
You have scored 108500001 experience points and 693 quest points.
You need 1727319362 exp to level and 307 qp to rank.
You have amassed 39 Turn points to date.
You have played 39 days and 14 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 51).
You are standing.


#And then the fun PK continued. Enjoyed it, sad no-one died!

Ailak
Posts: 105
Joined: Sat Feb 23, 2019 6:38 pm

Re: Fail!

Post by Ailak » Wed Sep 29, 2021 2:07 pm

Pretty funny situation there, good log haha

Post Reply