Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Relena
Posts: 145
Joined: Mon Sep 07, 2020 8:33 pm

Re: Fail!

Post by Relena » Wed Jun 09, 2021 11:13 pm

Haly wins this round. I can't have good luck all the time. Gg


* R HP:Wounded SP:Fading MV:Tiring > Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Wounded SP:Fading MV:Tiring > Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Halcyon* is standing here.
A hunter from Illian searches for the fabled Horn of Valere.

* R HP:Wounded SP:Fading MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Wounded SP:Fading MV:Tiring > They aren't here.

* R HP:Wounded SP:Fading MV:Tiring >
notice
k h.dark
You stop paying increased attention to your surroundings.

* R HP:Wounded SP:Fading MV:Tiring > They aren't here.

notice
* R HP:Wounded SP:Fading MV:Tiring >
You start paying increased attention to your surroundings.

k h.dark
* R HP:Wounded SP:Fading MV:Tiring >
You try to strike *Halcyon*, but he dodges the attack.

* R HP:Wounded SP:Fading MV:Tiring - Halcyon: Wounded >

*Halcyon* panics, and attempts to flee!

* R HP:Wounded SP:Fading MV:Tiring - Halcyon: Wounded >
You try to strike *Halcyon*, but he parries successfully.
A hunter for the horn tries to slash Halcyon, but he dodges the attack.
Protus tells you 'apparently commy isnt no hide anymore'

emb
* R HP:Wounded SP:Fading MV:Tiring - Halcyon: Wounded >
chann 'ice spike' h.dark
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Fading MV:Tiring - Halcyon: Wounded > *Halcyon* leaves north.
^^
You begin to weave the appropriate flows...
-=+**+=- -=
Protus tells you 'haha'
You can't summon enough energy to weave the flow.

* R HP:Wounded SP:Fading MV:Tiring >
f

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.

Saif
Posts: 152
Joined: Mon Jul 20, 2015 11:53 am

Re: Fail!

Post by Saif » Fri Jun 11, 2021 9:08 am

Rofl went in to mend, could've sowwrn I turned notice back on, checked too late
R HP:Beaten MV:Strong >
You have 89(415) hit and 140(160) movement points.
You have scored 108500001 experience points and 3039 quest points.
You need 1727319362 exp to level and 6961 qp to rank.
You have amassed 115 Turn points to date.
You have played 62 days and 23 hours (real time).
This ranks you as Saif the Advocate [Legion of Unity 8] (Level 51).
You are standing.

3
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong >
[dia h.dark]
No-one by that name here.

3
* R HP:Beaten MV:Strong >
[dia h.dark]
No-one by that name here.

cc
* R HP:Beaten MV:Strong >
3
[k h.dark]
They aren't here.

l
* R HP:Beaten MV:Strong >
[dia h.dark]
Reck has a few scratches.

o
3
* R HP:Beaten MV:Strong >
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* R HP:Beaten MV:Strong >
[where ]
Players in your Zone
--------------------
Saif - Little Path
You see signs of shadowspawn nearby.

cc
* R HP:Beaten MV:Strong > [dia h.dark]<-- ah must've just ran north of me then
No-one by that name here.

* R HP:Beaten MV:Strong >
cmb
[k h.dark]
They aren't here.

* R HP:Beaten MV:Strong >
off
[change mood brave]
Mood changed to: Brave

3
* R HP:Beaten MV:Strong >
[change posture offensive]
Posture changed to: Offensive

cc
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.

stats
* R HP:Beaten MV:Strong >
[k h.dark]
They aren't here.

3
* R HP:Beaten MV:Strong >
You are a 368 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.0 lbs and wearing 55.4 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:19 Con:19.
Offensive bonus: 203, Dodging bonus: 89, Parrying bonus: 136
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- NO QUIT
<-- oh no

cc
c
* R HP:Beaten MV:Strong >
[dia h.dark]
No-one by that name here.

n
* R HP:Beaten MV:Strong > [k h.dark]
They aren't here.
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: Fail!

Post by Turg » Sun Jun 13, 2021 10:23 am

1st time in months I have time to do something else than log on and misport around


part 1
* R S HP:Healthy DP:Full MV:Full - Ragyn: Scratched >

You scythe *Ragyn*'s left arm.

* R S HP:Healthy DP:Full MV:Full - Ragyn: Scratched >

You try to scythe *Ragyn*, but he parries successfully.

tgt ragyn
First target is set as: ragyn.
* R S HP:Healthy DP:Full MV:Full - Ragyn: Scratched >

You try to scythe *Ragyn*, but he parries successfully.

* R S HP:Healthy DP:Full MV:Full - Ragyn: Scratched >

You dodge a bash from *Ragyn* who loses his balance and falls!

q
bash ragyn
* R S HP:Healthy DP:Full MV:Full - Ragyn: Scratched >

-=+**+=-
*Ragyn* clambers to his feet.
-
*Ragyn* leaves south riding a warhorse.
=
They're not here anymore!
*Ragyn* has arrived from the south, riding a warhorse.

* R S HP:Healthy DP:Full MV:Full >
*Ragyn* struggles to barrel down on you, a diamond-tipped lance aimed at your chest.

look ragyn
* R S HP:Healthy DP:Full MV:Full >

Ragyn has a few scratches.
Ragyn is scratched.

*Ragyn* is using:
<used as light> a brass storm lantern
<held> a piece of sandstone
<worn on head> a strange, insectoid helm
<worn around neck> a weathered, storm-gray gorget
<worn around neck> a weathered, storm-gray gorget
<worn about body> a cloak of shifting colors
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a diamond-tipped lance
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

You attempt to peek at the inventory:
You can't see anything.

st
* R S HP:Healthy DP:Full MV:Full >
You are already standing.

n
* R S HP:Healthy DP:Full MV:Full >

Suddenly *Ragyn* charges you with a diamond-tipped lance!
Ouch! That Really did HURT!


* R S HP:Battered DP:Full MV:Full - Ragyn: Scratched > No way! You're fighting for your life!

* R S HP:Battered DP:Full MV:Full - Ragyn: Scratched >

You try to scythe *Ragyn*, but he deflects the blow.

followed by 2 mins after

R S HP:Wounded DP:Bursting MV:Full - Arjuna: Scratched >

*Arjuna* tries to pierce you, but you parry successfully.
A Dhai'mon trolloc joins your fight!
A Ghar'ghael trolloc joins a Dhai'mon trolloc's fight!
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
Erevos has arrived from the south.
-=+**+=- -
=
Arjuna swiftly dodges a Ko'bal trolloc's attempt to pierce him.
A Ghar'ghael trolloc tries to cleave Arjuna, but he dodges the attack.
A Dhai'mon trolloc tries to crush Arjuna, but he deflects the blow.
*Arjuna* tries to pierce you, but you parry successfully.
You try to scythe *Arjuna*, but he parries successfully.
A Ko'bal trolloc tries to pierce Arjuna, but he deflects the blow.
*Arjuna* pierces your body hard.
As *Arjuna* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Bursting MV:Full - Arjuna: Scratched >
beck


* R S HP:Battered DP:Bursting MV:Full - Arjuna: Scratched >
group all
b
bash
A Ko'bal trolloc tries to pierce Arjuna, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Arjuna, but he dodges the attack.
A Dhai'mon trolloc tries to crush Arjuna, but he parries successfully.
*Arjuna* tries to pierce you, but you parry successfully.
*Arjuna* swiftly dodges your attempt to scythe him.
No way! You're fighting for your life!

* R S HP:Battered DP:Bursting MV:Full - Arjuna: Scratched > A shadow stallion is now a member of your group.

* R S HP:Battered DP:Bursting MV:Full - Arjuna: Scratched > A Ko'bal trolloc tries to pierce
Arjuna, but he dodges the attack.
*Arjuna* tries to pierce you, but you parry successfully.
-=+**+=-
A Ko'bal trolloc tries to pierce Arjuna, but he parries successfully.
A Ghar'ghael trolloc tries to cleave Arjuna, but he deflects the blow.
A Dhai'mon trolloc tries to crush Arjuna, but he parries successfully.
*Arjuna* tries to pierce you, but you parry successfully.
-
*Arjuna* looks at Erevos.

=
*Arjuna* panics, and attempts to flee!
As *Arjuna* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Bursting MV:Full - Arjuna: Scratched >
A Ko'bal trolloc tries to pierce Arjuna, but he parries successfully.

* R S HP:Battered DP:Bursting MV:Full - Arjuna: Scratched >

*Arjuna* leaves east. >>

* R S HP:Battered DP:Bursting MV:Full >
a
z
[k h.light]
They aren't here.

e
* R S HP:Battered DP:Bursting MV:Full >
a
[diag h.light]
No-one by that name here.

b
bash
* R S HP:Battered DP:Bursting MV:Full > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area...
A spider-legged beast is here, most of it teeth.

* R S HP:Battered DP:Bursting MV:Strong > [k h.light]
You try to scythe *Arjuna*, but he deflects the blow.

A Ghar'ghael trolloc has arrived from the west.
A gaping maw tries to hit you, but you parry successfully.
-=+
A gaping maw tries to hit you, but you deflect the blow.
A Ghar'ghael trolloc leaves west. <<
**+=
- -
=
As *Arjuna* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Bursting MV:Strong >

Suddenly *someone* places a silver-winged basilard in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.

Lolz

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Fail!

Post by Ragyn » Sun Jun 13, 2021 10:27 am

heh I suicided ten minutes after, they murdered the DT lance, bring back 18 lbs! Was its only redeeming quality.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Fail!

Post by Thore » Mon Jun 14, 2021 1:28 am

Ragyn wrote:
Sun Jun 13, 2021 10:27 am
heh I suicided ten minutes after, they murdered the DT lance, bring back 18 lbs! Was its only redeeming quality.
Is this what the OCG became? I think I had 2-3 OCG's that I forgot about, they're DST's now?

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Fail!

Post by Weir » Mon Jun 14, 2021 1:46 am

OCG became DST, but Ragyn was talking about diamond-tipped lance.

Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Fail!

Post by Ragyn » Mon Jun 14, 2021 9:21 pm

aye diamond tipped lances. Crafted a bunch when they were introduced as craftables, was always one of my favorite weapons, they were already pretty subpar compared to other rares and even other common weapons, but they did have high weight, now they're kind of even more useless and will likely just sit in my rent :(

matheus
Posts: 101
Joined: Fri Jul 08, 2016 11:37 pm

Re: Fail!

Post by matheus » Mon Jun 14, 2021 9:24 pm

* HP:Wounded MV:Winded - Byrg: Critical > change mood wimpy
f

*Byrg* panics, and attempts to flee!

kill byrg
* HP:Wounded MV:Winded - Byrg: Critical > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
*Byrg* leaves north.

* HP:Wounded MV:Winded > Entrance to the Barracks
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
*Byrg* is standing here.
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Winded > You pierce *Byrg*'s left arm.

* HP:Wounded MV:Winded - Byrg: Critical > kill byrg

Iblis barely pierces *Byrg*'s body.

* HP:Wounded MV:Winded - Byrg: Critical > kill byrg
You do the best you can!

* HP:Wounded MV:Winded - Byrg: Critical > You do the best you can!

kill byrg
* HP:Wounded MV:Winded - Byrg: Critical >
*Byrg* panics, and attempts to flee!

* HP:Wounded MV:Winded - Byrg: Critical > kill byrg
You do the best you can!

* HP:Wounded MV:Winded - Byrg: Critical > kill byrg
Iblis pierces *Byrg*'s body.
You pierce *Byrg*'s left hand.
You do the best you can!
*Byrg* leaves south.
An elite trolloc has arrived from the south.

* HP:Wounded MV:Winded > kill byrg
Iblis pierces *Byrg*'s body.
You pierce an elite trolloc's body hard.

* HP:Wounded MV:Winded - an elite trolloc: Scratched > kill byrg
You do the best you can!

* HP:Wounded MV:Winded - an elite trolloc: Scratched > You do the best you can!

* HP:Wounded MV:Winded - an elite trolloc: Scratched >
An elite trolloc tries to hit you, but you dodge the attack.
A hooved trolloc joins Byrg's fight!
You pierce an elite trolloc's body very hard.
*Byrg* tries to crush Iblis, but he deflects the blow.
Iblis pierces *Byrg*'s body.

* HP:Wounded MV:Winded - an elite trolloc: Hurt > change mood wimpy
f

*Byrg* panics, and attempts to flee!

* HP:Wounded MV:Winded - an elite trolloc: Hurt > kill byrg
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

kill byrgded MV:Winded - an elite trolloc: Hurt >
You panic and attempt to flee!


*Byrg* leaves north.

kill byrg
You flee head over heels.
The Barracks
[ obvious exits: E W ]
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > w
n
Entrance to the Barracks
[ obvious exits: N E S ]
A soft leather pouch has been discarded here.
An elite trolloc stands ready to obey orders.
Iblis of Andor is here, fighting a hooved trolloc.
A hooved trolloc is here, fighting Iblis.

n
* HP:Wounded MV:Winded > kill byrg
The Courtyard
[ obvious exits: E S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > n
They aren't here.

* HP:Wounded MV:Winded > w
Alas, you cannot go that way...

n
* HP:Wounded MV:Winded > n
The Courtyard
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded > kill byrg
The Well
[ obvious exits: N E S W ]
A water skin made from dried human flesh lies here.
A revolting well bubbles with the blood of the sacrificed.
A small purse is here.
A black flame dances here in midair.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A red-eyed raven is perched nearby, staring silently at you.
A *trolloc* is standing here.
A juvenile trolloc waits hungrily to be fed.
A red haired man snarls here, revealing filed teeth.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded MV:Winded > The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded MV:Winded > Iblis narrates 'gd mob'
They aren't here.

* HP:Wounded MV:Winded > n
kill byrg
The Blacksmith's Workshop
[ obvious exits: S U ]
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
w
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded MV:Winded > s
s
A Pile of Decaying Skeletons
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

* HP:Wounded MV:Winded > The Courtyard
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Winded > s
Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > w
The Old Stables
[ obvious exits: N W ]
An evil-looking spiked club lies here on the ground.
A densely woven shirt of thick mail is here.
A massive battering ram adorned with shields and moving on wheels is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Wounded MV:Winded > kill byrg
Inside the Southern Gatekeep
[ obvious exits: E U ]
A bearish trolloc towers here, its snout drawn into a snarl.
A huge darkhound is here, drooling and snarling.
A wolfish trolloc is here, howling for blood.

n
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > w
Alas, you cannot go that way...

kill byrg
* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > e
n
w
The Old Stables
[ obvious exits: N W ]
An evil-looking spiked club lies here on the ground.
A densely woven shirt of thick mail is here.
A massive battering ram adorned with shields and moving on wheels is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Wounded MV:Winded > kill byrg
Entrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
A grim-eyed man patrols the area for his Dark Lord.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

kill byrg
* HP:Wounded MV:Weary > They aren't here.

* HP:Wounded MV:Weary > kill byrg
They aren't here.

* HP:Wounded MV:Weary > kill byrg
They aren't here.

* HP:Wounded MV:Weary > e
They aren't here.

kill byrg
* HP:Wounded MV:Weary > tv
A muzzled trolloc tries to cleave you, but you deflect the blow.
A muzzled trolloc joins a muzzled trolloc's fight!
The dreadguard joins a muzzled trolloc's fight!
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
The burly trolloc joins a darkhound's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc tries to cleave you, but you parry successfully.
The dreadguard's hands weave a bright red flame...
A fireball from the dreadguard is extinguished into nothingness.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
The burly trolloc tries to crush you, but you parry successfully.
A darkhound tries to hit you, but you parry successfully.
The dreadguard tries to crush you, but you deflect the blow.
A muzzled trolloc tries to cleave you, but you deflect the blow.
You pierce a muzzled trolloc's body hard.
A muzzled trolloc tries to cleave you, but you dodge the attack.
You hear a blood-curdling howl in the distance.
No way! You're fighting for your life!

* HP:Wounded MV:Weary - a muzzled trolloc: Scratched > They aren't here.

* HP:Wounded MV:Weary - a muzzled trolloc: Scratched > qv
[take vial pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Wounded MV:Weary - a muzzled trolloc: Scratched > change mood wimpy
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Wounded MV:Winded - a muzzled trolloc: Scratched > f

You pierce a muzzled trolloc's body very hard.

* HP:Wounded MV:Winded - a muzzled trolloc: Hurt > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!zled trolloc: Hurt >


A muzzled trolloc tries to cleave you, but you dodge the attack.
A muzzled trolloc tries to cleave you, but you parry successfully.
The burly trolloc tries to crush you, but you deflect the blow.
A darkhound tries to hit you, but you parry successfully.
The dreadguard tries to crush you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you parry successfully.
You pierce a muzzled trolloc's head very hard.
You swiftly dodge a muzzled trolloc's attempt to cleave you.
You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded > e
n
The Courtyard
[ obvious exits: N E S W ]

kill byrg
* HP:Wounded MV:Winded > The Well
[ obvious exits: N E S W ]
A water skin made from dried human flesh lies here.
A revolting well bubbles with the blood of the sacrificed.
A small purse is here.
A black flame dances here in midair.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A red-eyed raven is perched nearby, staring silently at you.
A *trolloc* is standing here.
A juvenile trolloc waits hungrily to be fed.
A red haired man snarls here, revealing filed teeth.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded MV:Winded > n
They aren't here.

kill byrg
* HP:Wounded MV:Winded > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded MV:Winded > They aren't here.

scan n
* HP:Wounded MV:Winded > kill byrg
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > e
e
The Courtyard
[ obvious exits: N E S W ]
A tall, ramshorned trolloc is here, commanding.
An enormously fat, slobbering trolloc drags a large sack around.
A tall, ramshorned trolloc is here, commanding.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > kill byrg
The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
[ obvious exits: N S W ]

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
The Courtyard
[ obvious exits: N S W ]
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Wounded MV:Winded > n
n
The Courtyard
[ obvious exits: N S W ]

* HP:Wounded MV:Winded > The Courtyard
[ obvious exits: S W ]

* HP:Wounded MV:Winded > nar see him
You narrate 'see him'

w
* HP:Wounded MV:Winded > n
A Destroyed Catapult
[ obvious exits: N E S ]
An evil-looking spiked club lies here on the ground.
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Winded > The Courtyard
[ obvious exits: E S ]
A hooved trolloc anxiously stamps its feet.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A young trolloc is here, growling with a deep bloodlust.
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Winded > scan e
kill byrg
A figure stands here, ready to collect unwanted things.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > e
e
The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
A figure stands here, ready to collect unwanted things.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.

kill byrg
* HP:Wounded MV:Winded > The Grand Hall
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > scan n
scan s
kill byrg
* HP:Wounded MV:Winded > * HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > n
s
kill byrg
Lord's Office
[ obvious exits: S ]
A red-eyed raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.

* HP:Wounded MV:Winded > The Grand Hall
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
kill byrg
n
Sleeping Chamber
[ obvious exits: N ]
A beaked trolloc is here, scouting.
A juvenile trolloc waits hungrily to be fed.
A Ko'bal trolloc slinks about here.
A lame trolloc stands here, guarding the possessions of others.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.
A silent, black-robed figure watches you from afar.

* HP:Wounded MV:Winded > e
They aren't here.

* HP:Wounded MV:Winded > s
Iblis narrates 'shake'
The Grand Hall
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded > s
In the Grand Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A huge darkhound is here, drooling and snarling.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Wounded MV:Winded > kill byrg
The Southern Wing of the Grand Hall
[ obvious exits: N S ]
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > The Southern Wing of the Grand Hall
[ obvious exits: N E W ]
A handsome man in black, military vesture generals the Dark Lord's new armies.

* HP:Wounded MV:Winded > w
They aren't here.

* HP:Wounded MV:Winded > kill byrg
e
In the Kitchen
[ obvious exits: E ]
A large slab of meat has been placed here. [3]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A grotesquely fat and particularly bloody trolloc lumbers about here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A large boar-headed butcher stands here making some Aes Sedai stew.

* HP:Wounded MV:Winded > kill byrg
They aren't here.

* HP:Wounded MV:Winded > The Southern Wing of the Grand Hall
[ obvious exits: N E W ]
A handsome man in black, military vesture generals the Dark Lord's new armies.

e
* HP:Wounded MV:Winded > kill byrg
They aren't here.

* HP:Wounded MV:Winded > The Dining Room
[ obvious exits: W ]
A sleek trolloc blends into the background.
The postmaster stands here, ready to deliver the mail.

* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > w
n
n
The Southern Wing of the Grand Hall
[ obvious exits: N E W ]
A handsome man in black, military vesture generals the Dark Lord's new armies.

* HP:Wounded MV:Winded > Iblis narrates 'camping at his mob for now'
The Southern Wing of the Grand Hall
[ obvious exits: N S ]
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > In the Grand Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A huge darkhound is here, drooling and snarling.
A bearish trolloc towers here, its snout drawn into a snarl.

n
* HP:Wounded MV:Winded > A bearish trolloc tries to slash you, but you deflect the blow.
A huge darkhound joins a bearish trolloc's fight!
A hooved trolloc joins a huge darkhound's fight!
No way! You're fighting for your life!

e
* HP:Wounded MV:Winded - a bearish trolloc: Healthy > kill byrg
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a bearish trolloc: Healthy > They aren't here.

* HP:Wounded MV:Winded - a bearish trolloc: Healthy > change mood wimpy

You swiftly dodge a hooved trolloc's attempt to cleave you.
A huge darkhound tries to hit you, but you parry successfully.
You pierce a bearish trolloc's body.
A bearish trolloc tries to slash you, but you deflect the blow.

f
* HP:Wounded MV:Winded - a bearish trolloc: Healthy > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!rish trolloc: Healthy >

nar dl is 1e grocer
Iblis narrates 'already burned 4 vials'
You flee head over heels.
The Grand Hall
[ obvious exits: N E S W ]
You narrate 'dl is 1e grocer'

* HP:Wounded MV:Winded > kill byrg
A bearish trolloc has arrived from the east.
A huge darkhound has arrived from the east.
A hooved trolloc has arrived from the east.
They aren't here.

* HP:Wounded MV:Winded > n
Lord's Office
[ obvious exits: S ]
A red-eyed raven is here flying around.
A young trolloc is here, growling with a deep bloodlust.

* HP:Wounded MV:Winded > s

A bearish trolloc has arrived from the south.
A huge darkhound has arrived from the south.
A hooved trolloc has arrived from the south.

e
* HP:Wounded MV:Winded > The Grand Hall
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded > e
In the Grand Hall
[ obvious exits: N E S W ]

* HP:Wounded MV:Winded > The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
A small purse is here. [2]
A wolfish trolloc is here, howling for blood.

* HP:Wounded MV:Winded > n
The Ruined Anvil
[ obvious exits: S W ]
The master blacksmith's forge is here, blasted by a fierce fire.
A master blacksmith is here, hard at work.

kill byrg
* HP:Wounded MV:Winded > They aren't here.

* HP:Wounded MV:Winded > s
s
The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
A small purse is here. [2]
A wolfish trolloc is here, howling for blood.

* HP:Wounded MV:Winded > d
The Study
[ obvious exits: N ]

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > n

Iblis narrates 'was one at gk also'

* HP:Wounded MV:Winded > d
The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
A small purse is here. [2]
A wolfish trolloc is here, howling for blood.

* HP:Wounded MV:Winded > A wolfish trolloc tries to crush you, but you parry successfully.
You pierce a wolfish trolloc's left leg very hard.
A wolfish trolloc tries to crush you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > l
change mood wimpy
The Eastern Wing of the Grand Hall
This area of the hall is covered with rubble obviously from the collapse of
the upper level. This has rendered the stairs leading to the upper level
useless. The fallen rubble has caused huge cracks in the floor making it
hard to get by. Large spiders and other various insects can be seen
climbing in and out of the rubble looking for any sign of food. A door to
the north lead to the library, the study lies to the south, the
intersection of all the halls lies to the west, and the dungeon lies down
via the stairs.
[ obvious exits: N S W D ]
A small purse is here. [2]
A wolfish trolloc is here, fighting YOU!

* HP:Wounded MV:Tiring - a wolfish trolloc: Scratched > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

You panic and attempt to flee!fish trolloc: Scratched >


You flee head over heels.
The Ruined Anvil
[ obvious exits: S W ]
The master blacksmith's forge is here, blasted by a fierce fire.
A master blacksmith is here, hard at work.

* HP:Wounded MV:Tiring > nar so much lag and aggro
s
w
w
Iblis tells you 'gone zone'
You narrate 'so much lag and aggro'

* HP:Wounded MV:Tiring > The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
A small purse is here. [2]
A wolfish trolloc is here, howling for blood.

* HP:Wounded MV:Tiring > In the Grand Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A huge darkhound is here, drooling and snarling.
A bearish trolloc towers here, its snout drawn into a snarl.

w
* HP:Wounded MV:Tiring > The Grand Hall
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > w
The Entrance to the Northern Twin Keep
[ obvious exits: E W ]
A figure stands here, ready to collect unwanted things.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
An infirm trolloc wheezes hoarsely from within a heap of rags and scraps.

* HP:Wounded MV:Tiring > w
The Courtyard
[ obvious exits: E S ]
A hooved trolloc anxiously stamps its feet.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A young trolloc is here, growling with a deep bloodlust.
A hooved trolloc anxiously stamps its feet.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

s
* HP:Wounded MV:Winded > A Destroyed Catapult
[ obvious exits: N E S ]
An evil-looking spiked club lies here on the ground.
A bearish trolloc towers here, its snout drawn into a snarl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.

* HP:Wounded MV:Winded > s
s
The noxious stench and oppresive heat of the Blight drains your energy!
The Courtyard
[ obvious exits: N E S W ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
An enormously fat, slobbering trolloc drags a large sack around.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.

* HP:Wounded MV:Winded > w
The Courtyard
[ obvious exits: N E W ]
A bearish trolloc towers here, its snout drawn into a snarl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Winded > The Well
[ obvious exits: N E S W ]
A water skin made from dried human flesh lies here.
A revolting well bubbles with the blood of the sacrificed.
A small purse is here.
A black flame dances here in midair.
A *trolloc* is standing here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A red-eyed raven is perched nearby, staring silently at you.
A juvenile trolloc waits hungrily to be fed.
A red haired man snarls here, revealing filed teeth.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A juvenile trolloc waits hungrily to be fed.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded MV:Winded > n
n
u
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded MV:Winded > The Blacksmith's Workshop
[ obvious exits: S U ]
Iblis of Andor is standing here.
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Wounded MV:Winded > The trapdoor seems to be closed.

* HP:Wounded MV:Winded >
Iblis leaves south.

* HP:Wounded MV:Winded > open trapdoor
u
A fade tries to slash you, but you parry successfully.
A fade joins a fade's fight!
A goat-faced trolloc joins a fade's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
A goat-faced trolloc joins a goat-faced trolloc's fight!
Iblis has arrived from the south.
Ok.

* HP:Wounded MV:Winded - a fade: Healthy > s
No way! You're fighting for your life!

* HP:Wounded MV:Winded - a fade: Healthy > No way! You're fighting for your life!

change mood wimpy
* HP:Wounded MV:Winded - a fade: Healthy > f
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

Iblis leaves up. d - a fade: Healthy >
You panic and attempt to flee!


A goat-faced trolloc tries to whip you, but you parry successfully.
You swiftly dodge a goat-faced trolloc's attempt to whip you.
A goat-faced trolloc tries to whip you, but you dodge the attack.
A fade slashes your left foot extremely hard.
A fade tries to slash you, but you deflect the blow.


You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.

* HP:Wounded MV:Winded > n
u
The Blacksmith's Workshop
[ obvious exits: S U ]
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

s
* HP:Wounded MV:Winded > On the Castle Wall
[ obvious exits: S D ]

* HP:Wounded MV:Winded > On the Castle Wall
[ obvious exits: N W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A bearish trolloc towers here, its snout drawn into a snarl.

jo
* HP:Wounded MV:Winded > w
[jump out]
Arglebargle, glop-glyf!?!

* HP:Wounded MV:Winded > On the Castle Wall
[ obvious exits: E S ]
A trolloc is here ruling a group of trollocs.

* HP:Wounded MV:Winded > jo
s
[jump out]
Ok.

* HP:Wounded MV:Winded > Second Floor of the Northern Gatekeep
[ obvious exits: N U D ]
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Wounded MV:Winded > l
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
Below the Wall
A small trail disappears into nothing in the dusty soil below you. Dead,
brown grass grows all over the ground but the lack of water and the heat
has killed most of it. A smell emerges from the decomposing grass, filling
your nostrils and irritating your lungs. The ground to the west looks quite
dry and to the north the underfoot looks virtually the same as here.
[ obvious exits: N W ]
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Wounded MV:Winded > w
s
s
Crumbling Slope
[ obvious exits: N E S ]
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving north.
A black snake is here, lying on a rock.

s
* HP:Wounded MV:Winded > s
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A cringing trolloc whelp cowers before you.

* HP:Wounded MV:Winded > In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
An iron lantern hangs from the wall above the gate.
Iblis of Andor is standing here.

Maybe he went to TKD

You flee head over heels.
On the Dark Road
[ obvious exits: N U ]
There are some tracks of a ridden mount leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.
Invisible eyes follow your every move, their intentions dark.

* R HP:Wounded MV:Tiring > nar chortlesnorfling stupid
u
You narrate 'chortlesnorfling stupid '

* R HP:Wounded MV:Tiring > Bend in the Dark Road
[ obvious exits: E S W D ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > dh
sco
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is winded.

* R HP:Wounded MV:Tiring > You have 244(400) hit and 112(169) movement points.
You have scored 104011541 experience points and 1046 quest points.
You need 4488459 exp to level and 1954 qp to rank.
You have amassed 91 Turn points to date.
You have played 58 days and 17 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* R HP:Wounded MV:Tiring > nar so much aggro
time
You narrate 'so much aggro'

* R HP:Wounded MV:Tiring > sav
It is 6 o'clock pm, on the 18th day of the month of Maigdhal, year 1402.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Mon Jun 14 21:11:31 2021 EST, last rebooted 21 hours, 8 minutes ago)

* R HP:Wounded MV:Tiring > Saving Matheus.

* R HP:Wounded MV:Tiring > l
Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Tiring > dh
[dia horse]
A Domani razor is in excellent condition.
A Domani razor is winded.

time
* R HP:Wounded MV:Tiring > It is 6 o'clock pm, on the 18th day of the month of Maigdhal, year 1402.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Mon Jun 14 21:11:34 2021 EST, last rebooted 21 hours, 8 minutes ago)

* R HP:Wounded MV:Tiring > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn on body> a finely-tailored white shirt
<worn about body> a surcoat with exquisite embroidery
<slung on back> a backpack
<worn on arms> a set of finely-spun cloth sleeves
<worn on hands> a fine pair of light, buckskin gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (frayed)
<wielded> an emerald-hilted foil
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of loose cloth breeches
<worn on feet> a pair of light, well-oiled leather boots

where
* R HP:Wounded MV:Tiring > Iblis narrates 'yeah its crazy'
Players in your Zone
--------------------
Matheus - Bend in the Dark Road

* R HP:Wounded MV:Tiring >
Iblis narrates 'on the other hand I guess its only byrg on ds'

* R HP:Wounded MV:Tiring >
Darkness settles on the land with the setting of the sun.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Strong >
Iblis narrates 'else we'd gotten zangief'd by now'

* R HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Strong >
A giant flying insect has arrived from the west.
A giant flying insect tries to hit you, but you dodge the attack.

* R HP:Wounded MV:Strong - a giant flying insect: Scratched >
You pierce a giant flying insect's body into bloody fragments!
You swiftly dodge a giant flying insect's attempt to hit you.

* R HP:Wounded MV:Strong - a giant flying insect: Hurt >
You pierce a giant flying insect's right leg into bloody fragments!
You swiftly dodge a giant flying insect's attempt to hit you.

* R HP:Wounded MV:Strong - a giant flying insect: Wounded >
You pierce a giant flying insect's left leg extremely hard.
You swiftly dodge a giant flying insect's attempt to hit you.

* R HP:Wounded MV:Strong - a giant flying insect: Wounded >
A giant flying insect swiftly dodges your attempt to pierce it.
A giant flying insect tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Strong - a giant flying insect: Wounded >
You pierce a giant flying insect's right wing into bloody fragments!
A giant flying insect tries to hit you, but you parry successfully.

* R HP:Wounded MV:Strong - a giant flying insect: Wounded >
You try to pierce a giant flying insect, but it dodges the attack.
A giant flying insect tries to hit you, but you dodge the attack.

* R HP:Wounded MV:Strong - a giant flying insect: Wounded >
You pierce a giant flying insect's right leg into bloody fragments!

* R HP:Wounded MV:Strong - a giant flying insect: Battered >
You pierce a giant flying insect's right leg into bloody fragments!
A giant flying insect tries to hit you, but you dodge the attack.

* R HP:Wounded MV:Strong - a giant flying insect: Battered >
You pierce a giant flying insect's left wing extremely hard.

* R HP:Wounded MV:Strong - a giant flying insect: Beaten >
You pierce a giant flying insect's body into bloody fragments!
A giant flying insect tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Strong - a giant flying insect: Critical >
You pierce a giant flying insect's body into bloody fragments!
A giant flying insect is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a giant flying insect's death cry.

* R HP:Wounded MV:Strong >
The night has begun.

* R HP:Wounded MV:Strong > l

Someone narrates 'guessing slim chances of him actually coming back when he gets a couple hps'

* R HP:Wounded MV:Strong > Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
The corpse of a giant flying insect is lying here.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Wounded MV:Strong > stat
You are a 423 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 0.0 lbs and wearing 20.1 lbs, peanuts.
Your base abilities are: Str:19 Int:13 Wil:12 Dex:19 Con:17.
Offensive bonus: 173, Dodging bonus: 134, Parrying bonus: 202
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
Your armor absorbs about 29% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Strong > notice
dism
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Strong > n
You stop riding him.

* HP:Wounded MV:Strong > Alas, you cannot go that way...

* HP:Wounded MV:Strong > byrg is now set as your target.
l
Bend in the Dark Road
The dark road slopes here, leading down into the gloomy shadows of the pit
of Thakan'dar and meanders eastward through grim terrain. A stand of gnarled trees,
struggling for survival, can be seen to the south. A smaller trail leads west.
[ obvious exits: E S W D ]
The corpse of a giant flying insect is lying here.
Eyes keen, a Domani razor stands here swishing its tail.

* HP:Wounded MV:Strong > d
n
n
On the Dark Road
[ obvious exits: N U ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving up.

* HP:Wounded MV:Strong > Before the Gates of Night
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A raven is here, watching.
The Sentinel is here, Guardian of Thakan'dar.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

* HP:Wounded MV:Strong > n
Behind the Gates of the Night
[ obvious exits: N S ]
A huge darkhound is here, drooling and snarling.
A raven is here, watching.
A fade is stalking in the darkness.
A grim-eyed man patrols the area for his Dark Lord.
A fade is stalking in the darkness.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A raven has arrived from the south.

* HP:Wounded MV:Strong > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A gory tuft of flesh lies abandoned on the ground.
A bundle of chainmail lies on the ground.
A densely woven shirt of thick mail is here.
A set of chainmail sleeves lie upon the ground.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A black flame dances here in midair.
A revolting well bubbles with the blood of the sacrificed.
A huge darkhound is here, drooling and snarling.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Wounded MV:Strong > e
e
n
Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A fade fights to keep his grip on several leashes.
A raven has arrived from the west.

e
* HP:Wounded MV:Strong > Southern Streets of Thakan'dar
[ obvious exits: N E W ]
A huge darkhound is here, drooling and snarling.

* HP:Wounded MV:Strong > Southern Streets of Thakan'dar
[ obvious exits: E S ]
A huge darkhound is here, drooling and snarling.
A raven is here, watching.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A fade is stalking in the darkness.
A raven has arrived from the south.

n
* HP:Wounded MV:Strong > n
Eastern Streets of Thakan'dar
[ obvious exits: N E S W ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

* HP:Wounded MV:Strong > n
Eastern Streets of Thakan'dar
[ obvious exits: N E S ]

n
* HP:Wounded MV:Strong > n
Eastern Streets of Thakan'dar
[ obvious exits: N E S ]
A raven has arrived from the south.

* HP:Wounded MV:Strong > Eastern Streets of Thakan'dar
[ obvious exits: N E S ]
A raven has arrived from the south.

* HP:Wounded MV:Strong > Eastern Streets of Thakan'dar
[ obvious exits: N E S W ]
A raven has arrived from the south.

w
* HP:Wounded MV:Tiring > w
A Spawn Chamber
[ obvious exits: N E S W ]
A spawner moves with a heavy shuffle as it goes about its dark labors.
A raven has arrived from the south.

* HP:Wounded MV:Tiring > w
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* HP:Wounded MV:Tiring > s
Northern Streets of Thakan'dar
[ obvious exits: N E W ]
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
A fade fights to keep his grip on several leashes.

* HP:Wounded MV:Tiring > s
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A raven has arrived from the east.

* HP:Wounded MV:Tiring > Before the Citadel of the Night
[ obvious exits: N S ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A raven has arrived from the north.

* HP:Wounded MV:Tiring > s
The obsidiandoor seems to be closed.

* HP:Wounded MV:Tiring > The obsidiandoor seems to be closed.

* HP:Wounded MV:Tiring > Variable: door1 stonegate
is now set as your door1.
n
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]
A raven has arrived from the south.

* HP:Wounded MV:Tiring > obsidiandoor is now set as your door1.
s
open obsidiandoor
s
Before the Citadel of the Night
[ obvious exits: N S ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A raven has arrived from the north.

s
* HP:Wounded MV:Tiring > Ok.

* HP:Wounded MV:Tiring > w
Entrance to the Dark Citadel
[ obvious exits: N E S ]

kill byrg
* HP:Wounded MV:Tiring > Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.
A raven has arrived from the north.

* HP:Wounded MV:Tiring > The Portal Chamber
[ obvious exits: E ]
A stout wooden barrel stands nearby.
An elite trolloc stands ready to obey orders.
A raven has arrived from the east.

* HP:Wounded MV:Tiring > They aren't here.

* HP:Wounded MV:Tiring > e
u
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.
A raven has arrived from the west.

* HP:Wounded MV:Tiring > At a Dark Nexus
[ obvious exits: N E S W U D ]
A raven has arrived from below.

* HP:Wounded MV:Tiring > u
Hall of Servants
[ obvious exits: N E S W D ]
A raven has arrived from below.

* HP:Wounded MV:Tiring > d
d
At a Dark Nexus
[ obvious exits: N E S W U D ]

* HP:Wounded MV:Tiring > Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

g >
Shaidar Haran slashes your left leg extremely hard.
A ramshorned trolloc joins Shaidar Haran's fight!
Your body is burned by a tremendous fireball sent by Shaidar Haran!
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by Shaidar Haran!
You pierce Shaidar Haran's body very hard.
Shaidar Haran slashes your body.
You flee head over heels.
The Portal Chamber
[ obvious exits: E ]
A stout wooden barrel stands nearby.
An elite trolloc stands ready to obey orders.

* HP:Battered MV:Tiring > nar not shaidar
n
You narrate 'not shaidar'

* HP:Battered MV:Tiring > Alas, you cannot go that way...
*Byrg* steps from the murky depths of the shadows.
An elite trolloc steps from the murky depths of the shadows.

* HP:Battered MV:Tiring > e
w
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
A raven is here, watching.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

kill byrg
* HP:Battered MV:Tiring > The Portal Chamber
[ obvious exits: E ]
A stout wooden barrel stands nearby.
An elite trolloc stands ready to obey orders.
*Byrg* is standing here.
An elite trolloc stands ready to obey orders.
A raven has arrived from the east.

* HP:Battered MV:Tiring > You pierce *Byrg*'s left arm.

* HP:Battered MV:Tiring - Byrg: Battered >
*Byrg* tries to crush you, but you parry successfully.
You pierce *Byrg*'s left arm.

* HP:Battered MV:Tiring - Byrg: Beaten >
*Byrg* panics, and attempts to flee!

* HP:Battered MV:Tiring - Byrg: Beaten >
*Byrg* leaves east.

* HP:Battered MV:Tiring > nar on 1w shadiar
e
n
You narrate 'on 1w shadiar'

n
* HP:Battered MV:Tiring > Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.
A raven has arrived from the west.

* HP:Battered MV:Tiring > Entrance to the Dark Citadel
[ obvious exits: N E S ]

* HP:Battered MV:Tiring > Before the Citadel of the Night
[ obvious exits: N S ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A raven has arrived from the south.

* HP:Battered MV:Tiring > s
kill byrg
Entrance to the Dark Citadel
[ obvious exits: N E S ]
A raven has arrived from the north.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill byrg
kill byrg
They aren't here.

kill byrg
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > kill byrg
They aren't here.

* HP:Battered MV:Tiring > kill byrg
They aren't here.

* HP:Battered MV:Tiring >
Someone narrates 'oh'

* HP:Battered MV:Tiring > kill byrg
They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > nar he shaidar batt
l
You narrate 'he shaidar batt'

* HP:Battered MV:Tiring > Entrance to the Dark Citadel
Once past the massive porticullus the walls are still made of black obsidian,
but polished now to a fine luster. As the light plays across their shiny face
the whole surface seems to roll and shift like dirty oil over moving water. The
hall leads south deeper into the dark reaches of the Great Lord's citadel.
[ obvious exits: N E S ]
A raven is here, watching.

* HP:Battered MV:Tiring > sco
You have 132(400) hit and 99(169) movement points.
You have scored 104023325 experience points and 1046 quest points.
You need 4476675 exp to level and 1954 qp to rank.
You have amassed 91 Turn points to date.
You have played 58 days and 17 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Battered MV:Tiring > kil raven
A raven stops following you.
You pierce a raven's right leg into bloody fragments!
A raven is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.

s
* HP:Battered MV:Tiring > u
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

ng >
Shaidar Haran slashes your body very hard.
You panic and attempt to flee!
Shaidar Haran slashes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by Shaidar Haran!
A ramshorned trolloc joins Shaidar Haran's fight!

You flee head over heels.
Before a Door of Blackest Steel
[ obvious exits: N S ]
Alas, you cannot go that way...

* HP:Critical MV:Tiring > sco
l n
You have 58(400) hit and 97(169) movement points.
You have scored 104022035 experience points and 1046 quest points.
You need 4477965 exp to level and 1954 qp to rank.
You have amassed 91 Turn points to date.
You have played 58 days and 17 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > * HP:Critical MV:Tiring > change mood wimpy
def
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Critical MV:Tiring > sco
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Tiring > l
You have 58(400) hit and 97(169) movement points.
You have scored 104022035 experience points and 1046 quest points.
You need 4477965 exp to level and 1954 qp to rank.
You have amassed 91 Turn points to date.
You have played 58 days and 17 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Critical MV:Tiring > Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

* HP:Critical MV:Tiring > l s
The blacksteel is closed.

* HP:Critical MV:Tiring > l
Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

* HP:Critical MV:Tiring > nar im crit 1s shadiar
where
You narrate 'im crit 1s shadiar'

* HP:Critical MV:Tiring > Players in your Zone
--------------------
Matheus - Before a Door of Blackest Steel

* HP:Critical MV:Tiring > l
Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

* HP:Critical MV:Tiring > scan n
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Tiring > scan n
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Tiring > scan n
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Tiring > scan n
l
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Tiring > Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

* HP:Critical MV:Tiring >
Someone narrates 'ne sec'

where
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Matheus - Before a Door of Blackest Steel

* HP:Critical MV:Tiring > nar snicker
You narrate 'snicker'

* HP:Critical MV:Tiring > where
Players in your Zone
--------------------
Matheus - Before a Door of Blackest Steel

* HP:Critical MV:Tiring > scan n
Your heartbeat calms down more as you feel less panicked.
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring > scan n
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring > nar he still wont hit me
where
You narrate 'he still wont hit me'

* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Matheus - Before a Door of Blackest Steel

* HP:Beaten MV:Tiring >
Someone narrates 'he hitting you?'

* HP:Beaten MV:Tiring > nar serk fade :p
You narrate 'serk fade :p'

where
* HP:Beaten MV:Tiring > Players in your Zone
--------------------
Matheus - Before a Door of Blackest Steel

* HP:Beaten MV:Tiring > l
Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

* HP:Beaten MV:Tiring > scan n
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring > scan n

Someone narrates 'rofl'

* HP:Beaten MV:Tiring > *Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring > l
Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

* HP:Beaten MV:Tiring > yel im critically injured can i run past
You bellow 'im critically injured can i run past'

sco
* HP:Beaten MV:Tiring > You have 71(400) hit and 117(169) movement points.
You have scored 104022035 experience points and 1046 quest points.
You need 4477965 exp to level and 1954 qp to rank.
You have amassed 91 Turn points to date.
You have played 58 days and 17 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 50).
You are standing.

* HP:Beaten MV:Tiring > l
Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

scan n
* HP:Beaten MV:Tiring > *Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring > l s
The blacksteel is closed.

* HP:Beaten MV:Tiring > open blacksteel
Ok.

* HP:Beaten MV:Tiring > l
Before a Door of Blackest Steel
The obsidian walls narrow down as the passage proceeds southward until the way
is blocked by a massive slab of dark steel. An aura of twisted power pours from
behind the door, making it hard to tell if the steel is there to keep something
out, or keep something in....
[ obvious exits: N S ]

* HP:Beaten MV:Tiring > scan s
* HP:Beaten MV:Tiring > l s
The blacksteel is open.

* HP:Beaten MV:Tiring > s
The Spiraling Descent
[ obvious exits: N D ]
An elite trolloc is resting here.

* HP:Beaten MV:Tiring > l n
n
The blacksteel is open.

* HP:Beaten MV:Tiring > Before a Door of Blackest Steel
[ obvious exits: N S ]

* HP:Beaten MV:Tiring > s
l d
The Spiraling Descent
[ obvious exits: N D ]
An elite trolloc is resting here.

* HP:Beaten MV:Tiring > * HP:Beaten MV:Tiring > search d
Its wide open. You could search for hours...

* HP:Beaten MV:Tiring > n
Before a Door of Blackest Steel
[ obvious exits: N S ]

* HP:Beaten MV:Tiring > scan n
*Byrg* is standing here.
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.
A tall, ramshorned trolloc is here, commanding.

s
* HP:Beaten MV:Tiring > The Spiraling Descent
[ obvious exits: N D ]
An elite trolloc is resting here.

* HP:Beaten MV:Tiring > l elite
Raised and trained for protecting, this trolloc snarls as it grips its
weapon just a bit tighter. Its lips peal back around the gleaming teeth of
a wolf revealing a muzzle of fur.

An elite trolloc is in excellent condition.

* HP:Beaten MV:Tiring > scan n
* HP:Beaten MV:Tiring > scan n
scan n
* HP:Beaten MV:Tiring > scan n
* HP:Beaten MV:Tiring > scan n
* HP:Beaten MV:Tiring > scan n
* HP:Beaten MV:Tiring > open obsidiandoor
* HP:Beaten MV:Tiring > I see no obsidiandoor here.

* HP:Beaten MV:Tiring > scan n
l n
* HP:Beaten MV:Tiring > The blacksteel is open.

* HP:Beaten MV:Tiring > blacksteel is now set as your door1.
scan n
scan n
* HP:Beaten MV:Tiring > * HP:Beaten MV:Tiring > d
The noxious stench and oppresive heat of the Blight drains your energy!
The Sloping Tunnel
[ obvious exits: N E U ]

* HP:Beaten MV:Tiring > l e
The EbonyDoor is closed.

* HP:Beaten MV:Tiring > l u
* HP:Beaten MV:Tiring > l n
* HP:Beaten MV:Tiring > u
The Spiraling Descent
[ obvious exits: N D ]
*Byrg* is standing here.
An elite trolloc is resting here.
*Byrg* closes the blacksteel.

* HP:Beaten MV:Tiring > scan n
kill byrg
* HP:Beaten MV:Tiring > You pierce *Byrg*'s right leg.

kill byrg
* HP:Beaten MV:Tiring - Byrg: Battered > You do the best you can!

* HP:Beaten MV:Tiring - Byrg: Battered > close blacksteel
*Byrg* tries to crush you, but you deflect the blow.
You pierce *Byrg*'s body.
It's already closed!

* HP:Beaten MV:Tiring - Byrg: Battered >
*Byrg* tries to crush you, but you deflect the blow.
You pierce *Byrg*'s body.
*Byrg* gives an elite trolloc an order.

* HP:Beaten MV:Tiring - Byrg: Beaten > nar on
You narrate 'on'

* HP:Beaten MV:Tiring - Byrg: Beaten > open blacksteel
change mood wimpy
Ok.

f
* HP:Beaten MV:Tiring - Byrg: Beaten > *Byrg* tries to crush you, but you deflect the blow.
You pierce *Byrg*'s body.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

Someone narrates 'say if on am outside obsidiadn'
You panic and attempt to flee!
*Byrg* closes the blacksteel.

s

You flee head over heels.
The Sloping Tunnel
[ obvious exits: N E U ]

kill byrg
* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > u
kill byrg
The Spiraling Descent
[ obvious exits: N D ]
*Byrg* is standing here.
An elite trolloc is resting here.

* HP:Beaten MV:Tiring > You pierce *Byrg*'s head.

* HP:Beaten MV:Tiring - Byrg: Beaten > nar 2s
*Byrg* tries to crush you, but you deflect the blow.
You pierce *Byrg*'s left arm.
You narrate '2s'

* HP:Beaten MV:Tiring - Byrg: Beaten > where
Players in your Zone
--------------------
Matheus - The Spiraling Descent

* HP:Beaten MV:Tiring - Byrg: Beaten >
You pierce *Byrg*'s right leg.

* HP:Beaten MV:Tiring - Byrg: Beaten > nar in blackstel
change mood wimpy
You narrate 'in blackstel'

f
* HP:Beaten MV:Tiring - Byrg: Beaten > You barely pierce *Byrg*'s right leg.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* HP:Beaten MV:Tiring - Byrg: Beaten > PANIC! You couldn't escape!

* HP:Beaten MV:Tiring - Byrg: Beaten >
You dodge a bash from *Byrg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten MV:Tiring - Byrg: Beaten > f
You panic and attempt to flee!

u
kill byrg
You flee head over heels.
The Sloping Tunnel
[ obvious exits: N E U ]
The Spiraling Descent
[ obvious exits: N D ]
*Byrg* is sitting here.
An elite trolloc is resting here.

* HP:Beaten MV:Tiring > You pierce *Byrg*'s body.

* HP:Beaten MV:Tiring - Byrg: Beaten > close blacksteel
It's already closed!

* HP:Beaten MV:Tiring - Byrg: Beaten > 2
of
p
You pierce *Byrg*'s left arm hard.
Your heartbeat calms down more as you feel less panicked.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* HP:Beaten MV:Tiring - Byrg: Beaten > [change posture offensive]
Posture changed to: Offensive

[kick ] - Byrg: Beaten >
Your kick hits *Byrg* in the solar plexus!

* HP:Beaten MV:Tiring - Byrg: Beaten >
Someone narrates 'you're not'

* HP:Beaten MV:Tiring - Byrg: Beaten >
*Byrg* gives an elite trolloc an order.

* HP:Beaten MV:Tiring - Byrg: Beaten >
*Byrg* gives an elite trolloc an order.

* HP:Beaten MV:Tiring - Byrg: Beaten >
*Byrg* gives an elite trolloc an order.

* HP:Beaten MV:Tiring - Byrg: Beaten >
*Byrg* tries to crush you, but you deflect the blow.

* HP:Beaten MV:Tiring - Byrg: Beaten >
*Byrg* tries to crush you, but you parry successfully.

* HP:Beaten MV:Tiring - Byrg: Beaten >
The blacksteel is opened from the other side.

* HP:Beaten MV:Tiring - Byrg: Beaten > close blacksteel
Ok.

* HP:Beaten MV:Tiring - Byrg: Beaten >
Iblis pierces *Byrg*'s body.

* HP:Beaten MV:Tiring - Byrg: Critical >
Iblis pierces *Byrg*'s right arm.
You barely pierce *Byrg*'s body.

* HP:Beaten MV:Tiring - Byrg: Critical > nar come
close blacksteel
You narrate 'come'

* HP:Beaten MV:Tiring - Byrg: Critical > Iblis pierces *Byrg*'s left leg.
*Byrg* tries to crush you, but you parry successfully.
You pierce *Byrg*'s left foot.
It's already closed!

* HP:Beaten MV:Tiring - Byrg: Critical > po
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Byrg: Critical >
Iblis pierces *Byrg*'s body.
You pierce *Byrg*'s body.

* HP:Beaten MV:Tiring - Byrg: Critical > p
Iblis pierces *Byrg*'s left arm.
You pierce *Byrg*'s right arm.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Yet again! Seems like a rerun...
Your blood freezes as you hear *Byrg*'s death cry.
[kick ]
Kick who?

* HP:Beaten MV:Tiring > l in corpse
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
a massive war maul
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
an inky black cloak (used)
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
a piece of sandstone



I would have hit too, but definitely wouldnt have tried to door me in blacksteel. Iblis was likely coming.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Fail!

Post by Detritus » Tue Jun 15, 2021 4:50 am

painful, he lost his elite mob 1w shaidar then trying to give the resting mob commands, wonder if that last kick clutch interupted bash or not.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Tue Jun 15, 2021 6:48 am

hilarious and awesome

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