Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: Fail!

Post by Turg » Wed Aug 14, 2019 2:41 pm

problem solved

0% bash pracced :)

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Fail!

Post by Fermin » Wed Aug 14, 2019 4:56 pm

Dodge felt really good for sure.

Erulisse
Posts: 630
Joined: Tue Jul 11, 2017 2:32 am

Re: Fail!

Post by Erulisse » Thu Aug 15, 2019 1:09 pm

* R HP:Healthy SP:Good MV:Full - Zkythe: Beaten > fb
[channel 'fireball']
You begin to weave the appropriate flows...


*Zkythe* leaves west.
Kalm leaves north riding a battle-trained gray destrier. <----------------------------- HOL HORSE

+
*Kultunk* sends a Valon guardsman sprawling with a powerful bash!

*
*Kultunk* hacks a Valon guardsman's right arm into bloody fragments!
A muzzled trolloc barely tickles Sawyer's right foot with his cleave.
A Ko'bal trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a muzzled trolloc's fight!
Corath narrates 'i got ent'

=
You lost control of Saidar!
Your weave snaps back into itself. <----------------------------- WTF !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ok.
You aren't in touch with saidar to channel it.

-
You aren't in touch with saidar to channel it.


You aren't in touch with saidar to channel it.

-
You aren't in touch with saidar to channel it.

=
Corath narrates 'am beat'
You aren't in touch with saidar to channel it.

+
You aren't in touch with saidar to channel it.

*
You aren't in touch with saidar to channel it.
Kultunk assumes an offensive striking posture.


Walden has arrived from the north, riding a warhorse.
You aren't in touch with saidar to channel it.
Kalm has arrived from the north, riding a battle-trained gray destrier.

*
You aren't in touch with saidar to channel it.

+
You aren't in touch with saidar to channel it.

fb
Cancelled.
The hog has arrived from the west.
A ramshorned trolloc tickles Sawyer's right leg with his cleave.
A Ko'bal trolloc barely crushes Sawyer's left hand.
Sawyer scythes a muzzled trolloc's body.
A muzzled trolloc barely cleaves Sawyer's left arm.
*Kultunk* hacks a Valon guardsman's body into bloody fragments!
Sawyer panics, and attempts to flee!
Walden leaves south riding a warhorse.
You follow Walden.

Reyne
Posts: 1418
Joined: Wed Mar 08, 2017 2:46 am

Re: Fail!

Post by Reyne » Thu Aug 15, 2019 4:36 pm

Erulisse wrote:
Thu Aug 15, 2019 1:09 pm
HOL HORSE


WTF !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*snicker*

Apparently it affects the weave still even if the horse leaves the room after you started weaving?

Sanguine
Posts: 351
Joined: Thu Oct 08, 2015 9:48 pm

Re: Fail!

Post by Sanguine » Thu Aug 15, 2019 6:01 pm

It's buggy mobol, right? Mobol has delays, doesn't surprise me.

Alison
Posts: 795
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Fail!

Post by Alison » Sat Aug 17, 2019 10:05 am

I was on my way to Ef to meet up with Raya. (afk a sec to get water) come back to this.
I know i wasnt targeting properly but I am at work when this was taking place so was a bit distracted.

* R HP:Healthy SP:Bursting MV:Fresh > The Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
An elk with massive antlers eyes you with curiosity.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A Valon guardsman has arrived from the north.

* R HP:Healthy SP:Bursting MV:Fresh >
*Exyle* has arrived from the south.

* R HP:Healthy SP:Bursting MV:Fresh > TICK IN 5 SECONDS.

*Exyle* clumsily approaches you with a curved clear dagger, but you fend off the attack.

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
You try to strike *Exyle*, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
A brown deer panics, and attempts to flee!
You try to strike *Exyle*, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
*Exyle* panics, and attempts to flee!

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
*Exyle* leaves north.

* R HP:Healthy SP:Bursting MV:Fresh >
*Exyle* clumsily approaches you with a curved clear dagger, but you fend off the attack.

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
You try to strike *Exyle*, but he deflects the blow.

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
You try to strike *Exyle*, but he parries successfully.

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
*Exyle* panics, and attempts to flee!

* R HP:Healthy SP:Bursting MV:Fresh - Exyle: Healthy >
*Exyle* leaves south.

* R HP:Healthy SP:Bursting MV:Fresh >
Suddenly *Exyle* places a curved clear dagger in your back!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!


* R HP:Critical SP:Bursting MV:Fresh - Exyle: Healthy >
You try to strike *Exyle*, but he deflects the blow.

* R HP:Critical SP:Bursting MV:Fresh - Exyle: Healthy >
You try to strike *Exyle*, but he deflects the blow.
*Exyle* tries to pierce you, but you parry successfully.

* R HP:Critical SP:Bursting MV:Fresh - Exyle: Healthy >
*Exyle* tries to pierce you, but you deflect the blow.

* R HP:Critical SP:Bursting MV:Fresh - Exyle: Healthy > flee<<<<< afk over
You panic and attempt to flee!


You flee head over heels.
The Lugard Road
No Connecting Rooms Found
Multiple possible map positions after fleeing. Guessing...
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
|1|.A draft horse is here.

* R HP:Critical SP:Bursting MV:Fresh > s
s
The Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
An elk with massive antlers eyes you with curiosity.
A rust-colored bobcat crouches low, ready to pounce.

s
* R HP:Critical SP:Bursting MV:Fresh > End of the Lugard Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Critical SP:Bursting MV:Fresh > s
s
Alas, you cannot go that way...

* R HP:Critical SP:Bursting MV:Fresh > e
Alas, you cannot go that way...

s
* R HP:Critical SP:Bursting MV:Fresh > Alas, you cannot go that way...

* R HP:Critical SP:Bursting MV:Fresh > s
A Grassy Field
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A black hawk with white markings scans for prey.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.

* R HP:Critical SP:Bursting MV:Fresh > s
s
A Wide Field
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A rust-colored bobcat crouches low, ready to pounce.
A wild boar runs through the forest.
A black hawk is here flying around.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Critical SP:Bursting MV:Fresh > s
Overgrown Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

s
s
* R HP:Critical SP:Bursting MV:Fresh > Overgrown Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Fresh > Overgrown Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Fresh > Overgrown Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Fresh > The Stone Gates
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Fresh > notice
Lugard Path
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Fresh > TICK IN 5 SECONDS.
You start paying increased attention to your surroundings.

* R HP:Critical SP:Bursting MV:Fresh > s
s
embrace
Fountain on the Lugard Road
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Full > s
On the Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.

* R HP:Critical SP:Bursting MV:Full > You feel the flows of saidar coursing through your body.

* R HP:Critical SP:Bursting MV:Full > s
On the Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Full > k h.dark
The Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Bursting MV:Full > n
k h.dark
They aren't here.

* R HP:Critical SP:Bursting MV:Full > channel 'flame strike' h.dark
On the Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.

* R HP:Critical SP:Bursting MV:Full > You try to strike *Exyle*, but he parries successfully.

You begin to weave the appropriate flows...: Healthy >

=
*Exyle* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to strike *Exyle*, but he parries successfully.
Ok.
Streaks of fire flow from your hands, burning *Exyle*.

* R HP:Critical SP:Full MV:Full - Exyle: Scratched > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

*
*Exyle* tries to pierce you, but you deflect the blow.

*
*Exyle* tries to pierce you, but you deflect the blow.
*Exyle* looks at you.

=
Ok.
Streaks of fire flow from your hands, burning *Exyle*.(Found that some stabbers have attack and cancel ice so was testing the attack)

* R HP:Critical SP:Strong MV:Fresh - Exyle: Hurt > channel 'flame strike' h.dark
You begin to weave the appropriate flows...

-
*Exyle* tries to pierce you, but you parry successfully.

=
Ok.
Streaks of fire flow from your hands, burning *Exyle*.

* R HP:Critical SP:Strong MV:Fresh - Exyle: Hurt > channel 'ice spikes' h.dark

*Exyle* tries to pierce you, but you deflect the blow.
You try to strike *Exyle*, but he parries successfully.

You begin to weave the appropriate flows... Hurt >


*Exyle* tries to pierce you, but you parry successfully.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Exyle*. (Not so much attack, so have some ice )

* R HP:Critical SP:Strong MV:Fresh - Exyle: Wounded > channel 'ice spikes' h.dark
*Exyle* panics, and attempts to flee!
You begin to weave the appropriate flows...

+
*Exyle* leaves north.

+n
-k h.dark
Cancelled.
On the Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.

* R HP:Critical SP:Strong MV:Full > You try to strike *Exyle*, but he parries successfully.

* R HP:Critical SP:Strong MV:Full - Exyle: Wounded >
You try to strike *Exyle*, but he parries successfully.

* R HP:Critical SP:Strong MV:Full - Exyle: Wounded > channel 'ice spikes' h.dark

*Exyle* panics, and attempts to flee!

You begin to weave the appropriate flows...Wounded >

-
*Exyle* panics, and attempts to flee!

+
*Exyle* tries to pierce you, but you parry successfully.
*Exyle* leaves north.

=
Your target is no longer here!

* R HP:Critical SP:Strong MV:Full > k h.dark
n
They aren't here.

n
* R HP:Critical SP:Strong MV:Full > k h.dark
Fountain on the Lugard Road
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Strong MV:Full > Lugard Path
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Strong MV:Full > n
k h.dark
They aren't here.

* R HP:Critical SP:Strong MV:Full > The Stone Gates
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

n
* R HP:Critical SP:Strong MV:Full > They aren't here.

* R HP:Critical SP:Strong MV:Full > k h.dark
Overgrown Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Strong MV:Full > n
k h.dark
They aren't here.

* R HP:Critical SP:Strong MV:Full > n
k h.dark
Overgrown Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Strong MV:Full > They aren't here.

* R HP:Critical SP:Strong MV:Full > Overgrown Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Strong MV:Full > They aren't here.

* R HP:Critical SP:Strong MV:Full > na ds
n
You narrate 'ds'

k h.dark
* R HP:Critical SP:Strong MV:Full > Overgrown Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Critical SP:Strong MV:Full > n
They aren't here.

* R HP:Critical SP:Strong MV:Strong > k h.dark
A Wide Field
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A rust-colored bobcat crouches low, ready to pounce.
A black hawk with white markings scans for prey.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

n
* R HP:Critical SP:Strong MV:Strong > They aren't here.

* R HP:Critical SP:Strong MV:Strong > A Grassy Field
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A wild boar runs through the forest.
A black hawk with white markings scans for prey.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.

k h.dark
* R HP:Critical SP:Strong MV:Strong > n
They aren't here.

* R HP:Critical SP:Strong MV:Strong > w
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > k h.dark
End of the Lugard Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

* R HP:Critical SP:Strong MV:Strong > n
They aren't here.

* R HP:Critical SP:Strong MV:Strong > n
The Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
An elk with massive antlers eyes you with curiosity.
A rust-colored bobcat crouches low, ready to pounce.

n
* R HP:Critical SP:Strong MV:Strong > The Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
|1|.A draft horse is here.

* R HP:Critical SP:Strong MV:Strong > n
The Lugard Road
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman is on duty here.
An elk with massive antlers eyes you with curiosity.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.

* R HP:Critical SP:Strong MV:Strong > n
The Lugard Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Critical SP:Strong MV:Strong > The Lugard Road
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Critical SP:Strong MV:Strong > n
The Broken Bridge
[ obvious exits: N S ]
A squat border stone juts from the soil.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Critical SP:Strong MV:Strong > na lugard rd
n
You narrate 'lugard rd'

k h.dark
* R HP:Critical SP:Strong MV:Strong > The Lugard Road
[ obvious exits: N S ]
A dirty rock lies here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
|1|.A gray palfrey prances skittishly nearby.
A Valon guardsman has arrived from the south.

* R HP:Critical SP:Strong MV:Strong > n
They aren't here.

* R HP:Critical SP:Strong MV:Strong > n
The Outskirts of Four Kings
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Critical SP:Strong MV:Strong > The Lugard Road Through Four Kings
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Critical SP:Strong MV:Strong > n
The Lugard Road Through Four Kings
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

n
* R HP:Critical SP:Strong MV:Strong > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Critical SP:Strong MV:Strong > n
e
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Strong > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Strong > where
Players in your Zone
weather
--------------------
Alison - A Dusty Road Through Four Kings

e
* R HP:Critical SP:Strong MV:Strong > e
The temperature is about 0 degrees.
The sky is lightly snowing, and a calm wind comes from the south.

* R HP:Critical SP:Strong MV:Strong > TICK IN 5 SECONDS.
release
The Outskirts of Four Kings
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Strong > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Strong > e
Ok.

* R HP:Critical SP:Strong MV:Strong > The Caemlyn Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A long-eared rabbit is here, looking quite sick.
A raven is here flying around.
A Valon guardsman has arrived from the west.

e
* R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Tiring > n
e
The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A long-eared rabbit is here, looking quite sick.
A Valon guardsman has arrived from the south.

e
* R HP:Critical SP:Strong MV:Tiring > e
The Caemlyn Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Tiring > e
The Caemlyn Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Tiring > e
The Caemlyn Road
[ obvious exits: E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
An Andoran cavalryman is here, riding a |1|.roan charger.
An Andoran cavalryman is here, riding a |2|.roan charger.
An Andoran cavalryman is here, riding a |3|.roan charger.
An Andoran cavalryman is here, riding a |4|.roan charger.
An Andoran cavalry officer watches vigilantly, riding a |5|.warhorse.
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

e
* R HP:Critical SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Tiring > e
e
Bridge on the River Cary at Carysford
[ obvious exits: E W D ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Critical SP:Strong MV:Tiring > Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
[ obvious exits: S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A short man stands here, nervously eyeing everything in sight.
Loose boards rattle in the bridge to the west.
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Strong > s
s
e
The Caemlyn Road
[ obvious exits: N S ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Beaten SP:Strong MV:Strong > The Caemlyn Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A raven is here, watching.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Valon guardsman has arrived from the north.

* R HP:Beaten SP:Strong MV:Strong > s
The Caemlyn Road
[ obvious exits: S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A long-eared rabbit is here, looking quite sick.
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Strong > e
e
e
n
The Caemlyn Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

e
* R HP:Beaten SP:Strong MV:Strong > The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Strong > e
e
The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A brown horse is here, nipping at a tuft of grass.
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Strong > The Caemlyn Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Strong > The Caemlyn Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring > e
The Caemlyn Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring > Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k dark
k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > embrace
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k dark
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k dark
They aren't here.

k dark
* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Beaten SP:Strong MV:Tiring > k dark
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

k dark
* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k dark
They aren't here.

k h.dark
* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k dark
They aren't here.

channel 'flame strike' h.dark
Nobody here by that name.V:Tiring >

* R HP:Beaten SP:Strong MV:Tiring > embrace
channel 'flame strike' h.dark
You are already in touch with saidar, can't you feel it?

Nobody here by that name.V:Tiring >

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' h.dark <--- risky but paid off.
You begin to weave the appropriate flows...

=
Ok.
Streaks of fire flow from your hands, burning *Exyle*.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Wounded > channel 'flame strike' h.dark

*Exyle* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Wounded >
*Exyle* panics, and attempts to flee!

You begin to weave the appropriate flows...Wounded >

*
*Exyle* leaves west.

=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
w
You try to strike *Exyle*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Wounded > No way! You're fighting for your life!

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Wounded > channel 'ice spikes' h.dark

*Exyle* panics, and attempts to flee!

You begin to weave the appropriate flows...Wounded >

*
*Exyle* leaves north.

=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
They aren't here.

n
k h.dark
* R HP:Beaten SP:Strong MV:Tiring > In the Hills Around Caemlyn
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.
A Valon guardsman has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring > You strike *Exyle*'s body hard.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Wounded > channel 'ice spikes' h.dark

*Exyle* tries to pierce you, but you deflect the blow.
You try to strike *Exyle*, but he parries successfully.

TICK IN 5 SECONDS.
*Exyle* panics, and attempts to flee!xyle: Wounded >
You begin to weave the appropriate flows...

=
*Exyle* leaves south.

=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
They aren't here.

s
* R HP:Beaten SP:Strong MV:Tiring > k h.dark
Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > w
k h.dark
The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
You sense a hidden life form in the area...
A Valon guardsman has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
You try to strike *Exyle*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Wounded >
*Exyle* tries to pierce you, but you deflect the blow.
You try to strike *Exyle*, but he deflects the blow.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Wounded > channel 'ice spikes' h.dark
*Exyle* panics, and attempts to flee!
You do the best you can!

You begin to weave the appropriate flows...Wounded >

-
*Exyle* panics, and attempts to flee!

*
*Exyle* tries to pierce you, but you parry successfully.

*
*Exyle* tries to pierce you, but you parry successfully.


*Exyle* panics, and attempts to flee!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Exyle*.

* R HP:Beaten SP:Strong MV:Strong - Exyle: Battered > channel 'ice spikes' h.dark
You begin to weave the appropriate flows...


*Exyle* leaves east.

=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Strong > k h.dark
e
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring > n
k h.dark
In the Hills Around Caemlyn
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.
A Valon guardsman has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring > You strike *Exyle*'s right arm hard.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Battered >
*Exyle* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Battered > channel 'ice spikes' h.dark

*Exyle* panics, and attempts to flee!

You begin to weave the appropriate flows...Battered >

+
*Exyle* leaves west.

=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Tiring > w
k h.dark
On Top of a Hill Overlooking the Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
A Valon guardsman has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
s
They aren't here.

k h.dark
* R HP:Beaten SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > w
w
The Caemlyn Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring > w
The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Beaten SP:Strong MV:Tiring > w
k dark
Alas, you cannot go that way...

n
k dark
* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > Base of the Hill
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.
A Valon guardsman has arrived from the south.

* R HP:Beaten SP:Strong MV:Tiring >
*Exyle* tries to pierce you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Battered > You do the best you can!

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Battered >
You try to strike *Exyle*, but he parries successfully.
*Exyle* tries to pierce you, but you parry successfully.

* R HP:Beaten SP:Strong MV:Tiring - Exyle: Battered > channel 'ice spikes' h.dark

*Exyle* panics, and attempts to flee!

You begin to weave the appropriate flows...Battered >

+
*Exyle* leaves south.

=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Tiring > s
k h.dark
The Caemlyn Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > s
k h.dark
The Caemlyn Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > n
The Caemlyn Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

n
* R HP:Beaten SP:Strong MV:Tiring > Base of the Hill
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

e
* R HP:Beaten SP:Strong MV:Tiring > The Small Hilltop
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

e
* R HP:Beaten SP:Strong MV:Tiring > e
Amongst the Rolling Hills
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
A badger is rummaging about, looking for stuff to eat.
An Ogier stonemason strides by briskly.
A Valon guardsman has arrived from the west.

e
* R HP:Beaten SP:Strong MV:Tiring > On Top of a Hill Overlooking the Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring > In the Hills Around Caemlyn
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Beaten SP:Strong MV:Tiring > s
channel 'flame strike' h.dark
Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

Nobody here by that name.V:Tiring >

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' h.dark
TICK IN 5 SECONDS.
channel 'flame strike' h.dark
k h.dark
Nobody here by that name.

Nobody here by that name.V:Tiring >

* R HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring >
Raya tells you 'am ef'

* R HP:Beaten SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Tiring > k h.dark
They aren't here.

* R HP:Beaten SP:Strong MV:Tiring > na ds w caem
k h.dark
You narrate 'ds w caem'

* R HP:Beaten SP:Strong MV:Tiring > You suddenly feel less protected.
Timer now at 70 secs.
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > w
k h.dark
The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > w
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > k h.dark
The Caemlyn Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > w
k h.dark
The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > w
k h.dark
The Caemlyn Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > n
Base of the Hill
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the south.

* R HP:Battered SP:Strong MV:Tiring > e
The Small Hilltop
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
An Ogier stonemason strides by briskly.
A Valon guardsman has arrived from the west.

e
* R HP:Battered SP:Strong MV:Tiring > Amongst the Rolling Hills
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Strong MV:Tiring > e
On Top of a Hill Overlooking the Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Strong MV:Tiring > e
In the Hills Around Caemlyn
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Strong MV:Tiring > n
Executioner's Glade
[ obvious exits: N S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A grim executioner stands here, a dark hood over his head.
A Valon guardsman has arrived from the south.

* R HP:Battered SP:Strong MV:Tiring > s
In the Hills Around Caemlyn
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring > s
Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring > k h.dark
They aren't here.

* R HP:Battered SP:Strong MV:Tiring > embrace
channel 'flame strike' h.dark
You are already in touch with saidar, can't you feel it?

Nobody here by that name. MV:Tiring >

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring > channel 'flame strike' h.dark
Nobody here by that name.

* R HP:Battered SP:Strong MV:Tiring >
Galfrey narrates 'names?'

* R HP:Battered SP:Strong MV:Tiring > w
The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

w
* R HP:Battered SP:Strong MV:Tiring > w
The Caemlyn Road
[ obvious exits: N E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > na stabber ex
w
You narrate 'stabber ex'

w
* R HP:Battered SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Tiring > na name something like that
w
You narrate 'name something like that'

* R HP:Battered SP:Strong MV:Tiring > s
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Tiring > k h.dark
The Caemlyn Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring > They aren't here.

* R HP:Battered SP:Strong MV:Tiring > w
The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A brown horse is here, nipping at a tuft of grass.
A Valon guardsman has arrived from the east.

w
* R HP:Battered SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A black crow is here, watching.
A Valon guardsman has arrived from the east.

w
* R HP:Battered SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A long-eared rabbit is here, looking quite sick.
A Valon guardsman has arrived from the east.

n
* R HP:Battered SP:Strong MV:Tiring > w
The Caemlyn Road
[ obvious exits: S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A raven is here flying around.
A Valon guardsman has arrived from the south.

* R HP:Battered SP:Strong MV:Tiring > n
The Caemlyn Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Valon guardsman has arrived from the east.

* R HP:Battered SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N S ]
A fallen tree lies upon the ground, seemingly chopped down in haste.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Trill* is standing here.
A Valon guardsman has arrived from the south.

* R HP:Battered SP:Strong MV:Winded >
*Exyle* has arrived from the north.

* R HP:Battered SP:Strong MV:Winded > k h.dark

*Exyle* leaves south.
Galfrey narrates 'exyle?'

* R HP:Battered SP:Strong MV:Winded > They aren't here.

* R HP:Battered SP:Strong MV:Winded > k h.dark
s
They aren't here.

k h.dark
* R HP:Battered SP:Strong MV:Tiring > The Caemlyn Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A Valon guardsman has arrived from the north.

* R HP:Battered SP:Strong MV:Tiring > You try to strike *Exyle*, but he parries successfully.

* R HP:Battered SP:Strong MV:Tiring - Exyle: Battered > channel 'ice spikes' h.dark

*Exyle* tries to pierce you, but you parry successfully.

*Exyle* panics, and attempts to flee! Exyle: Battered >
You begin to weave the appropriate flows...

=
*Exyle* tries to pierce you, but you parry successfully.

+TICK IN 5 SECONDS.
*
*Exyle* panics, and attempts to flee!

-
*Exyle* leaves north.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Trill*. <---- oh.. look he brought a friend.

* R HP:Battered SP:Strong MV:Tiring - Trill: Hurt >
You try to strike *Trill*, but he parries successfully.
*Trill* tries to stab you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Tiring - Trill: Hurt > channel 'ice spikes' h.dark

*Trill* panics, and attempts to flee!

* R HP:Battered SP:Strong MV:Tiring - Trill: Hurt >
*Trill* leaves east.

You begin to weave the appropriate flows...

na 2 now
+k h.dark
Cancelled.
A raven has arrived from the east.
A raven starts following you.
You narrate '2 now'

* R HP:Battered SP:Strong MV:Tiring > You try to strike *Trill*, but he parries successfully.

* R HP:Battered SP:Strong MV:Tiring - Trill: Hurt > k h.dark
You do the best you can!

* R HP:Battered SP:Strong MV:Tiring - Trill: Hurt > channel 'ice spikes' h.dark

*Trill* tries to stab you, but you deflect the blow.
You try to strike *Trill*, but he parries successfully.

* R HP:Battered SP:Strong MV:Tiring - Trill: Hurt >
*Trill* panics, and attempts to flee!

You begin to weave the appropriate flows...: Hurt >


*Trill* leaves east.
*Trill* has arrived from the east.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Trill*.

* R HP:Battered SP:Good MV:Tiring - Trill: Wounded > k h.dark
You do the best you can!

* R HP:Battered SP:Good MV:Tiring - Trill: Wounded >
You try to strike *Trill*, but he parries successfully.
*Trill* tries to stab you, but you parry successfully.
*Trill* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Tiring - Trill: Wounded >
*Trill* leaves north.

* R HP:Battered SP:Good MV:Tiring > channel 'ice spikes' h.dark
s
e
You begin to weave the appropriate flows...

Cancelled.
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Tiring > s
The Caemlyn Road
[ obvious exits: S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A raven has arrived from the west.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > The Caemlyn Road
[ obvious exits: N E ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A long-eared rabbit is here, looking quite sick.
A raven has arrived from the north.
A Valon guardsman has arrived from the north.

* R HP:Battered SP:Good MV:Tiring > e
e
e
The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A black crow is here, watching.
A raven has arrived from the west.
A Valon guardsman has arrived from the west.

n
* R HP:Battered SP:Good MV:Tiring > The Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A brown horse is here, nipping at a tuft of grass.
A raven has arrived from the west.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > The Caemlyn Road
[ obvious exits: N W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A raven has arrived from the west.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > The Caemlyn Road
[ obvious exits: N E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A raven has arrived from the south.
A Valon guardsman has arrived from the south.

* R HP:Battered SP:Good MV:Tiring > n
e
Base of the Hill
[ obvious exits: E S ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
A raven has arrived from the south.
A Valon guardsman has arrived from the south.

e
* R HP:Battered SP:Good MV:Tiring >
A badger tunnels through the soil.

* R HP:Battered SP:Good MV:Tiring > e
The Small Hilltop
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
An Ogier stonemason strides by briskly.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > Amongst the Rolling Hills
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > e
On Top of a Hill Overlooking the Caemlyn Road
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
A raven has arrived from the west.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Good MV:Tiring > e
In the Hills Around Caemlyn
[ obvious exits: N S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A raven has arrived from the west.
A Valon guardsman has arrived from the west.

* R HP:Battered SP:Good MV:Winded > Alas, you cannot go that way...

s
* R HP:Battered SP:Good MV:Winded > Outside the Western Gate of Caemlyn
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.
A raven has arrived from the north.
A Valon guardsman has arrived from the north.

* R HP:Battered SP:Good MV:Winded > call << -- -Ruse pays off. He thinks im going to run.
k h.dark
You don't see a closed gate.

channel 'ice spikes' h.dark
* R HP:Battered SP:Good MV:Winded > You try to strike *Exyle*, but he deflects the blow.

You begin to weave the appropriate flows...Battered >

+
*Exyle* tries to pierce you, but you deflect the blow.

-
*Exyle* tries to pierce you, but you deflect the blow.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Exyle*.

* R HP:Battered SP:Good MV:Winded - Exyle: Battered >
*Exyle* closes the Westgate.

* R HP:Battered SP:Good MV:Winded - Exyle: Battered > channel 'ice spikes' h.dark

*Exyle* panics, and attempts to flee!

You begin to weave the appropriate flows...Battered >


*Exyle* panics, and attempts to flee!

-
*Exyle* barely pierces your head.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Good MV:Winded - Exyle: Battered >
*Exyle* tries to pierce you, but you deflect the blow.
*Exyle* panics, and attempts to flee!

k h.dark
* R HP:Battered SP:Good MV:Winded - Exyle: Battered > channel 'ice spikes' h.dark
*Trill* stabs a Valon guardsman's body hard.
*Exyle* panics, and attempts to flee!
You do the best you can!

You begin to weave the appropriate flows...Battered >

=
A Valon guardsman tries to crush Trill, but he deflects the blow.
*Trill* stabs a Valon guardsman's right leg.

*
The Westgate is opened from the other side.
*Trill* closes the Westgate.

+
*Exyle* leaves west.

=
*Trill* stabs a Valon guardsman's left arm.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Trill*.

* R HP:Battered SP:Fading MV:Winded - a Valon guardsman: Hurt - Trill: Wounded > channel 'ice spikes' h.dark

You try to strike *Trill*, but he parries successfully.
A Valon guardsman tries to crush Trill, but he deflects the blow.
*Trill* stabs a Valon guardsman's body hard.

You begin to weave the appropriate flows...on guardsman: Hurt - Trill: Wounded >

*
*Trill* panics, and attempts to flee!

+
A Valon guardsman tries to crush Trill, but he deflects the blow.


*Trill* leaves west.

=
Ok.
*Exyle* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Exyle*.

* R HP:Battered SP:Fading MV:Winded - Exyle: Beaten > channel 'ice spikes' h.dark
*Exyle* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...


*Exyle* panics, and attempts to flee!

-
*Exyle* tries to pierce you, but you parry successfully.

*
*Exyle* panics, and attempts to flee!

-
The Westgate is opened from the other side.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Exyle*.

* R HP:Battered SP:Trickling MV:Winded - Exyle: Critical >
You try to strike *Exyle*, but he parries successfully.
*Pounds* lances a Valon guardsman's left arm into bloody fragments!

* R HP:Battered SP:Trickling MV:Winded - Exyle: Critical > channel 'ice spikes' h.dark

*Exyle* leaves north.

You begin to weave the appropriate flows...

+
A Valon guardsman tries to crush Pounds, but he parries successfully.
*Pounds* lances a Valon guardsman's right foot into bloody fragments!

-
Pounds assumes an offensive striking posture.

=
You can't summon enough energy to weave the flow.

* R HP:Battered SP:Trickling MV:Winded > channel 'flame strike' h.dark
You begin to weave the appropriate flows...


Pounds swiftly dodges a Valon guardsman's attempt to crush him.
*Pounds* lances a Valon guardsman's head hard.

=
*Trill* stabs your body hard.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Trickling MV:Winded - Trill: Wounded >
*Trill* tries to stab you, but you parry successfully.
*Trill* closes the Westgate.

* R HP:Battered SP:Trickling MV:Winded - Trill: Wounded >
The Westgate is opened from the other side.
You try to strike *Trill*, but he deflects the blow.
*Trill* tries to stab you, but you parry successfully.
A Valon guardsman tries to crush Pounds, but he parries successfully.
*Pounds* lances a Valon guardsman's body very hard.<< ---- and another friend. Really need that many to kill alison?

* R HP:Battered SP:Trickling MV:Tiring - Trill: Wounded >
*Trill* closes the Westgate.

* R HP:Battered SP:Trickling MV:Tiring - Trill: Wounded >
*Pounds* looks at a Valon guardsman.

flee
* R HP:Battered SP:Trickling MV:Tiring - Trill: Wounded >
*Trill* tries to stab you, but you parry successfully.

You panic and attempt to flee!V:Tiring - Trill: Wounded >


You flee head over heels.
The Caemlyn Road
No Connecting Rooms Found
Correcting map position after fleeing.
[ obvious exits: N E W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Exyle* is standing here.
A badger is rummaging about, looking for stuff to eat.

* R HP:Battered SP:Trickling MV:Tiring >
*Exyle* tries to pierce you, but you deflect the blow.

* R HP:Battered SP:Trickling MV:Tiring - Exyle: Critical > w
w

*Exyle* panics, and attempts to flee!

w
* R HP:Battered SP:Trickling MV:Tiring - Exyle: Critical > No way! You're fighting for your life!

* R HP:Battered SP:Trickling MV:Tiring - Exyle: Critical > flee
w
w
Trill can't seem to regain control of himself. <<-- ZERKED
No way! You're fighting for your life!

* R HP:Battered SP:Trickling MV:Tiring - Exyle: Critical > w
No way! You're fighting for your life!

You panic and attempt to flee!V:Tiring - Exyle: Critical >


*Exyle* leaves west.

s
You flee head over heels.
On Top of a Hill Overlooking the Caemlyn Road
No Connecting Rooms Found
Failed to correct map position after fleeing.
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A badger is rummaging about, looking for stuff to eat.
Amongst the Rolling Hills
[ obvious exits: E S W ]
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-

* R HP:Battered SP:Trickling MV:Tiring > w

And zoom away. Made it to Cara ent, I think Galfrey was bringing me a horse. Hagged a lot. Misspammed a few times. Expecting to die do a chase. Didnt happen. Made it to apple few times hagg. Then zoomed to tar valon.

Hodor
Posts: 49
Joined: Fri Jul 28, 2017 12:57 am

Re: Fail!

Post by Hodor » Sun Aug 18, 2019 3:40 am

Hodor

Halcyon
Posts: 112
Joined: Mon Jan 08, 2018 10:54 pm

Re: Fail!

Post by Halcyon » Mon Aug 19, 2019 6:32 am

Rough, you need a shield to benefit from shield parry!

* HP:Beaten MV:Haggard - Porl: Critical > A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
West: A Shienaran scout blends into the surroundings here.
*Porl* is here, fighting YOU!, riding a |1|.bloodstock stallion.
A rat scurries around trying to get out of sight.

* HP:Beaten MV:Haggard - Porl: Critical >
A rat now follows Porl.

* HP:Beaten MV:Haggard - Porl: Critical >
You pierce *Porl*'s left leg hard.

* HP:Beaten MV:Haggard - Porl: Critical >
You pierce *Porl*'s body extremely hard.
*PORL* PANICS AND ATTEMPTS TO FLEE!
*Porl* leaves west riding a bloodstock stallion.

* HP:Beaten MV:Haggard > w
k h.human
k h.human
k h.human
k h.human
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
East: A rat scurries around trying to get out of sight.
*Porl* is standing here, riding a |1|.bloodstock stallion.
A Shienaran scout blends into the surroundings here.

* HP:Beaten MV:Haggard > You pierce *Porl*'s body extremely hard.
*PORL* PANICS AND ATTEMPTS TO FLEE!

* HP:Beaten MV:Haggard - Porl: Critical > k h.human
TICK IN 5 SECONDS.
You do the best you can!

* HP:Beaten MV:Haggard - Porl: Critical > You do the best you can!

k h.human
* HP:Beaten MV:Haggard - Porl: Critical > *Porl* tries to slash you, but you deflect the blow.
You pierce *Porl*'s right leg extremely hard.
*Porl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Porl*'s death cry.
They aren't here.

k h.human
* HP:Beaten MV:Haggard > They aren't here.

* HP:Beaten MV:Haggard > They aren't here.

* HP:Beaten MV:Haggard > They aren't here.

* HP:Beaten MV:Haggard > get all corpse
scalp
no
You get a strange fruit from the corpse of Porl.
You get a water skin from the corpse of Porl.
You get a pair of light, well-oiled leather boots from the corpse of Porl.
You get a set of loose cloth breeches from the corpse of Porl.
You get a belt with a buckle of cuendillar from the corpse of Porl.
You get a heron marked longsword from the corpse of Porl.
You get a silver Kandori wristcuff from the corpse of Porl.
You get a jeweled wristcuff from the corpse of Porl.
You get a fine pair of light, buckskin gloves from the corpse of Porl.
You get a set of finely-spun cloth sleeves from the corpse of Porl.
You get a backpack from the corpse of Porl.
You get a bright red robe from the corpse of Porl.
You get a finely-tailored white shirt from the corpse of Porl.
You get a gold and silver silk bandana from the corpse of Porl.
You get a shimmering pendant of obsidian from the corpse of Porl.
You get a light brown hood of finely-spun cloth from the corpse of Porl.
You get a gold ring from the corpse of Porl.
You get a gold ring from the corpse of Porl.
You get an oilstone from the corpse of Porl.
You get a mirrored lantern from the corpse of Porl.

Pounds
Posts: 94
Joined: Sun Oct 16, 2016 1:26 pm

Re: Fail!

Post by Pounds » Tue Aug 20, 2019 7:35 am

Setting: I am helping Narbo get some gold by doing southern mini smob chain
The antagonist: Verna, who apparently was locating a solo trolloc who was moving around the map faster than a trolloc can do so on his own
The Heroes: Narbo and Pounds
Begin Scene at crackedslab

Atop a Small Hill
The path ends here, atop a small hill. From this vantage point, you can see far
to the north, and the rising hills before Far Madding, and the vast expanse of
plains to the south. Amongst the southern plains, isolated hills can be seen,
dotting the landscape, with the road gently weaving between them.
[ obvious exits: S D ] [ D: dirtdoor ]
There are some tracks of a trolloc leaving --DOWN--
There are some tracks of a trolloc leaving --DOWN--
There are some tracks of a humanoid leaving down.
A gory tuft of flesh lies abandoned on the ground.
A sharp looking short axe is set to the side.
A highly polished breastplate gleams in even the dimmest light.
A set of darkly shining chainmail leggings lies forgotten here.
A pair of thin but sturdy metal boots stands here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
Narbo the Diseased Molestor is standing here.
An elite trolloc stands ready to obey orders.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Scratched DP:Bursting MV:Fresh > dism
lead shadow
lead shadow
You stop riding it.

o S HP:Scratched DP:Bursting MV:Fresh > You start leading it.
A shadow stallion starts following you.

o HP:Scratched DP:Bursting MV:Fresh > You're already leading it!

o HP:Scratched DP:Bursting MV:Fresh > fade zfearddsathgopa
-=+**+=- -=+**+=-
The shadows reach out, and suddenly engulf you.
The Twisted Lair
Shadows flicker along the walls of this place, where the light seems to
be absorbed by the darkness. The walls of the cave are cracked and have
formed pockets and pores, the living quarters for whatever resides here.
The walls are crusted in dry blood, and the ceiling of the cave seems
plastered in soot. Obviously something makes its home here, something
that is sadistic, and even deadly.
[ obvious exits: E ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A shadow stallion steps from the murky depths of the shadows.
An elite trolloc steps from the murky depths of the shadows.
Narbo steps from the murky depths of the shadows.

o HP:Scratched DP:Strong MV:Fresh > You are carrying:
a grey silk dress with an embroidered bodice
a pewter key
a sturdy black key
a simple key
a plain old key
a brightly-colored sash
[2] a soft leather pouch
a pair of steel-backed gauntlets
an emerald ring
a slab of ruined meat
a brown sack

o HP:Scratched DP:Strong MV:Fresh > drop pouch
drop pouch
You drop a soft leather pouch.

o HP:Scratched DP:Strong MV:Fresh > You drop a soft leather pouch.

o HP:Scratched DP:Strong MV:Fresh > drop gauntlets
You drop a pair of steel-backed gauntlets.

o HP:Scratched DP:Strong MV:Fresh > drop slab
You drop a slab of ruined meat.

o HP:Scratched DP:Strong MV:Fresh > exa sack
It is a brown sack.
When you look inside, you see:
sack (carried) :
Nothing.

o HP:Scratched DP:Strong MV:Fresh > drop sack
You drop a brown sack.

o HP:Scratched DP:Strong MV:Fresh > l elite
i
Raised and trained for protecting, this trolloc snarls as it grips its
weapon just a bit tighter. Its lips peal back around the gleaming teeth of
a wolf revealing a muzzle of fur.

An elite trolloc is in excellent condition.

an elite trolloc is using:
<worn on head> a metal helmet
<worn on body> a burnished metal breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of steel-backed gauntlets
<wielded two-handed> a s'redit prod
<worn about waist> a plain weapons belt
<worn on legs> a set of oiled chainmail leggings
<worn on feet> a pair of thin metal boots

You attempt to peek at the inventory:
You can't see anything.

o HP:Scratched DP:Strong MV:Fresh > You are carrying:
a grey silk dress with an embroidered bodice
a pewter key
a sturdy black key
a simple key
a plain old key
a brightly-colored sash
an emerald ring

o HP:Scratched DP:Strong MV:Fresh >
*Verna* arrives from a flash of bright white light. ?!?!?!?!?!?!?!

* HP:Scratched DP:Strong MV:Fresh > give all elite
kill Human

*Verna* skillfully wields a yew staff from a gray silk dress embroidered with white teardrops.
*Verna* barely strikes Narbo's body.

kill Human
* HP:Scratched DP:Strong MV:Fresh > kill Human
You give a grey silk dress with an embroidered bodice to an elite trolloc.
You give a pewter key to an elite trolloc.
You give a sturdy black key to an elite trolloc.
You give a simple key to an elite trolloc.
You give a plain old key to an elite trolloc.
You give a brightly-colored sash to an elite trolloc.
You give an emerald ring to an elite trolloc.

* HP:Scratched DP:Strong MV:Fresh > You try to lance *Verna*, but she parries successfully.
*Verna* panics, and attempts to flee!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > Ok.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > You try to lance *Verna*, but she deflects the blow.
Narbo tries to pound *Verna*, but she deflects the blow.
*Verna* tickles Narbo's left leg with her strike.
Ok.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > l e

*Verna* panics, and attempts to flee!

close dirtdoor
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close dirtdoor
The crackedslab is closed.
doorName is now set as: crackedslab

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
close crackedslab
I see no dirtdoor here.

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
I see no dirtdoor here.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!
*Verna* rolls her eyes...sheesh!..

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > TICK IN 3 SECONDS.
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > cmz
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > You try to lance *Verna*, but she deflects the blow.
Narbo tries to pound *Verna*, but she parries successfully.
*Verna* strikes Narbo's right leg.
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
close crackedslab
You try to lance *Verna*, but she parries successfully.
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!
*Verna* opens the crackedslab.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > Ok.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > It's already closed!
*Verna* panics, and attempts to flee!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > na zxerk bas
close crackedslab
You try to lance *Verna*, but she deflects the blow.
*Verna* barely strikes Narbo's head.
It's already closed!
*Verna* panics, and attempts to flee!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > close crackedslab
close crackedslab
You narrate 'zxerk bas'

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > It's already closed!

oma
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > It's already closed!
You sense *Verna* is channeling saidar.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Healthy > diag shadow
You lance *Verna*'s right foot into bloody fragments!
It's already closed!

diag shadow
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!
*Verna* avoids being bashed by Narbo who loses his balance and falls!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
close crackedslab
You try to lance *Verna*, but she parries successfully.
*Verna* strikes Narbo's left arm.
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
[order elite assist pounds]
An elite trolloc joins your fight!
Ok.

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
A shadow stallion is in excellent condition.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
A shadow stallion is in excellent condition.

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
close crackedslab
You try to lance *Verna*, but she parries successfully.
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
You lance *Verna*'s body extremely hard.
*Verna* tickles Narbo's head with her strike.
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > It's already closed!
You sense *Verna* is channeling saidar.

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!
*Verna* fails to pull together whatever flows she was trying to weave.

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Hurt > close crackedslab
Narbo tries to pound *Verna*, but she deflects the blow.
You lance *Verna*'s right leg into bloody fragments!
*Verna* barely strikes Narbo's body.
You try to lance *Verna*, but she parries successfully.
It's already closed!
Narbo sends *Verna* sprawling with a powerful bash!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
close crackedslab
A ramshorned trolloc joins your fight!
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Wounded > close crackedslab
A ramshorned trolloc crushes Verna's body hard.
Narbo pounds *Verna*'s body into bloody fragments!
You lance *Verna*'s body into bloody fragments!
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Battered > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Battered > close crackedslab
close crackedslab
close crackedslab
Narbo pounds *Verna*'s right leg into bloody fragments!
You lance *Verna*'s body into bloody fragments!
*Verna* panics, and attempts to flee!
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
close crackedslab
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Narbo: Scratched - Verna: Beaten > close crackedslab
close crackedslab
A ramshorned trolloc crushes Verna's body.
*Verna* panics, and attempts to flee!
Narbo pounds *Verna*'s body extremely hard.
*Verna* panics, and attempts to flee!
You lance *Verna*'s left arm into bloody fragments!
*Verna* is stunned, but will probably regain consciousness...
It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > close crackedslab
It's already closed!

close crackedslab
* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > It's already closed!

* HP:Scratched DP:Strong MV:Fresh - Verna: Critical > A ramshorned trolloc crushes Verna's body into bloody fragments!
*Verna* is dead! R.I.P.
Your blood freezes as you hear *Verna*'s death cry.

o HP:Scratched DP:Strong MV:Fresh > It's already closed!
Narbo can't seem to regain control of himself.

o HP:Scratched DP:Strong MV:Fresh > It's already closed!

o HP:Scratched DP:Strong MV:Fresh > cmb
cmb
It's already closed!

o HP:Scratched DP:Strong MV:Fresh > It's already closed!

o HP:Scratched DP:Strong MV:Fresh > It's already closed!

o HP:Scratched DP:Strong MV:Fresh > It's already closed!
Narbo can't seem to regain control of himself.

o HP:Scratched DP:Strong MV:Fresh > na good job

o HP:Scratched DP:Strong MV:Fresh > You narrate 'good job'

o HP:Scratched DP:Strong MV:Fresh > cmb

o HP:Scratched DP:Strong MV:Fresh > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

3
o HP:Scratched DP:Strong MV:Fresh > 54
[rem trident]
You stop using a darkened steel trident.

o HP:Scratched DP:Strong MV:Fresh > 5
[draw ]
You try to quietly draw a shiny copper dagger from an inky black cloak.

o HP:Scratched DP:Strong MV:Fresh > [scalp ]
You lean over and sever the bloody head from the corpse of Verna.

o HP:Scratched DP:Strong MV:Fresh > Arglebargle, glop-glyf!?!

o HP:Scratched DP:Strong MV:Fresh > [wie trident]
You're already wielding a weapon.

o HP:Scratched DP:Strong MV:Fresh > 4
5
[sheath ]
You sheath a shiny copper dagger into an inky black cloak.

o HP:Scratched DP:Strong MV:Fresh > i
[wie trident]
You wield a darkened steel trident with both hands.

o HP:Scratched DP:Strong MV:Fresh > You are carrying:
the severed head of Verna the Human slain in the Spine of the World

o HP:Scratched DP:Strong MV:Fresh > put coins
What do you want to put it in?

o HP:Scratched DP:Strong MV:Fresh > g all corpse
l
You get a hunk of beef from the corpse of Verna.
You get a black pair of silver-tooled boots from the corpse of Verna.
You get a pair of earthen colored breeches from the corpse of Verna.
You get a soft leather pouch from the corpse of Verna.
You get a belt with a buckle of cuendillar from the corpse of Verna.
You get a yew staff from the corpse of Verna.
You get a silver etched shield from the corpse of Verna.
You get a silver Kandori wristcuff from the corpse of Verna.
You get a silver Kandori wristcuff from the corpse of Verna.
You get a pair of dark gloves from the corpse of Verna.
You get a set of cloth sleeves from the corpse of Verna.
You get a gray silk dress embroidered with white teardrops from the corpse of Verna.
You get a bearskin tunic from the corpse of Verna.
You get a shimmering pendant of obsidian from the corpse of Verna.
You get a shimmering pendant of obsidian from the corpse of Verna.
You get a camouflaged hood from the corpse of Verna.
You get a beautifully worked great serpent ring from the corpse of Verna.
You get a gold ring from the corpse of Verna.

o HP:Scratched DP:Strong MV:Fresh > The Twisted Lair
Shadows flicker along the walls of this place, where the light seems to
be absorbed by the darkness. The walls of the cave are cracked and have
formed pockets and pores, the living quarters for whatever resides here.
The walls are crusted in dry blood, and the ceiling of the cave seems
plastered in soot. Obviously something makes its home here, something
that is sadistic, and even deadly.
[ obvious exits: E ] [ E: crackedslab ]
The corpse of Verna is lying here.
A brown sack has been left here.
A rancid slab of decaying meat lies here, covered with maggots.
A pair of steel-backed gauntlets are collecting dust on the ground.
A soft leather pouch has been discarded here. [2]
Narbo the Diseased Molestor is standing here.
An elite trolloc stands ready to obey orders.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

End scene

Narbo
Posts: 18
Joined: Sat Jun 08, 2019 7:44 pm

Re: Fail!

Post by Narbo » Tue Aug 20, 2019 7:57 am

Heh. I actually felt bad for her until you pointed out that not only did she port on me, but she did so after being warned that i was being faded around the map.

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