Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Cruoris
Posts: 184
Joined: Thu Nov 23, 2017 8:18 am

Re: Fail!

Post by Cruoris » Mon Apr 22, 2019 11:59 pm

The Black Crypt
[ obvious exits: E D ]
Down: *Jecks* is here, fighting a myrddraal.
The corpse of a raven is lying here.
An iron candelabra forms a spiralling mass of intertwined bars which fan out.
An iron sconce is embedded into the wall.
*Achillies* is resting here.

* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Strong > You silently approach your victim...

-=+*
You hear a blood-curdling howl in the distance.

*+=- -=+
You hear a blood-curdling howl in the distance.
You hear a blood-curdling howl in the distance.

*
*Jecks* has arrived from below.
*Jecks* leaves down.
Ooops. Your clumsy execution broadcasts your intentions.
*Achillies* panics, and attempts to flee!

:(

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Fail!

Post by Zeeb » Mon Apr 29, 2019 4:30 pm

Good old fashioned dooring of ones self!

The Common Room
This common room is actually well isolated from the main part of the inn.
Tables are spaced far apart, and a small thin wall separates the main body of
the inn from this room. It doesn't look like a very social type of inn, and
the clientelle seem to enjoy their privacy. A small window looks out on an
alley to the south.
[ obvious exits: N ]
North: Bartrim the innkeeper stands sullenly about.
A jet black courser stands here, clad in the red-and-gold livery of Manetheren.
*Rhys* is resting here.
A man is here.
A drunken fool staggers in no particular direction.
A man is here.
A drunken fool staggers in no particular direction.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* S HP:Wounded MV:Haggard > [kill rhys]
You pierce *Rhys*'s left foot.
*Rhys* panics, and attempts to flee!

* S HP:Wounded MV:Haggard - Rhys: Critical > close common

*Rhys* leaves north.

* S HP:Wounded MV:Haggard > n
Ok.

* S HP:Wounded MV:Haggard > The common seems to be closed.

Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Re: Fail!

Post by Jestin » Mon Apr 29, 2019 4:46 pm

Hopefully you didn't die because there is another door to open to get out :)

Zeeb
Posts: 262
Joined: Tue Nov 17, 2015 6:42 pm

Re: Fail!

Post by Zeeb » Mon Apr 29, 2019 4:49 pm

I should have opened window first but I opened common and he came back in and had both on lock down

Saif
Posts: 152
Joined: Mon Jul 20, 2015 11:53 am

Re: Fail!

Post by Saif » Thu May 02, 2019 12:11 am

*sniff* perfectly timed search too, at least I got a reset man shockers are no bueno on nonchannies.

* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

3
* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

3
* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.
*Halcyon* has arrived from the east.

3
* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

6
* R HP:Healthy MV:Full >
*Halcyon* has arrived from the south.

[sea dark] l >

3
-6
Cancelled.
[dia h.dark]
Halcyon is in excellent condition.

[sea dark] l >


*Halcyon* has been revealed.
*Halcyon* clumsily approaches you with a silver-winged basilard, but you fend off the attack.

* R HP:Healthy MV:Full - Halcyon: Healthy > f
n
w
z
You panic and attempt to flee!

p
You flee head over heels.
The Caemlyn Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving east.
A dun mare is here, snorting angrily, being ridden by you.
Alas, you cannot go that way...

* R HP:Healthy MV:Full > Upon a Hill Overlooking Four Kings
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
A dun mare is here, snorting angrily, being ridden by you.
*Halcyon* is standing here.
A black crow is here, watching.

* R HP:Healthy MV:Full > [change mood berserk]
Mood changed to: Berserk

[charge h.dark] l >
You struggle to line up your charge...


Oops. Your lame efforts cause you to miss.

* R HP:Healthy MV:Full - Halcyon: Healthy > snick

*Halcyon* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Full - Halcyon: Healthy >
*Halcyon* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - Halcyon: Healthy > na anyone caem?
You snicker softly.
*Irzerk* has arrived from the east.

* R HP:Healthy MV:Full - Halcyon: Healthy > You narrate 'anyone caem?'
*Fiddler* tries to slash you, but you parry successfully.

* R HP:Healthy MV:Full - Halcyon: Healthy >
*Halcyon* tries to pierce you, but you deflect the blow.
You try to strike *Halcyon*, but he deflects the blow.
*Halcyon* tries to pierce you, but you deflect the blow.
*Irzerk* blasts your body hard.

* R HP:Scratched MV:Full - Halcyon: Healthy >
*Halcyon* looks at you.

* R HP:Scratched MV:Full - Halcyon: Healthy >
Halcyon assumes an offensive striking posture.

* R HP:Scratched MV:Full - Halcyon: Healthy > say hah
You say 'hah'
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Full - Halcyon: Healthy >
*Fiddler* slashes your body hard.
*Halcyon* pierces your body hard.

* R HP:Hurt MV:Full - Halcyon: Healthy >
*Halcyon* pierces your right arm very hard.

* R HP:Hurt MV:Full - Halcyon: Healthy >
*Irzerk* blasts your body very hard.
*Fiddler* slashes your body very hard.
*Halcyon* pierces your left arm.

* R HP:Wounded MV:Full - Halcyon: Healthy >
*Irzerk* looks at you.

* R HP:Wounded MV:Full - Halcyon: Healthy >
Irzerk assumes an offensive striking posture.

* R HP:Wounded MV:Full - Halcyon: Healthy > snick

*Halcyon* looks at you.

wav
* R HP:Wounded MV:Full - Halcyon: Healthy > *Halcyon* pierces your left leg very hard.
You try to strike *Halcyon*, but he deflects the blow.
You snicker softly.

* R HP:Wounded MV:Full - Halcyon: Healthy > You wave.

* R HP:Wounded MV:Full - Halcyon: Healthy > rem all
You stop using a mirrored lantern.
You stop using a gold ring.
You stop using a beautifully worked great serpent ring.
You stop using a rimmed round helmet.
You stop using a gold and silver silk bandana.
You stop using a Kandori snowflake necklace.
You stop using a tunic of finely-crafted chain.
You stop using a black cape with an ivory clasp.
You stop using an embroidered, cotton shoulder bag.
You stop using a pair of riveted chainmail sleeves.
You stop using a sturdy pair of full leather gauntlets.
You stop using a silver Kandori wristcuff.
You stop using a silver Kandori wristcuff.
You stop using a shocklance.
You stop using a belt with a buckle of cuendillar.
You stop using a set of riveted chainmail leggings.
You stop using a pair of animal-fur boots.

* R HP:Wounded MV:Fresh - Halcyon: Healthy > drop all
*Halcyon* pierces your body into bloody fragments!
You drop a pair of animal-fur boots.
You drop a set of riveted chainmail leggings.
You drop a belt with a buckle of cuendillar.
You drop a shocklance.
You drop a silver Kandori wristcuff.
You drop a silver Kandori wristcuff.
You drop a sturdy pair of full leather gauntlets.
You drop a pair of riveted chainmail sleeves.
You drop an embroidered, cotton shoulder bag.
You drop a black cape with an ivory clasp.
You drop a tunic of finely-crafted chain.
You drop a Kandori snowflake necklace.
You drop a gold and silver silk bandana.
You drop a rimmed round helmet.
You drop a beautifully worked great serpent ring.
You drop a gold ring.
You drop a mirrored lantern.

* R HP:Wounded MV:Fresh - Halcyon: Healthy >
*Halcyon* gets a mirrored lantern.
*Halcyon* gets a gold ring.
*Halcyon* gets a beautifully worked great serpent ring.
*Halcyon* gets a rimmed round helmet.
*Halcyon* gets a gold and silver silk bandana.
*Halcyon* gets a Kandori snowflake necklace.
*Halcyon* gets a tunic of finely-crafted chain.
*Halcyon* gets a black cape with an ivory clasp.
*Halcyon* gets an embroidered, cotton shoulder bag.
*Halcyon* gets a pair of riveted chainmail sleeves.
*Halcyon* gets a sturdy pair of full leather gauntlets.
*Halcyon* gets a silver Kandori wristcuff.
*Halcyon* gets a silver Kandori wristcuff.
*Halcyon* gets a shocklance.
*Halcyon* gets a belt with a buckle of cuendillar.
*Halcyon* gets a set of riveted chainmail leggings.
*Halcyon* gets a pair of animal-fur boots.

sh - Halcyon: Healthy >
*Fiddler* slashes your head into bloody fragments!
*Halcyon* pierces your body extremely hard.
*Halcyon* swiftly dodges your attempt to hit him.
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Halcyon: Healthy >
*Halcyon* snickers softly.

* R HP:Battered MV:Fresh - Halcyon: Healthy >
*Fiddler* slashes your right foot into bloody fragments!
*Halcyon* pierces your body into bloody fragments!

* R HP:Beaten MV:Fresh - Halcyon: Healthy >
*Irzerk* blasts your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Fiddler* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Halcyon* pierces your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Halcyon: Healthy >
*someone* pierces your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]

Rhys
Posts: 218
Joined: Tue Mar 07, 2017 6:10 pm

Re: Fail!

Post by Rhys » Thu May 02, 2019 12:52 am

* R HP:Hurt MV:Tiring - a shadow stallion: Beaten > [where ]
Players in your Zone
--------------------
Rhys - A Leaf Covered Trail

* R HP:Hurt MV:Tiring - a shadow stallion: Beaten > [diag horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Hurt MV:Tiring - a shadow stallion: Beaten > nar yeah they inside
l
You narrate 'yeah they inside'

* R HP:Hurt MV:Tiring - a shadow stallion: Beaten > dd
A Leaf Covered Trail
Faded brown leaves barely cover an old dirt trail meandering
through the forest floor. Small saplings and bushes crowd the
path in from the side. Green tufts of grass spread from the edge
of the forest onto the path, slowly choking the covered path.
[ obvious exits: N E W ]
The corpse of a rat is lying here.
Two tanned leather scabbards, stitched together, rest here.
A slip of paper has been carelessly dropped upon the ground.
You sense a hidden life form in the area...
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A shadow stallion is here, fighting YOU!

* R HP:Hurt MV:Tiring - a shadow stallion: Beaten > [diag h.dark]
Halcyon has a few scratches.

* R HP:Hurt MV:Tiring - a shadow stallion: Beaten > change mood wimpy
A shadow stallion tickles your body with its hit.
You slash a shadow stallion's left leg into bloody fragments!
Mood changed to: Wimpy

* R HP:Hurt MV:Tiring - a shadow stallion: Critical >
A shadow stallion tickles your body with its hit.
You slash a shadow stallion's right foot into bloody fragments!
A shadow stallion is dead! R.I.P.
You receive your share of experience...
Not sure what genocide means, but this may be it.
Your blood freezes as you hear a shadow stallion's death cry.

* R HP:Hurt MV:Strong > 4
[search dark]


*Halcyon* has been revealed.

* R HP:Hurt MV:Strong >
*Halcyon* clumsily approaches you with a silver-winged basilard, but you fend off the attack.

* R HP:Hurt MV:Strong - Halcyon: Scratched > dd
flee
[diag h.dark]
Halcyon has a few scratches.

You panic and attempt to flee!n: Scratched >


You flee head over heels.
Trail near a Clearing
A small forest trail makes a sharp turn here. The trail leads to
Correcting map position after fleeing.
the south and to the east. West of the turn in the road is a
peaceful, small clearing. The grass from the field as well as the
trees to the north threaten to overtake this part of the trail.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Hurt MV:Strong > get spear pack
rem sword
wi spear
You get a sleek, mahogany-shafted spear from a backpack.

* R HP:Hurt MV:Strong > zz
You stop using a heron marked greatsword.

* R HP:Hurt MV:Strong > You wield a sleek, mahogany-shafted spear.

* R HP:Hurt MV:Strong > e
[change mood berserk]
Mood changed to: Berserk

* R HP:Hurt MV:Strong > A Leaf Covered Trail
Faded brown leaves barely cover an old dirt trail meandering
through the forest floor. Small saplings and bushes crowd the
path in from the side. Green tufts of grass spread from the edge
of the forest onto the path, slowly choking the covered path.
[ obvious exits: N E W ]
The corpse of a shadow stallion is lying here.
The corpse of a rat is lying here.
Two tanned leather scabbards, stitched together, rest here.
A slip of paper has been carelessly dropped upon the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Halcyon* is standing here.

* R HP:Hurt MV:Tiring > charge h.dark
You struggle to line up your charge...


Chaaaaarrrge!! *Halcyon* bleeds profusely as you skewer him with a sleek, mahogany-shafted spear!
*Halcyon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Halcyon*'s death cry.

* R HP:Hurt MV:Tiring > rem spear
wi sword
put spear pack
get all corpse
change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
change mood wimpy
You stop using a sleek, mahogany-shafted spear.

* R HP:Hurt MV:Tiring > You wield a heron marked greatsword with both hands.

* R HP:Hurt MV:Tiring > e
You put a sleek, mahogany-shafted spear in a backpack.
*Byrg* has arrived from the north.
A llama has arrived from the north.
*Tsetse* has arrived from the north.
*Reek* has arrived from the north.
An elite trolloc has arrived from the north.

* R HP:Hurt MV:Tiring > You get a pair of light, well-oiled leather boots from the corpse of Halcyon.
You get a set of loose cloth breeches from the corpse of Halcyon.
You get a leather water flask from the corpse of Halcyon.
You get a small purse from the corpse of Halcyon.
You get a belt with a buckle of cuendillar from the corpse of Halcyon.
You get a silver-winged basilard from the corpse of Halcyon.
You get an ebony shield inlaid with an onyx fang from the corpse of Halcyon.
You get a silver Kandori wristcuff from the corpse of Halcyon.
You get a silver Kandori wristcuff from the corpse of Halcyon.
You get a fine pair of light, buckskin gloves from the corpse of Halcyon.
You get a set of finely-spun cloth sleeves from the corpse of Halcyon.
You get an elaborately beaded dress from the corpse of Halcyon.
You get a finely-tailored white shirt from the corpse of Halcyon.
You get a shimmering pendant of obsidian from the corpse of Halcyon.
You get a gold and silver silk bandana from the corpse of Halcyon.
You get a light brown hood of finely-spun cloth from the corpse of Halcyon.
You get an onyx circlet engraved with tridents from the corpse of Halcyon.
You get an onyx circlet engraved with tridents from the corpse of Halcyon.
You get a blood-red enameled trident badge from the corpse of Halcyon.
*Reek* smites your right leg.

* R HP:Hurt MV:Tiring - Reek: Beaten > *Tsetse* blasts your head.
You chose to go berserk, now live or die with it!
*Fiddler* slashes your left arm.

* R HP:Wounded MV:Tiring - Reek: Beaten > You chose to go berserk, now live or die with it!


Because I'm an idiot, we won't know if I would have unzerked in time, had I prioritized my commands differently :(


In retrospect, I should have hit loot, then walked out of the room

Tasik
Posts: 2
Joined: Mon Apr 29, 2019 12:09 am

Re: Fail!

Post by Tasik » Fri May 03, 2019 6:27 pm

When they called off and waited a round for you to flee... but you don't notice the call because of lag + overspams (open gate + other) ^^ And all I wanted today was some xp. snicker. Enjoy the kit + gold + vials, guys!

* R HP:Beaten MV:Tiring - Dixon: Battered - Torit: Scratched > *Kharix* closes the gate.
Dixon leaves west riding a battle-trained Shienaran warlander.
Ok.
*Cruoris* closes the gate.

* R HP:Beaten MV:Tiring - Torit: Scratched > Ok.
*Cruoris* closes the gate.

* R HP:Beaten MV:Tiring - Torit: Scratched > *Torit* pierces your body.
*Kharix* tries to pierce you, but you parry successfully.
You try to pierce *Torit*, but he deflects the blow.
Ok.
*Cruoris* closes the gate. <- gate war!


* R HP:Beaten MV:Tiring - Torit: Scratched > Caemlyn Road West of Whitebridge
Caemlyn road stretches on to the west. To the east the road ends abruptly at
the bank of the river Arinelle. The enormous bulk of the White Bridge can be
seen spanning the river, to the city body of Whitebridge on the far bank.
[ obvious exits: E W ]
West: The corpse of a quiet man is lying here.
*Cruoris* is standing here.
*Garrosh* is standing here.
*Razhak* is here, fighting YOU!, riding a shadow stallion.
*Kharix* is here, fighting YOU!
A black stallion prances about, being ridden by you.
*Torit* is here, fighting YOU! <- not registering yet that I am alone here.


* R HP:Beaten MV:Tiring - Torit: Scratched > [k dark] <- thinking "let's keep them engages so that I don't get stabbed during group faceoff".
You do the best you can!

* R HP:Beaten MV:Tiring - Torit: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Torit: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Torit: Scratched > Dixon narrates 'off it torit' <- wrong name! snicker.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Torit: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Torit: Scratched > [k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Torit: Scratched > *Kharix* tries to pierce you, but you dodge the attack.
You try to pierce *Torit*, but he parries successfully.
[k dark]
You do the best you can!

* R HP:Beaten MV:Tiring - Torit: Scratched >
w <- just now realizing, but forgetting flee...

*Razhak* sends you sprawling with a powerful bash! <- ... not that my previous entry mattered.

* R HP:Beaten MV:Tiring - Torit: Scratched >
*Torit* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Razhak* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Kharix* pierces your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Torit: Scratched > *someone* hacks your right arm into bloody fragments!
You are dead! Sorry... <- snicker. congratz
You feel the Weave of the Wheel loosen from you.
You stop following Dixon.
Circle of Light

hasp
Posts: 553
Joined: Sun Sep 17, 2017 11:30 pm

Re: Fail!

Post by hasp » Fri May 03, 2019 6:40 pm

Use a dark oak cause im too lazy to find daggers and this is what I get.

Rock View
The Mountains of Mist loom high above you to the west. The plateau ends in a
wall of mountains to the south. The ridge expands about you to the east and
north, covered in dense stands of trees. A small path winds west into the
dark bowls of the Misty Mountains.
[ obvious exits: N E S W ]
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* S HP:Battered MV:Tiring >
g
[hide ]
You attempt to hide yourself.

j
* S HP:Battered MV:Tiring >
[backstab h.meren]
Backstab who?

* S HP:Battered MV:Tiring >

The young buck leaves north. ^^
An elk leaves east. >>

j
* S HP:Battered MV:Tiring >
[backstab h.meren]
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Meren makes a strange sound as you place a dark oak javelin in his back!
Meren panics, and attempts to flee!

* S HP:Battered MV:Tiring - Meren: Critical >
Meren leaves east. >>

Kharix
Posts: 103
Joined: Fri Sep 30, 2016 2:45 pm

Re: Fail!

Post by Kharix » Fri May 03, 2019 6:46 pm

Some moments before:

* S HP:Scratched MV:Full - Halarn: Battered>



Magnificent Square
[ obvious exits: N E S W U ]
East: A town watchman is here, patrolling the city.
South: A worker busily earns a day's pay.
West: A worker busily earns a day's pay.
Up: A town watchman is here, patrolling the city.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a flask stained with human blood is hidden here.
You notice a flask stained with human blood is hidden here.
|1|.A wild stallion bucks madly.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

* S HP:Scratched MV:Strong>
Players in your Zone
--------------------
Kharix - Magnificent Square
You catch a smell of horses nearby.

* S HP:Scratched MV:Strong>
w
w
w
The Watchman tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - the Watchman: Scratched>
hide
backstab h.human
No way! You're fighting for your life!

flee
* S HP:Scratched MV:Strong - the Watchman: Scratched>
You pierce the Watchman's left hand very hard.
The Watchman tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - the Watchman: Scratched>
No way! You're fighting for your life!

* S HP:Scratched MV:Strong - the Watchman: Scratched>
No way! You're fighting for your life!

You panic and attempt to flee!he Watchman: Scratched>



You swiftly dodge the Watchman's attempt to pierce you.
The Watchman has arrived from the east. <--- This may be a problem!
The Watchman has arrived from the north.
The Watchman has arrived from the north.


You flee head over heels.
Foot of the White Bridge
[ obvious exits: U D ]
Up: A sailor is here.
Down: A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.

* S HP:Scratched MV:Strong>
down
w
w
Magnificent Square
[ obvious exits: N E S W U ]
East: A city lamplighter stands nearby, attending his duties.
South: A worker busily earns a day's pay.
West: A worker busily earns a day's pay.
Up: A town watchman is here, patrolling the city.
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a flask stained with human blood is hidden here.
You notice a flask stained with human blood is hidden here.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
|1|.A wild stallion bucks madly.
A town watchman is here, patrolling the city.
The Whitebridge town crier stands here, spreading the news.

hide
backstab h.human
* S HP:Scratched MV:Strong>
Stone Street Under the White Bridge
[ obvious exits: N E S W ]
North: A rat scurries around trying to get out of sight.
East: A town watchman is here, patrolling the city.
South: A little girl plays here.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
A sailor is here.
A sailor is here.

* S HP:Scratched MV:Strong>
The Watchman has arrived from the east. <--- This will definitely be a problem!!
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.
Stone Street Under the White Bridge
[ obvious exits: E W ]
East: A town watchman is here, patrolling the city.
West: A small chimney puffs smoke from the roof of a ledge wagon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Halarn* is standing here, riding |1|.Tairen destrier
*Dixon* is standing here, riding |2|.battle-trained Shienaran warlander
A town watchman is here, patrolling the city.
A town watchman is here, patrolling the city.
A young blacksmith is here, looking for work.

* S HP:Scratched MV:Strong>
You attempt to hide yourself.

You silently approach your victim...

+
The Watchman has arrived from the east. <--- This is definitely a problem!!!
The Watchman has arrived from the east.
The Watchman has arrived from the east.
The Watchman has arrived from the east.

-
*Dixon* tries to slash you, but you deflect the blow.
*Tasik* has arrived from the west, riding a gray palfrey.

=
*Tasik* leaves east riding a gray palfrey.


*Halarn* makes a strange sound as you place a curved clear dagger in his back!

* S HP:Scratched MV:Tiring - Dixon: Wounded>

*Halarn* tries to scythe you, but you deflect the blow.
The Watchman says 'sUV \SCOceHBk [ST Nz?G [Mb IQWgo\ aRjQ `ynlBC '
The Watchman bellows 'CjT]DsI XWrE@F DDn[ox `jj pIZsN Mr iQvPf PU_Sgo JmpIk mxK ZneI] RKxJ[BA'
*Dixon* tries to slash you, but you deflect the blow.
You swiftly dodge the Watchman's attempt to pierce you.
The Watchman pierces your head.
The Watchman tries to pierce you, but you deflect the blow.


#upstab

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Fail!

Post by Dixon » Sun May 05, 2019 11:35 pm

I don't know those zones at all. And the Seanchan mobs that were sent to help us didn't do anything really. Ended up finding a door and was like wonder whats in here? Maybe it's a DT. Who knows. Then I can't get out the damn thing.


The midden is opened from the other side.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary >
stat

*Fiddler* tries to crush you, but you deflect the blow.

* HP:Critical MV:Weary - Fiddler: Scratched > You slice *Fiddler*'s body.
A giant, bubbling black ooze tickles Fiddler's body with its hit.
*Fiddler* tries to crush you, but you deflect the blow.
You are a 244 year old male human hunter.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 0.0 lbs and wearing 51.4 lbs, very light.
Your base abilities are: Str:19 Int:11 Wil:12 Dex:17 Con:18.
Offensive bonus: 151, Dodging bonus: 75, Parrying bonus: 181
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* HP:Critical MV:Weary - Fiddler: Scratched >
f
PANIC! You couldn't escape!

* HP:Critical MV:Weary - Fiddler: Scratched >
r
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary - Fiddler: Scratched > A giant, bubbling black ooze tickles Fiddler's body with its hit.
You slice *Fiddler*'s right leg very hard.
*Fiddler* closes the midden.
PANIC! You couldn't escape!

* HP:Critical MV:Weary - Fiddler: Scratched >
snicker
f
b
You snicker softly.

* HP:Critical MV:Weary - Fiddler: Scratched > PANIC! You couldn't escape!

* HP:Critical MV:Weary - Fiddler: Scratched > [bash ]


A giant, bubbling black ooze hits Fiddler's right leg.
*Fiddler* gazes deeply at a giant, bubbling black ooze...
A giant, bubbling black ooze looks very strange, glaring about with a sense of panic.
*Fiddler* tries to crush you, but you deflect the blow.

-=+**+=- -=
A giant, bubbling black ooze barely tickles Fiddler's body with its hit.
You slice *Fiddler*'s body.
*Fiddler* tries to crush you, but you parry successfully.
Your bash at *Fiddler* sends him sprawling!<--- Lets get out of this door.

* HP:Critical MV:Weary - Fiddler: Hurt >
open midden

A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.
You slice *Fiddler*'s body hard.

* HP:Critical MV:Weary - Fiddler: Hurt >
r
f
Ok.

* HP:Critical MV:Weary - Fiddler: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary - Fiddler: Hurt > You panic and attempt to flee!


A giant, bubbling black ooze tickles Fiddler's right leg with its hit.

close midden

*Fiddler* closes the midden. <--- how is my flee lag that bad already...

PANIC! You couldn't escape!
It's already closed!

* HP:Critical MV:Haggard - Fiddler: Hurt >
A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.
You slice *Fiddler*'s left arm.

* HP:Critical MV:Haggard - Fiddler: Hurt >
say really
r
You say 'really'

* HP:Critical MV:Haggard - Fiddler: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Haggard - Fiddler: Hurt >
You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Haggard - Fiddler: Hurt >
b
A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.
You slice *Fiddler*'s body.
[bash ]


Tolveor narrates 'later guys, good luck'

-=+**+=- -
*Fiddler* tries to crush you, but you deflect the blow.
A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.

=
As *Fiddler* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Haggard >
*Fiddler* tries to crush you, but you deflect the blow.

* HP:Critical MV:Haggard - Fiddler: Hurt >
open midden
b

A giant, bubbling black ooze barely tickles Fiddler's left foot with its hit.

* HP:Critical MV:Haggard - Fiddler: Hurt > Ok.

* HP:Critical MV:Haggard - Fiddler: Hurt > [bash ]

-=+
You dodge a bash from *Fiddler* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

**+=-
A giant, bubbling black ooze barely tickles Fiddler's body with its hit.

-=
Your bash at *Fiddler* sends him sprawling!

* HP:Critical MV:Haggard - Fiddler: Hurt >
r
f
You slice *Fiddler*'s body.
A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Haggard - Fiddler: Hurt > PANIC! You couldn't escape!

* HP:Critical MV:Haggard - Fiddler: Hurt >
f

*Fiddler* closes the midden.

* HP:Critical MV:Haggard - Fiddler: Hurt > PANIC! You couldn't escape!

* HP:Critical MV:Haggard - Fiddler: Hurt >
*Fiddler* tries to crush you, but you parry successfully.

* HP:Critical MV:Haggard - Fiddler: Hurt >
say wtf
You say 'wtf'

* HP:Critical MV:Haggard - Fiddler: Hurt >
You barely slice *Fiddler*'s body.
*Fiddler* tries to crush you, but you parry successfully.
A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.

* HP:Critical MV:Haggard - Fiddler: Wounded >
open midden
b
Ok.

* HP:Critical MV:Haggard - Fiddler: Wounded > [bash ]

-=
Xin narrates 'nevaeh was south'

+*
A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.

*+=
*Anansi* has arrived from above.<--- now im dead

-
*Anansi* tries to slash you, but you parry successfully.


*Fiddler* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Fiddler* closes the midden.


*Anansi* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Fiddler* crushes your body very hard.
You wish that your wounds would stop BLEEDING so much!

A giant, bubbling black ooze mounts an attack against Fiddler, but weak nerves get the better of it.
Your heartbeat calms down more as you feel less panicked.


PANIC! You couldn't escape!

* HP:Critical MV:Weary - Fiddler: Hurt >
open midden
cpd
b

The midden is opened from the other side.
It's already open!

* HP:Critical MV:Weary - Fiddler: Hurt > *Fiddler* closes the midden.
[change posture defensive]
Posture changed to: Defensive

* HP:Critical MV:Weary - Fiddler: Hurt > *Anansi* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You slice *Fiddler*'s right hand.
*someone* crushes your head very hard.
You're stunned, but will probably regain consciousness...
[bash ]
All you can do right now is think about the stars!

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