Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Hodor
Posts: 48
Joined: Fri Jul 28, 2017 12:57 am

Re: Fail!

Post by Hodor » Wed Jun 13, 2018 4:04 am

wher
o HP:Beaten MV:Full > wher
wher
Players in your Zone
--------------------
Hodor - The Assembly Hall

o HP:Beaten MV:Full > Players in your Zone
--------------------
Hodor - The Assembly Hall

o HP:Beaten MV:Full > Players in your Zone
--------------------
Hodor - The Assembly Hall

wher
o HP:Beaten MV:Full > Players in your Zone
--------------------
Hodor - The Assembly Hall

o HP:Beaten MV:Full > cha mood brave
cha mood brave

Someone barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Full - a floating spirit: Healthy > cha mood brave
You chose to go berserk, now live or die with it!

o HP:Beaten MV:Full - a floating spirit: Healthy > cha mood brave
You chose to go berserk, now live or die with it!

o HP:Beaten MV:Full - a floating spirit: Healthy > You chose to go berserk, now live or die with it!

o HP:Beaten MV:Full - a floating spirit: Healthy > Someone swiftly dodges your attempt to hit it.
Someone barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

You chose to go berserk, now live or die with it!

o HP:Beaten MV:Full - a floating spirit: Healthy > l
The Assembly Hall
This place is truly mountainous and on occasion may have allowed for several
hundred citizens to assemble before their sovereign. At about thirty feet up,
the ceiling builds itself inward like a pyramid with a broad instead of narrow
peak, and elongated and rectangular windows streak around each of its bases to
light the massive room.
[ obvious exits: N E S W ]

o HP:Beaten MV:Full - a floating spirit: Healthy >
You strike at someone, but your arms pass through it.
Someone barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Full - a floating spirit: Healthy >
You strike at someone, but your arms pass through it.
Someone barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Full - a floating spirit: Healthy >
You strike at someone, but your arms pass through it.
Someone tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Beaten MV:Full - a floating spirit: Healthy > WIELD SWORD
You wield a great claymore with both hands.

o HP:Beaten MV:Full - a floating spirit: Healthy >
You smite someone's right arm extremely hard.
Someone tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You smite someone's body into bloody fragments!

o HP:Critical MV:Full - a floating spirit: Wounded >
You smite someone's head into bloody fragments!
Someone barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Critical MV:Full - a floating spirit: Battered >
You smite someone's body into bloody fragments!
Someone barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!


o HP:Critical MV:Full - a floating spirit: Beaten >
You smite someone's body into bloody fragments!

o HP:Critical MV:Full - a floating spirit: Critical >
You smite someone's head extremely hard.
Still better. Experience pays off.
Someone disappears into nothing.

o HP:Critical MV:Full > l
sc
The Assembly Hall
This place is truly mountainous and on occasion may have allowed for several
hundred citizens to assemble before their sovereign. At about thirty feet up,
the ceiling builds itself inward like a pyramid with a broad instead of narrow
peak, and elongated and rectangular windows streak around each of its bases to
light the massive room.
[ obvious exits: N E S W ]

o HP:Critical MV:Full > You have 50(365) hit and 235(241) movement points.
You have scored 10422879 experience points and 41 quest points.
You need 1577121 exp to level and 34 qp to rank.
You have amassed 61 Turn points to date.
You have played 2 days and 14 hours (real time).
This ranks you as Hodor the Diseased Molestor [Ghar'ghael 3] (Level 28).
You are standing.
You are hungry.

o HP:Critical MV:Full >
*Ranak* has arrived from the west.
A wild stallion has arrived from the west.

* HP:Critical MV:Full > cha mood brave
cha mood brave

*Ranak* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Ranak: Scratched > cha mood brave
You chose to go berserk, now live or die with it!

Tolveor
Posts: 300
Joined: Sat Apr 11, 2015 3:29 am
Location: Sarpsborg, Norway
Contact:

Re: Fail!

Post by Tolveor » Tue Jun 19, 2018 4:46 am

* R HP:Healthy MV:Tiring > ca
s
[call ]
You call for the Southgate to be opened.
The Caemlyn gatekeeper unlocks the Southgate.
The Caemlyn gatekeeper opens the Southgate.

* R HP:Healthy MV:Tiring > Caemlyn Road
[ obvious exits: N S ]
There are some tracks of a ridden mount SOUTH.
There are some tracks of a human SOUTH.
There are some tracks of a human NORTH.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tyler has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.
Aquila has arrived from the north, riding a Domani razor.

* R HP:Healthy MV:Tiring > s
s
Caemlyn Road
[ obvious exits: N S ]
There are some tracks of a ridden mount SOUTH.
There are some tracks of a human SOUTH.
There are some tracks of a human NORTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tyler has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.
Aquila has arrived from the north, riding a Domani razor.

* R HP:Healthy MV:Tiring > Coach Stop at the Junction by Caemlyn
[ obvious exits: N E S W ]
There are some tracks of a ridden mount SOUTH.
There are some tracks of a ridden mount WEST.
There are some tracks of a human SOUTH.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
*Jestin* is standing here.
*Kryyg* is here, fighting Rark.
*Rark* is sitting here.
Tyler has arrived from the north, riding a Domani razor.
A chicken has arrived from the north.
Aquila has arrived from the north, riding a Domani razor.

* R HP:Healthy MV:Tiring >
Tyler tries to strike *Jestin*, but he deflects the blow.

* R HP:Healthy MV:Tiring > k dark
*Jestin* tries to strike Tyler, but he parries successfully.
Tyler tries to strike *Jestin*, but he deflects the blow.
You try to pierce *Jestin*, but he deflects the blow.

* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Wounded >
Aquila tries to pierce *Jestin*, but he deflects the blow.

* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Wounded > narr on coach

Aquila pierces *Jestin*'s body hard.
You try to pierce *Jestin*, but he parries successfully.
*Rark* scythes *Kryyg*'s body.

* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Wounded > *Rark* avoids being bashed by *Kryyg* who loses his balance and falls!
You narrate 'on coach'

sco
* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Wounded > Aquila pierces *Jestin*'s left foot very hard.
*Jestin* PANICS, AND ATTEMPTS TO FLEE!
You try to pierce *Jestin*, but he parries successfully.
*Jestin* tries to strike Tyler, but he parries successfully.
Tyler strikes *Jestin*'s right leg into bloody fragments!
*Jestin* PANICS, AND ATTEMPTS TO FLEE!
*Jestin* leaves west.
*Rark* scythes *Kryyg*'s body hard.

* R HP:Healthy MV:Tiring > z

Tyler narrates 'jestin wounded'

* R HP:Healthy MV:Tiring > [change mood brave]
Mood changed to: Brave

* R HP:Healthy MV:Tiring >
Aquila pierces *Kryyg*'s left arm.

* R HP:Healthy MV:Tiring > look
Preparing to find this room on the map.
k dark
charge dark
Coach Stop at the Junction by Caemlyn
A wide stone paved road leads north to the southern gates into Caemlyn.
Before the gates is a large open air market where dealers hawk their goods
in shouts and cattle brawl from within crude corrals. Southwards a few
leagues the road leads through a small village before passing into the
rolling hills of Kintara.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount SOUTH.
There are some tracks of a ridden mount WEST.
There are some tracks of a dreadlord WEST.
Aquila the Street Watch is here, fighting Kryyg, riding a Domani razor.
A chicken wanders around here, pecking at the ground.
Tyler of Tarabon is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
*Kryyg* is here, fighting Rark.
*Rark* is here, fighting Kryyg.

* R HP:Healthy MV:Tiring > *Jestin* has arrived from the west.
Tyler tries to strike *Jestin*, but he parries successfully.
You try to pierce *Jestin*, but he parries successfully.

* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Battered > No way! You're fighting for your life!

* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Battered >
Aquila narrates 'kryyg batt'

* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Battered >
You pierce *Jestin*'s left arm into bloody fragments!
*Jestin* PANICS, AND ATTEMPTS TO FLEE!
Aquila barely pierces *Kryyg*'s body.
*Rark* scythes *Kryyg*'s head.

* R HP:Healthy MV:Tiring - Tyler: Healthy - Jestin: Beaten >
You try to pierce *Jestin*, but he deflects the blow.
*Jestin* tries to strike Tyler, but he parries successfully.
Tyler strikes *Jestin*'s right leg into bloody fragments!
*Jestin* PANICS, AND ATTEMPTS TO FLEE!
*Jestin* leaves east.
Aquila pierces *Kryyg*'s left arm.
*Rark* scythes *Kryyg*'s body hard.
*Kryyg* tries to smite Aquila, but he deflects the blow.

* R HP:Healthy MV:Tiring >
*Rark* makes a nice balletstep which plants a foot a mile above *Kryyg*'s head.

* R HP:Healthy MV:Tiring > z
[change mood brave]
Mood changed to: Brave

charge dark
* R HP:Healthy MV:Tiring >
Tyler strikes *Kryyg*'s right arm.

You line up your charge...

-
A wild stallion leaves west.

=
Meren has arrived from the west, riding a sleek well-trained torm.

*
Meren slashes *Kryyg*'s body.
Aquila narrates 'beat'


Meren slashes *Kryyg*'s body.
Tyler strikes *Kryyg*'s left arm.
Aquila barely pierces *Kryyg*'s body.

*
*Kryyg* sends Aquila sprawling with a powerful bash!
Charge who?

* R HP:Healthy MV:Tiring > k dark
k dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Tiring > k dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Tiring > k dark

*Rark* misses a kick at *Kryyg*'s groin, much to *Kryyg*'s relief...

* R HP:Healthy MV:Tiring > k dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Tiring > k dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Tiring > k dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Tiring > k dark
k dark
Tyler barely strikes *Kryyg*'s body.
*Kryyg* smites Aquila's left foot into bloody fragments!
The fighting is too thick and heavy for you to enter the fray!

k dark
* R HP:Healthy MV:Strong > *Kryyg* avoids being bashed by Meren who loses his balance and falls!
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong > k dark
Tyler barely strikes *Kryyg*'s left arm.
*Kryyg* smites Aquila's left arm into bloody fragments!
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong > k dark
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong > A wild stallion has arrived from the west.
You try to pierce *Jestin*, but he deflects the blow.

* R HP:Healthy MV:Strong - Jestin: Beaten > k 2.dark
*Jestin* PANICS, AND ATTEMPTS TO FLEE!
*Kryyg* hisses 'hifriends'
You do the best you can!

* R HP:Healthy MV:Strong - Jestin: Beaten >
*Jestin* tries to strike you, but you deflect the blow.
You try to pierce *Jestin*, but he deflects the blow.
Tyler strikes *Kryyg*'s right leg.
*Rark* scythes *Kryyg*'s body hard.
*Kryyg* smites Aquila's left hand very hard.
*Jestin* leaves south.

z
* R HP:Healthy MV:Strong > k dark
[change mood brave]
Mood changed to: Brave

k dark
* R HP:Healthy MV:Strong > k dark
Tyler strikes *Kryyg*'s body.
*Rark* scythes *Kryyg*'s right leg.
The fighting is too thick and heavy for you to enter the fray!

k dark
* R HP:Healthy MV:Strong > Aquila narrates 'crit'
The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong > The fighting is too thick and heavy for you to enter the fray!

* R HP:Healthy MV:Strong >
Meren slashes *Kryyg*'s body hard.
Tyler strikes *Kryyg*'s body.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kryyg*'s death cry.
Meren says 'odd..'
Tyler strikes *Rark*'s body.
Aquila tries to pierce *Rark*, but he deflects the blow.

* R HP:Healthy MV:Strong > k 2.dark
They aren't here.

* R HP:Healthy MV:Strong > k dark

Meren slashes *Rark*'s body.
*Jestin* has arrived from the south.

* R HP:Healthy MV:Strong > k dark
k dark
get all corpse

*Rark* scythes Tyler's body very hard.
Tyler tries to strike *Rark*, but he deflects the blow.
*Jestin* gets a package of iron rations from the corpse of Kryyg.
*Jestin* gets a package of iron rations from the corpse of Kryyg.
*Jestin* gets a package of iron rations from the corpse of Kryyg.
*Jestin* gets a thin vial of yellow fluid from the corpse of Kryyg.
*Jestin* gets a pair of thick metal boots from the corpse of Kryyg.
*Jestin* gets a pair of ebony-steel plate greaves from the corpse of Kryyg.
*Jestin* gets a belt pack from the corpse of Kryyg.
*Jestin* gets a wide leather belt from the corpse of Kryyg.
*Jestin* gets a great claymore from the corpse of Kryyg.
*Jestin* gets a pair of heavy metal gauntlets from the corpse of Kryyg.
*Jestin* gets a pair of ebony-steel plate vambraces from the corpse of Kryyg.
*Jestin* gets an engraved gold-plated breastplate from the corpse of Kryyg.
*Jestin* gets an opal choker of fiery blue and pink beauty from the corpse of Kryyg.
*Jestin* gets a full metal helmet and visor from the corpse of Kryyg.

* R HP:Healthy MV:Strong > A wild stallion leaves east.
You try to pierce *Rark*, but he deflects the blow.

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Battered > You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Battered > k dark
You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Battered > k dark
The corpse of Kryyg seems to be empty.

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Battered > You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Battered > k dark
You pierce *Rark*'s left leg very hard.
Aquila pierces *Rark*'s body.
*Rark* scythes Tyler's right leg extremely hard.
Tyler strikes *Rark*'s body hard.
You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > k dark
You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > z
You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > k dark
k dark
[change mood brave]
Mood changed to: Brave

k dark
* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > k dark
You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > You do the best you can!

k dark
* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > k dark
You pierce *Rark*'s body.
Tyler strikes *Rark*'s head.
Meren sends *Rark* sprawling with a powerful bash!
You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > k dark
You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten > You do the best you can!

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Beaten >
You pierce *Rark*'s left leg very hard.
Meren slashes *Rark*'s right leg into bloody fragments!
Aquila barely pierces *Rark*'s body.
Tyler strikes *Rark*'s body.
Aquila narrates 'rark beat'

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Critical >
Aquila pierces *Rark*'s body.
Tyler strikes *Rark*'s right leg.

* R HP:Healthy MV:Strong - Tyler: Scratched - Rark: Critical > folon
You pierce *Rark*'s body hard.
*Rark* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Rark*'s death cry.

Stryker
Posts: 24
Joined: Wed Jun 20, 2018 6:34 am

Re: Fail!

Post by Stryker » Wed Jun 20, 2018 6:58 am

Nearly dying to my own stupidity. I had even seen the maw!


The Blight
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > [bash ]
Bash who?

* HP:Healthy MV:Strong > kill human
kill human
They aren't here.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > scan n
kill human
kill human
A spider-legged beast is here, most of it teeth.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > q
They aren't here.

* HP:Healthy MV:Strong > [where ]
Players in your Zone
--------------------
Stryker - The Blight

* HP:Healthy MV:Strong > n
n
q
The Blight
[ obvious exits: N S W ]
A spider-legged beast is here, most of it teeth.

kill human
* HP:Healthy MV:Strong > Twisted Path in the Blight
[ obvious exits: N S ]

* HP:Healthy MV:Strong > [where ]
Players in your Zone
--------------------
Stryker - Twisted Path in the Blight
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong >
*Aish* has arrived from the north, riding a gray palfrey.

n
* HP:Healthy MV:Strong > kill human
9
Path to a Castle
[ obvious exits: N S ]
A rat scurries around trying to get out of sight.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > [bash ]
Bash who?

* HP:Healthy MV:Strong > s
kill human
Twisted Path in the Blight
[ obvious exits: N S ]
*Aish* is standing here, riding a gray palfrey.

9
* HP:Healthy MV:Strong > You try to lance *Aish*, but she deflects the blow.

* HP:Healthy MV:Strong - Aish: Scratched > [bash ]

-=+**+=- -=
Your bash at *Aish* sends her sprawling!
This session you've landed 2 out of 3 bashes (66% landed)
Since 6/11/2018 you've landed 638 out of 1032 bashes (61% landed)

* HP:Healthy MV:Strong - Aish: Scratched > exa human
The best way to avoid trouble is to make sure no one wants to trouble you.
- Birgitte Trahelion

Aish has a few scratches.

*Aish* is using:
<used as light> a lantern
<worn on head> a gray suede hood
<worn about body> a cloak of thick wool
<worn on hands> a thin pair of leather gloves
<worn around wrist> a ridged steel bracer
<worn around wrist> a wide leather wristband
<wielded two-handed> a leatherleaf staff
<worn on legs> a pair of silken black pants
<worn on feet> a pair of light leather boots

* HP:Healthy MV:Strong - Aish: Scratched >
You lance *Aish*'s body into bloody fragments!

* HP:Healthy MV:Strong - Aish: Hurt > smi aish
You smile at her.

* HP:Healthy MV:Strong - Aish: Hurt >
You lance *Aish*'s left leg into bloody fragments!

* HP:Healthy MV:Strong - Aish: Wounded > 9
[bash ]

-=+**+=- -
Your body is burned by a tremendous fireball sent by *Aish*!

=
Your bash at *Aish* sends her sprawling!
This session you've landed 3 out of 4 bashes (75% landed)
Since 6/11/2018 you've landed 639 out of 1033 bashes (61% landed)

* HP:Hurt MV:Strong - Aish: Wounded > cz
You lance *Aish*'s right leg into bloody fragments!
[change mood berserk]
Mood changed to: Berserk

* HP:Hurt MV:Strong - Aish: Wounded >
You lance *Aish*'s right foot into bloody fragments!
*Aish* panics, and attempts to flee!
You lance *Aish*'s right leg into bloody fragments!

* HP:Hurt MV:Strong - Aish: Battered >
*Aish* leaves south riding a gray palfrey.

* HP:Hurt MV:Strong > s
kill h.human
9
The Blight
[ obvious exits: N S W ]
*Aish* is standing here, riding a gray palfrey.
A spider-legged beast is here, most of it teeth.

* HP:Hurt MV:Strong > You try to lance *Aish*, but she deflects the blow.

* HP:Hurt MV:Strong - Aish: Battered > [bash ]

-=+**+=- -
A gaping maw tries to hit you, but you parry successfully.

=
Your body is burned by a weakened fireball sent by *Aish*!
Your bash at *Aish* sends her sprawling!
This session you've landed 4 out of 5 bashes (80% landed)
Since 6/11/2018 you've landed 640 out of 1034 bashes (61% landed)
*Aish* panics, and attempts to flee!

* HP:Wounded MV:Strong - Aish: Battered >
A gaping maw tries to hit you, but you deflect the blow.
You lance *Aish*'s right arm into bloody fragments!

* HP:Wounded MV:Strong - Aish: Beaten > TICK IN 5 SECONDS.

*Aish* leaves south riding a gray palfrey.

* HP:Wounded MV:Strong - a gaping maw: Scratched >
You lance a gaping maw's body into bloody fragments!
A gaping maw tries to hit you, but you deflect the blow.

* HP:Wounded MV:Strong - a gaping maw: Hurt > 9
You lance a gaping maw's right leg into bloody fragments!
[bash ]

-
*Aish* has arrived from the south, riding a gray palfrey.

=+*
A gaping maw tries to hit you, but you parry successfully.

*+=- -=
Your bash at a gaping maw sends it sprawling!
This session you've landed 5 out of 6 bashes (83% landed)
Since 6/11/2018 you've landed 641 out of 1035 bashes (61% landed)

* HP:Wounded MV:Strong - a gaping maw: Wounded >
You lance a gaping maw's head into bloody fragments!

* HP:Wounded MV:Strong - a gaping maw: Wounded >
Your body is burned by a weakened fireball sent by *Aish*!

* HP:Wounded MV:Strong - a gaping maw: Wounded >
A shrill piercing scream reverberates through the area.
*Aish* tries to pound you, but you parry successfully.
You lance a gaping maw's body into bloody fragments!

* HP:Wounded MV:Strong - a gaping maw: Battered > bash aish
-=+**+=-
Your body is burned by a weakened fireball sent by *Aish*!

-=
As *Aish* avoids your bash, you topple over and fall to the ground!
This session you've missed 2 out of 7 bashes (71% landed)
Since 6/11/2018 you've missed 395 out of 1036 bashes (61% landed)
*Aish* panics, and attempts to flee!

* HP:Battered MV:Strong >
*Aish* leaves west riding a gray palfrey.

* HP:Battered MV:Strong - a gaping maw: Battered >
A gaping maw tries to hit you, but you deflect the blow.

* HP:Battered MV:Strong - a gaping maw: Battered >
*Aish* has arrived from the west, riding a gray palfrey.

* HP:Battered MV:Strong - a gaping maw: Battered >
You lance a gaping maw's left leg into bloody fragments!
A gaping maw tries to hit you, but you deflect the blow.

* HP:Battered MV:Strong - a gaping maw: Battered >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is burned by a weakened fireball sent by *Aish*!

* HP:Beaten MV:Strong - a gaping maw: Battered > bash aish
-=+*
A gaping maw tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


*+=- -=
As *Aish* avoids your bash, you topple over and fall to the ground!
This session you've missed 3 out of 8 bashes (62% landed)
Since 6/11/2018 you've missed 396 out of 1037 bashes (61% landed)
*Aish* panics, and attempts to flee!

* HP:Beaten MV:Strong >
*Aish* leaves south riding a gray palfrey.

* HP:Beaten MV:Strong - a gaping maw: Battered >
A gaping maw tries to hit you, but you parry successfully.

* HP:Beaten MV:Strong - a gaping maw: Battered >
*Aish* has arrived from the south, riding a gray palfrey.

* HP:Beaten MV:Strong - a gaping maw: Battered > bash aish
You're too busy at the moment!

* HP:Beaten MV:Strong - a gaping maw: Battered >
You lance a gaping maw's left foreleg into bloody fragments!
A gaping maw tickles your left arm with its hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - a gaping maw: Beaten >
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Aish* burn your body!

laugh
* HP:Critical MV:Strong - a gaping maw: Beaten > You fall down laughing.

* HP:Critical MV:Strong - a gaping maw: Beaten >
You lance a gaping maw's right foreleg extremely hard.

* HP:Critical MV:Strong - a gaping maw: Beaten >
You lance a gaping maw's body into bloody fragments!
A gaping maw barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - a gaping maw: Critical >
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Aish* burn your body!

* HP:Critical MV:Strong - a gaping maw: Critical > n
n
No way! You're fighting for your life!

n
* HP:Critical MV:Strong - a gaping maw: Critical > No way! You're fighting for your life!

* HP:Critical MV:Strong - a gaping maw: Critical > n
No way! You're fighting for your life!

n
* HP:Critical MV:Strong - a gaping maw: Critical > n
No way! You're fighting for your life!

* HP:Critical MV:Strong - a gaping maw: Critical > n
You lance a gaping maw's body very hard.
No way! You're fighting for your life!

n
* HP:Critical MV:Strong - a gaping maw: Critical > n
No way! You're fighting for your life!

* HP:Critical MV:Strong - a gaping maw: Critical > n
You lance a gaping maw's left foreleg into bloody fragments!
A gaping maw is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a gaping maw's death cry.
Twisted Path in the Blight
[ obvious exits: N S ]

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Fail!

Post by Joolis » Mon Jun 25, 2018 10:11 am

.

Decrepit
Posts: 105
Joined: Tue May 19, 2015 3:36 pm

Re: Fail!

Post by Decrepit » Mon Jun 25, 2018 10:11 am

Poor Alterith just scouting for his friends. 5 seconds later and we would have moved to engage :(

You narrate 'me and phara 2v3 them'

o HP:Scratched MV:Tiring >

A shrill piercing scream reverberates through the area.

o HP:Scratched MV:Tiring >
nar you flee and rejoin
You narrate 'you flee and rejoin'

o HP:Scratched MV:Tiring >
a
k human
a
k human
They aren't here.

a
k human
o HP:Scratched MV:Tiring > They aren't here.

a
k human
* HP:Scratched MV:Tiring >
They aren't here.

a
k human
* HP:Scratched MV:Tiring > They aren't here.
Occum nods in agreement.

a
k human
* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring >
a
k human
They aren't here.

a
k human
* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > They aren't here.

a
k human
* HP:Scratched MV:Tiring >
They aren't here.

a
k human
* HP:Scratched MV:Tiring >
a
k human
You crush *Alterith*'s right leg.

* HP:Scratched MV:Tiring - Alterith: Battered > *Alterith* pierces your body.
A darkhound barely hits Alterith's body.
A darkhound joins a darkhound's fight!
A huge darkhound joins a darkhound's fight!
You crush *Alterith*'s body hard.
You do the best you can!

* HP:Scratched MV:Tiring - Alterith: Battered >
b
bash
Occum scythes *Alterith*'s left leg.


-
*Alterith* panics, and attempts to flee!

=
+*
*
+
A shrill piercing scream reverberates through the area.
A huge darkhound tickles Alterith's left leg with its hit.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound barely tickles Alterith's right leg with its hit.
A darkhound tickles Alterith's body with its hit.
*Alterith* pierces your head.
*Alterith* panics, and attempts to flee!

=
-
-=
Your bash at *Alterith* sends him sprawling!

* HP:Scratched MV:Strong - Alterith: Beaten >
nod <--- personal fail. zerk first, nod later!
cz
change mood berserk
You nod in agreement.

* HP:Scratched MV:Strong - Alterith: Beaten > Mood changed to: Berserk

* HP:Scratched MV:Strong - Alterith: Beaten >
Occum scythes *Alterith*'s body hard.
A huge darkhound barely hits Alterith's body.
A darkhound tickles Alterith's head with its hit.
A darkhound barely hits Alterith's left leg.
You crush *Alterith*'s head.

* HP:Scratched MV:Strong - Alterith: Beaten >
nar berk
You narrate 'berk'

* HP:Scratched MV:Strong - Alterith: Beaten >

Occum scythes *Alterith*'s left arm.
A huge darkhound tickles Alterith's left leg with its hit.
A darkhound barely hits Alterith's right arm.
A darkhound barely tickles Alterith's body with its hit.
You crush *Alterith*'s body hard.

* HP:Scratched MV:Strong - Alterith: Critical >

You crush *Alterith*'s right leg hard.

* HP:Scratched MV:Strong - Alterith: Critical >

*Alterith* panics, and attempts to flee!

* HP:Scratched MV:Strong - Alterith: Critical >

*Alterith* panics, and attempts to flee!
* HP:Scratched MV:Strong - Alterith: Critical >
Occum barely scythes *Alterith*'s body.
A huge darkhound barely hits Alterith's left arm.
A darkhound tickles Alterith's head with its hit.
A darkhound barely hits Alterith's left leg.
*Alterith* barely pierces your body.
You crush *Alterith*'s body.
*Alterith* is dead! R.I.P.

Alterith
Posts: 237
Joined: Sat Jul 11, 2015 7:21 am

Re: Fail!

Post by Alterith » Mon Jun 25, 2018 1:46 pm

The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Corath the Baron is standing here, riding a warhorse.

* R HP:Wounded MV:Fresh > bra
0
[change mood brave]
Mood changed to: Brave

o
* R HP:Wounded MV:Fresh > *Bastige* has arrived from the south.
[change wimpy 0]
You won't flee from any fight now.

* R HP:Wounded MV:Fresh > *Bastige* hacks your right arm.
[k dark]
You do the best you can!

* R HP:Wounded MV:Fresh - Bastige: Scratched >
*Decrepit* has arrived from the south.
*Decrepit* crushes Corath's body.

* R HP:Wounded MV:Fresh - Bastige: Scratched > b

*Razhak* slashes Corath's left arm.

* R HP:Wounded MV:Fresh - Bastige: Scratched >
Corath narrates 'decrepit'

[bash ] sh - Bastige: Scratched >

*
*Decrepit* crushes Corath's left leg hard.

*
*Occum* has arrived from the south.

=
You dodge a bash from *Bastige* who loses his balance and falls!
*Occum* stops following *Bastige*.
*Occum* now follows *Razhak*.


*Razhak* sends Corath sprawling with a powerful bash!

=
Your bash at *Bastige* sends him sprawling!

* R HP:Wounded MV:Fresh - Bastige: Scratched >
*Occum* is now a member of *Razhak*'s group.
*Decrepit* is now a member of *Razhak*'s group.

* R HP:Wounded MV:Fresh - Bastige: Scratched >
*Occum* hacks your left arm hard.

* R HP:Wounded MV:Fresh - Bastige: Scratched >
*Occum* hacks your right arm.
*Razhak* slashes Corath's head hard.
You barely scythe *Bastige*'s left foot.

* R HP:Wounded MV:Fresh - Bastige: Scratched > nar on 1n elbow
Razhak assumes an offensive striking posture.
You narrate 'on 1n elbow'

* R HP:Wounded MV:Fresh - Bastige: Scratched >
*Razhak* slashes Corath's right arm hard.
*Decrepit* crushes Corath's right arm very hard.
You scythe *Bastige*'s body.

* R HP:Wounded MV:Fresh - Bastige: Scratched >
You dodge a bash from *Occum* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Bastige: Scratched >
Corath narrates 'off this'

* R HP:Wounded MV:Fresh - Bastige: Scratched >
Corath panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Bastige: Scratched > b

Corath leaves south riding a warhorse.

wim
sh - Bastige: Scratched >
*Bastige* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Bastige: Scratched >
*Bastige* hacks your body.

* R HP:Wounded MV:Fresh - Bastige: Scratched > f
w

*Decrepit* crushes your body hard.

* R HP:Wounded MV:Fresh - Bastige: Scratched > w

*Decrepit* crushes your body.
*Bastige* hacks your body.

* R HP:Wounded MV:Fresh - Bastige: Scratched >
A shrill piercing scream reverberates through the area.
*Decrepit* crushes your head.
*Occum* hacks your head.
*Bastige* hacks your body.

* R HP:Battered MV:Fresh - Bastige: Scratched > nar ouch

*Bastige* hacks your right hand.

* R HP:Battered MV:Fresh - Bastige: Scratched >
*Decrepit* cringes in terror!

[bash ] esh - Bastige: Scratched >

Cancelled.
*Decrepit* crushes your body.
*Occum* barely hacks your body.
*Bastige* hacks your left arm.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh - Bastige: Scratched > *Razhak* sends a warhorse sprawling with a powerful bash!
Your mount ought to be awake and standing first!

* R HP:Battered MV:Fresh - Bastige: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Bastige: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Bastige: Scratched > You narrate 'ouch'

* R HP:Battered MV:Fresh - Bastige: Scratched > f

*Razhak* misses a kick at a warhorse's groin, much to a warhorse's relief...

* R HP:Battered MV:Fresh - Bastige: Scratched > w
w
*Decrepit* crushes your body.
Your mount ought to be awake and standing first!

* R HP:Battered MV:Fresh - Bastige: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Bastige: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Bastige: Scratched >
You scythe *Bastige*'s body.

dism
f
* R HP:Battered MV:Fresh - Bastige: Scratched > w
w
You dodge a bash from *Bastige* who loses his balance and falls!
You stop riding him.

* HP:Battered MV:Fresh - Bastige: Scratched >
*Razhak* makes a nice balletstep which plants a foot a mile above a warhorse's head.

h - Bastige: Scratched >
*Occum* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Bastige: Scratched >
*Decrepit* crushes your right hand hard.
*Occum* hacks your body.

* HP:Beaten MV:Fresh - Bastige: Scratched >
*Razhak* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Bastige: Scratched >
*Decrepit* sniffs sadly.

* HP:Beaten MV:Fresh - Bastige: Scratched >
Razhak assumes an offensive striking posture.

* HP:Beaten MV:Fresh - Bastige: Scratched >
A warhorse barely tickles Razhak's body with his hit.
*Razhak* slashes a warhorse's body into bloody fragments!
*Decrepit* crushes your left arm very hard.
*Occum* tickles your left foot with his hack.
*Bastige* hacks your right leg.
*Decrepit* crushes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Fresh - Bastige: Scratched >
*Razhak* panics, and attempts to flee!

* HP:Beaten MV:Fresh - Bastige: Scratched >
Corath narrates 'blight pop'

* HP:Beaten MV:Fresh - Bastige: Scratched >
*Razhak* leaves north riding a shadow stallion.

* HP:Beaten MV:Fresh - Bastige: Scratched > f
w
w
You panic and attempt to flee!


*Decrepit* crushes your left hand.
You wish that your wounds would stop BLEEDING so much!

*Occum* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


nar raz

*Decrepit* tickles your body with his crush.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Razhak* is standing here, riding a shadow stallion.
Alas, you cannot go that way...

* HP:Critical MV:Full > Alas, you cannot go that way...

* HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Occum* is standing here.
*Decrepit* is standing here.
*Bastige* is standing here.
A warhorse is here, stamping his feet impatiently.
*Decrepit* crushes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Decrepit: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Decrepit: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Full - Decrepit: Scratched > f
You narrate 'raz'

* HP:Critical MV:Full - Decrepit: Scratched > w
w

Isabel narrates 'ok am back, where to?'
*Bastige* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Decrepit: Scratched >
*Bastige* hacks your left arm hard.
You wish that your wounds would stop BLEEDING so much!

*Decrepit* crushes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Decrepit: Scratched >
*someone* slashes your body.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Full > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Wed Jun 27, 2018 2:48 pm

where
* R HP:Wounded MV:Strong > kill $target$
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Strong > Players in your Zone
--------------------
Isabel - Edge of the Forest

* R HP:Wounded MV:Strong > kill $target$
You cough and shiver.
They aren't here.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > kill $target$
kill $target$
You lance *Razhak*'s body.

* R HP:Wounded MV:Strong - Razhak: Scratched > stat
You do the best you can!

* R HP:Wounded MV:Strong - Razhak: Scratched > change mood wimpy
You are a 266 year old female human warrior.
Your height is 5 feet, 2 inches, and you weigh 120.0 lbs.
You are carrying 0.0 lbs and wearing 81.3 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:17 Dex:17 Con:19.
Offensive bonus: 149, Dodging bonus: 7, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Shadow
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- POISON
- NO QUIT

* R HP:Wounded MV:Strong - Razhak: Scratched > f
You lance *Razhak*'s left leg.
Mood changed to: Wimpy

east
south
* R HP:Wounded MV:Strong - Razhak: Scratched > s
[flee ]
You panic and attempt to flee!

You flee head over heels.
By the Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Edge of the Forest
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Razhak* is standing here, riding a shadow stallion.
A raven is visible flying high in the sky.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

You struggle to line up your charge...

=
You dodge a bash from *Razhak* who loses his balance and falls!

-
You can't charge a fighting person, you might hit the wrong target!

* R HP:Wounded MV:Strong - Razhak: Scratched >
You tickle *Razhak*'s right foot with your lance.
*Razhak* swirls about with a gleaming black longsword, slicing across your body!
*Razhak* slashes your head hard.

snicker
* R HP:Wounded MV:Strong - Razhak: Scratched > You snicker softly.

* R HP:Wounded MV:Strong - Razhak: Scratched > change mood brave
bash

Not sure why this didn't work :/

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fail!

Post by Razhak » Wed Jun 27, 2018 2:57 pm

Not every missed bash, disengages you...

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Fail!

Post by isabel » Wed Jun 27, 2018 3:11 pm

But I re-entered and you hadn't engaged - or maybe I am confusing this with how stab would work !

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Fail!

Post by Razhak » Wed Jun 27, 2018 3:24 pm

the missed bash engages you...

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