Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rig
Posts: 2242
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Fail!

Post by Rig » Sun Dec 03, 2017 6:05 am

Brown Hills
[ obvious exits: S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Swordbrother guard stands dutifully awaiting orders.
*Orino* is standing here, riding a |1|.wild stallion.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

bash
* R HP:Healthy DP:Strong MV:Winded > Arglebargle, glop-glyf!?!
*Orino* starts barreling down on you, a gold-chased war spear aimed at your chest.

* R HP:Healthy DP:Strong MV:Winded > Bash who?

* R HP:Healthy DP:Strong MV:Winded > k h.human
k h.human
You try to slash *Orino*, but he deflects the blow.

* R HP:Healthy DP:Strong MV:Winded - Orino: Scratched > Ok.

* R HP:Healthy DP:Strong MV:Winded - Orino: Scratched >
*Orino* tries to slash you, but you parry successfully.
A Swordbrother joins Orino's fight!
You try to slash *Orino*, but he parries successfully.

* R HP:Healthy DP:Strong MV:Winded - Orino: Scratched >
*Orino* looks at you.

* R HP:Healthy DP:Strong MV:Winded - Orino: Scratched >
A Swordbrother tries to pierce you, but you deflect the blow.

* R HP:Healthy DP:Strong MV:Winded - Orino: Scratched > l orino
bash
This Battle Lord of the West is garbed in golden ephod, ornate blued-steel breastplate, flowing blue robe, and a diadem. Woe to all that find themselves on the other side of his spear in battle.

Orino has a few scratches.

*Orino* is using:
<used as light> a crystal lightstick
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a gold-chased war spear
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
You can't see anything.

- ong MV:Winded - Orino: Scratched >
A Swordbrother barely pierces your body.
*Orino* slashes your body hard.

-
Anansi narrates 'where'

=
Your bash at *Orino* sends him sprawling!
This session you've landed 1 out of 1 bashes (100% landed)

* R HP:Scratched DP:Strong MV:Winded - Orino: Scratched >
A Swordbrother barely pierces your left hand.
You slash *Orino*'s head into bloody fragments!

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt > nar he's back in dodge spears
nar bashed
You narrate 'he's back in dodge spears'

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt > You narrate 'bashed'

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt >
A Swordbrother tries to pierce you, but you deflect the blow.

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt >
A Swordbrother barely pierces your right arm.
You gaze deeply into the soul of a Swordbrother.
A Swordbrother looks very strange, glaring about with a sense of panic.
You slash *Orino*'s body into bloody fragments!

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt > nar alln e n pigpens
bash
You narrate 'alln e n pigpens'

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt > They already seem to be stunned.

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt > cha mood brave

Anansi narrates 'where'

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt > bash
Mood changed to: Brave
Wimpy reset to: 120 hit points.

trong MV:Winded - Orino: Hurt >
A Swordbrother tries to pierce you, but you deflect the blow.
*Orino* tries to slash you, but you parry successfully.

*
*ORINO* PANICS AND ATTEMPTS TO FLEE!

=
A Swordbrother tries to pierce you, but you parry successfully.
*Orino* tries to slash you, but you deflect the blow.
You try to slash *Orino*, but he parries successfully.
Your bash at *Orino* sends him sprawling!
This session you've landed 2 out of 2 bashes (100% landed)

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt > nar bshed
You narrate 'bshed '

* R HP:Scratched DP:Strong MV:Winded - Orino: Hurt >
A Swordbrother mounts an attack against you, but weak nerves get the better of him.
You slash *Orino*'s right arm into bloody fragments!

* R HP:Scratched DP:Strong MV:Winded - Orino: Wounded >
A Swordbrother tries to pierce you, but you deflect the blow.

* R HP:Scratched DP:Strong MV:Winded - Orino: Wounded > nar wound
bash
You narrate 'wound'

The young buck leaves south.V:Winded - Orino: Wounded >
A Swordbrother mounts an attack against you, but weak nerves get the better of him.
*Orino* slashes your body hard.
You slash *Orino*'s left leg into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
Anansi narrates 'dont know it lol'


Orino assumes a defensive striking posture.

-
*ORINO* PANICS AND ATTEMPTS TO FLEE!

*
A Swordbrother tries to pierce you, but you parry successfully.

-
A Swordbrother barely pierces your right leg.
*Orino* tries to slash you, but you parry successfully.


As *Orino* avoids your bash, you topple over and fall to the ground!
This session you've missed 1 out of 3 bashes (66% landed)

* R HP:Scratched DP:Strong MV:Winded - Orino: Wounded >
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* R HP:Scratched DP:Strong MV:Winded - Orino: Wounded >
A Swordbrother tries to pierce you, but you deflect the blow.
*Orino* tries to slash you, but you deflect the blow.

* R HP:Scratched DP:Strong MV:Winded - Orino: Wounded >
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* R HP:Scratched DP:Strong MV:Winded - Orino: Wounded >
A Swordbrother tickles your body with his pierce.

* R HP:Scratched DP:Strong MV:Winded - Orino: Wounded >
A Swordbrother tries to pierce you, but you deflect the blow.
*Orino* slashes your right arm very hard.
You try to slash *Orino*, but he parries successfully.

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded >
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded > nar n 2w n of 6w when i call

*ORINO* PANICS AND ATTEMPTS TO FLEE!

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded > bash
You narrate 'n 2w n of 6w when i call'

MV:Winded - Orino: Wounded >
A Swordbrother tries to pierce you, but you deflect the blow.
*Orino* barely slashes your body.
A Swordbrother tries to pierce you, but you deflect the blow.
*ORINO* PANICS AND ATTEMPTS TO FLEE!

*
*ORINO* PANICS AND ATTEMPTS TO FLEE!

-
*Orino* leaves south riding a wild stallion.
*Orino* has arrived from the south, riding a |2|.wild stallion.

=
You try to slash a Swordbrother, but he deflects the blow.
A handsome stag leaves south.
A Swordbrother tries to pierce you, but you parry successfully.
Your bash at *Orino* sends him sprawling!
This session you've landed 3 out of 4 bashes (75% landed)

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched >
A Swordbrother pierces your right leg.

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched > nar bshed
You narrate 'bshed '

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched > k orino
bash
Ok.

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded > They already seem to be stunned.

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded >
You slash *Orino*'s body into bloody fragments!
A Swordbrother tickles your body with his pierce.

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded > bash
They already seem to be stunned.

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded > bash
They already seem to be stunned.

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded > bash
They already seem to be stunned.

* R HP:Hurt DP:Strong MV:Winded - Orino: Wounded >
*Orino* tries to slash you, but you parry successfully.
You slash *Orino*'s left hand into bloody fragments!
*ORINO* PANICS AND ATTEMPTS TO FLEE!
A Swordbrother mounts an attack against you, but weak nerves get the better of him.

* R HP:Hurt DP:Strong MV:Winded - Orino: Battered >
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* R HP:Hurt DP:Strong MV:Winded - Orino: Battered > bash
-
A Swordbrother tries to pierce you, but you parry successfully.

*
*Orino* leaves south riding a wild stallion.
*Orino* has arrived from the south, riding a |3|.wild stallion.

+
A Swordbrother tries to pierce you, but you deflect the blow.


As *Orino* avoids your bash, you topple over and fall to the ground!
This session you've missed 2 out of 5 bashes (60% landed)
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched >
A Swordbrother tries to pierce you, but you parry successfully.

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched >
A Swordbrother tries to pierce you, but you deflect the blow.

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched >
*Orino* leaves south riding a wild stallion.

o R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched >
*Orino* has arrived from the south, riding a |4|.wild stallion.

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched > k orino

*Orino* slashes your right arm very hard.

* R HP:Hurt DP:Strong MV:Winded - a Swordbrother: Scratched > bash
A Swordbrother barely pierces your right arm.
Ok.

MV:Winded - Orino: Battered >
A Swordbrother mounts an attack against you, but weak nerves get the better of him.


*ORINO* SENDS YOU SPRAWLING WITH A POWERFUL BASH!

* R HP:Hurt DP:Strong MV:Winded - Orino: Battered >
*Orino* slashes your body hard.
A Swordbrother pierces your right foot hard.

* R HP:Wounded DP:Strong MV:Winded - Orino: Battered > bash

*Orino* slashes your body very hard.
A Swordbrother pierces your body.

* R HP:Wounded DP:Strong MV:Winded - Orino: Battered >
A Swordbrother tickles your body with his pierce.

ong MV:Winded - Orino: Battered >
A Swordbrother tries to pierce you, but you parry successfully.


*ORINO* SENDS YOU SPRAWLING WITH A POWERFUL BASH!
You're in no position to do anything aggressive.

* R HP:Wounded DP:Strong MV:Winded - Orino: Battered >
*Orino* slashes your body hard.
A Swordbrother barely pierces your left leg.

* R HP:Wounded DP:Strong MV:Winded - Orino: Battered > bash

*Orino* slashes your left leg very hard.
A Swordbrother barely pierces your body.

*Orino* slashes your head into bloody fragments!ered >
You try to slash *Orino*, but he parries successfully.
A Swordbrother barely pierces your left leg.

-
Anansi has arrived from the south, riding a |2|.shadow stallion


Anansi tries to strike *Orino*, but he parries successfully.

-
Anansi tries to strike *Orino*, but he deflects the blow.
A Swordbrother tries to pierce you, but you deflect the blow.

=
Your bash at *Orino* sends him sprawling!
This session you've landed 4 out of 6 bashes (66% landed)
*ORINO* PANICS AND ATTEMPTS TO FLEE!

* R HP:Battered DP:Strong MV:Winded - Orino: Battered > nar come bashed batt n 2w n of 6w
You narrate 'come bashed batt n 2w n of 6w'

* R HP:Battered DP:Strong MV:Winded - Orino: Battered > zerk
k h.human
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Battered DP:Strong MV:Winded - Orino: Battered > k h.human
You slash *Orino*'s right leg into bloody fragments!
*ORINO* PANICS AND ATTEMPTS TO FLEE!
A Swordbrother barely pierces your body.
You slash *Orino*'s right leg into bloody fragments!
Ok.

* R HP:Battered DP:Strong MV:Winded - Orino: Beaten > Ok.

k h.human
* R HP:Battered DP:Strong MV:Winded - Orino: Beaten > k h.human
Ok.

* R HP:Battered DP:Strong MV:Winded - Orino: Beaten > Ok.

k h.human
* R HP:Battered DP:Strong MV:Winded - Orino: Beaten > k h.human
Ok.

* R HP:Battered DP:Strong MV:Winded - Orino: Beaten > Ok.
Anansi unleashes a flurry of icy spikes at *Orino*, who is stabbed repeatedly.

k h.human
* R HP:Battered DP:Strong MV:Winded - Orino: Critical > k h.human
Ok.
*Cassidy* has arrived from the south, riding a |5|.wild stallion. <------- Vulture has arrived to try and get me whilst zerk!

* R HP:Battered DP:Strong MV:Winded - Orino: Critical > k h.human
Ok.

* R HP:Battered DP:Strong MV:Winded - Orino: Critical > k h.human
*Orino* tries to slash you, but you deflect the blow.
You slash *Orino*'s body into bloody fragments!
*Orino* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Orino*'s death cry.
A Swordbrother tries to pierce you, but you parry successfully.
Ok.

* R HP:Battered DP:Strong MV:Winded - a Swordbrother: Scratched > Ok.

* R HP:Battered DP:Strong MV:Winded - a Swordbrother: Scratched >
You slash a Swordbrother's body.

* R HP:Battered DP:Strong MV:Winded - a Swordbrother: Scratched > nar im zerk
You narrate 'im zerk'

* R HP:Battered DP:Strong MV:Winded - a Swordbrother: Scratched > get all corpse
You slash a Swordbrother's body.
A Swordbrother tries to pierce you, but you deflect the blow.
You are thirsty.
You get a black pair of silver-tooled boots from the corpse of Orino.
You get a pair of earthen colored breeches from the corpse of Orino.
You get a gold-inlaid crystal disc from the corpse of Orino.
You get a small purse from the corpse of Orino.
You get a brightly-colored sash from the corpse of Orino.
You get a gold-chased war spear from the corpse of Orino.
You get a silver Kandori wristcuff from the corpse of Orino.
You get a silver Kandori wristcuff from the corpse of Orino.
You get a pair of dark gloves from the corpse of Orino.
You get a set of cloth sleeves from the corpse of Orino.
You get a backpack from the corpse of Orino.
You get a dark, hooded cloak from the corpse of Orino.
You get a bearskin tunic from the corpse of Orino.
You get a thin, black chain from the corpse of Orino.
You get a thin, black chain from the corpse of Orino.
You get a camouflaged hood from the corpse of Orino.
You get an emerald ring from the corpse of Orino.
You get an emerald ring from the corpse of Orino.
You get a crystal lightstick from the corpse of Orino.
Anansi unleashes a flurry of icy spikes at *Cassidy*, who is stabbed repeatedly.

* R HP:Battered DP:Full MV:Winded - a Swordbrother: Scratched >
You try to slash a Swordbrother, but he parries successfully.
A Swordbrother barely pierces your right leg.

* R HP:Battered DP:Full MV:Winded - a Swordbrother: Scratched >
*CASSIDY* PANICS AND ATTEMPTS TO FLEE!<-------------------- Abort Mission!

* R HP:Battered DP:Full MV:Winded - a Swordbrother: Scratched >
*Cassidy* leaves south riding a wild stallion.

Venum
Posts: 113
Joined: Mon Mar 07, 2016 2:49 pm

Re: Fail!

Post by Venum » Sun Dec 03, 2017 9:28 am

why does anyone go dodge, really?

Arkan
Posts: 200
Joined: Tue Aug 23, 2016 3:32 pm

Re: Fail!

Post by Arkan » Sun Dec 03, 2017 10:25 am

To be fair, she wasn't going to win that, but still funny.

Edit: full dodge today is more powerful than it was a month ago. Orino's set was a bit weak and I think Rig has a heron and had some luck on the bashes.

Nognahoj
Posts: 86
Joined: Fri Apr 03, 2015 1:39 pm

Re: Fail!

Post by Nognahoj » Sun Dec 03, 2017 2:30 pm

Kyr wrote:At some point, when the healthy ko master just spamflees and runs timers during group pk for 20 mins, you prolly should take a hint :p

o S HP:Scratched MV:Strong > e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

n
o S HP:Scratched MV:Strong > Alas, you cannot go that way...

o S HP:Scratched MV:Strong > e
n
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A water skin has been left on the ground.
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.

o S HP:Scratched MV:Strong > Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Scratched MV:Strong > s
e
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A water skin has been left on the ground.
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.

o S HP:Scratched MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Andraad Arouca the Andoran Captain is here, fighting Rig, riding a gray palfrey.
*Rig* is here, fighting Andraad, riding a shadow stallion.
*Jestin* is standing here, riding a shadow stallion.
*Jestin* is surrounded by a shimmering white aura!
*Naugrim* is here, fighting Andraad mending a weapon.
*Nognahoj* is standing here.
*Enigma* is here, fighting Andraad.
*Kryyg* is standing here, riding a shadow stallion.
*Nognahoj* tries to pierce you, but you parry successfully.
*Kryyg* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Strong - Nognahoj: Scratched > scan e

*Jestin* unleashes a flurry of icy spikes at Andraad, who is stabbed repeatedly.

* S HP:Scratched MV:Strong - Nognahoj: Scratched >
*Kryyg* tries to slash you, but you deflect the blow.
*Enigma* pierces Andraad's right arm hard.

* S HP:Scratched MV:Strong - Nognahoj: Scratched > * S HP:Scratched MV:Strong - Nognahoj: Scratched > gas
*Jestin* strikes your left arm into bloody fragments!
*Kryyg* tries to slash you, but you deflect the blow.
*Nognahoj* swiftly dodges your attempt to slash him.
*Nognahoj* tries to pierce you, but you deflect the blow.
*Enigma* tries to pierce Andraad, but he deflects the blow.
*Naugrim* hacks Andraad's left foot into bloody fragments!
*Rig* strikes Andraad's left leg into bloody fragments!
You gasp in astonishment.

* S HP:Scratched MV:Strong - Nognahoj: Scratched >
Andraad leaves east riding a gray palfrey.
Andraad has arrived from the east, riding a gray palfrey.
*Rig* tries to strike Andraad, but he deflects the blow.

* S HP:Scratched MV:Strong - Nognahoj: Scratched >
*Enigma* tries to pierce Andraad, but he deflects the blow.
Andraad panics, and attempts to flee!

* S HP:Scratched MV:Strong - Nognahoj: Scratched >
Nognahoj assumes an offensive striking posture.

get all corpse
* S HP:Scratched MV:Strong - Nognahoj: Scratched > get all corpse
You don't have a corpse.
Andraad intercepts *Naugrim*'s attack on his mount.
*Naugrim* tries to hack Andraad, but he deflects the blow.

* S HP:Scratched MV:Strong - Nognahoj: Scratched > get all corpse
get all corpse
get all corpse
You don't have a corpse.

* S HP:Scratched MV:Strong - Nognahoj: Scratched > *Naugrim* tries to hack Andraad, but he parries successfully.
*Rig* strikes Andraad's body extremely hard.
*Kryyg* tries to slash you, but you deflect the blow.
You don't have a corpse.

* S HP:Scratched MV:Strong - Nognahoj: Scratched > You don't have a corpse.
Andraad leaves west riding a gray palfrey.
Andraad has arrived from the west, riding a gray palfrey.
*Rig* tries to strike Andraad, but he parries successfully.

* S HP:Scratched MV:Strong - Nognahoj: Scratched > You don't have a corpse.
*Naugrim* tries to hack Andraad, but he parries successfully.
*Enigma* barely pierces Andraad's body.
Andraad is stunned, but will probably regain consciousness...

* S HP:Scratched MV:Strong - Nognahoj: Scratched >
*Enigma* pierces Andraad's left foot extremely hard.
Andraad is dead! R.I.P.
Your blood freezes as you hear Andraad's death cry.
Someone holds a torch above its head.
*Jestin* tries to strike you, but you dodge the attack.
You try to slash *Nognahoj*, but he dodges the attack.
*Nognahoj* tries to pierce you, but you parry successfully.

get all corpse
* S HP:Scratched MV:Strong - Nognahoj: Scratched > get all corpse
fl
n
You get a pair of lissome leather boots with metal capped toes from the corpse of Andraad.
You get a set of darkly dyed leather leggings from the corpse of Andraad.
You get a belt with a buckle of cuendillar from the corpse of Andraad.
You get a curved clear dagger from the corpse of Andraad.
You get a silver etched shield from the corpse of Andraad.
You get a jeweled wristcuff from the corpse of Andraad.
You get a jeweled wristcuff from the corpse of Andraad.
You get a sturdy pair of full leather gauntlets from the corpse of Andraad.
You get a pair of dyed leather armsleeves from the corpse of Andraad.
You get a backpack from the corpse of Andraad.
You get a red tabard with a vivid red cloak from the corpse of Andraad.
You get a studded leather jerkin from the corpse of Andraad.
You get a shimmering chain of gold from the corpse of Andraad.
You get a shimmering chain of gold from the corpse of Andraad.
You get a thick helmet of supple leather from the corpse of Andraad.
You get a jade signet ring from the corpse of Andraad.
You get a jade signet ring from the corpse of Andraad.
You get a crystal lightstick from the corpse of Andraad.
*Naugrim* hacks a gray palfrey's head into bloody fragments!

* S HP:Scratched MV:Strong - Nognahoj: Scratched > The corpse of Andraad seems to be empty.

You panic and attempt to flee!ognahoj: Scratched >

You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A bruised and bloody leg lies on the ground, torn from its socket.
A water skin has been left on the ground.
A torch is here on the ground.
A set of thin metal leggings is here.
A small purse is here.
A wide leather belt has been cast off here.
A seven-foot pole with a large axe head rests here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Scratched MV:Strong > n
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Alric the Overseer is standing here, riding a bloodstock stallion.
Dominguez of the Borderlands is standing here, riding a black stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.

* S HP:Scratched MV:Strong >
Hasp narrates 'good night everyone'

* S HP:Scratched MV:Strong >
A Child of the Light narrates 'Walk in the Light! Forward the Light!'

* S HP:Scratched MV:Strong > na I am your hero, sir andraad
You narrate 'I am your hero, sir andraad'

* S HP:Scratched MV:Strong >
Dominguez says 'oh he ran in'

* S HP:Scratched MV:Strong > na unless I got you killed and didnt realize it :p
You narrate 'unless I got you killed and didnt realize it :p'

* S HP:Scratched MV:Strong > sa naw, he died
k dark
k dark
k dark
k dark
You say 'naw, he died'

* S HP:Scratched MV:Strong > They aren't here.

* S HP:Scratched MV:Strong > You try to slash *Nognahoj*, but he parries successfully.

* S HP:Scratched MV:Strong - Nognahoj: Healthy > You do the best you can!
Dominguez tries to pierce *Nognahoj*, but he parries successfully.

* S HP:Scratched MV:Strong - Nognahoj: Healthy > You do the best you can!

* S HP:Scratched MV:Strong - Nognahoj: Healthy >
*Nognahoj* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Nognahoj: Healthy > sa I have eq

Dominguez tries to pierce *Nognahoj*, but he parries successfully.
*Nognahoj* leaves south.

* S HP:Scratched MV:Strong > You say 'I have eq'

* S HP:Scratched MV:Strong > i
k dark
You are carrying:
a crystal lightstick
[2] a jade signet ring
a thick helmet of supple leather
[2] a shimmering chain of gold
a studded leather jerkin
a red tabard with a vivid red cloak
a backpack
a pair of dyed leather armsleeves
a sturdy pair of full leather gauntlets
[2] a jeweled wristcuff
a silver etched shield
a curved clear dagger
a belt with a buckle of cuendillar
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes
sixteen copper pennys
a large number of gold crowns (49)
a silver medallion
[2] a patchwork scarf of animal furs

* S HP:Scratched MV:Strong > They aren't here.

* S HP:Scratched MV:Strong > i
You are carrying:
a crystal lightstick
[2] a jade signet ring
a thick helmet of supple leather
[2] a shimmering chain of gold
a studded leather jerkin
a red tabard with a vivid red cloak
a backpack
a pair of dyed leather armsleeves
a sturdy pair of full leather gauntlets
[2] a jeweled wristcuff
a silver etched shield
a curved clear dagger
a belt with a buckle of cuendillar
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes
sixteen copper pennys
a large number of gold crowns (49)
a silver medallion
[2] a patchwork scarf of animal furs

* S HP:Scratched MV:Strong >
*Naugrim* has arrived from the south.

* S HP:Scratched MV:Strong >
*Naugrim* tries to hack you, but you parry successfully.

* S HP:Scratched MV:Strong - Naugrim: Wounded > hold pack

Dominguez looks at you.

* S HP:Scratched MV:Strong - Naugrim: Wounded > You grab a backpack.
Dominguez tickles *Naugrim*'s body with his pierce.

* S HP:Scratched MV:Strong - Naugrim: Wounded >
Lord Kajin bellows 'The criminal Naugrim shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Naugrim has been spotted!'
Lord Kajin tickles Naugrim's body with his blast.
Alric scythes *Naugrim*'s head.

* S HP:Scratched MV:Strong - Naugrim: Wounded >
*Naugrim* panics, and attempts to flee!

* S HP:Scratched MV:Strong - Naugrim: Wounded > put all pack

*Naugrim* leaves north.

* S HP:Scratched MV:Strong > k dark
You put a crystal lightstick in a backpack.
You put a jade signet ring in a backpack.
You put a jade signet ring in a backpack.
You put a thick helmet of supple leather in a backpack.
You put a shimmering chain of gold in a backpack.
You put a shimmering chain of gold in a backpack.
You put a studded leather jerkin in a backpack.
You put a red tabard with a vivid red cloak in a backpack.
You put a pair of dyed leather armsleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a jeweled wristcuff in a backpack.
You put a jeweled wristcuff in a backpack.
You put a silver etched shield in a backpack.
You put a curved clear dagger in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a set of darkly dyed leather leggings in a backpack.
You put a pair of lissome leather boots with metal capped toes in a backpack.
You put sixteen coppers in a backpack.
You put 49 crowns in a backpack.
You put a silver medallion in a backpack.
You put a patchwork scarf of animal furs in a backpack.
You put a patchwork scarf of animal furs in a backpack.

* S HP:Scratched MV:Strong > They aren't here.

* S HP:Scratched MV:Strong > n

Andraad tells you 'no. That was all my self.'

* S HP:Scratched MV:Strong > k dark
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Dominguez has arrived from the south, riding a black stallion.
Ack, you lost Alric!

bash
* S HP:Scratched MV:Strong > They aren't here.

* S HP:Scratched MV:Strong > Bash who?

* S HP:Scratched MV:Strong > not
Lord Kajin bellows 'The criminal Jestin shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
You start paying increased attention to your surroundings.

* S HP:Scratched MV:Strong > rep have eq
s
k dark
You reply to Andraad 'have eq'

* S HP:Scratched MV:Strong > bash
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Rig* is here, fighting Alric, riding a shadow stallion.
You sense a hidden life form in the area...
*Kryyg* is here, fighting Alric, riding a shadow stallion.
Alric the Overseer is here, fighting Kryyg, riding a bloodstock stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
Dominguez has arrived from the north, riding a black stallion.
Dominguez says 'his?'

* S HP:Scratched MV:Strong > Lord Kajin says 'You Nognahoj!!! You will die before your time!! '
Lord Kajin tries to blast Nognahoj, but he parries successfully.
Lord Kajin tries to blast Nognahoj, but he deflects the blow.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Rig* strikes Alric's right arm.
*Jestin* has arrived from the south, riding a shadow stallion.
You try to slash *Jestin*, but he dodges the attack.
Dominguez tries to pierce *Jestin*, but he deflects the blow.

Rig assumes a defensive striking posture.d >


*Kryyg* sends Alric sprawling with a powerful bash!

*
*Jestin* panics, and attempts to flee!

=
Lord Kajin bellows 'The criminal Jestin shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
*Naugrim* tries to hack Dominguez, but he deflects the blow.


Dominguez tries to pierce *Jestin*, but he deflects the blow.
*Jestin* tries to strike you, but you parry successfully.
Nognahoj swiftly dodges a member of the Lancer cavalry's attempt to slash him.
A member of the Lancer cavalry tickles Kryyg's head with his slash.
A member of the Lancer cavalry tries to slash Nognahoj, but he dodges the attack.
A member of the Lancer cavalry tickles Kryyg's body with his slash.
Lord Kajin tries to blast Nognahoj, but he parries successfully.
*Rig* strikes Alric's left leg.
*Kryyg* slashes Alric's body.
*Jestin* panics, and attempts to flee!

=
*Jestin* leaves south riding a shadow stallion.
They're not here anymore!
Suddenly *someone* places a silver sai in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Andraad of the Borderlands is sitting here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard > na on kaj
Dead men tell no tales...

I remembered it more like this....
http://tinypic.com/r/xm4q2q/9

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Fail!

Post by Eol » Sun Dec 03, 2017 2:35 pm

I found some childhood drawings on a recent trip home. They shared similar themes to your work.

Nognahoj
Posts: 86
Joined: Fri Apr 03, 2015 1:39 pm

Re: Fail!

Post by Nognahoj » Sun Dec 03, 2017 3:23 pm

Hence the point. Everyone relax, we playing a game. When all else fails, draw a picture of it. It should make you giggle.

Firimei Lang
Posts: 1265
Joined: Fri Feb 05, 2016 6:09 pm
Location: UK

Re: Fail!

Post by Firimei Lang » Sun Dec 03, 2017 4:05 pm

Nognahoj wrote:Hence the point. Everyone relax, we playing a game. When all else fails, draw a picture of it. It should make you giggle.
I actually loved those pictures..:)

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Fail!

Post by Benito » Sun Dec 03, 2017 5:22 pm

Too dumb to even know which direction I came from :'( :'( :'(

* R HP:Wounded MV:Tiring >
Shelter Near the Cliff
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Reen of the Borderlands is standing here.

* R HP:Wounded MV:Tiring >

Iblis has arrived from the west, riding a warhorse.

v
* R HP:Wounded MV:Tiring >
A rat leaves north.

n
* R HP:Wounded MV:Tiring > [notice ]
You stop paying increased attention to your surroundings.

e
* R HP:Wounded MV:Tiring > Above a Fissure
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Reen of the Borderlands is here, fighting Zarth.
*Zarth* is lying here, incapacitated.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Iblis has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring >
Mountains Below the Keep
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Iblis has arrived from the west, riding a warhorse.
Iblis leaves north riding a warhorse.

* R HP:Wounded MV:Tiring >
s
j
Alas, you cannot go that way...

j
* R HP:Wounded MV:Tiring > [k zarth]
They aren't here.

j
* R HP:Wounded MV:Tiring > [k zarth]
They aren't here.

j
* R HP:Wounded MV:Tiring > [k zarth]
They aren't here.

* R HP:Wounded MV:Tiring > [k zarth]
They aren't here.

w
* R HP:Wounded MV:Tiring > Your blood freezes as you hear someone's death cry.
Above a Fissure
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
The corpse of Zarth is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Reen of the Borderlands is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Fail!

Post by Shzrei » Thu Dec 07, 2017 8:52 pm

Road Besides the Beginning of a Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is standing here, riding a wild stallion.

* R S HP:Battered DP:Bursting MV:Full > A Curving in the Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is here flying around.
An elk with massive antlers eyes you with curiosity.

o R S HP:Battered DP:Bursting MV:Full > bbb
s
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

1
o R S HP:Battered DP:Bursting MV:Full > Road Besides the Beginning of a Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is standing here, riding a wild stallion.

* R S HP:Battered DP:Bursting MV:Full >

[charge h.human]
You line up your charge...

-
*Steg* tries to strike you, but you parry successfully.
=
+
*b
*
You can't charge a fighting person, you might hit the wrong target!

* R S HP:Battered DP:Bursting MV:Full - Steg: Healthy >
You try to strike *Steg*, but he parries successfully.
*Steg* tries to strike you, but you deflect the blow.

* R S HP:Battered DP:Bursting MV:Full - Steg: Healthy >

*Steg* says 'hi'
[bash ]


-
=
+
*
*Steg* looks at you.*
+
=
-

*Steg* tries to strike you, but you parry successfully.

-
=
Your bash at *Steg* sends him sprawling!

* R S HP:Battered DP:Bursting MV:Full - Steg: Scratched >
You strike *Steg*'s left foot into bloody fragments!

* R S HP:Battered DP:Bursting MV:Full - Steg: Scratched > na need help fd road :p
You strike *Steg*'s body very hard.
You narrate 'need help fd road :p'

* R S HP:Battered DP:Bursting MV:Full - Steg: Hurt > who
b
Players
-------
Byrg the Dark Master [Ghar'ghael Master]
Shzrei the Myrddraal [Myrddraal]
~ Lady Elysia the Keeper of the Fields [Watchers]
Stanislav the Dreadlord

4 players displayed.

* R S HP:Battered DP:Bursting MV:Full - Steg: Hurt > [bash ]
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Full - Steg: Hurt > b
[bash ]
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Full - Steg: Hurt >
You strike *Steg*'s body extremely hard.

* R S HP:Battered DP:Bursting MV:Full - Steg: Hurt > b
[bash ]


-
=
+
*

*
+
=
-

-
=
Your bash at *Steg* sends him sprawling!

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Hurt > beep stanislav
Ok.

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Hurt >
You strike *Steg*'s right leg into bloody fragments!

b
* R S HP:Battered DP:Bursting MV:Fresh - Steg: Hurt > [bash ]
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Hurt >
You strike *Steg*'s body extremely hard.
You strike *Steg*'s body extremely hard.

b
* R S HP:Battered DP:Bursting MV:Fresh - Steg: Wounded > [bash ]
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Wounded > b
[bash ]


-
=
+
*

*
+
=
-

-
You dodge a bash from *Steg* who loses his balance and falls!
=
Your bash at *Steg* sends him sprawling!

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Wounded >
You strike *Steg*'s left arm extremely hard.

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Wounded > b
[bash ]
They already seem to be stunned.

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Wounded > b
[bash ]


-
*Steg* tries to strike you, but you deflect the blow.

=
+
*

*
+
=
-

-
=

As *Steg* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Wounded >
*Steg* tries to strike you, but you deflect the blow.

* R S HP:Battered DP:Bursting MV:Fresh - Steg: Wounded > b
[bash ]


*Steg* tries to strike you, but you parry successfully.
-
=
+
*

*
+
=
-

-
=
You gaze deeply into the soul of *Steg*.
*Steg* looks very strange, glaring about with a sense of panic.
You try to strike *Steg*, but he deflects the blow.
*Steg* mounts an attack against you, but weak nerves get the better of him.
Your bash at *Steg* sends him sprawling!

* R S HP:Battered DP:Full MV:Fresh - Steg: Wounded > l
Road Besides the Beginning of a Forest
The road passes the beginning of a small forested glade. The road itself
continues to the north and south. To your west you see a large hill rising up
from the ground. To your east small bushes and sprouts of green indicate that
this is the beginning of a forest. Behind the bushes you see large trees
standing tall.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is sitting here, riding a wild stallion.

* R S HP:Battered DP:Full MV:Fresh - Steg: Wounded > l steg

You strike *Steg*'s body extremely hard.
You strike *Steg*'s body very hard.

* R S HP:Battered DP:Full MV:Fresh - Steg: Battered >
Steg has some big nasty wounds and scratches.

*Steg* is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a braided leather and silver headband
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a Kandori snowflake necklace
<worn about body> an elegant riding dress of dark green silk
<worn on hands> a pair of emerald-trimmed leather gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a set of darkly dyed leather leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

You attempt to peek at the inventory:
You can't see anything.

* R S HP:Battered DP:Full MV:Fresh - Steg: Battered > b
You strike *Steg*'s right leg extremely hard.
[bash ]


-
=
+
*

*
+
=
-

-
*Steg* tries to strike you, but you deflect the blow.
=
Your bash at *Steg* sends him sprawling!

* R S HP:Wounded DP:Full MV:Fresh - Steg: Battered >
You strike *Steg*'s head into bloody fragments!

* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten >
You strike *Steg*'s body very hard.

2
* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > 2
[kill human]
Ok.

2
* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > [kill human]
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > 2

You strike *Steg*'s body extremely hard.

* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > *Alaina* has arrived from the south, riding a bloodstock stallion.
[kill human]
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > l
[kill human]
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > 2

*Alaina* tries to strike you, but you parry successfully.

* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > 2
Road Besides the Beginning of a Forest
The road passes the beginning of a small forested glade. The road itself
continues to the north and south. To your west you see a large hill rising up
from the ground. To your east small bushes and sprouts of green indicate that
from the ground. To your east small bushes and sprouts of green indicate that
this is the beginning of a forest. Behind the bushes you see large trees
standing tall.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
*Alaina* is here, fighting YOU!, riding a bloodstock stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Steg* is sitting here, riding a wild stallion.

* R S HP:Wounded DP:Full MV:Fresh - Steg: Beaten > n
[kill human]
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Alaina: Healthy > *Alaina* tries to strike you, but you deflect the blow.
You try to strike *Alaina*, but she parries successfully.
[kill human]
Ok.

* R S HP:Wounded DP:Full MV:Fresh - Alaina: Healthy > No way! You're fighting for your life!

* R S HP:Wounded DP:Full MV:Fresh - Alaina: Healthy > b

You try to strike *Alaina*, but she parries successfully.
*Steg* panics, and attempts to flee!

* R S HP:Wounded DP:Full MV:Fresh - Alaina: Healthy >
*Steg* leaves south riding a wild stallion.

* R S HP:Wounded DP:Full MV:Fresh - Alaina: Healthy >

[bash ]


You gasp in pain as streaks of fire from *Alaina* burn your body!
-
*Alaina* tries to strike you, but you parry successfully.

=
+
*

*
+
=
-

-
=
Your bash at *Alaina* sends her sprawling!

* R S HP:Battered DP:Full MV:Fresh - Alaina: Scratched >
You strike *Alaina*'s left leg into bloody fragments!

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt >
*Steg* has arrived from the south, riding a wild stallion.

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt >
*Steg* strikes your body very hard.

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt >
*Steg* strikes your body extremely hard.
You try to strike *Alaina*, but she parries successfully.

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt > k steg;bash
They aren't here.

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt >
*Steg* mounts an attack against you, but weak nerves get the better of him.
*Alaina* tries to strike you, but you parry successfully.
You strike *Alaina*'s body very hard.

bash steg
* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt >
You try to strike *Alaina*, but she deflects the blow.

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt >



-
=
+
*

*
+
*Steg* tries to strike you, but you deflect the blow.
=
You dodge a bash from *Alaina* who loses her balance and falls!

-

-
=

As *Steg* avoids your bash, you topple over and fall to the ground!

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt > k steg
k steg
b

*Steg* strikes your left arm very hard.

* R S HP:Battered DP:Full MV:Fresh - Alaina: Hurt > Ok.

* R S HP:Battered DP:Full MV:Fresh - Steg: Beaten > You strike *Steg*'s left arm hard.
Ok.

* R S HP:Battered DP:Full MV:Fresh - Steg: Critical >

[bash ]


-
=
+
*
*Steg* mounts an attack against you, but weak nerves get the better of him.
The sun casts its yellow light over the long road.
*
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Alaina*!

+
=
-

-
=
Your bash at *Steg* sends him sprawling!

* R S HP:Critical DP:Bursting MV:Fresh - Steg: Critical > n
n
No way! You're fighting for your life!

n
* R S HP:Critical DP:Bursting MV:Fresh - Steg: Critical > l
n
n
You gaze deeply into the soul of *Alaina*.
*Alaina* looks very strange, glaring about with a sense of panic.
You strike *Steg*'s left arm extremely hard.
No way! You're fighting for your life!

* R S HP:Critical DP:Full MV:Fresh - Steg: Critical > No way! You're fighting for your life!

* R S HP:Critical DP:Full MV:Fresh - Steg: Critical > n
w

You are mortally wounded, and will die soon, if not aided.

S HP:Critical DP:Full MV:Fresh > You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > n
w
You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > n
w
You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Full MV:Fresh > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness

Penetrator
Posts: 76
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Tue Dec 12, 2017 2:33 pm

our bash at *Alaina* sends her sprawling!

* HP:Hurt MV:Tiring - Alaina: Hurt >

You cleave *Alaina*'s body into bloody fragments!
*Gretchen* has arrived from above, riding a dun mare.

* HP:Hurt MV:Tiring - Alaina: Wounded >

You cleave *Alaina*'s left leg into bloody fragments!
*Gretchen* barely strikes your body.

* HP:Hurt MV:Tiring - Alaina: Wounded >
nar I zerked like pro
You narrate 'I zerked like pro'
Alaina assumes an offensive striking posture.

* HP:Hurt MV:Tiring - Alaina: Wounded >
b
[bash ]


-
*Gretchen* barely strikes your head.

=+
*
*+=-

*Alaina* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Alaina: Wounded >

*Gretchen* barely strikes your body.
*Alaina* strikes your body.

* HP:Wounded MV:Tiring - Alaina: Wounded >

*Gretchen* barely strikes your body.
*Alaina* strikes your body.

* HP:Wounded MV:Tiring - Alaina: Wounded >
b

*Gretchen* looks at you.

* HP:Wounded MV:Tiring - Alaina: Wounded >
[bash ]


-
*Gretchen* barely strikes your head.

=
+
*
*
+=
-
-
=
As *Alaina* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring >

*Gretchen* barely strikes your body.
*Alaina* strikes your left leg.
*Alaina* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Gretchen: Battered >
nar need immidiate assistance
b

*Gretchen* strikes your left arm.
*Alaina* strikes your left arm hard.

* HP:Wounded MV:Tiring - Gretchen: Battered >
You narrate 'need immidiate assistance'

* HP:Wounded MV:Tiring - Gretchen: Battered > [bash ]

-=+
*
*Gretchen* hugs you.

*+
=
-
*Gretchen* tickles your body with her strike.


-
=
As *Gretchen* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Gretchen: Battered >
*Alaina* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Gretchen: Battered >

*Gretchen* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Gretchen: Battered >
bash alaina

*Gretchen* leaves west riding a dun mare.

* HP:Wounded MV:Tiring - Alaina: Wounded >
The enormous worm has arrived from the west.
The enormous worm tries to hit Alaina, but she deflects the blow.
The enormous worm tries to hit Alaina, but she parries successfully.
The enormous worm pushes the dirt aside as it emerges from the ground.
You cleave *Alaina*'s right leg into bloody fragments!
*Alaina* strikes your left leg.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
*Gretchen* has arrived from the west, riding a dun mare.


-
*Gretchen* barely strikes your body.

=
+**
+=
-
-
*Gretchen* barely strikes your body.
The enormous worm hits Alaina's body.
The enormous worm hits Alaina's right arm very hard.

=
Your bash at *Alaina* sends her sprawling!

* HP:Wounded MV:Tiring - Alaina: Battered >
You cleave *Alaina*'s body into bloody fragments!
*Alaina* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Alaina: Beaten >
9
9
[k human]
You do the best you can!

9
9
9
* HP:Wounded MV:Tiring - Alaina: Beaten >
Tonga narrates 'coming'
[k human]
You do the best you can!

* HP:Wounded MV:Tiring - Alaina: Beaten > [k human]
You do the best you can!

* HP:Wounded MV:Tiring - Alaina: Beaten >
[k human]
You do the best you can!

9
9
* HP:Wounded MV:Tiring - Alaina: Beaten > [k human]
You do the best you can!

* HP:Wounded MV:Tiring - Alaina: Beaten > *Gretchen* tickles your body with her strike.
The enormous worm hits Alaina's body extremely hard.
*Alaina* panics, and attempts to flee!
The enormous worm hits Alaina's body hard.
You cleave *Alaina*'s body into bloody fragments!
*Alaina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Alaina*'s death cry.
[k human]
You try to cleave *Gretchen*, but she deflects the blow.

* HP:Wounded MV:Tiring - Gretchen: Wounded >
[k human]
You do the best you can!

* HP:Wounded MV:Tiring - Gretchen: Wounded >

You try to cleave *Gretchen*, but she parries successfully.

b
* HP:Wounded MV:Tiring - Gretchen: Wounded >
[bash ]


-
*Gretchen* gets a set of soft velvet slippers from the corpse of Alaina.
*Gretchen* gets a divided riding skirt from the corpse of Alaina.
*Gretchen* gets a soft leather pouch from the corpse of Alaina.
*Gretchen* gets a belt with a buckle of cuendillar from the corpse of Alaina.
*Gretchen* gets the scepter of House Hawthorn from the corpse of Alaina.
*Gretchen* gets a silver Kandori wristcuff from the corpse of Alaina.
*Gretchen* gets a silver Kandori wristcuff from the corpse of Alaina.
*Gretchen* gets a pair of slim riding gloves from the corpse of Alaina.
*Gretchen* gets a set of cloth sleeves from the corpse of Alaina.
*Gretchen* gets an elegant riding dress of dark green silk from the corpse of Alaina.
*Gretchen* gets a sheer, satin slip from the corpse of Alaina.
*Gretchen* gets a Kandori snowflake necklace from the corpse of Alaina.
*Gretchen* gets a shimmering pendant of obsidian from the corpse of Alaina.
*Gretchen* gets a white-gold diamond tiara from the corpse of Alaina.
*Gretchen* gets a beautifully worked great serpent ring from the corpse of Alaina.
*Gretchen* gets an emerald ring from the corpse of Alaina.

=+
*
*Gretchen* panics, and attempts to flee!

*
*Gretchen* leaves west riding a dun mare.

+
nar rip alaina
=
u
9
9
9
9
Cancelled.
The enormous worm tickles your body with its hit.
The enormous worm joins the enormous worm's fight!
*Gretchen* has arrived from the west, riding a dun mare.
You narrate 'rip alaina'

9
* HP:Battered MV:Tiring - the enormous worm: Healthy > *Gretchen* leaves west riding a dun mare.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Healthy > You cleave the enormous worm's body into
bloody fragments!
[k human]
They aren't here.

* HP:Battered MV:Tiring - the enormous worm: Scratched >
[k human]
They aren't here.

* HP:Battered MV:Tiring - the enormous worm: Scratched > [k human]
They aren't here.

* HP:Battered MV:Tiring - the enormous worm: Scratched > [k human]
They aren't here.

* HP:Battered MV:Tiring - the enormous worm: Scratched > [k human]
They aren't here.

* HP:Battered MV:Tiring - the enormous worm: Scratched >

The enormous worm tickles your right foot with its hit.
The enormous worm pushes the dirt aside as it emerges from the ground.
You cleave the enormous worm's body into bloody fragments!
The enormous worm tickles your left leg with its hit.

* HP:Battered MV:Tiring - the enormous worm: Hurt >

You cleave the enormous worm's head into bloody fragments!

nar zerk on worm
* HP:Battered MV:Tiring - the enormous worm: Wounded >
lo
You narrate 'zerk on worm'

* HP:Battered MV:Tiring - the enormous worm: Wounded >
The enormous worm barely tickles your right leg with its hit.
The enormous worm tickles your body with its hit.
You cleave the enormous worm's body into bloody fragments!
The enormous worm barely hits your right arm.
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
The corpse of Alaina is lying here.
The enormous worm is here, fighting YOU!
The enormous worm is here, fighting YOU!
A warhorse is here, stamping his feet impatiently.
The enormous worm is here, fighting YOU!

* HP:Battered MV:Tiring - the enormous worm: Wounded >
nar come loot me 1ed
You narrate 'come loot me 1ed'

* HP:Battered MV:Tiring - the enormous worm: Wounded >

The enormous worm hits your right arm.
The enormous worm barely hits your body.
You cleave the enormous worm's body extremely hard.
The enormous worm hits your left arm.

* HP:Battered MV:Tiring - the enormous worm: Wounded >

The enormous worm barely hits your left arm.
The enormous worm barely tickles your body with its hit.
You cleave the enormous worm's body into bloody fragments!
The enormous worm tickles your body with its hit.
You try to cleave the enormous worm, but it parries successfully.

* HP:Battered MV:Tiring - the enormous worm: Wounded >

The enormous worm tickles your right arm with its hit.
The enormous worm hits your body.
You cleave the enormous worm's body into bloody fragments!
The enormous worm tickles your left leg with its hit.

* HP:Battered MV:Tiring - the enormous worm: Battered >
nar come loot me 1d downer now I gots unique :P
You narrate 'come loot me 1d downer now I gots unique :P'

* HP:Battered MV:Tiring - the enormous worm: Battered >
u
u
u
u
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Battered > No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Battered > No way! You're fighting for your life!

u
* HP:Battered MV:Tiring - the enormous worm: Battered >

The enormous worm tickles your body with its hit.
The enormous worm barely tickles your left arm with its hit.
You cleave the enormous worm's body into bloody fragments!
The enormous worm tickles your head with its hit.

u
u
* HP:Battered MV:Tiring - the enormous worm: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Battered > You cleave the enormous worm's body into
bloody fragments!
No way! You're fighting for your life!

u
* HP:Battered MV:Tiring - the enormous worm: Battered >
*Gretchen* has arrived from the north.

u
* HP:Battered MV:Tiring - the enormous worm: Battered >
*Gretchen* starts riding a warhorse.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Battered >
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the enormous worm: Battered >
*Gretchen* leaves up riding a warhorse.

* HP:Battered MV:Tiring - the enormous worm: Battered >
u
u
u

The enormous worm barely hits your body.
The enormous worm barely tickles your body with its hit.
You cleave the enormous worm's head into bloody fragments!
The enormous worm barely hits your body.

* HP:Beaten MV:Tiring - the enormous worm: Battered > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Battered > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Battered >
No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Battered >
u

You cleave the enormous worm's body extremely hard.

u
* HP:Beaten MV:Tiring - the enormous worm: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Beaten >
u
u

The enormous worm barely hits your right hand.
The enormous worm hits your left arm.
You cleave the enormous worm's body into bloody fragments!
The enormous worm tickles your body with its hit.

u
* HP:Beaten MV:Tiring - the enormous worm: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Beaten > No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Beaten >
u
u
No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Beaten > No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Beaten >
You cleave the enormous worm's body into bloody fragments!
No way! You're fighting for your life!

u
u
* HP:Beaten MV:Tiring - the enormous worm: Critical >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Critical >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Critical > The enormous worm barely tickles your body
with its hit.
The enormous worm barely tickles your body with its hit.
You cleave the enormous worm's body extremely hard.
The enormous worm tickles your body with its hit.
No way! You're fighting for your life!

u
u
* HP:Beaten MV:Tiring - the enormous worm: Critical >
u
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Critical >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Critical > No way! You're fighting for your life!

u
u
* HP:Beaten MV:Tiring - the enormous worm: Critical >
u
No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Critical >
No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Critical > No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Critical > No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Critical > You try to cleave the enormous worm, but it
deflects the blow.
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the enormous worm: Critical >
No way! You're fighting for your life!

u
* HP:Beaten MV:Tiring - the enormous worm: Critical > The enormous worm barely hits your left arm.
The enormous worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You cleave the enormous worm's body into bloody fragments!
The enormous worm is dead! R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear the enormous worm's death cry.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]

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